Epocal 5-8 Roulette System


SUBMITTED BY: phroyd

DATE: Oct. 23, 2017, 8:09 a.m.

UPDATED: Oct. 23, 2017, 8:12 a.m.

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  1. The Epocal 5-8 Roulette System (System for 5-8 numbers)
  2. Introduction:
  3. As most professional gamblers know, the probability that any one of the 37
  4. numbers will be drawn in a single spin is 2.7, or 1/37. The "law of the third" tells
  5. us that in a complete cycle of 37 spins, there will be only 24 numbers drawn one
  6. or more times, while the other 13 will not appear.
  7. Negative probability is (36/37)37=0.3628 = 36.28%, and 37*0.3628=13.42.
  8. 13.42, as you can see, is more likely 14 than 13 numbers.
  9. To obtain more precision, years ago, we found a cycle of 39 spins instead of a
  10. cycle of 37. Negative probability is (36/37)39=0.3435 or 34.35%, and
  11. 37*0.3435=12.7.
  12. This "long cycle" gives us 13 numbers that will not come out. The following
  13. system is based on the "cycle 39" (the Cycle 39 is applicable also for the OO
  14. wheel).
  15. It uses only numbers in frequency (normal or super), and excludes the
  16. absent ones (joined probability distribution).
  17. INSTRUCTIONS:
  18. Every Game is a complete game - do not use the same Table for different games.
  19. For every Game you need a total of 30 spins before to bet and others 5-9 spins
  20. (in the worst cases) before winning.
  21. Before using the table below for the first time it is important to make further copies of it,
  22. since one Table is used and discarded for each game (this advice will avoid you to make
  23. errors while recording spins).
  24. The collecting zone:
  25. We need to note a total of 30 spins.
  26. At the end of the collect zone we will find that in the major times we see on average:
  27. 16 or 17 numbers never drawn
  28. 13 or 14 numbers drawn only one time
  29. 5-6 numers drawn 2 (and only 2) times
  30. 2 or 3 numbers drawn more than 2 times
  31. We need only the numbers drawn 2 (and only 2) times.
  32. In fact we will bet them immediately according on these rules:
  33. The attack zone:
  34. The number of spins to bet is calculated as follows:
  35. 36 /n, where n is number of targets obtained.
  36. For example, if there are 4 targets then play should stop if no win occurs by the
  37. 9th spin, if there are 5 targets play for 8 spins (36/5=7,2 that means 8, if there
  38. are 6 targets play for 6 spins, and so on.
  39. Number of targets: Spins to bet/
  40. action
  41. Less than 4 Do not bet
  42. 4 9
  43. 5 7
  44. 6 6
  45. 7 6
  46. 8 5
  47. More than 8 Do not bet
  48. Usually you will bet 5 or 6 number (the 80% of the times) but sometimes you
  49. can also obtain 7-8 or 4 numbers to bet. Remember that you must never bet less
  50. than 4 number or more than 8 numbers if they happen. In this (very rare) case
  51. start a new game.
  52. Scheme of playing:
  53. 0 30 n
  54. number of spins
  55. Examples:
  56. For the example below we are using a single 0 wheel, remember that in case of
  57. the 00 wheel the game is the same, you don’t need too apply for any correction.
  58. (note that the following spins are not real casino permanencies)
  59. Example I:
  60. Theoretical first 30 spins:
  61. 3,6,14,2,27,20,4,2,17,26,11,31,20,34,1,31,13,25,3,17,31,5,5,7,2,34,0,6,2,19
  62. Now you can see 18 numbers never drawn, 11 numbers drawn 1 time, 6 numbers
  63. drawn 2 times, 1 number drawn 3 times and 1 number drawn more than 3 times.
  64. In this case this is good numeric distribution and you have to bet the numbers drawn 2
  65. times (3,5,6,17,20,24) for a maximum of 6 spins.
  66. Example II:
  67. Theoretical first 30 spins: (note: not real casino permanencies) :
