LOGTO("debug",&a-----&lStatistics-----);
LOGTO("debug",&a&oMacro Info)
LOGTO("debug",&aCurrent Macro Config:&r %CONFIG%);
LOGTO("debug",&aCurrent Texture Pack:&r %TEXTUREPACK%);
LOGTO("debug",&a--------------------);
LOGTO("debug",&a&oCurrent World Info:);
LOGTO("debug",&aTime:&r %TICKS% ticks);
LOGTO("debug",&aLight Level:&r %LIGHT%);
IF(RAIN > 0);
LOGTO("debug",&aRain:&r True);
LOGTO("debug",&aRain Strength:&r %RAIN%%);
ELSE;
LOGTO(&aRain:&r False);
ENDIF;
LOGTO("debug",&aCoordinates: X:&r%XPOS%&a Y:&r%YPOS%&a Z:&r%ZPOS%);
LOGTO("debug",&aServer Address:&r %SERVER%);
LOGTO("debug",&aWorld Seed:&r %SEED%);
LOGTO("debug",&aDimension:&r %DIMENSION%);
LOGTO("debug",&a--------------------);
LOGTO("debug",&a&oPlayer Info for %PLAYER%:);
IF(MODE = 0);
LOGTO("debug",&aGamemode:&r Survival);
LOGTO("debug",&aHealth:&r %HEALTH% Health Points &a& &r%HUNGER% Hunger Bars);
IF(ARMOUR > 0);
LOGTO("debug",&aArmor:&r %ARMOUR% Armor Bars);
ENDIF;
IF(TOTALXP > 0);
LOGTO("debug",&aLevel:&r %LEVEL%&a XP:&r %XP%);
ENDIF;
ELSE;
LOGTO("debug",&aGamemode:&r Creative);
ENDIF;