Mega Man Star Force 1 run rates v1.1


SUBMITTED BY: Guest

DATE: Dec. 7, 2013, 6:21 a.m.

FORMAT: Text only

SIZE: 5.6 kB

HITS: 733

  1. if ((navi.BaseHP / 10) >= (battle.Level + 11))
  2. Odds: 100/100
  3. else if ((navi.BaseHP / 10 + 11) > (battle.Level))
  4. Odds: 60/100, 60/100, 100/100
  5. else
  6. Odds: 40/100, 40/100, 100/100
  7. In-battle run rates:
  8. 100% run: 100%
  9. 60% run: 60%, 60%, 100%
  10. 40% run: 40%, 40%, 100%
  11. 100% run: BaseHP >= value * 10 + 110
  12. 60% run: BaseHP >= value * 10 - 100
  13. Cloaker works nothing like SneakRun. Instead of avoiding battles based on your base HP, it effectively halves your encounter rate. More specifically:
  14. - An encounter check is performed 192 walkframes after gaining control in the overworld.
  15. - If a virus battle is not started, another check is performed every 64 walkframes.
  16. - However, if Cloaker is active, it is performed every 128 walkframes instead.
  17. - Cloaker lasts for 768 walkframes.
  18. - You can maximize Cloaker's effect by activating it just before the initial encounter check, i.e. after the 64th, but before the 192nd walkframe after gaining control.
  19. value 100% run 60% run
  20. Truck Comp 1 15 260 50
  21. Truck Comp 2 15 260 50
  22. SpaceSim Comp 1 25 360 150
  23. SpaceSim Comp 2 25 360 150
  24. SpaceSim Comp 3 25 360 150
  25. School Comp 1 40 510 300
  26. School Comp 2 40 510 300
  27. School Comp 3 40 510 300
  28. Robo Snake Comp 1 50 610 400
  29. Robo Snake Comp 2 50 610 400
  30. Robo Snake Comp 3 50 610 400
  31. Scrap Comp 1 60 710 500
  32. Scrap Comp 2 60 710 500
  33. Scrap Comp 3 60 710 500
  34. Station Comp 1 60 710 500
  35. Station Comp 2 60 710 500
  36. Station Comp 3 60 710 500
  37. Station Comp 4 60 710 500
  38. Last Stage 60 710 500
  39. Train Comp 10 210 0
  40. Rocket Comp 20 310 100
  41. Car Comp 10 210 0
  42. Black Hole Comp 20 310 100
  43. Pitcher Comp 28 390 180
  44. Vending Machine Comp 10 210 0
  45. Panda Comp 45 560 350
  46. Sign Comp 10 210 0
  47. Desk Comp 10 210 0
  48. Exerciser Comp 20 310 100
  49. Vanity Comp 45 560 350
  50. Living Module Comp 65 760 550
  51. Service Module Comp 65 760 550
  52. AC Module Comp 65 760 550
  53. Statue Comp 10 210 0
  54. Incinerator Comp 55 660 450
  55. AMAKEN Tower Comp 20 310 100
  56. Antenna Comp 20 310 100
  57. Display Comp 20 310 100
  58. Principal Comp 30 410 200
  59. 1F Speaker Comp 30 410 200
  60. 1-A Comp 30 410 200
  61. 1-B Comp 30 410 200
  62. 5-A Comp 30 410 200
  63. 5-B Comp 30 410 200
  64. Piano Comp 30 410 200
  65. Mowai Comp 45 560 350
  66. Enormatron Comp 45 560 350
  67. Tailor's Comp 45 560 350
  68. Pirate Ship Comp 55 660 450
  69. Lighthouse Comp 55 660 450
  70. Boat Comp 55 660 450
  71. Telescope Comp 20 310 100
  72. Doghouse Comp 10 210 0
  73. Fridge Comp 10 210 0
  74. Video Game Comp 28 390 180
  75. Ticket Machine Comp 20 310 100
  76. Space Colony Comp 65 760 550
  77. 2F Speaker Comp 30 410 200
  78. Light Comp 45 560 350
  79. VCR Comp 30 410 200
  80. Cake Shop Comp 45 560 350
  81. Mirror Comp 45 560 350
  82. Mowa Mowa Comp 45 560 350
  83. Recycled Item Comp 10 210 0
  84. Crane Comp 10 210 0
  85. Spacesuit Comp 65 760 550
  86. Test Monitor Comp 65 760 550
  87. Echo Ridge EM-Road Before 10 210 0
  88. Geo's Living Room EM-Road Before 10 210 0
  89. Geo's Room EM-Road Before 10 210 0
  90. Luna's Room EM-Road Before 10 210 0
  91. Bud's Room EM-Road Before 10 210 0
  92. Zack's Room EM-Road Before 10 210 0
  93. Big Wave EM Road Before 10 210 0
  94. Vista Point EM-Road Before 10 210 0
  95. AMAKEN Grounds EM-Road Before 15 260 50
  96. AMAKEN Foyer EM-Road Before 15 260 50
  97. Science Museum EM-Road Before 15 260 50
  98. Lab EM-Road Before 15 260 50
  99. SpaceSim EM-Road Before 15 260 50
  100. Echo Ridge EM-Road After 25 360 150
  101. Geo's Living Room EM-Road After 25 360 150
  102. Geo's Room EM-Road After 25 360 150
  103. Luna's Room EM-Road After 25 360 150
  104. Bud's Room EM-Road After 25 360 150
  105. Zack's Room EM-Road After 25 360 150
  106. Big Wave EM Road After 25 360 150
  107. Vista Point EM-Road After 25 360 150
  108. AMAKEN Grounds EM-Road After 30 410 200
  109. AMAKEN Foyer EM-Road After 30 410 200
  110. Science Museum EM-Road After 30 410 200
  111. Lab EM-Road After 30 410 200
  112. SpaceSim EM-Road After 30 410 200
  113. Foyer EM-Road 35 460 250
  114. 1F Hallway EM-Road 35 460 250
  115. 2F Hallway EM-Road 35 460 250
  116. Class 1-A EM-Road 35 460 250
  117. Class 1-B EM-Road 35 460 250
  118. Class 5-A EM-Road 35 460 250
  119. Class 5-B EM-Road 35 460 250
  120. Gym EM-Road 35 460 250
  121. Studio EM-Road 35 460 250
  122. Time Square EM-Road 40 510 300
  123. Nacys 1F EM-Road 40 510 300
  124. Nacys Roof EM-Road 40 510 300
  125. Event Stage EM-Road 40 510 300
  126. Dream Island EM-Road 50 610 400
  127. Dream Park EM-Road 50 610 400
  128. City Dump EM-Road 50 610 400
  129. Scrapyard 1 EM-Road 50 610 400
  130. Scrapyard 2 EM-Road 50 610 400
  131. Island Underground EM-Road 60 710 500
  132. Service Module EM-Road 60 710 500
  133. AC Module EM-Road 60 710 500
  134. Power Module EM-Road 60 710 500
  135. Living Module EM-Road 60 710 500
  136. Lab Module 2 60 710 500
  137. Deep Space 1 EM-Road 90 1010 800
  138. Deep Space 2 EM-Road 90 1010 800
  139. Deep Space 3 EM-Road 90 1010 800
  140. Some areas have rare battles with weaker viruses that are easier to get away from. They are the following:
  141. amount value 100% run 60% run
  142. Ticket Machine Comp 1/6 10 210 0

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