GTA V: Vehicle FAQ


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  1. ==============================================================================
  2. GRAND THEFT AUTO V SPECIAL VEHICLE FAQ
  3. ==============================================================================
  4. Author: Johnny H. H. IV (Lancet Jades)
  5. Version: 0.76 (completed December 27th, 2013)
  6. Sites with permission to post this FAQ:
  7. GameFAQs.com (will always host the most up-to-date version of this guide)
  8. ==============================================================================
  9. STUFF I'VE ALREADY BEEN TOLD ABOUT
  10. ==============================================================================
  11. This is just a quick list of things that are on my "to do" list. These have
  12. already been brought to my attention, but I haven't had time to flesh out
  13. exactly how they work (I personally check each vehicle and strategy in this
  14. guide), or I haven't gotten that far in the story (I know, I'm taking a long
  15. time). Names of the finder is in parentheses.
  16. -All light blue vehicles from the Epsilon mission strand. (Tons of people)
  17. -Maroon Frogger from that first FIB mission. (me; others confirmed)
  18. -Pale Green Comet from a Trevor stranger mission. (Israel Diaz)
  19. -Clown Van. (me)
  20. -Blank plate Taxi in switch event at Franklin's new house. ()
  21. -Blank plate Romero in a Trevor switch event. (Timcatgt)
  22. -The Skylift in that one mission. (Tons of people)
  23. -Stretch with unique plate in Meltdown. ()
  24. -Unique plate vehicles in the Private Fare taxi missions. (Tons of people)
  25. -Asea from the stranger mission. (Tons of people)
  26. -Any obvious unlockable vehicle (like Space Docker). (Tons of people)
  27. -Black unique plate Tornado in The Third Way. (Coen91; Arthur Heng to keep)
  28. -Possible special color Felon in Pitchers' random mission. (fnxrak)
  29. -"Stuck doors" Phoenix from a random event. (Arthur Heng)
  30. -Merryweather Mesas in The Wrap Up. (Tons of people)
  31. -Unique plate Vacca in The Wrap Up. (Arthur Heng; fnxrak for unique)
  32. Also, the "Mariachi" Tornado in the border patrol stranger mission is NOT
  33. special.
  34. ==============================================================================
  35. ABOUT
  36. ==============================================================================
  37. This guide is to assist those players who enjoy collecting rare or unique
  38. vehicles. This guide lists all known vehicles with some special property that
  39. can only be obtained during missions. Although this game does have a mission
  40. replay feature (similar to The Ballad of Gay Tony DLC for GTAIV), it creates a
  41. discrete instance of a mission, as opposed to a world continuous with the main
  42. game world, and as such, vehicles cannot be retrieved via this method, as no
  43. data is saved after completing a mission replay (except for mission objective
  44. completion).
  45. I wrote this guide with the Xbox 360 version, not the PS3 version. I don't
  46. know of any differences between the different versions, at least that affect
  47. this guide, however I will include any information on known version
  48. differences as best I can. If you notice a difference, such as a particular
  49. strategy or glitch not working, contact me and let me know (be sure to mention
  50. which version you're playing).
  51. CAUTION! This guide may inadvertently contain spoilers of story missions!
  52. While this guide's scope does not really involve spoiling anything, due to
  53. what is required of it, it does possess a list of mission names at the very
  54. minimum, which may have the potential to spoil parts of the game.
  55. ==============================================================================
  56. TABLE OF CONTENTS
  57. ==============================================================================
  58. 1: Glossary of terms
  59. 2: Safehouses and Garages
  60. 3: Other information and techniques for acquiring vehicles
  61. 3.1 - Major changes from GTAIV
  62. 3.2 - Character-switch vehicle retrieval
  63. 3.3 - Storing any vehicle inside interior garages!
  64. 3.4 - Saving certain vehicles from missions (LSC trick)
  65. 3.5 - Duplicating vehicles
  66. 3.6 - Snowy vehicles
  67. 4: Unique vehicles
  68. 4.1 - Unobtainable Cargo Plane, Planes (1st of 2)
  69. 4.2 - "Merryweather" Canis Mesa, Off-Road
  70. 4.3 - Unobtainable "Merryweather" Canis Mesa, Off-Road
  71. 4.4 - Unobtainable Declasse Asea, Sedans (snowy)
  72. 4.s1- Unobtainable Cargo Plane, Planes (2nd of 2)
  73. 5: Unique/blank license plate vehicles
  74. 5.1 - [Blank] UW Black Canis Mesa (1st of 3)
  75. 5.2 - [Blank] Taxi (1st of 2)
  76. 5.3 - [Unique] Red Nagasaki Blazer
  77. 5.4 - [Blank] Black JoBuilt Phantom
  78. 5.5 - [Blank] Black Vapid Sadler
  79. 5.6 - [Blank] UW Black Canis Mesa (2nd of 3)
  80. 5.7 - [Blank] Drumless Black HVY Mixer
  81. 5.8 - [Unique] Brown Towtruck
  82. 5.9 - [Unique] Orange Overflod Entity XF
  83. 5.10- [Unique] Dark Blue Grotti Cheetah
  84. 5.11- [Blank] Special Black Dinka Blista
  85. 5.12- [Blank] UW Black Vapid Peyote
  86. 5.13- [Unique] Black Gallivanter Baller
  87. 5.14- [Blank] UW Black Albany Cavalcade
  88. 5.15- [Blank] UW Black Canis Mesa (3rd of 3)
  89. 5.s1- [Unique] Torino Red Fathom FQ 2
  90. 5.s2- [Unique] Pfister Pink Cognoscenti Cabrio
  91. 5.s3- [Unique] Graphite Dundreary Landstalker
  92. 5.r1- [Unique] Gold Cheval Picador
  93. 5.x1- [Blank] Taxi w/ blank plate (2nd of 2)
  94. 5.x2- [Unique] Garnet Red Pegassi Faggio
  95. 5.x3- [Blank] "Lost" Declasse Gang Burrito
  96. 6: Specially colored/featured vehicles
  97. 6.1 - Special Orange Bravado Bison
  98. 6.2 - Special Yellow Karin BeeJay XL w/ set plate
  99. 6.3 - Special Yellow Karin BeeJay XL
  100. 6.4 - RGO Red PL Roof Matte Yellow Karin BeeJay XL
  101. 6.5 - Branded White Bravado Bison w/ winch
  102. 6.6 - Special Red Dinka Blista
  103. 6.7 - UW Special Black Roof Albany Emperor w/ set plate
  104. 6.8 - "Humane Labs" Brute Boxville
  105. 6.9 - Special Red Ocelot F620
  106. 6.s1- Special Blue Beater Albany Emperor
  107. 7: Unobtainable special vehicles
  108. 7.1 - [Unique] Red Dewbauchee Rapid GT
  109. 7.2 - [Unique] White Obey 9F Cabrio
  110. 7.3 - FIB w/ carbine rifle box
  111. 7.4 - [Unique] Black Declasse Burrito
  112. 7.5 - [Unique] "Bugstars" Declasse Burrito
  113. 7.6 - [Unique] Blue Nagasaki Blazer
  114. 7.7 - Cargobob w/ TPI graffiti
  115. 7.8 - Black Declasse Burrito w/ rifle in back
  116. 7.9 - [Unique] Black Gallivanter Baller
  117. 7.10- [Unique] Gray Dewbauchee JB 700 (1st of 2)
  118. 7.11- Barracks w/ armor boxes
  119. 7.12- [Unique] Yellow Pegassi Monroe
  120. 7.13- [Unique] Red Grotti Stinger
  121. 7.14- [Unique] Orange Overflod Entity XF
  122. 7.15- [Unique] Dark Blue Grotti Cheetah
  123. 7.16- [Unique] Gray Dewbauchee JB 700 (2nd of 2)
  124. 7.17- [Unique] Black Z-Type
  125. 7.s1- [Unique] Light Blue Rapid GT
  126. 7.s2- Special Blue Beater Albany Emperor w/ stash box
  127. 7.s3- Random Bravado Duneloader w/ stash box
  128. 7.s4- Bronze Speedo w/ gardening equipment
  129. 8: Rare vehicles
  130. 8.1 - [Unique] Franklin's Ice White Bravado Buffalo
  131. 8.2 - [Unique] Franklin's Bright Green Western Bagger
  132. 8.3 - [Unique] White Vapid Speedo
  133. 8.4 - [Unique] Michael's Black Obey Tailgater
  134. 8.5 - Green "ProLaps" Caddy w/ golf club bag
  135. 8.6 - [Unique] Amanda's Torino Red Ubermacht Sentinel
  136. 8.7 - [Unique] Tracey's Yellow Weeny Issa
  137. 8.8 - [Unique] Trevor's Garnet Red Canis Bodhi
  138. 8.9 - "Lost" Declasse Gang Burrito
  139. 8.10- "Smoke on the Water" Brute Pony
  140. 8.11- Overflod Entity XF, Super
  141. 8.12- Grotti Cheetah, Super
  142. 8.13- Truffade Z-Type, Sports Classics
  143. 8.14- Dewbauchee JB 700, Sports Classics
  144. 8.15- Pegassi Monroe, Sports Classics
  145. 9: Set license plate vehicles
  146. 9.1 - Silver Albany Cavalcade
  147. 9.2 - Galaxy Blue Ubermacht Oracle (1st of 2)
  148. 9.3 - Galaxy Blue Ubermacht Oracle (2nd of 2)
  149. 9.4 - Michael's Special Red Declasse Premier
  150. 9.s1- Mariner Blue Declasse Premier (1st of 3)
  151. 9.s2- Mariner Blue Declasse Premier (2nd of 3)
  152. 9.s3- Mariner Blue Declasse Premier (3rd of 3)
  153. 10: Vehicle list
  154. 11: Mission list
  155. 12: Frequently Asked Questions
  156. 13: Contact info
  157. 14: Credits
  158. 15: Version history
  159. 16: Boilerplate
  160. ==============================================================================
  161. *1* GLOSSARY OF TERMS
  162. ==============================================================================
  163. This is a glossary of all the special terms used in this guide.
  164. ------------------------------------------------------------
  165. VEHICLE NAMES:
  166. Make - The company that produced a vehicle. This is the first name listed in
  167. a vehicle's full name when inside of a vehicle. Some examples are Declasse,
  168. Karin, and Albany. Multiple vehicles can have the same make listed.
  169. Model - This is the traditional GTA vehicle name, and is located after the
  170. make, and followed by a comma and the class. This is all that was shown on
  171. the screen when getting in vehicles in previous GTA games, and most models
  172. should be easily recognizable for veteran GTA players.
  173. Class - This is the class of the vehicle, such as sports, sedans, or service.
  174. This is simply a reference to what type of vehicle it is, and may indicate
  175. performance (e.g., a sports car will be expected to perform better than a
  176. sedan, while being less resistant to damage). The class is listed last in a
  177. vehicle's full name, following a comma after the model.
  178. ------------------------------------------------------------
  179. [F] - This is used to denote a mission that Franklin participates in.
  180. [M] - This is used to denote a mission that Michael participates in.
  181. [T] - This is used to denote a mission that Trevor participates in.
  182. Any combination of the three letters may appear in brackets, describing all
  183. characters that participates in a given mission (e.g., [MT] means that both
  184. Michael and Trevor are part of the mission). Which characters participate in
  185. a mission is based on which character have their missions completed stat
  186. increased by 1 after completion (e.g., Trevor isn't listed in the prologue,
  187. because only Michael gets credit for that mission). [MFT] indicates that all
  188. three characters participate, although in some select circumstances, only one
  189. of the three actually plays the mission (but all 3 still get credit for it).
  190. ------------------------------------------------------------
  191. Tags: These tags may be appended to the list of attributes of a vehicle, such
  192. as mission, difficulty, and required resources. These denote certain specifics
  193. of the vehicle, and will be preceeded by two asterisks (**).
  194. **Complete mission: This vehicle requires completion of the mission to obtain,
  195. and thus only one copy can be acquired normally.
  196. **Post-mission: This vehicle exists only after the mission ends. While it is
  197. technically not part of the mission, it is usually attached to a switch event
  198. that specifically happens only immediately following the mission. Thus, it
  199. is considered as part of the mission for the purposes of this guide.
  200. **No interior garage: This vehicle can't be stored in an interior garage,
  201. except by exploiting the trick in section 3.3.
  202. **Persistent vehicle: A persistent vehicle is a vehicle that will always
  203. respawn completely intact, including any modifications added to it. The
  204. vehicles of the characters, such as Franklin's Buffalo and Michael's
  205. Tailgater are persistent vehicles.
  206. **LSC trick: This vehicle can be obtained from the mission by using the LSC
  207. trick (outlined in section 3.4). Modify it during the mission at a LSC garage
  208. and then finish the mission. It will be parked nearby. For some vehicles,
  209. this is the only way to obtain them. For others, its simply another (possibly
  210. easier) way.
  211. ------------------------------------------------------------
  212. PL - Pearlescent color. This is simply an abbreviation for pearlescent used in
  213. vehicle names, to conserve space and reduce length.
  214. RGO - Regular garage only. These vehicles either have some property that will
  215. disappear if saved in an interior garage, or cannot be stored in an interior
  216. garage. They must be stored inside one of a character's safehouse garages.
  217. The specifics of the requirement will be outlined in each vehicle's profile.
  218. UJ - Unjackable. Vehicles with this property cannot be stolen or driven by
  219. the player, even though there's no reason the character couldn't break the
  220. window and get in. It's even more ridiculous when they refuse to get on a
  221. motorcycle. Regardless, you're simply not going to be driving a UJ vehicle.
  222. UW - Unequipped wheels. These vehicles do not have any wheels shown as
  223. equipped when modding them, despite the fact they obviously do have wheels.
  224. The wheels category in the LSC garage will default to Sport, although the
  225. vehicle actually has the default wheels of its class (e.g., Canis Mesa, an
  226. off-road vehicle, will have the default Off-Road wheels, although they will
  227. not be shown as equipped).
  228. Beater - An old, dilapidated vehicle. Rusty, damaged/broken windows and other
  229. parts, engine problems. Not something you'd entrust your safety to in a
  230. police chase or hectic situation.
  231. Blank plate - A license plate that is blank, with nothing on it. These seem to
  232. be found in vehicles that involve switching to another character after a
  233. mission they take part in, or at point in the game. This will be denoted in
  234. vehicle titles by the tag [Blank] at the start of the name.
  235. Branded - A branded vehicle contains decals, markings, or other indications of
  236. belonging to a particular business or brand. Unbranded means the opposite: a
  237. lack of branding, usually on a vehicle that normally is branded.
  238. Classic - Classic colors are just the color in question with a glossy finish.
  239. The only difference between classic and metallic is that the latter has a
  240. pearlescent finish to it.
  241. Description - A description of unique color/feature vehicles and WHY they are
  242. unique. Vehicles with a unique color will have a description of the colors
  243. available that most closely resemble their actual colors.
  244. Difficulty - A general summary of the relative difficulty, out of 5 stars. The
  245. difficulty level assigned to a vehicle will be based on the easiest strategy
  246. that requires the least of or no mission failures, deaths, arrests, and
  247. cheats. The existence of strategies that utilize those things are usually
  248. much easier than ones without (i.e., the difficulty of obtaining a vehicle
  249. may be in getting it without failing a mission, possibly putting it at 3
  250. stars, while just accepting the mission failure would make obtaining it a
  251. 1-star difficulty).
  252. ------------------------------
  253. * Car is practically (or literally) given to player during and/or
  254. after mission, or requires very little effort with no skill or luck.
  255. ------------------------------
  256. ** Car is readily available, but requires a little luck or a minimum of
  257. effort to successfully obtain.
  258. ------------------------------
  259. *** Car requires some determination and manipulation of the game to
  260. acquire. Possibly a little luck.
  261. ------------------------------
  262. **** Car is difficult to obtain, some luck may factor in, and requires a
  263. keen knowledge of and skill at the game.
  264. ------------------------------
  265. ***** Car is extremely difficult to obtain; very luck-based, requires
  266. difficult maneuvers to succeed, such as pushing to a parking spot
  267. despite a wanted level.
  268. ------------------------------
  269. ********** There's no god here today. Just this vehicle.
  270. ------------------------------
  271. Discovered by - This is not necessarily the first person to discover a
  272. vehicle, but rather the first person to report it to me. I will add the
  273. original discoverer if I'm able to determine who originally found it,
  274. however.
  275. Double-drive - Double-driving is used in some vehicle strategies. It involves
  276. driving two vehicles at once back to your safehouse. One is the special
  277. vehicle you're trying to obtain, the other is a vehicle some important person
  278. from the mission is in, and if you go too far away, you will fail.
  279. You essentially drive one car partway towards the destination, then get out
  280. and drive the other a bit farther, and repeat ad nauseum. Slow, but
  281. guaranteed to work, as long as you don't put too much distance between them.
  282. You don't risk failing the mission, but rather the vehicle you're trying for
  283. may vanish.
  284. Equipped - This term denotes what features a vehicle is shown as having in the
  285. customization garages. Normally, a vehicle will show its current features,
  286. including colors, with an icon in place of the price on the list of options.
  287. However, many special vehicles do not show any color on the list as the
  288. current color, due to using a unique color not normally available.
  289. Formulated by - This is who informed me of the strategy to obtain the vehicle.
  290. Vehicles that were pointed out to be, but where I was given no strategy to
  291. obtain it often lead to me developing the strategy, although most will have
  292. the same entry for Discovered and Formulated by.
  293. Jack - To jack a vehicle means to steal it. This is probably not a necessary
  294. entry, but I figured I'd add it just in case.
  295. LSC garage - Los Santos Customs garage. This is the vehicle modification
  296. garage, where you... modify vehicles.
  297. Metallic - Metallic paint is the same as the classic color, but has a
  298. pearlescent layer on top of it that adds a "luster" to it. When metallic
  299. paint is equipped on a vehicle, it will unlock the option to change the
  300. pearlescent color. Each metallic color has a pearlescent shade to it.
  301. Modded - This simply refers to a vehicle that has modifications already
  302. installed. This can make vehicles from missions unique since it may offer
  303. modifications for a vehicle before they are unlocked to be purchased
  304. normally. A list of the non-stock modifications the car is equipped with
  305. will be provided.
  306. Most Recent Vehicle - This is a self-descriptive term. It refers to the last
  307. vehicle a character was inside. Note that it only considers vehicles a
  308. character was actually inside of and driving, not as a passenger. The vehicle
  309. "driven" does not have to have been functional, so even stalled and damaged
  310. vehicles will work, so long as the game allows a character to get inside.
  311. Palette - The selection of colors a vehicle can be found in. Usually randomly
  312. selected when a vehicle is created. Each vehicle in the game seems to have a
  313. discrete catalog of colors in their palette, rather than randomly choosing
  314. from the entire potential list of colors available during customization.
  315. Pearlescent - Pearlescent paint is a "luster" that is applied on top of a
  316. metallic paintjob. Only metallic colors have a pearlescent layer, and all
  317. metallics will have the layer. Pearlescent paint is what makes metallic
  318. colors different from their classic counterparts. Each metallic color has a
  319. default pearlescent that accompanies it when purchased, but it will also
  320. unlock the option to choose a different pearlescent. Pearlescent is only an
  321. option for the primary color on a vehicle, and will be applied to the
  322. secondary color as well (if one is present).
  323. Persistent vehicle - These vehicles are character's personal vehicles in the
  324. game. Persistent vehicles are so named because they will retain upgrades and
  325. changes made to them even if you end up losing it somehow. They will also
  326. always spawn in certain locations (such as outside a character's safehouses).
  327. These vehicles cannot be stored in interior garages, despite most being able
  328. to fit.
  329. Plate - An easier way of saying license plate. Usually only used in the
  330. context of unique license plates. Normal "random" license plates follow the
  331. format of 2:3:3 letters, numbers, letters. Several unique plates follow this
  332. format, and are only classified as unique because it always has the same
  333. combination, rather than a random one.
  334. Random - Denotes a property that is randomized on a vehicle, such as color.
  335. Rare - This is used in the guide to denote an "unlockable" vehicle.
  336. Refresh - When a vehicle is refreshed, it refers to the ability of a garage to
  337. "reset" the vehicle, repairing all damage, removing extraneous properties
  338. (such as some of those found in the UJ vehicles section), and removing the UJ
  339. property from a vehicle. When a vehicle is in a garage, refreshing happens
  340. if the game is saved and loaded, or if the player travels far enough away
  341. from the garage before returning. Certain other things can trigger a refresh,
  342. as well.
