_G.mantisReload = function()
local plr = game:service'Players'.LocalPlayer
local pg = plr:WaitForChild("PlayerGui")
local mouse = plr:GetMouse()
local char = plr.Character
local root = char:WaitForChild'HumanoidRootPart'
local head = char:WaitForChild'Head'
local tor = char:WaitForChild'Torso'
local la,ra = char["Left Arm"],char["Right Arm"]
local ll,rl = char["Left Leg"],char["Right Leg"]
tor.CFrame = tor.CFrame + Vector3.new(0,5,0)
local hum = char.Humanoid
local step = game:GetService("RunService").RenderStepped
pcall(function() workspace["vmodel"..plr.xXcoolrockitXx]:Destroy() end)
pcall(function() pg.bgui:Destroy() end)
if not script:IsA("ModuleScript") then
pcall(function() script.Parent.vehicularScript:Destroy() end)
script.Name = "vehicularScript"
end
local sg = Instance.new("ScreenGui",pg)
sg.Name = "bgui"
local p = Instance.new("ImageLabel",sg)
p.Size = UDim2.new(0,6,0,6)
p.Position = UDim2.new(.5,-3,.5,-3)
p.BackgroundColor3 = Color3.new(1,1,1)
p.BackgroundTransparency = .6
local p2 = p:Clone()
p2.Parent = sg
p2.Rotation = 45
local m = Instance.new("Model",workspace)
m.Name = "vmodel"..plr.Name
Instance.new("Humanoid",m).Name = "Shadow"
local hval = Instance.new("NumberValue",m)
hval.Value = 100
hval.Name = "hp"
function weld(a,b,c,d)
local w = Instance.new("Motor6D",a)
w.Part0,w.Part1,w.C0,w.C1 = a,b,c or CFrame.new(),d or CFrame.new()
return w
end
do
local function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = math.sqrt(1 + trace)
local recip = 0.5/s
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
else
local i = 0
if m11 > m00 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = math.sqrt(m00-m11-m22+1)
local recip = 0.5/s
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
elseif i == 1 then
local s = math.sqrt(m11-m22-m00+1)
local recip = 0.5/s
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
elseif i == 2 then
local s = math.sqrt(m22-m00-m11+1)
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
end
end
end
local function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w*xs, w*ys, w*zs
local xx = x*xs
local xy = x*ys
local xz = x*zs
local yy = y*ys
local yz = y*zs
local zz = z*zs
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
end
local function QuaternionSlerp(a, b, t)
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
local startInterp, finishInterp;
if cosTheta >= 0.0001 then
if (1 - cosTheta) > 0.0001 then
local theta = math.acos(cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((1-t)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = 1-t
finishInterp = t
end
else
if (1+cosTheta) > 0.0001 then
local theta = math.acos(-cosTheta)
local invSinTheta = 1/math.sin(theta)
startInterp = math.sin((t-1)*theta)*invSinTheta
finishInterp = math.sin(t*theta)*invSinTheta
else
startInterp = t-1
finishInterp = t
end
end
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
end
function clerp(a,b,t)
local qa = {QuaternionFromCFrame(a)}
local qb = {QuaternionFromCFrame(b)}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1-t
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
end
end
function lerp(a,b,t)
return a+(b-a)*t
end
local cancollide = true
local par = m
function Part(Part0,C0,C1,Size,Color,Ref,Trans,Mesh,Material)
local p = Instance.new("Part",par)
p.FormFactor = "Custom"
p.TopSurface,p.BottomSurface,p.BackSurface,p.FrontSurface,p.RightSurface,p.LeftSurface = 10,10,10,10,10,10
p.Size = Size or Vector3.new()
p.Material = "SmoothPlastic"
p.CanCollide = cancollide
p.Locked = true
if p.Size ~= Size or Mesh then
local bm = Mesh or Instance.new("BlockMesh")
bm.Parent = p
bm.Scale = Size/p.Size*bm.Scale
bm.Parent = p
end
p.BrickColor = Color or BrickColor.new(1001)
p.Reflectance = Ref or 0
p.Transparency = Trans or 0
p.Material = Material or p.Material
local w;
if Part0 then
w = weld(Part0,p,C0,C1)
end
return p,w
end
function Mesh(type,scale,arg1,arg2,arg3,arg4,arg5)
local m = Instance.new(type)
m.Scale = scale or Vector3.new(1,1,1)
if type == "SpecialMesh" then
m.MeshType = arg1
if arg1=="FileMesh" then
m.MeshId = arg2 or m.MeshId
m.TextureId = arg3 or m.TextureId
