1.03 patch notes


SUBMITTED BY: nolenf

DATE: July 21, 2016, 12:35 a.m.

FORMAT: Text only

SIZE: 9.5 kB

HITS: 78582

  1. the translation from japanese was done by NikkiSlash
  2. i just re-translated to english
  3. [Sol Badguy]
  4. -Crouching Hurtbox
  5. Hurtbox Increased upwards
  6. - Hurtbox while getting hit
  7. Hurtbox increased
  8. - Hurtbox on the ground/crumple
  9. Hurtbox OTG and during crumple increased
  10. - 6HS
  11. Bug where Sol wouldn't get CH while active fixed
  12. - Air Throw
  13. Recovery upon touching the ground increased by 4F
  14. =====
  15. [Ky Kiske]
  16. - Hurtbox on the ground/crumple
  17. Hurtbox OTG and during crumple increased
  18. - 3HS
  19. Time to cancel unto Special Move increased by 4F
  20. - j.S
  21. Hitbox increased downwards
  22. - Split Ciel
  23. Stagger duration increased by 2F
  24. =====
  25. [May]
  26. - Crouching Hurtbox
  27. Hurtbox increased upwards
  28. - 6HS
  29. Upon holding the button, it automatically charges to Maximum
  30. - j.HS
  31. Damage increased from 35 to 38
  32. - j.D
  33. Damage increased from 33 to 35
  34. - S Applaud
  35. Wall Stick from dolphin ride decreased by 4F in order to make it equal to other versions
  36. =====
  37. [Millia]
  38. - Crouching Hurtbox
  39. Hurtbox increased upwards
  40. - Dash
  41. Hurtbox more even during movement
  42. - Iron Saber
  43. Upon using right next to the opponent, if it does not hit, the move ends
  44. - HS Tandem Top
  45. Upon using Red RC, the projectile no longer follows Millia
  46. =====
  47. [Zato-1]
  48. - Dash
  49. Hurtbox more even during movement
  50. - Hurtbox on the ground (with the back on the ground)
  51. Hurtbox increased
  52. =====
  53. [Potemkin]
  54. - Crouching Hurtbox
  55. Hurtbox decreased
  56. - Throw
  57. Causes Ground bounce, allowing combos with RC
  58. =====
  59. [Chipp]
  60. - Hurtbox Standing/Crouch
  61. Hurtbox mode more even
  62. - Hurtbox while getting hit
  63. Hurtbox on the front increased
  64. - 6P
  65. CH state lasts only until the active frames end
  66. - Throw
  67. Causes Ground bounce, allowing combos with RC
  68. =====
  69. [Faust]
  70. - Hurtbox on the ground (with the back on the ground)
  71. Hurtbox increased downwards
  72. - Going My Way (follow-up version)
  73. Damage increased from 12 to 14
  74. - Hop
  75. Movement duration reduced from 18F to 16F
  76. - During Pogo, P
  77. Untechable Time increased from 28F to 32F
  78. - During Pogo, K
  79. Untechable Time increased to 54F from 60F
  80. - During Pogo, S
  81. Untechable Time increased to 28F from 32F
  82. Untechable Time of the charged version increased from 40F to 46F, knocks up the opponent further
  83. =====
  84. [Axl Low]
  85. - Haitaka no Kamae
  86. No longer able to cancel stance after the 6th hit
  87. =====
  88. [Venom]
  89. - 6P
  90. Active Frames increased from 4F to 7F
  91. Added Jump Cancel
  92. Recovery reduced by 3F
  93. - 5HS
  94. Special Cancel window increased by 3F
  95. - j.HS
  96. Untechable Time increased from 14F to 16F
  97. - Ball Summon
  98. Tension gain increased from 50 to 75
  99. - Stinger Aim
  100. Tension gain increased from 150 to 250
  101. - Carcass Raid
  102. Tension gain increased from 150 to 200
  103. - QV
  104. Tension gain increased from 150 to 200
  105. - Mad Struggle
  106. Tension gain increased from 150 to 200
  107. - Throw
  108. Blitz Shield bug after Throw fixed
  109. Burst bug after Throw fixed
  110. =====
  111. [Slayer]
  112. - Helter Skelter
  113. Now has throw invul upon hitting the ground
  114. Upon using YRC the projectile stays active
  115. =====
  116. [I-No]
  117. - j.236K
  118. On CH, launches opponent away and bouncer higher
