Untitled


SUBMITTED BY: Guest

DATE: Dec. 1, 2021, 8:03 a.m.

FORMAT: Text only

SIZE: 21.5 kB

HITS: 631

  1. {
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  4. "Description": "Head back to the shrine in Greenholm",
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  78. "name": "&3&lStatera Scout",
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  82. "z": 205.5,
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  86. "skin": "",
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  88. },
  89. "CreateEntity": {
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  91. "name": "&3&lStatera Scout",
  92. "location": {
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  95. "z": 198.5,
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  97. "pitch": 0
  98. },
  99. "skin": "",
  100. "look": false
  101. },
  102. "CreateEntity": {
  103. "key": "Scout3",
  104. "name": "&3&lStatera Scout",
  105. "location": {
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  110. "pitch": 0
  111. },
  112. "skin": "",
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  114. },
  115. "CreateEntity": {
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  122. "pitch": 0
  123. },
  124. "skin": "[PLAYER]",
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  126. },
  127. "CreateEntity": {
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  129. "entity": "armor_stand",
  130. "location": {
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  136. },
  137. "visible": false
  138. },
  139. "CreateEntity": {
  140. "key": "Rival1",
  141. "name": "&d&lDanielle",
  142. "location": {
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  144. "y": 166.0,
  145. "z": -290.5,
  146. "yaw": 90,
  147. "pitch": 0
  148. },
  149. "skin": "danielle",
  150. "look": false
  151. },
  152. "CreateEntity": {
  153. "key": "Cobalion1",
  154. "name": "Cobalion",
  155. "location": {
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  158. "z": 184.5,
  159. "yaw": 90,
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  161. },
  162. "entity": "Armor Stand",
  163. "pokemon": "Cobalion",
  164. "look": false
  165. },
  166. "CreateEntity": {
  167. "key": "Terrakion1",
  168. "name": "Terrakion",
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  172. "z": 182.5,
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  175. },
  176. "entity": "Armor Stand",
  177. "pokemon": "Terrakion",
  178. "look": false
  179. },
  180. "CreateEntity": {
  181. "key": "Virizion1",
  182. "name": "Virizion",
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  186. "z": 186.5,
  187. "yaw": 107,
  188. "pitch": 0
  189. },
  190. "entity": "Armor Stand",
  191. "pokemon": "Virizion",
  192. "look": false
  193. },
  194. "Show": {
  195. "Player": false,
  196. "Player2": false,
  197. "Tribe_Leader1": false,
  198. "Tribe_Leader2": false,
  199. "Tribe_Leader3": false,
  200. "Scout1": false,
  201. "Scout2": false,
  202. "Scout3": false,
  203. "Rival1": false,
  204. "Cobalion1": false,
  205. "Terrakion1": false,
  206. "Virizion1": false
  207. },
  208. "RegionEntry": [
  209. -528, 1, 20,
  210. -471, 150, 87
  211. ],
  212. "Fade": [],
  213. "Cinematic": [],
  214. "SetWorldTime": 13000,
  215. "SetScoreboard": "",
  216. "Teleport": [-539.5, 66.3, 20.3, -41, -8],
  217. "Wait": 1,
  218. "Freeze": true,
  219. "Show": {
  220. "Player": true
  221. },
  222. "Wait": 30,
  223. "Dialog": [
  224. {
  225. "[PLAYER]": "&oZeinova will never be the same... They took &8&lZekrom&r...",
  226. "[PLAYER]": "&oHow could I fail..."
  227. }
  228. ],
  229. "Wait": 20,
  230. "Show": {
  231. "Tribe_Leader1": true
  232. },
  233. "Wait": 1,
  234. "MoveEntity": ["Tribe_Leader1", -532.8, 69.0, 31.6, 0.15, false],
  235. "EntityLook": ["Tribe_Leader1", "Player"],
  236. "Dialog": [
  237. {
  238. "&e&lAstrid": "[PLAYER]!"
