Splatoon Ver.2.6.0 Update Notes


SUBMITTED BY: borhane

DATE: March 7, 2016, 2:22 a.m.

FORMAT: Text only

SIZE: 3.7 kB

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  1. Map Changes
  2. - In the following stages, the placement of map elements have been changed to be the same as in Splat Zones.
  3. - Arowana Mall
  4. - Moray Towers
  5. Matchmaking and Team Sorting Changes
  6. - In Ranked Battles, team sorting used to be random, but will now take into consideration weapons equipped by players.
  7. - In Ranked Battles, it will now not be possible for the follow ranks to be matched together:
  8. - S+ and S
  9. - S and A+
  10. - A- and B+
  11. - B- and C+
  12. * This is due to changes in the time required to perform matchmaking, and is subject to change.
  13. Rank Point Changes
  14. - In Ranked Battles, decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.
  15. Gear Ability Adjustments
  16. - Ink Saver (Main)
  17. - The scaling has been changed to peak at 45% instead of 40%.
  18. - Ink Saver (Sub)
  19. - Likewise, the scaling has been changed to peak at 35% instead of 25%.
  20. - Ink Recovery Up
  21. - The scaling has been changed to peak at 82% instead of 67%.
  22. - Special Duration Up
  23. - The active time scaling of the Inkzooka and Bomb Rush has been increased to peak at 60% instead 40%.
  24. - Inkstrike and Killer Wail will have shorter cooldown times after use.
  25. - Opening Gambit
  26. - The effects of Run Speed Up and Swim Speed Up will be applied as if 3 main slots were equipped.
  27. - Last-Ditch Effort
  28. - In Ranked Battles, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
  29. - In Ranked Battles, it will also be applied during Overtime.
  30. - Additionally, the ability will now decrease respawn time when active.
  31. - Tenacity
  32. - When active, the special gauge will fill 20% faster than normal.
  33. - Comeback
  34. - In addition to the original effects, the ability will now also apply the effect of Special Charge Up.
  35. - Haunt
  36. - In addition to the original marking effects, the effects of Damage Up, Defense Up, and Run Speed Up will also be applied upon respawning.
  37. - Recon
  38. - After leaving the base, the effects will continue for 3.5 seconds.
  39. - Additionally, the equipped weapons of opponents will be displayed over them.
  40. - Bomb Sniffer
  41. - In addition to the original effects, the Splat Bomb, Suction Bomb, Seeker, and Ink Mine will all all do less than 100%* immediate damage and under 40% blast damage, while Burst Bombs' damage will be reduced by 20%.
  42. * This is raw damage, which may be subject to change depending on the Defense up and Damage Up involved.
  43. Splatfest Changes
  44. - Instead of a vibe meter, you will have what’s called “Splatfest Power.”
  45. - Your Splatfest Power will be decided when Splatfest starts, and is based on factors such as your Rank (i.e. S+ 70).
  46. - Your Splatfest Power will change based on (of course) whether you win or lose your Splatfest matches.
  47. - The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
  48. - Before this, players were matched up based on their playstyles, but now they will be matched up with players with similar Splatfest Power.
  49. - You will gain more Splatfest Power after a match if the opposing team had the higher average Splatfest Power.
  50. - When the next match begins, players in a team who chose “Continue” will have the amount of consecutive games they played displayed.
  51. Gameplay Changes
  52. - Changed how the Killer Wail's aiming prediction is displayed.
  53. Gameplay Fixes
  54. - When superjumping, the effects of Comeback sometimes experienced and delay and activated too late.
  55. Other
  56. - Adjustments have been made to make for a more pleasant gaming experience.

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