m.Offset = arg4 or m.Offset
m.VertexColor = arg5 or m.VertexColor
else
m.VertexColor = arg3 or m.VertexColor
m.Offset = arg2 or m.Offset
end
else
m.Offset = arg1 or m.Offset
m.VertexColor = arg2 or m.VertexColor
end
return m
end
local b = BrickColor.new
local cols = {b(21),b(23),b(141),b(104),b(106),b(24),b(9),b(5)}
function gcol(plr)
if teamColorsEnabled and pcall(function() assert(plr.AccountAge ~= nil) end) and not plr.Neutral then
return plr.TeamColor.Color
else
local v=0;
local n=tostring(plr);
local a=#n;
for i in n:gmatch(".") do
v = v + ((a+(#n%2==1 and -1 or 0))%4 > 1 and -1 or 1)*i:byte()
a = a - 1
end
return cols[(v%8)+1].Color
end
end
local body = BrickColor.new("Really black")
local body2 = BrickColor.new("Institutional white")
local body3 = BrickColor.new("Really black")
local bodyref = .2
local body2ref = .2
local body3ref = .5
local pipe = BrickColor.new("Dark stone grey")
local pipe2 = body2--BrickColor.new("Institutional white")
local pipe3 = body--BrickColor.new("Really black")
local piperef = .25
local pipe2ref = .2
local pipe3ref = .25
hum.Sit = true
local fc = Instance.new("Model",m)
par = fc
local tr = Part(tor,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1)
tr.Name = "Torso"
Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Head"
Part(ra,CFrame.new(),CFrame.new(),Vector3.new(),ra.BrickColor,0,0).Name = "Right Arm"
Part(la,CFrame.new(),CFrame.new(),Vector3.new(),la.BrickColor,0,0).Name = "Left Arm"
Part(rl,CFrame.new(),CFrame.new(),Vector3.new(),rl.BrickColor,0,0).Name = "Right Leg"
Part(ll,CFrame.new(),CFrame.new(),Vector3.new(),ll.BrickColor,0,0).Name = "Left Leg"
local hm = Instance.new("Humanoid",fc)
hm.MaxHealth = math.huge
hm.PlatformStand = true
for i,v in pairs(char:GetChildren()) do
if v:IsA("Clothing") or v:IsA("CharacterMesh") then
v:Clone().Parent = fc
if v:IsA("Shirt") then
pcall(game.Destroy,tr:FindFirstChild("Mesh"))
pcall(game.Destroy,fc["Right Arm"]:FindFirstChild("Mesh"))
pcall(game.Destroy,fc["Left Arm"]:FindFirstChild("Mesh"))
elseif v:IsA("Pants") then
pcall(game.Destroy,tr:FindFirstChild("Mesh"))
pcall(game.Destroy,fc["Right Leg"]:FindFirstChild("Mesh"))
pcall(game.Destroy,fc["Left Leg"]:FindFirstChild("Mesh"))
end
end
end
local h = Instance.new("Hat",fc)
par = h
Part(tr,CFrame.new(),CFrame.new(),Vector3.new(),BrickColor.new(),0,1).Name = "Handle"
par = m
local main,mainweld = Part(tor,CFrame.new(0,-2.25,0)*CFrame.Angles(0,0,0),CFrame.new(0,0,0),Vector3.new(3,1,2),body,bodyref,0)
Part(main,CFrame.new(0,.5,-.4),CFrame.new(),Vector3.new(2.3,.2,1.3),body2,0,0)
local p = Part(main,CFrame.new(0,-.5,1)*CFrame.Angles(-1.4,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(2.3,.75,2.5),body,bodyref)
Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.4),body2,0,0)
p = Part(p,CFrame.new(0,-.375,1.25)*CFrame.Angles(-.15,0,0)*CFrame.new(0,.375,.8),CFrame.new(),Vector3.new(2.3,.75,1.6),body,bodyref)
p.CanCollide = false
Part(p,CFrame.new(0,.375,0),CFrame.new(),Vector3.new(2.2,.2,1.2),body2,0,0).CanCollide = false
local back = Part(main,CFrame.new(0,1.4,1)*CFrame.Angles(.15,math.pi,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3,3.8,6.5),"FileMesh","rbxassetid://9944765"))
Part(main,CFrame.new(0,-.5,1.75)*CFrame.Angles(-1.1,0,0)*CFrame.new(0,.5,1.25),CFrame.new(),Vector3.new(1.75,1.5,2.25),body,bodyref)
Part(main,CFrame.new(0,0,1.25),CFrame.new(),Vector3.new(1.75,1.1,1.5),body,bodyref)
local p = Part(main,CFrame.new(0,.5,-1)*CFrame.Angles(-.2,0,0)*CFrame.new(0,-.375,-.5),CFrame.new(),Vector3.new(2.75,.75,1),body,bodyref)
Part(p,CFrame.new(0,.375,.05),CFrame.new(),Vector3.new(2.3,.2,.95),body2,0,0)
Part(p,CFrame.new(0,.8,-.45),CFrame.new(),Vector3.new(2.3,1,.3),body2,0,0)
Part(p,CFrame.new(0,1.5,-.4)*CFrame.Angles(.2,0,0),CFrame.new(),Vector3.new(2.3,.5,.3),body2,0,0)
local p = Part(main,CFrame.new(0,2.1,-2.9)*CFrame.Angles(.9,0,0),CFrame.new(),Vector3.new(1.5,2.5,1),body,bodyref,0)
local p = Part(p,CFrame.new(0,1.25,.5)*CFrame.Angles(-.9,0,0)*CFrame.new(0,.5,-.7),CFrame.new(),Vector3.new(1.501,1,1.4),body,bodyref,0)
