dot = false
des = false
local ChatService = game:GetService("Chat")
local player = game.Players.LocalPlayer
char = player.Character
hum = char.Humanoid
torso = hum.Torso
lig = Instance.new("PointLight",player.Character.Torso)
lig.Color=Color3.new(0,255,255)
m=player:GetMouse()
bb = Instance.new("BillboardGui",player.Character.Head)
bb.Enabled = true
bb.AlwaysOnTop = true
bb.Size = UDim2.new(0,200,0,50)
bb.StudsOffset = Vector3.new(0,1,0)
gui=Instance.new("TextBox",bb)
gui.Text = "* "
gui.Size = UDim2.new(0,133,0,45)
gui.Position=UDim2.new(0,57,0,-40)
gui.TextColor3 = Color3.new(225,255,255)
gui.BackgroundColor3=Color3.new(0,0,0)
gui.TextWrapped = true
gui.TextScaled = true
gui.TextXAlignment = "Left"
gui.TextYAlignment = "Top"
gui.Visible = false
gui.BorderColor3 = Color3.new(0,0,0)
gui1=Instance.new("TextButton",bb)
gui1.Position=UDim2.new(0,5,0,-43)
gui1.Size = UDim2.new(0,190,0,51)
gui1.TextColor3 = Color3.new(225,255,255)
gui1.BackgroundColor3=Color3.new(255,255,255)
gui1.Visible = false
img = Instance.new("ImageLabel",bb)
img.Size = UDim2.new(0,46,0,47)
img.Position = UDim2.new(0,10,0,-41)
img.Image = "rbxassetid://409451128"
img.BorderColor3 = Color3.new(0,0,0)
img.Visible = false
asd = Instance.new("Sound",player.Character.Torso)
asd.SoundId = "http://www.roblox.com/asset/?id = 417464011"
asd1 = Instance.new("Sound",player.Character.Torso)
asd1.SoundId = "http://www.roblox.com/asset/?id = 417464011"
asd2 = Instance.new("Sound",player.Character.Torso)
asd2.SoundId = "http://www.roblox.com/asset/?id = 384852061"
asd2.Looped = true
asd3 = Instance.new("Sound",player.Character.Torso)
asd3.SoundId = "http://www.roblox.com/asset/?id = 314071291"
asd3.Looped = true
asd4 = Instance.new("Sound",player.Character.Torso)
asd4.SoundId = "http://www.roblox.com/asset/?id = 388938813"
asd4.Looped = false
asd5 = Instance.new("Sound",player.Character.Torso)
asd5.SoundId = "http://www.roblox.com/asset/?id = 0"
asd5.Looped = true
function play(play)
asd:Play()
asd1:Play()
end
-- listen for their chatting
player.Chatted:connect(function(message)
a = string.len(message)
gui.Text = "* "
gui.Visible = true
gui1.Visible = true
des = false
img.Visible = true
print(a)
if dot == false then
for i = 1,string.len(message) do wait(0.07)
gui.Text =gui.Text..message:sub(i,i)
play()
end
end
des = true
end)
m.KeyDown:connect(function(k)
if k == "g" then
asd2:Play()
eye.Transparency = 0
end
end)
m.KeyDown:connect(function(k)
if k == "u" then
asd3:Play()
eye.Transparency = 1
end
end)
m.KeyDown:connect(function(k)
if k == "z" then
img.Image = "rbxassetid://325833799"
end
end)
m.KeyDown:connect(function(k)
if k == "c" then
img.Image = "rbxassetid://409451128"
end
end)
m.KeyDown:connect(function(k)
if k == "l" then
img.Image = "rbxassetid://388167154"
print("You take your very last breath...")
asdd = Instance.new("Sound",player.Character.Torso)
asdd.SoundId = "http://www.roblox.com/asset/?id = 357417055"
asdd.Looped = false
spawn(function()
wait()
asdd:Play()
end)
wait(2)
asddd = Instance.new("Sound",player.Character.Torso)
asddd.SoundId = "http://www.roblox.com/asset/?id = 387183672"
asddd.Looped = false
spawn(function()
wait()
asddd:Play()
end)
wait(2)
asdded = Instance.new("Sound",player.Character.Torso)
asdded.SoundId = "http://www.roblox.com/asset/?id = 387187707"
asdded.Looped = false
spawn(function()
wait()
asdded:Play()
end)
char:BreakJoints()
end
end)
m.KeyDown:connect(function(k)
if k == "x" then
if des == true then
gui.Visible = false
gui.Text = "* "
gui1.Visible = false
img.Visible = false
end
end
end)
m.KeyDown:connect(function(k)
if k == "f" then
asd3:Stop()
asd2:Stop()
asd4:Stop()
dunkd:Stop()
asd5:Stop()
end
end)
m.KeyDown:connect(function(k)
if k == "y" then
img.Image = "rbxassetid://373464602"
end
end)
-- my god...