  343. Set plate - A license plate that follows the normal randomly-generated format,
  344. but is always set to the same thing. Not quite a truly unique plate, since in
  345. theory it could be randomly generated, but still worthy of note.
  346. Special (color) - A special color is one that does not exist in the color
  347. menu during customization, which means the vehicle in question cannot be
  348. replicated by customizing. A special colored vehicle's description will try
  349. to explain which colors are the closest approximation of the actual color,
  350. and in what way the special color is unique.
  351. Most "Special" colored vehicles have a color that is extremel close to an
  352. existing color or colors, though, and barely look different. There are few
  353. monumentally different "special" colors available.
  354. Switch event - These are the various situations a character will appear in
  355. when switching to them, usually after a mission, a new day, an autosave, or
  356. anything else that would recalculate their position. Most are just mundane
  357. things, like exiting a store or waking up, severely hung over, on a rooftop
  358. with no ladder down. However, some switch events are one-time special
  359. situations that may contain a special vehicle.
  360. Unique - This vehicle is unique and found in story missions only, or other
  361. limited-time availability missions, and thus can be missed altogether.
  362. Unique plate - A vehicle with a license plate that does not follow the format
  363. for randomly-generated plates. This will be denoted in vehicle titles by the
  364. tag [Unique] at the start of the name.
  365. Unlockable - This term in my guide denotes a vehicle that is only infinitely
  366. available either through story missions and/or by unlocking it at some point
  367. through the story, whether by completing a mission, finishing a side mission,
  368. or even a vehicle that is only available during a side mission, but is
  369. repeatedly available by doing the mission over and over at your leisure.
  370. Unobtainable - A vehicle that, for whatever reason, cannot be obtained and/or
  371. stored with its properties. In GTAV, most UJ vehicles are unobtainable due to
  372. being unable to get them to a garage (and in some cases, unable to store them
  373. in an interior garage).
  374. ==============================================================================
  375. *2* SAFEHOUSES AND GARAGES
  376. ==============================================================================
  377. These are places to store your vehicles. There are two types of garages:
  378. small, single-car garages, like in classic GTA games, and large, indoor
  379. garages that can store multiple vehicles and are an interior.
  380. NOTE: Throughout the storyline, sometimes certain safehouses become
  381. unavailable temporarily or permanently. With the exception of Michael's
  382. house, any safehouse that is lost WILL DELETE ALL VEHICLES CONTAINED WITHIN
  383. THE GARAGE. Move vehicles out of the garage before losing the safehouse to
  384. keep vehicles. The impound lot can provide a quick, temporary storage method
  385. for one or both vehicles in these garages, so long as you're careful to get
  386. them out ASAP and not replace them with other vehicles.
  387. SAFEHOUSE GARAGES:
  388. -Can hold 1-2 vehicles each, depending on size
  389. -Hard limit is 2 vehicles (beyond this, vehicles start disappearing)
  390. -Part of the game world
  391. -Found at each character's safehouse
  392. INTERIOR GARAGES:
  393. -Can hold 4 vehicles
  394. -Separate interior, with vehicles automatically aligned
  395. -Unique for each character
  396. -Will not hold certain vehicles (primarily vehicles too large to fit in the
  397. characters' normal-sized safehouse garages). A glitch mentioned in section
  398. 3.3 can be used to put any vehicle inside, though.
  399. -Allows access to DLC vehicles (and contains an infinite supply of them)
  400. All garages are unique for the character listed, meaning other characters
  401. cannot access them. Additionally, garages will only repair vehicles if enough
  402. time has passed, or if the game is saved and then loaded. Repairs are not
  403. instant, as in previous GTA games.
  404. Unlike other open-world games, all garages only store one copy of vehicles.
  405. If you take a vehicle out of the garage and lose it, it will be gone forever.
  406. Make sure to always return your vehicles to the garage after use. However,
  407. the vehicles can often be found at the impound lot is lost during a mission or
  408. abandoned on the street. The impound only stores 2 vehicles, though; any
  409. previous ones are lost forever. Getting a car out of impound costs $250.
  410. Capacity listed for safehouse garages is relative, with the actual capacity
  411. depending on the vehicles that are stored. If all entrances to a vehicle are
  412. blocked, the vehicle cannot be entered. If all entrances to all vehicles are
  413. blocked, the garage is effectively clogged, and can only be cleared by blowing
  414. up some or all of the vehicles inside.
  415. ------------------------------------------------
  416. FRANKLIN'S GARAGES:
  417. ------------------------------------------------
  418. INTERIOR: Grove Street Garage, Grove St., Davis
  419. ----------
  420. SAFEHOUSE 1: Franklin's House, Forum Dr., Strawberry
  421. ==Available after Franklin and Lamar
  422. ==LOST AFTER HOTEL ASSASSINATION
  423. Relative capacity: 1 car + 1 motorcycle
  424. A medium-sized garage that isn't deep. It can only fit one car, and if it's
  425. on the smaller end, a motorcycle can also fit beside it. Two motorcycles would
  426. fit easily.
  427. NOTE: Remove any vehicles stored within the garage before completing the
  428. mission "Hotel Assassination" for Lester. Anything in the garage after the
  429. mission will be lost forever!
  430. ----------
  431. SAFEHOUSE 2: Investment Property, Whispymound Dr., Vinewood Hills
  432. ==Available after Hotel Assassination
  433. Relative capacity: 2 medium cars
  434. A wider garage, similar to Michael's, but with a much lower clearance. Two
  435. cars can fit in easily, but there isn't much depth.
  436. ------------------------------------------------
  437. MICHAEL'S GARAGES:
  438. ------------------------------------------------
  439. INTERIOR: Vinewood Garage, Spanish Ave., West Vinewood
  440. ----------
  441. SAFEHOUSE 1: Michael's House, West Eclipse Blvd., Rockford Hills
  442. ==Available after Complications
  443. ==Temporarily lost after Caida Libre
  444. ==Regained after Monkey Business
  445. Relative capacity: 2 cars (1 large, 1 small)
  446. This is a large garage with a lot of space. It can even fit vehicles like the
  447. Towtruck. Take advantage of this one to store some of the bigger vehicles.
  448. NOTE: Although Michael temporarily loses access to his safehouse during the
  449. storyline, the vehicles stored in the garage are safe and will be available
  450. again after regaining access following Monkey Business.
  451. ----------
  452. SAFEHOUSE 2: Trevor's Trailer, Marina Ave., Sandy Shores
  453. ==Available after Caida Libre
  454. ==Lost after Monkey Business
  455. Relative capacity: 1 large car or 2 motorcycles
  456. The garage is a standard garage, about able to fit a large van. It is deep,
  457. so adding a motorcycle in behind another vehicle may be possible.
  458. NOTE: After finishing Caida Libre, Michael gains access to Trevor's trailer
  459. as a safehouse. He also gains access to the garage, however he and Trevor will
  460. share the garage space. They don't each get to store two vehicles.
  461. ------------------------------------------------
  462. TREVOR'S GARAGES:
  463. ------------------------------------------------
  464. INTERIOR: Pillbox Hill Garage, Adam's Apple Blvd., Pillbox Hill
  465. ----------
  466. SAFEHOUSE 1: Trevor's Trailer, Marina Ave., Sandy Shores
  467. ==Available after Mr. Philips
  468. Relative capacity: 1 large car or 2 motorcycles
  469. The garage is a standard garage, about able to fit a large van. It is deep,
  470. so adding a motorcycle in behind another vehicle may be possible.
  471. ----------
  472. SAFEHOUSE 2: Floyd's House, Magellan Ave., La Puerta
  473. ==Available after Friends Reunited
  474. ==LOST AFTER CAIDA LIBRE
  475. Relative capacity: 2 large cars (or even trucks)
  476. Regarding Floyd's "garage," it is actually a parking spot, similar to GTAIV.
  477. Vehicles parked in the area surrounding the blue tarp underneath the overhang
  478. near Floyd's apartment will be stored, despite not being an actual garage. As
  479. with other safehouse storage, up to two vehicles can be stored. Even large
  480. vehicles, such as the tractor cab JoBuilt Phantom, can be fit by creatively
  481. maneuvering as much of the vehicle as possible close to the blue tarp, which
  482. seems to be the focal point of the parking spot.
  483. All characters have access to the parking spot, as well, and can both see
  484. vehicles parked there as well as park vehicles there. This makes trading
  485. vehicles between characters very easy, at least for the duration the game
  486. grants access to this safehouse.
  487. (Thanks to Arthur Heng for helping me figure out how this space works!)
  488. NOTE: After completing Caida Libre, this safehouse and its garage is lost
  489. for the remainder of the game. Any vehicles stored in the parking spot will be
  490. lost forever at this point.
  491. ----------
  492. SAFEHOUSE 3: Vanilla Unicorn, Elgin Ave., Strawberry
  493. ==Available after Hang Ten
  494. Relative capacity: 2 large cars (or even trucks)
  495. The Vanilla Unicorn has a parking zone similar to Floyd's house. The specific
  496. parking zone is along the east side of the building, encompassing the several
  497. parking spots with standards against the wall. Although only two vehicles
  498. will be saved at a time, it can fit even large vehicles.
  499. Also similar to Floyd's house is that Michael and Franklin can see and use
  500. any vehicles parked in the spot. However, unlike Floyd's house, only vehicles
  501. parked by Trevor will be saved, reducing the utility the spot provides.
  502. ==============================================================================
  503. *3* OTHER INFORMATION AND TECHNIQUES FOR ACQUIRING VEHICLES
  504. ==============================================================================
  505. This section explains various things that won't fit elsewhere in the guide.
  506. -----------------------------------------------
  507. 3.1 - Major changes from GTAIV
  508. -----------------------------------------------
  509. Several things have changed with regards to vehicle hunting between GTAIV and
  510. GTAV. This is a quick list.
  511. -Failing missions are no longer recorded as a statistic, leaving no "proof" of
  512. failing a mission beyond owning a vehicle that requires it.
  513. -Garages return from classic GTA, and replace parking spots as a means of
  514. vehicle storage. There are also large interior garages that can save 4
  515. vehicles very reliably, but will sometimes not allow certain vehicles (such as
  516. the characters' personal vehicles) to enter. A glitch detailed in section 3.3
  517. describes how to put any vehicle into the interior garages.
  518. -Most UJ vehicles are unobtainable, but some can be pushed or towed into a
  519. character's safehouse garage to obtain them.
  520. -Each character's garages are separate, however it is possible to
  521. "transfer" a vehicle from one character to another by maneuvering two
  522. characters close to each other, then having one get out of the vehicle and
  523. switching to the other, and taking the vehicle. Otherwise, each character's
  524. special vehicle selection is limited to what is found in their missions.
  525. -"Lustered" vehicles are now pearlescents. Pearlescent is a secondary color
  526. that is applied on top of any metallic color (and only metallics). In fact,
  527. pearlescent is the only difference between a metallic color, and its classic
  528. counterpart. The menu option to respray a vehicle as pearlescent is only
  529. available if a metallic paintjob is applied as the primary color. Due to how
  530. the game works with what color is "equipped" as the primary color, it is
  531. possible to recreate any combination of normal and pearlescent colors and have
  532. the result be identical to a seemingly-unique pearlescent vehicle found in a
  533. mission.
  534. -----------------------------------------------
  535. 3.2 - Character-switch vehicle retrieval
  536. -----------------------------------------------
  537. Often you will encounter a vehicle that cannot be parked in a safehouse for
  538. some reason, even though you are able to get inside. However, it may be
  539. possible to obtain it so long as you are able to switch to a different
  540. character. Get inside, then switch to someone else. Waste some time, then
  541. switch back to the previous character. If successful, they will either be
  542. driving the vehicle in question, or it will be parked nearby. This can be used
  543. to restart vehicles that have stalled, or become stuck in an irrevocable
  544. position (such as wedged in between obstacles).
  545. A character not currently in use will return to their default vehicle at
  546. midnight of a new day, however, so make sure not to spend too much time on
  547. someone else.
  548. -----------------------------------------------
  549. 3.3 - Storing any vehicle inside interior garages!
  550. -----------------------------------------------
  551. Courtesy of StuntmanSnake!
  552. This is surprisingly simple. To store vehicles in interior garages that
  553. normally can't be stored there, drive close to the garage door and park so
  554. the driver's side door of the vehicle is as close to the garage as possible.
  555. Then, get out, and when the prompt to enter the garage on foot comes up, get
  556. back inside. As soon as the character finishes getting inside, press the
  557. button to enter the garage.
  558. If done correctly, the vehicle will be stored inside the garage! This does not
  559. seem to have any consequences, even for storing larger vehicles, and can make
  560. safely storing vehicles much easier. If the button is pressed too early, the
  561. character will enter his garage without the vehicle. Exiting without choosing
  562. a vehicle will allow another chance, as the vehicle will still be sittng
  563. outside, either next to the garage door, or parked in a nearby parking space.
  564. You can also obtain multiple copies of the character's special vehicles (the
  565. persistent ones) with this trick. If a persistent vehicle is stored in an
  566. interior garage using this method, it becomes "disconnected" from the
  567. persistent version of the vehicle. It will become like a normal car, with
  568. upgrades isolated to just that specific copy of the vehicle. It can also be
  569. stored in interior garages normally afterwards. The persistent vehicle will
  570. also still spawn normally at the character's safehouse, so you'll just have
  571. an additional copy of it.
  572. Note that this glitch does not allow you to store a vehicle during a mission,
  573. or to exceed the four-vehicle capacity of the garage. Even the largest
  574. vehicles, such as tractor cabs and buses, will fit without issue.
  575. -----------------------------------------------
  576. 3.4 - Saving certain vehicles from missions (LSC trick)
  577. -----------------------------------------------
  578. Courtesy of fnxrak (discovery) Arthur Heng (exploiting it)!
  579. This is a simple trick that can allow you to obtain various vehicles featured
  580. in missions. It only applies to vehicles that can actually be driven during
  581. the mission, though.
  582. Once inside the vehicle of choice, go to an LSC garage. Enter and modify the
  583. vehicle in some way. This will set it as the "active" vehicle for that
  584. character, and it will appear parked nearby after the mission ends, even if
  585. its a mission-important vehicle. However, sometimes the vehicle in question
  586. will be impounded instead; in that case, just go to the impound lot and pay to
  587. get it out of impound. Don't forget about it!
  588. Some missions result in a message stating that LSC is closed. This trick
  589. cannot be used in such missions, for obvious reasons.
  590. -----------------------------------------------
  591. 3.5 - Duplicating vehicles
  592. -----------------------------------------------
  593. Courtesy of StuntmanSnake!
  594. You just do the thing where one vehicle becomes two! You know, mitosis.
  595. (it actually involves getting in a vehicle in a safehouse garage, then getting
  596. out and switching characters just as their feet both hit the ground. I'll
  597. make a more detailed description once I test it more.)
  598. -----------------------------------------------
  599. 3.6 - Snowy vehicles
  600. -----------------------------------------------
  601. This section was created to save multiple vehicle entries that are all
  602. unobtainable and similar.
  603. Vehicles in North Yankton are special "snowy" versions, covered in - you
  604. guessed it - snow! No doubt a result of the more northern climate of North
  605. Yankton compared to the normally balmy San Andreas weather, these cars are
  606. actually special versions of their respective vehicles. However, as an
  607. inevitable result of their existence only in North Yankton, they are all
  608. unobtainable.
  609. However, North Yankton is only visited in two missions: Prologue, and Bury the
  610. Hatchet, and only the latter allows any real minimum of exploration. In
  611. addition, Bury the Hatchet only shows these vehicles if Michael is the one to
  612. start the mission; starting as Trevor bypasses the whole driving scene.
  613. Aside from having a special snowy texture, these vehicles also have "Yankton"
  614. state license plates, as opposed to the San Andreas state plates of Los Santos
  615. and Blaine County.
  616. Vehicles seen during "Prologue":
  617. -Police Roadcruiser, Emergency (North Yankton state police livery)
  618. -Police Rancher (North Yankton state police livery)
  619. -Brute Stockade, Commercial ("Bobcat" livery)
  620. -Albany Emperor, Sedans
  621. -Declasse Rancher XL, Off-Road
  622. -Stanley Fieldmaster, Utility
  623. Vehicles seen during "Bury the Hatchet":
  624. -Declasse Asea, Sedans (also a unique vehicle in and of itself)
  625. -Vapid Sadler, Utility
  626. -Albany Emperor, Sedans
  627. -Declasse Rancher XL, Off-Road
  628. -Canis Mesa, SUVs
  629. -Declasse Burrito, Vans
  630. NOTE: I fully expect someone to discover some esoteric glitch that allows one
  631. (or more) of these vehicles to be brought back to Los Santos somehow. This
  632. will probably happen 3-4 years after the game's release. There, my prediction
  633. is here for all the world to see. Bow before your prophet!
  634. ==============================================================================
  635. *4* UNIQUE VEHICLES
  636. ==============================================================================
  637. These vehicles only appear during story missions, and once the game is
  638. completed, cannot be acquired without cheating. Unique vehicles are denoted by
  639. having a unique vehicle name not found elsewhere. Unique versions of existing
  640. vehicles are found under specially colored/featured vehicles.
  641. ------------------------------------------------------------------------------
  642. 4.1 - Unobtainable Cargo Plane, Planes (1st of 2)
  643. ------------------------------------------------------------------------------
  644. ------------------------------------------------------------------------------
  645. Mission: Minor Turbulence [T] (Michael)
  646. Discovered by: Many people
  647. ----------------------------------------
  648. Description: A massive cargo transport aircraft, this is a huge vehicle and
  649. handles like one. During the section of the mission with the military escort,
  650. the LAZERs practically can fly circles around this. It's honestly a mystery as
  651. to why (and how) Trevor thought this could possibly fit on his tiny airstrip
  652. in Grapeseed.
  653. ----------------------------------------
  654. Unobtainable: The plane is part of the mission and obviously vanishes if the
  655. mission is failed. Completing the mission sees it plummet into the Alamo Sea.
  656. Even if it could somehow be taken to a hangar, there's no chance it could
  657. possibly fit inside.
  658. ------------------------------------------------------------------------------
  659. ------------------------------------------------------------------------------
  660. 4.2 - "Merryweather" Canis Mesa, Off-Road
  661. ------------------------------------------------------------------------------
  662. ------------------------------------------------------------------------------
  663. Mission: Minor Turbulence [T] (Michael)
  664. Difficulty: *****
  665. Required: Pushing vehicle, patience, and luck
  666. Discovered by: Many people
  667. **Complete mission
  668. ----------------------------------------
  669. Description: The Merryweather Off-Road Canis Mesa is heavily-modified with
  670. large off-road tires. Used exclusively by the "security consulting" company,
  671. this Mesa is quite unique and even classified differently than the normal
  672. Mesa, which is an SUV and not Off-Road vehicle.
  673. ----------------------------------------
  674. STRATEGY: After the air force critically damages the Cargo Plane, Trevor will
  675. bail out, and has the option to drive this out of the cargo bay instead. Once
  676. he does, he'll have to bail or else the Mesa will explode when it hits the
  677. ground and kill him. But since this will usually land close to Trevor's Sandy
  678. Shores safehouse, it is possible to parachute down safely and get a vehicle to
  679. push this to the garage at that safehouse. With a lot of luck and a vehicle to
  680. prop open the garage door, it can be pushed inside and will, hopefully, be
  681. resurrected by the garage. This can take a lot of luck, though, and the garage
  682. is prone to causing the vehicle to just vanish instead of reviving it. Unless
  683. you REALLY want this one, just get one from a later mission.
  684. <<Formulated by: Lancet Jades>>
  685. ------------------------------------------------------------------------------
  686. ------------------------------------------------------------------------------
  687. 4.3 - Unobtainable "Merryweather" Canis Mesa, Off-Road
  688. ------------------------------------------------------------------------------
  689. ------------------------------------------------------------------------------
  690. Mission: Derailed [MT] (Trevor)
  691. Discovered by: Lancet Jades
  692. ----------------------------------------
  693. Description: A unique version of the Canis Mesa, classified as Off-Road instead
  694. of an SUV, and with numerous unique body modifications. This one is black in
  695. color.
  696. ----------------------------------------
  697. Unobtainable: Trevor and Michael encounter this while escaping the wreckage
  698. in the Dinghy. As the controls are locked to the boat at this time, it is
  699. impossible to get out and obtain it, and it would likely vanish even after the
  700. mission ends.
