Epocal 5-8 Roulette System


SUBMITTED BY: phroyd

DATE: Oct. 23, 2017, 8:09 a.m.

UPDATED: Oct. 23, 2017, 8:12 a.m.

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  1. >>[ list of my favourite roulette systems: https://bitbin.it/v0RQMnjB/ ]<<
  2. The Epocal 5-8 Roulette System (System for 5-8 numbers)
  3. Introduction:
  4. As most professional gamblers know, the probability that any one of the 37
  5. numbers will be drawn in a single spin is 2.7, or 1/37. The "law of the third" tells
  6. us that in a complete cycle of 37 spins, there will be only 24 numbers drawn one
  7. or more times, while the other 13 will not appear.
  8. Negative probability is (36/37)37=0.3628 = 36.28%, and 37*0.3628=13.42.
  9. 13.42, as you can see, is more likely 14 than 13 numbers.
  10. To obtain more precision, years ago, we found a cycle of 39 spins instead of a
  11. cycle of 37. Negative probability is (36/37)39=0.3435 or 34.35%, and
  12. 37*0.3435=12.7.
  13. This "long cycle" gives us 13 numbers that will not come out. The following
  14. system is based on the "cycle 39" (the Cycle 39 is applicable also for the OO
  15. wheel).
  16. It uses only numbers in frequency (normal or super), and excludes the
  17. absent ones (joined probability distribution).
  18. INSTRUCTIONS:
  19. Every Game is a complete game - do not use the same Table for different games.
  20. For every Game you need a total of 30 spins before to bet and others 5-9 spins
  21. (in the worst cases) before winning.
  22. Before using the table below for the first time it is important to make further copies of it,
  23. since one Table is used and discarded for each game (this advice will avoid you to make
  24. errors while recording spins).
  25. The collecting zone:
  26. We need to note a total of 30 spins.
  27. At the end of the collect zone we will find that in the major times we see on average:
  28. 16 or 17 numbers never drawn
  29. 13 or 14 numbers drawn only one time
  30. 5-6 numers drawn 2 (and only 2) times
  31. 2 or 3 numbers drawn more than 2 times
  32. We need only the numbers drawn 2 (and only 2) times.
  33. In fact we will bet them immediately according on these rules:
  34. The attack zone:
  35. The number of spins to bet is calculated as follows:
  36. 36 /n, where n is number of targets obtained.
  37. For example, if there are 4 targets then play should stop if no win occurs by the
  38. 9th spin, if there are 5 targets play for 8 spins (36/5=7,2 that means 8, if there
  39. are 6 targets play for 6 spins, and so on.
  40. Number of targets: Spins to bet/
  41. action
  42. Less than 4 Do not bet
  43. 4 9
  44. 5 7
  45. 6 6
  46. 7 6
  47. 8 5
  48. More than 8 Do not bet
  49. Usually you will bet 5 or 6 number (the 80% of the times) but sometimes you
  50. can also obtain 7-8 or 4 numbers to bet. Remember that you must never bet less
  51. than 4 number or more than 8 numbers if they happen. In this (very rare) case
  52. start a new game.
  53. Scheme of playing:
  54. 0 30 n
  55. number of spins
  56. Examples:
  57. For the example below we are using a single 0 wheel, remember that in case of
  58. the 00 wheel the game is the same, you don’t need too apply for any correction.
  59. (note that the following spins are not real casino permanencies)
  60. Example I:
  61. Theoretical first 30 spins:
  62. 3,6,14,2,27,20,4,2,17,26,11,31,20,34,1,31,13,25,3,17,31,5,5,7,2,34,0,6,2,19
  63. Now you can see 18 numbers never drawn, 11 numbers drawn 1 time, 6 numbers
  64. drawn 2 times, 1 number drawn 3 times and 1 number drawn more than 3 times.
  65. In this case this is good numeric distribution and you have to bet the numbers drawn 2
  66. times (3,5,6,17,20,24) for a maximum of 6 spins.
  67. Example II:
