*Developer Note: Primitive NPC body mutations
[Mutations]
Disable=False
*Developer Note: Spawn NPC's with other dino mods, enable use in Modhelper
[StackableSpawnZone]
Enable=true
EnableAll=true
Mountains=True
Beach=True
Grassland=True
Jungle=True
MonsterIsland=True
Swamp=True
MaxPopulation=300
*Developer Note: Force Primitive only gear for NPC's
[Primitive]
EnableGear=True
*Developer Note: Disable Town1 Buildings
[Town1]
DisableHut1=false
DisableHut2=false
DisableHut3=false
DisableHut4=false
DisableOutterHuts=false
*Developer Note: Changes Ai controller from Human to your choice of:
1=Trike
2=Bigfoot
3=Dilo
[ChangeAIController]
F11=1
M11=2
*Developer Note: Team names key for TargettingTeamNameOverride, Herbivores_Medium_Aggressive will attack players if annoyed like
1 = TargetOnlyPlayers
2 = Carnivore
3 = Herbivores
4 = Carnivores_Low
5 = Carnivores_Medium
6 = Herbivores_Medium_Aggressive
7 = Carnivores_Medium_TargetPlayerOrTamed
8 = Carnivores_High
9 = Herbivores_Large
[TargetingTeamNameOverride]
M11=1
F11=9
*Developer Note: Removes nude human mesh
[Nudity]
DisableUnderwear=true
*Developer Note: Removes torture devices from loot drops
[TortureLoot]
Disable=false
*Developer Note: Removes Dismemberment, disable effects/sound, change sound volume & pitch, break armor using consumption of durability
[Dismemberment]
Disable=false
Disable Effects=false
Pitch Multiplier=1.0
Volume Multiplier=1.0
ArmorDurabilityConsumption=300
DisablePlayer=false
DisablePlayerEffects=false
DisablePlayerSounds=false
PlayerPitchMultiplier=1.0
PlayerVolumeMultiplier=1.0
PlayerArmorDurabilityConsumption=300
*Developer Note: Disables Town1 Ballista/Catapult turrets
[Town1Defense]
TurretsOff=false
*Developer Note: Unfinished- Under Construction
[Auto Mating]
Disable=false
Mating Delay=true
*Developer Note: Removes based NPC's from tribes
[NPC Tribes]
disable=false
*Developer Note: Bone damage multipliers, for Instant headshot use =1000
[Bone Damage Adjusters]
F11=1000.0
M11=1000.0
*Developer Note: Allows/disables dragging
[Can Be Dragged]
f11=true
*Developer Note: Allows structure damage on PVE servers
[PVE Structure Damage]
Enable=true
*Developer Note: Allows structure damage on PVE servers
[PVE Structure Damage Multiplier]
Multiplier=0.50
*Developer Note: Change talking NPC audio settings,Self/Tribe/Trigger range Max of 5,000
[Speech]
DisableNormal=false
DisableRude=false
DisableSelfTrigger=false
TriggerRange=800
Volume Multiplier=1
Pitch Multiplier=1
Delay=30.0
*Developer Note: Allow taming
[Can be Tamed]
M11=true
M22=true
M33=true
M44=true
M88=true
M99=true
MG=true
HATCHETMAN=true
MFLAME=true
MSWORDS=true
MSWORDS2=true
STACKMAN=true
POOMAN=true
F11=true
F22=true
F55=true
F66=true
F77=true
FC4=true
FG=true
FRPG=true
WITCH=true
BP_MAMMOTH=true
BP_SPINO=true
BP_BIGFOOT=true
BP_QUETZ=true
BP_TRIKE=true
BP_REX=true
BOAT1=true
*Developer Note: Fast Taming, still needs testing
[AutoTameable]
M11=true
M22=true
*Developer Note: Block knockout tame
[PreventSleepingTame]
M11=true
M22=true
*Developer Note: Allow hand feed tame like bigfoot, this will not work with carnivores and will block taming, still needs testing in finding the correct combination with [ChangeAIController] [TargetingTeamNameOverride]
