R-RIFT.xml


SUBMITTED BY: Guest

DATE: Jan. 24, 2015, 7:26 p.m.

FORMAT: Text only

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HITS: 1417

  1. <Profile>
  2. <Name>R-RIFT</Name>
  3. <KillMonsters>True</KillMonsters>
  4. <PickupLoot>True</PickupLoot>
  5. <GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
  6. <!-- +Rep to
  7. DyingHymn, NoWayLol, Dildozer, Derrek, Sychotix, Nesox
  8. -->
  9. <TargetBlacklists>
  10. <TargetBlacklist actorId="114622" name="Tyrael" />
  11. </TargetBlacklists>
  12. <Order>
  13. <ToggleTargeting questId="1" combat="True" looting="True" lootRadius="100" killRadius="80" />
  14. <CombatSetting questId="1" trashPackSize="3" trashPackClusterRadius="30" monEliteRange="65" />
  15. <If condition="not (Me.IsInTown) and not (
  16. CurrentWorldId == 288454 or
  17. CurrentWorldId == 288685 or
  18. CurrentWorldId == 288687 or
  19. CurrentWorldId == 288798 or
  20. CurrentWorldId == 288800 or
  21. CurrentWorldId == 288802 or
  22. CurrentWorldId == 288804 or
  23. CurrentWorldId == 288810 or
  24. CurrentWorldId == 288814 or
  25. CurrentWorldId == 288816 or
  26. CurrentLevelAreaId == 405915)">
  27. <LogMessage output="Not in Town and Not in Rift, using TownPortal" />
  28. <TownPortal questId="1" />
  29. </If>
  30. <!-- Waypoint to A5 Hub if in town but not A5 Hub-->
  31. <While condition="Me.IsInTown and CurrentLevelAreaId != 270011">
  32. <LogMessage output="Using Waypoint to Act 5 Hub" />
  33. <UseWaypoint questId="312429" stepId="2" waypointNumber="46" name="Waypoint-397" statusText="" />
  34. </While>
  35. <If condition="(IsActiveQuestAndStep(337492,10) or IsActiveQuestAndStep(405695,9)) and Me.IsInTown">
  36. <LogMessage output="Talk to Orek" />
  37. <MoveToActor questId="337492" stepId="10" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem" pathPrecision="5" pathPointLimit="250" statusText=""
  38. exitWithConversation="True" exitWithVendorWindow="True"/>
  39. <MoveToActor questId="405695" stepId="9" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem" pathPrecision="5" pathPointLimit="250" statusText=""
  40. exitWithConversation="True" exitWithVendorWindow="True"/>
  41. <TownRun questId="1" minFreeBagSlots="60" minDurabilityPercent="100" />
  42. <!--<WaitTimer questId="1" waitTime="25000" />-->
  43. </If>
  44. <!-- In Town, Rift Portal Open, Take Return Portal -->
  45. <!-- Quest: X1_LR_DungeonFinder (337492) World: X1_Westmarch_Hub (304235) LevelArea: x1_Westm_Hub (270011) -->
  46. <If condition="IsActiveQuestAndStep(337492,13) and Me.IsInTown and ActorExistsAt(191492, 545, 753, 3, 50)">
  47. <MoveToActor questId="337492" stepId="13" x="545" y="753" z="3" actorId="191492" interactRange="9" name="hearthPortal" isPortal="True"
  48. destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
  49. </If>
  50. <!-- ActorSNO=345935 is the Rift Portal in Town -->
  51. <While condition="Me.IsInTown and not (ActorExistsAt(345935, 606, 750, 2, 50)) and not IsActiveQuestAndStep(405695,9) and not IsActiveQuestAndStep(337492,10)">
  52. <!-- Clear some backpack space, we're going item huntin' -->
  53. <TownRun questId="1" minFreeBagSlots="60" minDurabilityPercent="100" />
  54. <!-- Waypoint to A5 Hub if in town but not A5 Hub-->
  55. <While condition="Me.IsInTown and CurrentLevelAreaId != 270011 and not IsActiveQuestAndStep(405695,9) and not IsActiveQuestAndStep(337492,10)">
  56. <LogMessage output="Using Waypoint to Act 5 Hub" />
  57. <UseWaypoint questId="312429" stepId="2" waypointNumber="46" name="Waypoint-397" statusText="" />
  58. </While>
  59. <!-- Grab some Keys if needed -->
  60. <GetItemFromStash questId="1" greaterRiftKey="True" stackCount="1" />
