Battlefield Seal Code


SUBMITTED BY: assassin413

DATE: Oct. 6, 2016, 7:34 p.m.

FORMAT: Text only

SIZE: 6.3 kB

HITS: 651

  1. GeometryTemplate.setSubGeometryLodDistance 1 0 10
  2. GeometryTemplate.setSubGeometryLodDistance 1 1 20
  3. ObjectTemplate.active seal_soldier
  4. ObjectTemplate.networkableInfo BasicInfo
  5. ObjectTemplate.hasMobilePhysics 1
  6. rem ObjectTemplate.hasMobilePhysics 0
  7. ObjectTemplate.collisionGroups 16
  8. ObjectTemplate.CullRadiusScale 2.5
  9. ObjectTemplate.castsDynamicShadow 1
  10. ObjectTemplate.aiTemplate Soldier
  11. rem For adding lightflare at item index 7 --jkj
  12. ObjectTemplate.inventorySize 10
  13. ObjectTemplate.manDownCameraOffsetInDof 0.11
  14. ObjectTemplate.manDownCameraOffsetInUp 0.5
  15. ObjectTemplate.ragdollLandedDelay 4
  16. ObjectTemplate.drag 1.0
  17. ObjectTemplate.mass 100
  18. ObjectTemplate.hasCollisionPhysics 1
  19. ObjectTemplate.hasResponsePhysics 1
  20. ObjectTemplate.SprintRecoverTime 17
  21. ObjectTemplate.SprintDissipationTime 50
  22. ObjectTemplate.SprintLimit 0.05
  23. ObjectTemplate.SprintLossAtJump 0.15
  24. ObjectTemplate.gasMaskSprintFactor 2.0
  25. rem ObjectTemplate.Grip 20
  26. rem ---BeginComp:Armor ---
  27. ObjectTemplate.createComponent Armor
  28. ObjectTemplate.armor.maxHitPoints 100
  29. ObjectTemplate.armor.hitPoints 100
  30. ObjectTemplate.armor.defaultMaterial 24
  31. ObjectTemplate.armor.wreckhitpoints 320
  32. ObjectTemplate.armor.explosionForceMod 25
  33. ObjectTemplate.armor.explosionForceMax 1000
  34. ObjectTemplate.armor.TimeToStayAsWreck 6
  35. ObjectTemplate.armor.timeToStayAfterDestroyed 1
  36. ObjectTemplate.armor.angleMod 1
  37. ObjectTemplate.armor.wreckExplosionForceMod 0
  38. ObjectTemplate.armor.wreckExplosionForceMax 0
  39. rem ---EndComp ---
  40. rem ---BeginComp:Radio ---
  41. ObjectTemplate.createComponent Radio
  42. ObjectTemplate.Radio.spottedMessage infantry_spotted
  43. rem ---EndComp ---
  44. ObjectTemplate.collisionMesh Soldier_CollisionMesh
  45. rem *** Animation ****
  46. ObjectTemplate.skeleton1P Objects/Soldiers/Common/Animations/1p_setup.ske
  47. ObjectTemplate.skeleton3P Objects/Soldiers/Common/Animations/3p_setup.ske
  48. ObjectTemplate.animationSystem1P Objects/Soldiers/Common/Animations/AnimationSystem1p.inc
  49. ObjectTemplate.animationSystem3P Objects/Soldiers/Common/Animations/AnimationSystem3p.inc
  50. rem Stand
  51. ObjectTemplate.poseCameraPosition 0 0/0.47/0.1
  52. rem Crouch
  53. ObjectTemplate.poseCameraPosition 1 0/-0.05/0.1
  54. rem Prone
  55. ObjectTemplate.poseCameraPosition 2 0/-0.63/0.1
  56. rem boneName, material, offset, radius, length
  57. ObjectTemplate.setSkeletonCollisionBone left_upperleg 24 0/0.03/0 0.09 -0.35
  58. ObjectTemplate.setSkeletonCollisionBone right_upperleg 24 0/0.03/0 0.09 0.35
  59. ObjectTemplate.setSkeletonCollisionBone left_lowerleg 77 0/0.03/0.02 0.08 -0.32
  60. ObjectTemplate.setSkeletonCollisionBone right_lowerleg 77 0/0.03/0.02 0.08 0.32
  61. ObjectTemplate.setSkeletonCollisionBone head 25 0/-0.02/0.02 0.07 -0.08
  62. ObjectTemplate.setSkeletonCollisionBone spine2 24 0/-0.05/-0.03 0.15 -0.16
  63. ObjectTemplate.setSkeletonCollisionBone spine3 24 0/-0.03/0.02 0.16 -0.05
  64. ObjectTemplate.setSkeletonCollisionBone right_shoulder 77 0.01/0.03/0 0.06 0.2
  65. ObjectTemplate.setSkeletonCollisionBone right_low_arm 77 -0.01/0.03/0 0.045 0.18
  66. ObjectTemplate.setSkeletonCollisionBone left_shoulder 77 0.01/0.03/0 0.06 -0.2