  701. ------------------------------------------------------------------------------
  702. ------------------------------------------------------------------------------
  703. 4.4 - Unobtainable Declasse Asea, Sedans (snowy)
  704. ------------------------------------------------------------------------------
  705. ------------------------------------------------------------------------------
  706. Mission: Bury the Hatchet [MT] (Michael)
  707. Discovered by: Many people
  708. Unique license plate: [LB080984]
  709. ----------------------------------------
  710. Description: This is a somewhat compact little sedan that is as rare as it
  711. is... mediocre. Nothing particularly stands out, yet it is only found in two
  712. places, one of which is this unobtainable snowy version. Note that to see this
  713. vehicle, YOU MUST START THE MISSION AS MICHAEL. Starting as Trevor bypasses
  714. the while driving scene, and this this vehicle won't be seen (along with the
  715. other snowy vehicles). It also has a unique license plate, for what little
  716. that matters next to the mountain of other unique things.
  717. ----------------------------------------
  718. Unobtainable: Michael uses this car during the North Yankton segment of the
  719. mission. As it is in North Yankton, there is no way to retrieve it for return
  720. to San Andreas (barring some esoteric glitch that someone will no doubt find
  721. a few years after release).
  722. ------------------------------------------------------------------------------
  723. ------------------------------------------------------------------------------
  724. 4.s1 - Unobtainable Cargo Plane, Planes (2nd of 2)
  725. ------------------------------------------------------------------------------
  726. ------------------------------------------------------------------------------
  727. Stranger (Franklin): Liquidity Risk (Dom)
  728. Discovered by: Many people
  729. ----------------------------------------
  730. Description: A massive cargo transport aircraft, this is a huge vehicle and
  731. handles like one. Not that you get to fly it in this mission, but you should
  732. remember from Minor Turbulence. I doubt many advances in aviation have been
  733. made in the couple of in-game weeks since then.
  734. ----------------------------------------
  735. Unobtainable: The plane is part of the mission and is already taking off on
  736. the runway, leaving no chance to obtain it. And unlike Trevor in Minor
  737. Turbulence, you don't even have the luxury of commandeering it. You just
  738. drive a Blazer out the back like a straight busta.
  739. ------------------------------------------------------------------------------
  740. ==============================================================================
  741. *5* UNIQUE/BLANK LICENSE PLATE VEHICLES
  742. ==============================================================================
  743. These vehicles all have a unique or blank license plate, making them special
  744. (and very visibly so). They may or may not also have a special color or
  745. feature that is similarly unique, and if so, it will be noted as well. These
  746. vehicles are special because they cannot be found outside of the mission(s)
  747. where they are present.
  748. Descriptions will be provided, listing exactly why and how the vehicle is
  749. special. Colors on vehicles that cannot be customized are approximated.
  750. ------------------------------------------------------------------------------
  751. 5.1 - [Blank] UW Black Canis Mesa (1st of 3)
  752. ------------------------------------------------------------------------------
  753. ------------------------------------------------------------------------------
  754. Mission: Complications [MF] (Simeon)
  755. Difficulty: *
  756. Required: Nothing
  757. Discovered by: Timcatgt
  758. **Post-mission
  759. ----------------------------------------
  760. Description: A metallic black Canis Mesa with a random pearlescent color and
  761. an uncovered back. The license plate is blank, and it doesn't show any wheels
  762. as equipped, even though it has Off-Road default wheels.
  763. ----------------------------------------
  764. STRATEGY: This can be found by switching to Franklin immediately after
  765. completing the mission. Once in control of him, head north, and this will be
  766. parked alongside the road. Note that this vehicle is spawned by the switch
  767. event with Franklin talking to Lamar on the phone, and if Michael gets too
  768. close to the location of the event, it will prevent the event from happening.
  769. ------------------------------------------------------------------------------
  770. ------------------------------------------------------------------------------
  771. 5.2 - [Blank] Taxi (1st of 2)
  772. ------------------------------------------------------------------------------
  773. ------------------------------------------------------------------------------
  774. Mission: Father/Son [MF] (Michael)
  775. Difficulty: *
  776. Required: Nothing
  777. Discovered by: StuntmanSnake / Lancet Jades (easier strategy)
  778. **Post-mission
  779. ----------------------------------------
  780. Description: A plain, ordinary taxi that just happens to have a blank license
  781. plate. The taxi does not seem to have a Taxi light on the roof.
  782. ----------------------------------------
  783. STRATEGY: The only way to obtain this is to switch to Michael shortly after
  784. finishing the mission. He will be getting out of the taxi. Quickly get inside
  785. and take it to a garage. Alternatively, loading an autosave from immediately
  786. after the mission seems to generate a random Michael switch event, with this
  787. Taxi as his active vehicle, making it that much easier to obtain.
  788. ------------------------------------------------------------------------------
  789. ------------------------------------------------------------------------------
  790. 5.3 - [Unique] Red Nagasaki Blazer
  791. ------------------------------------------------------------------------------
  792. ------------------------------------------------------------------------------
  793. Mission: Nervous Ron [T] (Trevor)
  794. Difficulty: *
  795. Required: Nothing
  796. Discovered by: Skellington87
  797. Unique license plate: [TPI1000]
  798. ----------------------------------------
  799. Description: Trevor's red quadbike with a unique license plate. The plate hints
  800. that this is a vehicle in service to Trevor Philips Industries.
  801. ----------------------------------------
  802. STRATEGY: Keeping this bike is as simple as getting on at the start of the
  803. mission and driving to the airfield southwest of the start location. This will
  804. fail the mission. Choose to exit, and Trevor will still be riding this quad
  805. after the mission ends.
  806. ------------------------------------------------------------------------------
  807. ------------------------------------------------------------------------------
  808. 5.4 - [Blank] Black JoBuilt Phantom
  809. ------------------------------------------------------------------------------
  810. ------------------------------------------------------------------------------
  811. Mission: Fame or Shame [MT] (Michael)
  812. Difficulty: *
  813. Required: Nothing
  814. Discovered by: Timcatgt
  815. **Post-mission
  816. **No interior garage
  817. ----------------------------------------
  818. Description: A large Phantom tractor cab with a blank plate. Nothing very
  819. remarkable, plate aside.
  820. ----------------------------------------
  821. STRATEGY: After the mission ends, you'll be controlling Michael. Switch to
  822. Trevor, and he'll be driving this vehicle. It is presumably the same Phantom
  823. from the mission, but with a blanked license plate. Use the trick in section
  824. 3.3 to store it in Trevor's interior garage. It can technically be stored in
  825. Floyd's parking spot, but since that is lost forever at a certain point in the
  826. story, it is not a permanent solution, and there will be a period of time
  827. where no suitable safehouse garage exists to store this.
  828. <<Formulated by: Arthur Heng>>
  829. ------------------------------------------------------------------------------
  830. ------------------------------------------------------------------------------
  831. 5.5 - [Blank] Black Vapid Sadler
  832. ------------------------------------------------------------------------------
  833. ------------------------------------------------------------------------------
  834. Mission: Hood Safari [FT] (Franklin)
  835. Difficulty: *
  836. Required: Start or finish mission as Trevor (without failures)
  837. Discovered by: Timcatgt
  838. **Post-mission
  839. ----------------------------------------
  840. Description: A metallic black Sadler with a random pearlescent and a blank
  841. plate. Nothing else is particularly memorable about the vehicle, including the
  842. slow acceleration and clunky handling.
  843. ----------------------------------------
  844. STRATEGY: If the mission either begins or ends with Trevor (or both), and you
  845. have NOT failed the mission and kept going, switching to the other character
  846. after the mission ends will find him taking cover in a cylindrical structure
  847. that is under construction near the southern docks. This will be parked
  848. nearby, slightly to the east. Just get inside and drive to a garage. The last
  849. chance to switch characters during the mission is during the second part of
  850. the Seashark chase, where the trio is heading southeast under bridges. Once
  851. the "Lose the Cops" objective appears, you're locked into whoever you're
  852. controlling.
  853. ----------------------------------------
  854. NOTE: This is mutually exclusive with 5.6 - Black Canis Mesa w/ blank plate
  855. and 5.7 - Drumless Black HVY Mixer. As they appear after the mission, only one
  856. of the three can be obtained.
  857. ------------------------------------------------------------------------------
  858. ------------------------------------------------------------------------------
  859. 5.6 - [Blank] UW Black Canis Mesa (2nd of 3)
  860. ------------------------------------------------------------------------------
  861. ------------------------------------------------------------------------------
  862. Mission: Hood Safari [FT] (Franklin)
  863. Difficulty: *
  864. Required: Start and finish as Franklin
  865. Discovered by: Timcatgt
  866. **Post-mission
  867. ----------------------------------------
  868. Description: A metallic black Mesa that has a blank license plate and a random
  869. pearlescent color. Seems to be the same one as seen after Complications if
  870. switching to Franklin, as it always spawns without the fully-closed back. The
  871. wheels also don't show as equipped, as with the previous one.
  872. ----------------------------------------
  873. STRATEGY: If the mission starts and ends as Franklin, switching to Trevor will
  874. find him taking cover behind a concrete wall bordering a road near the
  875. southern docks. This will be parked nearby, slightly to the west. Just get
  876. inside and drive to a garage. The last chance to switch to Franklin during the
  877. mission is during the second part of the Seashark chase, where the trio is
  878. heading southeast under bridges. Once the "Lose the Cops" objective appears,
  879. you're locked into whoever you're controlling.
  880. ----------------------------------------
  881. NOTE: This is mutually exclusive with 5.5 - Black Vapid Sadler w/ blank plate
  882. and 5.7 - Drumless Black HVY Mixer. As they appear after the mission, only one
  883. of the three can be obtained.
  884. ------------------------------------------------------------------------------
  885. ------------------------------------------------------------------------------
  886. 5.7 - [Blank] Drumless Black HVY Mixer
  887. ------------------------------------------------------------------------------
  888. ------------------------------------------------------------------------------
  889. Mission: Hood Safari [FT] (Franklin)
  890. Difficulty: *
  891. Required: Start and finish as Trevor; fail mission at least once (but don't
  892. exit the missio)
  893. Discovered by: Timcatgt (Columbo for confirming)
  894. **Post-mission
  895. ----------------------------------------
  896. Description: This is quite a unique Mixer, as it is missing the mixing drum!
  897. Everything but the drum is present, so it looks like the drum was just deleted
  898. off of the vehicle. The color is black and the plate is blank, as well. An odd
  899. vehicle that any collector should consider!
  900. ----------------------------------------
  901. STRATEGY: To cause this to appear, you must start AND finish the mission as
  902. Trevor. In addition, the mission must be failed at least once (die, get
  903. busted, or fail some objective). After finishing the mission, switch back to
  904. Franklin and he will be slightly northwest of where he would normally be after
  905. the mission. Head northeast and you'll find this on the north side of the
  906. building. Once it is in sight, the rather unique appearance will be easy to
  907. notice. You can play as Franklin during most of the mission, so long as it
  908. ends as Trevor.
  909. <<Formulated by: Timcatgt and Columbo>>
  910. ----------------------------------------
  911. NOTE: This is mutually exclusive with 5.5 - Black Vapid Sadler w/ blank plate
  912. and 5.6 - Black Canis Mesa w/ blank plate. As they appear after the mission,
  913. only one of the three can be obtained.
  914. ------------------------------------------------------------------------------
  915. ------------------------------------------------------------------------------
  916. 5.8 - [Unique] Brown Towtruck
  917. ------------------------------------------------------------------------------
  918. ------------------------------------------------------------------------------
  919. Mission: Scouting the Port [T] (Trevor)
  920. Difficulty: *
  921. Required: Nothing
  922. Discovered by: Timcatgt
  923. Unique license plate: [5T3ALM3]
  924. ----------------------------------------
  925. Description: This is a rusty brown Towtruck (similar to JB's Towtruck) with a
  926. unique plate that is somewhat out of place, given that there is no reason in
  927. this mission for it to exist. Interestingly, the license plate seems to spell
  928. out "STEALME," with numbers substituted for some letters.
  929. ----------------------------------------
  930. STRATEGY: This is parked outside the drydock to the right after Trevor
  931. acquires the briefcase of manifests and Floyd gets his ass kicked. Get inside
  932. and drive to the mission destination. After the mission ends, this will be
  933. waiting outside. Unfortunately, Trevor doesn't have a garage that can fit
  934. this, so arrange an impromptu meeting between Trevor and Michael, let Michael
  935. take the Towtruck, then park it in his safehouse garage. Or you could store it
  936. in Trevor's interior garage using the trick in section 3.3
  937. <<Formulated by: Lancet Jades>>
  938. ------------------------------------------------------------------------------
  939. ------------------------------------------------------------------------------
  940. 5.9 - [Unique] Orange Overflod Entity XF
  941. ------------------------------------------------------------------------------
  942. ------------------------------------------------------------------------------
  943. Mission: I Fought the Law... [MFT] (Devin)
  944. Difficulty: *
  945. Required: A little money (also mission failure for this + car 5.11)
  946. Discovered by: Timcatgt
  947. Unique license plate: [MKB652]
  948. **LSC trick
  949. ----------------------------------------
  950. Description: This is a metallic orange Entity XF with black trim and a unique
  951. license plate. Driven by one of the targets in the mission, this car is truly
  952. a sight to behold and a pinnacle of performance.
  953. ----------------------------------------
  954. STRATEGY 1: Obtaining this vehicle is as simple as using the LSC trick. Take
  955. the car to a LSC garage before finishing the mission and apply a modification.
  956. Then, complete the mission. Afterwards, this will be waiting in the police
  957. impound lot. Spend the money to get it out and it's yours! Note that doing
  958. this may make the mission's time requirement difficult to meet, as this
  959. mission does not give a lot of spare time due to the expected top speed you're
  960. supposed to spend most of the mission at.
  961. ----------------------------------------
  962. (For both this and car 5.10)
  963. STRATEGY 2: To acquire both this and the blue Cheetah in the same mission,
  964. proceed with the first strategy up until the other characters arrive at the
  965. destination garage. Do the LSC trick on this vehicle, then get in another
  966. vehicle and drive away. You'll fail the mission for abandoning the vehicle.
  967. Exit the mission and go retrieve it from impound, then replay the mission and
  968. do the LSC trick on the other.
  969. <<Formulated by: fnxrak>>
  970. ------------------------------------------------------------------------------
  971. ------------------------------------------------------------------------------
  972. 5.10 - [Unique] Dark Blue Grotti Cheetah
  973. ------------------------------------------------------------------------------
  974. ------------------------------------------------------------------------------
  975. Mission: I Fought the Law... [MFT] (Devin)
  976. Difficulty: *
  977. Required: A little money (also mission failure for this + car 5.10)
  978. Discovered by: Timcatgt
  979. Unique license plate: [SDTM1YP]
  980. **LSC trick
  981. ----------------------------------------
  982. Description: This is a metallic dark blue Cheetah with black trim and a unique
  983. license plate. Driven by one of the targets in the mission, this car is truly
  984. a sight to behold and a pinnacle of performance.
  985. ----------------------------------------
  986. STRATEGY 1: Obtaining this vehicle is as simple as using the LSC trick. Take
  987. the car to a LSC garage before finishing the mission and apply a modification.
  988. Then, complete the mission. Afterwards, this will be waiting in the police
  989. impound lot. Spend the money to get it out and it's yours! Note that doing
  990. this may make the mission's time requirement difficult to meet, as this
  991. mission does not give a lot of spare time due to the expected top speed you're
  992. supposed to spend most of the mission at.
  993. ----------------------------------------
  994. (For both this and car 5.9)
  995. STRATEGY 2: To acquire both this and the orange Entity XF in the same mission,
  996. proceed with the first strategy up until the other characters arrive at the
  997. destination garage. Do the LSC trick on this vehicle, then get in another
  998. vehicle and drive away. You'll fail the mission for abandoning the vehicle.
  999. Exit the mission and go retrieve it from impound, then replay the mission and
  1000. do the LSC trick on the other.
  1001. <<Formulated by: fnxrak>>
  1002. ------------------------------------------------------------------------------
  1003. ------------------------------------------------------------------------------
  1004. 5.11 - [Blank] Special Black Dinka Blista
  1005. ------------------------------------------------------------------------------
  1006. ------------------------------------------------------------------------------
  1007. Mission: I Fought the Law... [MFT] (Devin)
  1008. Difficulty: *
  1009. Required: Nothing
  1010. Discovered by: Timcatgt
  1011. **Post-mission
  1012. ----------------------------------------
  1013. Description: A Blista with a special black color that is somewhere between
  1014. Carbon Black and Graphite, along with a random pearlescent color and a blank
  1015. license plate.
  1016. ----------------------------------------
  1017. STRATEGY: After finishing the mission, switch to Franklin. He will be near the
  1018. car wash in Strawberry, near his aunt's house. Head towards the car wash (to
  1019. the northwest), and it should be parked in the middle of the alley. Take it to
  1020. a garage.
  1021. ----------------------------------------
  1022. NOTE: To obtain both this and 5.12 - UW Black Vapid Peyote, follow Strategy 2
  1023. for that vehicle.
  1024. ------------------------------------------------------------------------------
  1025. ------------------------------------------------------------------------------
  1026. 5.12 - [Blank] UW Black Vapid Peyote
  1027. ------------------------------------------------------------------------------
  1028. ------------------------------------------------------------------------------
  1029. Mission: I Fought the Law... [MFT] (Devin)
  1030. Difficulty: *
  1031. Required: Nothing
  1032. Discovered by: Timcatgt
  1033. **Post-mission
  1034. ----------------------------------------
  1035. Description: This metallic black Peyote has a random pearlescent and stock
  1036. Lowrider wheels that don't show up as equipped, along with a blank plate.
  1037. Sound familiar?
  1038. ----------------------------------------
  1039. STRATEGY 1: After finishing the mission, switch to Trevor. He will be standing
  1040. on a sidewalk in Mission Row. Head east along the sidewalk and look up what
  1041. appears to be a street (but isn't). This will be parked in the middle of the
  1042. glorified parking lot. Just take it and drive to a garage.
  1043. ----------------------------------------
  1044. STRATEGY 2: To obtain both this and 5.11 - Special Black Dinka Blista, make
  1045. sure to complete "Hotel Assassination" prior to this mission. Switch to Trevor
  1046. and get inside the Peote, then switch to Franklin. With luck, it will trigger
  1047. a switch event with him in his Vinewood house, which will then place the
  1048. Blista outside his house. Put it in his garage, and then switch back to Trevor
  1049. and place the Peyote in a garage as well.
  1050. <<Formulated by: Columbo>>
  1051. ------------------------------------------------------------------------------
  1052. ------------------------------------------------------------------------------
  1053. 5.13 - [Unique] Black Gallavanter Baller
  1054. ------------------------------------------------------------------------------
  1055. ------------------------------------------------------------------------------
  1056. Mission: Minor Turbulence [T] (Michael)
  1057. Difficulty: *
  1058. Required: Nothing
  1059. Discovered by: Arthur Heng
  1060. Unique license plate:
  1061. **Post-mission
  1062. ----------------------------------------
  1063. Description: The Baller that Trevor and Michael drive off in at the end of
  1064. Caida Libre makes another appearance! Now's your chance to claim it for your
  1065. collection.
  1066. ----------------------------------------
  1067. --STRATEGY: After finishing the mission, switch to Franklin. He'll be driving
  1068. this vehicle somewhere in the mountains southwest of Sandy Shores. Just drive
  1069. it to a garage.
  1070. ------------------------------------------------------------------------------
  1071. ------------------------------------------------------------------------------
  1072. 5.14 - [Blank] UW Black Albany Cavalcade
  1073. ------------------------------------------------------------------------------
  1074. ------------------------------------------------------------------------------
  1075. Mission: Predator [MFT] (Trevor)
  1076. Difficulty: *
  1077. Required: Nothing
  1078. Discovered by: Sean Lim
  1079. **Post-mission
  1080. ----------------------------------------
  1081. Description: This metallic black Cavalcade has a random pearlescent and the
  1082. stock SUV wheels that don't show up as uneqipped, along with a blank plate.
  1083. Sound familiar?
  1084. ----------------------------------------
  1085. STRATEGY: After finishing the mission, switch to Franklin. He'll be driving
  1086. this vehicle somewhere in the mountains southwest of Sandy Shores. Just drive
  1087. it to a garage.