  61. <GetItemFromStash questId="1" stackCount="1" actorId="408416" name="Keystone of Trials" />
  62. <GetItemFromStash questId="1" stackCount="1" actorId="323722" name="Rift Keystone Fragment" />
  63. <HasNoRiftKeys>
  64. <LogMessage output="No Rift Keys Found! Cannot Rift without some Rift Keys. Run some bounties, yo!" />
  65. </HasNoRiftKeys>
  66. <LogMessage output="Triggering QTOpenRiftWrapper... " />
  67. <QTOpenRiftWrapper questId="1" />
  68. </While>
  69. <While condition="Me.IsInTown and IsActiveQuest(337492) and ActorExistsAt(345935, 606, 750, 2, 50) and not IsActiveQuestAndStep(337492,10)">
  70. <WaitTimer waitTime="500" />
  71. <!-- Enter the Rift -->
  72. <LogMessage questId="337492" stepId="1" output="Entering the Rift" />
  73. <MoveToActor questId="337492" stepId="1" actorId="345935" interactRange="9" name="X1_OpenWorld_LootRunPortal-1589" x="606" y="750" z="2"
  74. isPortal="True" pathPrecision="5" pathPointLimit="250"/>
  75. <MoveToActor questId="337492" stepId="3" actorId="345935" interactRange="9" name="X1_OpenWorld_LootRunPortal-1589" x="606" y="750" z="2"
  76. isPortal="True" pathPrecision="5" pathPointLimit="250"/>
  77. <WaitTimer questId="337492" stepId="1" waitTime="500" />
  78. </While>
  79. <While condition="Me.IsInTown and IsActiveQuest(405695)">
  80. <!-- [202EF0F0] GizmoType: Portal Name: X1_OpenWorld_Tiered_Rifts_Challenge_Portal-4167 ActorSNO: 408511 Distance: 8.081734 Position: <606.84, 750.39, 2.53> Barracade: False Radius: 8.316568 -->
  81. <MoveToActor questId="405695" stepId="1" actorId="408511" name="X1_OpenWorld_Tiered_Rifts_Challenge_Portal" x="606" y="750" z="2" isPortal="True" interactRange="9" />
  82. <MoveToActor questId="405695" stepId="9" actorId="408511" name="X1_OpenWorld_Tiered_Rifts_Challenge_Portal" x="606" y="750" z="2" isPortal="True" interactRange="9" />
  83. </While>
  84. <!-- Greater Rift portal : [202EBD3C] GizmoType: Portal Name: X1_OpenWorld_Tiered_Rifts_Portal-5041 ActorSNO: 396751 Distance: 11.58544 Position: <606.84, 750.39, 2.53> Barracade: False Radius: 8.316568-->
  85. <!-- Tiered Rifts: Trial -->
  86. <!-- LevelArea: p1_TieredRift_Challenge, Id: 405915 -->
  87. <While condition="CurrentLevelAreaId == 405915 and IsActiveQuest(405695)">
  88. <WaitTimer questId="405695" stepId="13" waitTime="1000" />
  89. <SafeMoveTo questId="405695" stepId="1" x="280" y="278" z="-11" pathPrecision="5" pathPointLimit="250" statusText="" />
  90. <WaitTimer questId="405695" stepId="1" waitTime="1000" />
  91. <TownPortal questId="405695" stepId="9" />
  92. <!--<SafeMoveTo questId="405695" stepId="9" x="272" y="256" z="-11" pathPrecision="5" pathPointLimit="250" statusText="" />
  93. <MoveToActor questId="405695" stepId="9" actorId="406207" interactRange="9"
  94. name="p1_g_Portal_TieredRiftChallenge-63667" isPortal="True" destinationWorldId="-1" pathPrecision="5" pathPointLimit="250" statusText="" />
  95. <WaitTimer questId="405695" stepId="9" waitTime="500" />-->
  96. </While>
  97. <!-- Complete the Greater Rift, Talk to Urshi -->
  98. <While condition="CurrentLevelAreaId == 332339 and IsActiveQuestAndStep(405695,9)">
  99. <MoveToActor questId="405695" stepId="9" x="392" y="593" z="24" actorId="363744" interactRange="5"
  100. name="X1_LR_Nephalem-64310" pathPrecision="5" pathPointLimit="250" statusText="" />
  101. </While>
  102. <!--
  103. LevelArea: X1_LR_Tileset_Fortress, Id: 333758
  104. LevelArea: X1_LR_Tileset_SpiderCaves, Id: 322727
  105. LevelArea: X1_LR_Tileset_CraterTowers, Id: 342477
  106. LevelArea: X1_LR_Tileset_RootCave, Id: 276128
  107. LevelArea: X1_LR_Tileset_FloodedCave, Id: 276212
  108. LevelArea: X1_LR_Tileset_HellPortal, Id: 362179
  109. LevelArea: X1_LR_Tileset_ZoltArchives, Id: 312606
