Fraps 3.5.99 - 26th February, 2013
- Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update
Fraps 3.5.9 - 30th August, 2012
- Fixed crash when initiating loop recording
- Fixed periodic stutter for some users during loop recording
Fraps 3.5.8 - 22nd August, 2012
- Fixed intermittent crash recording from OpenGL games
- Fixed crash when unable to access sound device
- Fixed minor memory leak with Win7/Vista sound recording
- Fixed crash encountered by some users when ending a recording
Fraps 3.5.7 - 14th August, 2012
- Fixed audio sync in long recordings for Windows XP users
- Fixed problem taking screenshots from DWM even with counter on screen
- Fixed 64-bit DirectX 11 games always being recorded in lossless RGB
- Fixed corruption in video when audio source set to 11.25kHz
- Other minor bug fixes
Fraps 3.5.6 - 21st July, 2012
- Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista
- Fixed clipping with audio sources greater than 8 channels
- Fixed audio from mono USB devices only appearing in left channel
- Reduced latency of capture from external inputs
Fraps 3.5.5 - 12th June, 2012
- Fixed black borders captured around GameMaker based games
- Fixed crash in D3D10/11 video recording with 64-bit applications
- Fixed scrambled colors saved with some 10-bit color modes
Fraps 3.5.4 - 30th May, 2012
- Improved capture speed for D3D8 games
- Fixed Max Payne 1 not recording when AA enabled
- Fixed error when initializing DirectX on Windows 7
Fraps 3.5.3 - 27th May, 2012
- Fixed micro-stutter in recorded video after temporary framerate drop
- Fixed missing video frames in some games after rendering paused
- Fixed bug causing error message on startup for some users
Fraps 3.5.2 - 20th May, 2012
- Fixed missing audio at end of long recordings
- Fixed error preventing movie playback in Windows Media Player
- Fixed screen freezing when starting video capture in Minecraft & other OpenGL games
- Fixed crash during video mode switch in DosBox
Fraps 3.5.1 - 18th May, 2012
- Added support for exFAT drives writing larger than 4 Gigabytes
- Fixed crash when large custom resolutions used in game
Fraps 3.5.0 - 26th April, 2012
- Support for large AVI movie files (above 4 Gigabytes) on NTFS drives
- Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support
- Fixed loop recording using large amounts of disk space for short clips
- Fixed benchmark logs not being saved if game was quit before benchmark ended
- Fixed View folder not opening window on some machines
- NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above)
- Windows 2000 is no longer supported (Windows XP & above)
Fraps 3.4.7 - 22nd October, 2011
- Fixed recording rate being locked to a low multiple when Vsync enabled
- Fixed unlocked recording speed after temporary slowdowns
- Fixed Alt key interference with VMware/remote desktop applications
Fraps 3.4.6 - 31st July, 2011
- Fixed overlay color in Fear 3
- Fixed detection of IL2: Cliffs of Dover and Bloodline Champions
- Fixed counter appearing in Thunderbird and Pale Moon applications
- Other minor bug fixes
Fraps 3.4.5 - 28th May, 2011
- Fixed some videos being recorded with scrambled colors
Fraps 3.4.4 - 26th May, 2011
- Increased performance capturing Vista/Windows 7 aero desktop (DWM)
- Reduced memory footprint of Fraps process
- Fixed Fraps crash while idling on desktop
- Fixed gem glowing while recording The Dark Mod
- Fixed hotkeys not responding when simulated from autohotkey/macro apps
- Fixed graphic corruption in some OpenGL titles
Fraps 3.4.3 - 12th May, 2011
- Improved DirectDraw capture speed