  239. }
  240. ],
  241. "EntityLook": ["Player", "Tribe_Leader1"],
  242. "Dialog": [
  243. {
  244. "&e&lAstrid": "What are you doing moping around?!",
  245. "&e&lAstrid": "You made this mess so you better help fix it.",
  246. "&e&lAstrid": "Meet me inside the Ancient Pyramid in Sandgate, I might have a way to turn this around."
  247. }
  248. ],
  249. "ProgressiveMoveEntity": ["Tribe_Leader1", -527.4, 68.0, 34.7, 0.15, false],
  250. "EntityLook": ["Player", 136, 29],
  251. "Dialog": [
  252. {
  253. "[PLAYER]": "I... &osigh"
  254. }
  255. ],
  256. "Show": {
  257. "Player": false,
  258. "Tribe_Leader1": false
  259. },
  260. "Fade": [],
  261. "StopCinematic": [],
  262. "SetScoreboard": [],
  263. "SetWorldTime": 6000,
  264. "Teleport": [-532.5, 69.0, 29.4, -50, 0],
  265. "Unfreeze": [],
  266. "Wait": 20,
  267. "Objective": ["Head to the medium sized Ancient Pyramid in Sandgate", 3],
  268. "RegionEntry": [
  269. -1130, 49, 200,
  270. -1126, 55, 204
  271. ],
  272. "Dialog": [
  273. {
  274. "[PLAYER]": "&oWell, that is a closed door if I ever saw one.",
  275. "[PLAYER]": "&oThese walls look like they have inscriptions on them. Maybe there is a clue."
  276. }
  277. ],
  278. "Objective": ["Inspect the walls for clues", 4],
  279. "ClickBlocks": [
  280. -1123, 51, 208,
  281. -1118, 53, 208
  282. ],
  283. "Dialog": [
  284. {
  285. "&7&lInscriptions": "These doth'rs only ope at which hour the charm w'rd is spoken.",
  286. "&7&lInscriptions": "The charm w'rd consists of 3 parts all of which can beest hath found 'round town.",
  287. "[PLAYER]": "Okay. that is ... really old English.",
  288. "[PLAYER]": "If I got this right, I need a password that consists of 3 parts which all can be found in Sandgate.",
  289. "[PLAYER]": "Let's give that a shot..."
  290. }
  291. ],
  292. "Wait": 20,
  293. "Objective": ["Look around the Sandgate gym for clues to the password (Hint > Look up)", 4],
  294. "PickupItem": [-980.5, 73.0, 172.5, "&6&lScrap paper", "Paper"],
  295. "SendMessage": ["&e&l+1 &6&lScrap 1/3"],
  296. "Wait": 20,
  297. "Dialog": [
  298. {
  299. "[PLAYER]": "&l'-ro'&r, &othat is what this says... Guess i need two more."
  300. }
  301. ],
  302. "Wait": 20,
  303. "Objective": ["Look around for more clues (Hint > Near a garage)", 4],
  304. "PickupItem": [-1089.5, 49.0, 166.5, "&6&lScrap paper", "Paper"],
  305. "SendMessage": ["&e&l+1 &6&lScrap 2/3"],
  306. "Wait": 20,
  307. "Dialog": [
  308. {
  309. "[PLAYER]": "&l'So-'&r, &ohmm, this might actually form a password..."
  310. }
  311. ],
  312. "Wait": 20,
  313. "Objective": ["Look for the final piece of information (Hint > Diggy, diggy, hole!)", 4],
  314. "PickupItem": [-1061.5, 36.0, 246.5, "&6&lScrap paper", "Paper"],
  315. "SendMessage": ["&e&l+1 &6&lScrap 3/3"],
  316. "Wait": 20,
  317. "Dialog": [
  318. {
  319. "[PLAYER]": "&l'-ph-'&r, &oI guess that is all of them?"