  119. - j.236S
  120. On CH, launches opponent away and bouncer higher
  121. - Dead Angle Attack
  122. Throw invul decreased from 38F to 33F
  123. =====
  124. [Bedman]
  125. - Throw
  126. Throw range reduced making it equal to Sol (and other characters)
  127. =====
  128. [Ramlethal Valentine]
  129. - 6S/6HS (with the swords equipped)
  130. Time to be able to use again the swords after they attack or Ram defends reduced to 38F
  131. - PK4K
  132. Last hit is now cancellable on whiff
  133. - Slide Detruo
  134. CH bounces up equal to normal version
  135. =====
  136. [Sin Kiske]
  137. - 2S
  138. Damage reduced from 32 to 27
  139. - 6HS
  140. Damage reduced from 42 to 38
  141. - 2D
  142. Prorate 90% added
  143. - j.6HS
  144. Damage reduced from 44 to 36
  145. - Hunger animation
  146. No longer able to Purple RC
  147. - Special Moves
  148. All moves except "Maybe I'll hit something" and "Leap" Tension Gain reduced from 150 to 100
  149. - Beak Driver
  150. 1º hit damage of normal version reduced from 46 to 36
  151. Recovery increased by 10F
  152. Charged version damage reduced from 76 to 66
  153. - Air Beak Driver
  154. Damage reduced from 50 to 40
  155. - Elk Hunt
  156. Prorate increased from 90% to 85%
  157. Recovery increased by 2F
  158. - Eat
  159. On 25F, fills up 1000 points
  160. On 43F, fills up by the same amount as previous version
  161. - R.T.L.
  162. Damage reduced from 60 to 50
  163. If a hit whiffs, Sin is no longer able to do the follow up
  164. =====
  165. [Elphelt Valentine]
  166. - Air Throw
  167. Ground Bounce lowered
  168. - Berry Pine
  169. Hurtbox increased (easier to be knocked away by the opponent)
  170. Direction the grenade flies upon being hit is now based upon opponent's character position
  171. - Berry Pine (self damage)
  172. Elphelt can now block the explosion
  173. Explosion knocks up Elphelt further
  174. Prorate decreased from 50% to 80%
  175. - Roll (Shotgun K)
  176. Strike invul reduced from 16F to 10F
  177. - c.S
  178. Hurtbox increased upwards
  179. - f.S
  180. Hurtbox increased forward
  181. - 2S
  182. Hurtbox increased upwards
  183. - 2HS
  184. Hurtbox increased upwards (before being able to low profile)
  185. - 6HS
  186. Hurtbox increased forward
  187. - j.S
  188. Prorate added: 85%
  189. - Miss Confille
  190. Tension Gain of Reload reduced from 150 to 50
  191. Tension Gain of Perfect Reload reduced from 200 to 100
  192. Tension Gain of Shot reduced from 400 to 200
  193. - Miss Travailler
  194. Tension Gain of Reload reduced from 100 to 50
  195. Tension Gain of Shot reduced from 200 to 100
  196. - Launch (Shotgun S)
  197. Attack level reduced from 3 to 2
  198. Hurtbox increased upwards
  199. - Shot (Shotgun HS)
  200. Normal Version (close range): Damage reduced from 35 to 30
  201. Charged Version (close range): Damage reduced from 60 to 55
  202. - Bridal Express
  203. Attack level reduced from 4 to 3
  204. - Air Bridal Express
  205. Recovery upon touching the ground increased from 3F to 7F
  206. - Hurtbox on the ground (backside up)
  207. Hurtbox fixed and increased
  208. =====
  209. [Leo Whitefang]
  210. - Standing Hurtbox (while blocking)
  211. Hurtbox increased upwards
  212. =====
  213. [Johnny]
  214. - Guts
  215. Reduced from 4 to 3
  216. - Dash
  217. Tension Gain reduced from 30 to 15
  218. - 6P
  219. Recovery increased by 3F
  220. - 6K
  221. Attack level reduced from 3 to 2
  222. - f.S
  223. Hurtbox increased forward
  224. - 2S
  225. Recovery increased by 5F
  226. Hurtbox increased forward
  227. - 5HS
  228. Damage reduced from 42 to 38
  229. Hurtbox increased forward
  230. - 2HS
  231. Damage reduced from 48 to 42
  232. Hurtbox increased forward
