<wumpus> Pixel pipes: 0x00000001
<wumpus> woohoo
<tchebb> Good?
<wumpus> yes very good
<wumpus> if it was 2, it would be like gc2000, which is not supported yet
<wumpus> (which does split-framebuffer rendering, which is kind of annoying :-)
<tchebb> I'm not sure what that is, but it sounds scary
<wumpus> well everywhere you normally have to pass one pointer, you have to pass two, each "pixel pipe" rendering to its own half
<wumpus> which brings all kinds of fun alignment challenges
<tchebb> huh
<wumpus> it's like SLI
<tchebb> Is each one physically mapped to half of the screen?
<tchebb> I see
<wumpus> yes it's subdivided, and the final resolve step combines them
<wumpus> and there seems to be no way to turn it off
<wumpus> so there's no half-performant half way
<tchebb> It's not possible to run in a mode where one of the pipes is disabled?
<wumpus> nope! :D
<tchebb> fun
<wumpus> well maybe it's possible but I'e not found it
<wumpus> I guess it'd be possible to ignore the output from one of the pixel pipes