  320. }
  321. ],
  322. "Wait": 20,
  323. "Objective": ["Go back to the Ancient Pyramid", 3],
  324. "RegionEntry": [
  325. -1114, 1, 198,
  326. -1129, 54, 204
  327. ],
  328. "Dialog": [
  329. {
  330. "[PLAYER]": "Alright, the three pieces say '-ro' 'So-' and '-ph-'.",
  331. "[PLAYER]": "Maybe I have to organize the groups of letters to make a word!"
  332. }
  333. ],
  334. "Wait": 10,
  335. "Objective": ["Say the secret word in chat (Clues > '-ro' 'So-' & '-ph-')", 7],
  336. "Chat": "Sophro",
  337. "Wait": 20,
  338. "SendMessage": "&a&lAccess Granted",
  339. "ProgressiveWall": [
  340. -1127, 49, 205,
  341. -1129, 54, 205,
  342. -7
  343. ],
  344. "ProgressiveWall": [
  345. -1127, 49, 199,
  346. -1129, 54, 199,
  347. -7
  348. ],
  349. "Wait": 20,
  350. "Show": {
  351. "Tribe_Leader2": true
  352. },
  353. "Objective": ["Explore the pyramid and find Astrid", 3],
  354. "HighlightClickEntity": "Tribe_Leader2",
  355. "Dialog": [
  356. {
  357. "&6&lAstrid": "Do you think you still have what it takes?",
  358. "&6&lAstrid": "What it takes to save Zeinova?",
  359. "&6&lAstrid": "What I saw back there, did not seem like it.",
  360. "&6&lAstrid": "Pitying yourself, feeling bad for yourself, mumbling incoherently about failure...",
  361. "&6&lAstrid": "[PLAYER]! Are you really so pathetic? The Tribe and I know otherwise, but you?",
  362. "&6&lAstrid": "Did you lose your fighting spirit that easily?",
  363. "&6&lAstrid": "Battle me!"
  364. }
  365. ],
  366. "Wait": 20,
  367. "Objective": ["Battle Astrid", 12],
  368. "BattleNpc": [
  369. "Tribe_Leader2",
  370. {
  371. "&e&lAstrid": "Prove to me that you are still worthy!"
  372. },
  373. {
  374. "&e&lAstrid": "Nice!"
  375. },
  376. {
  377. "&e&lAstrid": "Here, I'll let you try again..."
  378. },
  379. [
  380. {
  381. "species": "weedle",
  382. "level": 1,
  383. "moves": [
  384. "celebrate"
  385. ],
  386. "nature": "Timid",
  387. "ability": "Shield Dust"
  388. }
  389. ]
  390. ],
  391. "Wait": 20,
  392. "Dialog": [
  393. {
  394. "&6&lAstrid": "This has happened before.",
  395. "&6&lAstrid": "There was once a War just like the one unfolding at our fingertips.",
  396. "&6&lAstrid": "Two stubborn forces unwilling to compromise...",
  397. "&6&lAstrid": "The squabble of the humans brought a fierce plague to the region, of violence and distrust, and we humans turned the Pokémon against us.",
  398. "&6&lAstrid": "Horrowing.",
  399. "&6&lAstrid": "During that War however... Three Pokémon appeared to unite both sides.",
  400. "&6&lAstrid": "They are called &nThe Swords of Justice&r. Cobalion, Terrakion, and Virizion!"
  401. }
  402. ],
  403. "Teleport": [-1100.5, 29.0, 184.5, 270, 0],
  404. "Wait": 20,
  405. "Particle": ["explosion_huge", -1095.5, 29.0, 184.5],
  406. "PlaySound": "entity_dragon_fireball_explode",
  407. "Show": {
  408. "Cobalion1": true,
  409. "Terrakion1": true,
  410. "Virizion1": true
  411. },
  412. "Wait": 20,
  413. "Dialog": [
  414. {
  415. "&6&lAstrid": "Our battle has shown them that you are worthy of their support.",
  416. "&6&lAstrid": "They will fight by our side under your leadership.",
  417. "&6&lAstrid": "The War has begun, [PLAYER]."