  233. - 6HS
  234. Damage reduced 65 to 52
  235. Hurtbox increased forward
  236. - 2D
  237. 1º hit damage increased from 25 to 30
  238. 2º hit damage reduced from 25 to 20
  239. - j.S
  240. Hurtbox increased
  241. - j.D
  242. Damage reduced from 44 to 36
  243. - Mist Stance
  244. No longer gain Tension upon entering Mist Stance
  245. - Mist Finer (all)
  246. Tension Gain changed:
  247. Lv1 = from 480 to 100
  248. Lv2 = from 960 to 150
  249. Lv3 = from 1080 to 200
  250. - Mist Finer High (Lv1)
  251. Dano increased from 29 to 30
  252. - Mist Finer Lv3 (all)
  253. Grounded Version: Damage Reduced from 70 to 60
  254. Aerial Version: Damage Reduced 60 to 55
  255. - Baccus Sigh
  256. Upon hitting Mist Finer while the opponent is blocking with Baccus Sigh, causes stagger
  257. Prorate increased from 70% to 60%
  258. Bug where the effect wasn't removed upon Johnny getting hit fixed
  259. =====
  260. [Jack-O]
  261. - f.S
  262. Recovery increased from 16F to 20F
  263. Hurtbox increased
  264. - 2S
  265. Recovery increased from 18F to 22F
  266. - Ghosts
  267. Now has a cooldown upon a Ghost being killed to spawn another
  268. Tension Gain next to the Ghosts reduced from 5 to 3
  269. No longer gains Tension during the cinematics
  270. - Servants
  271. Hurtbox increased
  272. - Throw Ghost
  273. Attack Level reduced from 4 to 2
  274. =====
  275. [Jam Kuradoberi]
  276. - Crouching Hurtbox
  277. Hurtbox while being hit increased upwards
  278. - 6K
  279. Knocks away less when hit
  280. CH state ends when the active frames do
  281. Special Cancel window increased by 8F
  282. - 2S
  283. Special Cancel window increased by 7F
  284. - 2HS
  285. Special Cancel window increased by 2F
  286. - 6HS
  287. Special Cancel window increased by 4F
  288. - 2D
  289. Knock up the opponent further
  290. - Throw
  291. Number of hits during combo does not change the height the opponent is knocked up
  292. - Charge
  293. Charge time for 1 stock reduced from 44F to 41F
  294. Charge time for MAX stock reduced from 86F to 77F
  295. Stock does not go away if Jam gets hit during Charge after 41F
  296. - Ryuujin (Power-up)
  297. Ground Version: Damage increased from 75 to 80
  298. Invul increased from the moment she leaves the ground until 1F after the attack activates
  299. - Kenroukyaku
  300. Normal version is Invul until activation
  301. Power-up version in the air is Throw Invul
  302. Normal version has prorate 90%
  303. - Hamonkyaku
  304. Knocks up the opponent further
  305. Hitbox increased upwards
  306. - Hyapposhinshou
  307. Hurtbox during dash decreased downwards
  308. - Senrishinshou
  309. Hurtbox during dash decreased downwards
  310. - Pao-Saishinshou
  311. Bug during Overdrive animation fixed
  312. =====
  313. [Kum Haehyun]
  314. - 6P
  315. Recovery reduced by 3F
  316. Knocks up on normal hit
  317. - 6HS
  318. Untechable Time increased from 38F to 48F
  319. Rolling time on CH increased
  320. - Throw
  321. Opponent stays in OTG state longer
  322. - Air Throw
  323. Opponent stays in OTG state longer
  324. - Arakan Sanzenshou (236236HS)
  325. Forced Prorate on 2º hit removed
  326. Prorate of 60% added on 2º hit
  327. Forced Prorate of 60% added on 1º hit
  328. - Shinkyuu Choudengan (236236S)
  329. Time active increased from 180F to 240F
  330. Harder to fill up Tension during that period
  331. =====
  332. [Raven]
  333. - Glide
  334. No longer possible to Air Throw during the movement
  335. - Schmerz Berg (236P)
  336. Hitbox increased downwards
  337. - Koko ni Saretai
  338. Raven cant get hit until the animation is over
  339. - Getreuer
  340. Stun rate adjusted

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