  110. LevelArea: X1_LR_Tileset_Cathedral, Id: 275923
  111. LevelArea: X1_LR_Tileset_Abattoir, Id: 352652
  112. LevelArea: X1_LR_Tileset_IceCave, Id: 276230
  113. LevelArea: X1_LR_Tileset_WormCaves, Id: 276215
  114. LevelArea: X1_LR_Tileset_Crypt, Id: 276150
  115. LevelArea: X1_LR_Tileset_Westmarch, Id: 331264
  116. -->
  117. <While condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13) or IsActiveQuestAndStep(337492,16) or IsActiveQuestAndStep(337492,3)) and not Me.IsInTown and
  118. (
  119. CurrentLevelAreaId == 333758 or
  120. CurrentLevelAreaId == 322727 or
  121. CurrentLevelAreaId == 342477 or
  122. CurrentLevelAreaId == 276128 or
  123. CurrentLevelAreaId == 276212 or
  124. CurrentLevelAreaId == 362179 or
  125. CurrentLevelAreaId == 312606 or
  126. CurrentLevelAreaId == 275923 or
  127. CurrentLevelAreaId == 352652 or
  128. CurrentLevelAreaId == 276230 or
  129. CurrentLevelAreaId == 276215 or
  130. CurrentLevelAreaId == 276150 or
  131. CurrentLevelAreaId == 331264
  132. )
  133. ">
  134. <!-- Wait for quest to start-->
  135. <LogMessage output="Exploring Tight Map Rift" />
  136. <!-- Special Handling for tight maps -->
  137. <ExploreDungeon routeMode="WeightedNearestMinimapVisited" questId="337492" stepId="1" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45">
  138. <PriorityScenes>
  139. <PriorityScene sceneName="Exit" />
  140. </PriorityScenes>
  141. </ExploreDungeon>
  142. <LogMessage questId="337492" stepId="1" output="Rift Explored" />
  143. <ExploreDungeon routeMode="WeightedNearestMinimapVisited" questId="337492" stepId="13" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45">
  144. <PriorityScenes>
  145. <PriorityScene sceneName="Exit" />
  146. </PriorityScenes>
  147. </ExploreDungeon>
  148. <!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_03 (288687) LevelArea: X1_LR_Tileset_CraterTowers (342477) -->
  149. <If condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13)) and CurrentWorldId==288687 and CurrentLevelAreaId==342477">
  150. <SafeMoveTo questId="337492" stepId="1" x="735" y="683" z="-82" pathPrecision="5" pathPointLimit="250" statusText="" />
  151. <SafeMoveTo questId="337492" stepId="13" x="735" y="683" z="-82" pathPrecision="5" pathPointLimit="250" statusText="" />
  152. </If>
  153. <LogMessage questId="337492" stepId="13" output="Greater Rift Explored" />
  154. <If condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13)) and CurrentWorldId==288454 and CurrentLevelAreaId==332323">
  155. <MoveToScene questId="337492" stepId="1" sceneName="AqueductEntranceA" />
  156. <MoveToScene questId="337492" stepId="13" sceneName="AqueductEntranceA" />
  157. </If>
  158. <WaitTimer questId="337492" stepId="1" waitTime="1000" />
  159. <WaitTimer questId="337492" stepId="13" waitTime="1000" />
  160. <!-- Move to the Portal Exit if found and still on Rift Quest -->
  161. <MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
  162. <MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
  163. <MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
  164. <WaitTimer questId="1" waitTime="1000" />
  165. <WaitTimer questId="337492" stepId="3" waitTime="5000" />
  166. <!-- Boss Found, re-explore if needed -->
  167. <ExploreDungeon questId="337492" stepId="3" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
  168. <!-- Move to Exit if haven't found boss on this map and exit is visible -->
  169. <MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
  170. <!-- Boss Found, re-explore if needed -->
  171. <ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
  172. <!-- Move to POI if needed -->
  173. <MoveToObjective questId="337492" stepId="3" />