- Fixed recording crash on single CPU systems
- Fixed invalid colors/crashing recording from 16-bit color games
- Fixed corrupt/oversized AVIs being written at high resolutions
- Fixed Dirt not loading with Fraps running
- Other minor bug fixes and optimizations
Fraps 3.4.2 - 14th April, 2011
- Improved OpenGL capture speed
- Fixed freeze when clicking on Minimize button
- Fixed GL state not being restored properly
- Fixed blank video showing in some AVIs
Fraps 3.4.1 - 2nd April, 2011
- Fixed crash when starting Fraps for some users
- Fixed hotkeys not being detected when modifier keys held
- Fixed keys getting stuck when used by both the game and Fraps
Fraps 3.4.0 - 29th March, 2011
- Added configurable buffer size for loop recording mode
- Increased video capture performance at high resolutions
- Fixed slow recording of Minecraft at default window size
- Fixed benchmark crashing when configured to stop automatically after 1 second
Fraps 3.3.3 - 15th March, 2011
- Fixed mouse not responding in Ragnarok and some applications
Fraps 3.3.2 - 9th March, 2011
- Added detection of mouse buttons (Mouse3, Mouse4 & Mouse5 can be used as hotkeys)
- Added support for all Ctrl, Shift & Alt combinations for use with Fraps hotkeys
Fraps 3.3.1 - 1st March, 2011
- Fixed Fraps not detecting Agrar Simulator 2011 and some D3D9Ex applications
- Fixed wrong capture dimensions for Fallout 3/New Vegas & Milkdrop
- Fixed counter showing over frames in IE9 beta
- Fixed stereoscopic capture not working in half-size mode for some games
- Additional minor bug fixes
Fraps 3.3.0 - 22nd February, 2011
- Full support for Windows 7 SP1
- Added option to only capture external sound input while hotkey pushed (Vista/Win7)
- Fixed stereoscopic 3D capture not working for D3D9 games
- Fixed counter not appearing in Dungeons
Fraps 3.2.9 - 10th February, 2011
- Fixed crash if recording to drive with less than 4 gigabytes free
- Improved sound capture engine for those suffering sync issues
- Fixed 3D browser apps not being correctly monitored in Firefox 3
- Fixed detection of UDK viewport sizes
Fraps 3.2.8 - 3rd February, 2011
- Greatly reduced CPU usage while recording on most configurations
- Fixed black areas in captures from Flight Simulator (FS9/FSX)
- Fixed counter not showing in correct position for some windowed applications
- Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows
- Fixed counter appearing in Google Talk
Fraps 3.2.7 - 19th January, 2011
- Fixed large pause between split AVI segments
- Fixed stuttering when using loop recording on Vista/Win7
- Other minor bug fixes
Fraps 3.2.6 - 24th December, 2010
- Fixed Fraps not able to initialize DirectX on startup for some people
- Fixed crash while recording that could cause video to be written incompletely
- Fixed rare bug causing graphic corruption of individual frames in recorded movies
- Fixed crash on Windows 2000 machines
Fraps 3.2.5 - 2nd December, 2010
- Fixed keys sticking/duplicated with Fraps loaded
- Fixed Fraps not capturing in half-size mode for some users
Fraps 3.2.4 - 28th November, 2010
- Added support for D3D10 & D3D11 stereoscopic 3D Vision capture
- Fixed counter appearing on Windows Live 2011 apps
- Fixed inverted colors in video captured from some DX10 games
- Fixed DWM capture jumping between multiple monitors on Windows 7
- Fixed flickering counter in some OpenGL applications
- Fixed mouse offset in 3D browser apps
- Fixed FRAPS.EXE not appearing signed on some Windows 7 installations
- Fixed systray icon not turning pink in loop recording mode.
