while not getmetatable(shared) do
wait()
end
shared(script)
wait(0.01)
local player = game.Players.LocalPlayer
local char = player.Character
local backpack = player.Backpack
local face = char.Head.face
local la = char["Left Arm"]
local ra = char["Right Arm"]
local ll = char["Left Leg"]
local rl = char["Right Leg"]
local head = char.Head
local torso = char.Torso
char.Humanoid.WalkSpeed = 12
char.Humanoid.MaxHealth = 1.79769e+308
wait(0.01)
char.Humanoid.Health = 1.79769e+308
sound = Instance.new("Sound", char.Torso)
sound.SoundId = "http://www.roblox.com/asset?id=320193124"
sound:Play()
Attacks = {KillerOrbs = true, Mortar = true, Beam = true}
Weapons = {NoWeapon = true, Gun = false, Hammer = false, Sword = false}
Movemments = {Running = false, CanWalk = true}
IsWalking = false
wait(0.1)
char.Animate:Remove()
animation = Instance.new("Animation")
animation.AnimationId = "http://www.roblox.com/asset?id=152639272"
char.Humanoid:LoadAnimation(animation)
ra2 = ra:Clone()
ra2.Parent = char
ra.Name = "Right arm"
ra.Transparency = 1
rl2 = rl:Clone()
rl2.Parent = char
rl.Name = "Right leg"
rl.Transparency = 1
ll2 = ll:Clone()
ll2.Parent = char
ll.Name = "Left leg"
ll.Transparency = 1
la2 = la:Clone()
la2.Parent = char
la.Name = "Left arm"
la.Transparency = 1
head2 = head:Clone()
head2.Parent = char
head.Name = "Left arm"
head.Transparency = 1
face.Transparency = 1
weld = Instance.new("Weld")
weld.Parent = ra2
weld.Part0 = torso
weld.Part1 = ra2
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2 = Instance.new("Weld")
weld2.Parent = la2
weld2.Part0 = torso
weld2.Part1 = la2
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3 = Instance.new("Weld")
weld3.Parent = rl2
weld3.Part0 = torso
weld3.Part1 = rl2
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4 = Instance.new("Weld")
weld4.Parent = ll2
weld4.Part0 = torso
weld4.Part1 = ll2
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5 = Instance.new("Weld")
weld5.Parent = head2
weld5.Part0 = torso
weld5.Part1 = head2
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
mouse = player:GetMouse()
IsBeam = false
mouse.KeyDown:connect(function(key)
if key == "w" then
if Movemments.CanWalk == false then
return
end
IsWalking = true
repeat
if IsWalking then
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
end
until IsWalking == false
end
end
)
mouse.KeyDown:connect(function(key)
if key == "d" then
if Movemments.CanWalk == false then
return
end
IsWalking = true
repeat
if IsWalking then
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
end
until IsWalking == false
end
end
)
mouse.KeyDown:connect(function(key)
if key == "s" then
if Movemments.CanWalk == false then
return
end
IsWalking = true
repeat
if IsWalking then
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
end
until IsWalking == false
end
end
)
mouse.KeyDown:connect(function(key)
if key == "a" then
if Movemments.CanWalk == false then
return
end
IsWalking = true
repeat
if IsWalking then
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.8) * CFrame.Angles(0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.7) * CFrame.Angles(0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.6) * CFrame.Angles(0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.5) * CFrame.Angles(0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.3) * CFrame.Angles(0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, -0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.1, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.8) * CFrame.Angles(-0.8, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.8) * CFrame.Angles(0.8, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.8) * CFrame.Angles(-0.8, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.8) * CFrame.Angles(0.8, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.7) * CFrame.Angles(-0.7, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.7) * CFrame.Angles(0.7, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.7) * CFrame.Angles(-0.7, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.7) * CFrame.Angles(0.7, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.6) * CFrame.Angles(-0.6, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