wait(1 / 60) Effects = { } local Player = game.Players.localPlayer local Character = Player.Character local effects = Instance.new('Model', Character) effects.Name = "Effects" local Humanoid = Character.Humanoid local mouse = Player:GetMouse() local m = Instance.new('Model', Character) m.Name = "WeaponModel" local LeftArm = Character["Left Arm"] local RightArm = Character["Right Arm"] local LeftLeg = Character["Left Leg"] local RightLeg = Character["Right Leg"] local Head = Character.Head local Torso = Character.Torso local cam = game.Workspace.CurrentCamera local RootPart = Character.HumanoidRootPart local RootJoint = RootPart.RootJoint local equipped = false local attack = false local Anim = 'Idle' local idle = 0 local attacktype = 1 local vt = Vector3.new local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude local velocity = RootPart.Velocity.y local sine = 0 local change = 1 local mana = 0 local it =Instance.new local grabbed = false local cf = CFrame.new local mr = math.rad local angles = CFrame.Angles local ud = UDim2.new local c3 = Color3.new local NeckCF = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) RSH, LSH = nil, nil RW = Instance.new("Weld") LW = Instance.new("Weld") RH = Torso["Right Hip"] LH = Torso["Left Hip"] RSH = Torso["Right Shoulder"] LSH = Torso["Left Shoulder"] RSH.Parent = nil LSH.Parent = nil RW.Name = "RW" RW.Part0 = Torso RW.C0 = cf(1.5, 0.5, 0) RW.C1 = cf(0, 0.5, 0) RW.Part1 = RightArm RW.Parent = Torso LW.Name = "LW" LW.Part0 = Torso LW.C0 = cf(-1.5, 0.5, 0) LW.C1 = cf(0, 0.5, 0) LW.Part1 = LeftArm LW.Parent = Torso function clerp(a, b, t) return a:lerp(b, t) end local RbxUtility = LoadLibrary("RbxUtility") local Create = RbxUtility.Create function RemoveOutlines(part) part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 end function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) local Part = Create("Part"){ Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material, } RemoveOutlines(Part) return Part end function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) local Msh = Create(Mesh){ Parent = Part, Offset = OffSet, Scale = Scale, } if Mesh == "SpecialMesh" then Msh.MeshType = MeshType Msh.MeshId = MeshId end return Msh end ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 30 tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.Heartbeat:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.Heartbeat:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.Heartbeat:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function swait(num) if num == 0 or num == nil then ArtificialHB.Event:wait() else for i = 0, num do ArtificialHB.Event:wait() end end end function CreateWeld(Parent, Part0, Part1, C0, C1) local Weld = Create("Weld"){ Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1, } return Weld end function rayCast(Position, Direction, Range, Ignore) return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) end function CreateSound(id, par, vol, pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound", par or workspace) sou.Volume = vol sou.Pitch = pit or 1 sou.SoundId = id swait() sou:play() game:GetService("Debris"):AddItem(sou, 6) end)) end Handle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Sand blue","Handle",Vector3.new(0.399999976, 1.98000026, 0.300000012)) HandleWeld=CreateWeld(m,Character["Right Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.171703339, -0.00845432281, 1.05079269, 0.999912977, 0.00131422468, -0.0131317414, -0.0131096533, -0.015600008, -0.999792337, -0.00151880702, 0.999877512, -0.0155814216)) CreateMesh("CylinderMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) FakeHandle=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Sand blue","FakeHandle",Vector3.new(0.399999976, 1.98000026, 0.300000012)) FakeHandleWeld=CreateWeld(m,Handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 0.99999994, 2.87400326e-010, 0, 2.87400326e-010, 1.00000012)) CreateMesh("CylinderMesh",FakeHandle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.219999999, 0.539999902, 0.219999999)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999641418, 2.71751785, -0.00159263611, 1.00000012, 0, 0, 0, 1, -4.89586455e-007, 0, 4.90248567e-007, 1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.449999869, 0.710000277)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, 1.87192869, -0.623038769, -1.00000012, 1.13621354e-007, -1.12690032e-007, -1.5925616e-007, -0.76604408, 0.642788231, -1.3038516e-008, 0.642788053, 0.766044021)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.230000168, 0.470000088)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.678504348, -3.19653034, -1.00000012, -3.81842256e-008, 1.5553087e-007, 1.55414455e-007, 1.18868593e-006, 1, -3.7252903e-008, 1, -1.188022e-006)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.220000163, 0.360000074)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00539636612, -2.75015545, 1.30182314, 0.999971151, 0.000330297276, -0.00759611651, 0.00462766644, 0.766258419, 0.642515957, 0.00603280962, -0.642532408, 0.766234696)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.239999875, 0.220000207)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00539493561, 2.73895788, -1.0421896, 0.999971211, 0.000330418348, -0.00759610767, -0.00462756725, -0.766258478, -0.642515838, -0.00603288133, 