  67. ObjectTemplate.setSkeletonCollisionBone left_low_arm 77 -0.01/0.03/0 0.045 -0.18
  68. ObjectTemplate.addTemplate SoldierCamera
  69. ObjectTemplate.setPosition 0/4.1/0
  70. ObjectTemplate.addTemplate e_sold_swim
  71. ObjectTemplate.active S_seal_soldier_Death
  72. ObjectTemplate.createdInEditor 1
  73. ObjectTemplate.soundFilename common/sound/Die/Die_01.wav,common/sound/Die/Die_02.wav,common/sound/Die/Die_03.wav,common/sound/Die/Die_04.wav,common/sound/Die/Die_05.wav,common/sound/Die/Die_06.wav,common/sound/Die/Die_07.wav,common/sound/Die/Die_08.wav,common/sound/Die/Die_09.wav,common/sound/Die/Die_10.wav,common/sound/Die/Die_11.wav,common/sound/Die/Die_12.wav,common/sound/Die/Die_13.wav,common/sound/Die/Die_14.wav,common/sound/Die/Die_15.wav
  74. ObjectTemplate.loopCount 1
  75. ObjectTemplate.is3dSound 1
  76. ObjectTemplate.volume 1
  77. ObjectTemplate.reverbLevel 0.8
  78. ObjectTemplate.position 0/0.8/0
  79. ObjectTemplate.pitch 0.98
  80. ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.03/
  81. ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/
  82. ObjectTemplate.minDistance 2
  83. ObjectTemplate.halfVolumeDistance 6
  84. ObjectTemplate.active S_seal_soldier_Revive
  85. ObjectTemplate.createdInEditor 1
  86. ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Cough/cough_01.wav,Objects/Soldiers/Common/Sound/Cough/cough_02.wav,Objects/Soldiers/Common/Sound/Cough/cough_03.wav,Objects/Soldiers/Common/Sound/Cough/cough_04.wav
  87. ObjectTemplate.loopCount 1
  88. ObjectTemplate.is3dSound 1
  89. ObjectTemplate.volume 0.75
  90. ObjectTemplate.reverbLevel 0.8
  91. ObjectTemplate.position 0/0/0
  92. ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/
  93. ObjectTemplate.volumeEnvelope 0/1/0/1/0/0/
  94. ObjectTemplate.minDistance 1.5
  95. ObjectTemplate.active S_seal_soldier_Swim
  96. ObjectTemplate.createdInEditor 1
  97. ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_stroke_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_stroke_03.wav
  98. ObjectTemplate.loopCount 1
  99. ObjectTemplate.is3dSound 1
  100. ObjectTemplate.volume 0.86
  101. ObjectTemplate.reverbLevel 1
  102. ObjectTemplate.position 0/0/0
  103. ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/
  104. ObjectTemplate.minDistance 2
  105. ObjectTemplate.active S_seal_soldier_Swim_Sprint
  106. ObjectTemplate.createdInEditor 1
  107. ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_sprint_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_sprint_03.wav
  108. ObjectTemplate.loopCount 1
  109. ObjectTemplate.is3dSound 1
  110. ObjectTemplate.volume 0.96
  111. ObjectTemplate.reverbLevel 1
  112. ObjectTemplate.position 0/0/0
  113. ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/
  114. ObjectTemplate.minDistance 2
  115. ObjectTemplate.active S_seal_soldier_Swim_Still
  116. ObjectTemplate.createdInEditor 1
  117. ObjectTemplate.soundFilename Objects/Soldiers/Common/Sound/Swim/swim_still_01.wav,Objects/Soldiers/Common/Sound/Swim/swim_still_02.wav,Objects/Soldiers/Common/Sound/Swim/swim_still_03.wav
  118. ObjectTemplate.loopCount 1
  119. ObjectTemplate.is3dSound 1
  120. ObjectTemplate.volume 0.73
  121. ObjectTemplate.reverbLevel 1
  122. ObjectTemplate.position 0/0/0
  123. ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.99/1.01/
  124. ObjectTemplate.minDistance 1.5

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