  1088. ------------------------------------------------------------------------------
  1089. ------------------------------------------------------------------------------
  1090. 5.15 - [Blank] UW Black Canis Mesa (3rd of 3)
  1091. ------------------------------------------------------------------------------
  1092. ------------------------------------------------------------------------------
  1093. Mission: Pack Man [FT] (Devin)
  1094. Difficulty: *
  1095. Required: Nothing
  1096. Discovered by: Timcatgt
  1097. **Post-mission
  1098. ----------------------------------------
  1099. Description: A metallic black Mesa that has a blank license plate and a random
  1100. pearlescent color. Seems to be the same one as seen after Complications if
  1101. switching to Franklin, as it always spawns without the fully-closed back. The
  1102. wheels also don't show as equipped, as with the previous one.
  1103. ----------------------------------------
  1104. STRATEGY: After finishing the mission, switch to Trevor. He'll be standing on
  1105. a sidewalk in Paleto Bay, and this will be parked right across the street.
  1106. ------------------------------------------------------------------------------
  1107. ------------------------------------------------------------------------------
  1108. 5.s1 - [Unique] Torino Red Fathom FQ 2
  1109. ------------------------------------------------------------------------------
  1110. ------------------------------------------------------------------------------
  1111. Stranger (Franklin): Paparazzo - The Sex Tape (Beverly)
  1112. Difficulty: *
  1113. Required: Nothing
  1114. Discovered by: StuntmanSnake
  1115. Unique license plate: [P4P4R4Z0]
  1116. ----------------------------------------
  1117. Description: Beverly's car from the mission, this is metallic torino red with
  1118. a matte gray secondary color. The only unique feature is the plate, spelling
  1119. out Beverly's profession in no uncertain or undouchey terms.
  1120. ----------------------------------------
  1121. STRATEGY: Approach the mission location and fire a gun at Beverly to scare him
  1122. off and cancel the mission. Then, get inside and drive to a garage.
  1123. <<Formulated by: StuntmanSnake>>
  1124. ----------------------------------------
  1125. NOTE: fnxrak reports that in the European version, this vehicle may be locked,
  1126. preventing easy acquisition. It may be necessary to cancel the mission and
  1127. push it to Franklin's garage to obtain.
  1128. ------------------------------------------------------------------------------
  1129. ------------------------------------------------------------------------------
  1130. 5.s2 - [Unique] Pfister Pink Cognoscenti Cabrio
  1131. ------------------------------------------------------------------------------
  1132. ------------------------------------------------------------------------------
  1133. Stranger (Franklin): Paparazzo - The Meltdown (Beverly)
  1134. Difficulty: *
  1135. Required: Nothing
  1136. Discovered by: Many people
  1137. Unique license plate: [POPPYM15]
  1138. **Complete mission
  1139. ----------------------------------------
  1140. Description: Poppy's pink Cognoscenti Cabrio is one fine piece of work, much
  1141. like the star herself. Not only is it classic Pfister pink, but it has a slew
  1142. of upgrades already applied and a unique plate.
  1143. ----------------------------------------
  1144. Modifications:
  1145. -Brakes: Street Brakes
  1146. -Engine: EMS Upgrade, Level 3
  1147. -Horn: Musical Horn 1
  1148. -Turbo: Turbo Tuning
  1149. -Wheels: Wheel Type: FiftyNine
  1150. -Wheels: Wheel Color: Black
  1151. ----------------------------------------
  1152. STRATEGY: This is one of the easiest cars to get. Wait for the mission to end,
  1153. then wait for the cops to disperse. Once they've left, simply get in and drive
  1154. off.
  1155. <<Formulated by: Many people>>
  1156. ------------------------------------------------------------------------------
  1157. ------------------------------------------------------------------------------
  1158. 5.s3 - [Unique] Graphite Dundreary Landstalker
  1159. ------------------------------------------------------------------------------
  1160. ------------------------------------------------------------------------------
  1161. Stranger (Franklin): A Starlet in Vinewood (Dreyfuss)
  1162. Difficulty:
  1163. Required: Nothing
  1164. Discovered by: fnxrak
  1165. Set license plate: [DR3YFU55]
  1166. ----------------------------------------
  1167. Description: A metallic graphite Landstalker with a non-default pearlescent
  1168. color and a black secondary color. The unique plate clearly indicates its
  1169. owner.
  1170. ----------------------------------------
  1171. STRATEGY: This couldn't be easier to keep. Just drive to the stranger
  1172. location, then get inside and drive off. Starting the actual mission isn't
  1173. even required. You can also get it by starting the mission and completing it
  1174. (assuming the target isn't allowed to escape in this vehicle).
  1175. ------------------------------------------------------------------------------
  1176. ------------------------------------------------------------------------------
  1177. 5.r1 - [Unique] Gold Cheval Picador
  1178. ------------------------------------------------------------------------------
  1179. ------------------------------------------------------------------------------
  1180. Random event: Countryside Gang Fight [MFT]
  1181. Difficulty: *
  1182. Required: Nothing
  1183. Discovered by: Timcatgt
  1184. Unique license plate: [WDU 696]
  1185. ------------------------------------------------------------
  1186. Description: This is a metallic gold Picador with a unique plate.
  1187. ------------------------------------------------------------
  1188. Availability: This event occurs in Sandy Shores, directly north of the western
  1189. end of the large airstrip. It involves protecting a man against two Lost
  1190. bikers, then guarding him against the reinforcements that show up.
  1191. ------------------------------------------------------------
  1192. STRATEGY: This is the vehicle used by the victim in this event. After killing
  1193. the first two bikers, he will run to it. Proceed to kill the biker's
  1194. reinforcements, then the mission will end with the victim getting inside
  1195. (after throwing $1000 onto the ground), and driving off. Simply jack the
  1196. vehicle before he drives off and take it to a garage. Don't forget the money,
  1197. though!
  1198. <<Formulated by: Timcatgt>>
  1199. ------------------------------------------------------------------------------
  1200. ------------------------------------------------------------------------------
  1201. 5.x1 - [Blank] Taxi
  1202. ------------------------------------------------------------------------------
  1203. ------------------------------------------------------------------------------
  1204. Switch event: Talk with Tanisha [F]
  1205. Difficulty: **
  1206. Required: Nothing
  1207. Discovered by: StuntmanSnake
  1208. --------------------
  1209. Description: A plain, ordinary taxi that just happens to have a blank license
  1210. plate. The taxi has no light on the roof.
  1211. --------------------
  1212. Availability: Randomly occurs when switching to Franklin, or loading an
  1213. autosave with Franklin as the active character. This event will no longer
  1214. occur once the mission Mr. Philips is complete. This event consists of
  1215. Franklin having a conversation with Tanisha in his aunt's safehouse. After the
  1216. conversation ends, she will leave the safehouse and drive off in this Taxi.
  1217. --------------------
  1218. STRATEGY 1 (requires online access): This can only be done before finishing
  1219. the mission Complications. First, to trigger the event, make sure the most
  1220. recent save file is the one you want to obtain this on. Enter GTA:O and start
  1221. a session. Then, return to single player. With luck, this event will trigger.
  1222. Once it has triggered, pursue the Taxi in Franklin's Buffalo and pull in
  1223. front. Force the driver from the vehicle, either by shooting or by ramming it
  1224. repeatedly. Once he's out, attempt to enter the Taxi. You will fail because it
  1225. is UJ. Now, switch back to GTA:O (you can do this via the character switch
  1226. wheel; select the bottom slot). Once in, return once again to single player
  1227. (easily doable via the character wheel again). If done correctly, the Taxi
  1228. should be parked nearby, unlocked.
  1229. <<Formulated by: Lancet Jades>>
  1230. --------------------
  1231. STRATEGY 2: Get in a Towtruck (easily found outside the LSC garage near the
  1232. Airport) to mark it as your "active" vehicle. Now, trigger an autosave as
  1233. Franklin, and load that save. With luck, it will load the event, and the
  1234. Towtruck will be waiting outside Franklin's house. Get inside and chase after
  1235. the Taxi, and after catching it, hook it up. Tow it to a garage, and maneuver
  1236. it inside to store. Then you can save and load the game to refresh it and
  1237. make it usable, or drive far enough away and return.
  1238. <<Formulated by: StuntmanSnake>>
  1239. ------------------------------------------------------------------------------
  1240. ------------------------------------------------------------------------------
  1241. 5.x2 - [Unique] Garnet Red Pegassi Faggio
  1242. ------------------------------------------------------------------------------
  1243. ------------------------------------------------------------------------------
  1244. Switch event: Scooter Brother [T]
  1245. Difficulty: *
  1246. Required: Nothing
  1247. Discovered by: Timcatgt
  1248. Unique license plate: [BETTY 32]
  1249. --------------------
  1250. Description: A red Faggio with a unique license plate. Given that it is garnet
  1251. red and has the same plate as Trevor's Bodhi truck, it can be assumed that
  1252. this scooter belongs to Trevor, and was not just appropriated from some poor
  1253. guy (at least recently).
  1254. --------------------
  1255. Availability: Randomly occurs when switching to Trevor, or loading an autosave
  1256. with Trevor as the active character. It will only occur after finishing
  1257. Friends Reunited (when Trevor officially moves to Los Santos), and will place
  1258. Trevor on one of the highways leading out of Los Santos.
  1259. --------------------
  1260. STRATEGY: Trevor is riding this vehicle during the event. Once you notice the
  1261. distinctive "scooter brother" situation, turn around and drive it to a garage.
  1262. ------------------------------------------------------------------------------
  1263. ------------------------------------------------------------------------------
  1264. 5.x3 - [Blank] "Lost" Declasse Gang Burrito
  1265. ------------------------------------------------------------------------------
  1266. ------------------------------------------------------------------------------
  1267. Switch event: Lost - Off the Bridge [T]
  1268. Difficulty: *
  1269. Required: Nothing
  1270. Discovered by: Timcatgt
  1271. **No interior garage
  1272. --------------------
  1273. Description: This is a Gang Burrito with the usual Lost biker gang livery. The
  1274. big difference is this one has a blank license plate, and it can actually be
  1275. saved in a garage unlike many appearances of this van.
  1276. --------------------
  1277. Availability: Randomly occurs when switching to Trevor, or loading an autosave
  1278. with Trevor as the active character. It will only occur after finishing
  1279. Friends Reunited (when Trevor officially moves to Los Santos), and will place
  1280. Trevor on a bridge in Los Santos, teaching a Lost biker how to fly.
  1281. --------------------
  1282. STRATEGY: After the event ends, this Gang Burrito will be parked on the road
  1283. nearby. Get inside and drive it to Trevor's trailer garage in Sandy Shores.
  1284. Alternatively, you can store it in Trevor's interior garage using the trick in
  1285. section 3.3.
  1286. ------------------------------------------------------------------------------
  1287. ==============================================================================
  1288. *6* SPECIALLY COLORED/FEATURED VEHICLES
  1289. ==============================================================================
  1290. This section lists all vehicles that have a special color or feature that
  1291. cannot be normally obtained, thus making them "special" vehicles, that do NOT
  1292. have a unique or blank license plate.
  1293. ------------------------------------------------------------------------------
  1294. 6.1 - Special Orange Bravado Bison
  1295. ------------------------------------------------------------------------------
  1296. ------------------------------------------------------------------------------
  1297. Mission: Repossession [F] (Simeon)
  1298. Difficulty: *
  1299. Required: Nothing
  1300. Discovered by: Lancet Jades
  1301. **LSC trick
  1302. ----------------------------------------
  1303. Description: This is a bright orange Bison, not to be confused with the actual
  1304. "bright orange" color. The actual color is somewhere in between classic orange
  1305. and bright orange, and cannot be replicated with any existing color. It also
  1306. has unique lighting effects and what appears to be a bright white pearlescent
  1307. coloring.
  1308. ----------------------------------------
  1309. STRATEGY 1: Once you reach the alley, run to the Bison and get in. The mission
  1310. will fail once the window is broken. Choose to exit the mission, and Franklin
  1311. will still be inside the truck (or standing right outside). Drive it to a
  1312. garage. Sometimes this will not work, and the Bison will vanish after exiting
  1313. the mission, but if so, just try again. This should be your go-to strategy
  1314. unless you're really stuck-up about never ever failing a mission, ever.
  1315. ----------------------------------------
  1316. (This strategy is for 360 players to obtain without mission failure)
  1317. STRATEGY 2: Once the Vagos have been killed and the objective to catch the
  1318. bike is displayed, get inside the Bison instead of leaving the alley. Use the
  1319. Bison to knock the driver off the bike, and Lamar will drive it back to the
  1320. meeting point. Once you've taken the bike there, it will be parked nearby. It
  1321. is important that the biker is allowed to escape and that Lamar gets inside
  1322. before killing the biker in order for this to be obtainable! If the biker is
  1323. killed BEFORE Lamar gets inside the truck, it will be UJ after finishing the
  1324. mission. Still technically obtainable, but needlessly difficult.
  1325. <<Formulated by: Lancet Jades (lol232, fnxrak for the details)>>
  1326. ----------------------------------------
  1327. (This strategy is for PS3 players to obtain without mission failure)
  1328. STRATEGY 3: This vehicle is a bit harder to obtain without mission failure on
  1329. PS3. Using the above strategy won't work because the Bison won't be at the car
  1330. wash in the PS3 version. Proceed with the mission until all the Vagos are
  1331. dead. Once they are, quickly run to the entrance of the alley. The target will
  1332. appear for a moment before driving off. Shoot him off the bike at this moment.
  1333. Once the objective appears to drive the bike back to the car wash, go get the
  1334. Bison. Now, you must double-drive this and the Bagger to a LSC garage. Modify
  1335. the Bison, then drive the bike to the destination and finish the mission.
  1336. Afterwards, the Bison will be waiting in the police impound lot.
  1337. <<Formulated by: StuntmanSnake>>
  1338. ----------------------------------------
  1339. NOTE: It has been reported that strategy 3 is unnecessary for many people,
  1340. even on the PS3 version. Try it if strategy 2 doesn't work, but sometimes it
  1341. is a matter of not killing the biker too quickly. Letting him survive a little
  1342. while seems to solve the problem of the Bison vanishing, and killing him
  1343. before he drives off may stop that from working on PS3 altogether.
  1344. ------------------------------------------------------------------------------
  1345. ------------------------------------------------------------------------------
  1346. 6.2 - Special Yellow Karin BeeJay XL w/ set plate
  1347. ------------------------------------------------------------------------------
  1348. ------------------------------------------------------------------------------
  1349. Mission: Complications [MF] (Simeon)
  1350. Difficulty: *
  1351. Required: Nothing
  1352. Discovered by: StuntmanSnake
  1353. Set license plate: [57EIG117]
  1354. **Complete mission
  1355. ----------------------------------------
  1356. Description: Jimmy's SUV, purchased from Simeon during the ending cutscene of
  1357. Franklin and Lamar. Its color is unique, being somewhere between classic
  1358. yellow and classic race yellow, with different lighting. This is the same
  1359. BeeJay XL that is found after this mission, however this one differs by having
  1360. a set license plate (the same one seen during the mission).
  1361. ----------------------------------------
  1362. STRATEGY: This will be found in the showroom immediately after the mission
  1363. ends. If this is not taken immediately (before leaving the area), it will lose
  1364. its unique license plate and become vehicle 6.3.
  1365. ------------------------------------------------------------------------------
  1366. ------------------------------------------------------------------------------
  1367. 6.3 - Special Yellow Karin BeeJay XL
  1368. ------------------------------------------------------------------------------
  1369. ------------------------------------------------------------------------------
  1370. Mission: After Complications [MF] (Simeon), before Father/Son [MF] (Michael)
  1371. Difficulty: *
  1372. Required: Nothing
  1373. Discovered by: Lancet Jades
  1374. **Post-mission
  1375. ----------------------------------------
  1376. Description: Jimmy's SUV, purchased from Simeon during the ending cutscene of
  1377. Franklin and Lamar. Its color is unique, being somewhere between classic
  1378. yellow and classic race yellow, with different lighting.
  1379. ----------------------------------------
  1380. STRATEGY: After finishing the mission, leave the BeeJay XL in the car
  1381. dealership and go do something else (or load an autosave made after the
  1382. mission). When you return, the vehicle will still be there, but will no
  1383. longer have a unique license plate. This vehicle will stay in the dealership
  1384. until either you have passed Father/Son, or a character enters the vehicle
  1385. (whether they actually take it or not).
  1386. ------------------------------------------------------------------------------
  1387. ------------------------------------------------------------------------------
  1388. 6.4 - RGO Red PL Roof Matte Yellow Karin BeeJay XL
  1389. ------------------------------------------------------------------------------
  1390. ------------------------------------------------------------------------------
  1391. Mission: After Complications [MF] (Simeon), before Father/Son [MF] (Michael);
  1392. or after Father/Son and before Mr. Philips via an exploit
  1393. Difficulty: *
  1394. Required: Nothing
  1395. Discovered by: Lancet Jades
  1396. **Post-mission
  1397. ----------------------------------------
  1398. Description: Sitting in Simeon's car dealership after the mission, this is a
  1399. matte yellow BeeJay XL with a classic dark steel secondary color. The primary
  1400. color is not equipped, despite being exactly the same as matte yellow. The
  1401. roof (which is the secondary color) has a red pearlescent color to it, which
  1402. is very unique considering that it only affects the secondary color, not the
  1403. primary.
  1404. ----------------------------------------
  1405. RGO reason: The red pearlescent on the secondary color will disappear if saved
  1406. inside an interior garage. Additionally, choosing to respray the primary color
  1407. during customization will also remove the pearlescent (although the secondary
  1408. color can be changed if desired).
  1409. ----------------------------------------
  1410. STRATEGY 1: After finishing the mission, there will be vehicles inside the
  1411. dealership. These will continually appear until finishing Father/Son. This is
  1412. the BeeJay XL farthest inside the dealership. However, initially upon
  1413. finishing the mission, this will be a red BeeJay XL. Load an autosave from
  1414. after the mission, or drive a distance away and back, and it will now be
  1415. replaced with this vehicle. This will continue to respawn no matter how many
  1416. are taken.
  1417. ----------------------------------------
  1418. STRATEGY 2: This can be obtained after Father/Son by exploiting the game's
  1419. imperfect loading of non-static obstacles. It is recommended to use Franklin
  1420. to exploit his special ability for avoiding traffic. Drive down Adams Apple
  1421. Blvd. (the street that Trevor's interior garage is on) to the west, towards
  1422. the freeway overpass. After crossing underneath, the road ahead will look like
  1423. a bridge. At this point, turn around and drive back towards the dealership.
  1424. Drive at high speed towards the wooden cover in the corner where Franklin
  1425. crashed the SUV in Complications.
  1426. What should happen is the game will load a placeholder graphic for the wood,
  1427. then remove it for a split second before replacing it with the actual solid
  1428. obstacle. During this window of opportunity, you are able to drive inside and
  1429. claim this vehicle. If the wood fully loads, just drive away and try again.
  1430. If playing on an Xbox 360, consider making sure the play disc is not installed
  1431. to a USB drive to maximize the game's loading time and increase the window of
  1432. opportunity.
  1433. Once inside the dealership (and if this vehicle actually spawned; it won't
  1434. always be there), get inside and call the other character to hang out. Switch
  1435. to that character, and the game will teleport the one trapped in the
  1436. dealership to outside, so that the meeting can happen. You can either scare
  1437. off the other character or hang with them once the meeting happens, but
  1438. afterwards, make sure to switch back to them to get control of this vehicle
  1439. and finally be able to garage it. Really, you should try to get this BEFORE
  1440. Father/Son and save yourself all this trouble.
  1441. <<Formulated by: Columbo>>
  1442. ------------------------------------------------------------------------------
  1443. ------------------------------------------------------------------------------
  1444. 6.5 - Branded White Bravado Bison w/ winch
  1445. ------------------------------------------------------------------------------
  1446. ------------------------------------------------------------------------------
  1447. Mission: Marriage Counseling [MF] (Michael)
  1448. Difficulty: **
  1449. Required: Nothing (Franklin in a SUV or truck helps)
  1450. Discovered by: Lancet Jades
  1451. ----------------------------------------
  1452. Description: A special utility Bison with a winch in the back and branding for
  1453. McGill-Olsen Construction, "The Original Cowboy Builder." Similar to the lawn
  1454. care branded utility Bison.