  418. }
  419. ],
  420. "Particle": ["explosion_huge", -1095.5, 29.0, 184.5],
  421. "PlaySound": "entity_dragon_fireball_explode",
  422. "Show": {
  423. "Cobalion1": false,
  424. "Terrakion1": false,
  425. "Virizion1": false
  426. },
  427. "Wait": 30,
  428. "Dialog": [
  429. {
  430. "&6&lAstrid": "We must be on our way, I feel a great power calling us to the Ice In The North",
  431. "&6&lAstrid": "It must be &3Kyurem&r. They are The Ultimate power in this region...",
  432. "&6&lAstrid": "We need to get to them before &3Statera&r does!",
  433. "&6&lAstrid": "&3Statera&r has been experimenting on Pokémon for many years. They have the knowledge and now the power of &8&lZekrom&r to take control of &3Kyurem&r.",
  434. "&6&lAstrid": "If &3Statera&r gains control of &3Kyurem&r, everything is lost. Everyone into position! Come with me [PLAYER]!"
  435. }
  436. ],
  437. "Wait": 20,
  438. "Objective": ["Exit the Ancient Pyramid with the Ancient Tribe Leader to prepare for the war", 12],
  439. "Show": {
  440. "Scout1": true,
  441. "Scout2": true,
  442. "Scout3": true
  443. },
  444. "Fade": [],
  445. "RelativeTeleport": [0.0, 0.2, 0.0],
  446. "RegionEntry": [
  447. -1125, 49, 201,
  448. -1123, 55, 203
  449. ],
  450. "Cinematic": [],
  451. "Teleport": [-1108.7, 52.6, 205.9, 148, 36],
  452. "Wait": 1,
  453. "Freeze": true,
  454. "Wait": 1,
  455. "Look": ["spy_cam", 30.0],
  456. "Show": {
  457. "Tribe_Leader2": false,
  458. "Tribe_Leader3": true,
  459. "Player2": true
  460. },
  461. "ProgressiveMoveEntity": ["Tribe_Leader3", -1110.3, 49.0, 203.5, 0.15, false],
  462. "Wait": 1.0,
  463. "ProgressiveMoveEntity": ["Player2", -1110.4, 49.0, 201.4, 0.15, false],
  464. "Wait": 1.0,
  465. "ProgressiveMoveEntity": ["spy_cam", -1103.8, 49.0, 202.9, 0.15, false],
  466. "Wait": 1.0,
  467. "Dialog": [
  468. {
  469. "&3&lStater Member": "Uh oh! Scram!",
  470. "&e&lAstrid": "Spies!"
  471. }
  472. ],
  473. "ProgressiveMoveEntity": ["Scout1", -1094.5,49.0,192.9, 0.2, false],
  474. "Wait": 2,
  475. "ProgressiveMoveEntity": ["Scout2", -1094.5,49.0,192.9, 0.2, false],
  476. "Wait": 2,
  477. "ProgressiveMoveEntity": ["Scout3", -1094.5,49.0,192.9, 0.2, false],
  478. "Wait": 2,
  479. "ProgressiveMoveEntity": ["spy_cam", -1112.1, 49.0, 201.9, 0.15, false],
  480. "Wait": 2.0,
  481. "Show": {
  482. "Scout1": false,
  483. "Scout2": false,
  484. "Scout3": false
  485. },
  486. "Wait": 20,
  487. "Dialog": [
  488. {
  489. "&6&lAstrid": "Those spies won’t be traced now, they’ll make it back to &3Statera&r before we can even think of sending someone after them now..."
  490. }
  491. ],
  492. "EntityLook": ["Tribe_Leader3", "Player2"],
  493. "Dialog": [
  494. {
  495. "&6&lAstrid": "[PLAYER]... you need to become Zeinova’s regional Champion.",
  496. "&6&lAstrid": "You need the recognition of all the regions trainers, for &3Kyurem&r to even consider you a potential partner."