local h = Part(p,CFrame.new(.4,-.2,.7)*CFrame.Angles(0,1.425,0)*CFrame.new(.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
local h = Part(p,CFrame.new(-.4,-.2,.7)*CFrame.Angles(0,-1.425,0)*CFrame.new(-.175,0,.9),CFrame.new(),Vector3.new(.35,.35,1.8),body,bodyref,0)
Part(h,CFrame.new(0,0,.225),CFrame.new(),Vector3.new(.4,.4,1.3),body2,body2ref,0)
Part(h,CFrame.new(0,0,.9),CFrame.new(),Vector3.new(.45,.45,.1),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.45),CFrame.new(),Vector3.new(.425,.425,.1),body3,body3ref,0)
Part(h,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.6),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.45),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,0),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.15),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
Part(h,CFrame.new(0,0,-.3),CFrame.new(),Vector3.new(.415,.415,.025),body3,body3ref,0)
local e = Part(main,CFrame.new(0,1,-4.6)*CFrame.Angles(-.2,-math.pi/2,0)*CFrame.new(0,-.2,0),CFrame.new(),Vector3.new(5,5,5),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
p = Part(e,CFrame.new(-2.25,2.25,0)*CFrame.Angles(0,-math.pi/2,0)*CFrame.Angles(-.05,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2,1.75,9.5),"FileMesh","rbxassetid://9944765"))
p = Part(p,CFrame.new(0,-.2,.4)*CFrame.Angles(0,0,0)*CFrame.Angles(-.175,0,0),CFrame.new(),Vector3.new(1,1,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(2.3,2.3,2),"FileMesh","rbxassetid://9944765"))
p = Part(e,CFrame.new(2,.25,2)*CFrame.Angles(1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
p = Part(e,CFrame.new(2,.25,-2)*CFrame.Angles(-1.35,math.pi/2,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(2,2,3),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(2.5,2.5,9.5),"FileMesh","rbxassetid://9944765"))
p = Part(p,CFrame.new(0,.2,-4.55)*CFrame.Angles(0,math.pi,-.1),CFrame.new(),Vector3.new(1,1,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1.6,1.1,9),"FileMesh","rbxassetid://9944765"))
local e2 = Part(e,CFrame.new(-2.5,0,0)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local et = Part(e2,CFrame.new(0,.05,-.6)*CFrame.Angles(-math.pi/2+.05,0,0),CFrame.new(),Vector3.new(5,5,1),body,bodyref,0,Mesh("SpecialMesh",Vector3.new(3.45,5,3.45),"FileMesh","rbxassetid://16659502"))
local g1 = Part(et,CFrame.new(0,-.5,0)*CFrame.Angles(math.pi/2,0,0),CFrame.new(),Vector3.new(2.5,2.5,2.5),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local g2 = Part(g1,CFrame.new(0,0,-1)*CFrame.Angles(.15,math.pi/2,0),CFrame.new(),Vector3.new(.75,.6,.6),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local t1 = Part(g2,CFrame.new(.9,.05,0)*CFrame.Angles(0,0,0),CFrame.new(),Vector3.new(1,.4,.4),body3,body3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local t1s = Instance.new("Sound",t1)
t1s.SoundId = "rbxassetid://78498351"
t1s.Volume = 0.5
t1s.Pitch = 1.5
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.Angles(.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(0,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.Angles(-.75,0,0)*CFrame.new(-.3,.2,0)*CFrame.Angles(0,0,math.pi/2),CFrame.new(),Vector3.new(.025,.15,.15),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(t1,CFrame.new(.5,0,0),CFrame.new(),Vector3.new(.01,.225,.225),BrickColor.new(1003),0,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local b = Part(main,CFrame.new(0,-.65,-2.9),CFrame.new(),Vector3.new(2.8,2,7.9),body,bodyref,0)
local b2 = Part(b,CFrame.new(0,-.5,-2.5),CFrame.new(),Vector3.new(7,1,2),body,bodyref,0)
local w = Part(b2,CFrame.new(-3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
local w = Part(w,CFrame.new(.6,0,-1)*CFrame.Angles(0,.5,0)*CFrame.new(-.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
Part(w,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
local w = Part(w,CFrame.new(.6,0,-.95)*CFrame.Angles(0,.57,0)*CFrame.new(-.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
Part(w,CFrame.new(.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
local w = Part(w,CFrame.new(-.6,0,-1.2)*CFrame.Angles(0,-1.57,0)*CFrame.new(.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