0.642532289, -0.766234815)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 3.67000008, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.29153442e-006, -1.6777854, -0.0237259865, 1.00000012, 0, 0, 0, 0.99619472, 0.0871556178, 5.82076609e-011, -0.0871556103, 0.996194839)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.259999871, 0.690000236)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.44096231, -0.484997451, -1.00000012, 1.14552677e-007, -1.21537596e-007, 1.41561031e-007, 0.965925634, -0.258819908, 8.80099833e-008, -0.258819878, -0.965925694)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.540000021, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, -3.15672684, -0.282786548, 1.00000012, 0, 0, 0, 0.996194661, -0.0871556774, 2.32830644e-010, 0.0871556625, 0.996194839)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.27000016, 0.550000191)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 4.42526388, -1.03425908, 1.00000012, 0, 0, 0, -0.965925813, 0.258819133, 0, -0.258819103, -0.965925932)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 0.840000153)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, 3.72886276, -1.63047957, 1.00000012, 0, 0, 0, -1.00000012, 6.56293196e-007, 0, -6.56982593e-007, -1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.850000024, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.91184044, 1.72197342, 1.00000012, 0, 0, 0, 0.819152057, 0.573576689, 0, -0.57357657, 0.819151938)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 0.970000029)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.398318052, -2.67175436, 1.00000012, 0, 0, 0, -8.78675564e-007, -1, 0, 1.00000012, -8.77947969e-007)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.239999995, 0.259999931, 0.319999993)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999879837, -3.93248463, 0.748408318, 1.00000012, 0, 0, 0, 1, -4.89586455e-007, 0, 4.90248567e-007, 1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.460000157, 1.1500001)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 4.28005934, -0.422626019, 1.00000012, 0, 0, 9.31322575e-010, -0.819152296, 0.573576212, 0, -0.573576093, -0.819152355)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.449999869, 0.520000219)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.27859831, 1.23466301, 1.00000012, 0, 0, 0, 0.819152117, -0.57357645, 9.31322575e-010, 0.573576391, 0.819152176)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.259999871, 0.78000021)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -4.43847418, 1.65982461, 1.00000012, 0, 0, 0, 0.965925753, -0.258819282, 0, 0.258819282, 0.965925872)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.440000176, 0.450000167)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 3.62456226, -1.78776872, 1.00000012, 0, 0, 0, -0.984807849, -0.173647866, 0, 0.173647851, -0.984807968)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.220000163, 0.360000074)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-006, 2.38940191, -2.60514045, -1.00000012, -8.47503543e-008, 3.51574272e-008, 8.94069672e-008, -0.819151878, 0.573576808, -1.95577741e-008, 0.573576689, 0.819151938)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.400000155, 0.420000017)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-006, 1.38498998, -3.13907766, 1.00000012, 0, 0, 0, -0.500000298, -0.866025329, 0, 0.866025209, -0.500000358)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0,0,"Teal","Part",Vector3.new(0.25, 0.25, 0.25)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999879837, -3.21248627, -1.13159263, 1.00000012, 0, 0, 0, 1, -4.89586455e-007, 0, 4.90248567e-007, 1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.239999875, 0.340000212)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, -2.40059805, 2.92477083, -1.00000012, -8.47503543e-008, 2.95694917e-008, -8.66129994e-008, 0.819152117, -0.573576331, 2.42143869e-008, -0.573576272, -0.819152236)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.540000021, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.84173918, -2.17655039, 1.00000012, 0, 0, 9.31322575e-010, 0.766045034, -0.642787158, 0, 0.64278692, 0.766044974)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.460000157, 1.84000015)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, 4.10026407, -1.10925746, 1.00000012, 0, 0, 0, -0.965925813, 0.258819133, 0, -0.258819103, -0.965925932)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.449999869, 0.520000219)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-006, -4.09880209, 2.26629663, 1.00000012, 0, 0, 0, 0.965925753, -0.258819282, 0, 0.258819282, 0.965925872)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 0.710000157)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 2.63581657, -2.70031881, 1.00000012, 0, 0, 0, -0.819152534, -0.573576093, 4.65661287e-010, 0.573575974, -0.819152415)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.239999995, 0.259999931, 0.319999993)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0099978447, -2.65302324, 0.261572838, 1.00000012, 0, 0, 0, 0.939692616, 0.342020303, 2.32830644e-010, -0.342020243, 0.939692736)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Pastel Blue","Part",Vector3.new(0.439999998, 0.249999925, 0.439999998)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 2.57250786, -0.00159060955, 