  1455. ----------------------------------------
  1456. STRATEGY: This will require maneuvering Franklin and Michael to Michael's
  1457. driveway, near where the mission starts. Have Michael stand in the middle of
  1458. his driveway (near the Bison) on foot, then switch to Franklin and have him
  1459. drive to Michael's house. Get an SUV or light truck on the way (something like
  1460. a Cavalcade or another Bison is ideal). Once Franklin arrives at Michael's,
  1461. the mission icon should have vanished. Switch back to Michael once Franklin is
  1462. in the driveway, which will trigger Franklin to leave the vehicle and comment
  1463. on meeting Michael like this.
  1464. Then, have Michael jack Franklin's vehicle, and then push the Bison into the
  1465. nearby garage (be careful once it gets close to the garage door, or you can
  1466. pin the door shut and have to start all over). Once it is inside, drive away
  1467. from Michael's house until the mission icon reappears. The Bison should be
  1468. waiting inside the garage. At this point, you can also move it to an interior
  1469. garage if desired.
  1470. <<Formulated by: StuntmanSnake; refined by: Lancet Jades>>
  1471. ------------------------------------------------------------------------------
  1472. ------------------------------------------------------------------------------
  1473. 6.6 - Special Red Dinka Blista
  1474. ------------------------------------------------------------------------------
  1475. ------------------------------------------------------------------------------
  1476. Mission: Marriage Counseling [MF] (Michael)
  1477. Difficulty: **
  1478. Required: Nothing (Franklin in a SUV or truck helps)
  1479. Discovered by: Lancet Jades
  1480. ----------------------------------------
  1481. Description: A red Blista that is somewhere between grace red and blaze red.
  1482. The difference is very subtle and difficult to see.
  1483. ----------------------------------------
  1484. STRATEGY: This will require maneuvering Franklin and Michael to Michael's
  1485. driveway, near where the mission starts. Have Michael stand in the middle of
  1486. his driveway (near the Blista) on foot, then switch to Franklin and have him
  1487. drive to Michael's house. Get an SUV or light truck on the way (something like
  1488. a Cavalcade or another Bison is ideal). Once Franklin arrives at Michael's,
  1489. the mission icon should have vanished. Switch back to Michael once Franklin is
  1490. in the driveway, which will trigger Franklin to leave the vehicle and comment
  1491. on meeting Michael like this.
  1492. Then, have Michael jack Franklin's vehicle, and then push the Blista into the
  1493. nearby garage (be careful once it gets close to the garage door, or you can
  1494. pin the door shut and have to start all over). Once it is inside, drive away
  1495. from Michael's house until the mission icon reappears. The Blista should be
  1496. waiting inside the garage.
  1497. <<Formulated by: StuntmanSnake; refined by: Lancet Jades>>
  1498. ------------------------------------------------------------------------------
  1499. ------------------------------------------------------------------------------
  1500. 6.7 - UW Special Black Roof Albany Emperor w/ set plate
  1501. ------------------------------------------------------------------------------
  1502. ------------------------------------------------------------------------------
  1503. Mission: The Big Stretch [F] (Lamar)
  1504. Difficulty: *
  1505. Required: Mission failure
  1506. Discovered by: Lancet Jades / StuntmanSnake
  1507. Set license plate: [07KZF345]
  1508. **LSC trick
  1509. ----------------------------------------
  1510. Description: Very unique, this Emperor possesses a special black color on the
  1511. roof (the secondary color), which has lighting different from any existing
  1512. color types. The primary color is classic dark blue. It also has stock
  1513. lowrider wheels, but does not show them as equipped, which makes it even more
  1514. unique. It also has a unique license plate, although this point is rather
  1515. moot, as it is already very unique, and the plate follows the normal plate
  1516. format.
  1517. ----------------------------------------
  1518. STRATEGY 1: Once the mission begins, quickly get inside and drive off before
  1519. either Lamar or Stretch can get inside. Once one of the two is left behind,
  1520. drive away until the mission fails, than exit it. Now take it to a garage.
  1521. <<Formulated by: Lancet Jades>>
  1522. ----------------------------------------
  1523. STRATEGY 2: After purchasing the shotgun, drive to a LSC garage and add a
  1524. modification to this vehicle. Proceed to complete the mission and return to
  1525. Franklin's house. Once the mission ends, this car should be parked on the
  1526. street nearby. This will only occur if it has been modded, and speedy and
  1527. efficient evasion of the cops can still score you a gold medal while also
  1528. keeping this car.
  1529. <<Formulated by: fnxrak>>
  1530. ------------------------------------------------------------------------------
  1531. ------------------------------------------------------------------------------
  1532. 6.8 - "Humane Labs" Brute Boxville
  1533. ------------------------------------------------------------------------------
  1534. ------------------------------------------------------------------------------
  1535. Mission: BZ Gas Grenades [M] (Vangelico Heist - Smart)
  1536. Difficulty: **
  1537. Required: Completing this mission before Bugstars Equipment
  1538. Discovered by: Lancet Jades / StuntmanSnake
  1539. **Complete mission
  1540. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  1541. IT IS IMPORTANT that you do this mission BEFORE Bugstars Equipment, or else
  1542. this mission cuts directly into the heist, and this truck will be lost!
  1543. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  1544. ----------------------------------------
  1545. Description: This Boxville has the Humane Labs and Research livery, which is
  1546. not one of the normal liveries for this vehicle.
  1547. ----------------------------------------
  1548. STRATEGY: Keeping this requires jacking it during the mission and finishing
  1549. the mission with it as your active vehicle. Michael will be inside once the
  1550. mission is over, and it can be taken to his safehouse garage, or stored in his
  1551. intgerior garage using the trick outlined in section 3.3. Failing the mission
  1552. will cause the truck to disappear (even if currently driving it), and it does
  1553. not seem possible to cancel the mission.
  1554. <<Formulated by: StuntmanSnake>>
  1555. ----------------------------------------
  1556. NOTE: It is possible to complete the optional objective and obtain this truck.
  1557. Simply make sure to shoot open the back doors and collect the package before
  1558. jacking the truck.
  1559. ------------------------------------------------------------------------------
  1560. ------------------------------------------------------------------------------
  1561. 6.9 - Special Red Ocelot F620
  1562. ------------------------------------------------------------------------------
  1563. ------------------------------------------------------------------------------
  1564. Mission: I Fought the Law... [MFT] (Devin)
  1565. Difficulty: *
  1566. Required: Nothing
  1567. Discovered by: Timcatgt
  1568. ----------------------------------------
  1569. Description: A F620 with a unique shade of red, a little brighter than grace
  1570. red and darker than blaze red. The shade is quite a rich red, too, when
  1571. compared to those two colors.
  1572. ----------------------------------------
  1573. STRATEGY: Drive to the mission start point, but not close enough to start the
  1574. mission. Shoot at any of the three cars parked inside the lot, and the mission
  1575. will be cancelled. Now you can get inside this car and take it to a garage at
  1576. your leisure!
  1577. ------------------------------------------------------------------------------
  1578. ------------------------------------------------------------------------------
  1579. 6.s1 - Special Blue Beater Albany Emperor
  1580. ------------------------------------------------------------------------------
  1581. ------------------------------------------------------------------------------
  1582. Stranger (Franklin): Grass Roots - The drag (Barry)
  1583. Difficulty: *
  1584. Required: Nothing
  1585. Discovered by: Lancet Jades
  1586. ----------------------------------------
  1587. Description: This is a beater Emperor in bad shape, but with a unique gray-
  1588. blue paintjob on both the primary and secondary color. This color is unlike
  1589. any other gray or blue classic, metallic, or matte color.
  1590. ----------------------------------------
  1591. STRATEGY: Enter the scrapyard where the car is located, but don't get too
  1592. close. Shoot at the car, and the mission will be cancelled. Now, get inside
  1593. and switch to another character. Play as that character for a little while,
  1594. then switch back to Franklin. He'll be driving this Emperor somewhere. Now,
  1595. you can just drive it to a garage. Note that you can switch back immediately
  1596. after switching, but this will cause the mission to start again, requiring
  1597. that Franklin fail it (destroy the new Emperor, or drive far enough away) to
  1598. properly save the car.
  1599. <<Formulated by: Lancet Jades>>
  1600. ------------------------------------------------------------------------------
  1601. ==============================================================================
  1602. *7* UNOBTAINABLE SPECIAL VEHICLES
  1603. ==============================================================================
  1604. These vehicles are unobtainable for whatever reason is listed. This can
  1605. include any vehicle type from the previous sections, but as they cannot be
  1606. acquired permanently, there is no need to put them in those sections. Colors
  1607. are approximated, considering that these vehicles either cannot be customized,
  1608. or cannot be driven at all.
  1609. Only unobtainable vehicles with a noticeable, provable special feature or
  1610. color will be added. UJ and other unobtainable vehicles that cannot have their
  1611. color checked and have no obvious evidence of being somehow special will not
  1612. be added to this list.
  1613. ------------------------------------------------------------------------------
  1614. 7.1 - [Unique] Red Dewbauchee Rapid GT
  1615. ------------------------------------------------------------------------------
  1616. ------------------------------------------------------------------------------
  1617. Mission: Franklin and Lamar (Beginning)
  1618. Discovered by: Lancet Jades
  1619. Unique license plate: [2603AM56]
  1620. --------------------
  1621. Description: This sleek red sports car not only has an automatic retractable
  1622. roof, but also comes equipped with a unique license plate. It is the left of
  1623. the two cars, and also the red one. Taking it prompts Lamar to call Franklin a
  1624. "baby big dick."
  1625. --------------------
  1626. Unobtainable: No damn way to get it out of the mission. It doesn't help that
  1627. this is one of the two "beginning" missions, and thus cannot be cancelled or
  1628. exited.
  1629. ------------------------------------------------------------------------------
  1630. ------------------------------------------------------------------------------
  1631. 7.2 - [Unique] White Obey 9F Cabrio
  1632. ------------------------------------------------------------------------------
  1633. ------------------------------------------------------------------------------
  1634. Mission: Franklin and Lamar (Beginning)
  1635. Discovered by: Lancet Jades
  1636. Unique license plate: [5912FL34]
  1637. --------------------
  1638. Description: This sweet white sports car not only has an automatic retractable
  1639. roof, but also comes equipped with a unique license plate. It is the right of
  1640. the two cars, and also the white one. Taking it prompts Lamar to call Franklin
  1641. a "choosy motherfucker."
  1642. --------------------
  1643. Unobtainable: No damn way to get it out of the mission. It doesn't help that
  1644. this is one of the two "beginning" missions, and thus cannot be cancelled or
  1645. exited.
  1646. ------------------------------------------------------------------------------
  1647. ------------------------------------------------------------------------------
  1648. 7.3 - FIB w/ carbine rifle box
  1649. ------------------------------------------------------------------------------
  1650. ------------------------------------------------------------------------------
  1651. Mission: Carbine Rifles [M] (Vangelico Heist - Loud)
  1652. Discovered by: Lancet Jades
  1653. --------------------
  1654. Description: A regular FIB truck with a wooden box of carbine rifles in the
  1655. back seat. This box is not found in these trucks outside of the target in
  1656. this mission.
  1657. --------------------
  1658. Unobtainable: Failing the mission will cause the truck to disappear, and
  1659. completing it will lead directly to the heist. Although the truck is driving
  1660. around prior to the mission actually starting, it does not seem possible to
  1661. cancel the mission and prevent it from starting. And since LSC won't touch
  1662. police vehicles, the LSC trick won't work.
  1663. ------------------------------------------------------------------------------
  1664. ------------------------------------------------------------------------------
  1665. 7.4 - [Unique] Black Declasse Burrito
  1666. ------------------------------------------------------------------------------
  1667. ------------------------------------------------------------------------------
  1668. Mission: The Jewel Store Job [MF] (Heist - Loud)
  1669. Discovered by: Lancet Jades
  1670. Unique license plate: [RW1602BO]
  1671. --------------------
  1672. Description: The only unique feature on this black Burrito is its unique
  1673. plate. It may seem like a standard plate, but it has four numbers in the
  1674. middle instead of the usual three.
  1675. --------------------
  1676. Unobtainable: This van is an essential part of the mission and does not exist
  1677. outside of it. it will inevitably be left behind while escaping, and failing
  1678. the heist does not give an option to exit the mission. Even if it did, it's
  1679. highly likely the van would disappear anyways. And LSC will not allow
  1680. modification of this vehicle.
  1681. ------------------------------------------------------------------------------
  1682. ------------------------------------------------------------------------------
  1683. 7.5 [Unique] "Bugstars" Declasse Burrito
  1684. ------------------------------------------------------------------------------
  1685. ------------------------------------------------------------------------------
  1686. Mission: The Jewel Store Job [MF] (Heist - Smart)
  1687. Discovered by: Timcatgt
  1688. Unique license plate: [TODO PT1]
  1689. --------------------
  1690. Description: This is a Burrito with the Bugstars livery and a unique license
  1691. plate. This van is not unique, despite seeming so, as they will randomly spawn
  1692. in the Bugstars garage outside of this mission.
  1693. --------------------
  1694. Unobtainable: This van is an essential part of the mission and does not exist
  1695. outside of it. it will inevitably be left behind while escaping, and failing
  1696. the heist does not give an option to exit the mission. Even if it did, it's
  1697. highly likely the van would disappear anyways. And LSC will not allow
  1698. modification of this vehicle.
  1699. ------------------------------------------------------------------------------
  1700. ------------------------------------------------------------------------------
  1701. 7.6 - [Unique] Blue Nagasaki Blazer
  1702. ------------------------------------------------------------------------------
  1703. ------------------------------------------------------------------------------
  1704. Mission: Nervous Ron [T] (Trevor)
  1705. Discovered by: Skellington87
  1706. Unique license plate: [B3L13V3]
  1707. --------------------
  1708. Description: This is Ron's blue quadbike, and it has a unique license plate
  1709. that hints at his paranoia and conspiracy theory-based personality.
  1710. --------------------
  1711. Unobtainable: This bike is UJ during the mission, and will be long gone by the
  1712. time the mission is over. Failing the mission through any means and exiting
  1713. will also cause it to disappear, leaving no options for obtaining it.
  1714. ------------------------------------------------------------------------------
  1715. ------------------------------------------------------------------------------
  1716. 7.7 - Cargobob w/ TPI graffiti
  1717. ------------------------------------------------------------------------------
  1718. ------------------------------------------------------------------------------
  1719. Mission: The Merryweather Heist [MFT] (Heist - Offshore)
  1720. Discovered by: Lancet Jades
  1721. --------------------
  1722. Description: A standard Cargobob with graffiti sprayed on it indicating it is
  1723. now the property of "TPI," or Trevor Philips Industries. As Franklin points
  1724. out, despite the graffiti, existing military logos are not sufficiently
  1725. obscured so as to hide the fact it is a stolen military helicopter. Despite
  1726. its checkered past, it performs valiantly as a bastion from which the gang can
  1727. fight the New World Order's lizard army.
  1728. --------------------
  1729. Unobtainable: This is only used during the mission, and vanishes before the
  1730. mission ends. It will also vanish if the mission is failed and exited.
  1731. ------------------------------------------------------------------------------
  1732. ------------------------------------------------------------------------------
  1733. 7.8 - Black Declasse Burrito w/ rifle in back
  1734. ------------------------------------------------------------------------------
  1735. ------------------------------------------------------------------------------
  1736. Mission: Caida Libre [MT] (Martin Madrazo)
  1737. Discovered by: Lancet Jades
  1738. --------------------
  1739. Description: This Burrito is loaded with a high-powered sniper rifle in the
  1740. rear, used to shoot down the jet during the mission.
  1741. --------------------
  1742. Unobtainable: It is required to be destroyed as part of the mission, and as it
  1743. is a mission-important vehicle, any attempt to fail the mission while driving
  1744. it will still result in it vanishing. LSC also will not accept this vehicle
  1745. for modification.
  1746. ------------------------------------------------------------------------------
  1747. ------------------------------------------------------------------------------
  1748. 7.9 - [Unique] Black Gallivanter Baller
  1749. ------------------------------------------------------------------------------
  1750. ------------------------------------------------------------------------------
  1751. Mission: Caida Libre [MT] (Martin Madrazo)
  1752. Discovered by: Timcatgt
  1753. Unique license plate: [MADRAZO]
  1754. --------------------
  1755. Description: A black Baller SUV with a unique license plate spelling out
  1756. exactly who owns it.
  1757. --------------------
  1758. Unobtainable: This is found at the end of the mission, but it drives off
  1759. without a chance to obtain it.
  1760. ------------------------------------------------------------------------------
  1761. ------------------------------------------------------------------------------
  1762. 7.10 - [Unique] Gray Dewbauchee JB 700 (1st of 2)
  1763. ------------------------------------------------------------------------------
  1764. ------------------------------------------------------------------------------
  1765. Mission: Deep Inside [F] (Devin)
  1766. Discovered by: Timcatgt
  1767. Unique license plate: [4G3NT]
  1768. --------------------
  1769. Description: This secret agent-looking car is painted gray and looks really
  1770. cool. Also has a unique license plate hinting that the JB stands for Bond.
  1771. James Bond.
  1772. --------------------
  1773. Unobtainable: This is a mission-important vehicle that vanishes after the
  1774. mission is completed, and will also vanish if the mission is failed, even if
  1775. Franklin is still driving it. Also, LSC is closed during the mission,
  1776. preventing the LSC trick from allowing it to be kept.
  1777. ------------------------------------------------------------------------------
  1778. ------------------------------------------------------------------------------
  1779. 7.11 - Barracks w/ armor boxes
  1780. ------------------------------------------------------------------------------
  1781. ------------------------------------------------------------------------------
  1782. Mission: Military Hardware [MFT] (Heist - Paleto)
  1783. Discovered by: Lancet Jades
  1784. --------------------
  1785. Description: Just a normal Barracks truck with some boxes inside the bed that
  1786. contain the heavy body armor to be used in the heist.
  1787. --------------------
  1788. Unobtainable: There is no way to get the vehicle out of the mission, and even
  1789. if there was, it is likely that the boxes would vanish, as happens with most
  1790. "vehicles that contain a box."
  1791. ------------------------------------------------------------------------------
  1792. ------------------------------------------------------------------------------
  1793. 7.12 - [Unique] Yellow Pegassi Monroe
  1794. ------------------------------------------------------------------------------
  1795. ------------------------------------------------------------------------------
  1796. Mission: Pack Man [FT] (Devin)
  1797. Discovered by: Timcatgt
  1798. Unique license plate: [FA5T66]
  1799. --------------------
  1800. Description: A bright yellow Monroe with a unique plate. Sleek design, high
  1801. speed, and excellent handling will make you regret the fact that this is
  1802. unobtainable.
  1803. --------------------
  1804. Unobtainable: This is a mission-important vehicle that vanishes after the
  1805. mission is completed, and will also vanish if the mission is failed, even if
  1806. Franklin is still driving it. Also, LSC is closed during the mission,
  1807. preventing the LSC trick from allowing it to be kept.
  1808. ------------------------------------------------------------------------------
  1809. ------------------------------------------------------------------------------
  1810. 7.13 - [Unique] Red Grotti Stinger
  1811. ------------------------------------------------------------------------------
  1812. ------------------------------------------------------------------------------
  1813. Mission: Pack Man [FT] (Devin)
  1814. Discovered by: Timcatgt
  1815. Unique license plate: [ALPHADOG]
  1816. --------------------
  1817. Description: A bright red Stinger with a unique plate. Somehow manages to be
  1818. even more unobtainable than the previous Monroe, as it is already on the
  1819. Packer and cannot be removed.
  1820. --------------------
  1821. Unobtainable: As mentioned in the preceding paragraph, this car is already
  1822. loaded onto the Packer and cannot be removed, making this extra unobtainable.
  1823. Even if the LSC trick worked in this mission, it wouldn't work for this one.
  1824. ------------------------------------------------------------------------------
  1825. ------------------------------------------------------------------------------
  1826. 7.14 - [Unique] Orange Overflod Entity XF
  1827. ------------------------------------------------------------------------------
  1828. ------------------------------------------------------------------------------
  1829. Mission: Pack Man [FT] (Devin)
  1830. Discovered by: Timcatgt
  1831. Unique license plate: [MKB652]
  1832. --------------------
  1833. Description: This is a metallic orange Entity XF with black trim and a unique
  1834. license plate. As with the Stinger in the same mission, this comes pre-loaded
  1835. onto the Packer, and cannot be removed.