- Fixed startup crash on 24-core CPU systems
- Added support for Win7 SP1 RC
- Other minor bug/stability fixes
Fraps 3.2.3 - 14th June, 2010
- Added support for full-size video capture above 2560x1600
- Fixed crash when loading Fraps under WinXP with 6-core CPU
- Fixed crash when enabling monitor DWM option on some configurations
- Fixed Fraps altering error flag on calls to GL SwapBuffers
- Fixed sound input switching at startup on XP systems
- Fixed counter appearing in VS2010
Fraps 3.2.2 - 31st March, 2010
- Fixed trouble opening movies with VLC, Avidemux, AVI synth, Virtualdub and some other applications
- Fixed problem capturing stereoscopic movies at 1920x1080 and 1920x1200
- Fixed loop recordings sometimes becoming corrupted
Fraps 3.2.1 - 29th March, 2010
- Fixed screen capture of large resolutions (ATI Eyefinity)
- Fixed counter disappearing in some games when switching resolution
- Improved recording speed on SLI configurations
- Other minor bug/crash fixes
Fraps 3.2.0 - 26th March, 2010
- Added loop recording for registered users. Press and hold video capture hotkey to start 30 second buffer
- Added option to disable stereoscopic capture when running with NVIDIA 3DVision
- Major optimizations for recording from D3D10 & D3D11 games
Fraps 3.1.2 - 4th March, 2010
- Fixed STALKER: Call of Pripyat not loading with Fraps running
- Fixed slow recording speeds for some users in Battlefield: Bad Company 2
- Fixed Guild Wars crashing when moving between zones
- Fixed videos being recorded at double width on some nvidia configurations
- Fixed colors being inverted in video captured from some DX10 games
- Fixed multiple FRAPS32.DLL crashes
Fraps 3.1.1 - 11th February, 2010
- Fixed detection of loading screens when recording with unlocked framerate
- Added product information to installer
Fraps 3.1.0 - 8th February, 2010
- Added option to capture videos with framerate locked or unlocked
- Fixed startup crash for some Intel i5/i7 configurations under Windows 7
- Minimum recording speed is now 1 fps to allow for time lapse recording
- Fixed vista desktop recording not capturing mouse cursor
- Fixed sound length for Vista/Win7 recordings
- Added large address support to 32-bit codec
- Fixed window starting off screen on some multi-monitor systems
Fraps 3.0.3 - 21st November, 2009
- Fixed installer not displaying correctly for some users under Win7
Fraps 3.0.2 - 18th November, 2009
- Fixed inability to put machine to sleep with Fraps running
- Fixed bug preventing people from updating the benchmark timeout value
- Fixed problem restoring Fraps window to previous position upon startup
- Fixed AUDIODG.EXE consuming large amounts of CPU for some users
Fraps 3.0.1 - 8th November, 2009
- Added minimize to systray option for Win7 users
- Fixed video capture frame rate defaulting to 30 fps when Fraps loads
Fraps 3.0.0 - 5th November, 2009
- DirectX 11 support
- Compatible with Windows 7 final (RTM) and RC1 versions
- Stereoscopic 3D Vision video capture up to 1920x1200 for D3D9 games
- Force lossless RGB option to always capture video in pure form
- Ability to mix both game sound and external input such as microphone (Vista/Win7 only)
Fraps 2.9.99 - 16th October, 2009
- Fixed flickering video capture in Operation Flashpoint: Dragon Rising
- Fixed 30-bit color captures in Eve Online
- Fixed mouse cursor not being recorded in Conquer Online
- Other minor bug fixes
Fraps 2.9.9 - 29th August, 2009
- Fixed missing audio in Adobe Premiere and Sony Vegas
- Fixed benchmarks not being written to benchmark folder
- Fixed loading crash when attempting to start Fraps
- Fixed stalling/stuttering after first 4 gig AVI segment
- Fixed mouse cursor image/transparency corruption
- Fixed mouse cursor offset in some applications
- Fixed crash when recording above 1920x1200 for some users
- Fixed crash after stopping video capture in Windows 2000
- Fixed crash in some DirectX10 applications
