var baseBet = 10; // In bits var baseMultiplier = 1.33; // Target multiplier: 1.33 recommended var variableBase = false; // Enable variable mode (very experimental), read streakSecurity. var streakSecurity = 3; // Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 30%, 3-loss = 5%, 3-loss = 1.35% of your maximum balance). Recommended: 3+ var maximumBet = 999999999; // Maximum bet the bot will do (in bits). // Pause settings var pauseThreshold = 20; // when game crashes above this, betting pauses var continueThreshold = 2; // when paused and the game crashes above this, betting resumes var pauseAfterNLosses = 3; var pauseForMGames = 7; /******************/ pauseThreshold = Math.round(pauseThreshold * 100); continueThreshold = Math.round(continueThreshold * 100); // Variables - Do not touch! var baseSatoshi = baseBet * 100; // Calculated var currentBet = baseSatoshi; var currentMultiplier = baseMultiplier; var currentGameID = -1; var firstGame = true; var lossStreak = 0; var coolingDown = false; var lostLast = false; // Pause Variables var currentGameData; var lastCrash = (continueThreshold + pauseThreshold)/3; var paused = false; var pauseLossStreak = 0; var pausedFor = 0; // Initialization console.log('====== BustaBit Bot ======'); console.log('My username is: ' + engine.getUsername()); console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(3) + ' bits'); var startingBalance = engine.getBalance(); if (variableBase) { console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.'); } // On a game starting, place the bet. engine.on('game_starting', function(info) { console.log('====== New Game ======'); /********************/ if(lastCrash >= pauseThreshold) { paused = true; console.log("Pausing Betting"); return; } if(paused) { if(lastCrash >= continueThreshold) { console.log("Continuing Betting"); lastCrash = (continueThreshold + pauseThreshold)/3; paused = false; } else { console.log("Betting Is Paused"); return; } } /********************/ if(pausedFor > 0) {1 pausedFor++; if(pausedFor <= pauseForMGames) { console.log("Paused " + pausedFor + " of " + pauseForMGames + " games"); return; } else { console.log("Resuming"); pausedFor = 0; pauseLossStreak = 0; } } if(pauseLossStreak >= pauseAfterNLosses) { console.log("Pausing for 1 of " + pauseForMGames + " games"); pausedFor = 1; return; } /********************/ console.log('[Bot] Game #' + info.game_id); currentGameID = info.game_id; if (coolingDown) { if (lossStreak == 0) { coolingDown = false; } else { lossStreak--; console.log('[Bot] Cooling down! Games remaining: ' + lossStreak); return; } } if (!firstGame) { // Display data only after first game played. console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(3) + ' bits'); console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(3) + '%'); } if (lostLast && !firstGame) {//if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss: lossStreak++; var totalLosses = 0; // Total satoshi lost. var lastLoss = currentBet; // Store our last bet. while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses. totalLosses += lastLoss; lastLoss /= 3; } if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games! coolingDown = true; return; } currentBet *= 3; // Then multiply base bet by 3! currentMultiplier = 1 + (totalLosses / currentBet); } else { // Otherwise if win or first game: lossStreak = 0; // If it was a win, we reset the lossStreak. if (variableBase) { // If variable bet enabled. // Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 3x base bet. var divider = 100; for (i = 0; i < streakSecurity; i++) { divider += (100 * Math.pow(3, (i + 1))); } newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); // In bits newBaseSatoshi = newBaseBet * 100; if ((newBaseBet != baseBet) || (newBaseBet == 1)) { console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits'); baseBet = newBaseBet; baseSatoshi = newBaseSatoshi; } } // Update bet. currentBet = baseSatoshi; // in Satoshi currentMultiplier = baseMultiplier; } // Message and set first game to false to be sure. console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x'); firstGame = false; if (currentBet <= engine.getBalance()) { // Ensure we have enough to bet if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum. console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits'); currentBet = maximumBet; } engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false); } else { // Otherwise insufficent funds... if (engine.getBalance() < 100) { console.error('[Bot] Insufficent funds to do anything... stopping'); engine.stop(); } else { console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.'); console.warn('[Bot] Resetting to 1 bit basebet'); baseBet = 1; baseSatoshi = 100; } } }); engine.on('game_started', function(data) { if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); } currentGameData = data; }); engine.on('cashed_out', function(data) { if (data.username == engine.getUsername()) { console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x'); } }); engine.on('game_crash', function(data) { if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); } /********************/ lastCrash = data.game_crash; if (!currentGameData || !currentGameData.hasOwnProperty(engine.getUsername())) { return; }; lostLast = engine.lastGamePlay() == 'LOST'; console.log((lostLast ? "Lost" : "Won") + " this game."); /********************/ if(!lostLast) { pauseLossStreak = 0; } else { pauseLossStreak++; } /********************/ });