lerato


SUBMITTED BY: leratolavish

DATE: July 18, 2016, 8:23 a.m.

FORMAT: Text only

SIZE: 2.2 kB

HITS: 1258

  1. 1.// Viewmodel Control Script
  2. 2.alias "primary" "slot1; r_drawviewmodel 0"
  3. 3.alias "secondary" "slot2; r_drawviewmodel 0"
  4. 4.alias "melee" "slot3; r_drawviewmodel 1"
  5. 5.
  6. 6.bind "1" "primary"
  7. 7.bind "2" "secondary"
  8. 8.bind "3" "melee"
  9. 9.
  10. 10.// Viewmodel FOV
  11. 11.viewmodel_fov 110
  12. 12.
  13. 13.// Forward Spawn
  14. 14.alias classswitch "class1"
  15. 15.alias class1 "join_class scout; alias classswitch class2"
  16. 16.alias class2 "join_class sniper; alias classswitch class1"
  17. 17.
  18. 18.// Jump + Crouch
  19. 19.alias +crouchjump "+jump; +duck"
  20. 20.alias -crouchjump "-duck; -jump"
  21. 21.
  22. 22.// Prism Settings (for refract)
  23. 23.
  24. 24.mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
  25. 25.mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
  26. 26.mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
  27. 27.mat_hdr_level 0
  28. 28.mat_colcorrection_disableentities 1
  29. 29.mat_colorcorrection 0
  30. RAW Paste Data
  31. // Viewmodel Control Script
  32. alias "primary" "slot1; r_drawviewmodel 0"
  33. alias "secondary" "slot2; r_drawviewmodel 0"
  34. alias "melee" "slot3; r_drawviewmodel 1"
  35. bind "1" "primary"
  36. bind "2" "secondary"
  37. bind "3" "melee"
  38. // Viewmodel FOV
  39. viewmodel_fov 110
  40. // Forward Spawn
  41. alias classswitch "class1"
  42. alias class1 "join_class scout; alias classswitch class2"
  43. alias class2 "join_class sniper; alias classswitch class1"
  44. // Jump + Crouch
  45. alias +crouchjump "+jump; +duck"
  46. alias -crouchjump "-duck; -jump"
  47. // Prism Settings (for refract)
  48. mat_motion_blur_enabled 1 //afaik the only sure-fire way to keep refract masking on
  49. mat_motion_blur_strength 0 //effectively disables motion blur, personal choice + motion blur gets masked and looks bad with refract masking
  50. mat_disable_bloom 1 //disables bloom so refract masking doesn't create a dark rectangle over light materials
  51. mat_hdr_level 0
  52. mat_colcorrection_disableentities 1
  53. mat_colorcorrection 0

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