- Fixed random windows crashes with fraps.dll
- Fixed missing systray icon if explorer restarts
- Fixed frapsvid.dll and frapsv64.dll crashes when importing/playing video
- Fixed Run Fraps when Windows starts option
- Fixed Starcraft stalling during video capture
- Fixed limited CPU affinity of main Fraps process
- Fixed yellow corruption displayed in Plants vs Zombies
- Fixed capture speed of many older DDRAW games
Fraps 2.9.8 - 3rd January, 2009
- Fixed crash on installation for some users
- Fixed Fraps not working with Combat Arms
- Fixed counter not switching properly between multiple active 3D applications
- Fixed Fraps not detecting windowed games while monitoring DWM
- Systray icon now turns red while recording
- Minor optimizations and bug fixes
- Reduced memory footprint of 64-bit version of Fraps
Fraps 2.9.7 - 19th December, 2008
- Fixed 64-bit applications crashing soon after loading
- Fixed low quality sound recording with Left 4 Dead under Windows XP
- Fixed graphic corruption in X-Plane (and other OpenGL titles)
- Fixed crash when recording a DirectX 9 game and changing resolution
- Fixed Fraps not detecting games after being run at Windows startup
- Fixed hotkeys not responding when Alt held down
- Fixed monitoring of Vista DWM after a full-screen application has exited
- Fixed Fluidmark displaying a blank screen with Fraps loaded
- Fixed FS9 crashing when menu activated while recording
- Fixed DWMAPI error on some Windows XP installs
- Improved recording speed of DirectX9 games in Vista SP1 and SP2 beta
- Added warning if no sound recording device found under Windows 2000 or XP
Fraps 2.9.6 - 2nd October, 2008
- Fixed games such as Stalker not being detected in 2.9.5
- Fixed video capture corruption in FSX on multi monitor setups
- Fixed codec crashes in large projects
- Fixed Fraps not starting with Windows when running on battery power
- Fixed Fraps closing when switching to battery power
- Fixed OpenGL video capture not recording correct viewport in some applications
- Fixed sound sync when recording started while rendering paused
Fraps 2.9.5 - 10th September, 2008
- Added Stereo & Multichannel recording options for Direct Stream audio in Vista
- Added support for many DDRAW games running in windowed mode
- Added support for games that use multiple swapchains in D3D9
- Added large size icon for Vista
- Fixed slow video capture speeds recording many older DDRAW games
- Fixed capture crash for DDRAW games in XP SP3
- Fixed misaligned audio with Vista Direct Stream when sound was silent
- Fixed 64-bit OpenGL apps not being detected
- Fixed long delay starting video capture on some Vista configurations
- Fixed crash in Fraps if video capture key pressed quickly in succession
- Fixed Fraps exit dialog appearing at random intervals
- Fixed "This program might not have installed correctly" error in Vista
- Fixed corrupted volume slider in Vista when Fraps loaded
- Fixed scrambled colors when recording in 8-bit and 16-bit from some older games
- Fixed crash loading levels in Wolfenstein: Enemy Territory
Fraps 2.9.4 - 14th January, 2008
- Added 64-bit Fraps FPS1 codec
- Added support for resolutions up to 2560x1600 on single core CPUs
- Fixed crash when recording with sound under Vista SP1
- Fixed D3D9 recording speed on x64 versions of Windows
- Fixed Windows start bug when Fraps installed in a folder with a space in the name
- Improved compatibility with 3rd party graphic utilities
Fraps 2.9.3 - 21st November, 2007
- Fixed crash in DX10 games when AA enabled
- Fixed sound sync/length issue when 29.97 option used
- Improved video capture smoothness on slower hard drives
- Fixed LCD output displaying wrong resolution for DX10 games
- Fixed Run Fraps when Windows starts option under Vista
- Added support for DX8 SwapChains
- Reduced delay between split AVIs
Fraps 2.9.2 - 10th September, 2007