1.00000012, 0, 0, 0, 1, -4.89586455e-007, 0, 4.90248567e-007, 1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.470000029, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, -1.62717199, 3.46052504, 1.00000012, 0, 0, 0, 0.258818895, 0.965926051, 0, -0.965925932, 0.258818895)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.239999995, 0.259999931, 0.319999993)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00999975204, -3.81249046, -0.941592574, 1.00000012, 0, 0, 0, 1, -4.89586455e-007, 0, 4.90248567e-007, 1.00000012)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 0.900000095)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, 0.0184775591, -2.90349102, 1.00000012, 0, 0, 2.32830644e-010, -0.0871563628, -0.99619472, 0, 0.99619472, -0.0871563926)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.470000029, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, 1.69540644, 2.2838316, 1.00000012, 0, 0, 0, -0.707107127, 0.707106531, 0, -0.707106471, -0.707107246)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 0.540000021, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, -2.10930538, -3.27099419, 1.00000012, 0, 0, -4.65661287e-010, 0.422618419, -0.906307757, 0, 0.906307638, 0.422618449)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Cyan","Part",Vector3.new(0.219999999, 0.329999864, 2.67000031)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -0.158611894, -1.86818981, -1.00000012, 1.76951289e-008, -1.46217644e-007, -1.46101229e-007, 1.19263859e-006, 1, 1.86264515e-008, 0.99999994, -1.19276592e-006)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 1.07000005)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-9.53674316e-007, 1.19499111, -3.09407806, 1.00000012, 0, 0, 0, -0.500000298, -0.866025329, 0, 0.866025209, -0.500000358)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.360000163, 1.00000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.76837158e-007, 2.78988075, -2.44753766, 1.00000012, 0, 0, 0, -0.906308174, -0.422617465, 0, 0.422617376, -0.906308234)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Part=CreatePart(m,Enum.Material.SmoothPlastic,0,0,"Sand blue","Part",Vector3.new(0.399999976, 5.51000023, 0.300000012)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, -0.185009003, -8.34465027e-007, 1.00000012, 0, 0, 0, 0.99999994, 2.87400326e-010, 0, 2.87400326e-010, 1.00000012)) CreateMesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) Part=CreatePart(m,Enum.Material.Neon,0.25,0,"Storm blue","Part",Vector3.new(0.219999999, 0.410000175, 0.640000105)) PartWeld=CreateWeld(m,FakeHandle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.43051147e-006, -1.44318247, -1.80669498, 1.00000012, 0, 0, 0, 0.499999285, -0.866025925, 0, 0.866025805, 0.499999285)) CreateMesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1, 1)) Hitbox=CreatePart(m,Enum.Material.SmoothPlastic,0,1,"Sand blue","Hitbox",Vector3.new(0.399999976, 1.98000026, 4.19000006)) HitboxWeld=CreateWeld(m,FakeHandle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0432858467, -3.24210644, 1.43164659, 1.00000012, 0, 0, 0, 0.99999994, 2.87400326e-010, 0, 2.87400326e-010, 1.00000012)) CreateMesh("CylinderMesh",Hitbox,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.699999988)) local function getclosest(obj, distance) local last, lastx = distance + 1 for i, v in pairs(workspace:GetChildren()) do if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then local t = v.Torso local dist = (t.Position - obj.Position).magnitude if dist <= distance then if dist < last then last = dist lastx = v end end end end return lastx end Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end local h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) local c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) local Damage=math.random(minim,maxim) -- h:TakeDamage(Damage) local blocked=false local block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) HitHealth=h.Health h.Health=h.Health-Damage if HitHealth~=h.Health and HitHealth~=0 and h.Health<=0 and h.Parent.Name~="Lost Soul" then print("gained spree") game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value=game.Players.LocalPlayer.leaderstats.Spree.Value+1 end ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else h.Health=h.Health-(Damage/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end if Type=="Knockdown" then local hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then Charge=Charge+1 coroutine.resume(coroutine.create(function(Part,Hum) swait(30) for i=1,5 do swait(5) CreateSound("rbxasset://sounds\\unsheath.wav",hit,1,2) MoonEffect(BrickColor.new("White"),hit.