Monster Hunter 3 Ultimate: FAQ


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  1. =============================
  2. Monster Hunter 3 Ultimate:
  3. The Ultimate Beginner's Guide
  4. =============================
  5. by: aquashiram14
  6. contact: aquashiram14 (at) gmail (dot) com
  7. --------
  8. PREAMBLE
  9. --------
  10. I'm not too much of an artsy ASCII person so don't expect much beyond nice
  11. headings and occassional boxes.
  12. I've written a guide for Dual Swords, my specialty weapon. Currently I'm
  13. proficient with Dual Swords and somewhat proficient with Long Sword and Hunting
  14. Horn, both of which I'm learning to use. Hopefully one day I'll take up the
  15. Bow because archery is cool. And also I've heard that the Lance is a pretty
  16. cool weapon but I'm actually really bad with shields owing to the fact that I'm
  17. so used to just never guarding myself (DSes and LSes can't block). So maybe
  18. instead I'll try the Switch Axe--that Grim Cat one is fabulous.
  19. When I'm not playing Monster Hunter, I'm either drawing, writing, or playing
  20. Pokemon and/or Legend of Zelda, among others.
  21. Game: Monster Hunter 3 Ultimate (or Monster Hunter 3G)
  22. Console: Nintendo 3DS and Nintendo Wii U
  23. Cross-platform compatibility? Yes
  24. Able to transfer save files? Yes
  25. Online capabilities? Yes, only on Wii U
  26. Local multiplayer? Yes, only on Nintendo 3DS (or on Wii U copy and
  27. one 3DS copy)
  28. The Monster Hunter Tri online server for the Wii has been shut down as of
  29. Monster Hunter 3 Ultimate's release.
  30. Every monster can be fought solo offline, but of course every monster can also
  31. be fought online/local multiplayer with friends.
  32. Please email me with anything helpful and even your own opinions and tips that
  33. you want included.
  34. LEGAL INFORMATION
  35. Guide only allowed to be used by GameFAQs so far.
  36. Please give me credit if you recommend it to someone else.
  37. Please do not distribute or reproduce for profit or stupid things like that.
  38. This is MY work and I reserve the rights to it.
  39. CREDITS
  40. Capcom for making such a great game
  41. Blu for correcting many, many mistakes in my weapons section, and correcting
  42. some inaccuracies about Ceadeus weapons vs. Plesioth weapons (among other
  43. things). Also he's the author of the Dire Miralis section.
  44. Nintendo for allowing this game to be played on their consoles
  45. Me for creating this guide
  46. You for reading
  47. VERSION HISTORY
  48. Started May 27th, 2013
  49. July 29th, 2013: Finished the basics and has whole Table of Contents outlined
  50. Finished up to Section 3
  51. Ver. 0.10
  52. Not released
  53. July 31st, 2013: Finished up to 3-star quests
  54. Ver 0.20
  55. Not released
  56. August 1st, 2013: Has at least a skeleton for everything
  57. Finished up to 4-star quests
  58. Ver 0.50
  59. Not released
  60. August 6th, 2013: Finished up to 8-star quests (for the most part)
  61. Ver 0.70
  62. First version released
  63. August 12th, 2013: Finished all the 8-star quests, including Brachydios
  64. Correcting minor typos
  65. Fixed some inaccuracies
  66. Ver 0.75
  67. August 13th, 2013: Finally finished the Zinogre urgent quest (why had I
  68. forgotten that??) and begun 9-star quests.
  69. Filled out the Arena and DLC quest sections
  70. Ver 0.85
  71. August 20th, 2013: School's started, updates are comin' slower.
  72. Lots of stuff from Blu, including a new Dire Miralis section
  73. Filled out some brief introductions to other G-Rank new subspecies, etc.
  74. 9-star quests about 2/3rds done
  75. Ver 0.90
  76. Not released
  77. August 27th, 2013: Finished off Mark of a Hero and begun a rough draft
  78. for Alatreon's village quest "The Brilliant Darkness"
  79. Revised some typos, finished off most of the 9-star quests, including
  80. Deviljho and Ivory Lagiacrus
  81. Fleshed out the G Rank section and corrected minor inaccuracies
  82. Can be considered "complete"
  83. Ver 1.00
  84. September 13th, 2013: Filling in more G Rank monster infos as I plunge into
  85. the deeper throes of G Rank!
  86. Beginning to offer more in-depth guides for the new monsters you encounter
  87. and added a more in-depth guide on Goldbeard Ceadeus--similar in-depth-
  88. ness to the normal Ceadeus quest guide. Figured it'd be handy for all
  89. the people farming him for Helios/Selene X/Z armor.
  90. ================================================================================
  91. ********************************************************************************
  92. Table of Contents
  93. ********************************************************************************
  94. ================================================================================
  95. 0. Preamble, Legal Information, Credits, Version History
  96. MOGA
  97. 1. Introduction
  98. What is Monster Hunter?
  99. 2. Your Most Basic Assets
  100. Weapons
  101. Armor and Armor Skills
  102. Farming for Resources
  103. Items
  104. Quests
  105. Combat
  106. Capture
  107. If You're Defeated
  108. Tanzia Port
  109. Multiplayer
  110. 3. Your Allies
  111. Dances
  112. Masks
  113. 4. The Beginning of an Adventure
  114. Moga Woods pt. 1
  115. Moga Woods pt. 2
  116. Moga Woods pt. 3
  117. Moga Woods pt. 4
  118. Moga Woods Freehunting
  119. 5. 1-Star Quests
  120. Harvest Shroom
  121. Farm Aid
  122. Guts: It's What's for Dinner
  123. No Love for Ludroth
  124. Prescription Pickup
  125. Goldenfish Opportunity
  126. Sunken Treasures
  127. 6. 2-Star Quests
  128. Harvest Tour: Sandy Plains
  129. Pain in the Plains
  130. Bear Trap
  131. Shakalaka Savior
  132. Bug Hunt
  133. My Lord's Errand
  134. Who's the Boss?
  135. Secret of the Crystal Bones
  136. No Guts, No Glory
  137. 7. 3-Star Quests
  138. Harvest Tour: Flooded Forest
  139. Playing with Fire
  140. Save Our Boat
  141. Leading the Charge
  142. Accident Investigation
  143. Trapping a Trickster
  144. A Royal Pain
  145. Rhenoplos Rampage!
  146. Herbivore Egg Hunt!
  147. Toxic Troublemaker
  148. Pest Control
  149. The Deadliest Catch
  150. 8. 4-Star Quests
  151. Harvest Tour: Tundra
  152. The Snowbound Slider
  153. Leader of the Icepack
  154. Dragon Lady
  155. Trial of the Sea Dragon
  156. Fell the Lagiacrus!
  157. Hunter Killer
  158. Lost in the Blue
  159. Cold Stones
  160. Poached Wyvern Eggs
  161. A Royal Rumble
  162. The Creeping Venom
  163. 9. 5-Star Quests: The Final Showdown!
  164. Harvest Tour: Volcano
  165. The Lord of the Seas
  166. Heat Exhaustion
  167. Shakalaka Savior II
  168. Walk 'N' Roll
  169. The Desert Gourmand
  170. The Wrath of Rathalos
  171. A Bard's Tale
  172. The Volcano's Fury
  173. Save Moga Village!
  174. Poison Control
  175. Hammer Time
  176. The Horned Wyvern
  177. The Omen
  178. Denizen of the Molten Deep
  179. Uragaan's Trail
  180. The Decisive Battle
  181. 10. 6-Star Quests
  182. Harvest Tour: Sandy Plains
  183. Harvest Tour: Flooded Forest
  184. Harvest Tour: Misty Peaks
  185. The Jaggia Menace
  186. Field Trip
  187. Toxic Troublemaker
  188. Bye-Bye, Bloom
  189. Pink Queen of the Peaks
  190. Splash Damage
  191. The Merchant's Mission
  192. Current Events
  193. Herd Mentality
  194. Leading the Charge
  195. Desert Warfare
  196. Hair of the Dog
  197. Double Jeopardy
  198. Bully the Bullfango
  199. Under the Yolk
  200. Siren's Song
  201. 11. 7-Star Quests
  202. Harvest Tour: Tundra
  203. Rockslide
  204. Snowball Fight
  205. Shocking Development
  206. Masked Robbery
  207. Scene of the Crime
  208. On Thin Ice
  209. Leader of the Icepack
  210. Research Assistance
  211. Designer Antlers
  212. Toxin Avenger
  213. The Write Stuff
  214. Rumble in the Great Desert
  215. 12. 8-Star Quests
  216. Harvest Tour: Volcano
  217. The Fishermen's Fiend
  218. Denizen of the Molten Deep
  219. The Moving Mountain
  220. "Brachydios" Means Trouble
  221. Howl at the Moon
  222. Troubled Waters
  223. The Horned Wyvern
  224. The Desert Gourmand
  225. The Lost Expedition
  226. The Volcano's Fury
  227. Twin Peaks
  228. [Canteen]The Endless Hunt
  229. Clobberin' Time!
  230. 13. 9-Star Quests
  231. Desert Storm
  232. Jumping at Shadows
  233. Heaven and Earth
  234. Midnight Madness
  235. Ace in the Hole
  236. Echo Location
  237. Conqueror of Land and Sea
  238. Into the Fire
  239. Mark of a Hero
  240. The Brilliant Darkness
  241. Azure Attack
  242. Triple Threat
  243. Operation: Paradise Lost
  244. Lurkers in the Woods
  245. Triumph of the Tyrants
  246. Frozen Bloodlust
  247. =============
  248. Introduction
  249. =============
  250. Hello everyone, I am aquashiram14. There's only one other guide on Monster
  251. Hunter 3 Ultimate out currently so I figured having one more with its own unique
  252. insights couldn't ever hurt. I won't call my guide anything special, but
  253. considering that I started this game as a total, noob beginner, I will
  254. include EVERYTHING that any beginner will need help with.
  255. I was a beginner (and still am, in some ways) and so I know what beginners need
  256. help that veteran hunters might not even think about. Therefore, if you are a
  257. beginner, then this guide should suit you very well. There might be a seemingly
  258. large amount of unnecessary information, but believe me, I hung onto every bit
  259. of knowledge that I could to get by.
  260. Your average Monster Hunter fanbase can be divided into roughly two groups:
  261. the seasoned, hardened veterans and the noobiest of noobs. Whenever the latter
  262. group asks the former a question, your typical reply is something along the
  263. lines of go-away-if-you-can't-even-defeat-[Monster]-then-you-don't-deserve-to-
  264. be-a-fan-of-Monster-Hunter. Unfortunately, every new hunter must be a beginner,
  265. one does not improve overnight, and so this guide will help you hapless
  266. beginners in what is hopefully the best way possible.
  267. Research and knowing is paramount in Monster Hunter. But you don't have to dive
  268. straight in to know what to do! Whole sites, such as the Monster Hunter Wiki,
  269. and many gamers on Youtube have a plethora of monster-specific guides, so all
  270. you have to do is Google and you'll find something that'll tell you exactly
  271. what a monster can do. That will save you a great deal of frustration.
  272. Continue on and let the Monster Madness begin!
  273. -----------------------
  274. What IS Monster Hunter?
  275. -----------------------
  276. All right, so you don't even really know what this game is. You've picked it up
  277. because someone gave it to you, lent it to you, or you were super rich and
  278. decided, hey, why not buy the thing and give it a spin.
  279. Monster Hunter is exactly what it says on the tin. You hunt monsters.
  280. That was the short answer.
  281. Here's the long answer.
  282. This game operates on a very quest-centered gameplay. What you do is you talk
  283. to the Guild Sweetheart (more on that later) and you pick a quest. Then you
  284. agree to take it and off you go to your quest. Complete its required objectives,
  285. get your rewards, rinse, repeat.
  286. But woah! That's too simple for such a great game!
  287. Most of the quests involve hunting large, boss-class monsters. They are
  288. ENORMOUS. Like, legit, bigger than you. And some of the bigger monsters are so
  289. big you can climb them and HARVEST STUFF off of them. Without them noticing.
  290. Each monster has its own set of weaknesses and strengths and will
  291. roam different set areas (like dungeons, I suppose) that you will roam around
  292. looking for the monster and chasing it around.
  293. Quests themselves belong to three classes. Low Rank, High Rank, and G Rank. In
  294. order of ascending difficulty. Low Rank in 3 Ultimate is much easier with a
  295. much smoother learning curve than in previous installments, so kudos to
  296. you, you picked a good game to start with :) That said, transitioning into High
  297. Rank can be a nightmare...and that's where I will be doing my best to assist
  298. you as well!
  299. CRAZY preparation is required, as such. Some armor sets have skills that will
  300. be great on one monster and useless on another. Some monsters are weak to
  301. elements that another monster may be immune to. So you'll need to pick your
  302. armor and weapons carefully.
  303. You also will have to gather materials to forge said armor. For the most part,
  304. such parts come from defeating or capturing boss-class monsters, and the
  305. rewards are usually their parts: Hides, scales, fins, beaks, whiskers, etc.
  306. (nothing gruesome I promise). Other miscellaneous materials, such as ORES,
  307. BUGS, and lots of MONEY will also be needed. Such materials come from you
  308. farming around on mineable rocks and fluttering bugs using pickaxes and bug
  309. nets. And the money is part of quest rewards. You can also sell stuff.
  310. ================================================================================
  311. Your Most Basic Assets
  312. ================================================================================
  313. There is a TON of information that will be tossed right at you when you start a
  314. new game file. Just take a deep breath, save, and read this. The following will
  315. take up a large chunk of this guide but believe me, as a beginner, you will
  316. NEED to know everything that I am telling you.
  317. NOTE: Press START and you will open up a menu. Find "HUNTER'S NOTES" and you'll
  318. find an IN GAME MANUAL. READ IT.
  319. First off, the most crucial. Your currency in this game is the "zennie", or z
  320. for short. There, now you know. Zennie is very, very important. Upgrading and
  321. forging armor and weapons will always require money in addition to the
  322. resources (the "ingredients". More on that later). So save up.
  323. Second. Controls. It's in your Hunter's Notes in-game, too.
  324. These controls are exchangeable between Wii U and 3DS.
  325. IN MOGA VILLAGE/TANZIA PORT
  326. Circle Pad: Move around
  327. D-Pad: Scroll through lists and options (the touchscreen
  328. D-Pad will serve the same function)
  329. START: Open up the main menu
  330. A: Talk to people, confirm choices/options. Press A in
  331. front of your bed in Moga Village to save.
  332. B: Cancel choices/options.
  333. X and Y: No use
  334. L: Can target specific people to talk to. Scroll between
  335. pages.
  336. R: Scroll between pages.
  337. HOME: Go to the HOME menu.
  338. The touchscreen has several other functions and is fully
  339. customizable.
  340. OUT IN THE FIELD HUNTING/GATHERING/ETC.
  341. CONTROLS THAT ALWAYS APPLY
  342. Circle Pad: Move around. Depending on how far in a direction
  343. you push it, you'll creep up, walk, or jog.
  344. D-Pad: Scroll through lists and options (the touchscreen
  345. D-Pad will serve the same function). Also use this to
  346. toggle the camera.
  347. START: Open the main menu
  348. Hold L: Your item menu will pop up in your lower right hand
  349. corner of the main screen. Use A and Y to scroll
  350. left and right, respectively, between your items.
  351. You can also use items by touching them in the touch
  352. screen if it's customized accordingly.
  353. Circle Pad + Hold R: Sprint/swim fast. Costs stamina!
  354. A: Confirm options in the main menu, gather/mine/catch bugs
  355. near gathering points.
  356. B: Cancel options in the main menu or duck. If you're moving
  357. and you press B, you'll roll.
  358. Wii U users and Circle Pad Pro owners can utilize the right
  359. circle pad/joystick to toggle the camera. If you customize the
  360. touch screen with the virtual D-pad, you can toggle the camera
  361. via touch screen.
  362. COMBAT CONTROLS
  363. X: Unsheathe your weapon and do an unsheathe attack if your
  364. weapon wasn't previously unsheathed
  365. A: If your weapon is unsheathed, you'll do a secondary attack
  366. that's normally shorter than your main attack
  367. X: If your weapon is unsheathed, you'll use your primary
  368. attack
  369. R: If your weapon is unsheathed, you'll use your special
  370. ability if using Dual Swords, Great Swords, Long
  371. Swords, etc., and your shield if using a weapon
  372. that includes a shield.
  373. Hold L: You can still scroll through your items.
  374. Y: Sheathe your weapon. Use item that you've chosen by
  375. scrolling around if weapon is sheathed.
  376. Tap L: If the monster has spotted you and you've tapped its
  377. icon on the touch screen, you can tap L and the
  378. camera will auto-lock on the monster. Useful if you
  379. do not own a Circle Pad Pro for your 3DS, underwater
  380. combat, or if you're a beginner.
  381. Circle Pad + R + B: If your weapon is sheathed and the monster
  382. has spotted you (i.e. you can auto-lock on it),
  383. you will do a "panic dive" that will grant you a moment
  384. of invulnerability that's longer than a standard roll.
  385. B: Sheathed or unsheathed, you'll go into a roll. Demon Mode
  386. hunters will instead do a Demon Dash. While you're
  387. moving really fast through the air, you're also
  388. invincible for roughly 2/30ths of a second.
  389. Complicated? Sure. But it's nothing you can't handle.
  390. -------
  391. Weapons
  392. -------
  393. Obviously, one of your most important pieces of gear will be your WEAPON. Good
  394. for you, Monster Hunter offers an astonishing TWELVE Weapon classes. You really
  395. shouldn't have any trouble picking a weapon that suits you.
  396. Good piece of advice: Don't pick a weapon right away because it looks so cool.
  397. Because it might be a very difficult weapon to master.
  398. If you know what you want, though, dive in. But if you have no idea, I HIGHLY
  399. recommend you start off with a Sword and Shield.
  400. All right. Weapons at their broadest can be divided into two specific classes:
  401. Blademasters and Gunners. Blademasters use bladed weapons...or hammer-like
  402. weapons. Because apparently all Blademaster weapons lose sharpness, even
  403. hammers. Gunners use ranged weapons such as Bows.
  404. Blademasters will need to carry Whetstones with them at all times to keep even
  405. their hammers sharp, and Gunners will need to carry Ammo and/or Coatings
  406. depending on the ranged weapon you pick.
  407. Blademasters weapons can be divided even further into two more classes: Cut and
  408. Impact. Weapons in the Cutting class deal cutting damage, and can cut tails.
  409. Weapons in the Impact class deal impact damage, and can KO monsters (they will
  410. fall to the ground with stars above their head, giving you a good few seconds to
  411. wail away) but cannot cut tails. Cutting weapons cannot KO monsters.
  412. NOTE: If you pick up an impact weapon, aim for the head.
  413. The game will start you out with the most basic weapon from each of the twelve
  414. classes, meaning it's of no harm to you to try them all out.