-- Suck_HiyaThere moves to arizona
--------------------------------------------------------
pls = game:GetService'Players'
rs = game:GetService'RunService'
uinps = game:GetService'UserInputService'
lp = pls.LocalPlayer
mouse = lp:GetMouse()
c = lp.Character
human = c.Humanoid
human.MaxHealth = 50
soundVol = 0
wait()
human.Health = 50
c.Health:Destroy()
--------------------------------------------------------
Debounces = {
AnimationCycles = 0;
FPS = 0;
scalingDamage = false;
damageLevel = 0;
attackNumber = 0;
isAttacking = false;
isMoving = false;
isSprinting = false;
isBoosting = false;
isPassive = false;
isTyping = false;
}
--------------------------------------------------------
numLerp = function(start, goal, alpha)
return(((goal - start) * alpha) + start)
end
CFrameZero = function()
return CFrame.new(Vector3.new())
end
rad = function(value)
return math.rad(value)
end
CFAngles = function(Vector)
return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
end
--------------------------------------------------------
AnimStat = {
lerpSpeed = .2;
lerpSpeed2 = .35;
lerpTween = 0;
}
Joints = {
c.HumanoidRootPart.RootJoint;
c.Torso.Neck;
c.Torso['Left Shoulder'];
c.Torso['Right Shoulder'];
c.Torso['Left Hip'];
c.Torso['Right Hip'];
}
JointTargets = {
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
CFrameZero();
}
--------------------------------------------------------
BodyColors = {
HeadColor = BrickColor.new("Institutional white");
LeftArmColor = BrickColor.new("Institutional white");
RightArmColor = BrickColor.new("Institutional white");
LeftLegColor = BrickColor.new("Institutional white");
RightLegColor = BrickColor.new("Institutional white");
TorsoColor = BrickColor.new("Mid gray");
}
ypcall(function()
char.Shirt:Destroy()
char.Pants:Destroy()
shirt = Instance.new("Shirt", char)
shirt.Name = "Shirt"
pants = Instance.new("Pants", char)
pants.Name = "Pants"
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=344743696"
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=376443562"
end)
--------------------------------------------------------
prepareCharacter = function()
local transPoints = {
NumberSequenceKeypoint.new(0,.819,.0375),
NumberSequenceKeypoint.new(.207,.594,.0187),
NumberSequenceKeypoint.new(.4,.55,.031),
NumberSequenceKeypoint.new(.57,.619,.05),
NumberSequenceKeypoint.new(.76,.8,.0375),
NumberSequenceKeypoint.new(1,1,0)
}
local sizePoints = {
NumberSequenceKeypoint.new(0,.687,0),
NumberSequenceKeypoint.new(.111,.875,0),
NumberSequenceKeypoint.new(.327,1.19,0),
NumberSequenceKeypoint.new(.646,1.56,0),
NumberSequenceKeypoint.new(.805,1.37,0),
NumberSequenceKeypoint.new(.905,1.06,0),
NumberSequenceKeypoint.new(.968,.938,0),
NumberSequenceKeypoint.new(.984,1.13,0),
NumberSequenceKeypoint.new(1,1.62,0),
}
local Size = NumberSequence.new(sizePoints)
local Transparency = NumberSequence.new(transPoints)
rayModel = Instance.new("Model",c)
efxBlock = Instance.new("Part",c)
efxBlock.BrickColor = BrickColor.new("Deep orange")
efxBlock.Material = "Neon"
efxBlock.FormFactor = "Custom"
efxBlock.Transparency = .3
efxBlock.Size = Vector3.new(.3,.3,.3)
local mesh = Instance.new("SpecialMesh",efxBlock)
mesh.MeshType = Enum.MeshType.Sphere
mesh.Scale = Vector3.new(1,1,1)
light = Instance.new("PointLight",c.Head)
light.Range = 10
light.Color = Color3.new(0,200/255,1)
light.Shadows = false
local particles = Instance.new("ParticleEmitter",efxBlock)
particles.Color = ColorSequence.new(Color3.new(255,0,0),Color3.new(20/255,0,0/255,0,0/255))
particles.LightEmission = .95
particles.Size = Size
particles.Name = "Fire"
particles.Transparency = Transparency
particles.LockedToPart = true
particles.VelocityInheritance = .5
particles.LockedToPart = true
particles.Rate = 70
particles.Texture = "rbxassetid://0"
particles.Lifetime = NumberRange.new(2,2)
