Bot_Intelij


SUBMITTED BY: Guest

DATE: Sept. 16, 2012, 7:01 p.m.

FORMAT: Text only

SIZE: 8.4 kB

HITS: 84393

  1. -- Constants
  2. function KEY_DOWN() end
  3. function KEY_UP() end
  4. function PING_NORMAL() end
  5. function PING_FALLBACK() end
  6. function TEAM_NONE() end
  7. function TEAM_BLUE() end
  8. function TEAM_RED() end
  9. function TEAM_NEUTRAL() end
  10. function TEAM_ENEMY() end
  11. function WINDOW_X() end
  12. function WINDOW_Y() end
  13. function WINDOW_W() end
  14. function WINDOW_H() end
  15. function _Q() end
  16. function _W() end
  17. function _E() end
  18. function _R() end
  19. function SPELL_1() end
  20. function SPELL_2() end
  21. function SPELL_3() end
  22. function SPELL_4() end
  23. function ITEM_1() end
  24. function ITEM_2() end
  25. function ITEM_3() end
  26. function ITEM_4() end
  27. function ITEM_5() end
  28. function ITEM_6() end
  29. function RECALL() end
  30. function SUMMONER_1() end
  31. function SUMMONER_2() end
  32. function READY() end
  33. function NOTLEARNED() end
  34. function SUPRESSED() end
  35. function COOLDOWN() end
  36. function NOMANA() end
  37. function UNKNOWN() end
  38. function FLOATTEXT_INVULNERABLE() end
  39. function FLOATTEXT_SPECIAL() end
  40. function FLOATTEXT_HEAL() end
  41. function FLOATTEXT_MANAHEAL() end
  42. function FLOATTEXT_MANADMG() end
  43. function FLOATTEXT_DODGE() end
  44. function FLOATTEXT_CRITICAL() end
  45. function FLOATTEXT_EXPERIENCE() end
  46. function FLOATTEXT_GOLD() end
  47. function FLOATTEXT_LEVEL() end
  48. function FLOATTEXT_DISABLE() end
  49. function FLOATTEXT_QUESTRECV() end
  50. function FLOATTEXT_QUESTDONE() end
  51. function FLOATTEXT_SCORE() end
  52. function FLOATTEXT_PHYSDMG() end
  53. function FLOATTEXT_MAGICDMG() end
  54. function FLOATTEXT_TRUEDMG() end
  55. function FLOATTEXT_ENEMYPHYSDMG() end
  56. function FLOATTEXT_ENEMYMAGICDMG() end
  57. function FLOATTEXT_ENEMYTRUEDMG() end
  58. function FLOATTEXT_ENEMYCRITICAL() end
  59. function FLOATTEXT_COUNTDOWN() end
  60. function FLOATTEXT_LEGACY() end
  61. function FLOATTEXT_LEGACYCRITICAL() end
  62. function FLOATTEXT_DEBUG() end
  63. -- Spell
  64. local spell = {}
  65. function spell.name() end
  66. function spell.level() end
  67. function spell.mana() end
  68. function spell.cd() end
  69. function spell.currentCd() end
  70. function spell.range() end
  71. function spell.channelDuration() end
  72. -- Pos
  73. local pos = {}
  74. function pos.x () end
  75. function pos.y () end
  76. -- Pos3d
  77. local pos3D = {}
  78. function pos.x () end
  79. function pos.y () end
  80. function pos.z () end
  81. -- CUnit
  82. local unit = { }
  83. function unit.name() end
  84. function unit.charName() end
  85. function unit.level() end
  86. function unit.visible() end
  87. function unit.type() end
  88. function unit.x() end
  89. function unit.y() end
  90. function unit.z() end
  91. function unit.isAI() end
  92. function unit.isMe() end
  93. function unit.buffCount() end
  94. function unit.totalDamage() end
  95. function unit.dead() end
  96. function unit.team() end
  97. function unit.networkID() end
  98. function unit.health() end
  99. function unit.maxHealth() end
  100. function unit.mana() end
  101. function unit.maxMana() end
  102. function unit.controlled() end
  103. function unit.cdr() end
  104. function unit.critChance() end
  105. function unit.critDmg() end
  106. function unit.hpPool() end
  107. function unit.mpRegen() end
  108. function unit.attackSpeed() end
  109. function unit.expBonus() end
  110. function unit.hardness() end
  111. function unit.lifeSteal() end
  112. function unit.spellVamp() end
  113. function unit.physReduction () end
  114. function unit.magicReduction() end
  115. function unit.hpRegen() end
  116. function unit.armorPen() end
  117. function unit.magicPen() end
  118. function unit.armorPenPercent() end
  119. function unit.magicPenPerecent() end
  120. function unit.addDamage() end
  121. function unit.ap() end
  122. function unit.damage() end
  123. function unit.armor() end
  124. function unit.magicArmor() end
  125. function unit.ms() end
  126. function unit.range() end
  127. function unit.gold() end
  128. function unit:HoldPosition() end
  129. function unit:MoveTo(x, z) end
  130. function unit:Attack(target) end
  131. function unit:GetDistance(target) end
  132. function unit:CalcDamage(target,fDmg) end
  133. function unit:CalcMagicDamage(target,fDmg) end