  415. If you're a total rookie, pick a weapon class you're most comfortable with and
  416. keep on upgrading it. Don't worry about having to keep two or more weapon
  417. classes continually up to date, it can be an incredibly big drain on your
  418. money (upgrading and forging isn't cheap) and can make farming a long and
  419. incredibly frustrating affair. Get yourself familiar with the game, love it,
  420. and then later on go back and acquire other weapons.
  421. Here is a slightly more in-depth look at the 12 weapon classes.
  422. GREAT SWORD (GS)
  423. ----------------
  424. The GS is the flagship weapon of Monster Hunter and is the most iconic. The
  425. boxart shows a hunter in Azure Rathalos armor and the matching Great Sword. It
  426. is by far one of the coolest pieces of badassery ever invented and you will
  427. likely want to use one straightaway
  428. What makes the GS so SPECIAL is its charge attack, which can hit for massive
  429. damage. It's a slow weapon, however, because you do have to sit there waiting
  430. for the charge, so it will require a lot of prediction and timing on your part.
  431. The Great Sword also has the very nifty Guard ability. (Credit to BLU).
  432. LONG SWORD (LS)
  433. ---------------
  434. For those looking for a balance between the power of the Great Sword but the
  435. mobility of say a Sword and Shield, the Long Sword may be the weapon for you.
  436. Or if you're just obsessed with katanas.
  437. The Long Sword has much less power than the Great Sword but it attacks faster.
  438. It has a large hit range which is advantageous when you're trying to wallop a
  439. head or tail but it's far away from you. Long Sword also has a special "Spirit
  440. Dance". If you land a successful hit, your Spirit Gauge fills up. Once it's
  441. at least partially filled, you can use the R shoulder button to attack using a
  442. special Spirit Attack that does more damage.
  443. The drawback is that you can't block. Another common problem if you play online
  444. through Wii U or locally through 3DS is that its sheer attack range can often
  445. trip other players. You won't hurt them, but you'll interrupt their combos or
  446. chargings, which can be annoying.
  447. SWORD AND SHIELD (SnS)
  448. ----------------------
  449. The basic jack-of-all-stats, master of none weapon. It's light and mobile. What
  450. it lacks in power it makes up for in utter simplicity. What makes the Sword and
  451. Shield so darned special is that even if your weapon is unsheathed, you can
  452. still use items! EVERY other weapon requires you sheathe your weapon before you
  453. can use an item. This is what makes it such an especially beginner-oriented
  454. weapon.
  455. The SnS also (obviously) comes with a shield. Meaning if you can't evade an
  456. attack, you can block it. Later on, you can even block very...odd attacks, such
  457. as a monster using its lantern as a Flash Bomb to stun you. It's Monster Hunter.
  458. DON'T ASK QUESTIONS.
  459. The major drawback of the SnS is its low damage output (about as low as the
  460. Dual Swords) but with relatively fair damage-per-second, plus all the other
  461. things SnS has going for it, makes it a weapon that if well used, can be your
  462. pro weapon of choice even into the higher ranks!
  463. DUAL SWORDS (DS)
  464. ----------------
  465. Referred in the game as Dual Blades, but just about everyone calls them Dual
  466. Swords. Also known affectionately as the Spam Attack and the "weapon that makes
  467. the game easy". Definitely one of the more controversial weapon classes.
  468. Dual Swords are two swords that are dual-wielded. Once again, similar to the
  469. Long Sword, you cannot block. In exchange for the highest DPS in the game, you
  470. lose out on a lot of raw power and the large hit-range offered by such weapons
  471. like the Long Sword.
  472. Attacks can be chained together to form long, elaborate combos, but said combos
  473. can be stopped anytime by rolling.
  474. Dual Swords have their own powerful mode akin to the Spirit Dance called Demon
  475. Mode. At a cost of constant stamina drain, your attack power is amped up and you
  476. attack faster and dodge faster. If you fill up your Demon Gauge, you enter
  477. Archdemon Mode, which is Demon Mode even more powerful without stamina
  478. drain.
  479. LANCE
  480. -----
  481. A heavier weapon. If you use these, be sure to get into the habit of regularly
  482. sheathing them when you need to go after a monster who's run away. It attacks
  483. with a speed akin to the Long Sword and has a similarly large attack range.
  484. Because you don't swoosh it all over the place though, you're
  485. less likely to trip other players.
  486. It has a shield, so you can block attacks (as opposed to Long Swords, for
  487. example, which rely on evasion). The Lances have a counter ability that you
  488. can use to counterstab a monster. It might not hit for much damage but it is
  489. a useful trait of the Lances that not many other weapons possess. (Credit to
  490. BLU).
  491. But despite their brute power and stoic wall-ness, Lances can be surprisingly
  492. precise, able to attack very much on-target--great for when you're trying to
  493. break a specific part.
  494. HAMMER
  495. ------
  496. One of two impact weapons in the Blademasters class. They are essentially faster
  497. Great Swords that aren't so heavy (you can run even if it's unsheathed). As
  498. mentioned before, you have the special ability to KO a monster by whacking them
  499. on the head enough times.
  500. Again, hammers are slow, so you'll need timing in excess and awesome prediction
  501. skills in order to get off good hits. Where Cutting weapons fail, hammers often
  502. shine, especially on monsters such as Barroth and any other monster with an
  503. exceptionally hard head...literally.
  504. Like Great Swords, hammers have their own charge mode, but unlike Great Swords,
  505. you can still move (slowly) around, making it easier to reach full charge.
  506. Hammers also have a special attack where you charge up and then you spin around
  507. while holding out your hammer, bashing monsters to pieces and/or sending
  508. your allies flying if you're not careful.
  509. HUNTING HORN
  510. ------------
  511. Very similar to hammer, but because it's a new weapon, it didn't suffer the
  512. slight nerf the hammer got in 3 Ultimate.
  513. The Hunting Horn's main gimmick that sets it apart is that you can PLAY SONGS,
  514. like Link's OCARINA.
  515. The bare basics of the hunting horn is that each attack you can perform will
  516. correspond to a note of a certain color. If you attack in a certain order, you
  517. can get the notes into a specific order. Press the R shoulder button, and you
  518. will use your Maestro ability to play a SONG. Songs can do things
  519. like boost attack or defense, restore HP...yeah. If you're going multiplayer
  520. and someone has a hunting horn, consider yourself blessed. You can also use the
  521. songs to heal yourself, meaning if you find the time for it, you have access to
  522. unlimited healing!
  523. Hunting horn is THE multiplayer support weapon. Play a song and watch the love
  524. spread.
  525. SWITCH AXE
  526. ----------
  527. Most of this information is credited to BLU.
  528. New weapon of this generation! The switch axe is a weapon that can switch
  529. between a sword and an axe. Pretty cool. Because it can switch very fluidly
  530. between the two, it makes for a fantastically versatile weapon. It's like...a
  531. Swiss Army Weapon!
  532. Also, the Switch Axe has its own special charge meter (like Long Sword and
  533. Dual Sword), and once it's filled up you can use it, Blade form only, to attack
  534. with enhanced power for massive damage.
  535. Just like Long Swords and Dual Swords, Switch Axes can't block. Sure wish they
  536. could, and you'd think they could, but they can't.
  537. GUNLANCE
  538. --------
  539. A bit of a hybrid between Blademaster and Gunner. You can shoot stuff with it.
  540. And you can also get up close and attack with its lance.
  541. So if you're experienced with Monster Hunter (practice makes perfect) and you
  542. kinda want to try out a Gunners weapon but you're not so sure where to start,
  543. the Gunlance is a good idea. It is a heavy weapon, so be sure to keep it
  544. sheathed when not in use.
  545. If you need to score a ton of damage, you can unleash your super-powerful
  546. WYVERN FIRE attack, which exchanges a great deal of sharpness for a blast of
  547. ammo fire that will rain damage upon your monster. Keep your Whetstones
  548. supplies full.
  549. Of note is that Gunlances do not use Ammo. Each Gunlance has its own specific
  550. Ammo already assigned to it, so you can't change the Ammo nor do you have to
  551. bring any.
  552. LIGHT BOWGUN
  553. ------------
  554. Entirely gunner. You cannot get into melee range with this and expect to make
  555. it out alive. So keep your distance and unleash hell on the monster. The Bowgun
  556. has a TON of specific attacks to it and the Heavy Bowgun, such as being able to
  557. shower all your ammo at once and nuke out the monster.
  558. It's also light and mobile, so you can run around while it's unsheathed without
  559. worry about it slowing you down. That comes at the expense of power, similar to
  560. SnS and DS.
  561. Bowguns in general are always great distance weapons in multiplayer. While
  562. everyone else is running around attacking it, you could use a Gunners weapon
  563. and attack from afar to keep the monster hunter pressure. You can also use your
  564. ammo to blow up barrel bombs from afar ;)
  565. HEAVY BOWGUN
  566. ------------
  567. The more powerful but slower version of the Light Bowgun. Sheathe it if you're
  568. not using it. It has much higher raw power, so consider it if you want to save
  569. ammo.
  570. Otherwise, everything else I said above for the Light Bowgun applies for the
  571. Heavy Bowgun.
  572. BOW
  573. ---
  574. A bit of an odd Gunners weapon. You don't need Ammo because you have UNLIMITED
  575. arrows (it's like a bottomless quiver). It's a light weapon, like the Light
  576. Bowgun, but as with all light weapons, it has lower power. In order to acquire
  577. the different characteristics of damage, such as elemental power and status
  578. effects, you can combine different items together to create COATINGS. You coat
  579. your arrows with it and fire it at the monster.
  580. One of the easier Gunners weapons to use because you don't have to worry about
  581. ammo, but it can take quite a while to bring down a monster with it.
  582. There you have it. Your weapons.
  583. YOUR BASIC WEAPONS INFORMATION
  584. ------------------------------
  585. You obviously can't stick to your very basic Hunter's Knife or Iron Sword
  586. forever. You'll eventually have to FORGE and UPGRADE to get even BETTER weapons
  587. with better MAX SHARPNESS and higher RAW POWER. And even better ELEMENTAL
  588. AFFINITY.
  589. Do NOT confuse ELEMENTAL AFFINITY with AFFINITY. AFFINITY is basically how
  590. friendly your weapon is to you. The higher the affinity, the greater the chance
  591. you could score a CRITICAL HIT on your monster (i.e. hit for a wallop of damage
  592. and maybe even flinch). Affinity really only comes into play once you reach High
  593. and G Rank. Elemental Affinity is simply the element of your weapon and the
  594. elemental power of your weapon. If a boss monster is weak to a weapon with the
  595. fire element, the weapon will strike bonus damage based on the
  596. fire element's power.
  597. Some weapons that you'll look at don't have any elemental affinity! What??? I
  598. thought ALL weapons did. Well, they do. Your Matched Slicers actually have an
  599. elemental affinity of Ice 50. It just doesn't show up, nor will it exist even
  600. if you fight an ice-weak monster.
  601. So what's up with that?
  602. Such an elemental affinity is dormant and requires a special armor skill called
  603. AWAKEN (G Rank only). You can get through Low Rank and most of High Rank without
  604. having to worry one tiny bit about such a thing, but in G Rank is when you'll
  605. want to consider if you want to get Awaken to use weapons that need Awaken,
  606. or forego it entirely and simply use weapons that have elemental power without
  607. any other requirements.
  608. Now, then, you can forge weapons. Or you can upgrade weapons. About 90% of the
  609. weapons ever in existence can ONLY be obtained via long and ridiculously
  610. complex upgrade trees. I'll give you one as an example. The Matched Slicers can
  611. upgrade to Matched Slicers+, which could upgrade to Jaggid Shotels (which you
  612. could forge off the bat, but for more resources and a higher cost). These in
  613. turn upgrade to Jaggid Shotels+, which could upgrade to either Leader's
  614. Shotels or Twin Acrus. The Leader's Shotels upgrade to Flamestorm, the Twin
  615. Acrus upgrades to Twin Acrus+. Both are upgrade-only. But the Twin Acrus itself
  616. can be forged, skipping a great deal of the beginning of the tree, meaning
  617. you'll likely take the Leader's Shotels path to reach the Flamestorm, a
  618. ridiculously powerful fire weapon based on the Agnaktor.
  619. Another example (again, Dual Swords because I am a DS user, bear with me and
  620. KNOW that this applies to ALL weapon classes) is the Ludroth Pair. This is
  621. splat in the middle of an upgrade tree, again, but can be forged off the bat.
  622. It upgrades to either Ludroth Pair+ or Bloodwings. But both are upgrade-only,
  623. so either pick one, or forge another Ludroth Pair to get both via upgrade.
  624. So as you can tell, you'll probably want an external source. Google is your
  625. best friend.
  626. ACTUALLY FORGING WEAPONS
  627. ------------------------
  628. Cool, now you know. So how to FORGE weapons? Talk to the goblin-like guy named
  629. Smithy, he'll forge you your weapons. Your weapons will always last, don't
  630. worry about there being any age or wear'ntear mechanic in this game. Let's
  631. say you want yourself a cool-looking LANCE. Ah! The THANE LANCE. It's based off
  632. the Jaggi and is accessible enough, and is right splat in the middle of an
  633. upgrade tree.
  634. It will cost you 4,000z and requires 5 Pelagicite Ores, 2 Machalite Ores, and 8
  635. Jaggi Scales. Woah. That's a lot. Forging weapons will require much more than
  636. upgrading weapons. Given the option, you might want to consider upgrading
  637. instead of forging, unless you want to take both upgrade paths and one is
  638. upgradeable and the other is upgradeable or forgeable.
  639. So save up your zennie and have fun forging!
  640. By the way, it is for this reason that hunters who have mastered several
  641. different weapons will always have a harder time scrounging up the materials
  642. and zennie they need.
  643. ----------------------
  644. Armor and Armor Skills
  645. ----------------------
  646. All right. Armor can be a bit more complicated than weapons. The game starts
  647. you out with a full set of Leather Armor. Ridiculously generous of them. Monster
  648. Hunter Tri kicked you out the door naked. I suppose it's part of the whole
  649. let's-try-to-make-this-game-noob-friendly thing.
  650. There's virtually a set of armor for each big boss-class monster. If you've
  651. defeated a Barroth, sooner or later you'll unlock the Barroth armor set. Some
  652. armors don't correspond to any specific monster, such as the Chainmail set and
  653. the Bone set.
  654. You definitely do NOT need EVERY single monster's armor set. In fact, I strongly
  655. discourage you from doing so unless you're aiming for 100% completion or until
  656. you hit High or G Rank. At Low Rank, all you need are maybe 3 or 4 different
  657. armor sets that are resistant to a wide variety of elements,
  658. and that's that. (Same goes for weapons, by the way)
  659. Before I dive into the explicit stuff, I'll just tell you some of the better
  660. armor sets to have at Low Rank. In fact, these are the ONLY armor sets you'll
  661. really actually kinda want to get.
  662. Great Jaggi (one of the earliest armor sets, and definitely good)
  663. Great Wroggi (negate poison plus razor sharp for blademasters is a godsend)
  664. Gobul (actually not required, but you swim faster which will help with the
  665. final boss and others)
  666. Qurupeco (for its early-game-ness, its defense is awesome)
  667. Lagiacrus/Rathalos (its high base defense means it'll help you transition
  668. smoothly into High Rank)
  669. Certain armors have certain skills that, while certainly not mandatory, can
  670. make other stuff easier. For example, the Altaroth, or Loc Lac, armor,
  671. increases the speed with which you transport things like eggs and stones. The
  672. Bone armor set has the Capture Guru skill, which, if you paint
  673. balled the monster (more on all this later), will flash the
  674. monster's icon when it's captureable.
  675. All right. You're confused now. I can see that furrow in
  676. your brow. Don't give up just yet. I'm turning around and
  677. going right back into the basics.
  678. FORGING ARMOR
  679. -------------
  680. All right, well, you can't exactly figure out what armor is
  681. unless you've got some. First things first, a full armor
  682. set will nearly always have these pieces:
  683. Head
  684. Chest
  685. Waist
  686. Arms
  687. Legs
  688. 99.9% of all armor sets will have all 5 pieces. Some, like the Loc Lac set,
  689. only have a few, but these are few and far between.
  690. In Moga Village, there's a goblin-lookin' guy named the Smithy. Talk to him,
  691. he's the forger who will forge all your armor for you. Don't worry about armor
  692. falling apart or anything. Once it's forged, it'll stay together and work like
  693. a charm no matter what. Even if you put it away and never use
  694. it ever again. (The Smithy also forges your weapons)
  695. Pick a piece of armor and you'll see its cost (normally around
  696. 1,000 - 4,000 z for Low Rank) and resources necessary. For example, a Jaggi Helm
  697. costs 1,150z and requires 3 Great Jaggi Hides, 1 Great Jaggi Claw, 2 Jaggi
  698. Scales, and 3 Iron Ores. In order to obtain such materials, you'll have to
  699. defeat a few Great Jaggis, a few Jaggis, and mine for some Iron Ores. This is
  700. where you'll see the farming aspect of this game occur (in fact, farming
  701. is like, the only aspect of this game, but it's still fun).
  702. Thankfully, farming boss monsters isn't ever boring.
  703. Forging armor is the most basic of basic knowledges you'll
  704. need. Good. Now you know.
  705. On to armor skills.
  706. ARMOR SKILLS
  707. -------------
  708. One of the more complicated parts of the game that most beginners choose to
  709. ignore, but it can make your game a hell of a lot easier if you take the time
  710. to learn.
  711. The basic, short answer I could give you is this: Make a
  712. full set of armor. Bam. Instant skills.
  713. But the longer answer will be more useful to you in the long
  714. run. Please take the time and learn and understand. Trust
  715. me on this one.
  716. Okay. Look at your Leather Armor. Press the START button. Press the right
  717. button on the D-Pad to go to the INFO tab. Go one down and you'll see the
  718. "Status" option. Press A to open it up. Ta-da! Your current armor status!
  719. If you're wearing the LEATHER ARMOR, then likely this will
  720. pop up (ignore my weapon and other variable information):
  721. Name: foxwaffles
  722. Weapon: Dual Blades
  723. HR: 1
  724. Funds: 11,307z Res: 4,602p
  725. Health: 100 Fire: -5
  726. Stamina: 100 Water: 0
  727. Oxygen: 100 Ice: 0
  728. Attack: 168 Thunder: 0
  729. Element: none Dragon: 5
  730. Defense: 55
  731. Pretty much ignore the left column and look at the right column. Ignore the Res
  732. (your RESOURCE POINTS which I will explore later) and look at your elements.
  733. There are FIVE elements in monster hunter: Fire, Water, Ice, Thunder, and
  734. Dragon. There isn't really a set weakness circle like Pokemon, so you'll likely
  735. be researching each monster's weaknesses individually. In general, Fire is weak
  736. to Ice or Water, Ice is weak to Fire, Water is weak to Fire.
  737. Thunder and Dragon elements are a bit less common in Low
  738. Rank.
  739. A negative rating will indicate you are WEAK to that element. Don't go wearing
  740. this Leather Armor to fight a Qurupeco, now! But a positive rating indicates a
  741. resistance. You have Dragon resistance, for example.
