Map Changes
- In the following stages, the placement of map elements have been changed to be the same as in Splat Zones.
- Arowana Mall
- Moray Towers
Matchmaking and Team Sorting Changes
- In Ranked Battles, team sorting used to be random, but will now take into consideration weapons equipped by players.
- In Ranked Battles, it will now not be possible for the follow ranks to be matched together:
- S+ and S
- S and A+
- A- and B+
- B- and C+
* This is due to changes in the time required to perform matchmaking, and is subject to change.
Rank Point Changes
- In Ranked Battles, decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
Gear Ability Adjustments
- Ink Saver (Main)
- The scaling has been changed to peak at 45% instead of 40%.
- Ink Saver (Sub)
- Likewise, the scaling has been changed to peak at 35% instead of 25%.
- Ink Recovery Up
- The scaling has been changed to peak at 82% instead of 67%.
- Special Duration Up
- The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%.
- Inkstrike and Killer Wail will have shorter cooldown times after use.
- Opening Gambit
- The effects of Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped.
- Last-Ditch Effort
- In Ranked Battles, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
- In Ranked Battles, it will also be applied during Overtime.
- Additionally, the ability will now decrease respawn time when active.
- Tenacity
- When active, the special gauge will fill 20% faster than normal.
- Comeback
- In addition to the original effects, the ability will now also apply the effect of Special Charge Up.
- Haunt
- In addition to the original marking effects, the effects of Damage Up, Defense Up, and Run Speed Up will also be applied upon respawning.
- Recon
- After leaving the base, the effects will continue for 3.5 seconds.
- Additionally, the equipped weapons of opponents will be displayed over them.
- Bomb Sniffer
- In addition to the original effects, the Splat Bomb, Suction Bomb, Seeker, and Ink Mine will all all do less than 100%* immediate damage and under 40% blast damage, while Burst Bombs' damage will be reduced by 20%.
* This is raw damage, which may be subject to change depending on the Defense up and Damage Up involved.
Splatfest Changes
- Instead of a vibe meter, you will have what’s called “Splatfest Power.”
- Your Splatfest Power will be decided when Splatfest starts, and is based on factors such as your Rank (i.e. S+ 70).
- Your Splatfest Power will change based on (of course) whether you win or lose your Splatfest matches.
- The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
- Before this, players were matched up based on their playstyles, but now they will be matched up with players with similar Splatfest Power.
- You will gain more Splatfest Power after a match if the opposing team had the higher average Splatfest Power.
- When the next match begins, players in a team who chose “Continue” will have the amount of consecutive games they played displayed.
Gameplay Changes
- Changed how the Killer Wail's aiming prediction is displayed.
Gameplay Fixes
- When superjumping, the effects of Comeback sometimes experienced and delay and activated too late.
Other
- Adjustments have been made to make for a more pleasant gaming experience.