Portal 2 guide chapter 6


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  1. Download Portal 2 guide chapter 6 >> http://lup.cloudz.pw/download?file=portal+2+guide+chapter+6
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  3. The third chamber starts off with a mini open puzzle leading to the actual test chamber itself. So begin by dropping down off of the walkway, running across the fallen metal girders until you reach the tall concrete pillars. Look up high to your right and you should spot a metal walkway wrapped around the top of a pillar.
  4. 8 Apr 2012 Below you'll find full walkthrough videos with audio commentary. Now, play through the level until you get to the 1971-era test facility. For Ship Overboard, play through Chapter 6: The Fall until you get to the 1971-era test facility.
  5. 11 Aug 2015 This is the thirty-seventh level of the game, and takes place within the dilapidated Aperture Science Enrichment Center, as well as Pump Station Alpha. This level features Goo as its main hazard, and also reveals some of the history behind Aperture Science. This level also introduces two new characters
  6. Make your way through the ruined area with some help from your portal gun. Pull the lever to get into the vault area. Once in, put portals in the two lever rooms so you can pull both of them in the time limit. Then head into the vault. Portal into the broken door and keep going. Get up high and fling yourself through the Aperture
  7. 26 Apr 2015 Chapter 6: Beyond the Seal. Go forward and open the next door. In front of you is a bunch of toxic sludge. Turn left and go along the walkway. After going up some stairs to the upper level, turn around and go the other way. Soon you see a door that is broken open. Create a portal beyond this door, then a
  8. (The Fall - Chapter 6) portal2 After a longer fall (maybe this is where the chapter got its name from) together with GLaDOS on the potato battery you finally reach the ground and a raven catches Get used to the blue Repulsion Gel, from now on you will find it quite often in this Portal 2 guide and in the game itself.
  9. 19 Apr 2011
  10. 26 Apr 2015 Chapter 6: Control Room. Cave Johnson's pre-recorded message gives us a little more background on Aperture's history, which involved kidnapping astronauts, then homeless people. Up ahead, there is a large area with a door into a lobby/office. The ground floor office doesn't go anywhere. Back out in
  11. 26 Apr 2015 Chapter 6: The Pit. There's a fire nearby. Look to the left to it to see another area. Go through it. Eventually you reach a dead end where there is a white wall that you can walk to, and another white wall on the other side of a chain link fence. Make portals on those walls and go through. After going through
  12. The beginning of - a rather long - Chapter 6 sees you working your way from outside the outer sanctuary of the Test Chambers . There's still spatial puzzles to solve, but the now require you to factor in distances and jumping more than previously. Chapter 6 also introduces Repulsion Gel (making you bounce up/away at the
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