  134. function unit:getBuff(iIndex) end --returns buff name
  135. function unit:getInventorySlot(iSlot) end --from ITEM_1 to ITEM_6
  136. -- Sprites
  137. local sprite = {}
  138. function sprite.Draw(x, y, alpha) end -- Draws sprite
  139. function sprite.Release() end -- Release Sprite
  140. -- LoLPacket
  141. local LoLPacket = {}
  142. function LoLPacket.dwArg1() end -- Return network Arg1
  143. function LoLPacket.dwArg2() end -- Return network Arg2
  144. function LoLPacket.header() end -- Return network headers
  145. function LoLPacket.pos() end -- Return the current pos in the dump
  146. function LoLPacket.size() end -- Return the size of the dump
  147. function LoLPacket.Decode1() end -- Returns 1 byte and increases the read pos by 1
  148. function LoLPacket.Decode2() end -- Returns a word and increases the read pos by 2
  149. function LoLPacket.Decode4() end -- Return a long and increases the read pos by 4
  150. function LoLPacket.Encode1(eByte) end -- Encode a byte
  151. function LoLPacket.Encode2(eWord) end -- Encode a word
  152. function LoLPacket.Encode4(eLong) end -- Encode a long
  153. function LoLPacket.EncodeStr(eStr) end -- Encode a string
  154. function LoLPacket.getRemaining() end
  155. function LoLPacket.skip() end
  156. -- Global Functions
  157. function EnableZoomHack() end
  158. function IsKeyPressed(wParam) end -- Returns true/false is key was pressed
  159. function IsKeyDown(wParam) end -- Returns true/false is key is down
  160. function CanUseSpell(iSpell) end -- Returns SpellState
  161. function CastSpell(iSpell) end --Uses Spell
  162. function CastSpell(iSpell,x,z) end --Uses Spell at position
  163. function CastSpell(iSpell,target) end --Uses Spell at Target Position
  164. function SendChat(text) end --Send Chat
  165. function BlockChat() end --Blocks next send chat
  166. function LevelSpell(iSpell) end
  167. function DrawText(text,size,x,y,ARGB) end --Draw Text over Screen
  168. function DrawLine(x1, y1, x2, y2, size, ARGB) end -- Draw line over Screen
  169. function DrawCircle(x,y,z,size,color) end --Draw a Circle around object
  170. function GetMyHero() return unit end --Returns your Player
  171. function GetTarget() return unit end --Returns your target
  172. function GetTickCount() end --Returns current tick
  173. function GetSpellData(iSpell) return spell end --Returns SpellData
  174. function GetLatency() end -- Returns latency
  175. function PrintChat(text) end --Prints to Chat
  176. function PrintFloatText(target,iMode,text) end --Prints a float text above object
  177. function PingSignal(iMode,x,y,z,bPing) end -- Creates a PingSignal
  178. function BuyItem(itemID) end -- Buys an item
  179. function SellItem(iSlot) end -- Sells an item
  180. function IsItemPurchasable(itemID) end -- Returns if an item is purchasable
  181. function IsRecipePurchasable(recipeID) end -- Returns if a recipe is purchasable
  182. function GetCursorPos() return pos end --Returns Cursor pos
  183. function WorldToScreen(unit) return pos3D end -- returns a pos , you need to check "if .z < 1" to know if its inside your screen, it returns the screen pos at .x and .y
  184. function createSprite(szFile) return sprite end -- return sprite object, loads file from "Sprites" folder
  185. function CLoLPacket(size) return LoLPacket end -- Return new LoLPacket
  186. function SendPacket(LoLPacket) end -- Send a LoLPacket
  187. -- Mouse Position
  188. mousePos = {}
  189. function mousePos.x() end
  190. function mousePos.y() end
  191. function mousePos.z() end
  192. -- Camera Pos
  193. cameraPos = {}
  194. function cameraPos.x() end
  195. function cameraPos.y() end
  196. function cameraPos.z() end
  197. -- CallBacks
  198. function OnLoad() end
  199. function OnDraw() end
  200. function OnTick() end
  201. function OnUnload() end
  202. function OnCreateObj(object) end
  203. function OnDeleteObj(object) end
  204. function OnWndMsg(msg,wParam) end
  205. function OnProcessSpell(object,spell) end
  206. function OnSendChat(text) end
  207. function OnRecvPacket(LoLPacket) end
  208. function OnSendPacket(LoLPacket) end
  209. -- Object Manager
  210. objManager = {}
  211. function objManager.maxObjects () end
  212. function objManager.iCount() end
  213. function objManager:getObject(index) return unit end
  214. -- Hero Manager
  215. heroManager = { }
  216. function heroManager.iCount() end
  217. function heroManager:getHero(index) return unit end

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