Untitled


SUBMITTED BY: antoineh1

DATE: May 14, 2016, 9:40 p.m.

FORMAT: Text only

SIZE: 1.2 kB

HITS: 4749

  1. public GangAcceptMessageHandler(Handle:menu, MenuAction:action, client, param2)
  2. {
  3. if(action == MenuAction_Select)
  4. {
  5. if(param2 == 0)
  6. {
  7. new String:gang[62];
  8. decl String:query[2000];
  9. decl String:auth[32];
  10. GetClientAuthString(client, auth, sizeof(auth));
  11. Format(query, sizeof(query), "SELECT Gang FROM Gangs_Users WHERE SteamID = '%s'", auth);
  12. new Handle:hQuery = SQL_Query(hDatabase, query);
  13. if (hQuery == INVALID_HANDLE)
  14. {
  15. SetFailState("error while query(gang retrive)");
  16. }
  17. else
  18. {
  19. while (SQL_FetchRow(hQuery))
  20. {
  21. SQL_FetchString(hQuery, 0, gang, sizeof(gang));
  22. }
  23. }
  24. if(!StrEqual(gang, "none"))
  25. {
  26. CPrintToChat(client, "%T", "Must leave first", LANG_SERVER);
  27. return;
  28. }
  29. AddGangMember(PendingGang, client);
  30. CPrintToChat(client, "%T", "Success Join", LANG_SERVER, PendingGang);
  31. CPrintToChat(GangInviter, "%T", "Player Joined Gang",client);
  32. }
  33. if(param2 == 1)
  34. {
  35. CPrintToChat(client, "%T", "Success Decline", LANG_SERVER, PendingGang);
  36. CPrintToChat(GangInviter, "%T", "Player declined Gang",client);
  37. }
  38. }
  39. }

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