  742. One very important note. If you forge armor out of a monster weak to an element,
  743. the armor will also be weak to that element. So if you need an armor set
  744. resistant to fire, don't go making a Royal Ludroth set.
  745. Next page. It will show you your current EQUIPMENT and
  746. ACTIVE SKILLS. Let's see what we've got
  747. Active Skills Weapon: Jaggid Shotels
  748. Spirit's Whim Armor Leather Headgear
  749. Speed Gatherer Leather Vest
  750. Gathering+1 Leather Gloves
  751. Leather Belt
  752. Leather Pants
  753. Charm
  754. (none)
  755. Ignore charms for now, I'll talk about those later. They're the more intricate
  756. aspect of armor customization. The cursor will automatically highlight Spirit's
  757. Whim in YELLOW and below a box will show a description of Spirit's
  758. Whim
  759. "Decreases the likelihood of Pickaxes, Bug Nets, Boomerangs,
  760. and Horns breaking."
  761. So this skill enables us to gather things easier. Press the
  762. down button on the D-Pad to highlight Speed Gatherer.
  763. "Increases carving, gathering, bug catching, and mining
  764. speed."
  765. Another gathering skill that allows us to do it all faster.
  766. Move down to Gathering+1.
  767. "Sometimes raises the number of times items can be gathered
  768. at Gathering Points."
  769. Oh, nifty! Means more chances of getting those elusive
  770. Carpenterbugs, eh?
  771. As you can tell, the Leather Armor is the perfect gathering armor to wear. If
  772. you're going out on harvest tours, just stick this on. Other armor sets may be
  773. more defensively or offensively oriented.
  774. All right. So far, so good?
  775. Good.
  776. Next page! This is where things can get pretty screwy, so I
  777. will take up a LOT of space to be as simple as possible.
  778. You'll see a table at the right and a box called "Active Skills" on the left.
  779. The table at the right will have the icon for each armor piece across the top
  780. and the three skills across the leftmost vertical column.
  781. In the table itself, you'll see the there's numbers. For example, "Whim" will
  782. have the following numbers in this order: nothing for the weapon, +2 for the
  783. head, +1 for the chest, +1 for the arms, +3 for the waist, +3 for the
  784. legs, and nothing for the charm. At the farthest rightmost
  785. vertical column, you'll see a grand total of +10.
  786. What on EARTH does this mean?
  787. Each piece of armor has its own unique SKILL POINTS. Press
  788. Y on "Whim". You'll see that the Whim Skill class has the
  789. following:
  790. 15 Divine Whim (blue font)
  791. 10 Spirit's Whim (blue font)
  792. -10 Spectre's Whim (red font)
  793. -15 Devil's Whim (red font)
  794. This means that if you had +15, you'd unlock Divine Whim, which is better than
  795. Spirit's Whim. But if you had -10 at the rightmost column, you'd have Spectre's
  796. Whim, which will negatively affect your gathering skills (i.e. make your nets
  797. and pickaxes, etc. MORE likely to break). But with this full armor set, you just
  798. have +10 skill points for Whim, so you get Spirit's Whim. Blue skills are good,
  799. red skills are bad.
  800. Later on, you'll also see NEGATIVE numbers in this table. Just as armor pieces
  801. GIVE skill points, they can also SUBTRACT skill points. Arzuros armor, for
  802. example, will give you exactly -10 skill points for Paralysis, giving you the
  803. unfortunate skill Double Paralysis. This means if you're paralyzed, you'll be
  804. paralyzed for twice as long as usual. Never wear Arzuros armor into a fight
  805. with Gobul.
  806. Besides a full set of armor, how could you get that elusive
  807. Divine Whim???
  808. Well, that's where CHARMS and DECORATIONS can come in handy.
  809. I hope you understand how skill points work.
  810. Later on, you can mix and match armor sets to get the specific
  811. skill points you want. For now though, forging a full set
  812. of armor will get you the skills you need.
  813. CHARMS AND DECORATIONS
  814. ----------------------
  815. Charms (also called Talismans by the game) and Decorations (Jewels) can further
  816. customize your armor. You won't unlock it at the very beginning of the game--
  817. play through it a bit first!
  818. For now, though, I'll go over the basics. It's basically free skill points in a
  819. particular skill area. For example, the Blessing Jewel 1 gives 2 skill points
  820. to the Whim skill area. Oh, cool, let's equip it to our Leather...
  821. ...Darn. The Leather armor doesn't have any SLOTS. Slots are necessary for
  822. your Decoration Jewel things. Weapons, armors, and Talismans can each have
  823. up to 3 slots. Later on in the higher-up ranks, you could equip so many
  824. Jewels to yourself that you could essentially gem in a whole new set of skills!
  825. You'll need things like Aquaglow Jewels and Bloodrun Jewels plus random
  826. monster parts to forge new jewels. So when considering if you want to gem in
  827. a new skill or not, make sure you consider the rarity of the parts in question
  828. because sometimes farming for just a set of armor that gives that skill is
  829. easier than finding a bunch of very rare carves.
  830. Speaking of Talismans, these are much more random. Sometimes in your quest
  831. rewards or when mining, you'll get "Mystery Charm" or "Shining Charm" or other.
  832. At the end of the quest, these are "appraised" and turn into a charm giving
  833. random skill points (or subtracting) to random skills.
  834. The main difference between Decorations and Talismans is this. Remember when
  835. you were looking at your status? And you saw Charms, and saw that there was a
  836. (none) under it? Well, you can equip at most ONE Charm at a time. Or Talismans,
  837. as they're also called (jeez, make up your mind Capcom). Pick one and equip it,
  838. regardless of your armor. Decorations can be applied to each individual piece of
  839. armor only if slots are available, but there'll always be ONE space for
  840. a Talisman!
  841. And later on in the game, some Talismans will have their own slots, meaning
  842. the possibilities for your Jewels are ENDLESS!
  843. Similar to armor, Talismans can have NEGATIVE skill points
  844. associated with them.
  845. Talismans are also very RANDOM. When appraised, you cannot control which one
  846. you'll get unless you attempt some pretty hardcore RNG. But this guide will
  847. not explore RNG because I personally do not RNG and because as a beginner,
  848. you don't need to go RNGing. Keep perservering and you'll
  849. find your collection of Talismans slowly growing!
  850. ---------------------
  851. FARMING FOR RESOURCES
  852. ---------------------
  853. As you've probably noticed by now, a great deal of forging will require you to
  854. farm. You don't just farm for boss monster parts, though. You'll have to farm
  855. for ores, bugs, mushrooms, plants, honey...you name it, you'll probably have
  856. to farm it.
  857. I'll first go over farming for actual materials.
  858. If you're roaming around in Moga Woods, you might see a bug that resembles a
  859. tan butterfly, or a weirdly shaped and colored blob rock. Or a plant that looks
  860. out of place, or a group of toadstools...or even a pile of bones. Or what
  861. looks like a grey beehive.
  862. If you walk up to them, you'll see a little icon along with A. Press A and
  863. you'll GATHER materials from it. If you want to gather bugs, bring bug nets.
  864. If you want to gather from those weird rocks, use a pickaxe. Everything else is
  865. going to show you a question mark (?) with A to the bottom right of it. Just
  866. press A and you'll gather.
  867. What you get from these Gathering Spots is purely up to chance.
  868. This (?) will also show up over SMALL and LARGE monsters that you kill. Walk up
  869. to their carcasses and you'll be able to CARVE. Carving is basically you
  870. harvesting parts off of a dead monster. Most small monsters will only allow you
  871. one carve before their carcasses fade. Sometimes the big Aptonoth will allow
  872. you two. Most boss monsters allow you three, and some of the largest monsters
  873. may allow you up to NINE. But for you Low Rank folks, expect three.
  874. If the boss monster you're fighting has a tail you can "break" (i.e. cut off),
  875. and I will go into this later as well, the tail will usually allow you one
  876. carve.
  877. Then you'll acquire the respective items. Be aware that your Item Pouch can be
  878. filled up. If it fills up, you'll have to either discard what you just farmed
  879. or discard something else to make room. So before any quest or freehunt, store
  880. your unnecessary items in your Item Box inside your house!
  881. You can also actually farm your plants, bugs, mushrooms, and honey. Moga Village
  882. has a farm run by cats (called Felynes in this game) and they will happily
  883. plant, raise, and harvest for you. In this way, you can harvest tons
  884. of things like Herbs without having to go and actually gather the darned things.
  885. At first only one Felyne farmhand will be there, but by the time you've
  886. completed your 3-star quests, you'll have all three back. Over time, you'll
  887. unlock more fields, a Honey Box, an Insect Box, and a Shroom Box.
  888. Next are RESOURCE POINTS. These are more annoying to farm for but you WILL need
  889. them. VILLAGER requests are going to require Resource Points in addition to
  890. actual resources that you'll need to defeat boss and small monsters for and
  891. go gathering for.
  892. By the way, you'll also need RESOURCE POINTS to send out boats from the
  893. Fishmongress and to use the Moga Village FARM. So it's crucial you keep your
  894. resource points up. Best way to acquire a few points? Get onto the DLC. Monster
  895. Hunter has FREE WEEKLY DLC. Yeah, that's awesome. Search around a bit and
  896. you'll find you can download for FREE...
  897. FIVE THOUSAND RESOURCE POINTS. It will VERY EASILY get you through Low Rank
  898. (unless you use the farm a TON and the fishmongress a TON in addition to EVERY
  899. SINGLE villager request lol). Just go freehunting in Moga Woods every now
  900. and then and you'll easily be able to stay above 4,000
  901. Resource Points, which you can use for just about anything.
  902. So how to EARN Resource Points? You go freehunting in Moga Woods, which you
  903. unlock after you can start doing quests. At first, things like Jaggi and Kelbi
  904. only get you around 5 resource points, which is hardly anything to be impressed
  905. with. But after defeating your very first big monster, the Great Jaggi, big
  906. monsters will start showing up in Moga Woods if you go there to freehunt/gather.
  907. Just talk to Junior, who stands on a bit pile of boxes/pillar thing, or
  908. use your touch screen to access the MOGA WOODS FORECAST. It will tell you
  909. things like if there's a ton of Jaggi breeding, or if the herbivores are
  910. breeding (a great way to get dung and super-sized dung for your fertilizer), AND
  911. if there's been large monster sightings.
  912. Large monsters are worth 100 - almost a thousand resource points, meaning you'll
  913. be freehunting a lot. You get infinite lives, too, so you can't possibly
  914. fail!
  915. It'll also be good practice for you too :)
  916. -----
  917. ITEMS
  918. -----
  919. Your Item Box, as you've probably gathered (no pun intended) by now is pretty
  920. important. Go to your room and you'll see a big blue box. Go up to it and press
  921. A, and the following options will appear:
  922. Store Items (obviously, you store items)
  923. Remove Items (remove items)
  924. Combine/Manage Items --> Combine Box Items, Combo List, Reorder, Sell
  925. Manage Equipment --> Equip, View Talismans, Set Decorations, Reorder, Sell
  926. Change Appearance --> Change Clothing, Change Hairstyle, Facial Features,
  927. Change Armor Pigment (High/G Rank only)
  928. Equipment Sets --> Equip a Set, Register Equipment, Reorder, Remove a Set
  929. As you can tell, tons of stuff you do here. You'll want to store your monster
  930. carves and quest rewards here, along with spare healing items, etc. You'll
  931. want to remove items that you will need for quests (Potions, etc.), but you
  932. don't need to remove items necessary for forging, as it is automatically
  933. removed from your box once you choose to forge/upgrade.
  934. You can COMBINE items here. That means, you take two items, and they mash
  935. together to magically form a better item.
  936. Crucial combinations:
  937. Herb + Blue Mushroom = Potion
  938. Potion + Honey = Mega Potion
  939. Blue Mushroom + Godbug = Nutrients
  940. Nutrients + Honey = Mega Nutrients
  941. Antidote Herb + Blue Mushroom = Antidote
  942. Bomb Casing + Airweed = Oxygen Supply
  943. Catalyst + Popfish = Cleanser
  944. Catalyst + Rare Steak = Dash Juice
  945. Well-done Steak + Dash Extract = Mega Dash Juice
  946. Hot Pepper + Bitterbug = Hot Drink
  947. Ice Crystal + Bitterbug = Cool Drink
  948. Sap Plant + Stone/Iron Ore = Bomb Casing
  949. Bomb Casing + Bitterbug = Deodorant
  950. Bomb Casing + Toadstool = Poison Smoke Bomb
  951. Bomb Casing + Flashbug = Flash Bomb
  952. Bomb Casing + Dung = Dung Bomb
  953. Sap Plant + Paintberry = Paintball
  954. Bomb Casing + Exciteshroom = Farcaster
  955. Gunpowder + Screamer = Sonic Bomb
  956. Ivy + Spider Web = Net
  957. Net + Trap Tool = Pitfall Trap
  958. Thunderbug + Trap Tool = Shock Trap
  959. Tranquilizer + Bomb Casing = Tranq Bomb
  960. Ammo combinations normally involve an item plus Huskberries, Wyvern Fangs,
  961. etc. There's a TON of them out there, Gunners will be using this list
  962. a LOT. You can also combine out in the field when hunting. This is a good way
  963. to circumvent things like the 10 Mega Potion limit (bring 10 Potions and 10
  964. Honeys to combine more) and for Gunners to make more Ammo on the fly. Be careful
  965. though: There is a SUCCESS RATE for each combination, and it's higher in the
  966. box than out in the field. If you fail a combination, you get GARBAGE, which is
  967. useless.
  968. Your box at first can only hold so much stuff, but as you play through Low
  969. Rank, the small little shop at Moga Village will stock items like Pack Rat
  970. Guide, which will increase the number of item spots up to 10 pages maximum.
  971. You can sell items, too. Things like Steel Eggs are utterly useless...sell them.
  972. You can also use the Moga Village farm to grow absurb numbers of NULBERRIES
  973. (TIP-ALA) and sell them all to make 11,000 z per 99 Nulberries! I do not
  974. recommend you go selling monster parts, bugs, or ores. Never sell your bugs or
  975. ores or bones, and things like that, and try not to sell your monster parts.
  976. That said, if you have like fifty bear asses, go ahead and sell twenty of them
  977. or so.
  978. Your equipment box is totally separate from your item box and will max out
  979. along with your item box, but it fills up much slower. It's where your Armors,
  980. Weapons, and Talismans go (Jewels for Decorations are in the item box). You
  981. can equip which weapon you want to use here. You could also equip your armor
  982. here, but that's time-consuming. Instead...
  983. Go to the "Equipment Sets" page, register a custom set of armor (whether it be
  984. a full set or a mixed set) and then whenever you need that particular set,
  985. you just equip a set rather than having to go through your equipment box!
  986. Decorations and Talismans are saved along with your armor, so you don't have to
  987. re-gem and re-charm yourself either.
  988. ------
  989. Quests
  990. ------
  991. As you can probably guess, quests are going to take up about 90% of your
  992. gameplay. They're fun, though, so don't expect to get bored or anything!
  993. 50% of successful questing is in the preparation. As such, here's the basic
  994. process you'll want to use. As you play more, you'll be able to eliminate
  995. certain steps because of prior knowledge, but try to follow these very, very
  996. stringently in the beginning:
  997. 1. Go to the Guild Sweetheart (the girl who has the quest list) and look at
  998. the quests available to you.
  999. 2. Decide which quest you want to take BUT DON'T ACTUALLY TAKE IT JUST YET.
  1000. 3. Read through it using the L and R shoulder buttons to scroll through the
  1001. information. Make sure you learn about the monster you must hunt/materials
  1002. you must deliver, the area it's in and whether it's day or night, and other
  1003. special requirements. Also look at the acceptance fee and make sure you
  1004. have enough z to pay (yes, you must pay to accept a quest)
  1005. 4. GO ONLINE or use a phone app or guidebook and look up the monster and area
  1006. you are hunting and exploring in, respectively. This will tell you which
  1007. armor will give you the best resistance, which weapon will give you the
  1008. advantage, and what special items you might need or want to bring.
  1009. 5. Now go to your room and equip the equipment and withdraw the items. Double
  1010. and triple check!
  1011. 6. If you've unlocked the Argosy Captain trade feature, you'll be able to
  1012. check in with the Felyne chef to eat. So swing by before accepting a quest
  1013. and eat. You'll get better ingredients as the game goes on and you'll be
  1014. able to get special FOOD SKILLS. Some, such as DUNGMASTER, are super helpful
  1015. if the environment is unstable, while others, like UNLUCKY CAT, could
  1016. potentially hurt you.
  1017. 7. Now go to the Guild Sweetheart and accept the quest! You're all set!
  1018. Here's a good rule of thumb Item Pouch to keep with you:
  1019. 10 Potions/Mega Potions (or both)
  1020. 10 Honeys (to combine with Potions)
  1021. 10+ Paintballs
  1022. 10 Well-done Steaks
  1023. 5 Hot Drinks or Cool Drinks (if the area is very cold or very hot)
  1024. 10 Dung Bombs
  1025. 1 Farcaster
  1026. 8 Tranq Bombs
  1027. 1 Pitfall Trap
  1028. 1 Shock Trap
  1029. 5 Mega Pickaxes
  1030. 5 Mega Bug Nets
  1031. 20 Whetstones (Blademasters only, Gunners bring Ammo/Coatings)
  1032. 10 Nulberries (if a monster can inflict Blights)
  1033. And Antidotes if a monster can poison you, Energy Drinks if a monster can put
  1034. you to sleep, Cleansers/Deodorants if a monster can make you dirty, snowmaned,
  1035. or soiled. Learn this all when you do your research.
  1036. Once you're at your specific area, you'll appear at your base camp. There'll be
  1037. a Blue Item Box and a Red Item Box. The BLUE box is where there'll be plenty
  1038. of SUPPLY ITEMS for you to take. Some are Supply Items that will be returned,
  1039. like EZ Flash Combs, Mini Whetstones, Mini Oxy Supplies, EZ Shock Traps,
  1040. Rations, First-Aid Meds, etc. But some are not, and if you take them, even if
  1041. you don't use them, you keep them, like Paintballs and Ammo. So take advantage
  1042. of this and take all the non-supply items anyways.
  1043. But at the same time, do NOT rely on your blue box for crucial items. Someday
  1044. it will all be taken away from you!
  1045. The Red Item Box is easily ignored and is only necessary for when you go and
  1046. do quests where you must deliver items. That's where you deliver the items.
  1047. So take your items and go forth!
  1048. You'll have to run around to search for the monster, but if you did your
  1049. research, you'll have a general idea of where the monster starts, so go look
  1050. there. Keep on running around and you'll find it eventually. If it's your
  1051. first time finding the monster, you'll be greeted with a short cutscene that'll
  1052. later be added to your Gallery to view anytime. Then the fight starts and
  1053. things get serious!
