Discussion matchmaking thread


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DATE: Jan. 9, 2019, 8:51 p.m.

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  1. ❤Discussion matchmaking thread
  2. ❤ Click here: http://chiitackcondmo.fastdownloadcloud.ru/dt?s=YToyOntzOjc6InJlZmVyZXIiO3M6MjE6Imh0dHA6Ly9iaXRiaW4uaXQyX2R0LyI7czozOiJrZXkiO3M6Mjk6IkRpc2N1c3Npb24gbWF0Y2htYWtpbmcgdGhyZWFkIjt9
  3. The only game I missed was Generations on 3DS. Want to bemoan the trials and tribulations RNG has put upon you? Post fight Comment Very good main event with a poor undercard,the score might look harsh but that's what you get with dogshit undercard fights.
  4. I believe the PR is an ideal way to balance the games, as everyone has one, the ratings are numerical so can be easily split into bands, maybe of 250 each, but whatever. Anyway, you can technically play with your friends right from the start. The only reason I can think that these two vehicles have strangely low BRs the IS-3, at least is that new players driving them for the first time aren't used to Tier 5 gameplay yet and keep having bad games in them, which produces 'statistics' that tell the devs to knock down the BR.
  5. Post fight Comment Clarke-Barrett was quality,scores 5 for me but the rest was pretty poor. Over 1,000 battles I was matched against higher tiers 85% of the civil. And then there's the tendency of the majority of all the warthunder newbies, or even oldies who aren't even trying to win, to turn fight regardless on what plane they are on or what they are facing. For example, if a player has a 1600 Rating, and plays his Necro, his solo Rating is 2000. Current situation: Teams are likely unbalanced, therefor chances to win a match are unbalanced. But yes in order to progress certain aspects of the story you do need to play single player just like in every MH game before World. Cause the current one custodes some weird things to average out the mmr Discussion matchmaking thread a group I was playing with for ratings in one discussion matchmaking thread just to check behavior and we had at the highest 1758 and at the lowest 1400 which I thought was incredibly bizarre. Current situation: Teams are likely unbalanced, therefor chances to win a solo are unbalanced. Anyway, you can technically play with your friends right from the start. It's good to see Anet engaging with the community here, but I would like to add that as a veteran player this is coming at a very late stage in the quality and life of the civil. Hey guys, I am one of the lucky ones!!!.
  6. PvP Discussion: Matchmaking and Leagues - Besides stories, MH1, and the mobile games, Gen is the worst MH game. But it'd be damn fun to write.
  7. Want to talk about match making? Then you're in the right place. This thread is for all things match making. Please be sure to keep your discussions respectful. The following questions and answers come from a discussion I had RibbleStripe. Matchmaker MM is a special tool that forms teams in random battle. When forming teams MM follows ground rules: - Team equality i. What criteria does MM consider in random battles? MM consider balance weight that reflects overall efficiency of each vehicle. Balance weight depends on vehicles' tier - theefore, MM tries to form teams with equal number of vehicles with the same tier. MM doesn't consider: - personal skill level; - tank nation or class; - crew mastery level; - vehicle configuration mounted modules, equipment, consumables ; - previous battles experience and outcome. Why doesn't MM consider vehicle classes? Isn't it better to form teams with equal number of LT, MT, HT and TD? One of MM rules is interesting team composition. Different tanks have different roles on the battlefield. MM seeks to ensure variety in the types of vehicles on the battlefield so that the battle gameplay and tactics remain varied from start to finish. How does MM work for platoons? MM consider the highest vehicle tier in platoon. For example platoon formed by KV-1 and M6 can battle against tier VII tanks. Are there any exceptions for MM rules? B2 740 f and Valentine II can battle only against tier III-IV vehicles due to low firepower. What is honeymoon period? Once you purchase a recently researched vehicle you get a honeymoon period for it. It means that MM will try to put your tank up top for several battles. Keep in mind that this condition is not guaranteed - if it takes more time than usual MM won't consider honeymoon period. Will the findings from ranked battles be implemented into random battles? If any MM adjustment for ranked battles appears useful for random battles it can be brought into this mode. Other questions don't concern MM. However: Will ranked battles expand to include more tiers? Ranked battles is a new mode - some changes can be made after researches. Can you expand on how the Random Number Generator factors hits, penetration and damage values, mainly is this an on the fly during battle calculation, or have some been preloaded before battle. Penetration is calculated at the same moment when shell touches armor. Damage is calculated at the same moment when shell penetrates. There are no preloaded calculations. Edited by RibbleStripe, 16 February 2018 - 09:08 AM. No longer do people learn how to play tanks effectively. Also the team with the least number of heavies going to town will usually win exception the lost temple map. Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others. No longer do people learn how to play tanks effectively. Also the team with the least number of heavies going to town will usually win exception the lost temple map. Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others. No longer do people learn how to play tanks effectively. Also the team with the least number of heavies going to town will usually win exception the lost temple map. Without a new and better tutorial - and WG to incentivize it, most players will continue plodding forward in the direction their tank faces regardless of the screams from others. Do you think a limiter can make sense? Like a WR limit for upper tiers? I'm tired of seeing one team with 4 lights and the other with 4 heavies. That gets old quick. It is a predictable outcome when the red team has more heavy tanks than green. Even worse when it is heavies and lights on red versus mediums and a few slow TD on green. I agree that gets old real fast. I am also tired of facing a red platoon one tier higher in heavies usually than the green platoon in mediums. It doesn't help that the first aimed shot out of my tank if a premium tank is a complete miss since 4. The tinfoil hat seems to be fitting well at the moment. The game needs one of two options. A dual cue for the candy crush players and one for the people who realize its a TEAM effort. Or we need some serious tank qualifications like in race car games. Pass the test or no advancement. Either of these could be easily incentivised so as not not deter generating revenue. FYI WG does not care. I'm tired of seeing one team with 4 lights and the other with 4 heavies. That gets old quick. Wow, we agree on something to do with MM! MM is what it is. I think it could do a better job distributing the talent between the teams so you didn't end up with 4 unis on one team and none on the other... If you think MM is responsible for your poor performance, you will just find something else to blame if WG implemented what you wanted.

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