Today, we are releasing July 2018 Maintenance Update for OpenIV 3. You will see some UI changes in the Audio Player: The name of multichannel audio is now displayed in Italic font to show that OpenIV generates this name and it not comes from the game file. Today, we are releasing OpenIV 3. We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not? As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version. You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot. Vehicles animations As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards. We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future. Multichannel audio support We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. Unfortunately, in most cases you will not hear anything expect for left and right audio channels. You probably will hear all sounds only if your system is capable of playing surround sound. OpenIV Audio Player is now also has ability to export multichannel audio in stereo or mono mode. Those files are prerecorded vehicles paths that are used in cut-scenes and maybe scripts. Those shaders added in the latest game updates. OXT openFormats for GTA V texts. It was processed keys with spaces incorrectly. Animals, weapons, vehicles, DLCs, all kind of stuff. Those cutscenes uses audio files form original GTA IV audio archive. GXT files in Max Payne 3. We use this option for a while now, and it pretty useful and amazing. This option is disabled by default, but you should definitely give it a try. Context menu and extended context menu also reorganized. We added extended context menu few versions back, but forgot to mention it here in the news. To invoke extended context menu instead of default one press and hold Shift. This option is disabled by default. You can find change log for this version on our bug-tracker. Community update Since last release, we have several changes in our community: YouTube Community Tab We now have community tab on our YouTube channel. Discord server We now have Discord server for OpenIV, you can join if you want. Patreon We now have OpenIV Patreon. You can support OpenIV if you want. UI Localization We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide. As for existing localizations, you can find list of differences between 2. Special thanks to our supporters We want to say thank you to all our supporters on Patreon and other platforms. Download If you already have OpenIV, it will ask you for update next time you run it. If you still do not have OpenIV, you can use the link below to download it right now. Today, we are releasing OpenIV 2. This version does not includes new features but contains important changes to provide support for the latest version of Grand Theft Auto V. Grand Theft Auto V First time since 2015, we have updated OpenIV. ASI — our plugin, which provides mods support for Grand Theft Auto V. The latest version of GTA V has some non-critical changes in the code, which affected by OpenIV. ASI, and we made similar changes in our code. Without those changes in OpenIV. ASI, your game had crash during loading screen in some very specific scenario, only when you have Simplified Chinese language selected in game. Use ASI Manager to update OpenIV. ASI in your game folder. You can find change log on our bug-tracker. UI Localization We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide. This version does not have differences from 2. Today we are releasing OpenIV 2. Selected folder will appear at the end of the list in navigation tree. Delete confirmation dialog: OpenIV will now show you delete configuration dialog, it will help you to avoid accidental removal of game files. You can disable this feature in OpenIV configuration. You now will be able to use global search while your game folder is Symbolic links. Now it works just like Windows File Explorer. You can find change log on our bug-tracker. UI Localization We have an instruction how to translate OpenIV into your own language and we are calling for you to do so. You can find the localization guide. As for existing localizations you can find list of differences between 2. In order to qualify all of the questions we had received during past weeks, we make some explanations: Unfortunately, we were unable to answer those questions earlier due to real life yeah we have some. You made the impossible and this story is already scribed into the history of PC gaming and the Internet itself. Yes, this is your victory! Congratulations and many thanks once again! OpenIV and modding The development of OpenIV will be continued as before. OpenIV never supported GTA Online modding and will not support it in the future. Our work will be continued within the. Liberty City mod is a big loss for us, since it was a huge part of our motivation to push OpenIV functionality. If you are wondering what is next, well, we are currently revising our plans for the future.