particles.RotSpeed = NumberRange.new(100,100)
particles.Speed = NumberRange.new(7,7)
script.Parent = efxBlock
fire = particles
local offset = Vector3.new(-0.11, .23, -0.5)
local weld = Instance.new("Weld",c.Head)
weld.Part0 = c.Head
weld.Part1 = efxBlock
weld.C0 = CFrame.new(offset) * CFrame.Angles(math.rad(-40),math.rad(10),math.rad(40))
efxBlock.Parent = c
local music = Instance.new("Sound",c)
music.SoundId = "rbxassetid://316012176"
music.Looped = true
music.Volume = 0
fight = music
local music2 = Instance.new("Sound",c)
music2.SoundId = "rbxassetid://316014309"
music2.Looped = true
music2.Volume = 0
sans = music2
pointGyro = Instance.new("BodyGyro",c.HumanoidRootPart)
pointGyro.P = 1e7
pointGyro.D = 1e3
pointGyro.MaxTorque = Vector3.new(0,1e7,0)
animator = c.Humanoid:FindFirstChild("Animator")
if animator then
animator:Destroy()
end
c.Torso.roblox:Destroy()
for i,v in pairs (c.Head:children()) do
if v.ClassName == "Sound" then
v:Destroy()
end
end
for i = 1,#Joints do
Joints[i].C1 = CFrame.new(Vector3.new())
end
human.WalkSpeed = 0
human.JumpPower = 0
end
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.K and Debounces.isTyping == false then
Debounces.isPassive = not Debounces.isPassive
end
end)
setJointCFrames = function(table)
for i = 1,#table do
JointTargets[i] = table[i]
end
AnimationCycles = 0
end
setLerp = function(speed)
AnimStat.lerpSpeed = speed
end
setTween = function(tween)
AnimStat.lerpTween = tween
end
takeDamage = function(position,damage,distance,platformStand)
for i,v in pairs (pls:children()) do
if v.ClassName == "Player" and v:FindFirstChild("Character") then
local torso = v.Character:FindFirstChild("Torso")
if torso and (torso.Position - position).magnitude < distance then
v.Character.Humanoid:TakeDamage(damage)
if platformStand == true then
v.Character.PlatformStand = platformStand
end
end
end
end
end
--------------------------------------------------------
prepareCharacter()
--------------------------------------------------------
spawn(function()
local sine = 0
while wait() do
pointGyro.CFrame = CFrame.new(Vector3.new(),(mouse.Hit.p - c.HumanoidRootPart.CFrame.p).unit * 100)
if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isBoosting == false then
setLerp(.1)
if Debounces.isPassive == true then
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901 + math.sin(tick() * 1.5)/45, 0)) * CFAngles(Vector3.new(-22.001, 0, 0));
CFrame.new(Vector3.new(-0.001, 1.52 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(-10.861 + math.sin((-tick() + 2) * 1.5) * 5, 13.765, -1.658));
CFrame.new(Vector3.new(-1.5, -0.1 + math.sin(tick() * 1.5)/15, -0.801)) * CFAngles(Vector3.new(44.999, 0, 0));
CFrame.new(Vector3.new(1.7, 0.2 + math.sin(tick() * 1.5)/15, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 15));
CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.511, 3.84, 0.489));
CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, -0.001));
})
else
setJointCFrames({
CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.5)/25, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * -1.5)/35, math.sin(tick() * 1.5)/35)) * CFAngles(Vector3.new(1.554 + math.sin((-tick() + 2) * 1.5) * 5, -0.001, -0.001));
CFrame.new(Vector3.new(-1.06, -0.03 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, 0, 29.51));
CFrame.new(Vector3.new(1.059, -0.031 + math.sin(tick() * 1.5)/25, 0.449)) * CFAngles(Vector3.new(-29.511, -3.842, -29.511));
CFrame.new(Vector3.new(-0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(0, 8.885, 0));
CFrame.new(Vector3.new(0.49, -2, -0.05/1.5)) * CFAngles(Vector3.new(-0.001, -8.886, 0));
})
end
elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isBoosting == false then
sine = sine + math.rad(12)
human.WalkSpeed = 15
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * 3, -0.001));
CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0, 0));
CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, 0));
CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
})
end
if Debounces.scalingDamage == true then
takeDamage(c.HumanoidRootPart.Position,Debounces.damageLevel,8,true)
end
end
end)
human.Changed:connect(function(prop)
if prop == "MoveDirection" then
if human.MoveDirection.magnitude > .02 then
Debounces.isMoving = true
else
Debounces.isMoving = false
end
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.A and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 20));
CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-10.372, 28.758, -1.837));
CFrame.new(Vector3.new(-0.7, -0.2, -0.801)) * CFAngles(Vector3.new(45, 0, 45));
CFrame.new(Vector3.new(1.7, 0.2, 0.199)) * CFAngles(Vector3.new(-15.001, -15.001, 45));
CFrame.new(Vector3.new(-0.3, -2, 0.2)) * CFAngles(Vector3.new(-11.283, -17.801, 19.495));
CFrame.new(Vector3.new(0.9, -2, -0.201)) * CFAngles(Vector3.new(15, -15, 29.999));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(1,0,0)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce = Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, 13));
CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-30.239, 42.47, 11.879));
CFrame.new(Vector3.new(-1.9, -0.2, -0.401)) * CFAngles(Vector3.new(44.999, 0, -45));
CFrame.new(Vector3.new(1.5, 0.4, 0.599)) * CFAngles(Vector3.new(-62.058, -21.088, -15.383));
CFrame.new(Vector3.new(-0.7, -1.8, 0.6)) * CFAngles(Vector3.new(-59.239, -26.158, -14.457));
CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(-0.505, -14.478, -18.968));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.D and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -15));
CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-13.603, -45.662, -6.645));
CFrame.new(Vector3.new(-1.9, 0, -0.201)) * CFAngles(Vector3.new(31.935, -7.436, -60.853));
CFrame.new(Vector3.new(1.9, 0, 0.399)) * CFAngles(Vector3.new(-3.644, -23.448, 59.102));
CFrame.new(Vector3.new(-1.1, -1.8, 0)) * CFAngles(Vector3.new(-3.616, -11.936, -29.566));
CFrame.new(Vector3.new(0.1, -1.6, -0.601)) * CFAngles(Vector3.new(1.943, -7.181, -32.528));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(-1,0,0)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce = Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 0, -13));
CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.W and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-40.001, 0, 5));
CFrame.new(Vector3.new(-0.001, 1.429, 0.2)) * CFAngles(Vector3.new(25.141, -8.347, 0.878));
CFrame.new(Vector3.new(-1.5, 0, .101)) * CFAngles(Vector3.new(14.999, -0.001, 0));
CFrame.new(Vector3.new(1.7, 0.199, -0.401)) * CFAngles(Vector3.new(28.08, -0.358, 21.087));
CFrame.new(Vector3.new(-0.5, -1.8, 0.6)) * CFAngles(Vector3.new(-29.448, 3.57, -1.5));
CFrame.new(Vector3.new(0.499, -1.6, -0.401)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
})
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,1)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce = Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -0.901, 0)) * CFAngles(Vector3.new(-22.001, 40, -13));
CFrame.new(Vector3.new(-0.001, 1.52, 0)) * CFAngles(Vector3.new(-12.936, -46.206, -2.327));
CFrame.new(Vector3.new(-1.9, 0.2, -0.201)) * CFAngles(Vector3.new(45, 0, -60));
CFrame.new(Vector3.new(1.7, 0, -0.401)) * CFAngles(Vector3.new(14.035, -5.69, 35.342));
CFrame.new(Vector3.new(-0.3, -1.8, 0.6)) * CFAngles(Vector3.new(-55.479, -10.612, 15.729));
CFrame.new(Vector3.new(0.5, -1, -0.801)) * CFAngles(Vector3.new(14.999, -15, 14.999));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.S and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isBoosting == false and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isBoosting = true
Debounces.damageLevel = 10