.6) * CFrame.Angles(0.6, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.6) * CFrame.Angles(-0.6, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.6) * CFrame.Angles(0.6, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.5) * CFrame.Angles(-0.5, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.5) * CFrame.Angles(0.5, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.5) * CFrame.Angles(-0.5, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.5) * CFrame.Angles(0.5, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.4) * CFrame.Angles(-0.4, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.4) * CFrame.Angles(0.4, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.4) * CFrame.Angles(-0.4, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.4) * CFrame.Angles(0.4, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.3) * CFrame.Angles(-0.3, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.3) * CFrame.Angles(0.3, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.3) * CFrame.Angles(-0.3, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.3) * CFrame.Angles(0.3, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.2, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.2, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.2) * CFrame.Angles(-0.2, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.2) * CFrame.Angles(0.2, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(0, 0.1, -0.1)
weld2.C0 = CFrame.new(1.5, 0, -0.1) * CFrame.Angles(0.1, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0.1) * CFrame.Angles(-0.1, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, -0.1) * CFrame.Angles(0.1, 0, 0)
wait(0.01)
weld.C0 = CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, -0.1)
weld2.C0 = CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0.1)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
end
until IsWalking == false
end
end
)
mouse.KeyUp:connect(function(key)
if key == "w" then
if IsBeam then
return
end
IsWalking = false
wait(0.5)
if IsWalking then
return
end
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
end
end
)
mouse.KeyUp:connect(function(key)
if key == "a" then
if IsBeam then
return
end
IsWalking = false
wait(0.5)
if IsWalking then
return
end
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
end
end
)
mouse.KeyUp:connect(function(key)
if key == "s" then
if IsBeam then
return
end
IsWalking = false
wait(0.5)
if IsWalking then
return
end
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
end
end
)
mouse.KeyUp:connect(function(key)
if key == "d" then
if IsBeam then
return
end
IsWalking = false
wait(0.5)
if IsWalking then
return
end
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
end
end
)
mouse = player:GetMouse()
mouse.KeyDown:connect(function(key)
if key == "q" then
if Attacks.KillerOrbs == false then
return
end
Attacks.KillerOrbs = false
orb1 = Instance.new("Part")
orb1.Parent = char
orb1.Name = "Killer Orb 1"
orb1.Size = Vector3.new(2, 2, 2)
orb1.Material = "Neon"
orb1.Transparency = 1
orb1.Shape = "Ball"
orb1.BrickColor = BrickColor.new("CGA brown")
orb1.CanCollide = false
rw1 = Instance.new("Weld")
rw1.Part1 = char.Torso
rw1.Part0 = orb1
rw1.Parent = char.Torso
rw1.C0 = CFrame.new(4, -2.5, 0)
orb2 = Instance.new("Part")
orb2.Parent = char
orb2.Name = "Killer Orb 2"
orb2.Size = Vector3.new(2, 2, 2)
orb2.Shape = "Ball"
orb2.Transparency = 1
orb2.Material = "Neon"
orb2.CanCollide = false
orb2.BrickColor = BrickColor.new("CGA brown")
rw2 = Instance.new("Weld")
rw2.Part1 = char.Torso
rw2.Part0 = orb2
rw2.Parent = char.Torso
rw2.C0 = CFrame.new(-4, -2.5, 0)
sound = Instance.new("Sound")
sound.SoundId = "http://www.roblox.com/asset?id=178452221"
sound.Parent = orb1
sound2 = Instance.new("Sound")
sound2.SoundId = "http://www.roblox.com/asset?id=178452221"
sound2.Parent = orb2
fire1 = Instance.new("Fire")
fire1.Parent = orb1
fire1.Heat = 25
fire1.Size = 3
fire2 = Instance.new("Fire")
fire2.Parent = orb2
fire2.Heat = 25
fire2.Size = 3
wait(1e-011)
orb1.Anchored = true
orb2.Anchored = true
rw2:Remove()
rw1:Remove()
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency - 0.1
orb2.Transparency = orb1.Transparency - 0.1