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,2,.5,.5,.5,0.07) newdam=math.random(1,5) if blocked==false then Hum:TakeDamage(newdam) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) else Hum:TakeDamage(newdam/2) ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) end end end),hit,h) elseif Type=="Normal" then local vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,60,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) local rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then local bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Target" then local Targetting = false if Targetting==false then ZTarget=hit.Parent.Torso coroutine.resume(coroutine.create(function(Part) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) swait(5) so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) end),ZTarget) local TargHum=ZTarget.Parent:findFirstChild("Humanoid") local targetgui=Instance.new("BillboardGui") targetgui.Parent=ZTarget targetgui.Size=UDim2.new(10,100,10,100) local targ=Instance.new("ImageLabel") targ.Parent=targetgui targ.BackgroundTransparency=1 targ.Image="rbxassetid://234376725" targ.Size=UDim2.new(1,0,1,0) cam.CameraType="Scriptable" cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) Targetting=true RocketTarget=ZTarget for i=1,Property do --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then swait() end --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) end Targetting=false RocketTarget=nil targetgui.Parent=nil cam.CameraType="Custom" end end local debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) end end function ShowDamage(Pos, Text, Time, Color) local Rate = (1 / 30) local Pos = (Pos or Vector3.new(0, 0, 0)) local Text = (Text or "") local Time = (Time or 2) local Color = (Color or Color3.new(1, 0, 0)) local EffectPart = CreatePart(workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) EffectPart.Anchored = true local BillboardGui = Instance.new("BillboardGui") BillboardGui.Size = UDim2.new(3, 0, 3, 0) BillboardGui.Adornee = EffectPart local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundTransparency = 1 TextLabel.Size = UDim2.new(1, 0, 1, 0) TextLabel.Text = Text TextLabel.TextColor3 = Color TextLabel.TextScaled = true TextLabel.Font = Enum.Font.ArialBold TextLabel.Parent = BillboardGui BillboardGui.Parent = EffectPart game.Debris:AddItem(EffectPart, (Time + 0.1)) EffectPart.Parent = game:GetService("Workspace") Delay(0, function() local Frames = (Time / Rate) for Frame = 1, Frames do wait(Rate) local Percent = (Frame / Frames) EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) TextLabel.TextTransparency = Percent end if EffectPart and EffectPart.Parent then EffectPart:Destroy() end end) end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then --Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,nil,1) Damagefunc(head, head, mindam,maxdam, knock, Type, RootPart, .1, "Hit2", 1) end end end end end --[[Effect Functions]]-- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) if Type == 1 or Type == nil then table.insert(Effects, { prt, "Block1", delay, x3, y3, z3, msh }) elseif Type == 2 then table.insert(Effects, { prt, "Block2", delay, x3, y3, z3, msh }) end end function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt=CreatePart(workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) prt.Anchored=true prt.CFrame=cframe msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,2) coroutine.resume(coroutine.create(function(Part,Mesh,num) for i=0,1,delay do swait() Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh,(math.random(0,1)+math.random())/5) end function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) prt.Anchored = true prt.CFrame = cframe local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Cylinder", delay, x3, y3, z3, msh }) end function BreakEffect(brickcolor, cframe, x1, y1, z1) local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) prt.Anchored = true prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) local num = math.random(10, 50) / 1000 game:GetService("Debris"):AddItem(prt, 10) table.insert(Effects, { prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100 }) end --[[ V = The CFraming of the part]]-- --[[EXAMPLE: ExampleWeld.C0 = clerp(ExampleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) ]]-- --[[ ^ = The Rotations of the part]]-- --[[ ^ = The Rotations of the part]]-- local nr=NumberRange.new local ns=NumberSequence.new local cs=ColorSequence.new local nsk=NumberSequenceKeypoint.new --[[Particles]]-- function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread) local fp=it("ParticleEmitter") fp.Parent=parent fp.Color=cs(col1,col2) fp.LightEmission=lightemis fp.Size=size fp.Texture=texture fp.Transparency=transparency fp.ZOffset=zoffset fp.Acceleration=accel fp.Drag=drag fp.LockedToPart=ltp fp.VelocityInheritance=velinher fp.EmissionDirection=emisdir fp.Enabled=enabled fp.Lifetime=lifetime fp.Rate=rate fp.Rotation=rotation fp.RotSpeed=rotspeed fp.Speed=speed fp.VelocitySpread=velspread return fp end sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)}) transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)}) local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20) sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)}) transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)}) local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20) sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)}) transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)}) --[[Attack Function]]-- function TriOrbs() --for i=1,math.random(1,4) local dacf=Torso.CFrame*angles(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100) local dacf2=Torso.CFrame*angles(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100) local dacf3=Torso.CFrame*angles(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100) local icepart1=CreatePart(effects,"SmoothPlastic",0,0,BrickColor.new("Toothpaste"),"Ice",vt()) icepart1.Anchored=true i1msh=CreateMesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100)) icepart1.CFrame=dacf