Too long, didn't watch: FPE will be available to research immediately after repair kit; Repair a friend without parts if you're in a squad or just playing a light tank or IFV; No RP cap for actions or activity. FPE will be available to research immediately after repair kit; yes Repair a friend without parts if you're in a squad or just playing a light tank or IFV; Yes No RP cap for actions or activity. The longer you stay in battle, and the more you help in the battle, the better the rewards will be. Up until now, it's been purely speculation as to how the cap applied, and it'd be nice to know exactly what's changing. That is very vague. We need transparency and a clear explanation. Is it based on time or actions cap, kill, assist... What if i kill 10 tanks in 4 minutes? Less rp then 5 tanks in 20 minutes? Just watched it it's not long, I suggest doing so before calling OP vague , and what I got was this: As usual, you will get more RP based on performance. Only now, this will scale linearly as performance per time instead of being capped. This is an approximation. If you get five kills in two minutes with this system, there should be incentive to stick around and keep getting kills instead of bailing early because you hit the RP cap already. Assuming you are equally effective at all times, sticking around twice as long will net you at least twice the reward. These changes are positive, and an acceptable compromise. Thank you for hearing us. Bonus TLDW: Repair mechanics planned for 1. I'm glad they are taking the time to talk to us like this. I know we don't all agree with the company or their methods... They took the time to put a video out even, not just some near anonymous post on a forum. But unfortunately I won't believe it 'till I see it, just based on the previous doings of Gaijin. They refused to even discuss this until the spamming got completely out of control. Your boss said in a public statement that it was planned ONLY FOR TIER 6 roughly TWO YEARS after tier 6 was released. Considering naval is still in CBT after a year, with no dates announced for even open beta, I can only guess that it will be another year before the full, free, launch. Light tanks could only speed up the repair of a tank that had parts. If they continue like this, this is actually a huge improvement for Gaijin - they're interacting in an appropriate, open manner. To improve from here, it'd be nice for them to make a full devblog detailing what they're doing instead of just a video for transparency's sake and then do this proactively instead of being reactionary to huge levels of community outrage. The correct solution was never that radical and most people realized that. The announced solution is much more reasonable. Repair a friend without parts if you're in a squad or just playing a light tank or IFV: this is a good idea, but still puts people without a dedicated squad into a dissatvantage. I would still like to see it ingame but with following addition: Allow players to perform a basic but slower repair of the tank when it does not have parts. FPE will be available to research immediately after repair kit: yes thats decent, but it still does not help a stock tank and you still need to grind vital modules. Pls consider giving us some sort of basic repairs for players that play alone. No RP cap for actions or activity. Supreme divine power derives from a mandate from the consumer, not from some farcial electronic ceremony! Posted this earlier which is a rough timeline. We as a community have made ourselves heard in a responsible manner with good pressure also put on via YouTubers You might not like Phly but he did a good job IMO. Gaijin attempted to let the storm pass but eventually realised what a shitstorm they kicked up. I've watched the video, and it's still vague. You are fixing allied air RB teams as well? Ahh bugger According to the video, its linear. So no RP cap at all. I am genuinely happy you guys have listened to us. You can repair squadmates without them having parts. This seems very good. Also looking for ways to reward people for doing this. If they reward people well, this will promote teamplay and improve the gameplay experience at the same time as they make parts less frustrating. FPE can be researched right after parts? Hasn't been committed too though, so that might not be happening. Removing the RP soft cap??? Switching to a linear model. If this is true, this is HUGE. Hopefully this results in an actual RP increase and not a secret nerf. Reward is based on time spent in game, and not how long the battle lasts. Not sure how this changes anything. They're incentivizing time spent in a match, to keep people from getting 3 kills and J'ing out. Battle activity is now calculated for time you spend and not the match as a whole. I thought this was already the case, but I could be wrong. They fully removed RP cap, RP gain over duration of the battle is now linear. Does this mean i will get the same number of rp every time i get a kill regardless of how many kills i got in that match? If so how much rp is an isolated one shot kill? Wasn't it restricted to designated Scout vehicles those with binoculars , or am I remembering wrong? Sorry for being doubtful of anything gaijin shows or says, but they kinda have a long history of being deciving kills were always counted wholly Really? That doesn't seem right. Thanks for the explanation regardless. FPE and parts is a minor problem, it's a symptom more than anything else. Gaining more RP is treating the cause, which is good. Not saying still having to grind shit loads just to not be immobilized or waiting to burn to death is good, but it's something. Won't help as much as you think it will. Not enough to bring me back. Guess we'll see what happens when the tier 6 reductions come in. The only change that matters is being able to only have to research 1 tier 1 mod to get to tier 2. ~10 games on average with premium time out of a ~150 game grind to ammo. Then you'll have to come back to research that mod eventually anyway. You won't notice the rp cap removal for mod research, but it needed to go anyway for vehicle research. How often are you taking high tier stock tanks on 10 minute kill streaks? It'll help a nonzero amount but I'm assuming your average redditor isn't running a 5:1 kdr in their stock leoa1a1. So for me, these changes don't really look like they'll address my issues with the game. They just aren't enough. We'll see on implementation, but they seem to amount to maybe a 5-10% reduction in the amount of games you'd need to play to research a tier 4 mod ammo. They barely affect the amount of rp you need to spade a tank and will likely not play a huge role in mod research in general. Good changes are good, but they're literally the bare minimum and they barely address the issue of the mod grind at high tier and how long it takes, which so long as they're mostly adding tier 6 vehicles as the focus of the game, is why I quit. Edit: tldr changes are good but they are bare ass minimum changes and there will be a new outrage about top tier mod grinds once people stop getting shouted down for criticizing this one. Next crusade is ammo gating see you all in 6 months. Remember, they're trying this time don't permanently let them off the hook. I want to know what the RP cap means exactly, because if it was actually removed it would be as simple as saying the RP cap is removed. I like it, they've basically added medics to the game. Scaming the same shit every 5 minutes on across all channels won't It did tho! That level of exposure of the issue across multiple platforms was exactly what helped. So, where are those guys who denies existence of rp cap? Sounds like a step in the right direction, at least it won't be more profitable to leave half-way through a game. This is an official Gaijn livestream. On behalf of the community, can I give you a hug, Scraper? This statement was also only about 2 weeks ago, so they were already fully aware of the many delays in naval development, which leaves them no excuse to have not done it. Our main request was disregarded Not really, this is a compromise instead. There was a soft cap on RP and now there isn't... Sounds to me like they underestimated the time naval would take. From everything we can see, no it's not a secret nerf. That said, it's always good to see how things work out in actual conditions to test. I just don't think Gaijin want any more drama over this especially right before the sale. Did you watch the video? I suggest doing that first. It won't give you exact numbers, of course, but I think it would answer a number of your questions. So as they stated the reward you will get from a 20 minute match will be 2x bigger than a 10 minute match. This will incentify people to play longer and not leave the match.