local w = Part(w,CFrame.new(-.8,0,-1.25)*CFrame.Angles(0,-.4,0)*CFrame.new(.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
local w = Part(w,CFrame.new(.7,0,1.25)*CFrame.Angles(0,-.45,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.6,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.55,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.5,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
local w = Part(w,CFrame.new(-.7,0,1)*CFrame.Angles(0,.45,0)*CFrame.new(.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
local w = Part(w,CFrame.new(-.75,0,.5)*CFrame.Angles(0,.325,0)*CFrame.new(.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
local w = Part(w,CFrame.new(-.2,0,1.3)*CFrame.Angles(0,.65,0)*CFrame.new(.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
local w = Part(w,CFrame.new(-.5,0,.8)*CFrame.Angles(0,.45,0)*CFrame.new(.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
cancollide = false
Part(b2,CFrame.new(-3.5-3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
Part(b2,CFrame.new(-3.5-3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
cancollide = true
local propl,proplw = Part(b2,CFrame.new(-6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propl,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propl,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
propl.Name = "SoundPlayer1"
local ps2 = Instance.new("Sound",propl)
ps2.SoundId = "rbxassetid://134145308"
ps2.Pitch = 2
ps2.Volume = 1
ps2.Looped = true
ps2:Play()
local p = Part(propl,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local p = Part(propl,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local p = Part(propl,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,-1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,1.3)*CFrame.new(-.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local w = Part(b2,CFrame.new(3.5,0,0),CFrame.new(),Vector3.new(1.2,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-1),CFrame.new(),Vector3.new(1.2,1.049,2),body,bodyref,0)
Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.1,2.07),body2,body2ref,0)
local w = Part(w,CFrame.new(-.6,0,-1)*CFrame.Angles(0,-.5,0)*CFrame.new(.6,0,-.95),CFrame.new(),Vector3.new(1.2,1.05,1.9),body,bodyref,0)
Part(w,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.5,1.095,2.05),body2,body2ref,0)
local w = Part(w,CFrame.new(-.6,0,-.95)*CFrame.Angles(0,-.57,0)*CFrame.new(.65,0,-1.2),CFrame.new(),Vector3.new(1.3,1.049,2.4),body,bodyref,0)
Part(w,CFrame.new(-.65,0,.8),CFrame.new(),Vector3.new(.5,1.1,.95),body2,body2ref,0)
local w = Part(w,CFrame.new(.6,0,-1.2)*CFrame.Angles(0,1.57,0)*CFrame.new(-.8,0,-1.25),CFrame.new(),Vector3.new(1.6,1.05,2.5),body,bodyref,0)
local w = Part(w,CFrame.new(.8,0,-1.25)*CFrame.Angles(0,.4,0)*CFrame.new(-.7,0,1.25),CFrame.new(),Vector3.new(1.4,1.049,2.5),body,bodyref,0)
local w = Part(w,CFrame.new(-.7,0,1.25)*CFrame.Angles(0,.45,0)*CFrame.new(.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.6,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.55,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.05,2),body,bodyref,0)
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.5,0)*CFrame.new(-.7,0,1),CFrame.new(),Vector3.new(1.4,1.049,2),body,bodyref,0)
local w = Part(w,CFrame.new(.7,0,1)*CFrame.Angles(0,-.45,0)*CFrame.new(-.6,0,.5),CFrame.new(),Vector3.new(1.5,1.05,1),body,bodyref,0)
local w = Part(w,CFrame.new(.75,0,.5)*CFrame.Angles(0,-.325,0)*CFrame.new(-.5,0,1.3),CFrame.new(),Vector3.new(1.6,1.049,2.6),body,bodyref,0)
local w = Part(w,CFrame.new(.2,0,1.3)*CFrame.Angles(0,-.65,0)*CFrame.new(-.5,0,.8),CFrame.new(),Vector3.new(1,1.05,1.6),body,bodyref,0)
local w = Part(w,CFrame.new(.5,0,.8)*CFrame.Angles(0,-.45,0)*CFrame.new(-.5,0,1),CFrame.new(),Vector3.new(1,1.05,2),body,bodyref,0)
cancollide = false
Part(b2,CFrame.new(3.5+3,.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"),"DiamondPlate")
Part(b2,CFrame.new(3.5+3,-.125,0)*CFrame.Angles(-math.pi/2,0,0),CFrame.new(),Vector3.new(3,3,1),body2,body2ref,0,Mesh("SpecialMesh",Vector3.new(5,5,6),"FileMesh","rbxassetid://3270017"))
cancollide = true