  1836. --------------------
  1837. Unobtainable: As mentioned in the preceding paragraph, this car is already
  1838. loaded onto the Packer and cannot be removed, making this extra unobtainable.
  1839. Even if the LSC trick worked in this mission, it wouldn't work for this one.
  1840. ------------------------------------------------------------------------------
  1841. ------------------------------------------------------------------------------
  1842. 7.15 - [Unique] Dark Blue Grotti Cheetah
  1843. ------------------------------------------------------------------------------
  1844. ------------------------------------------------------------------------------
  1845. Mission: Pack Man [FT] (Devin)
  1846. Discovered by: Timcatgt
  1847. Unique license plate: [SDTM1YP]
  1848. --------------------
  1849. Description: This is a metallic dark blue Cheetah with black trim and a unique
  1850. license plate. As with the Stinger in the same mission, this comes pre-loaded
  1851. onto the Packer, and cannot be removed.
  1852. --------------------
  1853. Unobtainable: As mentioned in the preceding paragraph, this car is already
  1854. loaded onto the Packer and cannot be removed, making this extra unobtainable.
  1855. Even if the LSC trick worked in this mission, it wouldn't work for this one.
  1856. ------------------------------------------------------------------------------
  1857. ------------------------------------------------------------------------------
  1858. 7.16 - [Unique] Gray Dewbauchee JB 700 (2nd of 2)
  1859. ------------------------------------------------------------------------------
  1860. ------------------------------------------------------------------------------
  1861. Mission: Pack Man [FT] (Devin)
  1862. Discovered by: Timcatgt
  1863. Unique license plate: [4G3NT]
  1864. --------------------
  1865. Description: This secret agent-looking car is painted gray and looks really
  1866. cool. Also has a unique license plate hinting that the JB stands for Bond.
  1867. James Bond. This version also has spikes that can be deployed behind the car,
  1868. and a machine gun that fires forward, at the perfect level for shooting
  1869. through car windows to hit the occupants.
  1870. --------------------
  1871. Unobtainable: Even though this car seems some action during the mission, it
  1872. cannot be retrieved from the mission, and LSC garages are closed (not that you
  1873. could get it to one during the time you're driving it, anyways).
  1874. ------------------------------------------------------------------------------
  1875. ------------------------------------------------------------------------------
  1876. 7.17 - [Unique] Black Z-Type
  1877. ------------------------------------------------------------------------------
  1878. ------------------------------------------------------------------------------
  1879. Mission: Pack Man [FT] (Devin)
  1880. Discovered by: Columbo
  1881. Unique license plate: [V1NTAG3]
  1882. --------------------
  1883. Description: A very classy car that has a distinctive appearance. This is
  1884. metallic black, and was featured in Eye in the Sky, albeit without the unique
  1885. license plate. It comes pre-loaded onto the car carrier and cannot be kept.
  1886. --------------------
  1887. Unobtainable: As mentioned in the preceding paragraph, this car is already
  1888. loaded onto the Packer and cannot be removed, making this extra unobtainable.
  1889. Even if the LSC trick worked in this mission, it wouldn't work for this one.
  1890. ------------------------------------------------------------------------------
  1891. ------------------------------------------------------------------------------
  1892. 7.s1 - [Unique] Light Blue Rapid GT
  1893. ------------------------------------------------------------------------------
  1894. ------------------------------------------------------------------------------
  1895. Stranger (Franklin): Paparazzo - The Sex Tape (Beverly)
  1896. Discovered by: StuntmanSnake
  1897. Unique license plate: [POPPYMI4]
  1898. --------------------
  1899. Description: This is (supposedly) A Rapid GT that has a unique license plate,
  1900. betraying that its owner is Poppy Mitchell. It is light blue, but the exact
  1901. color is nearly impossible to pin down as it is unobtainable.
  1902. --------------------
  1903. Unobtainable: It will vanish after the mission ends, and cannot be obtained
  1904. before ending the mission. Failing the mission will cause it to vanish.
  1905. ------------------------------------------------------------------------------
  1906. ------------------------------------------------------------------------------
  1907. 7.s2 - Special Blue Beater Albany Emperor w/ stash box
  1908. ------------------------------------------------------------------------------
  1909. ------------------------------------------------------------------------------
  1910. Stranger (Franklin): Grass Roots - The Pickup (Barry)
  1911. Discovered by: Lancet Jades
  1912. --------------------
  1913. Description: An Emperor with a unique blue color (both primary and secondary)
  1914. and a stash box of marijuana in the backseat.
  1915. --------------------
  1916. Unobtainable: The stash box in the back will vanish if the car is stored in
  1917. a garage, or even if you switch characters to someone else and back. Even
  1918. then, it requires sniping the truck from outside the mission start radius to
  1919. even prevent it from vanishing, since the car will not start, and vanishes if
  1920. the mission is failed.
  1921. ------------------------------------------------------------------------------
  1922. ------------------------------------------------------------------------------
  1923. 7.s3 - Random Bravado Duneloader w/ stash box
  1924. ------------------------------------------------------------------------------
  1925. ------------------------------------------------------------------------------
  1926. Stranger (Franklin): Grass Roots - The Pickup (Barry)
  1927. Discovered by: Lancet Jades
  1928. --------------------
  1929. Description: A Duneloader truck with a box loaded onto the back, containing
  1930. the marijuana stash that Barry needs. The truck's color is randomly determined
  1931. from what seem like various grays.
  1932. --------------------
  1933. Unobtainable: The stash box in the back will vanish if the truck is stored in
  1934. a garage, or even if you switch characters to someone else and back. Even
  1935. then, it requires sniping the truck from outside the mission start radius to
  1936. even prevent it from starting; failing the mission (even while inside the
  1937. truck) will cause it to vanish.
  1938. ------------------------------------------------------------------------------
  1939. ------------------------------------------------------------------------------
  1940. 7.s4 - Bronze Speedo w/ gardening equipment
  1941. ------------------------------------------------------------------------------
  1942. ------------------------------------------------------------------------------
  1943. Stranger (Trevor): Vinewood Souvenirs - Tyler (Nigel)
  1944. Discovered by: Lancet Jades
  1945. --------------------
  1946. Description: This is a bronze Speedo van with a rake and a bag of gardening
  1947. tools in the back. There is also a helmet in the back of the van, but this will
  1948. most likely fall out as soon as the vehicle accelerates.
  1949. --------------------
  1950. Unobtainable: The only unique feature (the gardening equipment) will disappear
  1951. once the vehicle is refreshed, whether in an interior garage, safehouse
  1952. garage, or even impounded.
  1953. ------------------------------------------------------------------------------
  1954. ==============================================================================
  1955. *8* RARE VEHICLES
  1956. ==============================================================================
  1957. These vehicles aren't anything inherently special, but are nonetheless unique
  1958. for various reasons, often requiring completion of a mission or side mission
  1959. to unlock. These can all be obtained at the end of the game without any
  1960. problem.
  1961. In GTAV, this also includes each character's personal vehicles, which are
  1962. persistent objects in-game, and will retain all modifications and upgrades
  1963. even if lost or abandoned. These personal vehicles cannot be stored in
  1964. interior garages, and will usually not properly save even in normal safehouse
  1965. garages.
  1966. ------------------------------------------------------------------------------
  1967. 8.1 - [Unique] Franklin's Ice White Bravado Buffalo
  1968. ------------------------------------------------------------------------------
  1969. ------------------------------------------------------------------------------
  1970. Unlocked: After Franklin and Lamar [F] (Beginning)
  1971. Unique license plate: [FC1988]
  1972. **No interior garage
  1973. **Persistent vehicle
  1974. --------------------
  1975. Description: The proud tradition of the Buffalo as a high-powered muscle car
  1976. continues, albeit with it classified as a "sports" car in this game. This is
  1977. an excellent car with amazing acceleration, speed, and handling when fully
  1978. upgraded.
  1979. ------------------------------------------------------------------------------
  1980. ------------------------------------------------------------------------------
  1981. 8.2 - [Unique] Franklin's Bright Green Western Bagger
  1982. ------------------------------------------------------------------------------
  1983. ------------------------------------------------------------------------------
  1984. Unlocked: After Complications [MF] (Simeon)
  1985. Unique license plate: [FC88]
  1986. **No interior garage
  1987. **Persistent vehicle
  1988. --------------------
  1989. Description: This is a rather mediocre motorcycle that is given to (read:
  1990. forced upon) Franklin by Lamar. It is not necessarily a bad vehicle, but its
  1991. acceleration and handling leave something to be desired when it competes with
  1992. the likes of the PCJ 600 and Bati 801.
  1993. ------------------------------------------------------------------------------
  1994. ------------------------------------------------------------------------------
  1995. 8.3 - [Unique] White Vapid Speedo
  1996. ------------------------------------------------------------------------------
  1997. ------------------------------------------------------------------------------
  1998. Unlocked: After Repossession [F]
  1999. Found: Call Lamar to hang out, and approach the location on foot. Lamar should
  2000. arrive in this vehicle.
  2001. Unique license plate: [LAMAR G]
  2002. ----------------------------------------
  2003. Description: Lamar's van seems to be an ice white Speedo that has a unique
  2004. license plate, although the exact color is impossible to determine since it
  2005. cannot enter LSC garages.
  2006. ----------------------------------------
  2007. Missions this vehicle may also be found in:
  2008. -Chop
  2009. -Hood Safari
  2010. ------------------------------------------------------------------------
  2011. ------------------------------------------------------------------------
  2012. 8.4 - [Unique] Michael's Black Obey Tailgater
  2013. ------------------------------------------------------------------------
  2014. ------------------------------------------------------------------------
  2015. Unlocked (1): After Complications [MF] (Simeon)
  2016. Lost (1): After Did Someone Say Yoga? [M] (Michael)
  2017. Unlocked (2): After Monkey Business [MFT] (FIB)
  2018. Unique license plate: [5MDS003]
  2019. **No interior garage
  2020. **Persistent vehicle
  2021. --------------------
  2022. Description: A black four-door sedan with good statistics across the board.
  2023. Not a bad car, but rather unremarkable given how saturated the game is with
  2024. sedans. Both the primary and secondary colors are classic black.
  2025. --------------------
  2026. NOTE: When this vehicle is returned after Monkey Business, all previous
  2027. modifications will have been stripped, and new ones applied.
  2028. ------------------------------------------------------------------------
  2029. ------------------------------------------------------------------------------
  2030. 8.5 - Green "ProLaps" Caddy w/ golf club bag
  2031. ------------------------------------------------------------------------------
  2032. ------------------------------------------------------------------------------
  2033. Unlocked: When Golfing becomes available as an activity.
  2034. Found: Start a game of golf and choose to drive to a hole.
  2035. --------------------
  2036. Description: This is a green caddy with a ProLaps livery. What makes it
  2037. special is the presence of a blue golf club bag on the back. You would think
  2038. most caddies on the golf course would have one, but alas, no.
  2039. --------------------
  2040. Missions this vehicle may also be found in:
  2041. -Vinewood Souvenirs - Mark
  2042. ------------------------------------------------------------------------------
  2043. ------------------------------------------------------------------------------
  2044. 8.6 - [Unique] Amanda's Torino Red Ubermacht Sentinel
  2045. ------------------------------------------------------------------------------
  2046. ------------------------------------------------------------------------------
  2047. Unlocked: After Marriage Counseling [MF] (Michael)
  2048. Lost: After Did Somebody Say Yoga? [M] (Michael)
  2049. Unique license plate: [KRYST4L]
  2050. **No interior garage
  2051. **Persistent vehicle
  2052. --------------------
  2053. Description: The classic GTA car is back, with metallic torino red as the
  2054. primary color (with a bluish steel pearlescent), and torino red as the
  2055. secondary - because who can get enough torino red?
  2056. ------------------------------------------------------------------------------
  2057. ------------------------------------------------------------------------------
  2058. 8.7 - [Unique] Tracey's Yellow Weeny Issa
  2059. ------------------------------------------------------------------------------
  2060. ------------------------------------------------------------------------------
  2061. Unlocked: After Marriage Counseling [MF] (Michael)
  2062. Lost: After Did Somebody Say Yoga? [M] (Michael)
  2063. Unique license plate: [P3RSEUS]
  2064. **No interior garage
  2065. **Persistent vehicle
  2066. --------------------
  2067. Description: This Issa has a unique plate and is metallic yellow with a
  2068. shadow silver secondary color. The secondary also seems to have a random
  2069. pearlescent color. Since this is a persistent vehicle in-game, it is likely
  2070. that the pearlescent is determined when starting Daddy's Little Girl, since
  2071. that is the first time this vehicle appears. However, the vehicle sometimes
  2072. spawns in the driveway prior to this mission, and if it does, the pearlescent
  2073. will be determined then.
  2074. ------------------------------------------------------------------------------
  2075. ------------------------------------------------------------------------------
  2076. 8.8 - [Unique] Trevor's Garnet Red Canis Bodhi
  2077. ------------------------------------------------------------------------------
  2078. ------------------------------------------------------------------------------
  2079. Unlocked: After Mr. Philips [T] (Michael)
  2080. Unique license plate: [BETTY 32]
  2081. **No interior garage
  2082. **Persistent vehicle
  2083. --------------------
  2084. Description: A rugged and robust pickup truck that handles fairly well in the
  2085. desert of Blaine County. Its speed and acceleration are not the greatest,
  2086. although upgrades will make it a formidable vehicle. The wheels of this truck
  2087. are the default off-road wheels, but they do not show up as equipped; a
  2088. slightly unique attribute.
  2089. ------------------------------------------------------------------------------
  2090. ------------------------------------------------------------------------------
  2091. 8.9 - "Lost" Declasse Gang Burrito
  2092. ------------------------------------------------------------------------------
  2093. ------------------------------------------------------------------------------
  2094. Unlocked: When random events become available (for the first chances).
  2095. Found: In various random events, switch events, and missions. The best
  2096. recurring source of this vehicle is in random missions at the Scrapyard.
  2097. **No interior garage
  2098. --------------------
  2099. Description: This is a larger version of the Burrito van, with a black and
  2100. red paintjob and the "Lost" biker gang's livery. Unlike the normal Burrito,
  2101. this cannot be stored in interior garages unless using the trick in section
  2102. 3.3.
  2103. --------------------
  2104. Missions this vehicle may also be found in:
  2105. -Mr. Philips
  2106. -Nervous Ron
  2107. -Friends Reunited
  2108. ------------------------------------------------------------------------------
  2109. ------------------------------------------------------------------------------
  2110. 8.10 - "Smoke on the Water" Brute Pony
  2111. ------------------------------------------------------------------------------
  2112. ------------------------------------------------------------------------------
  2113. Unlocked: When Franklin purchases "Smoke on the Water."
  2114. Found: In "Smoke on the Water" random property missions.
  2115. **No interior garage
  2116. --------------------
  2117. Description: A normal van, like many others, but with the livery for the
  2118. prescription marijuana shop "Smoke on the Water." The van is black, with a
  2119. green marijuana leaf motif for the front.
  2120. --------------------
  2121. --STRATEGY: To obtain this, first store a Towtruck at the Floyd's house
  2122. parking spot. Wait for a Smoke on the Water mission to appear, and then obtain
  2123. the van and return it to the store. It will now be UJ. Fetch the Towtruck from
  2124. the nearby parking spot at Floyd's house and tow the van there. Leave and
  2125. return (or save and load) and it can be driven! However, it is still unable
  2126. to be stored in an interior garage normally, so either keep it in a normal
  2127. garage (such as Floyd's), or use the trick in section 3.3 to put it into an
  2128. interior garage.
  2129. Formulated by: fnxrak
  2130. ------------------------------------------------------------------------------
  2131. ------------------------------------------------------------------------------
  2132. 8.11 - Overflod Entity XF, Super
  2133. ------------------------------------------------------------------------------
  2134. ------------------------------------------------------------------------------
  2135. Unlocked: After I Fought the Law [MFT] (Devin)
  2136. Found: Purchase online at Legendary Motorsport for $795,000. Requires at least
  2137. one empty space in the buyer's interior garage.
  2138. --------------------
  2139. Description: An elegant and busy-looking super car that has an excellent blend
  2140. of speed, handling, and power.
  2141. --------------------
  2142. Missions this vehicle may also be found in:
  2143. -I Fought the Law
  2144. -Pack Man
  2145. ------------------------------------------------------------------------------
  2146. ------------------------------------------------------------------------------
  2147. 8.12 - Grotti Cheetah, Super
  2148. ------------------------------------------------------------------------------
  2149. ------------------------------------------------------------------------------
  2150. Unlocked: After I Fought the Law [MFT] (Devin)
  2151. Found: Purchase online at Legendary Motorsport for $650,000. Requires at least
  2152. one empty space in the buyer's interior garage.
  2153. --------------------
  2154. Description: An elegant and sleek-looking super car that has an excellent
  2155. blend of speed, handling, and power.
  2156. --------------------
  2157. Missions this vehicle may also be found in:
  2158. -I Fought the Law
  2159. -Pack Man
  2160. ------------------------------------------------------------------------------
  2161. ------------------------------------------------------------------------------
  2162. 8.13 - Truffade Z-Type, Sports Classics
  2163. ------------------------------------------------------------------------------
  2164. ------------------------------------------------------------------------------
  2165. Unlocked: After Eye in the Sky [FT] (Devin)
  2166. Found: Purchase online at Legendary Motorsport for $10,000,000. Requires at
  2167. least one empty space in the buyer's interior garage.
  2168. --------------------
  2169. Description: A limited edition classic sports car that is overpriced, but has
  2170. a very unique look.
  2171. --------------------
  2172. Missions this vehicle may also be found in:
  2173. -Eye in the Sky
  2174. -Pack Man
  2175. ------------------------------------------------------------------------------
  2176. ------------------------------------------------------------------------------
  2177. 8.14 - Dewbauchee JB 700, Sports Classics
  2178. ------------------------------------------------------------------------------
  2179. ------------------------------------------------------------------------------
  2180. Unlocked: After Eye in the Sky [FT] (Devin)
  2181. Found: Purchase online at Legendary Motorsport for $475,000. Requires at least
  2182. one empty space in the buyer's interior garage.
  2183. --------------------
  2184. Description: This car is modeled after what a secret agent might drive, with
  2185. the name no doubt being a reference to James Bond (JB), agent 007 (700). In
  2186. the storyline, this vehicle has various weapons, such as machineguns, a spike
  2187. deployer, and an ejection seat, but this is a decommissioned version that is
  2188. just a normal car.
  2189. --------------------
  2190. Missions this vehicle may also be found in:
  2191. -Deep Inside
  2192. -Pack Man
  2193. ------------------------------------------------------------------------------
  2194. ------------------------------------------------------------------------------
  2195. 8.15 - Pegassi Monroe, Sports Classics
  2196. ------------------------------------------------------------------------------
  2197. ------------------------------------------------------------------------------
  2198. Unlocked: After Pack Man [FT] (Devin)
  2199. Found: Purchase online at Legendary Motorsport for $490,000. Requires at least
  2200. one empty space in the buyer's interior garage.
  2201. --------------------
  2202. Description: This car is yet another sports classic capable of holding its own
  2203. against even Super cars. Better yet, it looks damn fine while doing it, too.
  2204. --------------------
  2205. Missions this vehicle may also be found in:
  2206. -Pack Man
  2207. ------------------------------------------------------------------------------
  2208. ==============================================================================
  2209. *9* SET LICENSE PLATE VEHICLES
  2210. ==============================================================================
  2211. These vehicles are ones that are only even remotely special because their
  2212. license plate is always the same. What sets these apart from unique plate
  2213. vehicles is that these plates follow the normal random naming convention:
  2214. 2 numbers, then 3 letters, then 3 numbers. These are most likely NOT actually
  2215. unique or special, as they could theoretically be created randomly in normal
  2216. gameplay at any point. I'm only including this section because people would
  2217. complain if I just ditched these vehicles from the guide LIKE I SHOULD.
  2218. Remember, these vehicles are only here, in this section, because their "set"
  2219. license plate is the ONLY thing making them special. Any serious special
  2220. vehicle collectors would turn their noses up at this section like a gourmand
  2221. rejecting dog food.