wait(0.5)
sound:Play()
local mH = mouse.Hit
bullet = Instance.new("Part")
bullet.Parent = char
bullet.FormFactor = "Custom"
bullet.Size = Vector3.new(0.2, 0.2, 5)
bullet.BrickColor = BrickColor.new("CGA brown")
bullet.Material = "Neon"
bullet.CanCollide = false
Instance.new("BodyVelocity", bullet)
bullet.CFrame = CFrame.new(orb1.Position)
bullet.CFrame = CFrame.new(bullet.Position, mH.p)
bullet.BodyVelocity.Velocity = bullet.CFrame.lookVector * 500
bullet.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(1)
local mH2 = mouse.Hit
sound2:Play()
bullet2 = Instance.new("Part")
bullet2.Parent = char
bullet2.FormFactor = "Custom"
bullet2.Size = Vector3.new(0.2, 0.2, 5)
bullet2.BrickColor = BrickColor.new("CGA brown")
bullet2.Material = "Neon"
bullet2.CanCollide = false
Instance.new("BodyVelocity", bullet2)
bullet2.CFrame = CFrame.new(orb2.Position)
bullet2.CFrame = CFrame.new(bullet2.Position, mH2.p)
bullet2.BodyVelocity.Velocity = bullet2.CFrame.lookVector * 500
bullet2.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(1)
sound:Play()
local mH3 = mouse.Hit
bullet3 = Instance.new("Part")
bullet3.Parent = char
bullet3.FormFactor = "Custom"
bullet3.Size = Vector3.new(0.2, 0.2, 5)
bullet3.BrickColor = BrickColor.new("CGA brown")
bullet3.Material = "Neon"
bullet3.CanCollide = false
Instance.new("BodyVelocity", bullet3)
bullet3.CFrame = CFrame.new(orb1.Position)
bullet3.CFrame = CFrame.new(bullet3.Position, mH3.p)
bullet3.BodyVelocity.Velocity = bullet3.CFrame.lookVector * 500
bullet3.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(1)
sound2:Play()
local mH4 = mouse.Hit
bullet4 = Instance.new("Part")
bullet4.Parent = char
bullet4.FormFactor = "Custom"
bullet4.Size = Vector3.new(0.2, 0.2, 5)
bullet4.CanCollide = false
bullet4.BrickColor = BrickColor.new("CGA brown")
bullet4.Material = "Neon"
Instance.new("BodyVelocity", bullet4)
bullet4.CFrame = CFrame.new(orb2.Position)
bullet4.CFrame = CFrame.new(bullet4.Position, mH4.p)
bullet4.BodyVelocity.Velocity = bullet4.CFrame.lookVector * 500
bullet4.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(1)
sound:Play()
local mH5 = mouse.Hit
bullet5 = Instance.new("Part")
bullet5.Parent = char
bullet5.FormFactor = "Custom"
bullet5.Size = Vector3.new(0.2, 0.2, 5)
bullet5.BrickColor = BrickColor.new("CGA brown")
bullet5.Material = "Neon"
bullet5.CanCollide = false
Instance.new("BodyVelocity", bullet5)
bullet5.CFrame = CFrame.new(orb1.Position)
bullet5.CFrame = CFrame.new(bullet5.Position, mH5.p)
bullet5.BodyVelocity.Velocity = bullet5.CFrame.lookVector * 500
bullet5.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(1)
sound2:Play()
local mH6 = mouse.Hit
bullet6 = Instance.new("Part")
bullet6.Parent = char
bullet6.FormFactor = "Custom"
bullet6.Size = Vector3.new(0.2, 0.2, 5)
bullet6.BrickColor = BrickColor.new("CGA brown")
bullet6.Material = "Neon"
bullet6.CanCollide = false
Instance.new("BodyVelocity", bullet6)
bullet6.CFrame = CFrame.new(orb2.Position)
bullet6.CFrame = CFrame.new(bullet6.Position, mH6.p)
bullet6.BodyVelocity.Velocity = bullet6.CFrame.lookVector * 500
bullet6.Touched:connect(function(hit)
local human = hit.Parent:FindFirstChild("Humanoid")
if human ~= nil then
dmg = 10
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
wait(1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1.Transparency = orb1.Transparency + 0.1
orb2.Transparency = orb1.Transparency + 0.1
wait(0.1)
orb1:Remove()
orb2:Remove()
wait(3)
Attacks.KillerOrbs = true
end
)
end
end
)
mouse.KeyDown:connect(function(key)
if key == "r" then
if Attacks.Beam == false then
return
end
Attacks.Beam = false
Movemments.CanWalk = false
local Orb1 = Instance.new("Part")
Orb1.Shape = "Ball"
Orb1.BrickColor = BrickColor.new("CGA brown")
Orb1.Parent = char
Orb1.Name = "Beam Orb"
Orb1.Size = Vector3.new(2, 2, 2)
Orb1.Material = "Neon"
Orb1.CanCollide = false
local Orb1Weld = Instance.new("Weld")
Orb1Weld.Parent = Orb1
Orb1Weld.Part0 = Orb1
Orb1Weld.Part1 = la2
Orb1Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
local Orb2 = Instance.new("Part")
Orb2.Shape = "Ball"
Orb2.BrickColor = BrickColor.new("CGA brown")
Orb2.Parent = char
Orb2.Name = "Beam Orb"
Orb2.Size = Vector3.new(2, 2, 2)
