Untitled


SUBMITTED BY: Guest

DATE: May 22, 2013, 3:06 a.m.

FORMAT: Text only

SIZE: 1.2 kB

HITS: 1129

  1. LOGTO("debug",&a-----&lStatistics-----);
  2. LOGTO("debug",&a&oMacro Info)
  3. LOGTO("debug",&aCurrent Macro Config:&r %CONFIG%);
  4. LOGTO("debug",&aCurrent Texture Pack:&r %TEXTUREPACK%);
  5. LOGTO("debug",&a--------------------);
  6. LOGTO("debug",&a&oCurrent World Info:);
  7. LOGTO("debug",&aTime:&r %TICKS% ticks);
  8. LOGTO("debug",&aLight Level:&r %LIGHT%);
  9. IF(RAIN > 0);
  10. LOGTO("debug",&aRain:&r True);
  11. LOGTO("debug",&aRain Strength:&r %RAIN%%);
  12. ELSE;
  13. LOGTO(&aRain:&r False);
  14. ENDIF;
  15. LOGTO("debug",&aCoordinates: X:&r%XPOS%&a Y:&r%YPOS%&a Z:&r%ZPOS%);
  16. LOGTO("debug",&aServer Address:&r %SERVER%);
  17. LOGTO("debug",&aWorld Seed:&r %SEED%);
  18. LOGTO("debug",&aDimension:&r %DIMENSION%);
  19. LOGTO("debug",&a--------------------);
  20. LOGTO("debug",&a&oPlayer Info for %PLAYER%:);
  21. IF(MODE = 0);
  22. LOGTO("debug",&aGamemode:&r Survival);
  23. LOGTO("debug",&aHealth:&r %HEALTH% Health Points &a& &r%HUNGER% Hunger Bars);
  24. IF(ARMOUR > 0);
  25. LOGTO("debug",&aArmor:&r %ARMOUR% Armor Bars);
  26. ENDIF;
  27. IF(TOTALXP > 0);
  28. LOGTO("debug",&aLevel:&r %LEVEL%&a XP:&r %XP%);
  29. ENDIF;
  30. ELSE;
  31. LOGTO("debug",&aGamemode:&r Creative);
  32. ENDIF;

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