local propr,proprw = Part(b2,CFrame.new(6.5,0,0),CFrame.new(),Vector3.new(.4,.75,.4),body2,body2ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propr,CFrame.new(0,.35,0),CFrame.new(),Vector3.new(.6,.25,.6),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propr,CFrame.new(0,-.35,0),CFrame.new(),Vector3.new(.5,.15,.5),body3,body3ref,0,Mesh("CylinderMesh",Vector3.new(1,1,1)),"DiamondPlate")
Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.3),CFrame.new(),Vector3.new(.15,.65,.3),body3,body3ref,0,nil,"DiamondPlate")
propr.Name = "SoundPlayer2"
local ps = Instance.new("Sound",propr)
ps.SoundId = "rbxassetid://134145308"
ps.Pitch = 2
ps.Volume = 1
ps.Looped = true
ps:Play()
local p = Part(propr,CFrame.Angles(0,0*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local p = Part(propr,CFrame.Angles(0,1*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local p = Part(propr,CFrame.Angles(0,2*math.pi*2/3,0)*CFrame.new(0,0,.35+.8)*CFrame.Angles(0,0,1.3),CFrame.new(),Vector3.new(.05,.5,1.7),body2,body2ref,0,nil,"Plastic")
Part(p,CFrame.Angles(0,0,-1.3)*CFrame.new(.125,0,.85),CFrame.new(),Vector3.new(.7,.25,.05),body2,body2ref,0,nil,"Plastic")
local p1 = Part(main,CFrame.new(-1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p1,CFrame.new(.5,0,.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local p = Part(p1,CFrame.new(-.3,0,.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p,CFrame.new(0,0,.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
local firel = Instance.new("Fire",p)
local lightl = Instance.new("PointLight",p)
local p1 = Part(main,CFrame.new(1.85,.35,-1.1)*CFrame.Angles(0,math.pi/2,0),CFrame.new(),Vector3.new(1.25,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p1,CFrame.new(.5,0,-.025),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(.7,.85,.85),"Cylinder"),"DiamondPlate")
Part(p1,CFrame.new(-.625,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local p1 = Part(p1,CFrame.new(-.625,0,0)*CFrame.Angles(0,0,-1)*CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(1.9,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p1,CFrame.new(-.95,0,0),CFrame.new(),Vector3.new(.7,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Sphere"))
local p1 = Part(p1,CFrame.new(-.95,0,0)*CFrame.Angles(0,0,1)*CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(2.5,.7,.7),pipe,piperef,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local p = Part(p1,CFrame.new(-.3,0,-.01),CFrame.new(),Vector3.new(1.5,1,1),pipe2,pipe2ref,0,Mesh("SpecialMesh",Vector3.new(1,.8,.8),"Cylinder"),"DiamondPlate")
Part(p,CFrame.new(.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p,CFrame.new(-.6,0,0),CFrame.new(),Vector3.new(.15,.9,.9),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
Part(p,CFrame.new(0,0,-.65),CFrame.new(),Vector3.new(1.3,.3,.5),pipe3,pipe3ref,0)
Part(p1,CFrame.new(-1.25,0,0),CFrame.new(),Vector3.new(.15,.65,.65),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(1,1,1),"Cylinder"))
local p = Part(p1,CFrame.new(-1.35,0,0)*CFrame.Angles(math.pi/2,0,math.pi/2),CFrame.new(),Vector3.new(1,1,1),pipe3,pipe3ref,0,Mesh("SpecialMesh",Vector3.new(.5,2,.5),"FileMesh","rbxassetid://16659502"))
local firer = Instance.new("Fire",p)
local lightr = Instance.new("PointLight",p)
cancollide = false
local s = Part(main,CFrame.new(1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
local s = Part(main,CFrame.new(-1.05,3,-2.7)*CFrame.Angles(-.5,0,0)*CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.3,.3,1.5),body,bodyref,0)
local s = Part(s,CFrame.new(0,.15,.75)*CFrame.Angles(.55,0,0)*CFrame.new(0,-.15,1.5),CFrame.new(),Vector3.new(.299,.3,3),body,bodyref,0)
local s = Part(s,CFrame.new(0,.15,1.5)*CFrame.Angles(1.05,0,0)*CFrame.new(0,-.15,1),CFrame.new(),Vector3.new(.3,.3,2),body,bodyref,0)
Part(s,CFrame.new(0,0,.75),CFrame.new(),Vector3.new(.4,.4,.4),pipe3,pipe3ref,0)
cancollide = true
local hp = Instance.new("Part",m)
hp.Anchored = true
hp.TopSurface,hp.BottomSurface =0,0
hp.BrickColor = BrickColor.new("Dark red")
hp.FormFactor = "Custom"
hp.CanCollide = false
hp.Size = Vector3.new(8,1.5,.5)
