CSGO Entity Spawner/Changer


SUBMITTED BY: itsDaveLad

DATE: March 12, 2016, 8:14 a.m.

FORMAT: Text only

SIZE: 4.4 kB

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  1. // Big thanks to Crashz for finding all these useful commands!
  2. // YouTube Page: https://www.youtube.com/channel/UCV6jroExO1hsAsM46F2kZ9A
  3. // Below are commands that can be used in-game. sv_cheats 1 has to be enabled.
  4. // If you want more commands, you can find them in Valve Hammer from the SDK manually.
  5. // Note: These commands are powerful and can crash the game, just restart if that happens.
  6. ent_create //Spawn entities with your crosshair location.
  7. chicken
  8. //Example Usage:
  9. "ent_create chicken" //Spawn a chicken
  10. env_explosion
  11. //Example Usage:
  12. "ent_create env_explosion; ent_fire env_explosion Explode" //Starts an explosion
  13. env_fire
  14. //Example Usage:
  15. "ent_fire env_fire StartFire" //Starts fire of all env_fire entities.
  16. "ent_fire env_fire Extinguish 1" //Extinguishes fire of all env_fire entities.
  17. env_smoketrail
  18. //Example Usage:
  19. "ent_create env_smoketrail" //Creates smoke
  20. "ent_fire env_smoketrail kill" //Removes the smoke
  21. env_spark
  22. //Example Usage:
  23. "ent_create env_spark; ent_fire env_spark StartSpark" //Creates sparks
  24. "ent_fire env_spark kill" //Removes sparks
  25. env_splash
  26. //Example Usage:
  27. "ent_create env_splash; ent_fire env_splash Splash; ent_fire env_splash kill" //Creates a water splash effect and removes it right after
  28. flashbang_projectile
  29. //Example Usage:
  30. "ent_create flashbang_projectile" //Drops a flashbang
  31. hegrenade_projectile
  32. //Example Usage:
  33. "ent_create hegrenade_projectile; ent_fire hegrenade_projectile InitializeSpawnFromWorld" //Drops a HE
  34. hostage_entity
  35. //Example Usage:
  36. "ent_create hostage_entity" //Spawns a hostage
  37. planted_c4_training
  38. //Example Usage:
  39. "ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 12" //Spawn a bomb that detonates after 12 seconds.
  40. weapon_x
  41. //Example Usage:
  42. "weapon_deagle"
  43. "weapon_ak47"
  44. ent_fire //This command is made to trigger and change entities that are already absent in the game and round.
  45. addoutput
  46. "modelscale X"
  47. //Example Usage:
  48. ent_fire chicken addoutput "modelscale 10" //This will make the chickens look 10x larger.
  49. ent_fire weapon_deagle addoutput "modelscale 50" //This will make the deagle look 50x larger.
  50. ent_fire !self addoutput "modelscale 0.5" //Make yourself 0.5x smaller.
  51. ent_fire !picker addoutput "modelscale 0.5" //Make the entity you are looking at (for example, another player) 0.5x smaller.
  52. "rendermode X"
  53. //Example Usage:
  54. ent_fire !self addoutput "rendermode 6" //You become invisible
  55. ent_fire !self addoutput "rendermode 0" //You become visible
  56. ent_fire chicken addoutput "rendermode 6" //Chickens are invisible
  57. ent_fire weapon_ak47 addoutput "rendermode 6" //AK47 is invisible
  58. "maxhealth X"
  59. //Example Usage:
  60. ent_fire !self addoutput "max_health 2000"; ent_fire !self sethealth 1337 //This will set your maximum HP to 2000 and your current HP to 1337.
  61. ent_fire !picker addoutput "max_health 2000"; ent_fire !self sethealth 1337 //Same thing but for the entity you are looking at (for example, another player).
  62. "modelindex" //Turn whatever Entity you want into a different model, world player models will not work (for example guns), chickens will.
  63. //How to use:
  64. 1. Type sv_precacheinfo
  65. 2. Write down the reference number of the model you want to use.
  66. 3. Chicken for example could be number 185.
  67. //Example Usage:
  68. ent_fire !self addoutput "modelindex 185" //You turn into a chicken.
  69. ent_fire !picker addoutput "modelindex 185" //Make the entity you are looking at turn into a chicken.
  70. "gravity X"
  71. //Example Usage:
  72. ent_fire !self addoutput "gravity 0.5" //Makes yourself have 50% of your original gravity.
  73. ent_fire chicken addoutput "gravity 0.2" //Makes the chickens have 20% of their original gravity.
  74. color
  75. //Example Usage:
  76. ent_fire !self color 0 0 0 //Become black
  77. ent_fire chicken color 255 0 255 //Change chicken to red
  78. ent_fire !picker color 255 255 255 //Make the entity you are looking at (for example, another player) white.
  79. //How to strap a banana on your grenade holder.
  80. prop_physics_create props/cs_italy/bananna.mdl; ent_fire !picker addoutput "CollisionGroup 2"; ent_fire !picker setparent !activator; ent_fire !picker setparentattachment grenade0

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