  174. <MoveToObjective questId="337492" stepId="16" />
  175. <ReloadProfile force="True" />
  176. </While>
  177. <While condition="IsActiveQuestAndStep(337492,34) and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727)">
  178. <!-- Greter Rifts -->
  179. <!-- Find Urshi -->
  180. <ExploreDungeon questId="337492" stepId="34" routeMode="SceneTSP" until="ObjectFound" ignoreMarkers="True"
  181. objectDistance="75"
  182. actorId="398682" pathPrecision="30" boxSize="15" boxTolerance="0.01" />
  183. <!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_05 (288800) LevelArea: X1_LR_Tileset_HexMaze (352719) -->
  184. <LogMessage questId="337492" stepId="34" output="Interacting With Urshi (2)" />
  185. <!-- Interact with Urshi -->
  186. <MoveToActor questId="337492" stepId="34" actorId="398682" interactRange="9" name="p1_LR_TieredRift_Nephalem-20927" pathPrecision="5" pathPointLimit="250" statusText=""
  187. exitWithVendorWindow="True" exitWithConversation="True "/>
  188. <LogMessage questId="337492" stepId="34" output="Completing Greater Rift (2)" />
  189. <CompleteGreaterRift questId="337492" stepId="34" />
  190. <ReloadProfile force="True" />
  191. </While>
  192. <!-- Oasis -->
  193. <While condition="CurrentLevelAreaId==332323 and (IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13))">
  194. <ExploreDungeon questId="337492" stepId="1" routeMode="WeightedNearestMinimapUnvisited" until="RiftCompleteOrFullyExplored"
  195. sceneName="AqueductEntranceA" pathPrecision="30" boxSize="55" boxTolerance="0.01" markerDistance="30" />
  196. <ExploreDungeon questId="337492" stepId="13" routeMode="WeightedNearestMinimapUnvisited" until="RiftCompleteOrFullyExplored"
  197. sceneName="AqueductEntranceA" pathPrecision="30" boxSize="55" boxTolerance="0.01" markerDistance="30" />
  198. <LogMessage output="In Oasis, using SceneDirection" />
  199. <ExploreDungeon questId="337492" stepId="1" routeMode="SceneDirection" direction="NorthWest" until="SceneFound"
  200. sceneName="AqueductEntranceA" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
  201. <PriorityScenes>
  202. <PriorityScene sceneName="Exit" />
  203. <PriorityScene sceneName="AqueductEntranceA" />
  204. </PriorityScenes>
  205. </ExploreDungeon>
  206. <ExploreDungeon questId="337492" stepId="13" routeMode="SceneDirection" direction="NorthWest" until="SceneFound"
  207. sceneName="AqueductEntranceA" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
  208. <PriorityScenes>
  209. <PriorityScene sceneName="Exit" />
  210. <PriorityScene sceneName="AqueductEntranceA" />
  211. </PriorityScenes>
  212. </ExploreDungeon>
  213. <MoveToScene questId="337492" stepId="1" sceneName="AqueductEntranceA" />
  214. <MoveToScene questId="337492" stepId="13" sceneName="AqueductEntranceA" />
  215. <OffsetMove questId="337492" stepId="1" y="-300" />
  216. <OffsetMove questId="337492" stepId="13" y="-300" />
  217. <LogMessage questId="337492" stepId="13" output="Rift Explored" />
  218. <!-- Move to the Portal Exit if found and still on Rift345935 Quest -->
  219. <MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
  220. <MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
  221. <WaitTimer questId="337492" stepId="3" waitTime="1000" />
  222. <!-- Boss Found, re-explore if needed -->
  223. <ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
  224. <!-- Move to Exit if haven't found boss on this map and exit is visible -->
  225. <MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
  226. <!-- Boss Found, re-explore if needed -->
  227. <ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
  228. <MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
  229. <!-- Move to POI if needed -->