  68. Theoretical first 30 spins: (note: not real casino permanencies) :
  69. 5,10,19,2,27,30,31,12,7,36,21,31,19,32,36,31,23,5,13,17,31,8,5,8,2,31,19,6,2,19
  70. Now you can see 20 numbers never drawn, 11 numbers drawn 1 time, only 2
  71. numbers drawn 2 times, 2 numbers drawn 3 times and 2 numbers drawn more
  72. than 3 times.
  73. In this case this is an irregolar distribution, you don’t have to play.
  74. Start with a new game.
  75. The second attack chance:
  76. In the most numbers of games you will win before the end of the attack zone. In this case
  77. is possible to continue betting on the remaining numbers.
  78. You must only remember that you don’t have to continue betting after the end of the attack
  79. zone.
  80. You don’t have to continue to play if the numbers to bet are less than 4, in fact if you are
  81. playing a game and after 30 spins (collecting zone) you obtain 4 numbers to bet for 9
  82. successive spins (attack zone), if you win after 3 spins you remain with only 3 numbers bet,
  83. in this case you can’t use the second chance.
  84. Instead, if you are playing another game and after the collecting zone you obtain 6 numbers
  85. to bet and you win for the first time at the second spin (spin number 32 from the beginning
  86. of the game), you can use the second chance for: 7-2=5 successive spins.
  87. Number of targets: Spins to bet/ action Second chance
  88. Less than 4 Do not bet -
  89. 4 9 Not allowed
  90. 5 7 9-X
  91. 6 6 7-X
  92. 7 6 6-X
  93. 8 5 6-X
  94. More than 8 Do not bet -
  95. Where X is the spins of the attack zone when you won the first time
  96. Resuming attack zone table for the second chance:
  97. Number
  98. of
  99. targets:
  100. Spins to
  101. bet/
  102. action
  103. 1st win
  104. at 1st
  105. spin
  106. 1st win
  107. at 2nd
  108. spin
  109. 1st win
  110. at 3rd
  111. spin
  112. 1st win
  113. at 4th
  114. spin
  115. 1st win
  116. at 5th
  117. Spin
  118. 1st win
  119. at 6th
  120. spin
  121. 1st win
  122. at 7th
  123. spin
  124. 1st win
  125. at 8th
  126. spin
  127. 1st win
  128. at 9th
  129. spin
  130. < 4 - - - - - - - - - -
  131. 4 9 - - - - - - - - -
  132. 5 7 9 8 7 6 5 4 3 2 1
  133. 6 6 6 5 4 3 2 1 -
  134. 7 6 5 5 4 3 2 1 -
  135. 8 5 5 4 3 2 1 - -
  136. > 8 - - - - - - - - - -
  137. Example III:
  138. Theoretical 35 spins:
  139. 3,6,14,2,27,20,4,2,17,26,11,31,20,34,1,31,13,25,3,17,31,5,5,7,2,34,0,6,2,19
  140. (end of first 30 spins) 15,3,18,15,17 (theoretical attack zone spins)
  141. In this case after the first 30 spins we have 6 numers to bet (3,5,6,17,20,24) for a
  142. maximum of 6 spins. At the second spin, we win with the number 3!, We want to continue
  143. with the second chance, we bet only 5 number (5,6,17,20,24) for 7-2=5 successive spins
  144. and we will win again after 3 spins! (at the 35th spins from the beginning of the game).
  145. Last advice:
  146. The most difficult thing while playing a system, is to follow it correctly.
  147. In a real casino, the environment, the noise, the adrenalin, all make it very hard
  148. to avoid errors while recording the spins.
  149. Do not bet following your instinct; use the system you have!
  150. Always use the same system in a day; do not change or switch it with other
  151. systems.
  152. Also if you lose 2 or 3 games consecutively do not change the method, it is only a
  153. statistical negative event and you will win more in the following games.
  154. Never use progression while betting. ALWAYS use the same bet from the
  155. beginning of the day until the end.
  156. Remember that roulette is easy to beat, but it is very hard to beat your
  157. impatience!
  158. If you follow this advice, winning will be only a formality!

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