Debounces.scalingDamage = true
local vel = Instance.new("BodyVelocity",c.HumanoidRootPart)
setLerp(.15)
setJointCFrames({
CFrame.new(Vector3.new(0, -.3, 0)) * CFAngles(Vector3.new(15, 0, 0));
CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-5.298, -1.305, -4.093));
CFrame.new(Vector3.new(-1.7, 0, -0.201)) * CFAngles(Vector3.new(12.112, -6.562, -16.939));
CFrame.new(Vector3.new(1.7, 0, -0.201)) * CFAngles(Vector3.new(8.817, 8.378, 20.465));
CFrame.new(Vector3.new(-0.7, -1.8, 0.2)) * CFAngles(Vector3.new(-14.432, 3.06, -2.373));
CFrame.new(Vector3.new(0.5, -1.8, -0.201)) * CFAngles(Vector3.new(-0.505, -14.478, -3.968));
})
local boostSpeed = 150
local boostSpeed = 250
local efx = Instance.new("Sound",c.Head)
efx.SoundId = "rbxassetid://200632875"
efx.Pitch = math.random(1100,1300)/1000
efx.Volume = .5
efx:Play()
spawn(function()
wait(5)
efx:Destroy()
end)
vel.Velocity = (c.HumanoidRootPart.Position - c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-1)).p).unit * boostSpeed
vel.P = 1e3
vel.MaxForce = Vector3.new(math.huge,0,math.huge)
wait(.15)
vel.P = 1000
vel.MaxForce = Vector3.new(3000,0,3000)
vel.Velocity = Vector3.new()
wait(.3)
setLerp(.3)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(4, 0, 0));
CFrame.new(Vector3.new(-0.001, 1.52, -0.03)) * CFAngles(Vector3.new(-20.081, 28.752, 3.598));
CFrame.new(Vector3.new(-1.7, 0.2, -0.601)) * CFAngles(Vector3.new(59.51, -3.841, -14.511));
CFrame.new(Vector3.new(1.7, 0.2, 0.399)) * CFAngles(Vector3.new(-47.597, -13.104, 17.887));
CFrame.new(Vector3.new(-0.7, -1.4, 0.2)) * CFAngles(Vector3.new(-44.477, 3.836, -0.524));
CFrame.new(Vector3.new(0.5, -1.4, -0.601)) * CFAngles(Vector3.new(-15.868, -12.953, -7.631));
})
wait(.2)
vel:Destroy()
Debounces.damageLevel = 0
Debounces.scalingDamage = false
Debounces.isBoosting = false
end
end)
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
local isLooping = true
uinps.InputEnded:connect(function(InputObject2)
if InputObject2.KeyCode == Enum.KeyCode.Q then
isLooping = false
end
end)
while true do
if isLooping == false then
break
end
Debounces.attackNumber = Debounces.attackNumber + 1
local aimPos = mouse.Hit.p
local head = Instance.new("Part",c)
head.Size = Vector3.new(12,.2,12)
head.CanCollide = false
head.Anchored = true
head.Transparency = 1
for i = 1,2 do
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://333659391"
if i == 1 then
decal.Face = Enum.NormalId.Top
else
decal.Face = Enum.NormalId.Bottom
end
end
if Debounces.attackNumber%2 == 1 then
head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
else
head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
end
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55 then
break
end
head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
timer = timer + 1/30/(Debounces.FPS/60)
end
head.CFrame = CFrame.new(head.CFrame.p,aimPos)
local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
local hit, pos = workspace:FindPartOnRay(ray,c)
local dis = (head.CFrame.p - pos).magnitude
local rayPart = Instance.new("Part",rayModel)
rayPart.Material = "Neon"
rayPart.FormFactor = "Custom"
rayPart.BrickColor = BrickColor.new(1,1,1)
rayPart.Anchored = true
rayPart.CanCollide = false
rayPart.Size = Vector3.new(7,7,dis + 400)
local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
rayPart.CFrame = rayCFrame
head:Destroy()
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 1
s.SoundId = "rbxassetid://332223043"
s:Play()
wait(.04)
end
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == false and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isAttacking = true
local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
local head = Instance.new("Part",c)
head.Size = Vector3.new(18,.2,18)
head.CanCollide = false
head.Anchored = true
head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
