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SUBMITTED BY: itsDaveLad

DATE: March 10, 2016, 3:26 p.m.

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  1. class CfgExileLootSettings
  2. {
  3. /**
  4. * Lifetime of loot in minutes. Synchronize this with
  5. * the garbage collector settings of your server
  6. * CfgSettings!
  7. */
  8. lifeTime = 8;
  9. /**
  10. * Interval in seconds when the client searches for
  11. * new buildings to spawn loot in
  12. */
  13. spawnInterval = 30;
  14. /**
  15. * This is a percentage value to determine how many loot
  16. * positions should contain loot when the system spawns loot.
  17. *
  18. * If a building has 20 positions defined, Exile will
  19. * spawn loot in 10 random positions of them.
  20. *
  21. * This means smaller buildings spawn less loot and larger
  22. * ones spawn more loot.
  23. *
  24. * You can also cap it at a maximum value. See below.
  25. */
  26. maximumPositionCoverage = 30;
  27. /**
  28. * Limit the number of loot positions per building. If the
  29. * above percentage value exceeds this value, it will be capped.
  30. *
  31. * Example: Coverage is 50%. Building has 60 loot positions defined.
  32. * This results in 30 loot positions and that is too much. So we
  33. * cap this at 10
  34. */
  35. maximumNumberOfLootSpotsPerBuilding = 5;
  36. /**
  37. * Exile spawns a random number of items per loot spot. This
  38. * is the upper cap for that. So 3 means it could spawn 1, 2
  39. * or 3.
  40. */
  41. maximumNumberOfItemsPerLootSpot = 10;
  42. /**
  43. * Radius in meter to spawn loot AROUND each player.
  44. * Do NOT touch this value if you dont know what you do.
  45. * The higher the number, the higher the drop rates, the
  46. * easier your server will lag.
  47. *
  48. * 50m = Minimum
  49. * 200m = Maximum
  50. */
  51. spawnRadius = 80;
  52. /**
  53. * Defines the radius around trader cities where the system should
  54. * not spawn loot. Set this to 0 if you want to have loot spawning
  55. * in trader citites, ugh.
  56. */
  57. minimumDistanceToTraderZones = 500;
  58. /**
  59. * Defines the radius around territories where no loot spawns.
  60. * This does not regard the actual size of a territory. So do not
  61. * set this to a lower value than the maximum radius of a territory,
  62. * which is 150m by default.
  63. */
  64. minimumDistanceToTerritories = 150;
  65. };

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