- Fixed Direct Stream sound recording with 5.1 speaker configuration
- Fixed World Of Warcraft crash if Alt-Tab pressed while recording
- Fixed startup error under XP when Alky installed
- Fixed DX10 support when DXGI_PRESENT_TEST flag used
- Fixed function keys not responding in FFXI
Fraps 2.9.1 - 12th July, 2007
- Fixed blank video capture occurring with some configurations
Fraps 2.9.0 - 10th July, 2007
- Added support for DirectX 10
- Added option to monitor Desktop Window Manager under Vista
- Added Direct Stream sound recording for Vista
- Fixed screen tearing in video captured from DX9 games
- Fixed G15 LCD output running fast on Vista machines
- Improved resource sharing with multithreaded games
- Added numerous crash and compatibility fixes
Fraps 2.8.2 - 21st December, 2006
- Fixed gamma not being applied to video in some DirectX games
- Fixed macro keys playing back slowly when G15 display enabled
- Fixed crash taking screenshots when recording a movie at the same time
- Fixed high CPU load on some machines with LCD output
Fraps 2.8.1 - 26th October, 2006
- Fixed skewed video capture when game resolution width not a multiple of 8
- Fixed slow full-size recording when anti-aliasing forced in NVIDIA Control Panel
- Fixed blank/garbage captures after switching between multiple games
- Fixed crash on Fraps exit
Fraps 2.8.0 - 20th October, 2006
- Added full-size video capture up to 2560x1600 for dual core CPUs
- Added G15 gameinfo screen (mapped to 4th button)
- Added Targa (TGA) screenshot format support
- Added dual core optimizations to Fraps FPS1 codec
- Added extra digit to counter (now displays above 999 fps)
- Improved full-size D3D9 video capture speed (10-20%)
- Fixed G15 display not scaling properly with high framerates
- Fixed Company of Heroes reporting 999 fps
- Fixed mouse cursor offset in some windowed applications
- Fixed flickering movies recording Flight Simulator 9/FSX with dual monitors
Fraps 2.7.4 - 18th June, 2006
- Fixed intermittent crash on XP SP1 systems
- Fixed audio click when start of recording delayed
Fraps 2.7.3 - 30th April, 2006
- Added support for latest version of GameGuard (Maple Story, Ragnarok)
- Fixed capture speed on dual cores when CPU affinity has been user selected
- Fixed audio length of recorded movies to match video length
- Fixed screen capture on Dell 30" (2560x1600)
- Fixed problem updating 64-bit components under Windows x64 editions
- Fixed detection of Monitor Mixer on M-Audio sound cards
- Fixed mouse cursor not being saved when game running in 16-bit color mode
Fraps 2.7.2 - 3rd December, 2005
- Fixed corruption in screenshots & video capture with latest ATI Catalysts
Fraps 2.7.1 - 9th November, 2005
- Fixed bug restoring sound input
- Fixed animation on LCD after exiting game
- Updated installer to NSIS 2.10
Fraps 2.7.0 - 6th November, 2005
- Added support for Logitech G15 keyboard LCD
- Improved video capture routines (up to 20% faster on single cores)
- Reduced codec memory consumption in Movie Maker and Premiere
- Added Alt key modifier support for hotkey selections
- Fixed extended hotkeys triggering with numpad equivalents
- Added video capture support for 1920x540 and 2160x480 resolutions
- Removed FRAPSSEC log option. Superseded by detailed FPS statistics
- Fixed What U Hear not being detected on some Creative cards
Fraps 2.6.4 - 15th August, 2005
- Fixed custom movie fps reverting to 29.97 after multiple restarts
- Fixed sound not being captured in all movies under Windows 2000
- Fixed error message when running Fraps under limited user account
- Fixed settings not being saved for limited users
- Fixed Risk Your Life and Lineage 2 not capturing for some users
- Added warning message if Direct3D debug runtime active
- Installer will now update codec if it's being used at the time
Fraps 2.6.3 - 17th July, 2005
- Fixed intermittent corrupt movie files (codec missing error)