Orb2.Material = "Neon"
Orb2.CanCollide = false
local Orb2Weld = Instance.new("Weld")
Orb2Weld.Parent = Orb2
Orb2Weld.Part0 = Orb2
Orb2Weld.Part1 = ra2
Orb2Weld.C0 = CFrame.new(0, 0, 1) * CFrame.Angles(1.5, 0, 0)
IsBeam = true
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.3)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.3)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.4)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.4)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.5)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.5)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.6)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.6)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.7)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.7)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.8)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.8)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.9)
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.9)
wait(0.01)
weld2.C0 = CFrame.new(1.6, 0.2, 0) * CFrame.Angles(0, 0, 1)
weld.C0 = CFrame.new(-1.6, 0.2, 0) * CFrame.Angles(0, 0, -1)
wait(0.01)
weld2.C0 = CFrame.new(1.7, 0.3, 0) * CFrame.Angles(0, 0, 1.1)
weld.C0 = CFrame.new(-1.7, 0.3, 0) * CFrame.Angles(0, 0, -1.1)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.4, 0) * CFrame.Angles(0, 0, 1.2)
weld.C0 = CFrame.new(-1.8, 0.4, 0) * CFrame.Angles(0, 0, -1.2)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.3)
weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.3)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.4)
weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.4)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.5)
weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.5)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.5, 0) * CFrame.Angles(0, 0, 1.6)
weld.C0 = CFrame.new(-1.8, 0.5, 0) * CFrame.Angles(0, 0, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.8, 0.5, -0.1) * CFrame.Angles(0, 0.1, 1.6)
weld.C0 = CFrame.new(-1.8, 0.5, -0.1) * CFrame.Angles(0, -0.1, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.7, 0.5, -0.2) * CFrame.Angles(0, 0.2, 1.6)
weld.C0 = CFrame.new(-1.7, 0.5, -0.2) * CFrame.Angles(0, -0.2, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.6, 0.5, -0.3) * CFrame.Angles(0, 0.3, 1.6)
weld.C0 = CFrame.new(-1.6, 0.5, -0.3) * CFrame.Angles(0, -0.3, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.5, 0.5, -0.4) * CFrame.Angles(0, 0.4, 1.6)
weld.C0 = CFrame.new(-1.5, 0.5, -0.4) * CFrame.Angles(0, -0.4, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.4, 0.5, -0.5) * CFrame.Angles(0, 0.5, 1.6)
weld.C0 = CFrame.new(-1.4, 0.5, -0.5) * CFrame.Angles(0, -0.5, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.3, 0.5, -0.6) * CFrame.Angles(0, 0.6, 1.6)
weld.C0 = CFrame.new(-1.3, 0.5, -0.6) * CFrame.Angles(0, -0.6, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.7, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.7, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.8, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.8, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 0.9, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -0.9, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.1, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.1, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.2, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.2, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.3, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.3, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.4, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.4, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.5, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.5, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.6, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.6, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.7, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.7, -1.6)
wait(0.01)
weld2.C0 = CFrame.new(1.2, 0.5, -0.7) * CFrame.Angles(0, 1.8, 1.6)
weld.C0 = CFrame.new(-1.2, 0.5, -0.7) * CFrame.Angles(0, -1.8, -1.6)
Orb2:Remove()