  1054. ------
  1055. Combat
  1056. ------
  1057. As you can imagine, you'll be stuck fighting monsters a lot. It's called
  1058. "Monster Hunter" for a reason. If you did your research (I'll be saying this
  1059. a lot), you'll probably have a vague idea of what the monster looks like and
  1060. what its attacks might be. Good for you--most attacks are pretty logical and
  1061. intuitive. A monster with wings might fly and dive at you. A monster that
  1062. swims might try to swim and bite at you. Both kinds might try to whack you
  1063. with its tail.
  1064. However, just because you researched doesn't mean you know everything. Stand
  1065. back. Evade and block for a few minutes. Every monster gives off certain
  1066. "tells" before it actually attacks (Arzuros wiggles its butt before sitting on
  1067. you, to give a blatantly obvious one). Some tells are barely there, other
  1068. tells can be seen a mile away. The bigger the tell, usually the more deadly
  1069. the attack. Once you notice such habits, you'll notice the openings between
  1070. attacks. Abuse these openings and attack! But don't attack too long. Get out
  1071. of there before you get hurt!
  1072. Remember the golden rule: DON'T GET HIT! HIT IT TILL IT DIES! (Actually it's
  1073. a meme but it's a good rule to keep in mind)
  1074. Something pretty cool is that if you do enough damage to a certain part of a
  1075. monster, it will break. You will hear a breaking noise and see shards fly
  1076. off the monster, and the monster will also probably flinch and roar with
  1077. pain, or be knocked back an absurb amount. Breaks can increase the chances of
  1078. certain rewards, and can also give rewards only given when a certain break is
  1079. achieved. Breaking tails can give you the monster's tail as a reward, for
  1080. example. You can also break things like fins, claws, chests, backs, heads,
  1081. wings, and just about everything. But tails are the most notable, their breaks
  1082. are very VISIBLE (90% of monsters have tails that, when broken, are severed off
  1083. completley), and if the tail can be cut off, the tail gives one extra CARVE!
  1084. All boss monsters also come equipped with a RAGE MODE. When they roar in rage,
  1085. causing you to clap your hands over your ears (the armor skill "Hearing" gives
  1086. you EARPLUGS to prevent this, you know!) and they begin emitting a puff of
  1087. smoke, or there's roiling fire in their mouths, etc., they've gone into
  1088. RAGE MODE. They will move noticeably faster, chain attacks together, and they'll
  1089. hit like a nuclear explosion. You'll want to be especially careful with some
  1090. monsters in Rage Mode, while other monsters in Rage Mode don't represent a
  1091. terribly large increase in challenge.
  1092. All the same, Rage Mode leads to the elimination of many tells and signs.
  1093. Monsters can become very unpredictable and aggressive.
  1094. Be on your guard at all times, ready to evade and perhaps even leave the area to
  1095. heal if you're hurt. The monsters won't be offended if you do. If you really
  1096. just can't keep it together, leave, go do some gathering, BBQ some Well-Done
  1097. Steaks, and wait a while for the monster to calm down.
  1098. Be careful about leaving, though, because just like you, monsters can switch
  1099. between areas. Bring PAINTBALLS and use Y to toss one at them to mark them
  1100. on your map. That way, even if they fly away (making them outright impossible to
  1101. track without a Paintball or a ton of frustration without one), you'll be able
  1102. to see where they are so you can find them in a timely manner.
  1103. On the flipside (excuse my cross-video-gaming references), you'll have monsters
  1104. that are TIRED and that are ready to GIVE UP and that just want to RUN AWAY,
  1105. SLEEP, EAT, and RECOVER.
  1106. DON'T LET THEM DO THAT. As merciless as it sounds, you are the hunter, you must
  1107. SLAY these monsters. When they begin to sit there for a while, giving off
  1108. roars that don't hurt you and breathing heavily, you'll know they're beginning
  1109. to tire. Most monsters will leave the area to certain designated spots to
  1110. kill small monsters and eat them to regain their health. Other times, they will
  1111. go to a designated resting area and SLEEP. When they're tired enough that they
  1112. want to sleep, they'll often leave the area in a very odd manner--limping,
  1113. swim-limping, sand-swim-limping, dragging their feet, etc. The number one
  1114. way to tell a monster's exhaustion is their limping. Others give off more
  1115. subtle signs, such as Plesioth's fin laying flat on its back instead of being
  1116. raised.
  1117. It's beneficial for you, though. Limping monsters are very vulnerable, and
  1118. SLEEPING monsters are even more so. SLEEPING monsters take triple damage!
  1119. If you have BARREL BOMBS, you'll want to put a few next to its face. Or,
  1120. alternatively, a sleeping monster is a guaranteed capture, so put a trap next
  1121. to its face and wake it up, then tranq it with no worries.
  1122. Monster Hunter does not give you a health bar for your monsters. So learn to
  1123. see the signs. USE YOUR INSTINCTS. AND TRUST THEM.
  1124. Speaking of capturing...
  1125. -------
  1126. Capture
  1127. -------
  1128. Capturing a monster is one of those more "difficult" aspects that simply gets
  1129. easier after it's actually done. It sounds so easy but it can go oh so
  1130. horribly wrong.
  1131. For one thing, quests that specifically ask you to capture a monster will FAIL
  1132. you if you accidentally KILL the monster. This isn't helped by things like the
  1133. fact that the first monsters you must capture are super easy to kill. This
  1134. means you'll have to be generous and give them many opportunities to run away
  1135. so that you'll know they're captureable.
  1136. A way to remedy this is to go forge a set of BONE ARMOR. It comes with a skill
  1137. called CAPTURE GURU. If you Paintball the monster, the pink icon will flash
  1138. pink and yellow, meaning capture away!
  1139. Once the monster has limped off or something or other, follow it and lay a
  1140. SHOCK TRAP or PITFALL TRAP down in its path. Hopefully, as you stand on the
  1141. other side of the trap waiting for it, it'll take notice of you and run towards
  1142. you. It'll get caught in the trap. Now, take the TRANQ BOMBS that I hope you
  1143. brought and use Y to toss TWO at them. Monsters that are barely capture-ready
  1144. might need three. Monsters that are almost dead might only need one.
  1145. You'll get an OBJECTIVE COMPLETE and the monster is asleep and you've done it
  1146. correctly!
  1147. Simple, right? But it can go horribly wrong, especially when underwater, where
  1148. it's only too easy for your TRANQ BOMBS to miss. To remedy this, no matter
  1149. where you are, be up close and point blank. That way, small minions can't get
  1150. in your way either, WHICH CAN AND WILL HAPPEN because the game is going to
  1151. actively work against you.
  1152. Also, the traps only work for 10 seconds or so. So be right quick about it!
  1153. You can't put Pitfall Traps underwater. Really. How do you even make a hole in
  1154. the water I don't even know goodness.
  1155. You'll learn to love capturing eventually. I capture myself around 65% of the
  1156. time. Not out of laziness, but because you get more rewards! And some rewards
  1157. are either capture-exclusive or much easier to get if you capture! Also,
  1158. something really nice is if you're ordered to simply kill a monster, it's still
  1159. a QUEST CLEAR if you capture the guy. So if things are dire or if time's
  1160. running out, you can pull off a capture to save you time, money, and resources
  1161. and still call it a successful day.
  1162. ------------
  1163. Tanzia Port
  1164. ------------
  1165. Monster Hunter 3 Ultimate has an awesome multiplayer hub. Hunting with others
  1166. is always hands down more fun! 3DS offers local multiplayer, and Wii U offers
  1167. online multiplayer.
  1168. The hub is called TANZIA PORT and it's broken into two sections: MARINA and
  1169. TAVERN. Go to the left of the Fishmongress and talk to the cat named
  1170. NEKO ("MEANS CAT") and you'll be able to pick where to go. The MARINA has the
  1171. forge, a bed, the Streetpass cat for 3DS players, and is the place to change
  1172. your equipment. TAVERN is where you accept standard quests, challenge quests,
  1173. arena and grudge matches, or event DLC quests. There is an item box there too,
  1174. but you can't change your equipment there. You can also have arm wrestles over
  1175. a barrel...settle any disagreements via arm wrestle! There's a chef Felyne so
  1176. you can eat too (the Canteen is upgraded seperately). If you're going Solo,
  1177. there'll be hunters you've met via Streetpass or online (Wii U) that can go
  1178. on quests for you for a fee. It's a good way to get items you're too lazy to
  1179. otherwise procure yourself.
  1180. TANZIA PORT has its own Low Rank and High Rank, as well as the exclusive G
  1181. Rank. Because it's a multiplayer port, the monsters are designed for up to four
  1182. players and as such will be difficult to solo because of more health and
  1183. things like that. As such, a 1-star Tanzia Port quest could easily be a 4-star
  1184. Moga Village quest's equivalent.
  1185. Although theoretically you could get all the way up to G Rank in Tanzia and
  1186. come back to Moga and burn through everything...but don't do that.
  1187. Talking to the two Guild Sweethearts there allows you to take quests. If you're
  1188. playing multiplayer, it'll get posted on the Quest Board for others to also
  1189. accept. Then you can all go and hunt together.
  1190. ------------------
  1191. If You're Defeated
  1192. ------------------
  1193. The following ways are ways for you to DIE:
  1194. 1. You die three times (or your quest reward hits 0 z)
  1195. Each time you faint, your reward is decreased by 1/3.
  1196. 2. You kill a monster you were supposed to capture.
  1197. 3. You run out of time.
  1198. If you die, you will keep the items you got, like those Carpenterbugs you
  1199. were catching when the monster suddenly killed you with its fireball, but
  1200. you will LOSE all those Mega Potions you burned through. They ain't coming
  1201. back. You also get no quest rewards.
  1202. Alternatively, if you're going to fail the quest anyways for some odd reason,
  1203. or you forgot crucial items, you can ABANDON the quest. Basically, you're
  1204. deliberately failing. You will LOSE all items you got during the quest, but
  1205. those 10 Mega Potions, 5 Paintballs, 1 Shock Trap, 1 Pitfall Trap, and 8 Tranq
  1206. Bombs you burned through as you were about to fail will come back.
  1207. Either way, that acceptance fee you paid is paid and you've lost a couple
  1208. hundred (or couple thousand!) zennie.
  1209. And you will be returned to Moga Village as a failure.
  1210. Even if you're defeated but once in a quest, it can be pretty painful trying to
  1211. get back up and keep on going. For one, if you ate before the quest, those
  1212. food boosts will be gone. G-O-N-E, unless you have the Felyne food skill
  1213. "Felyne Foodie", which keeps the food boosts in place. Likely though you don't,
  1214. and if you were relying heavily on the boosts it gave, you might want to
  1215. consider Abandoning if you know 100% for sure you won't be able to complete
  1216. it. Then and again, this is why you always bring things like Well-Done Steaks to
  1217. reboost your Stamina, no?
  1218. Just keep on trying!
  1219. -----------
  1220. Multiplayer
  1221. -----------
  1222. Having more than one hunter makes quests easier and more fun. Set up your
  1223. room or join someone else's (many game sites have forums that you could use to
  1224. your advantage to make sure you have people to hunt with). You can name your
  1225. room so people have an idea of what you're goal is. So if your goal is to
  1226. get yourself a full set of a monster's armor, or upgrade a particular weapon
  1227. line, or to just farm, make sure you let others know through the room name.
  1228. 3DS players simply select "Multi" when talking to NEKO MEANS TIGER to create a
  1229. "room" of sorts, or do "Friend Search" if someone else has already set up a
  1230. "room".
  1231. There is ONE item that, once you reach high enough ranks, you should always,
  1232. always, always, always, ALWAYS try your best to have at hand, along with
  1233. materials to combine to make more: LIFEPOWDER. Why, you ask? The Lifepowder
  1234. will not only restore your HP, but everyone else's, regardless of whatever
  1235. armor skills you've got. It's a Cure-Everyone for your entire team! If you
  1236. see one of your teammate's HP bar dropping like a rock from a cliff, do them
  1237. a favor and take a Lifepowder if you can, and your entire team will
  1238. appreciate your efforts. Keep each other alive, okay?
  1239. Here's some ETIQUETTE, both for online and local multiplayers. Mostly for
  1240. online.
  1241. BE PROMPT AND TIMELY.
  1242. Don't spend a few minutes deliberating over your armors and weapons. Pick the
  1243. weapons and the armor set quickly, because when you're in Marina, no one can
  1244. communicate with you and so no one knows where you are. The quicker you are
  1245. about things, the better your reputation will be. If you're leaving Tavern to
  1246. go forge something, be sure to LET EVERYONE KNOW so they can wait for you.
  1247. And don't even dillydally in the Tavern while everyone else is ready to go
  1248. either. That shows inconsideration of others and irresponsibility.
  1249. DON'T DO HARVEST TOURS ONLINE.
  1250. Unless EVERYONE is doing a Harvest Tour for the exact same reason, don't
  1251. request a Harvest Tour for the sake of your own farming. Oftentimes, ESPECIALLY
  1252. online, people play together to take down monsters in a boss marathon of
  1253. sorts. So be prepared for more than an hour of nothing but boss fights, both
  1254. mentally and item-box-wise. You'll be in for one shabby time if you run out of
  1255. Mega Potions. If you must farm, simply leave the room and let them know you
  1256. intend on rejoining after some time.
  1257. When playing local, people tend to be your actual face-to-face personal friends,
  1258. so it's a bit easier, but do keep their goals in mind too.
  1259. KNOW YOUR PLACE
  1260. Again, more online than anything. Know your weapon and its perks and its
  1261. weaknesses. With multiple people, you don't have to focus on breaking everything
  1262. because you've got other players also focused on breaks. So if you're a
  1263. Hammer user, you can be pretty sure that Blademaster ally is already focusing
  1264. on the tail for you, so you can focus on bashing the monster's face. If
  1265. you're a DS user, you don't have to worry about everything being out of reach
  1266. and you can focus on slashing at the ankles, hoping for a knock-over.
  1267. If you are a DS user and you decide to hack at the monster's face, you will
  1268. probably bother a Hammer user and irritate everyone else.
  1269. BEWARE OF FRIENDLY FIRE.
  1270. This is what can make people annoyed very quickly. As a group of hunters all
  1271. wielding instruments of death the size of small cars and/or buildings, it is
  1272. logical that the programmers made hunters immune to collateral damage, but
  1273. you're all still prone to being sent flying through the air/tripped/falling
  1274. back on your butt/etc. from your ally's poorly aimed attack.
  1275. If a Great Sword user is going to preform a level 3 charge (which can score
  1276. upwards of 1,000 damage at the higher ranks) and you accidentally whack him
  1277. with your Long Sword, he won't be pleased that you just wasted his time and
  1278. denied everyone 1,000 damage and possibly a few minutes. This is especially
  1279. true if you're in a room where very serious, very efficient hunts are being
  1280. carried out.
  1281. The worst offenders are Long Sword users, Hammer users, and any Gunner,
  1282. especially Gunlancers using Wyvern Fire. This is by no fault of the hunter,
  1283. the nature of the weapon is very ranged and so it's too easy to accidentally
  1284. hit someone else. But now that you know this, you can prevent it.
  1285. Once again, this is more of a bother online. With your personal friends, they'll
  1286. probably just laugh it off. But, all the same, always be considerate, and be
  1287. careful.
  1288. Which leads me to....
  1289. BE VERY CAREFUL.
  1290. If you're simply being "carried" through the ranks of Port Tanzia's quests
  1291. and you're that one noob that's with veteran hunters for the rewards to get
  1292. super overpowerful stuff for where you are in the game, you're going to be a
  1293. BIG liability. Whenever you fight with someone, you don't want to be useless.
  1294. If you know you'll die in a few hits, and all you do is stay in base camp,
  1295. you're useless. If you go out and die anyways, you're worse than useless.
  1296. You know how you have 2 lives in solo and the third time you faint, you fail?
  1297. Well, that holds true in Port Tanzia multiplayer too, except that this time,
  1298. the 2 lives are COMMUNAL and if YOU die three times, everyone fails because
  1299. of YOU. So you'd better be careful and don't die. Once in a while, a freak
  1300. attack is okay. But all the time? That's a big no-no.
  1301. So COMMUNICATE!
  1302. The better you can communicate things like where you are, what you want to
  1303. accomplish, and your skill level, the more understanding people will be. There
  1304. are a veteran hunters out there generous enough to take time out of their
  1305. personal hunting schedules to build up beginner hunters, but just because
  1306. they're nice doesn't mean you ought to abuse it. Be considerate and ALWAYS be
  1307. polite, even if you're being cussed at. It will earn you a better reputation
  1308. from everyone else and you will be liked more!
  1309. Love each other.
  1310. That's all I have to say.
  1311. ================================================================================
  1312. Your Allies
  1313. ================================================================================
  1314. There are plot spoilers.
  1315. At a certain point through the game, you will gain two Shakalaka companions.
  1316. One, Cha-Cha, returns from Tri. The second, Kayamba, is new to 3 Ultimate.
  1317. Similar to Felyne Battle Comrades in the past, yet different at the same time,
  1318. they are pretty much fully customizable. They level up in a more RPG style,
  1319. with a level cap at 50, and they have stats:
  1320. Level
  1321. Valor: Determines how long the Shakalaka will stay in battle before retreating
  1322. Health: Hit points
  1323. Attack: Attack power
  1324. Element: If the mask ability is an elemental attack, the power is shown
  1325. Defense: Defensive capabilities
  1326. Stamina: Amount of "hit points" available for dances
  1327. Recovery: Rate of stamina recovery
  1328. Plus the mask and the MASK MASTERY LEVEL (maxes out at 5), the masks abilities,
  1329. which are customizable, and the effects of the dances you have selected.
  1330. Cha-cha joins in the Shakalaka Savior! 3-star urgent quest. Kayamba joins in the
  1331. Shakalaka Savior II 5-star urgent quest. Cha-cha will briefly leave after you
  1332. defeat Lagiacrus, but returns for the final fight against the boss Ceadeus.
  1333. In High Rank, Kayamba will retrieve an Unfortunate Mask, but throughout High
  1334. Rank, and by its end, it will have transformed into the Ultimate Mask.
  1335. At first, Cha-cha and Kayamba won't like each other because they each say
  1336. the other ruined their quest for the "Ultimate Mask". But if you take them
  1337. both out questing with you (you should!), they will become friends. This,
  1338. their "Chum-Chum", will gradually increase to level 5. The higher the level,
  1339. the more often they will dance with each other, which will amplify the effects
  1340. of the dances.
  1341. An interesting "easter egg", if you will, concerning the Chum-Chum is that in
  1342. Marina, the "Savvy Tabby" will give you Chum Chum Tickets if Chum-Chum has
  1343. increased by a certain hidden value. The only way to check is to go to Marina
  1344. and look for the speech bubble. These tickets are only necessary for the
  1345. Shaka Scarecrows Dual Swords upgrade tree, however.
  1346. When you talk to your Shakalakas, the following options will appear:
  1347. Invite on Quest or Leave Behind: Make sure they're with you always
  1348. Change Mask: Masks give your companions different abilities and personalities.
  1349. Some are useful, like the Fluffy Mask, which acts as a free
  1350. Paintball!
  1351. Select Dances: Pick the dances. Which two you pick changes the effects of the
  1352. dances. Health recovery is what I recommend as a dance effect.
