import numpy
from numpy.random import random_integers as rand
import matplotlib.pyplot as pyplot
def maze(width=81, height=51, complexity=.75, density=.75):
# Only odd shapes
shape = ((height // 2) * 2 + 1, (width // 2) * 2 + 1)
# Adjust complexity and density relative to maze size
complexity = int(complexity * (5 * (shape[0] + shape[1])))
density = int(density * (shape[0] // 2 * shape[1] // 2))
# Build actual maze
Z = numpy.zeros(shape, dtype=bool)
# Fill borders
Z[0, :] = Z[-1, :] = 1
Z[:, 0] = Z[:, -1] = 1
# Make isles
for i in range(density):
x, y = rand(0, shape[1] // 2) * 2, rand(0, shape[0] // 2) * 2
Z[y, x] = 1
for j in range(complexity):
neighbours = []
if x > 1: neighbours.append((y, x - 2))
if x < shape[1] - 2: neighbours.append((y, x + 2))
if y > 1: neighbours.append((y - 2, x))
if y < shape[0] - 2: neighbours.append((y + 2, x))
if len(neighbours):
y_,x_ = neighbours[rand(0, len(neighbours) - 1)]
if Z[y_, x_] == 0:
Z[y_, x_] = 1
Z[y_ + (y - y_) // 2, x_ + (x - x_) // 2] = 1
x, y = x_, y_
return Z
pyplot.figure(figsize=(10, 5))
pyplot.imshow(maze(80, 40), cmap=pyplot.cm.binary, interpolation='nearest')
pyplot.xticks([]), pyplot.yticks([])
pyplot.show()