head.Transparency = 1
for i = 1,2 do
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://333659391"
if i == 1 then
decal.Face = Enum.NormalId.Top
else
decal.Face = Enum.NormalId.Bottom
end
end
setLerp(.1)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
})
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55/.8 then
break
end
head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
timer = timer + 1/30/(Debounces.FPS/60)
end
head.CFrame = CFrame.new(head.CFrame.p,aimPos)
local ray = Ray.new(head.CFrame.p,(aimPos - head.CFrame.p).unit * 999)
local hit, pos = workspace:FindPartOnRay(ray,c)
local dis = (head.CFrame.p - pos).magnitude
local rayPart = Instance.new("Part",rayModel)
rayPart.Material = "Neon"
rayPart.FormFactor = "Custom"
rayPart.Name = "Punch"
rayPart.BrickColor = BrickColor.new(255,170,0)
rayPart.Anchored = true
rayPart.CanCollide = false
rayPart.Size = Vector3.new(28,28,dis + 400)
local rayCFrame = CFrame.new(head.CFrame.p + (aimPos - head.CFrame.p).unit * (dis/2 + 200),head.CFrame.p + (aimPos - head.CFrame.p).unit * dis * 2)
rayPart.CFrame = rayCFrame
head:Destroy()
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 1
s.SoundId = "rbxassetid://332223043"
s.Pitch = .8
s:Play()
wait(.75)
setLerp(.17)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
})
wait(.5)
Debounces.isAttacking = false
end
end)
reflect = function(d,n)
local i, n = -1 * d.unit, n.unit
local dot = n:Dot(i)
return 2*dot*n - i
end
makeReflectionBeam = function(pos,look,isCrit)
local ray = Ray.new(pos,look)
local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
local e = Instance.new("Part",rayModel)
e.Anchored = true
e.CanCollide = false
e.BrickColor = BrickColor.new("Deep orange")
e.Material = "Neon"
e.FormFactor = "Custom"
e.Size = Vector3.new(6,6,(pos - hitpos).magnitude)
if isCrit == true then
e.Size = Vector3.new(16,16,(pos - hitpos).magnitude)
e.Name = "Punch"
end
e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
local e = Instance.new("Sound",c)
if isCrit == true then
e.Volume = .5
else
e.Volume = .3
e.Pitch = 1.5
end
e.SoundId = "rbxassetid://200632875"
e:Play()
spawn(function()
wait(6)
e:Destroy()
end)
wait(.05)
if hit ~= nil then
newDir = reflect(look.unit,norm,isCrit)
makeReflectionBeam(hitpos,newDir * 999,isCrit)
end
end
uinps.InputBegan:connect(function(InputObject)
if InputObject.KeyCode == Enum.KeyCode.Q and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
local isLooping = true
uinps.InputEnded:connect(function(InputObject2)
if InputObject2.KeyCode == Enum.KeyCode.Q then
isLooping = false
end
end)
while true do
if isLooping == false then
break
end
Debounces.attackNumber = Debounces.attackNumber + 1
local aimPos = mouse.Hit.p
local head = Instance.new("Part",c)
head.Size = Vector3.new(12,.2,12)
head.CanCollide = false
head.Anchored = true
head.Transparency = 1
for i = 1,2 do
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://333659391"
if i == 1 then
decal.Face = Enum.NormalId.Top
else
decal.Face = Enum.NormalId.Bottom
end
end
if Debounces.attackNumber%2 == 1 then
head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(8,8,.5)).p,aimPos)
else
head.CFrame = CFrame.new(c.Torso.CFrame:toWorldSpace(CFrame.new(-8,8,.5)).p,aimPos)
end
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55 then
break
end
head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
timer = timer + 1/30/(Debounces.FPS/60)
end
head.CFrame = CFrame.new(head.CFrame.p,aimPos)
head:Destroy()
makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,false)
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 1
s.SoundId = "rbxassetid://332223043"
s.Pitch = 1.02
s:Play()
wait(.2)
end
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.E and Debounces.isAttacking == false and Debounces.isSprinting == true and Debounces.isPassive == true and Debounces.isTyping == false then