local hptop = hp:Clone()
hptop.Parent = m
hptop.BrickColor = BrickColor.new("Dark green")
firer.Size = .01
firer.Heat = 1000
firel.Size = .01
firel.Heat = 1000
local hm = Instance.new("Sound",sg)
hm.SoundId = "rbxassetid://131864673"
hm.Pitch = .8
--[[coroutine.wrap(function()
wait(.2)
while wait(.6) do
ps.Pitch = -ps.Pitch
ps2.Pitch = -ps2.Pitch
end
end)()]]
local bvel = Instance.new("BodyVelocity",main)
bvel.maxForce = Vector3.new()
bvel.velocity = Vector3.new()
bvel.P = 5000
local bgyro = Instance.new("BodyGyro",main)
bgyro.maxTorque = Vector3.new()
bgyro.cframe = main.CFrame
bgyro.D = 800
do
local vecs = {}
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
table.insert(vecs,Vector3.FromNormalId(v))
end
function getSide(h,r)
local ob = h.CFrame:pointToObjectSpace(r)
if h:IsA("Part") and h.Shape == Enum.PartType.Ball then
return (r-h.Position).unit
elseif h:IsA("Part") and h.Shape == Enum.PartType.Cylinder then
if isClose(math.abs(ob.y),h.Size.Y/2) then -- top
return h.CFrame:vectorToWorldSpace((ob*Vector3.new(0,1,0)).unit)
else
return h.CFrame:vectorToWorldSpace(CFrame.new(Vector3.new(),ob*Vector3.new(1,0,1)).lookVector)
end
elseif h:IsA("WedgePart") then
vecs = {Vector3.new(0,-1,0),Vector3.new(1,0,0),Vector3.new(-1,0,0),Vector3.new(0,0,1)}
end
for i,v in pairs(vecs) do
if (ob*v/(h.Size/2)*v):isClose(v) then
return h.CFrame:vectorToWorldSpace(v)
end
end
if h:IsA("WedgePart") then
return h.CFrame:vectorToWorldSpace(Vector3.new(0,h.Size.Z,h.Size.Y).unit)
end
end
end
local function Raycast(ray,ign)
local ign = ign or {m,char}
local h,p = workspace:FindPartOnRayWithIgnoreList(ray,ign)
if h and not h.CanCollide then
table.insert(ign,h)
return Raycast(ray,ign)
else
return h,p
end
end
local cam = workspace.CurrentCamera
local vehicleOn = true
local lastVehicleOn = false
local acc = 0
local maxSpeed = 180
local spd = 0
local jump = false
local kd = {}
local function isDown(k)
return kd[k:byte()] and 1 or 0
end
mouse.KeyDown:connect(function(k)
kd[k:byte()] = true
if k == "f" then
vehicleOn = not vehicleOn
elseif k == "r" then
-- hval.Value = 0
end
end)
mouse.KeyUp:connect(function(k)
kd[k:byte()] = false
end)
mouse.Button1Down:connect(function()
b1d = true
end)
mouse.Button1Up:connect(function()
b1d = false
end)
mouse.Button2Down:connect(function()
b2d = true
end)
mouse.Button2Up:connect(function()
b2d = false
end)
hum.Changed:connect(function()
if hum.Jump then
jump = true
hum.Jump = false
hum.Sit = true
end
end)
local fire = {}
mouse.TargetFilter = m
local t,delta = tick(),0
local smokers = {}
local guntimer = 0
local scon;
local lastjump = 0
scon = step:connect(function()
local now = tick()
delta,t = now-t,now
if hval.Value <= 0 then
game:service'Debris':AddItem(m,5)
coroutine.wrap(function()
bvel:Destroy()
local parts = {}
local function a(b)
for i,v in pairs(b:GetChildren()) do
if v:IsA("BasePart") then
table.insert(parts,v)
end
a(v)
end
end
a(m)
bvel:Destroy()
bgyro:Destroy()
local aTouched = false
for i,v in pairs(parts) do
v.Touched:connect(function()
if aTouched then return end
aTouched = true
local exp = Instance.new("Explosion",workspace)
exp.Position = v.Position
exp.BlastRadius = 0
exp.BlastPressure = .5
m:BreakJoints()
char:BreakJoints()
for i,x in pairs(m:GetChildren()) do
if x:IsA("BasePart") and v ~= x then
local diff = (x.Position-v.Position)
x.Velocity = x.Velocity + diff.unit * diff.magnitude/0.25/v:GetMass()
end
end
script.Disabled = true
end)
end
wait(5)
script.Disabled = true
end)()
scon:disconnect()
return
else
hp.Transparency = hval.Value == 100 and math.min(1,hp.Transparency+.05) or math.max(0,hp.Transparency-.05)
hptop.Transparency = hp.Transparency
hp.CFrame = CFrame.new(head.Position+Vector3.new(0,9,0))*CFrame.Angles(0,(tick()/2)%(math.pi*2),0)
hptop.Size = Vector3.new(hval.Value/100*(hp.Size.X+.05),hp.Size.Y+.1,hp.Size.Z+.1)
hptop.CFrame = hp.CFrame * CFrame.new(-hp.Size.X/2-.025+hptop.Size.X/2,0,0)
end
if b1d and vehicleOn then
guntimer = guntimer + delta
if guntimer > .1 then
t1s:Play()
t1s.Pitch = 1.5 + (math.random()-.5)*.1
guntimer = guntimer - .1
local b = Instance.new("Part",m)