Orb1.Size = Vector3.new(4, 4, 4)
local Orb1Weld = Instance.new("Weld")
Orb1Weld.Parent = Orb1
Orb1Weld.Part0 = Orb1
Orb1Weld.Part1 = la2
Orb1Weld.C0 = CFrame.new(0, -1.1, 2.4) * CFrame.Angles(1.8, 0, 0)
local Beam = Instance.new("Part")
Beam.Shape = "Cylinder"
Beam.BrickColor = BrickColor.new("CGA brown")
Beam.Parent = char
Beam.Name = "Beam"
Beam.Size = Vector3.new(912, 4, 4)
Beam.Material = "Neon"
Beam.CanCollide = false
local BeamWeld = Instance.new("Weld")
BeamWeld.Parent = Beam
BeamWeld.Part0 = Beam
BeamWeld.Part1 = Orb1
BeamWeld.C0 = CFrame.new(456, 0, 0) * CFrame.Angles(0, 1.5, 0)
torso.Anchored = true
char.Humanoid.WalkSpeed = 5
Beam.Touched:connect(function(Hit)
human = Hit.Parent:FindFirstChild("Humanoid")
dmg = 10
if human ~= nil then
if human.Parent.Name == "" .. char.Name .. "" then
dmg = 0
end
human:TakeDamage(dmg)
end
end
)
wait(5)
char.Humanoid.WalkSpeed = 10
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Orb1.Transparency = Orb1.Transparency + 0.1
Beam.Transparency = Beam.Transparency + 0.1
wait(0.1)
Beam:Remove()
Orb1:Remove()
IsBeam = false
torso.Anchored = false
weld.C0 = CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0, 0, -0.2)
weld2.C0 = CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0, 0, 0.2)
weld3.C0 = CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld4.C0 = CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0)
weld5.C0 = CFrame.new(0, 1.5, -0.2) * CFrame.Angles(-0.5, 0, 0)
Movemments.CanWalk = true
wait(10)
Attacks.Beam = true
end
end
)
mouse.KeyDown:connect(function(key)
if key == "e" then
if Attacks.Mortar == false then
return
end
Attacks.Mortar = false
local model = Instance.new("Model", char)
mp1 = Instance.new("Part")
mp1.Parent = model
mp1.Shape = "Cylinder"
mp1.CanCollide = false
mp1.BrickColor = BrickColor.new("CGA brown")
mp1.Size = Vector3.new(6.4, 1, 1)
mp1.Material = "Neon"
mp1.TopSurface = "Smooth"
mp1.Transparency = 1
mp1.BottomSurface = "Smooth"
mp1.RightSurface = "Smooth"
mp1.LeftSurface = "Smooth"
mp1.BackSurface = "Smooth"
mp1.FrontSurface = "Smooth"
mp1.Position = torso.Position
mp1.Rotation = Vector3.new(-0, -0, 60)
mp2 = Instance.new("Part")
mp2.Parent = model
mp2.Shape = "Cylinder"
mp2.CanCollide = false
mp2.BrickColor = BrickColor.Black()
mp2.Size = Vector3.new(0.2, 0.8, 1)
mp2.BottomSurface = "Smooth"
mp2.Transparency = 1
mp2.RightSurface = "Smooth"
mp2.LeftSurface = "Smooth"
mp2.BackSurface = "Smooth"
mp2.FrontSurface = "Smooth"
mpw = Instance.new("Weld")
mpw.Part1 = mp1
mpw.Part0 = mp2
mpw.Parent = mp2
mpw.C0 = CFrame.new(-3.1, -0, -0)
wait(0.1)
mp1.Anchored = true
mp2.Anchored = true
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency - 0.1
mp2.Transparency = mp2.Transparency - 0.1
missle = Instance.new("Part")
missle.Parent = model
missle.CanCollide = false
missle.Anchored = true
missle.Size = Vector3.new(0.4, 0.4, 3.2)
missle.Position = mp2.Position
missle.Transparency = 1
misslemesh = Instance.new("SpecialMesh", missle)
misslemesh.MeshId = "http://www.roblox.com/asset/?id=2251534"
misslemesh.Scale = Vector3.new(0.35, 0.35, 0.25)
misslemesh.TextureId = "rbxassetid://123"
misslemesh.VertexColor = Vector3.new(255, 145, -0)
soundeh = Instance.new("Sound")
soundeh.SoundId = "http://www.roblox.com/asset?id=377331780"
soundeh.Parent = mp2
soundeh2 = Instance.new("Sound")
soundeh2.SoundId = "http://www.roblox.com/asset?id=144699494"
soundeh2.Parent = missle
soundeh3 = Instance.new("Sound")
soundeh3.SoundId = "http://www.roblox.com/asset?id=12222065"
soundeh3.Parent = mp2
soundeh:Play()
soundeh3:Play()
wait(7)
mH = mouse.Hit
missle.CFrame = CFrame.new(missle.Position, mH.p)
Instance.new("BodyVelocity", missle)
missle.BodyVelocity.Velocity = missle.CFrame.lookVector * 100
missle.Anchored = false
missle.Transparency = -0
wait(0.5)
missle.Touched:connect(function(part)
ex = Instance.new("Explosion", game.workspace)
ex.Position = missle.Position
ex.BlastRadius = 10
soundeh2:Play()
end
)
wait(2)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1.Transparency = mp1.Transparency + 0.1
mp2.Transparency = mp2.Transparency + 0.1
wait(0.1)
mp1:Remove()
mp2:Remove()
wait(7)
missle:Remove()
Attacks.Mortar = true
end
end
)