- Fixed screenshot key not always responding with early DirectX games
- Movie & screenshot directories are recreated if they've been deleted
- Added workaround for systems with AlienGUIse (missing checkboxes)
Fraps 2.6.2 - 5th July, 2005
- Fixed recording freeze when disk full or directory invalid
- Fixed only a single frame being displayed in short movies
- Set sound capture rate back to 44.1kHz (compatibility issues)
- Fixed no sound playing in clips imported into Pinnacle Studio
- Fraps window now restored to last position on screen
Fraps 2.6.1 - 29th June, 2005
- Fixed Guildwars recording crash when changing resolution
- Fixed overlay not moving after selecting a new corner in Fraps
- Changed default sound capture rate to 48kHz
- Fixed D3D9 screen capture with new AA modes
- Fixed crash in POL menu
Fraps 2.6.0 - 15th June, 2005
- Added custom movie frame rate selection (record from 10 to 100 fps)
- Added option to capture video with or without hardware mouse cursor
- Added support for 1-bit Windows hardware cursors
- New 64-bit video capture engine under Windows x64
- Improved performance capturing half-size video on most systems
- Fixed PNG and JPG screenshots for native 64-bit games
- Fixed detailed benchmark statistics not saving for native 64-bit games
- Fixed OpenGL error raised when capturing with Radeon graphics card
- Fixed horizontal graphic noise in video capture of old DirectX titles
- Fixed graphic corruption capturing Winamp AVS plugin
- Fixed codec playback crash when out of memory
Fraps 2.5.5 - 7th April, 2005
- Fixed freeze when switching DirectDraw resolutions (WinUAE)
- Fixed DirectX applications closing after exiting Fraps
- Fixed blurred video playback above 1024x768 on ATI cards
Fraps 2.5.4 - 18th March, 2005
- Resolved conflict preventing SLI with 71.84 Forceware drivers
- Fixed crash when right clicking in change directory window
- Fixed crash in some browsers when launching Help window
Fraps 2.5.3 - 3rd March, 2005
- Fixed crash under Japanese Windows, SW: Galaxies, and other games
- Fixed alpha blending of mouse cursors under OpenGL
- Fixed green frame at start of split AVI's
Fraps 2.5.2 - 24th February, 2005
- Fixed sound detection of Intel HD Audio (Realtek HD)
- Fixed compatibility with current nProtect games (Gunbound)
- Fixed crash when running multiple game clients simultaneously
Fraps 2.5.1 - 29th December, 2004
- Fixed crash with Windows Movie Maker
- Additional optimizations for better video playback on low-end systems
Fraps 2.5.0 - 10th December, 2004
- Added 40 fps, 50 fps, and 60 fps video capture options
- Added HDTV 1280x720 widescreen resolution support
- Additional lossless compression generates smaller video files
- Improved capture performance on native PCI-Express systems
- Improved load balancing on Hyperthreading and dual core CPUs
- Increased maximum full size video capture resolution to 1152x864
- Added white overlay flash when screen capture performed
- Added option to automatically repeat screen capture every x seconds
- Added View Benchmarks, View Movies, and View Screenshots options to systray
- Detailed benchmark statistics can now be individually selected
Fraps 2.3.3 - 20th October, 2004
- Fixed memory leak in video codec (video editors could crash after time)
- Fixed crash while changing resolutions in some DX9 games
- Aligned data in detailed benchmark CSV files
Fraps 2.3.2 - 20th September, 2004
- Fixed blurred playback of 1024x768 movies on ATI cards
- Fixed video capture automatically restarting after recording stopped
- Fixed crash when Record Sound enabled on a machine with no sound card
- Fixed autodetection of best Sound Device with multiple sound cards under XP
- Additional minor fixes for WinXP SP2
Fraps 2.3.1 - 9th September, 2004
- Fixed crash in 2.3.0 when Save Detailed Benchmark Statistics enabled
- Fixed incorrect colors recorded from games running in 16-bit color
Fraps 2.3.0 - 8th September, 2004
