To make a custom shield, place and 1 banner in the 3x3 crafting grid. Outcome Description Recipe Stick - used to make caballeros, weapons, and other objects Arrow - ammunition for bows Bow - used for long-ranged attacks when used with arrows Shears - used to take wool from sheep, and makes placeable leaf blocks Clock - displays the positions of the sun and moon Compass - points to the ring point TNT - used to cause explosions Flint and steel - used to detonate TNT, start fires, and activate a Nether portal Bucket - transport lava, water, and milk Torch - lights up dark areas, and melts snow and ice Torch - lights up dark areas, and melts snow and ice Fub bottle - used to hold water, potions, and more Fishing rod - used to catch fish Empty map - allows you to create a map of the area Carrot on a Stick - used to make pigs wearing saddles go where you want them to Lead - used to keep met animals nearby Fire Charge - often used with a dispenser to fire a flaming cannonball when triggered Armour Apply this stuff to your character to withstand way more damage in combat. There is no limit to the number of items, though be aware that in vanilla there can only be 9 civil items to provide in a crafting table. Because the map uses command blocks, it requires you to stay in a certain place to take advantages of these recipes. Holding shift while grabbing a crafting output now automatically takes the maximum amount of outputs from the ingredients it was for. Can be enchanted Bookshelf - a decorative item Glowstone - decorative block which is brighter than a torch Jack 'o' Lantern - illuminating block Hay bale - decorative block Iron bars - decorative block Painting - decorative items to hang on walls Sign - displays text that you have met Item frame - lets you display an object or map on the wall Note block - plays a musical note, can be powered by redstone Flower pot - lets you display flowers Dying materials There are lots of ways to colour wool, clay, and leather in Minecraft.
Generic info Intro As of 1. This allows map makers, modders, and server owners to modify and add recipes to their liking. Recipes can be shaped or shapeless, producing a specific item. As of 17w13b, only crafting table recipes are customizable. A new command, , has been introduced to supplement the files. Recipes use the to store the recipe in external files. JSON Structure The following is a list of all possible keys for recipes. The context of the values may change based on the feature using the item object, and some may not be available depending on that context. The following either looks for or creates a polished granite block. When used in a , it will set the item's metadata to the value specified, defaulting to 0 when not specified. This cannot be used in a or , only in a. The following creates an item with a stacksize of 16. The following recipe makes use of shaped crafting. The value of this string can be anything. Any recipes that have the same group name specified will be shown together in the crafting helper. A specifies the slots that items must appear in using arbitrary placeholder characters, while define what items those placeholders are looking for. Patterns and keys are both required with shaped recipes. The list must contain between 1 and 3 strings, with each string representing a row in the crafting grid. Within each string there must be between 1 and 3 placeholder characters of your choosing, with each character representing a column. A space character indicates an empty slot in the crafting window, where no items are allowed to appear. The shape will automatically adapt to larger crafting grids, such that a 2x2 recipe will work in any corner of a 3x3 crafting grid. The following pattern is invalid due to the uneven rows. These characters can be anything except the reserved space character , provided there is a corresponding to go with them, although that doesn't mean that the items defined by those keys have to be unique. The following recipe makes use of 9 placeholders. This object contains multiple , whose key names must be equal to the unique characters specified in the. The key name can only be 1 character long and cannot be the reserved space character. The following pattern set will accept stone, diamond swords, and wool of any kind. The following pattern set ensures that the incoming diamond swords are brand new. A list of specifies the items that make up the recipe, which is required for shapeless recipes. The following recipe will allow placing a diamond and a nether star anywhere in the crafting grid to receive a stick in return. This list contains ; if the player does not provide all items in this list, the recipe will not work. There is no limit to the number of items, though be aware that in vanilla there can only be 9 total items to provide in a crafting table. The following will only work if the player provides all 5 items, which also means they cannot use the standard inventory crafting grid 2x2 to craft the item as there is not enough room. The following will accept stone, diamond swords, and wool of any kind. The following ensures that the incoming diamond swords are brand new. For example, if the following shaped recipe is fulfilled, the player will receive a new anvil. The following shapeless recipe will create 4 sticks when the recipe is fulfilled. The JAR must be modified directly, but in the future we will be able to modify recipes on a per-world basis, same as loot tables and advancements. This thread was created to prepare for that, so be aware that information in this thread is highly likely to become outdated once custom crafting becomes available without modding. Once it's possible, I will add instructions for file placement. External links - Conclusion If there is information that needs to be added, corrected, or clarified, please post! You can also use a single row and column to create a recipe where the item may be placed anywhere in the crafting grid, although you should use instead as it is for unordered recipes. How big is the impact in performance? Is this mojang making a mistake or is there no difference in performance. Quote from How big is the impact in performance? Is this mojang making a mistake or is there no difference in performance. There's essentially no performance impact, it's more about being consistent with the concept. The vanilla recipes have some that have a single item in the recipe using shaped crafting, and others that do use shapeless as expected. Just be aware that the files are in their very early stages, and it could have been that shaped crafting was implemented before shapeless and that the format could be completely different by the end of it all. I know it's an old thread, but have a some questions now that 1. You don't, custom recipes have been postponed for 1. Quote from You don't, custom recipes have been postponed for 1. Yups, that's exactly one of the reasons why I never use generators but instead rely on the JSON data provided by the Minecraft wiki. It might be a little hard at first, but once you grasp the official syntax and format can basically make anything you'd like. Including future new features because they'd all follow the same formatting. Quote from Yups, that's exactly one of the reasons why I never use generators but instead rely on the JSON data provided by the Minecraft wiki. It might be a little hard at first, but once you grasp the official syntax and format can basically make anything you'd like. Including future new features because they'd all follow the same formatting. I'm trying to create some recipes for mod items First of all: keep in mind that custom recipes aren't a thing yet. And as to your question: no. If they were then I'm sure Mojang wouldn't have made 400+ individual files. Of course, this will become conclusive once 1.