Posted in Tagged , , Stranger of Sword City is what seems like a pretty good dungeon crawler which just released on Steam. The port is decent should run on a toaster, good input support , and the 2D art is gorgeous, but the 3D dungeons are rendered at 720p internally. No one seems to have noticed, which is probably due to the general low detail and contrast of these backdrops and the fact that you concentrate on 2D stuff during the actual gameplay. Nonetheless, it bothered me, so I fixed it. The fix was actually a bit more complicated than I had anticipated, since the game really sends of all 2D rendering with hard-coded coordinates in a 1280×720 system. Adjusting that resulted in 2D artifacting on continuous surfaces rendered at tiles which people might recognize from playing games at larger than native resolution in emulators. I worked around this issue by some rather ad-hoc texture coordinate hacking, but the current result looks pretty good to me. Otherwise, you can simply not use GeDoSaTo for the game. With GeDoSaTo, native 3840×2160 Getting this plugin to people easily and timely also forced me to push a lot of commits which were more experimental in nature rather than sort through them all manually , meaning in practice that some stuff might be broken in this version. If you are interested, you can get the latest version including this plugin by updating from within GeDoSaTo or with the. As always, you can donate to support continuing GeDoSaTo development. Posted in Tagged , , , symphoniaBlackOutlines true People are also asking about framerate unlocks, and that would be — if at all possible — a lot more work even in the best circumstances. You can get the latest version including this option by updating from within GeDoSaTo or with the. As always, you can donate to support continuing GeDoSaTo development. Posted in Tagged , , The initial release from yesterday only fixed the main rendering resolution, the really low-res postprocessing 512×256! I changed that now, in that the postprocessing scales with the rendering resolution selected. You can get the latest version including this change by updating from within GeDoSaTo or with the. As always, you can donate to support continuing GeDoSaTo development. Posted in Tagged , , Edit: My about this sordid affair is now up on PC Gamer. I never expected that, but Tales of Symphonia was released resolution-locked. So if you run into issues, keep that in mind. This is a bit of a hack due to the silly DRM they use. I might fix that if I can find the motivation. You can get the latest version including this plugin by updating from within GeDoSaTo or with the. As always, you can donate to support continuing GeDoSaTo development. The full changelist is basically everything under the beta 20 and beta 21 headings , but I feel like some things need further explanation. Introducing AOHash for the generic depth plugin It works like the PSHash system, but when the hash is encountered AO is applied with the GenericDepth plugin. You can currently configure it. Currently, only the deband shader has been separated out, and you can look at its source. Other Stuff You can get the latest version by updating from within GeDoSaTo or with the. As always, you can donate to support continuing GeDoSaTo development. And yes, I know that this is not the DX11 support that everyone is asking for all the time. Turns out the game rendered DoF effects at 720p regardless of the selected rendering resolution. I fixed that after spending far too much time on half-baked ideas which turned out more complicated than the real solution in the latest version of GeDoSaTo. I think it worked out pretty well. While I was at it I also implemented AO support, you can look at a. The performance impact is rather significant. You can get the latest version including the LR plugin by updating from within GeDoSaTo or with the. And, as always, you can donate to support continuing GeDoSaTo development. After doing that, I also quickly discovered a PSHash for hudless screenshots which seems to work pretty well so far. Due to the way the game handles downsampling resolutions, you need to take some care when trying to get hudless downsampled screenshots, look in the. Other than the strange insistence on having a fixed set of supported resolutions rather than querying the OS Lightning Returns seems to be a pretty good port so far. The gameplay seems fun as well so far. This is still a non-trivial amount of work. Download The latest version should also fix some other compatibility issues reported over the past few weeks some, by far not all of them! You can get the latest version by updating from within GeDoSaTo or with the. And, as always, you can donate to support continuing GeDoSaTo development. Two of these are fixed now, and the other one is a system setting which is reported by GeDoSaToTool for you to fix. Since case is based on the launch name of the. This was fixed by generating the short path name rather than using the full path for injection. Luckily, all of these so far could be fixed without jeopardizing the stability and compatibility improvements of the new injection system. You can get the latest version by updating from within GeDoSaTo or with the. And, as always, you can donate to support continuing GeDoSaTo development. Posted in Tagged , , Quite recently. This is easily fixed by the forcePresentRes option in GeDoSaTo. It induces some minor artifacts in the menus, but is perfect in-game. Bad framelimiting logic on some systems This results in ~57 rather than 60 FPS gameplay. Fixed with the new timeGetTimeFactor option which fools the in-game limiter, in conjunction with limiting the framerate with GeDoSaTo instead. Looking at all the API calls the game makes before crashing, one can determine that it is probably related to how it queries Steam friends. Therefore, I added the capability to intercept the Steam friend API to GeDoSaTo. You can get the latest version by updating from within GeDoSaTo or with the. And, as always, you can donate to support continuing GeDoSaTo development. Not that if you use a non-16:9 display, or still experience framepacing issues with the game,. Posted in Tagged , , , , Post navigation.