<Profile>
<Name>R-RIFT</Name>
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<!-- +Rep to
DyingHymn, NoWayLol, Dildozer, Derrek, Sychotix, Nesox
-->
<TargetBlacklists>
<TargetBlacklist actorId="114622" name="Tyrael" />
</TargetBlacklists>
<Order>
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="80" />
<CombatSetting questId="1" trashPackSize="3" trashPackClusterRadius="30" monEliteRange="65" />
<If condition="not (Me.IsInTown) and not (
CurrentWorldId == 288454 or
CurrentWorldId == 288685 or
CurrentWorldId == 288687 or
CurrentWorldId == 288798 or
CurrentWorldId == 288800 or
CurrentWorldId == 288802 or
CurrentWorldId == 288804 or
CurrentWorldId == 288810 or
CurrentWorldId == 288814 or
CurrentWorldId == 288816 or
CurrentLevelAreaId == 405915)">
<LogMessage output="Not in Town and Not in Rift, using TownPortal" />
<TownPortal questId="1" />
</If>
<!-- Waypoint to A5 Hub if in town but not A5 Hub-->
<While condition="Me.IsInTown and CurrentLevelAreaId != 270011">
<LogMessage output="Using Waypoint to Act 5 Hub" />
<UseWaypoint questId="312429" stepId="2" waypointNumber="46" name="Waypoint-397" statusText="" />
</While>
<If condition="(IsActiveQuestAndStep(337492,10) or IsActiveQuestAndStep(405695,9)) and Me.IsInTown">
<LogMessage output="Talk to Orek" />
<MoveToActor questId="337492" stepId="10" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem" pathPrecision="5" pathPointLimit="250" statusText=""
exitWithConversation="True" exitWithVendorWindow="True"/>
<MoveToActor questId="405695" stepId="9" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem" pathPrecision="5" pathPointLimit="250" statusText=""
exitWithConversation="True" exitWithVendorWindow="True"/>
<TownRun questId="1" minFreeBagSlots="60" minDurabilityPercent="100" />
<!--<WaitTimer questId="1" waitTime="25000" />-->
</If>
<!-- In Town, Rift Portal Open, Take Return Portal -->
<!-- Quest: X1_LR_DungeonFinder (337492) World: X1_Westmarch_Hub (304235) LevelArea: x1_Westm_Hub (270011) -->
<If condition="IsActiveQuestAndStep(337492,13) and Me.IsInTown and ActorExistsAt(191492, 545, 753, 3, 50)">
<MoveToActor questId="337492" stepId="13" x="545" y="753" z="3" actorId="191492" interactRange="9" name="hearthPortal" isPortal="True"
destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
</If>
<!-- ActorSNO=345935 is the Rift Portal in Town -->
<While condition="Me.IsInTown and not (ActorExistsAt(345935, 606, 750, 2, 50)) and not IsActiveQuestAndStep(405695,9) and not IsActiveQuestAndStep(337492,10)">
<!-- Clear some backpack space, we're going item huntin' -->
<TownRun questId="1" minFreeBagSlots="60" minDurabilityPercent="100" />
<!-- Waypoint to A5 Hub if in town but not A5 Hub-->
<While condition="Me.IsInTown and CurrentLevelAreaId != 270011 and not IsActiveQuestAndStep(405695,9) and not IsActiveQuestAndStep(337492,10)">
<LogMessage output="Using Waypoint to Act 5 Hub" />
<UseWaypoint questId="312429" stepId="2" waypointNumber="46" name="Waypoint-397" statusText="" />
</While>
<!-- Grab some Keys if needed -->
<GetItemFromStash questId="1" greaterRiftKey="True" stackCount="1" />
<GetItemFromStash questId="1" stackCount="1" actorId="408416" name="Keystone of Trials" />
<GetItemFromStash questId="1" stackCount="1" actorId="323722" name="Rift Keystone Fragment" />
<HasNoRiftKeys>
<LogMessage output="No Rift Keys Found! Cannot Rift without some Rift Keys. Run some bounties, yo!" />
</HasNoRiftKeys>
<LogMessage output="Triggering QTOpenRiftWrapper... " />
<QTOpenRiftWrapper questId="1" />
</While>
<While condition="Me.IsInTown and IsActiveQuest(337492) and ActorExistsAt(345935, 606, 750, 2, 50) and not IsActiveQuestAndStep(337492,10)">
