* Procon's BustaBit Bot
*
* This version includes some (disabled by default) experiments.
* Enabling 'useCrashAverage' will allow the script to try to determine a trend.
* It will raise the multiplier accordingly.
* The bot will take 4 rounds to generate the average, then, adjust it per game afterwards.
*
* Like the script? Consider donating me a few bits! :)
*
* Disclaimer: All rights are reserved for the original creator of this script.
*/
// Settings
var baseBet = 10;
// In bits
var baseMultiplier = 1.25;
// Target multiplier: 1.13 recommended
var variableBase = true;
// Enable variable mode (very experimental), read streakSecurity.
var streakSecurity = 7;
// Number of loss-streak you wanna be safe for. Increasing this massively reduces the variableBase calculated. (1-loss = 20%, 2-loss = 5%, 3-loss = 1.25% of your maximum balance). Recommended: 2+
var maximumBet = 999999;
// Maximum bet the bot will do (in bits).
var percentageOfTotal = 100;
// Percentage of total balance to use when max loss is hit. (100 = 100%)
var useCrashAverage = true;
// Enable editing current multiplier based on past 4 crash average. (Experimental!)
var highAverage = 1.30;
// Average multiplier to use the highAverageMultiplier.
var highAverageMultiplier = 1.20;
// Multiplier to use when crash average is above highAverage.
var BustaBit = true;
// Enable when using BustaBit, disable when using CS:GO Crash. (Changed how the script grabs your username)
// Variables - Do not touch!
var baseSatoshi = baseBet * 100; // Calculated
var currentBet = baseSatoshi;
var currentMultiplier = baseMultiplier;
var currentGameID = -1;
var firstGame = true;
var lossStreak = 0;
var coolingDown = false;
var d = new Date();
var startTime = d.getTime();
var takingBreak = false;
var takeBreaks = false; // Broken, disabled
var lowAverage = 1.45;
var tempCrash;
var gameAverage;
var currentGame = 0;
var game1;
var game2;
var game3;
var game4;
// Initialization
console.log('====== Procon\'s BustaBit Bot ======');
console.log('====== Re-coded by CurtisVL ======');
if(BustaBit == true){
console.log('My username is: ' + engine.getUsername());
}
else{
console.log('My username is: ' + engine.getSteamID());
}
console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(2) + ' bits');
var startingBalance = engine.getBalance();
if (variableBase) {
console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
}
// On a game starting, place the bet.
engine.on('game_starting', function(info) {
console.log('====== New Game ======');
console.log('[Bot] Game #' + info.game_id);
currentGameID = info.game_id;
if(game4 != null && useCrashAverage == true){
gameAverage = (((game1 + game2) + (game3 + game4)) / 4);
console.log("[Bot] Average crash: " + gameAverage + "x");
}
else{
gameAverage = 0;
}
if (coolingDown) {
if (lossStreak == 0) {
coolingDown = false;
}
else {
lossStreak--;
console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
return;
}
}
if(gameAverage <= lowAverage && takeBreaks == true && game4 != null){
takingBreak = true;
console.log("Too low average. Taking a break this round!");
}
else{
takingBreak = false;
}
if (!firstGame) { // Display data only after first game played.
console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(2) + ' bits in '+ Math.round(timeplaying) + ' minutes.');
console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(2) + '%');
}
if(firstGame == true){
newdate = new Date();
timeplaying = ((newdate.getTime() - startTime) / 1000) / 60;
}
if (engine.lastGamePlay() == 'LOST' && !firstGame && takingBreak == false) { // If last game loss:
lossStreak++;
var totalLosses = 0; // Total satoshi lost.
var lastLoss = currentBet; // Store our last bet.
while (lastLoss >= baseSatoshi) { // Until we get down to base bet, add the previous losses.
totalLosses += lastLoss;
lastLoss /= 4;
}
if (lossStreak > streakSecurity) { // If we're on a loss streak, wait a few games!
coolingDown = true;
return;
}
currentBet *= 4; // Then multiply base bet by 4!
currentMultiplier = 1 + (totalLosses / currentBet);
}
else { // Otherwise if win or first game:
lossStreak = 0; // If it was a win, we reset the lossStreak.
if (variableBase) { // If variable bet enabled.
// Variable mode resists (currently) 1 loss, by making sure you have enough to cover the base and the 4x base bet.
var divider = 100;
for (i = 0; i < streakSecurity; i++) {
divider += (100 * Math.pow(4, (i + 1)));
}
newBaseBet = Math.min(Math.max(1, Math.floor((percentageOfTotal/100) * engine.getBalance() / divider)), maximumBet * 100); // In bits
newBaseSatoshi = newBaseBet * 100;
if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
baseBet = newBaseBet;
baseSatoshi = newBaseSatoshi;
}
}
currentMultiplier = baseMultiplier;
if(lossStreak == 0 && useCrashAverage == true && gameAverage != 0){
if(gameAverage < highAverage){
currentMultiplier = baseMultiplier;
}
if(gameAverage >= highAverage){
currentMultiplier = highAverageMultiplier;
}
}
// Update bet.
currentBet = baseSatoshi; // in Satoshi
}
// Message and set first game to false to be sure.
console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
firstGame = false;
if (currentBet <= engine.getBalance() && takingBreak == false) { // Ensure we have enough to bet
if (currentBet > (maximumBet * 100)) { // Ensure you only bet the maximum.
console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
currentBet = maximumBet;
}
engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false);
}
else { // Otherwise insufficent funds...
if (engine.getBalance() < 100) {
console.error('[Bot] Insufficent funds to do anything... stopping');
engine.stop();
}
else {
console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
console.warn('[Bot] Resetting to 1 bit basebet');
baseBet = 1;
baseSatoshi = 100;
}
}
});
//Game Started
engine.on('game_started', function(data) {
if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
});
//Cashed Out
engine.on('cashed_out', function(data) {
if(BustaBit == true){
if (data.username == engine.getUsername()) {
console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
}
}
});
//Game Crash
engine.on('game_crash', function(data) {
if(BustaBit == false){
if (data.username == engine.getSteamID()) {
console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
}
}
if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
newdate = new Date();
timeplaying = ((newdate.getTime() - startTime) / 1000) / 60;
currentGame++;
tempCrash = (data.game_crash / 100);
if (tempCrash >= 2.0){
tempCrash = 2.0;
}
if (currentGame == 1){
game1 = tempCrash;
}
else if(currentGame == 2){
game2 = tempCrash;
}
else if(currentGame == 3){
game3 = tempCrash;
}
else if(currentGame == 4){
game4 = tempCrash;
}
else if(currentGame >= 5){
currentGame = 1;
game1 = tempCrash;
}
});