1.// Viewmodel Control Script
2.alias "primary" "slot1; r_drawviewmodel 0"
3.alias "secondary" "slot2; r_drawviewmodel 0"
4.alias "melee" "slot3; r_drawviewmodel 1"
5.
6.bind "1" "primary"
7.bind "2" "secondary"
8.bind "3" "melee"
9.
10.// Viewmodel FOV
11.viewmodel_fov 110
12.
13.// Forward Spawn
14.alias classswitch "class1"
15.alias class1 "join_class scout; alias classswitch class2"
16.alias class2 "join_class sniper; alias classswitch class1"
17.
18.// Jump + Crouch
19.alias +crouchjump "+jump; +duck"
20.alias -crouchjump "-duck; -jump"
21.
22.// Prism Settings (for refract)
23.
24.mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
25.mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
26.mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
27.mat_hdr_level 0
28.mat_colcorrection_disableentities 1
29.mat_colorcorrection 0
RAW Paste Data
// Viewmodel Control Script
alias "primary" "slot1; r_drawviewmodel 0"
alias "secondary" "slot2; r_drawviewmodel 0"
alias "melee" "slot3; r_drawviewmodel 1"
bind "1" "primary"
bind "2" "secondary"
bind "3" "melee"
// Viewmodel FOV
viewmodel_fov 110
// Forward Spawn
alias classswitch "class1"
alias class1 "join_class scout; alias classswitch class2"
alias class2 "join_class sniper; alias classswitch class1"
// Jump + Crouch
alias +crouchjump "+jump; +duck"
alias -crouchjump "-duck; -jump"
// Prism Settings (for refract)
mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
mat_hdr_level 0
mat_colcorrection_disableentities 1
mat_colorcorrection 0