  2222. ------------------------------------------------------------------------------
  2223. 9.1 - Silver Albany Cavalcade
  2224. ------------------------------------------------------------------------------
  2225. ------------------------------------------------------------------------------
  2226. Mission: The Big Stretch [F] (Lamar)
  2227. Difficulty: **
  2228. Required: Nothing
  2229. Discovered by: Timcatgt
  2230. Set license plate: [34MTA729]
  2231. ----------------------------------------
  2232. Description: A metallic silver Cavalcade with its default pearlescent. The
  2233. license plate is always the same, although it may not be truly unique, as it
  2234. follows the random plate format and could theoretically be generated on any
  2235. random Cavalcade.
  2236. ----------------------------------------
  2237. STRATEGY: After escaping the building and the grounds, Franklin will be tasked
  2238. with losing a three-star wanted level in a conveniently-provided Jackal. Look
  2239. down the street to the northwest and the Cavalcade will be parked on the side
  2240. of the road. Get in, escape the cops, and finish the mission, then take it to
  2241. a garage.
  2242. <<Formulated by: Lancet Jades>>
  2243. ------------------------------------------------------------------------------
  2244. ------------------------------------------------------------------------------
  2245. 9.2 - Galaxy Blue Ubermacht Oracle (1st of 2)
  2246. ------------------------------------------------------------------------------
  2247. ------------------------------------------------------------------------------
  2248. Mission: Three's Company [MFT] (FIB)
  2249. Difficulty: *
  2250. Required: Mission failure
  2251. Discovered by: Timcatgt
  2252. Set license plate: [81TDS937]
  2253. ----------------------------------------
  2254. Description: A nice-looking Oracle with a galaxy blue paintjob (primary and
  2255. secondary), and an unknown pearlescent. It has a set license plate, and is
  2256. apparently used by agent Dave Norton.
  2257. ----------------------------------------
  2258. STRATEGY: As soon as the mission begins, drive into the food court of the FIB
  2259. building and ram the two agents sitting at the table. This will fail the
  2260. mission. After exiting, drive to a garage. Interestingly, hitting the nameless
  2261. agent near the car will NOT fail the mission, and Dave says he'll just pretend
  2262. he didn't see that happen.
  2263. <<Formulated by: Lancet Jades>>
  2264. ------------------------------------------------------------------------------
  2265. ------------------------------------------------------------------------------
  2266. 9.3 - Galaxy Blue Ubermacht Oracle (2nd of 2)
  2267. ------------------------------------------------------------------------------
  2268. ------------------------------------------------------------------------------
  2269. Mission: Three's Company [MFT] (FIB)
  2270. Difficulty: *
  2271. Required: A little money
  2272. Discovered by: Timcatgt
  2273. Set license plate: [81TDS937]
  2274. **LSC trick
  2275. --------------------
  2276. Description: A nice-looking Oracle with a galaxy blue paintjob (primary and
  2277. secondary), and an unknown pearlescent. It has a set license plate, and is
  2278. apparently used by agent Dave Norton.
  2279. --------------------
  2280. STRATEGY: During the mission, take the car to LSC and modify it in some way.
  2281. After finishing the mission, it will be impounded, allowing an easy retrieval,
  2282. provided you can pay the $250 impound fee.
  2283. ------------------------------------------------------------------------------
  2284. ------------------------------------------------------------------------------
  2285. 9.4 - Michael's Special Red Declasse Premier w/ set plate
  2286. ------------------------------------------------------------------------------
  2287. Mission: After Did Somebody Say Yoga? [M] (Michael);
  2288. before Monkey Business [MT] (FIB)
  2289. Difficulty: *
  2290. Required: Nothing
  2291. Discovered by: Lancet Jades
  2292. Set license plate: [88OHS995]
  2293. **No interior garage
  2294. **Persistent vehicle
  2295. --------------------
  2296. Description: This is a rental car that Michael possesses after his car is
  2297. taken following Did Somebody Say Yoga? Not a particularly amazing car, but it
  2298. gets the job well enough. The red color seems to be unique, though, and not
  2299. exactly similar to any existing colors.
  2300. --------------------
  2301. STRATEGY: Although technically a persistent vehicle, this is lost forever
  2302. after finishing Monkey Business. As a result, this vehicle is actually
  2303. classified as a "special" vehicle due to its set license plate (which isn't
  2304. truly unique, unlike other persistent vehicles' plates). The only way to keep
  2305. this is to use the 3.3 trick to put it into an interior garage. There's no
  2306. way to preserve its persistent property, though, since putting it in the
  2307. interior garage will strip the persistence from it.
  2308. <<Formulated by: Lancet Jades>>
  2309. ------------------------------------------------------------------------------
  2310. ------------------------------------------------------------------------------
  2311. 9.s1 - Mariner Blue Declasse Premier (1st of 3)
  2312. ------------------------------------------------------------------------------
  2313. ------------------------------------------------------------------------------
  2314. Stranger (Trevor): Nigel and Mrs. Thornhill (Nigel)
  2315. Difficulty: *
  2316. Required: Towtruck
  2317. Discovered by: fnxrak
  2318. Set license plate: [28BNT310]
  2319. ----------------------------------------
  2320. Description: This is apparently Nigel's car, and is parked nearby the mission
  2321. location. It is metallic Mariner Blue with a random pearlescent. The license
  2322. plate is set to a specific combination.
  2323. ----------------------------------------
  2324. STRATEGY: First, get a Towtruck, from the LSC Garage near the Airport if
  2325. needed. Next, drive to the mission start location (it's in Vinewood Hills) and
  2326. fire a shot near Nigel to scare him off, cancelling the mission. This is
  2327. parked up the street to the northeast of Nigel's position. Hook it up the
  2328. Towtruck, drive it to Floyd's house, and leave it in the parking spot. Drive
  2329. away and return (or save and load), and there it is! This can also be done
  2330. later in the game with the Vanilla Unicorn's parking spots.
  2331. If for some reason you want to get this during the period between access to
  2332. Floyd's house and the Vanilla Unicorn, you can try to carefully and tediously
  2333. wedge it into Trevor's Sandy Shores garage. But don't do this unless it is
  2334. absolutely necessary. It's a pain in the dick.
  2335. <<Formulated by: fnxrak; Lancet Jades for the interim suggestion>>
  2336. ------------------------------------------------------------------------------
  2337. ------------------------------------------------------------------------------
  2338. 9.s2 - Mariner Blue Declasse Premier (2nd of 3)
  2339. ------------------------------------------------------------------------------
  2340. ------------------------------------------------------------------------------
  2341. Stranger (Trevor): Vinewood Souvenirs - Al Di Napoli (Nigel)
  2342. Difficulty: *
  2343. Required: Towtruck
  2344. Discovered by: Timcatgt
  2345. Set license plate: [28BNT310]
  2346. ----------------------------------------
  2347. Description: This is apparently Nigel's car, and is used to help apprehend the
  2348. target. It is metallic Mariner Blue with a random pearlescent. The license
  2349. plate is set to a specific combination.
  2350. ----------------------------------------
  2351. STRATEGY: First, get a Towtruck, from the LSC Garage near the Airport if
  2352. needed. Next, drive to the mission start location and fire a shot near Nigel to
  2353. scare him off, cancelling the mission. This is parked next to where Nigel was
  2354. on the street. Hook it up the Towtruck, drive it to Floyd's house, and leave
  2355. it in the parking spot. Drive away and return (or save and load), and there it
  2356. is! This can also be done later in the game with the Vanilla Unicorn's parking
  2357. spots.
  2358. If for some reason you want to get this during the period between access to
  2359. Floyd's house and the Vanilla Unicorn, you can try to carefully and tediously
  2360. wedge it into Trevor's Sandy Shores garage. But don't do this unless it is
  2361. absolutely necessary. It's a pain in the dick.
  2362. <<Formulated by: fnxrak; Lancet Jades for the interim suggestion>>
  2363. ------------------------------------------------------------------------------
  2364. ------------------------------------------------------------------------------
  2365. 9.s3 - Mariner Blue Declasse Premier (3rd of 3)
  2366. ------------------------------------------------------------------------------
  2367. ------------------------------------------------------------------------------
  2368. Stranger (Trevor): Vinewood Souvenirs - The Last Act (Nigel)
  2369. Difficulty: *
  2370. Required: Towtruck
  2371. Discovered by: Timcatgt
  2372. Set license plate: [28BNT310]
  2373. ----------------------------------------
  2374. Description: This is apparently Nigel's car, and is used to dispose of the
  2375. target. It is metallic Mariner Blue with a random pearlescent. The license
  2376. plate is set to a specific combination.
  2377. ----------------------------------------
  2378. STRATEGY 1: First, get a Towtruck, from the LSC Garage near the Airport if
  2379. needed. Next, drive to the mission start location and fire a shot near Nigel
  2380. to scare him off, cancelling the mission. This is parked next to where Nigel
  2381. was in the alley. Hook it up the Towtruck, drive it to Floyd's house, and
  2382. leave it in the parking spot. Drive away and return (or save and load), and
  2383. there it is! This can also be done later in the game with the Vanilla
  2384. Unicorn's parking spots.
  2385. If for some reason you want to get this during the period between access to
  2386. Floyd's house and the Vanilla Unicorn, you can try to carefully and tediously
  2387. wedge it into Trevor's Sandy Shores garage. But don't do this unless it is
  2388. absolutely necessary. It's a pain in the dick.
  2389. <<Formulated by: fnxrak; Lancet Jades for the interim suggestion>>
  2390. ----------------------------------------
  2391. STRATEGY 2: If you choose to free Al Di Napoli, you will have possession of
  2392. this car even after the mission ends. Drive it to a garage at your leisure.
  2393. Note that this is incompatible with both of the gold medal criteria, for what
  2394. little it may matter.
  2395. <<Formulated by: Timcatgt>>
  2396. ------------------------------------------------------------------------------
  2397. ==============================================================================
  2398. *10* VEHICLE LIST
  2399. ==============================================================================
  2400. This is a list of all vehicles in the game, along with their make and class.
  2401. The lists are based on class, with vehicles in that class listed by model,
  2402. and the make afterwards. The model is the traditional GTA vehicle name, while
  2403. the make and class were mostly left unknown in-game.
  2404. In-game, when inside a vehicle, the game lists the make, model, and class in
  2405. this order and format: [MAKE] [MODEL], [CLASS]
  2406. If n/a is listed for the make, it means there is no make listed in the game.
  2407. If the make is listed in parentheses, it is not shown in-game, but it can be
  2408. seen during vehicle selection for races in GTA: Online.
  2409. -------------------------------
  2410. BOATS:
  2411. Model Make
  2412. -------------------------------
  2413. Dinghy n/a
  2414. Jetmax Shitzu (make listed as Ocelot in GTA:O)
  2415. Marquis Dinka
  2416. Seashark Speedophile
  2417. Squalo Shitzu (make listed as Buckingham in GTA:O)
  2418. Submersible n/a
  2419. Suntrap Shitzu (make listed as Ocelot in GTA:O)
  2420. Tropic Shitzu (make listed as Buckingham in GTA:O)
  2421. -------------------------------
  2422. COMMERCIAL:
  2423. Model Make
  2424. -------------------------------
  2425. Benson Vapid
  2426. Biff HVY
  2427. Hauler JoBuilt
  2428. Mule Maibatsu
  2429. Packer MTL
  2430. Phantom JoBuilt
  2431. Stockade Brute
  2432. -------------------------------
  2433. COMPACTS:
  2434. Model Make
  2435. -------------------------------
  2436. Blista Dinka
  2437. Dilletante Karin
  2438. Issi Weeny
  2439. Prarie Bollokan
  2440. -------------------------------
  2441. COUPES:
  2442. Model Make
  2443. -------------------------------
  2444. Cognoscenti Cabrio Enus
  2445. Exemplar Dewbauchee
  2446. F620 Ocelot
  2447. Felon Lampadati
  2448. Felon GT Lampadati
  2449. Jackal Ocelot
  2450. Oracle Ubermacht
  2451. Sentinel Ubermacht
  2452. Zion Ubermacht
  2453. Zion Cabrio Ubermacht
  2454. -------------------------------
  2455. CYCLES:
  2456. Model Make
  2457. -------------------------------
  2458. BMX n/a
  2459. Cruiser n/a
  2460. Endurex Race Bike n/a
  2461. Fixter n/a
  2462. Scorcher n/a
  2463. Tri-Cycles Race Bike n/a
  2464. Whippet Race Bike n/a
  2465. -------------------------------
  2466. EMERGENCY:
  2467. Model Make
  2468. -------------------------------
  2469. Ambulance n/a
  2470. FIB n/a
  2471. Fire Truck n/a
  2472. Lifeguard n/a
  2473. Park Ranger (Declasse)
  2474. Police Cruiser n/a
  2475. Police Bike n/a
  2476. Police Rancher n/a (only found during mission "Prologue")
  2477. Police Riot n/a
  2478. Police Roadcruiser n/a (only found during mission "Prologue")
  2479. Police Transporter n/a
  2480. Sheriff Cruiser n/a
  2481. Sheriff SUV n/a
  2482. Unmarked Cruiser n/a
  2483. -------------------------------
  2484. HELICOPTERS:
  2485. Model Make
  2486. -------------------------------
  2487. Annihilator (Western)
  2488. Buzzard Attack Chopper (Nagasaki)
  2489. Cargobob (Western)
  2490. Frogger (Maibatsu)
  2491. Maverick (Buckingham)
  2492. Police Maverick (Buckingham)
  2493. -------------------------------
  2494. INDUSTRIAL:
  2495. Model Make
  2496. -------------------------------
  2497. Dock Handler n/a
  2498. Dozer HVY
  2499. Dump HVY
  2500. Mixer HVY
  2501. Rubble JoBuilt
  2502. Tipper Brute
  2503. -------------------------------
  2504. MILITARY:
  2505. Model Make
  2506. -------------------------------
  2507. Barracks n/a
  2508. Barracks Semi HVY
  2509. Crusader Canis
  2510. -------------------------------
  2511. MOTORCYCLES:
  2512. Model Make
  2513. -------------------------------
  2514. Akuma Dinka
  2515. Bagger Western
  2516. Bati 801 Pegassi
  2517. Bati 801RR Pegassi
  2518. Daemon Western
  2519. Double-T Dinka
  2520. Faggio Principe (originally made by Pegassi)
  2521. Hexer LCC
  2522. Nemesis Principe
  2523. PCJ 600 Shitzu
  2524. Ruffian Pegassi
  2525. Sanchez Maibatsu
  2526. Vader Shitzu
  2527. -------------------------------
  2528. MUSCLE:
  2529. Model Make
  2530. -------------------------------
  2531. Buccaneer Albany
  2532. Dominator Vapid
  2533. Gauntlet Bravado
  2534. Phoenix Imponte
  2535. Picador Cheval
  2536. Ruiner Imponte
  2537. Sabre Turbo Declasse
  2538. Vigero Declasse
  2539. Voodoo Muscle
  2540. -------------------------------
  2541. OFF-ROAD:
  2542. Model Make
  2543. -------------------------------
  2544. Blazer Nagasaki
  2545. Blazer Lifeguard Nagasaki
  2546. Bodhi Canis
  2547. Dune Buggy BF
  2548. Duneloader Bravado
  2549. Injection BF
  2550. Mesa Canis (the Merryweather custom model)
  2551. Rancher XL Declasse
  2552. Rebel Karin
  2553. Sandking SWG Vapid
  2554. Sandking XL Vapid
  2555. -------------------------------
  2556. PLANES:
  2557. Model Make
  2558. -------------------------------
  2559. Cargo Plane n/a
  2560. Cuban 800 (Western)
  2561. Duster (Western)
  2562. Luxor Buckingham
  2563. Mallard (Western)
  2564. Mammatus (JoBuilt)
  2565. P-996 LAZER n/a
  2566. Shamal Buckingham
  2567. Velum (JoBuilt)
  2568. -------------------------------
  2569. SEDANS:
  2570. Model Make
  2571. -------------------------------
  2572. Asea Declasse
  2573. Asterope Karen
  2574. Emperor Albany
  2575. Fugitive Cheval
  2576. Ingot Vulcan
  2577. Intruder Karen
  2578. Premier Declasse
  2579. Primo Albany
  2580. Regina Dundreary
  2581. Romero Hearse Chariot
  2582. Schafter Benefactor
  2583. Stanier Vapid
  2584. Stratum Zirconium
  2585. Super Diamond Enus
  2586. Surge Cheval
  2587. Tailgater Obey
  2588. Washington Albany
  2589. -------------------------------
  2590. SERVICE:
  2591. Model Make
  2592. -------------------------------
  2593. Airport bus n/a
  2594. Bus n/a
  2595. Rental Shuttle Bus n/a
  2596. Taxi n/a
  2597. Tourbus n/a
  2598. Trashmaster n/a
  2599. -------------------------------
  2600. SPORTS:
  2601. Model Make
  2602. -------------------------------
  2603. 9F Obey
  2604. 9F Cabrio Obey
  2605. Banshee Bravado
  2606. Buffalo Bravado
  2607. Carbonizzare Grotti
  2608. Comet Pfister
  2609. Coquette Invetero
  2610. Elegy RH8 Annis
  2611. Feltzer Benefactor
  2612. Fusilade Schyster
  2613. Futo Karin
  2614. Penumbra Maibatsu
  2615. Rapid GT Dewbauchee
  2616. Schwartzer Benefactor
  2617. Sentinel XS Ubermacht
  2618. Sultan Karin
  2619. Surano Benefactor
  2620. -------------------------------
  2621. SPORTS CLASSICS:
  2622. Model Make
  2623. -------------------------------
  2624. JB 700 Dewbauchee
  2625. Manana Albany
  2626. Monroe Pegassi
  2627. Peyote Vapid
  2628. Stinger Grotti
  2629. Tornado Declasse
  2630. Z-Type Truffade
  2631. -------------------------------
  2632. SUPER:
  2633. Model Make
  2634. -------------------------------
  2635. Adder Truffade
  2636. Bullet Vapid
  2637. Cheetah Grotti
  2638. Entity XF Overflod
  2639. Infernus Pegassi
  2640. Vacca Pegassi
  2641. Voltic Coil
  2642. -------------------------------
  2643. SUVS:
  2644. Model Make
  2645. -------------------------------
  2646. Baller Gallivanter
  2647. BeeJay XL Karin
  2648. Cavalcade Albany
  2649. Dubsta Benefactor
  2650. FQ 2 Fathom
  2651. Granger Declasse
  2652. Gresley Bravado
  2653. Habanero Emperor
  2654. Landstalker Dundreary
  2655. Mesa Canis (the normal model)
  2656. Patriot Mammoth
  2657. Radius Vapid
  2658. Rocoto Obey
  2659. Seminole Canis
  2660. Serrano Benefactor
  2661. -------------------------------
  2662. UTILITY:
  2663. Model Make
  2664. -------------------------------
  2665. Caddy n/a
  2666. Docktug n/a
  2667. Fieldmaster Stanley
  2668. Ripley n/a
  2669. Sadler Vapid
  2670. Scrap Truck n/a
  2671. Towtruck n/a
  2672. Tractor n/a
  2673. Utility Truck n/a
  2674. -------------------------------
  2675. VANS:
  2676. Model Make
  2677. -------------------------------
  2678. Bison Bravado
  2679. Bobcat XL Vapid
  2680. Boxville Brute (the normal model)
  2681. Boxville n/a (the GoPostal livery model)
  2682. Burrito Declasse
  2683. Camper Brute
  2684. Gang Burrito Declasse
  2685. Journey Zirconium
  2686. Minivan Vapid
  2687. Rumpo Bravado
  2688. Speedo Vapid
  2689. Surfer BF
  2690. Taco Van n/a
  2691. Youga Bravado
  2692. ==============================================================================
  2693. *11* MISSION LIST
  2694. ==============================================================================
  2695. A list of all missions in the game, along with what vehicles are available in
  2696. those missions. This list is the order used to sort the vehicles. Strangers
  2697. and Freaks missions are also listed. While the 100% checklist mentions 20 of
  2698. these missions, there are actually many more, with only some of them counting
  2699. towards the actual 100%. These list all of the missions, regardless of whether
  2700. they count.
  2701. Some missions do not count towards the 69 required for 100% completion, but
  2702. still have an entry in the Replay Missions list, as well as award a medal
  2703. based on completion of optional criteria (that count towards the 70 gold
  2704. medals achievement). These will be denoted with an asterisk (*) and numbered
  2705. with the same number as the previous mission in the list. This keeps the
  2706. numbered missions at 69 total while still including these "non-mission"
  2707. missions.