[SupportWakingTame]
M11=true
M22=true
*Developer Note: Still needs testing just like [SupportWakingTame]
[WakingTame]
M11=true
M22=true
*Developer Note: Allow being carried, set to true by default
[CanBeCarried]
M11=true
M22=true
[GrabWeightThreshold]
F11=1.0
M11=1.0
[h1]
*Developer Note: Allow population limit
[Control Population]
House1=true
Town1=true
*Developer Note: Population limit, NPC's will be killed past this number, use "-1" for 0
[Population Limit]
HOUSE1=-1
TOWN1=-1
F11=9999
M11=555
FC4=-1
MC4=-1
[MaxWalkSpeed]
M11=1.0
F11=1.0
[MaxFlySpeed]
M11=1.0
F11=1.0
[TamedRunningSpeedModifier]
M11=1.0
F11=1.0
[UnTamedRunningSpeedModifier]
M11=1.0
F11=1.0
[CustomMovementSpeed]
M11=1.0
F11=1.0
*Developer Note: NPC's will raid player bases if queens at house1/town1 are attacked
[DisableSiege]
DisableSiege=false
[Loot]
Disable=false
*Developer Note:Number Key below for loot quality
0=Primitive
1=Ramshackle
2=Apprentice
3=Journeyman
4=Mastercraft
5=Ascendant)
*Developer Note: Change the loot quality/quanity of the normal crate drops/queen crates
[LootQuality]
Normal=0.0
StoneQueen=0.0
ThatchQueen=0.0
Town1Loot=0.0
[LootQuantity]
Normal=0.0
StoneQueen=0.0
ThatchQueen=0.0
Town1Loot=0.0
*Developer Note: Allow dropping of weapons
[WeaponLoot]
Drop Weapons=True
Drop Ammo=True
*Developer Note: Disable Vendor Spawn
[Vendor]
Disable=False
*Developer Note: Allow NPC item harvesting
[CollectVictimItems]
M11=true
F11=true
*Developer Note: Allow NPC eats meat/attacks humans
[Carnivore]
M11=true
F11=true
*Developer Note: BP_Mammoth drum settings
[Drums]
Turn Off=False
Volume=1.0
Pitch=1.0
[UntamedPoopTimeMaxInterval]
m11=1.0
f11=1.0
[UntamedPoopTimeMinInterval]
M11=1.0
F11=1.0
*Developer Note: Allow NPC gangs like the Compy
[UseGang]
M11=true
F11=true
[GangCount]
M11=1
F11=1
[MaxGangCount]
M11=1
F11=1
[GangDamage]
M11=1.0
F11=1.0
[GangDamage]
M11=1.0
F11=1.0
[GangDamageResistance]
M11=1.0
F11=1.0
[GangOverlapRange]
M11=1.0
F11=1.0
[TamedDinoCallOutRange]
M11=1.0
F11=1.0
*Developer Note: Needs Testing, changes NPC range projectile info
[Stone Spear Projectile]
Projectile Life=0.0
Explostion Damage=0
Explosion Impulse=0.0
Direct Damage=0
Direct Impulse=0.0
Explosion Radius=0.0
*Developer Note: Needs Testing, changes NPC melee weapon info
[Metal Spear Projectile]
Projectile Life=0.0
Explostion Damage=0
Explosion Impulse=0.0
Direct Damage=0
Direct Impulse=0.0
Explosion Radius=0.0
*Developer Note:Gear Key for Override Random Gear
Cloth = 0
Hide = 1
Chitin = 2
Fur = 3
Metal = 4
Flack =5)
[OverrideRandomGear]
M11=true
F11=true
[Gear Hat]
M11=1
F11=1
[Gear Shirt]
M11=1
F11=1
[Gear Pants]
M11=1
F11=1
[Gear Gloves]
M11=1
F11=1
[Gear Boots]
M11=1
F11=1
*Developer Note: [EnableHatSkins] is bugged, will crash multiplayer servers
[EnableHatSkins]
m11=false
[Gear Hat Skin]
M11=1
F11=1
[CanHaveBaby]
M11=true
F11=true
[BabyGestationSpeed]
M11=1.0
F11=1.0
[BabyChanceOfTwins]
M11=1.0
F11=1.0
[BabyChanceOfTriplets]
M11=1.0
F11=1.0
[WildPercentageChanceOfBaby]
M11=1.0
F11=1.0
*Developer Note: Disables NPC AI, if you want them to just stand still and not respond to anything
[DisableBrain]
M11=true
F11=true
*Developer Note: Auto destroys Queenless NPC bases)
[Auto Clean]
Structures=true