  1353. Select Abilities: Change the mask abilities.
  1354. View Stats: Look at things like their level/valor/etc. all talked about above.
  1355. Multi: Take Along or Leave Behind: In multiplayer, you can only bring one of
  1356. the two with you. Pick which one you want.
  1357. ------
  1358. Dances
  1359. ------
  1360. One of the more important features of the Shakalaks is their ability to dance.
  1361. The effects are akin to Hunting Horn songs, they will give you boosts, restore
  1362. your health, act as Antidotes, and all sorts of other great things. Each
  1363. dance, however, costs Stamina points. These gradually recover over time, but
  1364. don't expect to get two Health Recovery (L)'s in a row because that takes a lot
  1365. of Stamina!
  1366. Here's all the dances:
  1367. Rah-Rah Dance: Default
  1368. Ooga-Boo Dance: Default
  1369. Waka-Waka Dance: Rare Trade with Argosy (Hunter Realm)
  1370. Boom-Boom Dance: After completing 5-star "The Desert Gourmand" or
  1371. "Walk 'N' Roll", then Rare Trade with Argosy
  1372. Woo-Hoo Dance: Kayamba's default
  1373. Here's a list of the potential dances you could have and their effects. Play
  1374. around with the dances to find something you like!
  1375. Taunt: Monster will pay attention to the Shakalaka
  1376. Attack Boost (S): Slightly boosts Attack of your entire party
  1377. Attack Boost (L): Significantly boosts Attack
  1378. Defense Boost (S): Slightly boosts Defense
  1379. Defense Boost (L): Significantly boosts Defense
  1380. Antidote: Acts as a free Antidote and removes poison
  1381. Health Recovery (S): Slightly restores health
  1382. Health Recovery (L): Significantly restores health
  1383. Hot & Cool: Acts as a free Hot or Cold Drink and gives the respective effects
  1384. Stamina: Acts as a free Dash Juice
  1385. Weatherbreaker: Gives immunity to wind and currents (so if a monster takes off,
  1386. instead of recoiling and shielding yourself, you can still attack and
  1387. move around)
  1388. Flash: A free Flash Bomb
  1389. Sonic: A free Sonic Bomb
  1390. Blight Res Boost: Increases resistance to the blights (ex. Fireblight)
  1391. Health Recovery Bonus: Increases health recovery (that red bar when you are
  1392. attacked is potential health that can be restored back over time)
  1393. Item Effect Up: Increases duration of items
  1394. Elemental Attack Boost: Increases elemental damage and Slime resistance
  1395. -----
  1396. Masks
  1397. -----
  1398. As you can probably tell when you receive Cha-Cha and Kayamba, they are a very
  1399. mask-oriented race. As such, the masks have special abilities. Use these masks
  1400. to your advantage to make your quests easier! All masks are interchangeable
  1401. between both EXCEPT the ACORN MASK, which is for Cha-cha, and the PINCER MASK,
  1402. which is for Kayamba.
  1403. Here's a list of the masks and their special abilities:
  1404. Acorn Mask
  1405. -Cha-cha only-
  1406. Rage: Attacks rapidly
  1407. Lamp Mask
  1408. -Will act as a torch if you signal the wearer-
  1409. Rage: Throws balls of fire
  1410. Ancient Mask
  1411. -Refreshes your oxygen when signaled-
  1412. Rage: Throws knives
  1413. Mystery Pot Mask
  1414. -Give wearer an item and a different one pops out-
  1415. Rage: Throws Poison Smoke Bombs
  1416. Fluffy Mask
  1417. -Shows location of all large monsters when signaled-
  1418. Rage: Throws Dung Bombs
  1419. *FLUFFY MASK WILL NOT ATTACK
  1420. Grill Mask
  1421. -Acts as a Double BBQ Spit and can cook meat for you-
  1422. Rage: Attacks with flames
  1423. False Felyne Mask
  1424. -Will throw bombs and other explosives-
  1425. Rage: Attacks with Barrel Bomb L's
  1426. Pincer Mask
  1427. -Kayamba only-
  1428. Rage: Attacks rapidly
  1429. Mock Melynx Mask
  1430. -Can steal things from monsters-
  1431. Rage: Throws Felvine bombs
  1432. Stink Mask
  1433. Rage: Throws Dung Bombs if you're pinned or if there's two bosses in one area
  1434. Whetstone Mask
  1435. -Is a free Whetstone-
  1436. Rage: Throws knives
  1437. Pitfall Mask
  1438. -Will make a Pitfall Trap upon signal-
  1439. Rage: Throws balls of fire
  1440. Nulberry Mask
  1441. -Acts as a free Nulberry when signaled-
  1442. Rage: Spreads paralysis
  1443. *NULBERRY MASK DOESN'T ATTACK
  1444. Gag Gargwa Mask
  1445. -Will flee if hit and leaves an item-
  1446. Rage: Attacks rapidly
  1447. Rathalos Mask
  1448. -Can roar and act as a free Sonic Bomb-
  1449. Rage: Breathes fire
  1450. Ultimate Mask
  1451. -Takes no damage until angered-
  1452. Rage: Attacks nonstop until no more HP
  1453. Idol Mask
  1454. -Acts as a free Farcaster-
  1455. Rage: Attacks with flames
  1456. Artillery Mask
  1457. -Launches other Shakalaka at the monster like artillery, sacrificing them-
  1458. Rage: Attacks with cannonballs
  1459. Kebab-boo Mask
  1460. -Acts as a Frog to fish out Gobul and Plesioth-
  1461. Rage: Attacks rapidly
  1462. Feeding the Shakalaka companions things like Exquisite Meat, White/Pink Liver,
  1463. and Well-done Steaks can rapidly increase Mask Mastery, which improves the
  1464. Shakalakas' abilities to use the masks (ex. Cook better with BBQ Mask). Also,
  1465. the food skill Felyne Trainer can increase the rate at which Shakalaks gain
  1466. "Mask EXP" as I like to call it.
  1467. ********************************************************************************
  1468. ================================================================================
  1469. Moga Village
  1470. ================================================================================
  1471. ********************************************************************************
  1472. ================================================================================
  1473. The Beginning of an Adventure
  1474. ================================================================================
  1475. Start up a new file by poking "New Game", toggle your options, and create your
  1476. character. There's a TON of customization you can play around with, but don't
  1477. worry about getting it absolutely perfect. Remember: Your true unique hunter
  1478. self will come from your weapons and your armors (of which there's hundreds
  1479. of thousands of combinations to choose from!). Name yourself something silly
  1480. and let's go!
  1481. Oh, and don't forget to pick how you want your touch screen to look like. If
  1482. you choose "Standard Mode", your health bars and map will be on the big
  1483. screen (or the top screen of your 3DS). But if you choose the new "Dynamic
  1484. Mode", then it'll be on the touch screen (although later on you can choose
  1485. whether you want one here and one there). Pick one!
  1486. You will be shown a short cutscene of the life in MOGA VILLAGE, the hub of
  1487. quests and preparation. You will also see an earthquake and children running in
  1488. fear (to be honest it really isn't a bad earthquake because the buildings are
  1489. still standing). The village CHIEF will tell you that the earthquakes are
  1490. being caused by some strange monster LAGIACRUS and you have come to help
  1491. hunt this LAGIACRUS and all other monsters between. For the tl;dr it's an
  1492. excuse plot to justify killing things.
  1493. You'll also receive some starting funds (not too much) and then you will go talk
  1494. to JUNIOR. He should have a yellow speech bubble. Yellow speech bubbles mean
  1495. they have something important to say!
  1496. You have your own house here (wow so it's like you're permanently moving or
  1497. something) and you can save on the bed and visit your Item Box which is here.
  1498. A Felyne Chamberlyne is said to keep your room tidy. Use him to change your
  1499. furniture if you have some, watch gallery videos of the monsters you've
  1500. encountered, and access the important DLC. Every now and then a boy named
  1501. "Future Alpha Male" will be inside with the Felyne guy. He doesn't ever have
  1502. anything to say, so don't bother with him.
  1503. Oh by the way, Chamerlyne will give you a mushroom lamp called the "Prismshroom
  1504. Lamp". You can put it out on your table if you wish!
  1505. If you don't like the Sword and Shield you are default equipped with, you have
  1506. one of each weapon in your Item Box, so hoof on over there and change your
  1507. weapon if you want to. You also have a full set of Leather Armor on. How
  1508. generous of Capcom! Anyways, exit your room and the GUILD SWEETHEART, a genki
  1509. kind of girl, is going to want to speak with you! According to her, JUNIOR,
  1510. that chief's son guy, wants to talk to you, but he's out in Moga Woods right
  1511. now. Let's finish up the basic tour of the village.
  1512. There's a girl in blue who owns a small SHOP. It is actually incredibly useful
  1513. for buying Whetstones and Potions and things, especially in the beginning of
  1514. the game when trying to find Herbs and Blue Mushrooms just isn't really working
  1515. out. Later on, stock will be increased and you will inevitably come here to
  1516. buy things like Trap Tools which can only be bought here!
  1517. To her left is another cat (well, it's Japan, you surprised?) named NEKO
  1518. ("MEANS CAT") and he will take you to Tanzia Port if you want to play
  1519. multiplayer (or just do the Tanzia quests solo).
  1520. The fat lady in yellow is the FISHMONGRESS, after a while you'll be able to send
  1521. out "her boys" to various parts of the sea and they will bring back splendid
  1522. treasures, fish, and maybe even monster parts at the cost of Resource Points.
  1523. If you continue right of the Fishmongress and cross a small bridge, you'll
  1524. find a FARM...or what's left of it after the earthquake. His Felyne Farmhands
  1525. have fled in fear. Oh well. You'll also be introduced to the farm pet, POOGIE
  1526. the PIG. Name POOGIE whatever you want if POOGIE isn't cute enough and then
  1527. receive your 5 free BLUE MUSHROOMS. If you need a string of luck, make sure you
  1528. PET THE PIG OFTEN!
  1529. Near the Moga Woods next to a goblin guy with a big hammer is a small boy named
  1530. "CAREFREE LAD". He'll give you 5 free WHETSTONES, useful if you're a Blademaster
  1531. but useless if you're a Gunner. Keep them anyways. Just a for-your-information,
  1532. next to the goblin guy is another lady. She sells WEAPONS, but she'll quickly
  1533. go out-of-use because she only sells the lowest level of weapons in the upgrade
  1534. tree. Don't bother with her.
  1535. Let's get started, shall we? Head right into Moga Woods!
  1536. --------------------
  1537. Moga Woods the First
  1538. --------------------
  1539. You'll automatically get a map of the area, and at first you only have access
  1540. to a pitiful amount of the region (the excuse plot here is earthquake damage).
  1541. Anyway, the chief mentions that JUNIOR is probably at the base camp, and that
  1542. hey! He might be a bit hungry! Why don't you go into AREA 2 and kill some
  1543. innocent, un-harmful APTONOTH who never did anything to you and are in fact
  1544. beneficial as beasts of burden?
  1545. Well, fine, Mister Animal Cruelty. Best go do what he says. Go to AREA 2.
  1546. See those dinosaur-like grey quadrupeds? They're APTONOTH. They're very cute
  1547. yet you must kill them all, even the babies. They will never attack you, they
  1548. will instead roar with fright and attempt to run (do you feel guilty yet?).
  1549. Go ahead and kill a big one (let the little babies live). It will fall, writhe
  1550. around, shudder, and finally die. Put your weapon away (press Y to sheathe)
  1551. and you will see an action icon. Press A and you will carve some RAW MEAT
  1552. from its DEAD CARCASS.
  1553. Head to the right now and you'll end up at the BASE CAMP area. There will never
  1554. be chaos here so you can come here to rest up anytime and just put yourself back
  1555. together. JUNIOR is staring at some rubble that used to be a Base Camp. He's
  1556. hungry, though, give him the RAW MEAT. Now go back the way you came and
  1557. return to the Village. Lots more people will want to talk to you now, so talk
  1558. to them. JUNIOR's permanent spot in the village is on a pile of box things.
  1559. Feel free to talk to him and he'll explain how Resource Points work (I explained
  1560. it already up somewhere in this walkthrough), and he will also give you a
  1561. BBQ SPIT. Cook the Raw Meat with it and you could get WELL-DONE STEAKS if you
  1562. time it right (wait for the color to change twice), which will boost your
  1563. Stamina! Take it with you whenever you're out freehunting, or even questing, and
  1564. cook up some steaks in your spare time.
  1565. The goblin guy wants to talk to you now. He's the SMITHY and he's called the
  1566. WYVERN ARTISAN. He forges everything for you. The shopper girl, the GAL WITH
  1567. THE GOODS, also now sells BBQ Spits if you ever randomly lose yours. Go buy
  1568. some Bug Nets and Pickaxes from her--you'll need them to farm items, which,
  1569. as I mentioned above, is important.
  1570. The important thing you've gotta do now is fix up the Base Camp. Check out
  1571. Junior's VILLAGER REQUESTS option and you'll see a "Fix up the Base Camp!"
  1572. ************************
  1573. * Fix up the Base Camp *
  1574. * 30 Resource Points *
  1575. ************************
  1576. So let's dive back into Moga Woods, shall we? Be sure to store your unnecessary
  1577. items in your ITEM BOX, and why don't you go buy some POTIONS from the shop?
  1578. ---------------------
  1579. Moga Woods the Second
  1580. ---------------------
  1581. The woods have gotten bigger! Now, you'll need 30 Resource Points. Aptonoth only
  1582. give 1 Resource Point. Every time you kill something, you'll see a box tallying
  1583. your points and your kills. Junior will pop up telling you to go kill some
  1584. CARNIVORES instead, annoyances that actually could potentially hurt you. Head
  1585. over to AREA 6. Be sure to catch bugs and mine ores and gather from plants and
  1586. bones and other sparkly areas along the way to start building up some materials!
  1587. You'll be greeted with a cutscene of JAGGIS, incredibly deadly carnivores who
  1588. could SNAP YOU IN HALF WITH ONE BITE. You'll finally be getting actual practice!
  1589. If you can't kill Jaggis without taking considerable damage, definitely either
  1590. reconsider your weapon or come back here and practice a LOT more. You'll get
  1591. 6 Resource Points per Jaggi, so kill 5. If you run out, gather from the bone
  1592. piles and mine the rocks--more will leap out of the surrounding area.
  1593. Also, be sure to CARVE the dead Jaggi for their scales and fangs and whatnot.
  1594. Your first ever monster parts!
  1595. Return to the guild, talk to Junior, and poke the option "HUNT REPORT". This
  1596. converts your kills to resource points. Hopefully you have 30. Cool. You do.
  1597. After they're converted, Junior will have some items to give you. They're
  1598. COMMODITY ITEMS necessary for trading with Argosy (more on him later when he
  1599. shows up). Then go to VILLAGER REQUESTS and press OK to fulfill it. Your
  1600. resource points will be taken away (if you downloaded the free resource points
  1601. DLC, you'll still have 4,900 or so left to spare).
  1602. The base camp is FIXED! You can now do QUES....no you can't, sorry.
  1603. The SMITHY guy wants to talk to you. He wants to become your forger, but in
  1604. order to do so, you'll have to pass a TEST. Go to Moga Woods and use that MEGA
  1605. PICKAXE he just gave you for free to mine an IRON ORE. All right, well, let's
  1606. go do that, but first, the chief wants to talk again. He'll talk about using
  1607. TORCHES to light up the caves and give you some more funding.
  1608. Torches aren't mandatory in this game, just f.y.i. All they do is attract a
  1609. bunch of bugs. If you turn up the brightness, you'll be able to see just fine.
  1610. Let's dive back into Moga Woods!
  1611. ---------------------
  1612. Moga Woods the Third
  1613. ---------------------
  1614. Head over to AREA 4 and look for the oddly colored rocks. An action icon with
  1615. a small icon of a pickaxe will appear next to it. Press A over and over again
  1616. until you've got a couple of IRON ORES (or until your pickaxes break). While
  1617. you only need one, I recommend you get as many as you can, so mine all the
  1618. rocks you see.
  1619. Return back to the village after you're done doing whatever. The SMITHY guy
  1620. will then explain some basics about upgrading your armor (I went over that up
  1621. above somewhere). Keep it in the back of your mind. Keep your IRON ORES too,
  1622. although if you're a Great Sword user you can upgrade your Iron Sword thing
  1623. already because all it needs is one ore. Lucky you. The rest of you all will
  1624. have to wait a bit.
  1625. Talk to everyone that wants to talk to you. The Carefree Lad will give you a
  1626. free MEGA BUG NET. Go to the farm and one of the Felyne farmhands has returned!
  1627. In exchange for Resource Points, you can grow plants and later on, mushrooms,
  1628. bugs, and honey. If you have that 5,00 points DLC, feel free to start growing
  1629. Herbs now. The Felyne will give you a free SUSHIFISH (kinda useless) and if
  1630. you want to you can name him something silly.
  1631. You still can't do guild quests yet, unfortunately, you now have to go...and
  1632. make a splash! You'll receive some free FISHING HARPOONS and you will now have
  1633. a new task: Go to the water and hunt a fish called a MOLID.
  1634. Store your unnecessary items and let's head out.
  1635. ---------------------
  1636. Moga Woods the Fourth
  1637. ---------------------
  1638. The whole of Moga Woods is open for you to explore now. You'll have to head to
  1639. AREA 11. In order to do so, you can run up through Area 5 and jump into the
  1640. water and swim, or you can run left through Area 8 and jump off a cliff to the
  1641. left. It's a nifty shortcut. The underwater swimming controls are somewhere up
  1642. above in the guide. Make sure you move the camera a lot--where you're facing
  1643. (the camera's facing) determines which way you swim.
  1644. You'll see two large flatfish, they're the Molids and they look suspiciously
  1645. like Mola Molas (Alomomola?). In order to successfully hunt both these and every
  1646. other type of huntable large fish (jellyfish, sharqs, etc.) you must WEAKEN
  1647. them. Think Pokemon, why don't you? Only after they are weak, give 'em a few
  1648. stabs with your Harpoon. They will die as opposed to running away and leave
  1649. behind a carveable carcass.
  1650. While it is quite "cool" in a sense, you're never required to really farm off of
  1651. fish except for one other time much later on. So do it if you want fish-themed
  1652. weapons and armors, but otherwise, it's not mandatory that you master it
  1653. through and through.
  1654. You might be wondering now how to get back to Moga Village. Press START and
  1655. you'll see the option "Return to Village". Whenever you're out in the woods
  1656. for long enough, you can use this option to return without having to walk all
  1657. the way back. Nifty.
  1658. The chief will want to talk to you again. He has more money for you. Go buy
  1659. some Bug Nets and Iron Pickaxes (don't buy the old stuff, it breaks). I
  1660. recommend you buy the maximum number possible (5). You'll need them.