b.Anchored = true
b.FormFactor = "Custom"
b.TopSurface,b.BottomSurface = 0,0
b.CanCollide = false
b.BrickColor = BrickColor.new("Bright yellow")
b.Size = Vector3.new(.2,.2,.8)
local sm = Instance.new("SpecialMesh",b)
sm.MeshId = "rbxassetid://2697549"
sm.Scale = Vector3.new(.5,.5,.25)
local orig = t1.CFrame*CFrame.new(.5,0,0)*CFrame.Angles(0,-math.pi/2,0)
local vel = (mouse.Hit.p-orig.p).unit*250 + main.Velocity*delta
b.CFrame = orig
coroutine.wrap(function()
local t = tick()
while true do
step:wait()
local n = tick()
local d,t = n-t,n
local ocf = b.CFrame
local h,r = Raycast(Ray.new(ocf.p,vel*d),{char,m})
if h then
b:Destroy()
local hit = false
local hp = h.Parent:FindFirstChild("hp") or h.Parent.Parent:FindFirstChild("hp")
if hp and hp:IsA("NumberValue") then
hp.Value = hp.Value - 3
hit = "rbxassetid://142082170"
end
local hp = h.Parent:FindFirstChild("Humanoid") or h.Parent.Parent:FindFirstChild("Humanoid")
if hp and hp:IsA("Humanoid") then
hp.Health = hp.Health - 3
hit = "rbxassetid://133758570"
end
if hit then
hm:Play()
local sp = Instance.new("Part",m)
sp.FormFactor = "Custom"
sp.Size = Vector3.new()
sp.Transparency = 1
sp.Anchored = true
sp.CanCollide = false
sp.CFrame = CFrame.new(r)
local s = Instance.new("Sound",sp)
s.SoundId = hit
s.Volume = 1
s.Pitch = 1.1+math.random()*.2
wait()
s:Play()
game:service'Debris':AddItem(sp,5)
end
break
end
b.CFrame = CFrame.new(ocf.p+vel*d,ocf.p+vel*d*2)
sm.Scale = Vector3.new(.5-vel.magnitude*d/100,.5-vel.magnitude*d/100,vel.magnitude*d/3)
vel = vel - Vector3.new(0,4*d,0)
if ocf.Y < -100 then
b:Destroy()
break
end
end
end)()
end
else
guntimer = 0
end
local mcfr = main.CFrame
local mpos = mcfr.p
local raydir = Vector3.new(0,-100,0)--mcfr:vectorToWorldSpace(Vector3.new(0,-100,0))
local dhit,dray = Raycast(Ray.new(mpos,raydir),{char,m})
local diff = dray-mpos
local rays = {
tip = Ray.new((mcfr*CFrame.new(0,0,-11.5)).p,raydir),
Ray.new((mcfr*CFrame.new(7,0,-11)).p,raydir),
Ray.new((mcfr*CFrame.new(-7,0,-11)).p,raydir),
Ray.new((mcfr*CFrame.new(1,0,-10.5)).p,raydir),
Ray.new((mcfr*CFrame.new(-1,0,-10.5)).p,raydir),
Ray.new((mcfr*CFrame.new(2.5,0,-6)).p,raydir),
Ray.new((mcfr*CFrame.new(-2.5,0,-6)).p,raydir),
rtip = Ray.new((mcfr*CFrame.new(10.5,0,-3)).p,raydir),
ltip = Ray.new((mcfr*CFrame.new(-10.5,0,-3)).p,raydir),
rprop = Ray.new((mcfr*CFrame.new(6.5,0,-3)).p,raydir),
lprop = Ray.new((mcfr*CFrame.new(-6.5,0,-3)).p,raydir),
Ray.new((mcfr*CFrame.new(2.5,0,-3)).p,raydir),
Ray.new((mcfr*CFrame.new(-2.5,0,-3)).p,raydir),
Ray.new((mcfr*CFrame.new(6.5,0,-1)).p,raydir),
Ray.new((mcfr*CFrame.new(-6.5,0,-1)).p,raydir),
Ray.new((mcfr*CFrame.new(2.5,0,4)).p,raydir),
Ray.new((mcfr*CFrame.new(-2.5,0,4)).p,raydir),
Ray.new((mcfr*CFrame.new(2.5,0,2)).p,raydir),
Ray.new((mcfr*CFrame.new(-2.5,0,2)).p,raydir),
}
for i,v in pairs(rays) do
local h,r = Raycast(v,{char,m})
local df = r-v.Origin
if df.Y > diff.Y then
diff = df
end
rays[i] = {r=r,d=df,h=h}
end
local moving = false
local movdir = Vector3.new()
local hoverHeight = 7 + math.sin(now)/2
local vel = Vector3.new(0,(hoverHeight+diff.Y)*3,0)
if isDown'w'+isDown's'+isDown'd'+isDown'a' > 0 then
moving = true
movdir = Vector3.new(isDown'd'-isDown'a',0,isDown's'-isDown'w')
if movdir.magnitude < .001 then
moving = false
else
movdir = movdir.unit
end
end
bgyro.maxTorque = Vector3.new(1,1,1)*1e5
if vehicleOn then
if not lastVehicleOn or not lastDown then
lastDown = tick()
end
if not lastVehicleOn then
local ray = rays.rprop
for a,ray in pairs({rays.rprop,rays.lprop}) do
if ray.h and -ray.d.Y < 5 then
local x = a==1 and 1 or -1
local am = 0
for i=math.pi/4*x,x*(-math.pi-math.pi/4),x*-math.pi/8 do
local p = Instance.new("Part",m)
p.Anchored = true
p.Transparency = 1
p.CanCollide = false
p.FormFactor = "Custom"
p.Size = Vector3.new()
local smoke = Instance.new("Smoke",p)
smoke.Color = Color3.new(.5,.5,.5)--Color3.new(lerp(.5,ray.h.Color.r,.8),lerp(.5,ray.h.Color.g,.8),lerp(.5,ray.h.Color.b,.8))
smoke.Size = .1
smoke.Opacity = .04
smoke.RiseVelocity = 10
p.CFrame = CFrame.new(ray.r,ray.r+mcfr.lookVector*Vector3.new(1,0,1))*CFrame.Angles(math.pi/2,0,i+.2*x)*CFrame.new(0,2.5,0)