<WaitTimer waitTime="500" />
<!-- Enter the Rift -->
<LogMessage questId="337492" stepId="1" output="Entering the Rift" />
<MoveToActor questId="337492" stepId="1" actorId="345935" interactRange="9" name="X1_OpenWorld_LootRunPortal-1589" x="606" y="750" z="2"
isPortal="True" pathPrecision="5" pathPointLimit="250"/>
<MoveToActor questId="337492" stepId="3" actorId="345935" interactRange="9" name="X1_OpenWorld_LootRunPortal-1589" x="606" y="750" z="2"
isPortal="True" pathPrecision="5" pathPointLimit="250"/>
<WaitTimer questId="337492" stepId="1" waitTime="500" />
</While>
<While condition="Me.IsInTown and IsActiveQuest(405695)">
<!-- [202EF0F0] GizmoType: Portal Name: X1_OpenWorld_Tiered_Rifts_Challenge_Portal-4167 ActorSNO: 408511 Distance: 8.081734 Position: <606.84, 750.39, 2.53> Barracade: False Radius: 8.316568 -->
<MoveToActor questId="405695" stepId="1" actorId="408511" name="X1_OpenWorld_Tiered_Rifts_Challenge_Portal" x="606" y="750" z="2" isPortal="True" interactRange="9" />
<MoveToActor questId="405695" stepId="9" actorId="408511" name="X1_OpenWorld_Tiered_Rifts_Challenge_Portal" x="606" y="750" z="2" isPortal="True" interactRange="9" />
</While>
<!-- Greater Rift portal : [202EBD3C] GizmoType: Portal Name: X1_OpenWorld_Tiered_Rifts_Portal-5041 ActorSNO: 396751 Distance: 11.58544 Position: <606.84, 750.39, 2.53> Barracade: False Radius: 8.316568-->
<!-- Tiered Rifts: Trial -->
<!-- LevelArea: p1_TieredRift_Challenge, Id: 405915 -->
<While condition="CurrentLevelAreaId == 405915 and IsActiveQuest(405695)">
<WaitTimer questId="405695" stepId="13" waitTime="1000" />
<SafeMoveTo questId="405695" stepId="1" x="280" y="278" z="-11" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="405695" stepId="1" waitTime="1000" />
<TownPortal questId="405695" stepId="9" />
<!--<SafeMoveTo questId="405695" stepId="9" x="272" y="256" z="-11" pathPrecision="5" pathPointLimit="250" statusText="" />
<MoveToActor questId="405695" stepId="9" actorId="406207" interactRange="9"
name="p1_g_Portal_TieredRiftChallenge-63667" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
<WaitTimer questId="405695" stepId="9" waitTime="500" />-->
</While>
<!-- Complete the Greater Rift, Talk to Urshi -->
<While condition="CurrentLevelAreaId == 332339 and IsActiveQuestAndStep(405695,9)">
<MoveToActor questId="405695" stepId="9" x="392" y="593" z="24" actorId="363744" interactRange="5"
name="X1_LR_Nephalem-64310" pathPrecision="5" pathPointLimit="250" statusText="" />
</While>
<!--
LevelArea: X1_LR_Tileset_Fortress, Id: 333758
LevelArea: X1_LR_Tileset_SpiderCaves, Id: 322727
LevelArea: X1_LR_Tileset_CraterTowers, Id: 342477
LevelArea: X1_LR_Tileset_RootCave, Id: 276128
LevelArea: X1_LR_Tileset_FloodedCave, Id: 276212
LevelArea: X1_LR_Tileset_HellPortal, Id: 362179
LevelArea: X1_LR_Tileset_ZoltArchives, Id: 312606
LevelArea: X1_LR_Tileset_Cathedral, Id: 275923
LevelArea: X1_LR_Tileset_Abattoir, Id: 352652
LevelArea: X1_LR_Tileset_IceCave, Id: 276230
LevelArea: X1_LR_Tileset_WormCaves, Id: 276215
LevelArea: X1_LR_Tileset_Crypt, Id: 276150
LevelArea: X1_LR_Tileset_Westmarch, Id: 331264
-->
<While condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13) or IsActiveQuestAndStep(337492,16) or IsActiveQuestAndStep(337492,3)) and not Me.IsInTown and
(
CurrentLevelAreaId == 333758 or
CurrentLevelAreaId == 322727 or
CurrentLevelAreaId == 342477 or
CurrentLevelAreaId == 276128 or
CurrentLevelAreaId == 276212 or
CurrentLevelAreaId == 362179 or
CurrentLevelAreaId == 312606 or
CurrentLevelAreaId == 275923 or
CurrentLevelAreaId == 352652 or
CurrentLevelAreaId == 276230 or