  1661. Incidentally, you can also buy COMBO BOOKS to increase the chances of a combo
  1662. being successful. You don't need NEED them now-now, but if you have zennie to
  1663. spare, why not?
  1664. ----------------------
  1665. Moga Woods Freehunting
  1666. ----------------------
  1667. You can now to go Moga Woods at your leisure. You have infinite time and
  1668. infinite lives. It's a great place to get materials and kill monsters, and
  1669. the only way to keep your Resource Points up, so you'll find yourself coming
  1670. here often. Later on, LARGE MONSTERS might show up for you to freehunt for
  1671. even BETTER Commodities and huge Resource Points! Junior can see into the
  1672. future: Use his "Moga Woods Forecast" option to know where things are and
  1673. when they'll appear. If there's a "Herbivore Breeding", you'll want to go out
  1674. and kill the Super-sized Aptonoths to get Super-sized Dung, a great Fertilizer.
  1675. Moga Woods freehunting is also the most reliable way to get Commodities, and
  1676. later, RARE COMMODITIES for doing RARE TRADE with Argosy (more on him later
  1677. when you have access to him). You'll find yourself out there a lot.
  1678. Well all right. You're ready for REAL QUESTS. And good news for you, they've
  1679. finally decided to give you some!
  1680. You can't wait!
  1681. Let's go!
  1682. ================================================================================
  1683. 1-star Quests
  1684. ================================================================================
  1685. Well here's the bad news: All you're doing is delivering and killing small fry
  1686. for now. I know, I know, you wanted a BIG BIG monster. Unfortunately, you'll
  1687. have to get the questing system before you can do any of that, so let's get
  1688. these 1-star Quests done already, why don't we?
  1689. I've already gone over how questing works up above somewhere, so read that again
  1690. if you forgot. Remember that if you accept the quest, you CANNOT access your
  1691. Item Box! So get your items before you leave, okay? And your equipment.
  1692. Each quest tier has certain quests called "KEY QUESTS". The game won't tell you
  1693. they're key, but you MUST complete them to unlock the next tier (no you don't
  1694. have to complete everything). For your benefit, I will list the Key Quests first
  1695. unless I REALLY think you ought to do a non-key quest before the key ones.
  1696. However, the very last two quests in the single-player excuse plot can only
  1697. be unlocked via doing EVERY SINGLE QUEST, so do yourself a favor and just do
  1698. them all. It's good practice and more money and rewards.
  1699. All right, your very first quest...involves getting mushrooms! Now isn't that
  1700. dandy?
  1701. ---------------------
  1702. HARVEST 'SHROOM [KEY]
  1703. ---------------------
  1704. Objective: Deliver 3 UNIQUE MUSHROOMS
  1705. Location: Deserted Island (D. Island)
  1706. Difficulty: Easy (0/10)
  1707. O-HO! Deserted Island looks exactly like Moga Woods! But you can't return to the
  1708. village so too bad.
  1709. If you did some gathering, you'll remember that mushrooms on logs laying on the
  1710. ground can give you Blue Mushrooms and other useful stuff. Well, UNIQUE
  1711. MUSHROOMS are an "ACCOUNT ITEM". They do not serve any use other than either to
  1712. sell as pocket change or to give you Resource Points or, on a quest, extra
  1713. zennie.
  1714. Talk to the item box by pressing A and grab yourself the Supply Items,
  1715. especially the MAP but not so much the torch. That MAP will be invaluable to you
  1716. as you figure your way around places.
  1717. NOTE: Some items, like RATIONS, are clearly labeled as "Supply Item". Some are
  1718. not. You know what that means? Even if you take 'em, you can KEEP 'EM.
  1719. SO TAKE EVERYTHING BECAUSE YOU CAN KEEP MOST THINGS.
  1720. Anyhow, UNIQUE MUSHROOMS can only be found in the mushroom gathering sites in
  1721. areas 2, 3, 6, and 7. Just press A and gather.
  1722. Tip: If you kneel down first by pressing B while stationary and then gather,
  1723. you gather super fast!
  1724. You can also pick up CHOICE MUSHROOMS and RIPENED MUSHROOMS for extra zennie!
  1725. Once you've got three or three hundred Unique Mushrooms, go ahead and hoof your
  1726. way back to Base Camp (hope you have your map) and talk to the RED BOX by
  1727. pressing A. HOORAY! FANFARE! CONGRATULATIONS QUEST COMPLETE!
  1728. If you're lucky, you'll get the very rare DRAGON TOADSTOOLS. Now these are
  1729. actually incredibly valuable. They are also a pain to grow because they cost
  1730. 400 Resource Points per cycle. Hang onto them, okay? If you need more free
  1731. DRAGON TOADSTOOLS, you can do this quest over and over again!
  1732. The future alpha male wants to talk to you. He'll give you two free MEGA
  1733. FISHING FLY.
  1734. Talk to the Guild Sweetheart after you've saved and you'll see you've unlocked
  1735. pretty much all the rest of the quests. The key quests here are "Farm Aid"
  1736. and "Guts: It's What's for Dinner".
  1737. Store excess items and keep your bag prepared. Also, you might want to go talk
  1738. to the SMITHY and see if it's possible to UPGRADE anything with Jaggi parts
  1739. and the whatnot. It's also always good to look and know what you need so you
  1740. can figure out what you need to farm. So take a look and then prepare for your
  1741. next quest!
  1742. ---------------
  1743. Farm Aid [KEY]
  1744. ---------------
  1745. Objective: Slay 5 Jaggia
  1746. Location: Deserted Island (D. Island)
  1747. Difficulty: Easy (1/10)
  1748. JAGGIA are the female counterparts of Jaggi and about 30% bigger. They can deal
  1749. a tad bit more damage and take a tad bit more damage, but the only important
  1750. thing about them is they give you two carves instead of one. They're scattered
  1751. around areas 5, 6, and 7 (especially 6), so kill 5 and harvest their parts.
  1752. You might want to kill more JAGGI, get more BUGS and mine more ORES and whatnot
  1753. while you're at it as well. Get in the habit of gathering during your quests
  1754. when you have some down time.
  1755. Once again, the carefree lad will have a gift for you, two free SNAKEBEE LARVA.
  1756. That's the game's way of saying that you should combine the two and make
  1757. GOLDENFISH BAIT to go goldenfish fishing. You can gather more of these lure
  1758. ingredients at bug spots and honey spots (the grey bee hive things you see).
  1759. You'll want honey anyways, you can combine them with Potions to make MEGA
  1760. Potions!
  1761. ----------------------------------
  1762. Guts: It's What's for Dinner [KEY]
  1763. ----------------------------------
  1764. Objective: Deliver 3 Monster Guts
  1765. Location: Deserted Island (D. Island)
  1766. Difficulty: Moderate (3/10)
  1767. You are about to be introduced to an "Unstable Environment". I don't think this
  1768. quest will have a "?" in its information, but whenever there's the big question
  1769. mark with DANGER! written, it implies that another boss-class monster could
  1770. potentially show up. If you kill said boss-class monster, you get additional
  1771. rewards, but usually it's a big fat waste of time to do so. Because it's an
  1772. optional kill, it will be at super full strength, unlike quests that tell you
  1773. to hunt more than one monster, in which case the health is scaled down because
  1774. you're going solo.
  1775. Anyhow, get your items ready and head over to area 10. Jump on into the water
  1776. and you'll see these green Nessie-like herbivores that are as friendly as
  1777. Aptonoths (aha, I can see the guilty look in your eyes...). If you kill them
  1778. I believe they give you one carve. There's around a 35% chance it could be
  1779. Monster Guts. Anyways, there's only one or two in the area, so not enough for
  1780. three even if they both gave you guts, so head over to area 11 where there'll
  1781. be more...
  1782. And instead you see a cutscene involving the nasty LAGIACRUS! What is that
  1783. FIEND doing here?!?! The Guild Sweetheart will tell you to FLEE FOR YOUR LIFE
  1784. but apparently the guild is heartless and you still have to get your Guts
  1785. anyways. So SWIM ON OVER BACK TO AREA 10 and kill the Epioth quickly! You'll
  1786. know if Lagi shows up in your area because the monster icon in the touch screen,
  1787. if you have customized it to show the icon, will show up and you'll be able to
  1788. lock your camera onto the monster. If that happens, run as fast as you can onto
  1789. land and OUT OF THE AREA and just wait--Lagiacrus is on a timer and will
  1790. return to Area 11 eventually. If you're feeling brave, swim as fast as you can
  1791. to Area 11 and finish your Epioth hunts.
  1792. If you've got your Monster Guts and you're in Area 11, swim on over to the
  1793. surface and you'll see some vines. Just like LEGEND OF ZELDA, you can CLIMB
  1794. those vines and get to area 8! Lagiacrus can't follow you, so get to Area 8
  1795. and head back to Base Camp to deliver your guts and reap your rewards.
  1796. If you're a dunderhead and you decide to fight Lagiacrus, Lagiacrus cannot be
  1797. killed. It is programmed to be unkillable, and in any case your small little
  1798. weak weapon will be bouncing off.
  1799. Once your quest is completed, you'll have a new VILLAGER REQUEST that you can
  1800. look at via Junior.
  1801. **********************
  1802. * New Shroom Box! *
  1803. * 80 Resource Points *
  1804. **********************
  1805. The Fishmongress can now send out one boat (the other two still need fixing
  1806. up, so it seems). Feel free to go fish hunting or treasure hunting or
  1807. whatever.
  1808. You've completed all the Key Quests! A new "URGENT QUEST" will show it. It's
  1809. a 2-star quest. Complete it and you will access all of the 2-star quests
  1810. and officially move up a tier!
  1811. ---------------------------
  1812. URGENT: No Love for Ludroth
  1813. ---------------------------
  1814. Objective: Slay 6 Ludroth
  1815. Location: Deserted Island (D. Island)
  1816. Difficulty: Easy (2/10)
  1817. You can take a secret passage from the base camp by jumping into the water and
  1818. you'll wind up in Area 9 so that you can get to Area 10 easy or just head on
  1819. over there through the traditional route. You'll see a cutscene introducing
  1820. the LUDROTH!, alligatorlike things (actually, those are the females, the
  1821. male Ludroths are actual boss-class monsters called ROYAL LUDROTH). So go
  1822. hit the girls (how dare you!) and kill 6 of them. There'll only be 4 or so
  1823. on land, so kill them, CARVE THEM, then jump on in and kill the rest.
  1824. This is your first foray into underwater battle. The Ludroth are mobile
  1825. underwater, which you aren't, so they could actually hurt you (but about as
  1826. much as Jaggia could). So practice up on them. Most Urgent Quests, when
  1827. completed, become regular quests in their tier so you can do this quest over
  1828. and over again if you need practice (these small monsters will also be in
  1829. Moga Woods to free hunt for some good resource points).
  1830. You've now unlocked the 2-star quests. Either proceed, or finish up all the
  1831. rest of these 1-star quests (you will have to eventually).
  1832. Once this quest is completed, it will appear in your 2-star Quest List.
  1833. ---------------------
  1834. Prescription Pick-Up
  1835. ---------------------
  1836. Objective: Deliver 2 Kelbi Horns
  1837. Location: Deserted Island (D. Island)
  1838. Difficulty: Easy (1/10)
  1839. All you have to do is go kill the cute, innocent, friendly deer. Don't worry,
  1840. you can't kill them, they're made of NINTENDIUM and they will only fall stunned.
  1841. If you're unlucky, you'll carve their liver (but they still don't die), but
  1842. you should get some horns. Carve 4 or 5, this quest is a very good way to
  1843. make EASY MONEY.
  1844. When you deliver the 2 Kelbi Horns, you'll get more horns as rewards. Do this
  1845. quest over and over again and deliver your rewards and you can easily make
  1846. GREAT money, which is of utmost importance for upgrading weapons and making
  1847. armor! So hey, this non-key-quest is actually quite handy!
  1848. The Kelbi are hanging around in areas like 1 and 3. You can also find a few
  1849. in area 7, and if you're lucky, you'll see a super big Kelbi that actually
  1850. tries to attack you, and you can get a BLUE KELBI HORN which is rare!
  1851. ----------------------
  1852. Goldenfish Opportunity
  1853. ----------------------
  1854. Objective: Deliver 3 Goldenfish
  1855. Location: Deserted Island (D. Island)
  1856. Difficulty: Annoying (2/10)
  1857. Fishing taken to a whole new level, yet still quite boring. Anyhow, head to the
  1858. rightmost area of area 10 and you'll see an action icon to fish. Be sure to
  1859. grab the Goldenfish Bait in the blue supply box in addition to the 2 lures you
  1860. should have made by combining your gifts from the carefree lad.
  1861. Instead of pressing A, scroll through your items and press Y to use your
  1862. GOLDENFISH BAIT. That means ONLY Goldenfish and Small Goldenfish will bite.
  1863. Stare carefully at the water and you'll see a fish approach the lure and then
  1864. suddenly change direction and become attached to it. Press A as soon as that
  1865. happens and you'll get yourself a fish. If you're too late, the lure will be
  1866. eaten up and you'll have to use another one, and if you run out you should just
  1867. abandon the quest and give up.
  1868. When I did this quest I didn't use my Goldenfish Bait so I had all sorts of
  1869. random Tunas and things--it took me 45 minutes to get three Goldenfish! Save
  1870. yourself the frustration and use the actual Goldenfish bait, why don't you?
  1871. You'll be glad to know that Goldenfish are useless and Small Goldenfish are too
  1872. but can be sold, and that this quest has a pretty fat sum of money to award
  1873. you with.
  1874. ----------------
  1875. Sunken Treasure
  1876. ----------------
  1877. Objective: Deliver 8 Red Coral Stones
  1878. Location: Deserted Island (D. Island)
  1879. Difficulty: Easy (1/10)
  1880. During your Molid, Ludroth, or Epioth hunts you might have noticed bone piles
  1881. on the ocean floor. Well now you'll want to actually swim up to them and gather
  1882. from them and you will get your coral stones. You don't have to leave Area 10
  1883. for them because I've never seen bone piles in Area 11. There are SHARQS in the
  1884. area (they're...sharks) and they might attack you. If you brought a harpoon,
  1885. harpoon them and carve Sharqskin from them, you'll be needing one later in the
  1886. game (and if you like Lances the Sharq Attack Lance is hilarious).
  1887. This quest gives you ores and stones and things and so it's a good quest for
  1888. getting ores you need to upgrade your weapons and forge better armor. You might
  1889. find yourself doing it two or three times for that. It's easy.
  1890. ================================================================================
  1891. 2-star Quests
  1892. ================================================================================
  1893. All right, you'll finally get your first boss-class monsters here! You excited?
  1894. You ought to be.
  1895. Just know this: Said big monsters could actually KILL YOU! So make sure you
  1896. follow my instructions and bring all the items you need that I listed up above
  1897. somewhere in the beginning of the guide. You know, stuff like 10 Potions, 10
  1898. Mega Potions if you're a careful person, and 20 Whetstones. But for your
  1899. convenience, here's all you really need for now:
  1900. 10 Potions
  1901. 20 Whetstones (Blademaster)
  1902. Ammo (Gunner)
  1903. 5 Bug Nets/Mega Bug Nets
  1904. 5 Iron Pickaxes/Mega Pickaxes
  1905. 5 Paintballs (you'll get some soon enough)
  1906. And as always be sure to pick up everything in the blue supply box. Keep on
  1907. growing HERBS and BLUE MUSHROOMS and keep on gathering HONEY to keep your
  1908. Potions and Mega Potions up.
  1909. You'll also have unlocked ARGOSY TRADE. Use those commodities to fill up a
  1910. meter. Then pick items from him to fill up a meter. If your meter is larger or
  1911. the same size as his meter, it's a successful trade. Later on, rare commodities
  1912. that have stars will be used for RARE trades for better items and furniture!
  1913. Whenever Argosy's in town, the Gal with the Goods will have sales. She'll be
  1914. selling Tranquilizers and Trap Tools now--go buy some, you'll be capturing
  1915. soon. Also, go buy some Hot and Cool Drinks. You'll be needing them.
  1916. But more importantly, his companion, the Felyne called the ITINERANT COOK, is
  1917. going to be opening up for business. For a small fee (very small fee), you can
  1918. eat and get those food skills I mentioned somewhere up above. ALWAYS EAT BEFORE
  1919. A QUEST ALWAYS ALWAYS ALWAYS.
  1920. You'll also get a VOUCHER from him. Save it for a free meal or something.
  1921. Another Villager Request will be here so you can grow INSECTS:
  1922. ***********************
  1923. * New Insect Box! *
  1924. * 150 Resource Points *
  1925. * Monster Fluid x1 *
  1926. ***********************
  1927. Mister Wyvern Artisan wants to talk to you too about charms (I went over those
  1928. too) and he'll give you your very first PAWN TALISMAN. I believe it's the
  1929. "Auto-Guard" Charm, put it away and never use it ever again. Learn to use
  1930. your shield yourself! Don't sell it, though.
  1931. Anyways, mussy your way on over to the Guild Sweetheart. You'll learn about your
  1932. new area, SANDY PLAINS. It's a desert and so temperatures can fluctuate, and
  1933. that's what your Hot/Cool Drinks will be needed for. You will also unlock a
  1934. special kind of quest: HARVEST TOUR.
  1935. You will also unlock a second kind of tree that starts with a bone weapon.
  1936. Consider buying one to upgrade it. Upgrading your weapon is always a priority
  1937. over upgrading armor, always. See what you need and see if you can get it.
  1938. Anyways, the Key Quests in this section are: "Bear Trap", "Pain in the Plains",
  1939. and of course the obligatory urgent quest.
  1940. NOTE: From now on, I will always list the Harvest Tour quests first because it
  1941. is a good opportunity for me to introduce the area. You should go on them for
  1942. the sake of going on them, hm?
  1943. --------------------------
  1944. Harvest Tour: Sandy Plains
  1945. --------------------------
  1946. Objective: Deliver a Paw Pass Ticket
  1947. Location: Sandy Plains (S. Plains)
  1948. Difficulty: Ridiculously Easy (0/10)
  1949. I will also explain here how Harvest Tour quests work. First off, expect nothing
  1950. in your supply box except a Map and a Torch. After two minutes, a PAW PASS
  1951. TICKET will appear. Put this in your bag and then DELIVER IT to the red box
  1952. and you will get a quest clear.
  1953. Why don't you explore base camp? You'll see a strange guy. He's called the
  1954. VEGGIE ELDER and if you trade account items with him he'll give you some pretty
  1955. neat stuff. He's not that important though.
  1956. There's a new small monster here too, the RHENOPLOS. They are incredibly
  1957. annoying--if a large boss monster accidentally hits them (they are not immune
  1958. to friendly fire), they will target YOU by bullfighting you and they will
  1959. literally sending you flying through the air. The damage is nominal, but it
  1960. is incredibly irritating to suddenly see yourself flying right as you're,
  1961. say, capturing a monster. Anyways, you can kill them and make yourself some
  1962. Rhenoplos armor if you want. Catch some bugs here and you'll find yourself
  1963. getting some cool CARPENTERBUGS and THUNDERBUGS and BITTERBUGS and FLASHBUGS.