  68. 5,10,19,2,27,30,31,12,7,36,21,31,19,32,36,31,23,5,13,17,31,8,5,8,2,31,19,6,2,19
  69. Now you can see 20 numbers never drawn, 11 numbers drawn 1 time, only 2
  70. numbers drawn 2 times, 2 numbers drawn 3 times and 2 numbers drawn more
  71. than 3 times.
  72. In this case this is an irregolar distribution, you don’t have to play.
  73. Start with a new game.
  74. The second attack chance:
  75. In the most numbers of games you will win before the end of the attack zone. In this case
  76. is possible to continue betting on the remaining numbers.
  77. You must only remember that you don’t have to continue betting after the end of the attack
  78. zone.
  79. You don’t have to continue to play if the numbers to bet are less than 4, in fact if you are
  80. playing a game and after 30 spins (collecting zone) you obtain 4 numbers to bet for 9
  81. successive spins (attack zone), if you win after 3 spins you remain with only 3 numbers bet,
  82. in this case you can’t use the second chance.
  83. Instead, if you are playing another game and after the collecting zone you obtain 6 numbers
  84. to bet and you win for the first time at the second spin (spin number 32 from the beginning
  85. of the game), you can use the second chance for: 7-2=5 successive spins.
  86. Number of targets: Spins to bet/ action Second chance
  87. Less than 4 Do not bet -
  88. 4 9 Not allowed
  89. 5 7 9-X
  90. 6 6 7-X
  91. 7 6 6-X
  92. 8 5 6-X
  93. More than 8 Do not bet -
  94. Where X is the spins of the attack zone when you won the first time
  95. Resuming attack zone table for the second chance:
  96. Number
  97. of
  98. targets:
  99. Spins to
  100. bet/
  101. action
  102. 1st win
  103. at 1st
  104. spin
  105. 1st win
  106. at 2nd
  107. spin
  108. 1st win
  109. at 3rd
  110. spin
  111. 1st win
  112. at 4th
  113. spin
  114. 1st win
  115. at 5th
  116. Spin
  117. 1st win
  118. at 6th
  119. spin
  120. 1st win
  121. at 7th
  122. spin
  123. 1st win
  124. at 8th
  125. spin
  126. 1st win
  127. at 9th
  128. spin
  129. < 4 - - - - - - - - - -
  130. 4 9 - - - - - - - - -
  131. 5 7 9 8 7 6 5 4 3 2 1
  132. 6 6 6 5 4 3 2 1 -
  133. 7 6 5 5 4 3 2 1 -
  134. 8 5 5 4 3 2 1 - -
  135. > 8 - - - - - - - - - -
  136. Example III:
  137. Theoretical 35 spins:
  138. 3,6,14,2,27,20,4,2,17,26,11,31,20,34,1,31,13,25,3,17,31,5,5,7,2,34,0,6,2,19
  139. (end of first 30 spins) 15,3,18,15,17 (theoretical attack zone spins)
  140. In this case after the first 30 spins we have 6 numers to bet (3,5,6,17,20,24) for a
  141. maximum of 6 spins. At the second spin, we win with the number 3!, We want to continue
  142. with the second chance, we bet only 5 number (5,6,17,20,24) for 7-2=5 successive spins
  143. and we will win again after 3 spins! (at the 35th spins from the beginning of the game).
  144. Last advice:
  145. The most difficult thing while playing a system, is to follow it correctly.
  146. In a real casino, the environment, the noise, the adrenalin, all make it very hard
  147. to avoid errors while recording the spins.
  148. Do not bet following your instinct; use the system you have!
  149. Always use the same system in a day; do not change or switch it with other
  150. systems.
  151. Also if you lose 2 or 3 games consecutively do not change the method, it is only a
  152. statistical negative event and you will win more in the following games.
  153. Never use progression while betting. ALWAYS use the same bet from the
  154. beginning of the day until the end.
  155. Remember that roulette is easy to beat, but it is very hard to beat your
  156. impatience!
  157. If you follow this advice, winning will be only a formality!

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