local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true for i=0,1,0.1 do swait() icepart1.CFrame=dacf dacf=dacf*cf(0,math.random(400,800)/10,0) end local spread=vt((math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16,(math.random(-1,0)+math.random())*16)*(icepart1.Position-(icepart1.Position+vt(0,-1,0))).magnitude/100 local TheHit=mouse.Hit.p local MouseLook=cf((icepart1.Position+TheHit)/2,TheHit+spread) local hit,pos = rayCast(icepart1.Position,MouseLook.lookVector,999,Character) local target1,distance1=rayCast(icepart1.Position,MouseLook.lookVector,999,Character) --local target1,distance1=findNearestTorso(icepart1.Position) local test1,dist1=mouse.Hit.p local pos1=nil local refpart1=CreatePart(effects,"SmoothPlastic",0,1,BrickColor.new("Toothpaste"),"Ref",vt()) refpart1.Anchored=true if target1~=nil then --pos1=target1.Position refpart1.CFrame=cf(pos)*cf(math.random(-5,5),5,math.random(-5,5)) end local move=40 for i=0,1,0.1 do swait() move=40-40*i if hit~=nil then refpart1.CFrame=cf(refpart1.Position,pos) SphereEffect(BrickColor.new("Toothpaste"),icepart1.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5) icepart1.CFrame=dacf dacf=dacf*cf(0,move,0) end end local laser1=CreatePart(effects,"SmoothPlastic",0,0,BrickColor.new("Toothpaste"),"Effect",vt()) laser1.Anchored=true local lmsh1=CreateMesh("SpecialMesh",laser1,"Head","",vt(0,0,0),vt(10,1,10)) local ref=CreatePart(effects,"SmoothPlastic",0,1,BrickColor.new("Black"),"Reference",vt()) ref.Anchored=true ref.CFrame=cf(0,0,0) game:GetService("Debris"):AddItem(ref,1) local ref1=CreatePart(effects,"SmoothPlastic",0,1,BrickColor.new("Black"),"Reference",vt()) ref1.Anchored=true ref1.CFrame=cf(0,0,0) game:GetService("Debris"):AddItem(ref1,5) local ice1=0 for i=0,3,0.05 do swait() ice1=ice1+1 if hit~=nil then if i>1 then refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5) end local cfnew=cf(icepart1.Position,refpart1.Position) local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character) local mag1=(icepart1.Position-pos).magnitude laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0) lmsh1.Scale=vt(10,mag1*5,10) BlockEffect(BrickColor.new("Toothpaste"),cf(pos1),5,5,5,5,5,5,.1,1) ref.CFrame=cf(pos1) MagniDamage(ref,5,8,14,0,"Normal") ref1.CFrame=cf(ref.Position) if ice1%2==0 then CreateSound("http://www.roblox.com/asset/?id=333476017",ref1,.3,1.4) end end end if hit~=nil then local pos1=laser1.CFrame local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z HeadEffect(BrickColor.new("Toothpaste"),pos1,x1,y1,z1,1,1,1,.1) end SphereEffect(BrickColor.new("Toothpaste"),cf(icepart1.Position),100,100,100,5,5,5,.2) icepart1.Parent=nil refpart1.Parent=nil laser1.Parent=nil ref.Parent=nil end function Finale() attack = true CreateSound("http://www.roblox.com/asset/?id=320557487",RootPart,1,1) local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,1) local orb=CreatePart(Character,"SmoothPlastic",0,0.5,BrickColor.new("Teal"),"Orb",vt()) orb.Anchored=true local omsh=CreateMesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(1,1,1)) orb.CFrame=RootPart.CFrame*cf(0,1,-7.5) local orb2=CreatePart(Character,"SmoothPlastic",0,0.5,BrickColor.new("Toothpaste"),"Orb",vt()) orb2.Anchored=true local omsh2=CreateMesh("SpecialMesh",orb2,"Sphere","",vt(0,0,0),vt(1,1,1)) orb2.CFrame=RootPart.CFrame*cf(0,1,-7.6) CreateSound("http://www.roblox.com/asset/?id=235097614",orb,1,1) coroutine.resume(coroutine.create(function() coroutine.resume(coroutine.create(function() for i = 0,5,.5 do swait() omsh2.Scale=Vector3.new(10*i,1,1) end for i = 0,50,10 do swait() omsh2.Scale=Vector3.new(50,1*i,1) end end)) for i = 0,10,1 do swait() omsh.Scale=Vector3.new(10*i,1,1) end for i = 0,50,10 do swait() omsh.Scale=Vector3.new(100,1*i,1) end end)) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-80), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(20),math.rad(-20)),.2) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-80), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(20),math.rad(-20)),.2) end shoottrail2(mouse,orb2) for i=0,1,.1 do swait() end coroutine.resume(coroutine.create(function() for i = 0,1,.1 do swait() orb2.Transparency=i orb.Transparency=i end orb.Parent=nil orb2.Parent=nil end)) con:disconnect() attack = false end function attackone() attack = true CreateSound("http://www.roblox.com/asset/?id=320557487",RootPart,1,1) local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,1) for i = 0, 1, 0.2 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-50), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-80), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(20),math.rad(-20)),.2) end con:disconnect() attack = false end local snund = false function attacktwo() attack = true snund=true CreateSound("http://www.roblox.com/asset/?id=320557537",RootPart,1,1) local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 15, math.random(1, 5), "Snare", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0-360*i)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end CreateSound("http://www.roblox.com/asset/?id=338586299",RootPart,1,1) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(-20),math.rad(-30),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) end snund=false con:disconnect() attack = false end function attackthree() attack = true