  1964. Nothing you couldn't find at Deserted Island or Moga Woods, but hey.
  1965. There's a TON of places to mine ores from--there are many precious ores here
  1966. that WILL come in handy. Earth Crystals, for example. Area 6 is, once again,
  1967. a Jaggi/Jaggia den. You can go there and kill them for parts if you want.
  1968. Areas 8, 9, 10, and 11 are the wonky areas. If you are out in the day, they're
  1969. incredibly HOT and you will need COOL DRINKS. If you are out at night, they're
  1970. incredibly COLD and you will need HOT DRINKS. If you are too hot, you will
  1971. steadily lose health. If you are too cold, your stamina will deplete very
  1972. fast and the bar will shrink very fast. They are much more desertlike than
  1973. the other areas, and you'll see fish swimming about. SONIC BOMBS will get
  1974. them out wriggling, and you can kill them and carve them (although their parts
  1975. aren't very important).
  1976. In one of the caves (I think it's area 7), there is an HERBIVORE EGG NEST. That
  1977. will come in handy in one of the egg-delivery quests in this tier.
  1978. As usual there are Altaroth and Bnahabra everywhere.
  1979. For the next quest I recommend you forge a set of Chainmail armor. Iron Ores
  1980. and Earth Crystals are very easy to mine in the this quest or the quest called
  1981. "Secret of the Crystal Bones".
  1982. From now on, every boss-class monster quest will have a section of items that
  1983. I recommend you bring!
  1984. ------------------------
  1985. Pain in the Plains [KEY]
  1986. ------------------------
  1987. Objective: Hunt a Great Jaggi
  1988. Location: Sandy Plains (S. Plains)
  1989. Difficulty: Somewhat easy (3/10)
  1990. Items: Potions, Paintballs, Whetstones, Cool Drinks
  1991. Great Jaggi is of the BIRD WYVERN class, one of the first classes ever. Unlike
  1992. their name, they cannot fly. They are typically the smallest large monsters
  1993. and consist of small minions led by one alpha, distinguished by a crest or
  1994. frill of some sort.
  1995. The game starts you off nice and easy. Make sure your bag's filled with the
  1996. right stuff, store your unnecessary materials, EAT SOMETHING, and head on out
  1997. for your first ever big monster! Great Jaggi is a pushover. As you farm him
  1998. more and more, you'll be able to kill him in, I kid you not, 1 minute or less.
  1999. But for now, expect to take no more than 5 - 20 minutes. If you can't get
  2000. under 20 minutes, then you'd better do this quest over and over until you
  2001. can.
  2002. Great Jaggi is weakest to the FIRE element, but you won't have any of that stuff
  2003. yet obviously. So don't worry--as your very first big monster, it's not a hard
  2004. fight. But if you're not careful, you can potentially lose a lot of health and
  2005. DIE so be on your guard, okay?
  2006. All boss-class monsters (and some small fry) will have their standard physical
  2007. attacks, which targets your armor's defense, and one or more SPECIAL attacks
  2008. that are either their gimmicks or their elemental powers. Elemental special
  2009. attacks play off of your armor's defense AND elemental resistances/weaknesses.
  2010. Great Jaggi has no elemental attack as his special attack, his only special
  2011. attack is the ability to make minions appear to pester you. By now I hope you've
  2012. forged a Chainmail Armor set, it's much better than your Leather set and will
  2013. protect you better.
  2014. Anyways, like I said earlier, Great Jaggi's den is area 6, so head on out over
  2015. there. You'll see a brief cutscene of a VERY LARGE Jaggi creature with a VERY
  2016. PRETTY CREST. His crest is breakable! Once it's broken it will appear frayed
  2017. and have holes in it, like worn cloth.
  2018. But before I get too ahead of myself, and before you get too awful excited,
  2019. I recommend you clear the den of all the small minions. It will help you
  2020. immensely because you won't have them all crowding around you and giving you
  2021. claustrophobia or something.
  2022. Next: Chuck a paintball at the Great Jaggi. Now a pink icon will show up marking
  2023. where he is on your map. This is going to save you a lot of pain, because
  2024. Great Jaggi can navigate a network of caves that YOU don't have access to, and
  2025. he can use it to jump from area to area in a very illogical way.
  2026. All right...on to Great Jaggi's attacks!
  2027. Great Jaggi's standard physical attacks are very standard for Bird Wyverns.
  2028. He can lean forward abruptly to try to bite you. Sometimes, he'll step forward
  2029. and bite to the side. It has a surprisingly large range and can make you land
  2030. on your butt if you're not careful.
  2031. Great Jaggi can and will use that tail of his too. He'll twist to the side
  2032. and then twist to the other side, his tail whipping through the air as he tries
  2033. to whip you with it. It's fairly easy to see coming and very easy to dodge--as
  2034. he's tail whipping just approach him from the opposite side and you'll be able
  2035. to land some free hits.
  2036. Great Jaggi's most dangerous attack (not saying much) can potentially send you
  2037. flying through the air. He will rush to the side, attempting to bash into you
  2038. with his shoulder. He will travel very far, so move out of the line of attack
  2039. and approach him from a diagonal.
  2040. As I mentioned somewhere up above in this guide, boss monsters can go into
  2041. rage mode. Great Jaggi can go into rage mode. He'll have a white puff of smoke
  2042. in front of his face. He'll begin to link attacks together, and he'll move a
  2043. bit faster and attack a bit harder. Be careful around any monster in rage mode,
  2044. and Great Jaggi's no different.
  2045. One think about Great Jaggi that you'll notice is that quite often when you
  2046. attack him, his head will be knocked back or he'll just fall onto the ground
  2047. altogether. This will happen a lot, but since he gets up quickly it's not very
  2048. useful. Other monsters, when they fall over, they will flail there for a bit
  2049. and give you a chance to land tons of free hits.
  2050. Great Jaggi's special attack involves lifting his head to the air and howling
  2051. to summon more minions. Use this chance to attack him, if you land enough hits
  2052. on him while he's summoning, he'll be cut short and fall over or flinch or
  2053. something and that means less annoyances for you.
  2054. As you get more adept at fighting, try attacking Great Jaggi's face to break his
  2055. crest and get more rewards.
  2056. The moment Great Jaggi dies, the quest complete fanfare will play and you will
  2057. have one minute to carve. You can get scales and hides and claws from him, that
  2058. you will want to keep for both weapon upgrades and armor forging. I consider it
  2059. practically mandatory to forge a set of Great Jaggi armor, especially if you
  2060. chose to bypass the Chainmail armor set. Not only will you learn about the
  2061. intracicies of armor and farming for it, you'll have a set of armor with much
  2062. higher defense than your Leather and Chainmail sets if you have them.
  2063. The few weapons Great Jaggi can turn into tend to lead to much better weapons
  2064. later on in the upgrade trees, and likely they'll be one of your first weapons
  2065. with any amount of GREEN SHARPNESS, which you WILL need. Make one, why don't
  2066. you?
  2067. Anyways, on to your next key quest!
  2068. By the way, I believe after you've completed this quest there'll be a Villager
  2069. Request to repair the farm's fields (and level them up so you can grow more
  2070. things and reap more harvests).
  2071. *****************************
  2072. * A Field Trip? *
  2073. *---------------------------*
  2074. * 300 Resource Points *
  2075. * 2 Dung *
  2076. * 1 Super-sized Dung *
  2077. *****************************
  2078. Here's how to get Super-sized Dung and Dung: Look for the "Herbivores Breeding"
  2079. label in the Moga Woods Forecast, then go out and kill all the Aptonoth,
  2080. including the SUPER HUGE one. Return to the village, get your Hunt Report in,
  2081. and Dung and Super-sized Dung should be in your Commodities. They're good
  2082. fertilizer, but Dung is more important for making DUNG BOMBS.
  2083. ----------------
  2084. Bear Trap [KEY]
  2085. ----------------
  2086. Objective: CAPTURE an Arzuros
  2087. Location: Deserted Island (D. Island)
  2088. Difficulty: Moderately Easy (3/10)
  2089. Items: Tranq Bombs, Shock/Pitfall Traps
  2090. Arzuros is a PELAGUS. The Pelagus class consists of more mammalian monsters.
  2091. They are quadruped monsters that cannot fly. The Pelagus class can be divided
  2092. into HOMINOIDEA, FANGED BEASTS, and the Frontier-exclusive CANIDAE. Arzuros
  2093. is of the FANGED BEASTS class, they are very bearlike.
  2094. From now on, the "Items" will only list items you probably usually don't bring.
  2095. So while I'm not saying that I recommend you bring Potions, it's implied that
  2096. you've got them always on your person. Same goes for Whetstones/Ammo.
  2097. So this is your first capture quest. You'll want to be careful though, like the
  2098. Great Jaggi, Arzuros is weak and doesn't have a lot of health, meaning you could
  2099. kill it before it even attempts to limp away. At the same time, Arzuros's claw
  2100. swipes are nothing to scoff at (unlike Great Jaggi), so you'll want to come up,
  2101. attack its behind (safest spot), then evade its attacks and see if it'll limp
  2102. away. Be extra nice and it'll show you when its weak.
  2103. NOTE: Generally universal with ALL large monsters, once they start drooling,
  2104. they've begun to tire out. They may not be capture-ready, but if they are
  2105. drooling, that means that you'd better start watching carefully.
  2106. You'll find that your blue supply box is being very generous and has 2 EZ
  2107. Shock Traps for you. Unfortunately, you can only carry one, so if you mess up
  2108. a catch, you'll have to hoof it back to camp to grab the spare. Also be sure to
  2109. grab the EZ Tranq Bombs or whatever they're called.
  2110. Then head on over to Area 3 and you'll be greeted with a cutscene of Arzuros
  2111. eating honey! Yup, Arzuros LOVES honey! If Arzuros is low on health, he'll try
  2112. to eat honey! If you're carrying honey, he might pin you down and lick the honey
  2113. off of you!
  2114. Arzuros has no special attacks and no element, just like Great Jaggi (unless you
  2115. call the honey-stealing a "special attack" but it doesn't do much damage).
  2116. Arzuro will often stand on his hind legs like a person and then swipe at you
  2117. with his reinforced forearm claws. Remember: they're REINFORCED. They're a lot
  2118. harder than the rest of his furry self so try not to hit them, your weak weapon
  2119. will bounce off or will eventually bounce off very quickly.
  2120. Arzuros's physical attacks are as follows: He might dash towards you in some
  2121. sort of comical charge but after a certain distance he'll break and stand right
  2122. back up so it's more of a way of getting nearer to you. He might lunge forward
  2123. and catch the air with his claws in an attempt to catch YOU and send you flying
  2124. through the air. He can also do a 360 claw-swipe spin. It's very deadly and has
  2125. a pretty surprising range. His most annoying attack, and one that he will do
  2126. very often when he's ENRAGED, is he'll roar a bit and then begin doing claw
  2127. swipes, one after the other, following you around (albeit very poorly). He might
  2128. even do it up to 5 times. Just position yourself so that you can attack him the
  2129. moment he's finished.
  2130. In terms of breakable parts, Arzuros's only breakable part is the wrists (called
  2131. by Capcom the "braces"). They are the reinforced forearms. However, if you're
  2132. intent on making Arzuros weapons or armor, you will need a few braces. They are
  2133. also capture awards too, but more so if you manage to break them. So give it
  2134. a go. Arzuros armor is pretty good too--higher defense than Jaggi armor (but
  2135. Jaggi armor is definitely still good) and has a great arsenal of skills. So if
  2136. you bypassed the Jaggi armor then Arzuros armor is practically mandatory.
  2137. Once Arzuros begins getting weak and limping away, go ahead and make chase, then
  2138. run out ahead of him and lay down your EZ Shock Trap and STAND ON THE OTHER SIDE
  2139. OF IT. If you lay it down then attack him, he won't pay attention to the trap
  2140. at all. You have to be the lure. He'll run towards you and then get trapped
  2141. in the electricity. If there's minions in the way, you'll want to be literally
  2142. right next to him to ensure your Tranq Bombs don't miss. Press Y to throw them
  2143. at him--you'll need two--and then you'll get a QUEST CLEAR!
  2144. NOTE: If you're having trouble pulling off a capture, consider crafting the
  2145. Bone armor set. It has the skill "Capture Guru". If you PAINTBALL Arzuros,
  2146. which you should always, then when Arzuros is ready for capture the pink
  2147. dot will flash yellow and pink.
  2148. Arzuros again makes good armor, and also makes a great weapon for those who
  2149. can't make weapons out of Great Jaggi (particularly Long Sword users). Like I
  2150. said, try your very best to have green sharpness.
  2151. Finish up the quest, claim your rewards and money, and you'll return to find
  2152. that some people want to talk to you! The carefree lad has reports of a small
  2153. knee-high human-like creature running around being all mysterious! Junior
  2154. decides that this creature must be a SHAKALAKA. What?
  2155. Oh well, all you need to know is that there's a new URGENT QUEST to go see
  2156. just what's going on.
  2157. ------------------------
  2158. URGENT: Shakalaka Savior
  2159. ------------------------
  2160. Objective: Protect the Shakalaka
  2161. Location: Deserted Island (D. Island)
  2162. Difficulty: Lol (1/10)
  2163. Head out and you'll hear a "HELP!!!" (or see it in your text box) and then,
  2164. conveniently enough, your hearing is so good you can mark where the cry came
  2165. from! Go to Area 6.
  2166. You'll see Mr. Shakalaka being harrassed by Jaggia. Kill them all because they
  2167. are small minions and if you are having issues go do the Farm Aid quest or
  2168. something. Seriously.
  2169. Anyways, if Shakalaka kid takes too much damage and faints you'll get an
  2170. automatic quest failure, but these are small monsters so they damage him about
  2171. as much as they damage you. So don't worry. In any case he'll be fleeing a lot
  2172. so it's not like he'll be sticking around to take the punishment. Kill the
  2173. Jaggia and carve them, why don't you?
  2174. After that, you'll see HELLLLP!!!! again and this time, it's Area 9 and there's
  2175. Ludroth harrassing him. After you hit those girls upside the head (like I said,
  2176. they're FEMALE Ludroth cos they're teensy tiny) he'll be fleeing again. Make
  2177. sure you carve them!
  2178. Aaaaaaaand....HELLLLLP!!!!
  2179. Go to Area 2 and this time it's Jaggi. They're even more pitifully weak than
  2180. Jaggia so kill them. Then carve them.
  2181. After this quest is over, Cha-Cha, as his name is, will explain just what he's
  2182. doing over here and then say that because you're his number one minion, you
  2183. will join him and help him in his adventures of mask-finding. Yeah, right.
  2184. He's OUR minion, not the other way around. But go with it and you have a new
  2185. Shakalaka companion! Actually, he's from Tri but hey.
  2186. The good thing about having another companion with you is that the monster will
  2187. now split its attention between you and the Shakalaka. That means that the
  2188. monster might ignore you completley and go after Cha-Cha, giving you precious
  2189. time to lay traps, sharpen weapons, and/or heal. Make sure you have Cha-Cha
  2190. accompany you on quests always! ALWAYS!
  2191. With that urgent quest bagged, you will now unlock the 3-star Quests! But here's
  2192. the rest of the 2-star Quests. You should do them!
  2193. By the way, now that you've "completed" the 2-star Quests, there's yet another
  2194. Villager Request coming in, it's so you can grow Honeys, which will become
  2195. all but essential once you start fighting bigger and bigger monsters (You can
  2196. combine them with Potions to make MEGA POTIONS, that's why).
  2197. ************************
  2198. * New Honey Box! *
  2199. *----------------------*
  2200. * 300 Resource Points *
  2201. * 2 Cactus Flowers *
  2202. * 2 Earth Crystals *
  2203. ************************
  2204. Cactus Flowers and Earth Crystals can be found in Sandy Plains.
  2205. --------
  2206. Bug Hunt
  2207. --------
  2208. Objective: Slay 12 Altaroth
  2209. Location: Deserted Island (D. Island)
  2210. Difficulty: Easy (1/10)
  2211. This is the quest to get your Monster Fluid for that Villager Request. The
  2212. blue supply box will provide you with 2 Poison Smoke Bombs. Use Y to detonate
  2213. one in a group of Altaroth to poison them all. Then, when they die, instead of
  2214. falling apart, they will leave behind carveable carcasses. This is also the
  2215. only way to get things like the Altaroth (and other bug-related) armors and
  2216. weapons (such as the Insecticutters). Monster Fluid is a common carve, so if
  2217. you've got everything else needed, you can fulfill a Villager Request easy!
  2218. This is also a good quest to use to gather other materials.
  2219. Also, sometimes you'll see Altaroth with big fat stomach butt things that are
  2220. different colors. Instead of poisoning them, kill them, and they'll leave behind
  2221. a shiny that is usually either the Altaroth's stomach or another valuable item.
  2222. I will say that weapons crafted from bug parts are unusually capable.
  2223. ----------------
  2224. My Lord's Errand
  2225. ----------------
  2226. Objective: Hunt an Arzuros
  2227. Location: Deserted Island (D. Island)
  2228. Difficulty: Easy (2/10)
  2229. Items: The usual.
  2230. This time, Arzuros starts out in Area 5, I believe, so hoof your way over there.
  2231. You don't have to capture, so it's basically BEAR TRAP but easier! You should
  2232. also have some good armor by now, if you don't, this is the better quest to use
  2233. to farm Arzuros for because capture is completley optional (but you will
  2234. probably want to anyways for those Braces).
  2235. ---------------
  2236. Who's the Boss?
  2237. ---------------
  2238. Objective: Capture a Great Jaggi
  2239. Location: Deserted Island (D. Island)
  2240. Difficulty: Moderately Easy (3/10)
  2241. Items: Shock/Pitfall Traps, Tranq Bombs
  2242. I've mentioned this already, but any item in the supply box that doesn't say
  2243. in yellow "Supply Item" is free for you to grab AND KEEP. That includes those
  2244. TRANQ BOMBS. So if you use only 2, you'll have 1 leftover to KEEP, so KEEP IT.
  2245. Same goes for PAINTBALLS and other things not labeled "Supply Item"!
  2246. This quest can be annoying because Great Jaggi is weak and easy to KILL. So
  2247. again, give it lots of time to limp away. Be careful when attempting a capture
  2248. because the minions might get in the way. Again, it is recommended you throw
  2249. the Tranq Bombs at point-blank range or CLOSER.
  2250. ---------------------------
  2251. Secret of the Crystal Bones
  2252. ---------------------------
  2253. Objective: Deliver 4 Crystal Bones
  2254. Location: Sandy Plains (S. Plains) NIGHT
  2255. Difficulty: Easy (1/10)
  2256. Items: Pickaxes of all different kinds, Hot Drinks
  2257. Grab the Hot Drinks from the Supply Box. Even though you probably won't be going
  2258. anywhere that actually gets cold (Head to Area 6 because it has a lot of rocks,
  2259. kill all the Melynxes first so your stuff doesn't get snitched), it's not a
  2260. supply item so it's free to keep!