  2708. Note that the characters listed as participating in each mission are basded on
  2709. which actually is part of the mission, and not who the game awards completion
  2710. of the mission to. For example, only Michael gets credit for finishing
  2711. Prologue, but both he and Trevor are part of that mission.
  2712. STORY MISSIONS:
  2713. 1: Prologue [MT] (Beginning)
  2714. 2: Franklin and Lamar [F] (Beginning)
  2715. 7.1 - Unobtainable [Unique] Red Dewbauchee Rapid GT
  2716. 7.2 - Ubobtainable [Unique] White Obey 9F Cabrio
  2717. 3: Repossession [F] (Simeon)
  2718. 6.1 - Special Orange Bravado Bison
  2719. 4: Complications [MF] (Simeon)
  2720. 5.1 - [Blank] UW Black Canis Mesa (1st of 3)
  2721. 6.2 - Special Yellow Karin BeeJay XL w/ set plate
  2722. First chance for 6.3 - Special Yellow Karin BeeJay XL
  2723. First chance for 6.4 - RGO Red PL Roof Matte Yellow Karin BeeJay XL
  2724. 5: Chop [F] (Franklin)
  2725. 6: Father/Son [MF] (Michael)
  2726. Last chance for 6.3 - Special Yellow Karin BeeJay XL
  2727. Last chance for 6.4 - RGO Red PL Roof Matte Yellow Karin BeeJay XL
  2728. 5.2 - [Blank] Taxi (1st of 2)
  2729. 7: Marriage Counseling [MF] (Michael)
  2730. 6.5 - Branded White Bravado Bison w/ winch
  2731. 6.6 - Special Red Dinka Blista
  2732. 8: The Big Stretch [F] (Franklin)
  2733. 6.7 - UW Special Black Roof Albany Emperor w/ set plate
  2734. 9.1 - Set Plate Silver Albany Cavalcade
  2735. 9: Daddy's Little Girl [M] (Michael)
  2736. 10: Friend Request [M] (Lester)
  2737. 10*: The Good Husband [M] (Phonecall)
  2738. 11: Casing the Jewelry Store [M] (Lester)
  2739. 12a: Carbine Rifles [M] (Vangelico Heist - Loud)
  2740. 7.3 - Unobtainable FIB w/ carbine rifle box
  2741. 12b: BZ Gas Grenades [M] (Vangelico Heist - Smart)
  2742. 6.8 - "Humane Labs" Brute Boxville
  2743. 12b*: Bugstars Equipment [M] (Vangelico Heist - Smart)
  2744. 13a: The Jewel Store Job (Heist - Loud) [MF]
  2745. 7.4 - Unobtainable [Unique] Black Declasse Burrito
  2746. 13b: The Jewel Store Job (Heist - Smart) [MF]
  2747. 7.5 - Unobtainable [Unique] "Bugstars" Declasse Burrito
  2748. 14: Mr. Philips [T] (Michael)
  2749. 15: Nervous Ron [T] (Trevor)
  2750. 5.3 - [Unique] Red Nagasaki Blazer
  2751. 7.6 - Unobtainable [Unique] Blue Nagasaki Blazer
  2752. 16: Trevor Philips Industries [T] (Chinese)
  2753. 17: Crystal Maze [T] (Chinese)
  2754. 18: Friends Reunited [T] (Trevor)
  2755. 19: Fame or Shame [MT] (Michael)
  2756. 5.4 - [Blank] Black JoBuilt Phantom
  2757. 20: Hotel Assassination [F] (Lester)
  2758. 21: Dead Man Walking [M] (FIB)
  2759. 22: Three's Company [MFT] (FIB)
  2760. 9.2 - Set Plate Galaxy Blue Ubermacht Oracle (1st of 2)
  2761. 23: By the Book [MT] (FIB)
  2762. 9.3 - Set Plate Galaxy Blue Ubermacht Oracle (2nd of 2)
  2763. 24: Did Somebody Say Yoga? [M] (Michael)
  2764. First chance for 9.4 - Set Plate Michael's Special Red Declasse Premier
  2765. 25: Hood Safari [FT] (Franklin)
  2766. 5.5 - [Blank] Black Vapid Sadler
  2767. 5.6 - [Blank] UW Black Canis Mesa (2nd of 3)
  2768. 5.7 - [Blank] Drumless Black HVY Mixer
  2769. 26: Scouting the Port [T] (Trevor)
  2770. 5.8 - [Unique] Brown Towtruck
  2771. 27: Minisub [T] (Merryweather Heist - Either)
  2772. 27*: Cargobob [T] (Merryweather Heist - Offshore)
  2773. 28a: The Merryweather Heist [MFT] (Heist - Freighter)
  2774. 28b: The Merryweather Heist [MFT] (Heist - Offshore)
  2775. 7.7 - Unobtainable Cargobob w/ TPI graffiti
  2776. 29: Tow Truck [MFT] (Heist - FIB)
  2777. 30: Trash Truck [MFT] (Heist - FIB)
  2778. 31: Boiler Suits [MFT] (Heist - FIB)
  2779. 32: Masks [MFT] (Heist - FIB)
  2780. 33: Getaway Vehicle [MFT] (Phonecall)
  2781. 34: Blitz Play [MFT] (Heist - FIB)
  2782. 35: Mr. Richards (Solomon)
  2783. 36: I Fought the Law... [MFT] (Devin)
  2784. 5.9 - [Unique] Orange Overflod Entity XF
  2785. 5.10 - [Unique] Dark Blue Grotti Cheetah
  2786. 5.11 - [Blank] Special Black Dinka Blista
  2787. 5.12 - [Blank] UW Black Vapid Peyote
  2788. 6.9 - Special Red Ocelot F620
  2789. 37: Eye in the Sky [FT] (Devin)
  2790. 38: Caida Libre (Martin Madrazo)
  2791. 7.8 - Unobtainable Black Declasse Burrito w/ rifle in back
  2792. 7.9 - Unobtainable [Unique] Black Gallivanter Baller
  2793. 39: Deep Inside [F] (Devin)
  2794. 7.10 - Unobtainable [Unique] Gray Dewbauchee JB 700 (1st of 2)
  2795. 40: Minor Turbulence [T] (Michael)
  2796. 4.1 - Unobtainable Cargo Plane, Planes (1st of 2)
  2797. 4.2 - "Merryweather" Canis Mesa, Off-Road
  2798. 5.13 - [Unique] Black Gallivanter Baller
  2799. 41: Paleto Score Setup [MT] (FIB)
  2800. 42: Predator [MFT] (Trevor)
  2801. 5.14 - [Blank] UW Black Albany Cavalcade
  2802. 43: Military Hardware [MFT] (Heist - Paleto)
  2803. 7.11 - Unobtainable Barracks w/ armor boxes
  2804. 44: The Paleto Score [MFT] (Paleto Heist)
  2805. 45: Derailed [MT] (Trevor)
  2806. 4.3 - Unobtainable "Merryweather" Canis Mesa, Off-Road
  2807. 46: Monkey Business [MFT] (FIB)
  2808. Last chance for 9.4 - Set Plate Michael's Special Red Declasse Premier
  2809. 47: Hang Ten [T] (Trevor)
  2810. 48: Surveying the Score [MFT] (Trevor)
  2811. 49: Bury the Hatchet [MT] (Michael)
  2812. 4.4 - Unobtainable Declasse Asea, Sedans (snowy)
  2813. 50: Pack Man [FT] (Devin)
  2814. 5.15 - [Blank] UW Black Canis Mesa (3rd of 3)
  2815. 7.12 - Unobtainable [Unique] Yellow Pegassi Monroe
  2816. 7.13 - Unobtainable [Unique] Red Grotti Stinger
  2817. 7.14 - Unobtainable [Unique] Orange Overflod Entity XF
  2818. 7.15 - Unobtainable [Unique] Dark Blue Grotti Cheetah
  2819. 7.16 - Unobtainable [Unique] Gray Dewbauchee JB 700 (2nd of 2)
  2820. 7.17 - Unobtainable [Unique] Black Z-Type
  2821. 51: Fresh Meat [MF] (Franklin)
  2822. 52:
  2823. 53:
  2824. 54:
  2825. 55:
  2826. 56:
  2827. 57:
  2828. 58:
  2829. 59:
  2830. 60:
  2831. STRANGERS AND FREAKS - FRANKLIN:
  2832. F1: Pulling Favors (Tonya)
  2833. F2: Pulling Another Favor (Tonya)
  2834. F3: Pulling Favors Again (Tonya)
  2835. F4: Still Pulling Favors (Tonya)
  2836. F5: Pulling One Last Favor (Tonya)
  2837. F6: Shift Work (Hao)
  2838. F7: Paparazzo (Beverly)
  2839. F8: Paparazzo - The Sex Tape (Beverly)
  2840. 5.s1 - [Unique] Torino Red Fathom FQ 2
  2841. 7.s1 - Unobtainable Light Blue Rapid GT w/ unique plate
  2842. F9: Paparazzo - The Partnership (Beverly)
  2843. F10: Paparazzo - The Meltdown (Beverly)
  2844. 5.s2 - [Unique] Pfister Pink Cognoscenti Cabrio
  2845. F11: Paparazzo - The Highness (Beverly)
  2846. F12: Paparazzo - Reality Check (Beverly)
  2847. F13: Far Out (Omega)
  2848. F14: Grass Roots - Franklin (Barry)
  2849. F15: Grass Roots - The drag (Barry)
  2850. 6.s1 - Special Blue Beater Albany Emperor
  2851. 7.s2 - Unobtainable Special Blue Beater Albany Emperor w/ stash box
  2852. F16: Grass Roots - The Pickup (Barry)
  2853. 7.s3 - Unobtainble Random Bravado Duneloader w/ stash box
  2854. F17: Grass Roots - The Smoke-in (Barry)
  2855. F18: Risk Assessment (Dom)
  2856. F19: Liquidity Risk (Dom)
  2857. 4.s1 - Unobtainable Cargo Plane, Planes (2nd of 2)
  2858. F20:
  2859. F21:
  2860. F22: Exercising Demons - Franklin (Mary Ann)
  2861. F23: A Starlet in Vinewood (Dreyfuss)
  2862. 5.s3 - [Unique] Graphite Dundreary Landstalker
  2863. STRANGERS AND FREAKS - MICHAEL:
  2864. M1: Grass Roots - Michael (Barry)
  2865. M2: Exercising Demons - Michael (Mary Ann)
  2866. STRANGERS AND FREAKS - TREVOR:
  2867. T1: Special Bonds (Maude)
  2868. T2: Target Practice (Cletus)
  2869. T3: Fair Game (Cletus)
  2870. T4: Rampage One (Rampage - Rednecks)
  2871. T5: Rampage Two (Rampage - Vagos)
  2872. T6: Rampage Three (Rampage - Ballas)
  2873. T7: Rampage Four (Rampage - Soldiers)
  2874. T8: Rampage Five (Rampage - Hipsters)
  2875. T8: Nigel & Mrs. Thornhill (Nigel)
  2876. 5.s5 - Mariner Blue Declasse Premier w/ set plate (1st of 3)
  2877. T9: Vinewood Souvenirs - Kerry (Nigel)
  2878. T10: Vinewood Souvenirs - Mark (Nigel)
  2879. 7.s4 - Unobtainable Caddy w/ golf club bag
  2880. T11: Vinewood Souvenirs - Tyler (Nigel)
  2881. 7.s5 - Unobtainable Bronze Speedo w/ gardening equipment
  2882. T12: Vinewood Souvenirs - Willie (Nigel)
  2883. T13: Vinewood Souvenirs - Al Di Napoli (Nigel)
  2884. 5.s6 - Mariner Blue Declasse Premier w/ set plate (2nd of 3)
  2885. T14: Vinewood Souvenirs - The Last Act (Nigel)
  2886. 5.s7 - Mariner Blue Declasse Premier w/ set plate (3rd of 3)
  2887. T15: Grass Roots - Trevor (Barry)
  2888. T16: The Civil Border Patrol (Minute Men)
  2889. T17: An American Welcome (Minute Men)
  2890. T18: Minute Man Blues (Minute Men)
  2891. T19: Extra Commission (Josh)
  2892. RANDOM EVENTS:
  2893. R1: Countryside Gang Fight [MFT] (random event)
  2894. 5.r1 - [Unique] Gold Cheval Picador
  2895. SWITCH EVENTS:
  2896. S1: Talk with Tanisha [F] (switch event)
  2897. 5.x1 - [Blank] Taxi (2nd of 2)
  2898. S2: Scooter Brother [T] (switch event)
  2899. 5.x2 - [Unique] Garnet Red Pegassi Faggio
  2900. S3: Lost - Off the Bridge [T] (switch event)
  2901. 5.x3 - [Blank] "Lost" Declasse Gang Burrito
  2902. ==============================================================================
  2903. *12* FREQUENTLY ASKED QUESTIONS
  2904. ==============================================================================
  2905. Q: You missed [insert vehicle]!
  2906. A: Email me, and let me know. You will receive full credit for it.
  2907. Q: [Insert vehicle] isn't special, but you still have it listed here!
  2908. A: Send me the info on where it can be found at any time (especially the end
  2909. of the game), and I'll adjust or remove it from this guide accordingly.
  2910. Q: One of the vehicles you listed is one I discovered first, and here's
  2911. proof! Thief!
  2912. A: If you have proof you discovered a vehicle first, show it to me and if I
  2913. determine you really did discover it first, credit will be given.
  2914. ==============================================================================
  2915. *13* CONTACT INFORMATION
  2916. ==============================================================================
  2917. My screenname is LancetJades on GameFAQs. Feel free to IM me on AIM as well.
  2918. If I don't respond, I'm not ignoring you, I just tend to wander away from my
  2919. computer at times.
  2920. If you wish to contact me, just email me:
  2921. lancet at ever more forums dot com
  2922. (remove the spaces, obviously, and replace the at with the proper sign)
  2923. Alternatively, IM me at:
  2924. AIM: Lancet Jades
  2925. YIM: lancetjades (not on often)
  2926. Skype: lancetjades (on sporadically)
  2927. I don't check my yahoo email address, so don't bother sending any mail there.
  2928. I'm a perfectionist, so if you have anything to contribute or correct, please
  2929. do so. You'll receive full credit (credit goes to the screenname you talk to
  2930. me from, so if you want another name, you have to specify it). Even if you're
  2931. just pointing out a spelling or grammatical mistake, please do so, no matter
  2932. how small. Keep in mind though that I live in the U.S., and as such, I use
  2933. American English spellings such as "color" and "criticize," as opposed to
  2934. "colour" and "criticise."
  2935. If you wish to use this guide on your site, aside from asking my permission,
  2936. I require you in question to automatically fetch any updates I make from
  2937. GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
  2938. sites carrying my guides have out-of-date versions, I will ask that it be
  2939. removed.
  2940. ==============================================================================
  2941. *14* CREDITS
  2942. ==============================================================================
  2943. Arthur Heng
  2944. ~Informed me of where the car storage spot at Floyd's safehouse actually was,
  2945. after I had concluded it didn't exist. A great help! Also confirmed that even
  2946. big trucks can be stored there with creative parking. Even discovered that
  2947. fnxrak's "mod a vehicle at LSC to keep it afterwards" trick works on a bunch
  2948. of mission vehicles! Found a bunch of other assorted things, too.
  2949. Columbo
  2950. ~Found a strategy to get both the blank plate Blista and Peyote from after I
  2951. Fought the Law, and a way to obtain the vehicles in Simeon's dealership
  2952. (except for the Special Yellow Karin BeeJay XL) up until completing the first
  2953. heist. Also found that the Z-Type in Pack Man had a unique plate.
  2954. fnxrak
  2955. ~Helped elucidate the issues with the orange Bison in Repossession. Also
  2956. suggested that the FQ 2 in Beverly's second mission might be difficult or
  2957. impossible to get on the European version. Also discovered a trick to keep
  2958. vehicles from missions by modding them at LSC.
  2959. lol232
  2960. ~Pointed out that the special orange Bison in Repossession might not be
  2961. obtainable by failing the mission in some versions of the game.
  2962. Sean Lim
  2963. ~Found a blank plate black Cavalcade after Predator.
  2964. Skellington87
  2965. ~Found that the two Blazers in Nervous Ron have unique license plates.
  2966. StuntmanSnake
  2967. ~Helped me out a lot with many vehicles, and gave me someone to discuss
  2968. vehicles, strategies, and other things with. A huge help! And he'll probably
  2969. discover dozens more vehicles in the future. Also discoverd how to save any
  2970. vehicle at interioer garages!!! And how to duplicate vehicles.
  2971. Timcatgt
  2972. ~Found numerous special vehicles (most of which have not been added yet). Many
  2973. of his finds were vehicles that were not very visible and easily missed.
  2974. Really, he's by far one of, if not THE most prolific special vehicle
  2975. discoverer person thingy for GTAV thus far.
  2976. ==============================================================================
  2977. *15* VERSION HISTORY
  2978. ==============================================================================
  2979. 0.20 Completed October 3rd, 2013.
  2980. First release, has vehicles through the first several missions detailed.
  2981. 0.22 Completed October 8th, 2013.
  2982. StuntmanSnake discovered how to keep the unique plate version of the yellow
  2983. BeeJay XL after Complications, and how to get the unique Bison with winch in
  2984. Marriage Counseling. Also added more vehicles.
  2985. 0.25 Completed October 21st, 2013.
  2986. Completed through the first heist and a little bit beyond.
  2987. 0.27 Completed October 23rd, 2013.
  2988. Completed a few more missions.
  2989. 0.28 Completed October 25th, 2013.
  2990. Finished a lot of stranger missions and another story mission. Bigger updates
  2991. next week!
  2992. 0.30 Completed November 1st, 2013.
  2993. More progress and some fixes, courtesy of fnxrak!
  2994. 0.40 Completed November 4th, 2013.
  2995. Made more story progress, and added a bunch of vehicles that Timcatgt found.
  2996. 0.50 Completed November 8th, 2013.
  2997. Even more main story progress, and some fixes and addition things completed
  2998. (like the safehouse list... I think). Also ran a spellcheck on the guide. It
  2999. was much needed. fnxrak found a third copy of Nigel's blue Premier, and
  3000. Arthur Heng filled me in on the garage mechanics, especially Floyd's house.
  3001. 0.52 Completed November 11th, 2013.
  3002. A bunch of new tactics, including storing any vehicle in interior garages,
  3003. duplicating vehicles, and modding vehicles during missions to keep them
  3004. afterwards. Great work, StuntmanSnake and Arthur Heng!!!
  3005. 0.55 Completed November 18th, 2013.
  3006. fnxrak found a wat to get both the Cheetal and Entity XF from I Fought the
  3007. Law. Also... other stuff. Maybe? Also more garage info from Arthur Heng,
  3008. mainly when certain garages are lost.
  3009. 0.60 Completed November 26nd, 2013.
  3010. A blank plate Cavalcade after Predator, and added a blank plate Blista from
  3011. I fought the law that I had overlooked. Also covered A Starlet in Vinewood.
  3012. 0.75 Completed November 29th, 2013.
  3013. Made more story progress and added vehicles accordingly. Also removed the
  3014. online trick as it is apparent that it only works before finishing the
  3015. mission Complications early in the game. Also improved the formatting of
  3016. the vehicle sections a lot, better distinguishing between different entries
  3017. and sections. Split main sections into "unique/blank plates" and "other
  3018. special things," and also made a special "set plates" section to quarantine
  3019. them away from all the vehicles that are ACTUALLY special.
  3020. 0.76 Completed December 27th, 2013.
  3021. Columbo reported a way of getting both blank plate vehicles from I Fought the
  3022. Law, and a way to access inside Simeon's dealership after Father/Son (up until
  3023. finishing the last setup mission for the first heist). Also a bunch of other
  3024. small additions I can't be bothered to keep track of.
  3025. ==============================================================================
  3026. *16* BOILERPLATE
  3027. ==============================================================================
  3028. This document Copyright 2013 John Hoffnagle IV.
  3029. Do not reproduce this document for any purpose besides personal use
  3030. without asking me first. I'm not stingy; if you ask, you'll most likely
  3031. get permission to host it. Otherwise, it's a violation of copyright,
  3032. and I WILL pursue legal action, especially if you sell it for money.
  3033. All trademarks and copyrights contained in this document are owned by
  3034. their respective trademark and copyright holders. None of which are me.