  497. }
  498. ],
  499. "EntityLook": ["Player2", "Tribe_Leader3"],
  500. "Dialog": [
  501. {
  502. "&6&lAstrid": "And we &owill&r need &3Kyurem&r for this War.",
  503. "&6&lAstrid": "Go, [PLAYER]. You have all of &6Sophro&r behind you in support."
  504. }
  505. ],
  506. "Unfreeze": [],
  507. "Fade": [],
  508. "Teleport": [-1110.4, 49.0, 201.4, -90],
  509. "StopCinematic": [],
  510. "Show": {
  511. "Tribe_Leader3": false
  512. },
  513. "Wait": 20,
  514. "Objective": ["Beat the final gym and become the Regional Champion by completing Elite Four", 7],
  515. "Hold": [],
  516. "Teleport": [92.8, 165.9, -296.5, 299, 0],
  517. "Freeze": [],
  518. "Show": {
  519. "Rival1": true
  520. },
  521. "Dialog": [
  522. {
  523. "&d&lDanielle": "Did you really think I would let you beat me to becoming the Regional Champion?",
  524. "&d&lDanielle": "I've claimed that title and you'll have to beat me to win it!"
  525. }
  526. ],
  527. "Wait": 20,
  528. "Unfreeze": [],
  529. "Objective": ["Defeat Danielle to become the Regional Champion", 9],
  530. "BattleNpc": [
  531. "Rival1",
  532. {
  533. "&d&lDanielle": "Ready to lose again?!"
  534. },
  535. {
  536. "": ""
  537. },
  538. {
  539. "&d&lDanielle": "Guess you'll never be the Regional Champion"
  540. },
  541. [
  542. {
  543. "species": "weedle",
  544. "level": 1,
  545. "moves": [
  546. "celebrate"
  547. ],
  548. "nature": "Timid",
  549. "ability": "Shield Dust"
  550. }
  551. ]
  552. ],
  553. "Freeze": [],
  554. "Teleport": [92.8, 165.9, -296.5, 299, 0],
  555. "StrikeLightning": [92.8, 165.9, -296.5],
  556. "Potion": ["Blindness", 80],
  557. "Show": {
  558. "Rival1": false
  559. },
  560. "Wait": 60,
  561. "Dialog": [
  562. {
  563. "[PLAYER]": "What happened? Where did &dDanielle&r go?! Did I fail yet again?",
  564. "[PLAYER]": "It never said the battle was over... so that means... &dDanielle&r is still the Regional Champion!",
  565. "[PLAYER]": "I guess I have to go tell &eAstrid&r..."
  566. }
  567. ],
  568. "Wait": 20,
  569. "Objective": ["Return to Astrid at the Ancient Pyramid", 10],
  570. "HighlightClickEntity": "Tribe_Leader3",
  571. "Dialog": [
  572. {
  573. "[PLAYER]": "I've failed you yet again... ",
  574. "&6&lAstrid": "You did not fail, [PLAYER].",
  575. "&6&lAstrid": "I fully believe this War would have began regardless of which one of the Champions won the battle.",
  576. "&6&lAstrid": "&8Vidar&r is vindictive, he would have found another way.",
  577. "&6&lAstrid": "Sabotaging your battle with &0Zekrom&r however, is the &lCoward’s&r way.",
  578. "&6&lAstrid": "He’s scared...",
  579. "&6&lAstrid": "As he very well should be. Let’s go."
  580. }
  581. ],
  582. "Wait": 20,
  583. "GiveCoins": 1,
  584. "GiveTokens": 1,
  585. "GiveTrainerExperience": 1,
  586. "Wait": [
  587. 20
  588. ],
  589. "SendCompleteMessage": [],
  590. "Complete": []
  591. }

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