CreateSound("http://www.roblox.com/asset/?id=320557563",RootPart,1,1) local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 10, 25, math.random(1, 5), "Snare", RootPart, .2, "rbxassetid://199149221", .8) end) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(-20),math.rad(-30),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) end Torso.Velocity=Head.CFrame.lookVector*100 CreateSound("http://www.roblox.com/asset/?id=338586331",RootPart,1,.8) for i = 0, 1, 0.05 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end con:disconnect() attack = false end local prep = false function Luna() attack = true prep=true CreateSound("http://www.roblox.com/asset/?id=315746833",RootPart,1,1) SphereEffect(BrickColor.new("White"),RootPart.CFrame,1,1,1,5,5,5,.06) MoonEffect(BrickColor.new("Pastel light blue"),RootPart.CFrame*cf(0,2,0),1,1,1,.5,.5,.5,.06) while prep==true do swait() for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(40),math.rad(0),math.rad(-70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(0),math.rad(-30),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(150)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(60),math.rad(-30)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(90),math.rad(0-360*i),math.rad(90)),.2) end end end function LunarStrike() prep=false local con = Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox, hit, 20, 35, math.random(1, 5), "Snare", RootPart, .2, "rbxassetid://199149221", .8) end) CreateSound("http://www.roblox.com/asset/?id=315744661",RootPart,1,1) SpecialEffect(BrickColor.new("White"),RootPart.CFrame,1,1,1,3,3,3,.08) SpecialEffect(BrickColor.new("Pastel light blue"),RootPart.CFrame,1,1,1,3,3,3,.07) RingEffect(BrickColor.new("Pastel blue-green"),RootPart.CFrame*cf(0,0,-5)*angles(math.rad(10,150),0,0),3,3,1,3,3,0,.07) Torso.Velocity=Head.CFrame.lookVector*300 for i = 0, 1, 0.1 do swait() MagniDamage(RootPart,10,10,15,10,"Knockdown") -- CylinderEffect(BrickColor.new("Pastel light blue"),RootPart.CFrame*angles(1.57,0,0),1,5,1,3,5,3,.07) SphereEffect(BrickColor.new("Pastel blue-green"),RootPart.CFrame,1,1,1,3,3,3,.08) RingEffect(BrickColor.new("Pastel blue-green"),RootPart.CFrame*cf(0,1,0),1,1,1,1,1,0,.07) RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0-360*i)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-80)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(130), math.rad(90)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end SphereEffect(BrickColor.new("Pastel blue-green"),RootPart.CFrame*cf(0,0,-10)*angles(0,0,math.rad(80,130)),1,1,1,1,15,1,.06) con:disconnect() attack = false end spread=0 range=50 rangepower=25 function shoottrail3(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-mouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range*50 local function drawtrail(From,To) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" effectsmsh.MeshType = "Sphere" effectsmsh.Scale=Vector3.new(5,5,5) local effectsg = Instance.new("Part") --effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Material="Neon" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Teal") effectsg.Reflectance = 0 --particle.RotSpeed=NumberRange.new(20,20) --particle.Rotation=NumberRange.new(180,180) local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(5,50,50) effectsg.CFrame=CFrame.new((LP+point1)/2,point1) MoonEffect(BrickColor.new("Toothpaste"),effectsg.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,1,1,.5,.5,.5,.07) coroutine.resume(coroutine.create(function() swait() effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower/10 repeat swait() rangepos = rangepos - 10 --dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) local list = game.Workspace:children() local torso = nil local dist = 20 local temp = nil local human = nil local temp2 = nil for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2.Name~=Character.Name) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end if torso~=nil then dir=CFrame.new(pos,torso.Position) end newpos = newpos + (dir.lookVector * inc) if hit ~= nil then rangepos = 0 if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso --Damagefunc1(hit,20,30) MagniDamage(hit,10,10,15,0,"Knockdown") attackdebounce=false --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso MagniDamage(hit.Parent.Parent.Torso,10,10,15,0,"Knockdown") --Damagefunc1(hit.Parent.Parent.Torso,20,30) attackdebounce=false --ADmg(hum,hit) end for i=1,math.random(3,6) do BreakEffect(BrickColor.new("Teal"),CFrame.new(newpos),0.5,math.random(5,20),0.5) end CreateSound("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1) SphereEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,3,3,3,.07) BlockEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,2,2,2,.07,1) MoonEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,.5,.5,.5,.07) end until rangepos <= 0 end)) end function shoottrail2(mouse,baseprt) coroutine.resume(coroutine.create(function(v) local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-mouse.Hit.p).magnitude/100 local dir = CFrame.new((baseprt.