Debounces.isAttacking = true
local aimPos = c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-999)).p
local head = Instance.new("Part",c)
head.Size = Vector3.new(18,.2,18)
head.CanCollide = false
head.Anchored = true
head.CFrame = CFrame.new(c.HumanoidRootPart.CFrame:toWorldSpace(CFrame.new(0,0,-9)).p,aimPos)
head.Transparency = 1
for i = 1,2 do
local decal = Instance.new("Decal",head)
decal.Texture = "rbxassetid://333659391"
if i == 1 then
decal.Face = Enum.NormalId.Top
else
decal.Face = Enum.NormalId.Bottom
end
end
setLerp(.1)
setJointCFrames({
CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(0, 0, 0));
CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, -0.001, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0)) * CFAngles(Vector3.new(-12.808, -28.88, -21.502));
CFrame.new(Vector3.new(1.699, 1.2, 0.599)) * CFAngles(Vector3.new(-146.606, 16.571, 13.928));
CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-60, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.4, -0.4)) * CFAngles(Vector3.new(-15.001, -15.001, 0));
})
spawn(function()
local timer = 0
while rs.RenderStepped:wait() do
if timer >= 1.55/.8 then
break
end
head.CFrame = head.CFrame * CFrame.Angles(0,0,math.rad(timer * 25/(Debounces.FPS/60)))
timer = timer + 1/30/(Debounces.FPS/60)
end
head.CFrame = CFrame.new(head.CFrame.p,aimPos)
head:Destroy()
makeReflectionBeam(head.CFrame.p,(head.CFrame.p - aimPos).unit * -999,true)
end)
wait()
local s = Instance.new("Sound",head)
s.Volume = 2
s.SoundId = "rbxassetid://332223043"
s.Pitch = .8
s:Play()
wait(.75)
setLerp(.17)
setJointCFrames({
CFrame.new(Vector3.new(0, -.5, 0)) * CFAngles(Vector3.new(-20, 15, 0));
CFrame.new(Vector3.new(0, 1.499, -0.09)) * CFAngles(Vector3.new(-11.676, 14.999, -0.001));
CFrame.new(Vector3.new(-1.7, 0, 0.2)) * CFAngles(Vector3.new(-33.928, -4.374, -38.76));
CFrame.new(Vector3.new(1.499, 0.4, -0.601)) * CFAngles(Vector3.new(74.335, 25.091, -6.155));
CFrame.new(Vector3.new(-0.501, -1.601, 0.6)) * CFAngles(Vector3.new(-45, 0, -0.001));
CFrame.new(Vector3.new(0.5, -1.8, -0.4)) * CFAngles(Vector3.new(-15, -15, 0));
})
wait(.5)
Debounces.isAttacking = false
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Slash then
local finishEvent = nil
Debounces.isTyping = true
finishEvent = uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.Return or InputObj.UserInputType == Enum.UserInputType.MouseButton1 then
Debounces.isTyping = false
finishEvent:disconnect()
end
end)
end
end)
uinps.InputBegan:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = true
end
end)
uinps.InputEnded:connect(function(InputObj)
if InputObj.KeyCode == Enum.KeyCode.LeftShift then
Debounces.isSprinting = false
end
end)
rs.RenderStepped:connect(function()
Debounces.FPS = 1/rs.RenderStepped:wait()
local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
if Debounces.isPassive == false then
fight:Pause()
sans:Resume()
efxBlock.Transparency = 1
else
fight:Resume()
sans:Pause()
efxBlock.Transparency = 0
end
for i,v in pairs (rayModel:children()) do
if v.Transparency >= 1 then
v:Destroy()
else
v.CanCollide = true
local parts = v:GetTouchingParts()
v.CanCollide = false
for i = 1,#parts do
if parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name ~= "Punch" then
parts[i].Parent.Humanoid:TakeDamage(.5/(Debounces.FPS/60))
elseif parts[i].Parent:FindFirstChild("Humanoid") and parts[i].Parent ~= c and v.Name == "Punch" then
parts[i].Parent.Humanoid:TakeDamage(3.1/(Debounces.FPS/60))
end
end
v.Size = v.Size + Vector3.new(1/(Debounces.FPS/60),1/(Debounces.FPS/60),0)
v.Transparency = v.Transparency + .05/(Debounces.FPS/60)
end
end
for i = 1,#Joints do
Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
end
light.Brightness = math.random(1,4)
end)
-- ~Papyrus
-- ~Papyrus 2016
-- P.S Fuck you.
-- ~ Papyrus 2016