CurrentLevelAreaId == 276215 or
CurrentLevelAreaId == 276150 or
CurrentLevelAreaId == 331264
)
">
<!-- Wait for quest to start-->
<LogMessage output="Exploring Tight Map Rift" />
<!-- Special Handling for tight maps -->
<ExploreDungeon routeMode="WeightedNearestMinimapVisited" questId="337492" stepId="1" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<LogMessage questId="337492" stepId="1" output="Rift Explored" />
<ExploreDungeon routeMode="WeightedNearestMinimapVisited" questId="337492" stepId="13" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_03 (288687) LevelArea: X1_LR_Tileset_CraterTowers (342477) -->
<If condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13)) and CurrentWorldId==288687 and CurrentLevelAreaId==342477">
<SafeMoveTo questId="337492" stepId="1" x="735" y="683" z="-82" pathPrecision="5" pathPointLimit="250" statusText="" />
<SafeMoveTo questId="337492" stepId="13" x="735" y="683" z="-82" pathPrecision="5" pathPointLimit="250" statusText="" />
</If>
<LogMessage questId="337492" stepId="13" output="Greater Rift Explored" />
<If condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13)) and CurrentWorldId==288454 and CurrentLevelAreaId==332323">
<MoveToScene questId="337492" stepId="1" sceneName="AqueductEntranceA" />
<MoveToScene questId="337492" stepId="13" sceneName="AqueductEntranceA" />
</If>
<WaitTimer questId="337492" stepId="1" waitTime="1000" />
<WaitTimer questId="337492" stepId="13" waitTime="1000" />
<!-- Move to the Portal Exit if found and still on Rift Quest -->
<MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
<MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
<MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
<WaitTimer questId="1" waitTime="1000" />
<WaitTimer questId="337492" stepId="3" waitTime="5000" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon questId="337492" stepId="3" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
<!-- Move to Exit if haven't found boss on this map and exit is visible -->
<MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
<!-- Move to POI if needed -->
<MoveToObjective questId="337492" stepId="3" />
<MoveToObjective questId="337492" stepId="16" />
<ReloadProfile force="True" />
</While>
<While condition="IsActiveQuestAndStep(337492,34) and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727)">
<!-- Greter Rifts -->
<!-- Find Urshi -->
<ExploreDungeon questId="337492" stepId="34" routeMode="SceneTSP" until="ObjectFound" ignoreMarkers="True"
objectDistance="75"
actorId="398682" pathPrecision="30" boxSize="15" boxTolerance="0.01" />
<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_05 (288800) LevelArea: X1_LR_Tileset_HexMaze (352719) -->
<LogMessage questId="337492" stepId="34" output="Interacting With Urshi (2)" />
<!-- Interact with Urshi -->
<MoveToActor questId="337492" stepId="34" actorId="398682" interactRange="9" name="p1_LR_TieredRift_Nephalem-20927" pathPrecision="5" pathPointLimit="250" statusText=""
exitWithVendorWindow="True" exitWithConversation="True "/>
<LogMessage questId="337492" stepId="34" output="Completing Greater Rift (2)" />
<CompleteGreaterRift questId="337492" stepId="34" />
<ReloadProfile force="True" />
</While>
<!-- Oasis -->
<While condition="CurrentLevelAreaId==332323 and (IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13))">
<ExploreDungeon questId="337492" stepId="1" routeMode="WeightedNearestMinimapUnvisited" until="RiftCompleteOrFullyExplored"
sceneName="AqueductEntranceA" pathPrecision="30" boxSize="55" boxTolerance="0.01" markerDistance="30" />
<ExploreDungeon questId="337492" stepId="13" routeMode="WeightedNearestMinimapUnvisited" until="RiftCompleteOrFullyExplored"