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,Character) local rangepos = range*50 local function drawtrail(From,To) local effectsmsh = Instance.new("SpecialMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" effectsmsh.MeshType = "Sphere" effectsmsh.Scale=Vector3.new(5,5,5) local effectsg = Instance.new("Part") --effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Material="Neon" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = workspace effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Teal") effectsg.Reflectance = 0 --particle.RotSpeed=NumberRange.new(20,20) --particle.Rotation=NumberRange.new(180,180) local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(50,50,50) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) RingEffect(BrickColor.new("Toothpaste"),effectsg.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),3,3,3,2,2,2,.07) coroutine.resume(coroutine.create(function() swait() effectsg.Parent = nil end)) end local newpos = baseprt.Position local inc = rangepower/10 repeat swait() rangepos = rangepos - 10 --dir = dir * CFrame.Angles(math.rad(-1),0,0) hit,pos = rayCast(newpos,dir.lookVector,inc,Character) drawtrail(newpos,pos) local list = game.Workspace:children() local torso = nil local dist = 100 local temp = nil local human = nil local temp2 = nil --[[ for x = 1, #list do temp2 = list[x] if (temp2.className == "Model") and (temp2.Name~=Character.Name) then temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid") if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then if (temp.Position - pos).magnitude < dist then torso = temp dist = (temp.Position - pos).magnitude end end end end]] if torso~=nil then dir=CFrame.new(pos,torso.Position) end newpos = newpos + (dir.lookVector * inc) if hit ~= nil then rangepos = 0 if hit.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Humanoid tTorso=hit.Parent.Torso --Damagefunc1(hit,20,30) MagniDamage(hit,20,30,55,20,"Knockdown") attackdebounce=false --ADmg(hum,hit) elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit.Parent.Parent.Humanoid tTorso=hit.Parent.Parent.Torso MagniDamage(hit.Parent.Parent.Torso,20,30,55,0,"Knockdown") --Damagefunc1(hit.Parent.Parent.Torso,20,30) attackdebounce=false --ADmg(hum,hit) end for i=1,math.random(3,6) do BreakEffect(BrickColor.new("Teal"),CFrame.new(newpos),0.5,math.random(5,20),0.5) end CreateSound("http://roblox.com/asset/?id=3264793",hit,1,math.random()+math.random()+1) local refpart1=CreatePart(Workspace,"SmoothPlastic",0,1,BrickColor.new("Toothpaste"),"Ref",vt()) refpart1.Anchored=true refpart1.CFrame=cf(newpos) game.Debris:AddItem(refpart1,.5) MagniDamage(refpart1,20,30,55,0,"Knockdown") SphereEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,13,13,13,.07) BlockEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,12,12,12,.07,1) MoonEffect(BrickColor.new("Teal"),CFrame.new(newpos),2,2,2,.5,.5,.5,.07) end until rangepos <= 0 end)) end function Comet() attack=true for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(-70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(40),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(150)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(90),math.rad(0-360*i),math.rad(90)),.2) end for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-40),math.rad(0),math.rad(-70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(40),math.rad(0),math.rad(70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(150)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(40)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(-60)),0.3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(90),math.rad(0-360*i),math.rad(90)),.2) end MoonEffect(BrickColor.new("Pastel light blue"),RootPart.CFrame*cf(0,2,0),1,1,1,.5,.5,.5,.06) SphereEffect(BrickColor.new("Pastel light blue"),Handle.CFrame,2,2,2,3,5,3,.05) coroutine.resume(coroutine.create(function() for i, v in pairs(m:children()) do if (v:IsA("BasePart")) then v.Transparency=1 end end end)) CreateSound("http://www.roblox.com/asset/?id=233091161",RightArm,1,1) shoottrail3(mouse,RightArm) for i = 0, 1, 0.1 do swait() RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(40),math.rad(0),math.rad(70)),0.3) Torso.Neck.C0 = clerp(Torso.Neck.C0,NeckCF *angles(math.rad(-40),math.rad(30),math.rad(-70)),.3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(100), math.rad(100)),0.3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)),0.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(-40)),0.3) LH.C0=clerp(LH.C0,cf(-1,.2,0)*angles(math.rad(0),math.rad(-40),math.rad(0)),0.3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(90),math.rad(0),math.rad(90)),.2) end SphereEffect(BrickColor.new("Pastel light blue"),Handle.CFrame,2,2,2,3,5,3,.05) coroutine.resume(coroutine.create(function() for i, v in pairs(m:children()) do if (v:IsA("BasePart")) then v.Transparency=0 end Handle.Transparency=1 Hitbox.Transparency=1 FakeHandle.Transparency=1 end end)) attack=false end function Eclipse() attack=true for i = 0,1,.1 do swait() RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(50), math.rad(-50), math.rad(-50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(60)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(5)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end for i = 0,1,.1 do swait() if i == .4 then coroutine.resume(coroutine.create(function() for i, v in pairs(Character:children()) do if (v:IsA("BasePart") and v.Name~="HumanoidRootPart") then v.Transparency=1 end if (v:IsA("Hat")) then v.Handle.Transparency=1 end Head.face.Transparency=1 end for i, v in pairs(m:children()) do if (v:IsA("BasePart")) then v.Transparency=1 end end end)) RingEffect(BrickColor.new("Teal"),Torso.CFrame*angles(math.rad(50),math.rad(0),math.rad(0)),2,2,1,1,1,0,0.07) end Torso.Velocity=RootPart.CFrame.lookVector*75 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(5)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end for i = 1,8,1 do local ef=CreatePart(workspace,"SmoothPlastic",0,1,BrickColor.new("Black"),"Effect",vt()) ef.Anchored=true ef.CFrame=RootPart.CFrame*cf(0,0,-7.5*i) CreateSound("http://www.roblox.com/asset/?id=231917788",ef,1,1) MagniDamage(ef,12,20,35,10,"Knockdown") --SphereEffect(BrickColor.new("Black"),ef.CFrame*angles(0,0,0),50,50,50,-5,-5,-5,0.08) game:GetService("Debris"):AddItem(ef,.5) SphereEffect(BrickColor.new("Teal"),ef.