LEARN ANDROID DEVELOPMENT


SUBMITTED BY: Guest

DATE: Jan. 19, 2014, 12:01 p.m.

FORMAT: Text only

SIZE: 1.3 kB

HITS: 1120

  1. 1. The Big Picture
  2. 2. Projects & Targets
  3. 3. Creating a Skeleton Application
  4. 4. Using XML-Based Layouts
  5. 5. Employing Basic Widgets
  6. 6. Working with Containers
  7. 7. Using Selection Widgets
  8. 8. Getting Fancy With Lists
  9. 9. Employing Fancy Widgets and Containers
  10. 10. The Input Method Framework
  11. 11. Applying Menus
  12. 12. Fonts
  13. 13. Embedding the WebKit Browser
  14. 14. Showing Pop-Up Messages
  15. 15. Dealing with Threads
  16. 16. Handling Activity Lifecycle Events
  17. 17. Creating Intent Filters
  18. 18. Launching Activities and Sub-Activities
  19. 19. Handling Rotation
  20. 20. Working with Resources
  21. 21. Using Preferences
  22. 22. Managing and Accessing Local Databases
  23. 23. Accessing Files
  24. 24. Leveraging Java Libraries
  25. 25. Communicating via the Internet
  26. 26. Using a Content Provider
  27. 27. Building a Content Provider
  28. 28. Requesting and Requiring Permissions
  29. 29. Creating a Service
  30. 30. Invoking a Service
  31. 31. Alerting Users Via Notifications
  32. 32. Accessing Location-Based Services
  33. 33. Mapping with MapView and MapActivity
  34. 34. Handling Telephone Calls
  35. 35. Development Tools
  36. 36. Handling Multiple Screen Sizes
  37. 37. Dealing with Devices
  38. 38. Handling Platform Changes
  39. 39. Where Do We Go From Here?

comments powered by Disqus