local add = am/13
if add > .5 then
add = 1-add
end
am = am + 1
game.Debris:AddItem(p,.75+add*14)
end
end
end
end
local ovel = main.CFrame:vectorToObjectSpace(main.Velocity)
local xrot = math.max(-1,math.min(1,ovel.Z/maxSpeed*2))*.25
local zrot = math.max(-1,math.min(1,-ovel.X/maxSpeed*2))*.25
local xadd,zadd = 0,0
if rays.tip.h and dhit and (-rays.tip.d.Y < hoverHeight+10 or -diff.Y < hoverHeight+10) then
local ydiff = rays.tip.r.Y-dray.Y
--print(ydiff)
xadd = math.max(-.75,math.min(.75,math.asin(ydiff/11.5)))
xrot = xrot*math.cos(xadd) + xadd
--print("x",movdir,xadd)
movdir = CFrame.Angles(xadd,0,0)*movdir
--print("x2",movdir)
end
if rays.lprop.h and rays.rprop.h and rays.lprop.h == rays.rprop.h and (-rays.lprop.d.Y < hoverHeight+10 or -rays.rprop.d.Y < hoverHeight+10) then
local xdiff = rays.rprop.r.Y-rays.lprop.r.Y
zadd = math.max(-.75,math.min(.75,math.asin(xdiff/22)))
zrot = zrot*math.cos(zadd) + zadd
--print("z",movdir,zadd)
movdir = CFrame.Angles(0,0,zadd)*movdir
--print("z2",movdir)
end
--[[
if movdir.magnitude > .001 then
local p = Instance.new("Part",m)
p.Anchored = true
p.FormFactor = "Custom"
p.CanCollide = false
p.FrontSurface = "Hinge"
p.Size = Vector3.new(1,1,3)
p.CFrame = CFrame.new(head.Position+Vector3.new(0,5,0),head.Position+Vector3.new(0,5,0)+CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir))
game.Debris:AddItem(p,.1)
end
]]
local windup = math.min(1,(tick()-lastDown))
if windup < .25 then
moving = false
elseif windup < 1 then
bgyro.maxTorque = Vector3.new(1,1,1)*50000
end
local ldir = windup >= .25 and cam.CoordinateFrame.lookVector*Vector3.new(1,0,1) or main.CFrame.lookVector*Vector3.new(1,0,1)
bgyro.cframe = CFrame.new(main.CFrame.p,main.CFrame.p+ldir)*CFrame.Angles(xrot,0,zrot)
proplw.C1 = proplw.C1 * CFrame.Angles(0,windup*-(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
proprw.C1 = proprw.C1 * CFrame.Angles(0,windup*(.8+main.Velocity.magnitude/maxSpeed*.75)*(moving and 1.5 or 1)+math.random()*.05,0)
local odir = main.CFrame:vectorToObjectSpace(bgyro.cframe.lookVector)
firer.Enabled = ovel.Z < -1 or odir.X < -.1
firel.Enabled = ovel.Z < -1 or odir.X > .1
bvel.maxForce = Vector3.new(70000,-diff.Y < hoverHeight+1+math.max(0,-main.Velocity.Y*delta*40) and 400000 or 40000,70000)
windup = windup + main.Velocity.magnitude/maxSpeed*.35*(moving and 1.5 or 1)
ps.Volume = windup*.07
ps2.Volume = ps.Volume
ps.Pitch = ps.Pitch
ps2.Pitch = ps2.Pitch
else
if lastVehicleOn or not lastUp then
lastUp = tick()
end
firel.Enabled,firer.Enabled = false,false
bvel.maxForce = Vector3.new(40000,-diff.Y > 1 and 1e5 or 0,40000)
vel = Vector3.new(0,-100-((tick()-lastUp)*9.81*10)^2,0)
bgyro.cframe = clerp(bgyro.cframe,CFrame.new(mpos,mpos+mcfr.lookVector*Vector3.new(1,0,1)),.2)
local windup = 1-math.min(1,(tick()-lastUp)/5)
vel = Vector3.new(0,(1-windup)*-25,0)
proplw.C1 = proplw.C1 * CFrame.Angles(0,-.8*windup,0)
proprw.C1 = proprw.C1 * CFrame.Angles(0,.8*windup,0)
ps.Volume = windup*.07
ps2.Volume = ps.Volume
ps.Pitch = ps.Pitch
ps2.Pitch = ps2.Pitch
moving = false
if tick()-lastUp > 2 then
hval.Value = math.min(100,hval.Value + .1)
end
end
if moving then
local od = movdir
movdir = CFrame.new(cam.CoordinateFrame.p,cam.CoordinateFrame.p+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)):vectorToWorldSpace(movdir*Vector3.new(1,.25,1))
if movdir.magnitude < 0.001 or tostring(movdir):lower():find("nan") then
moving = false
--print(od)
else
movdir = movdir.unit
acc = acc + delta*70
spd = math.min(maxSpeed,spd + acc)
vel = vel + movdir*spd
end
end
if not moving then
spd = 0
acc = 0
end
bvel.velocity = vel
if jump then
if vehicleOn and -diff.Y < hoverHeight + 1 and tick()-lastjump > 2 then
tor.Velocity = tor.Velocity + Vector3.new(0,110,0)
lastjump = tick()
end
jump = false
end
lightr.Range = 5+math.sin(tick()*50)
lightl.Range = 5+math.cos(tick()*50)
lightr.Color = firer.Color
lightl.Color = firel.Color
lightr.Enabled = firer.Enabled
lightl.Enabled = firel.Enabled
lastVehicleOn = vehicleOn
end)
char.AncestryChanged:connect(function()
m:Destroy()
scon:disconnect()
end)
end
return _G.mantisReload()