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,.5,5,.5,0.03) end RootPart.CFrame=RootPart.CFrame*cf(0,0,-35) coroutine.resume(coroutine.create(function() for i, v in pairs(Character:children()) do if (v:IsA("BasePart") and v.Name~="HumanoidRootPart") then v.Transparency=0 end if (v:IsA("Hat")) then v.Handle.Transparency=0 end Head.face.Transparency=0 end for i, v in pairs(m:children()) do if (v:IsA("BasePart")) then v.Transparency=0 end end Hitbox.Transparency=1 Handle.Transparency=1 FakeHandle.Transparency=1 end)) RootPart.CFrame=RootPart.CFrame*cf(0,0,-35) for i = 0,1,.1 do swait() if i == .1 then coroutine.resume(coroutine.create(function() for i, v in pairs(Character:children()) do if (v:IsA("BasePart") and v.Name~="HumanoidRootPart") then v.Transparency=0 end if (v:IsA("Hat")) then v.Handle.Transparency=0 end Head.face.Transparency=0 end for i, v in pairs(m:children()) do if (v:IsA("BasePart")) then v.Transparency=0 end Handle.Transparency=1 FakeHandle.Transparency=1 Hitbox.Transparency=1 end end)) RingEffect(BrickColor.new("Teal"),Torso.CFrame*angles(math.rad(50),math.rad(0),math.rad(0)),2,2,1,1,1,0,0.07) end RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -5, -1) * angles(math.rad(50), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-50), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(5)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end attack=false end --[[Attacks]]-- mouse.Button1Down:connect(function() if attack == false and attacktype == 1 then attacktype=2 attackone() elseif attack == false and attacktype == 2 then attacktype=3 attacktwo() elseif attack == false and attacktype == 3 then attacktype=1 attackthree() end end) mouse.KeyDown:connect(function(k) k = k:lower() if attack == false and k == 'z' then Luna() elseif attack == false and k == 'x' then Comet() elseif attack == false and k == 'c' then Eclipse() elseif attack == false and k == 'v' then Finale() elseif attack == false and k == 'b' then TriOrbs() end end) mouse.KeyUp:connect(function(k) k = k:lower() if attack == true and k == 'z' then LunarStrike() prep=false end end) --[[Movement Detection]]-- while true do swait() Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude velocity = RootPart.Velocity.y sine = sine + change local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) if equipped == true or equipped == false then if RootPart.Velocity.y > 1 and hit == nil then Anim = "Jump" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end elseif RootPart.Velocity.y < -1 and hit == nil then Anim = "Fall" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(5), math.rad(0)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(0), math.rad(80)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end elseif Torsovelocity < 1 and hit ~= nil then Anim = "Idle" if attack == false then change = 1 RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(5), math.rad(-50)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.5) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(10), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(-5)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(5)), .3) FakeHandleWeld.C0=clerp(FakeHandleWeld.C0,cf(0,0,0)*angles(math.rad(-70),math.rad(-10),math.rad(-20)),.2) end elseif Torsovelocity > 2 and hit ~= nil then Anim = "Walk" if attack == false then RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), .3) Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(10)), .3) RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-20), math.rad(50)), .3) LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3) end end end if #Effects > 0 then for e = 1, #Effects do if Effects[e] ~= nil then local Thing = Effects[e] if Thing ~= nil then local Part = Thing[1] local Mode = Thing[2] local Delay = Thing[3] local IncX = Thing[4] local IncY = Thing[5] local IncZ = Thing[6] if Thing[1].Transparency <= 1 then if Thing[2] == "Block1" then Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Block2" then Thing[1].CFrame = Thing[1].CFrame Mesh = Thing[7] Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Cylinder" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Blood" then Mesh = Thing[7] Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Elec" then Mesh = Thing[1].Mesh Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Disappear" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] elseif Thing[2] == "Shatter" then Thing[1].Transparency = Thing[1].Transparency + Thing[3] Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) Thing[6] = Thing[6] + Thing[5] end else Part.Parent = nil table.remove(Effects, e) end end end end end end script = nil