Revelator Patch 1.04 Character changes: Millia >6K : Increased leg hurtbox on frames 1-4 Potemkin >2P Hitbox and Hurtbox increased upwards. >j.K Damage increased from 22 to 24 >j.S Damage increased from 32 to 36 >j.HS Damage increased from 40 to 45 >j.D Damage increased from 45 to 50 >j.D now groundbounces on Counter Hit >Fixes a bug where Tension did not increase on Ground Throw. Axl Low >c.S Into 3P Gatling Added. >Fixed command grab bug where opponent would become inoperable. Venom >Increased hurbox on his wallsplat, extended upwards. Slayer >6K Landing Recovery reduced from 5 to 4 frames. >Helter Skelter throw invinicible 1f before landing Bedman >2K proration increased from 80% to 70% >Can't airthrow during Air Movement 2 (downwards). (Unsure on this one) Ramlethal >3K hurtbox reduced downwards. >Swordless f.S Gattling to Sword 2HS added. >Sword 2S Damage increased from 60 to 70. Sin Kiske >2K Proration changed from 80% to 70% >Crouching guard hurtbox reduced downwards. >Beak Driver 2f less recover. Charge Takes 2f longer. Elphelt >Command Grab Proration changed from 70% to 60% Leo Whitefang >F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames. >5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames. Johnny >2K Prorate changed from 75% to 70%. >f.S Hurtbox extended downwards. >2S Startup increased by 1 frame (9 to 10) >2S hurtbox increased forwards. >6H hurtbox increased forwards. >Crouching guard hurtbox reduced downwards. >Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix) >Bugfix when treasure hunt hits Sign costume elphelt Jam >Ryujin (max level included) proration changed from 75% to 80%. >Air Ryujin Invulnerability reduced to only cover startup frames. >Ground Ryujin damage changed from 100 to 80. Raven >Airdash hurtbox expanded downward >cr.K prorate from 90% to 80% >far. Standing S hurtbox increased forwards >j.P prorate changed from 100% to 90% Dizzy >2P proration changed from 70% to 80% >f.5S and 5H cancel window increased by 9 frames. >2H attack level increased from 2 to 4 >Charge Blitz now counters until the end of recovery (?) >236S and 236H hurtbox reduced downwards >421S, 421H, 236P and all fishes Tension gain increased by 50. >Aerial Fishes reduced recovery. Landing recovery removed. >Grounded S/H/D Fishes recovery reduced. >Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame. >Burst Imperial Ray increased damage.