  230. <MoveToObjective questId="337492" stepId="3" />
  231. <MoveToObjective questId="337492" stepId="16" />
  232. <ReloadProfile force="True" />
  233. </While>
  234. <!-- LevelArea: X1_LR_Tileset_Exterior_BattlefieldsBridge, Id: 349048 -->
  235. <While condition="CurrentLevelAreaId==349048 and (IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13))">
  236. <LogMessage output="In Oasis, using SceneDirection" />
  237. <ExploreDungeon questId="337492" stepId="1" routeMode="SceneDirection" direction="North" until="SceneFound"
  238. sceneName="a3_Battlefield_Exit_E01_S02" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
  239. <PriorityScenes>
  240. <PriorityScene sceneName="Exit" />
  241. </PriorityScenes>
  242. </ExploreDungeon>
  243. <ExploreDungeon questId="337492" stepId="13" routeMode="SceneDirection" direction="North" until="SceneFound"
  244. sceneName="a3_Battlefield_Exit_E01_S02" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
  245. <PriorityScenes>
  246. <PriorityScene sceneName="Exit" />
  247. </PriorityScenes>
  248. </ExploreDungeon>
  249. <MoveToScene questId="337492" stepId="1" sceneName="a3_Battlefield_Exit_E01_S02" />
  250. <MoveToScene questId="337492" stepId="13" sceneName="a3_Battlefield_Exit_E01_S02" />
  251. <OffsetMove questId="337492" stepId="1" x="-300" />
  252. <OffsetMove questId="337492" stepId="13" x="-300" />
  253. <MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
  254. <MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
  255. <WaitTimer questId="337492" stepId="1" waitTime="1000" />
  256. <WaitTimer questId="337492" stepId="13" waitTime="1000" />
  257. <WaitTimer questId="337492" stepId="3" waitTime="1000" />
  258. <!-- Boss Found, re-explore if needed -->
  259. <ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
  260. <!-- Move to Exit if haven't found boss on this map and exit is visible -->
  261. <MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
  262. <!-- Boss Found, re-explore if needed -->
  263. <ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
  264. <MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
  265. <!-- Move to POI if needed -->
  266. <MoveToObjective questId="337492" stepId="3" />
  267. <MoveToObjective questId="337492" stepId="16" />
  268. <ReloadProfile force="True" />
  269. </While>
  270. <!-- Typical world explore -->
  271. <While condition="(IsActiveQuestAndStep(337492,1) or IsActiveQuestAndStep(337492,13) or IsActiveQuestAndStep(337492,16) or IsActiveQuestAndStep(337492,3))
  272. and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727) and not
  273. (
  274. CurrentLevelAreaId == 333758 or
  275. CurrentLevelAreaId == 322727 or
  276. CurrentLevelAreaId == 342477 or
  277. CurrentLevelAreaId == 276128 or
  278. CurrentLevelAreaId == 276212 or
  279. CurrentLevelAreaId == 362179 or
  280. CurrentLevelAreaId == 312606 or
  281. CurrentLevelAreaId == 275923 or
  282. CurrentLevelAreaId == 352652 or
  283. CurrentLevelAreaId == 276230 or
  284. CurrentLevelAreaId == 276215 or
  285. CurrentLevelAreaId == 276150 or
  286. CurrentLevelAreaId == 331264
  287. )
  288. ">
  289. <LogMessage output="Exploring Normal Rift" />
  290. <!-- Normal Rifts -->
  291. <ExploreDungeon questId="337492" stepId="1" routeMode="WeightedNearestMinimapVisited" until="RiftComplete" pathPrecision="30" boxSize="45" boxTolerance="0.01" markerDistance="30">
  292. <PriorityScenes>
  293. <PriorityScene sceneName="Exit" />
  294. </PriorityScenes>
  295. </ExploreDungeon>
  296. <LogMessage questId="337492" stepId="1" output="Rift Explored" />
  297. <!-- Greater Rifts -->
  298. <ExploreDungeon questId="337492" stepId="13" routeMode="WeightedNearestMinimapVisited"