sceneName="AqueductEntranceA" pathPrecision="30" boxSize="55" boxTolerance="0.01" markerDistance="30" />
<LogMessage output="In Oasis, using SceneDirection" />
<ExploreDungeon questId="337492" stepId="1" routeMode="SceneDirection" direction="NorthWest" until="SceneFound"
sceneName="AqueductEntranceA" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
<PriorityScene sceneName="AqueductEntranceA" />
</PriorityScenes>
</ExploreDungeon>
<ExploreDungeon questId="337492" stepId="13" routeMode="SceneDirection" direction="NorthWest" until="SceneFound"
sceneName="AqueductEntranceA" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
<PriorityScene sceneName="AqueductEntranceA" />
</PriorityScenes>
</ExploreDungeon>
<MoveToScene questId="337492" stepId="1" sceneName="AqueductEntranceA" />
<MoveToScene questId="337492" stepId="13" sceneName="AqueductEntranceA" />
<OffsetMove questId="337492" stepId="1" y="-300" />
<OffsetMove questId="337492" stepId="13" y="-300" />
<LogMessage questId="337492" stepId="13" output="Rift Explored" />
<!-- Move to the Portal Exit if found and still on Rift345935 Quest -->
<MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
<MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
<WaitTimer questId="337492" stepId="3" waitTime="1000" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
<!-- Move to Exit if haven't found boss on this map and exit is visible -->
<MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
<MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
<!-- Move to POI if needed -->
<MoveToObjective questId="337492" stepId="3" />
<MoveToObjective questId="337492" stepId="16" />
<ReloadProfile force="True" />
</While>
<!-- LevelArea: X1_LR_Tileset_Exterior_BattlefieldsBridge, Id: 349048 -->
<While condition="CurrentLevelAreaId==349048 and (IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13))">
<LogMessage output="In Oasis, using SceneDirection" />
<ExploreDungeon questId="337492" stepId="1" routeMode="SceneDirection" direction="North" until="SceneFound"
sceneName="a3_Battlefield_Exit_E01_S02" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<ExploreDungeon questId="337492" stepId="13" routeMode="SceneDirection" direction="North" until="SceneFound"
sceneName="a3_Battlefield_Exit_E01_S02" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<MoveToScene questId="337492" stepId="1" sceneName="a3_Battlefield_Exit_E01_S02" />
<MoveToScene questId="337492" stepId="13" sceneName="a3_Battlefield_Exit_E01_S02" />
<OffsetMove questId="337492" stepId="1" x="-300" />
<OffsetMove questId="337492" stepId="13" x="-300" />
<MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
<MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
<WaitTimer questId="337492" stepId="1" waitTime="1000" />
<WaitTimer questId="337492" stepId="13" waitTime="1000" />
<WaitTimer questId="337492" stepId="3" waitTime="1000" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
<!-- Move to Exit if haven't found boss on this map and exit is visible -->
<MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
<MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
<!-- Move to POI if needed -->
<MoveToObjective questId="337492" stepId="3" />
<MoveToObjective questId="337492" stepId="16" />
<ReloadProfile force="True" />
</While>
<!-- Typical world explore -->
<While condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13) or IsActiveQuestAndStep(337492,16) or IsActiveQuestAndStep(337492,3))
and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727) and not
(
CurrentLevelAreaId == 333758 or
