class CfgExileLootSettings
{
/**
* Lifetime of loot in minutes. Synchronize this with
* the garbage collector settings of your server
* CfgSettings!
*/
lifeTime = 8;
/**
* Interval in seconds when the client searches for
* new buildings to spawn loot in
*/
spawnInterval = 30;
/**
* This is a percentage value to determine how many loot
* positions should contain loot when the system spawns loot.
*
* If a building has 20 positions defined, Exile will
* spawn loot in 10 random positions of them.
*
* This means smaller buildings spawn less loot and larger
* ones spawn more loot.
*
* You can also cap it at a maximum value. See below.
*/
maximumPositionCoverage = 30;
/**
* Limit the number of loot positions per building. If the
* above percentage value exceeds this value, it will be capped.
*
* Example: Coverage is 50%. Building has 60 loot positions defined.
* This results in 30 loot positions and that is too much. So we
* cap this at 10
*/
maximumNumberOfLootSpotsPerBuilding = 5;
/**
* Exile spawns a random number of items per loot spot. This
* is the upper cap for that. So 3 means it could spawn 1, 2
* or 3.
*/
maximumNumberOfItemsPerLootSpot = 10;
/**
* Radius in meter to spawn loot AROUND each player.
* Do NOT touch this value if you dont know what you do.
* The higher the number, the higher the drop rates, the
* easier your server will lag.
*
* 50m = Minimum
* 200m = Maximum
*/
spawnRadius = 80;
/**
* Defines the radius around trader cities where the system should
* not spawn loot. Set this to 0 if you want to have loot spawning
* in trader citites, ugh.
*/
minimumDistanceToTraderZones = 500;
/**
* Defines the radius around territories where no loot spawns.
* This does not regard the actual size of a territory. So do not
* set this to a lower value than the maximum radius of a territory,
* which is 150m by default.
*/
minimumDistanceToTerritories = 150;
};