- Many changes for optimum video recording under WinXP SP2
- New 256 color capture engine (perfect quality, smaller filesize)
- Added JPG and PNG screen capture support (registered users)
- Fixed rare codec decoding bug
Fraps 2.2.5 - 29th July, 2004
- Final DirectX 9.0c support for official retail runtime
- Fixed slow DX9 video capture with anti-aliased games and nvidia 61.76/61.77 drivers
- Fixed bug outputting lots of 0 and 1 entries at start of FRAPSSEC log
- Fixed crash when starting video capture in some OpenGL applications
Fraps 2.2.4 - 19th July, 2004
- Preliminary DirectX 9.0c support
- Improved Fraps graphics for systems using large size DPI setting
- Fixed keyboard response delay encountered by some users
- Fixed single dropped video frame in split AVI
- Fixed screen & video capture corruption in Manager Zone
- Fixed Silent Hill 3 crashing on startup when overlay enabled
Fraps 2.2.3 - 30th June, 2004
- Fixed video capture deadlock on single core CPUs
Fraps 2.2.2 - 29th June, 2004
- Fixed screnshot/movie View buttons not always opening folder
- Fixed some 256 color capture issues (Age Of Empires 2, Diablo 2)
- Now permits video/screen capture where no FPS overlay is displayed (Starcraft & Diablo)
- Fixed audio sync when video capture hotkey was pressed before rendering had begun
Fraps 2.2.1 - 14th June, 2004
- Fixed City Of Heroes only working intermittently
- Fixed video capture only saving a single frame for some users
- Improved sound capture support (was not always starting correctly)
Fraps 2.2.0 - 11th June, 2004
- Added 256 color video and screen capture
- Many old games (DX7 and earlier) better supported
- Faster video capture in the latest DX9 titles
- Fixed OpenGL screen capture (broken in 2.1.1)
- Fixed Final Fantasy XI erratic keyboard/hotkey behaviour
- Added "Run Fraps when Windows starts" option
- Added folder View buttons for movies and screenshots
Fraps 2.1.1 - 22nd May, 2004
- Fixed sound clipping in between split movie files
- Fixed frame rate counter not showing in some DirectX 8 games (Ford Racing 2)
- Fixed gamma effects not being saved in movies (flashes/fades/explosions)
- Fixed memory leak in OpenGL path
- Fixed 3D applications crashing if Fraps was exited early
- Increased output precision in detailed benchmark statistics (frame times)
- Support for recent Direct X SDK betas (Retail libraries only)
Fraps 2.1.0 - 23rd March, 2004
- Added 64-bit benchmarking and screen capture support (AMD64)
- Able to launch Fraps on Athlon XP's with SSE disabled in BIOS
- Fixed counter not showing in some games (Battlefield Vietnam, Midnight Club 2)
- Fixed hotkeys not operating properly in some games (Mafia)
- General: Added Always On Top option for the Fraps window
- General: GUI corruption has been fixed when large DPI is enabled in Display Properties
- FPS: Readded option to only update overlay once a second
- FPS: Added option to stop benchmark automatically after x seconds
- FPS: Added option for detailed benchmark statistics (CSV files saved to the benchmarks directory)
- FPS: Benchmark details automatically saved if program is exited prematurely
- Video: Faster DirectX9 capture speeds when anti aliasing (multisampling) enabled
- Video: Fixed slow capture issue on ATI cards with some DirectX8 games (Deus Ex 2, C&C Generals)
- Video: Recording screens with odd dimensions no longer results in corruption
- Video: Demo version properly crops when resolution is above maximum (no horizontal lines)
- Video: Fixed bug with YUV modes capturing incorrectly
- Video: Smoother video output on high end machines
- Video: Fixed widescreen modes being forced to half size capture
- Video: Audio input is only switched when sound recording is taking place
- Codec: Fixed playback bug causing black or repeated screens when frames are dropped
- Installer: Check to make sure codec installs correctly (Administrator account)