CurrentLevelAreaId == 322727 or
CurrentLevelAreaId == 342477 or
CurrentLevelAreaId == 276128 or
CurrentLevelAreaId == 276212 or
CurrentLevelAreaId == 362179 or
CurrentLevelAreaId == 312606 or
CurrentLevelAreaId == 275923 or
CurrentLevelAreaId == 352652 or
CurrentLevelAreaId == 276230 or
CurrentLevelAreaId == 276215 or
CurrentLevelAreaId == 276150 or
CurrentLevelAreaId == 331264
)
">
<LogMessage output="Exploring Normal Rift" />
<!-- Normal Rifts -->
<ExploreDungeon questId="337492" stepId="1" routeMode="WeightedNearestMinimapVisited" until="RiftComplete" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<LogMessage questId="337492" stepId="1" output="Rift Explored" />
<!-- Greater Rifts -->
<ExploreDungeon questId="337492" stepId="13" routeMode="WeightedNearestMinimapVisited"
until="RiftComplete" pathPrecision="30" boxSize="40" boxTolerance="0.01" markerDistance="30">
<PriorityScenes>
<PriorityScene sceneName="Exit" />
</PriorityScenes>
</ExploreDungeon>
<LogMessage questId="337492" stepId="13" output="Rift Explored" />
<!-- Move to the Portal Exit if found and still on Rift Quest -->
<MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
<MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
<WaitTimer questId="337492" stepId="1" waitTime="1000" />
<WaitTimer questId="337492" stepId="13" waitTime="1000" />
<WaitTimer questId="337492" stepId="3" waitTime="5000" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
<!-- Move to Exit if haven't found boss on this map and exit is visible -->
<MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
<!-- Boss Found, re-explore if needed -->
<ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
<MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
<!-- Move to POI if needed -->
<MoveToObjective questId="337492" stepId="3" />
<MoveToObjective questId="337492" stepId="16" />
<ReloadProfile force="True" />
</While>
<While condition="IsActiveQuestAndStep(337492,34) and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727)">
<!-- Greater Rifts -->
<!-- Find Urshi -->
<ExploreDungeon questId="337492" stepId="34" routeMode="NearestUnvisited" until="ObjectFound" ignoreMarkers="True"
objectDistance="75"
actorId="398682" pathPrecision="30" boxSize="15" boxTolerance="0.01" />
<!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_05 (288800) LevelArea: X1_LR_Tileset_HexMaze (352719) -->
<LogMessage questId="337492" stepId="34" output="Interacting With Urshi (2)" />
<!-- Interact with Urshi -->
<MoveToActor questId="337492" stepId="34" actorId="398682" interactRange="5" name="p1_LR_TieredRift_Nephalem-20927" pathPrecision="5" pathPointLimit="250" statusText=""
exitWithVendorWindow="True" exitWithConversation="True "/>
<LogMessage questId="337492" stepId="34" output="Completing Greater Rift (2)" />
<CompleteGreaterRift questId="337492" stepId="34" />
</While>
<TrinityTownPortal questId="337492" stepId="10" waitTime="5000" />
<If condition="Me.IsInTown and IsActiveQuestAndStep(337492,10)">
<!-- Speak to Orek -->
<MoveToActor questId="337492" stepId="10" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem-21212" pathPrecision="5" pathPointLimit="250" statusText=""
exitWithConversation="True" exitWithVendorWindow="True"/>
<!-- Leave Game Option -->
<!--<LeaveGame questId="337492" stepId="-1" reason="Run is done" />-->
<TownRun minFreeBagSlots="60" minDurabilityPercent="100" />
<!-- Wait 30 sec, then re-recreate! -->
<!--<WaitTimer questId="1" waitTime="27000" />-->
</If>
<LogMessage output="End of Profile, waiting 33 seconds to reload..." />
<WaitTimer questId="1" waitTime="33000" />
<LoadProfile profile="R-RIFT.xml" />
</Order>
</Profile>