  299. until="RiftComplete" pathPrecision="30" boxSize="40" boxTolerance="0.01" markerDistance="30">
  300. <PriorityScenes>
  301. <PriorityScene sceneName="Exit" />
  302. </PriorityScenes>
  303. </ExploreDungeon>
  304. <LogMessage questId="337492" stepId="13" output="Rift Explored" />
  305. <!-- Move to the Portal Exit if found and still on Rift Quest -->
  306. <MoveToMapMarker questId="337492" stepId="1" isPortal="True" destinationWorldId="-1" />
  307. <MoveToMapMarker questId="337492" stepId="13" isPortal="True" destinationWorldId="-1" />
  308. <WaitTimer questId="337492" stepId="1" waitTime="1000" />
  309. <WaitTimer questId="337492" stepId="13" waitTime="1000" />
  310. <WaitTimer questId="337492" stepId="3" waitTime="5000" />
  311. <!-- Boss Found, re-explore if needed -->
  312. <ExploreDungeon routeMode="SceneTSP" questId="337492" stepId="3" until="RiftComplete" pathPrecision="30" boxSize="35" boxTolerance="0.01" markerDistance="45" />
  313. <!-- Move to Exit if haven't found boss on this map and exit is visible -->
  314. <MoveToMapMarker questId="337492" stepId="3" isPortal="True" destinationWorldId="-1" />
  315. <!-- Boss Found, re-explore if needed -->
  316. <ExploreDungeon questId="337492" stepId="16" routeMode="SceneTSP" until="RiftComplete" pathPrecision="30" boxSize="15" boxTolerance="0.01" markerDistance="45" />
  317. <MoveToMapMarker questId="337492" stepId="16" isPortal="True" destinationWorldId="-1" />
  318. <!-- Move to POI if needed -->
  319. <MoveToObjective questId="337492" stepId="3" />
  320. <MoveToObjective questId="337492" stepId="16" />
  321. <ReloadProfile force="True" />
  322. </While>
  323. <While condition="IsActiveQuestAndStep(337492,34) and not Me.IsInTown and (CurrentLevelAreaId != 333758 or CurrentLevelAreaId != 322727)">
  324. <!-- Greater Rifts -->
  325. <!-- Find Urshi -->
  326. <ExploreDungeon questId="337492" stepId="34" routeMode="NearestUnvisited" until="ObjectFound" ignoreMarkers="True"
  327. objectDistance="75"
  328. actorId="398682" pathPrecision="30" boxSize="15" boxTolerance="0.01" />
  329. <!-- Quest: x1_OpenWorld_quest (312429) World: X1_LR_Level_05 (288800) LevelArea: X1_LR_Tileset_HexMaze (352719) -->
  330. <LogMessage questId="337492" stepId="34" output="Interacting With Urshi (2)" />
  331. <!-- Interact with Urshi -->
  332. <MoveToActor questId="337492" stepId="34" actorId="398682" interactRange="5" name="p1_LR_TieredRift_Nephalem-20927" pathPrecision="5" pathPointLimit="250" statusText=""
  333. exitWithVendorWindow="True" exitWithConversation="True "/>
  334. <LogMessage questId="337492" stepId="34" output="Completing Greater Rift (2)" />
  335. <CompleteGreaterRift questId="337492" stepId="34" />
  336. </While>
  337. <TrinityTownPortal questId="337492" stepId="10" waitTime="5000" />
  338. <If condition="Me.IsInTown and IsActiveQuestAndStep(337492,10)">
  339. <!-- Speak to Orek -->
  340. <MoveToActor questId="337492" stepId="10" x="594" y="764" z="3" actorId="363744" interactRange="9" name="X1_LR_Nephalem-21212" pathPrecision="5" pathPointLimit="250" statusText=""
  341. exitWithConversation="True" exitWithVendorWindow="True"/>
  342. <!-- Leave Game Option -->
  343. <!--<LeaveGame questId="337492" stepId="-1" reason="Run is done" />-->
  344. <TownRun minFreeBagSlots="60" minDurabilityPercent="100" />
  345. <!-- Wait 30 sec, then re-recreate! -->
  346. <!--<WaitTimer questId="1" waitTime="27000" />-->
  347. </If>
  348. <LogMessage output="End of Profile, waiting 33 seconds to reload..." />
  349. <WaitTimer questId="1" waitTime="33000" />
  350. <LoadProfile profile="R-RIFT.xml" />
  351. </Order>
  352. </Profile>

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