  2261. This is also your very first quest done AT NIGHT. There'll be plenty more of
  2262. them in the future.
  2263. Crystal Bones are account items. You'll need four of them. They're actually
  2264. kinda somewhat rare, but in the process you'll get valuable ORES that you'll
  2265. need for other things (particularly Earth Crystals).
  2266. Therefore, this is a good quest to do over and over again for some free ores.
  2267. You can also use this quest to get CACTUS FLOWERS and whatnot for that new
  2268. Honey Box that you will be needing.
  2269. ------------------
  2270. No Guts, No Glory
  2271. ------------------
  2272. Objective: Deliver 3 Monster Guts
  2273. Location: Sandy Plains (S. Plains)
  2274. Difficulty: Annoying (2/10)
  2275. Items: Cool Drinks
  2276. The supply box for some reason gives you free Barrel Bomb S, and three of them
  2277. to boot. Grab 'em and save 'em for later. You'll NEED Cool Drinks this time
  2278. around, Delex, the critters that give you Monster Guts, hang around in Areas
  2279. 10 and 11 only. So head on over there. There is a shortcut you can take from
  2280. base camp that'll get you to Area 7 and it'll save you time. Before you go,
  2281. also make sure you grab the EZ Sonic Bombs, it'll make life easier.
  2282. The Delex are leaping in and out of the sand, they're basically sand fish.
  2283. If you toss a sonic bomb at them, they'll be ejected from the sand and wriggle.
  2284. Kill them quick and carve them. If you run out of Sonic Bombs, what you do is
  2285. you stand in one place. The Delex will swim towards you then pop out of the sand
  2286. to bite you. Attack them in return and kill them.
  2287. Another carve you could potentially get is a BIG FIN. They'll be needed later
  2288. on (and they might be needed for other things who knows). Get your three
  2289. Monster Guts and head back to base camp. Make sure you drink that Cool Drink or
  2290. else you'll lose health slowly and steadily.
  2291. In order to make Sonic Bombs for yourself, you'll want to combine Screamer with
  2292. Gunpowder, which is made by combining Fire Herbs and mushrooms. You can easily
  2293. grow tons of those with your FARM!!!
  2294. A big bonus for completing all the 2-star quests is that your second Felyne
  2295. farmhand will return! So you can grow TWO THINGS AT ONCE! To make, say,
  2296. SONIC BOMBS which you'll probably want later on.
  2297. On to the 3-star quests! Let's a-go!
  2298. ================================================================================
  2299. 3-star Quests
  2300. ================================================================================
  2301. Bigger monsters await you here! Make sure by now you have a weapon of at least
  2302. Green Sharpness by the time you hit Barroth in his key quest, "Leading the
  2303. Charge".
  2304. Anyways, the Key Quests are as follows:
  2305. Playing with Fire
  2306. Save Our Boat
  2307. Leading the Charge
  2308. Accident Investigation
  2309. So there's four this time, which is more than last time, but it's all going to
  2310. be fun! fun fun fun!
  2311. There's a fire monster and a water monster in this tier, meaning you can make
  2312. yourself weapons with actual elements if you so wish. It's highly recommended
  2313. that you do so you can upgrade them and make them BIGGER and BETTER.
  2314. By now you'd better have some sort of armor not named Chainmail or Leather.
  2315. Arzuros armor and Jaggi armor are both great sets. In this tier, there's plenty
  2316. more monsters with good armor, but you'll want some good armor when you fight
  2317. them too, okay?
  2318. You'll also want to keep on freehunting to keep your Resource Points up AND to
  2319. get some new RARE COMMODITIES from those large monsters that are popping up.
  2320. Then you can do a rare trade with Argosy to get the following items that you
  2321. should get: DOUBLE BBQ SPIT (for even more cooking!) and BOOK OF COMBOS 4.
  2322. Later on you can get things to level up the Fishing Boats, furnitures,
  2323. even cuter outfits for Poogie, and other great things.
  2324. And as always, make sure Cha-Cha's with you. Customize his dances as you see fit
  2325. okay? And get the dances from Argosy too.
  2326. If you still have spare zennie, go to the Gal with the Goods and buy the other
  2327. Combo Books plus the Books on Monsters so that you'll have a Monster List that
  2328. can show off to other people you meet and Streetpass the monsters you've killed!
  2329. As usual, there are Villager Requests. I will simply list them all before the
  2330. quests and you can check them off as you please. Simply use Ctrl+F to find the
  2331. request that you want.
  2332. Can you believe that one single tier has THIS MANY REQUESTS?
  2333. ***********************
  2334. * Fluffy Mask *
  2335. *---------------------* Unlocked after the Qurupeco fight.
  2336. * 400 Resource Points * Warm Pelts come from Kelbi, and Velvety
  2337. * 2 Qurupeco feathers * Hides come from Giggi, which you can find in
  2338. * 2 Warm Pelts * Area 6 if the forecast says "Bnahabra Outbreak"
  2339. * 2 Velvety Hides *
  2340. ***********************
  2341. ***********************
  2342. * BBQ Mask *
  2343. *---------------------* Unlocked after Barroth. BBQ Spit comes from
  2344. * 400 Resource Points * Argosy as a Rare Trade. Capture Qurupeco or
  2345. * Double BBQ Spit * break its wings for Flintstones. Gather from
  2346. * 1 Flintstone * Sandy Plains and use the farm for the Fire
  2347. * 3 Fire Herbs * Herbs.
  2348. ***********************
  2349. ***********************
  2350. * Insecti-pride? *
  2351. *---------------------* After Royal Ludroth, you can level up your Insect
  2352. * 400 Resource Points * Box. Kill Bnahabra while freehunting to get the
  2353. * 4 Funky Pheromones * pheromones as a Commodity. Moga Woods, D. Island,
  2354. * 3 Carpenter Bugs * and S. Plains can give you Carpenterbugs.
  2355. ***********************
  2356. ***********************
  2357. * Super Shroom Box *
  2358. *---------------------* After Gobul, you can upgrade your farm shroom box.
  2359. * 500 Resource Points * Trade with Argosy for the Shroom Germ+ and carve
  2360. * 1 Monster Fluid * Delex for a Big Fin.
  2361. * 3 Shroom Germ+ *
  2362. * 1 Big Fin *
  2363. ***********************
  2364. ***********************
  2365. * Honey to Burn *
  2366. *---------------------* After Gobul, you can upgrade your farm honey box.
  2367. * 400 Resource Points * Capture or Carve Royal Ludroth for the Dash Extract.
  2368. * 1 Dash Extract * Cactus Flowers come from S. Plains and you can grow
  2369. * 2 Cactus Flowers * some more in the farm, and trade with Argosy for the
  2370. * 2 Bizzy Bees * Bizzy Bees.
  2371. ***********************
  2372. And also after the Gobul fight... (and the last one, huff huff)
  2373. ***********************
  2374. * Reel Deal *
  2375. *---------------------* This will improve the food (called the "Canteen").
  2376. * 500 Resource Points * Gobul Whiskers are a quest reward, and you can carve its
  2377. * 1 Gobul Whisker * whiskers if it hasn't noticed you. Area 10 in Moga
  2378. * 10 Bones * Woods has a gathering spot where you can find worms...
  2379. * 3 Frogs * and frogs!
  2380. ***********************
  2381. Now, let's begin with the actual quests, shall we?
  2382. ----------------------------
  2383. Harvest Tour: Flooded Forest
  2384. ----------------------------
  2385. Objective: Deliver a Paw Pass Ticket
  2386. Location: Flooded Forest (F. Forest)
  2387. Difficulty: what difficulty (1/10)
  2388. You can get really really useful KILLER BEETLES from the gathering points, and
  2389. there's one gathering spot in area 4 that gives you Frogs! You'll notice that
  2390. the water is very murky and that overall this place gives you the feeling of
  2391. either a tropical forest or a swamp. As you can imagine, there will be aquatic
  2392. battles here, and you'll probably notice that because the water's so darn
  2393. brown, it'll be annoying. And it will be.
  2394. Look underwater for mining spots. These mining spots are the ONLY mining spots
  2395. that will give you the much-necessary and very valuable PELAGICITE ORE. I hate
  2396. having to look for Pelagicite Ores, it's always that one ore I always have a
  2397. shortage of. Pelagicite Ores are oceanic ores, so they'll never be found
  2398. anywhere else. Stock up on them.
  2399. If you're looking for ores in general, and perhaps AQUAGLOW JEWELS, then Area
  2400. 8 has tons more ores to adore!
  2401. After two minutes you can head back to the base camp and deliver that Paw Pass
  2402. Ticket.
  2403. -----------------------
  2404. Playing with Fire [KEY]
  2405. -----------------------
  2406. Objective: Hunt a Qurupeco
  2407. Location: Sandy Plains (S. Plains)
  2408. Difficulty: Somewhat difficult (5/10)
  2409. Items: Sonic Bombs, Dung Bombs, Paintballs, Cool Drinks
  2410. Qurupeco is a TRUE FLYING WYVERN. Flying wyverns are some of the most iconic of
  2411. Monster Hunter and have two legs and two wings. True Flying Wyverns can use
  2412. these two wings to actually fly, while Pseudo (false) Flying Wyverns use these
  2413. two wings more as front legs.
  2414. Obviously you'll also want potions and things, you know. Stock up from the
  2415. supply box and head on over to Area 8. Be sure to grab the EZ Sonic Bombs!
  2416. You'll be introduced to the Qurupeco who is mimicking the cry of a GREAT JAGGI
  2417. who is below it on the ground. Qurupeco will then fly away (to Area 4) and
  2418. leave the Great Jaggi behind.
  2419. This is the game's way of keying you in to the Qurupeco's signature gimmick:
  2420. He has the ability to mimic the roars of other monsters and can SUMMON them,
  2421. turning a boss fight into a DUAL BOSS FIGHT and no matter how weak the monsters
  2422. are, you'd better believe a dual boss fight is damn near impossible to deal
  2423. with.
  2424. When I first did this quest I just flung Dung Bombs at the Great Jaggi (Dung
  2425. Bombs will make monsters leave, that's how you deal with 'em) but eventually
  2426. I ran out and they double-teamed me and I died. So what you should do is...
  2427. just go kill the Great Jaggi. It's a weak monster and an easy kill. Then
  2428. you can pursue the Qurupeco.
  2429. NOTE: In later Qurupeco quests, he will summon much tougher customers. Dung
  2430. Bombs will be your only feasible option. So if you want Dung Bombing
  2431. practice, now's the time to get it in!
  2432. Before you hit the Qurupeco, Paintball him because instead of walking to the
  2433. next area like Arzuros did, which was easy to follow, Qurupeco will fly away
  2434. and can make it impossible to track if you don't have a Paintballs. A word
  2435. of warning: after around 10 minutes or so the paintball wears off, so keep
  2436. re-paintballing him regularly to save you some pain.
  2437. Qurupeco can take quite a bit of punishment AND deal some serious damage,
  2438. making this one of many "Wake-up Call" bosses you'll have in this tier. This
  2439. is essentially the LETS-SEE-IF-YOU-HAVE-WHAT-IT-TAKES tier so show up that
  2440. silly bird and prove you're the better of the two!
  2441. Qurupeco's other gimmick is the ability to use those flintstones on his wings
  2442. to create fire and attack you with it. Considering your armor's weak to fire,
  2443. you'll want to steer clear. But let me go over his physical attacks first,
  2444. okay? No need to get ahead of myself here.
  2445. Qurupeco will sometimes step forward and dance around and peck you with its
  2446. big spoon bill. It's an easy attack to see coming, doesn't do a terribly large
  2447. amount of damage, and makes him look like a chicken! But hey! He is practically
  2448. a Yian Kut-ku, so he is practically a chicken! Whoa. Qurupeco can also jump
  2449. and fan out his tail and do two 180's with his tail to whack you with it.
  2450. Because he is a fairly small monster, you're too tall to avoid the tail so just
  2451. step back, or shield yourself if you use a shielded weapon. He can also charge
  2452. at you and then fall on his tummy. Qurupeco will occassionally take off into
  2453. the air just out of your reach (if you're a Blademaster). When he does, you'll
  2454. shield yourself from the WIND PRESSURE and this can be EXCEEDINGLY annoying.
  2455. So step away and hopefully you won't be wasting time covering your face.
  2456. Qurupeco when in the air will flail around like an idiot and then spit mucus
  2457. slime things at you. If you're up close to Qurupeco nipping his tail and
  2458. legs, which ARE in reach, they won't hit you. They don't do much damage but
  2459. they inflict the "Defense Down" ailment which is bad. When Qurupeco lands, the
  2460. same WIND PRESSURE will occur, by the way.
  2461. Now onto Qurupeco's fire attacks. He uses the flintstones on his wings. His
  2462. most easily-avoided fire attack is going to occur when he claps his wings
  2463. together. He'll jump towards you, smacking his flintstones together and creating
  2464. a small fiery explosion. If you run in circles around him he can't hit you.
  2465. If it hits you, you'll be sent flying backwards and you'll be inflicted with
  2466. the ailment FIREBLIGHT, which steadily drains your health. Either use a
  2467. Nulberry if you have one (it cures all blights) or roll 4 times. The next time
  2468. you fight Qurupeco in a more water environment, simply rolling once in the
  2469. water will cure the blight. When Qurupeco is enraged, however, he might quickly
  2470. and abruptly just clap his stones together and explode you. There is no true
  2471. tell for this, so don't be attacking him front-on, okay? He might also dance
  2472. from side to side, puff up his vocal sack, and make little flames as he does
  2473. so.
  2474. Qurupeco can also, as I've already said, summon other large monsters, or
  2475. maybe just minions. You'll know the difference. If it's a BOSS monster, he will
  2476. stand on one leg and lean forward from side to side as he summons (and likely
  2477. it will be a cry you recognize). Once the boss monster enters, its icon will
  2478. pop up on the touch screen and the music *might* change, so if your volume's
  2479. up (and it should be), keep your ears clear. If Qurupeco sings and you see red
  2480. or green instead with no dancing involved, he is either boosting his and his
  2481. fellow minions'/other boss monster's attack, or healing everyone. So he's
  2482. basically Hunting Horn...monster edition. How to mess up his songs to boost
  2483. YOUR attack or heal YOU? And how to stop him from summoning? Either inflict a
  2484. ton of damage to interrupt him (like Great Jaggi) or throw a Sonic Bomb. He
  2485. might drop a shiny too that you can pick up! When Qurupeco's songs succeed,
  2486. he'll do a small victory dance. You don't want to see it.
  2487. Now, here are Qurupeco's breakable parts: The 2 Flintstones and its Beak.
  2488. Breaking the beak can be difficult because it holds its head up so high.
  2489. Either use a Shock Trap or flinch the guy and you'll break it and get "Strange
  2490. Beak", which you will need for armors and weapons!
  2491. After you've killed Qurupeco two or three times it gets easier, as all things
  2492. do. And you'll want to, because Qurupeco armor, for so early in game, is
  2493. FANTASTIC. It's also NOT WEAK TO FIRE! Plus if it's available, you'll want to
  2494. turn Qurupeco into some sort of fire weapon, yes? You'll need Flintstones for
  2495. a mask for Cha-Cha anyways. (Remember: GREEN SHARPNESS)
  2496. Once this quest is completed, you'll learn about more quests you should do,
  2497. and the Wyvern Artisan will talk to you about DECORATIONS, which I have already
  2498. gone over in the beginnings of this guide. For now, pass on them. You don't need
  2499. them (later on you'll want to customize more, but now is not later) and they
  2500. will use up precious materials you need for armors and weapons.
  2501. The Fluffy Mask request is unlocked after this fight. Let me say that the
  2502. Fluffy Mask is VERY VALUABLE and acts as basically a free Paintball, and is
  2503. useful if you either forget your Paintballs or it wears off because you forgot
  2504. to paintball the guy again. SO GET IT.
  2505. On to the next key quest.
  2506. -------------------
  2507. Save Our Boat [KEY]
  2508. -------------------
  2509. Objective: Hunt a Royal Ludroth
  2510. Location: Flooded Forest (F. Forest) NIGHT
  2511. Difficulty: Somewhat Difficult (5/10)
  2512. Items: The usual, plus Oxygen Supplies and Nulberries
  2513. Royal Ludroth is a LEVIATHAN. They are crocadilian monsters that were also
  2514. introduced in Tri and are distinguished by their more reptilian, streamlined
  2515. appearances. They cannot fly. Most are amphibious but some rarely enter the
  2516. water.
  2517. Just as a note, when I do difficulty ratings, it's the difficulty an absolute
  2518. beginner would probably agree with. Any monster over time will gradually go
  2519. down in difficulty, yes? But the very first time, a monster can be difficult
  2520. indeed.
  2521. Yet another night quest. Take those Mini Oxy Supplies and NULBERRIES (which you
  2522. will want to grow in the farm, not only because they're invaluable but because
  2523. they also sell for great money so if you're poor you can sell them!). Also
  2524. take those POISON KNIVES. Chuck four at the guy to poison him, which will help
  2525. you immensely.
  2526. Royal Ludroth is hanging around in Area 4, the half land, half water area.
  2527. You'll be greeted with a short cutscene of him ordering his little harem around
  2528. and then he'll begin to face YOU in combat. The little Ludroth can be very
  2529. annoying so clear the area out first. Toss the Poison Knives to poison him
  2530. and also paintball him as usual (even if Cha-Cha has the Fluffy Mask, just do
  2531. it).
  2532. Royal Ludroth is a Leviathan class monster, so as you can imagine, there WILL
  2533. be some underwater combat. Annoying, I know. But let's get started with his
  2534. attacks, shall we? I will, as usual, cover his physical attacks first.
  2535. Royal Ludroth on land, for a leviathan crocodile thing, is much more mobile
  2536. than a crocodile. His attacks are also very generic for leviathans, so if you
  2537. study up on them and know them like the back of your hand like you will
  2538. eventually, it'll come in handy for fights against the almighty LAGIACRUS.
  2539. Royal Ludroth can lunge forward once-twice and do a once-twice bite to go
  2540. with it. It's easily avoided. Attack his body for the most part. The mane is
  2541. his weak spot but it's easy to get bowled over. When he's walking aggressively,
  2542. he can easily send you flying. If you're behind him and he peeks back at you,
  2543. that's your cue to get out of the way because he will do a tail two-swipe,
  2544. one to one side and one to the other and it will send you flying as well.
  2545. Perhaps Royal Ludroth's most devastating attack is his side barrel rolls (DO
  2546. A BARREL ROLL!). When not enraged, he will look to the side and lift up his
  2547. claws in preparation, so move out of its range and let him roll closer to you
  2548. for easier attacking. When it rage mode, the only tell he'll give you is that
  2549. he'll suddenly get into what is akin to a kung-fu pose and then launch himself
  2550. sideways.
  2551. Here's Royal Ludroth's special attacks. As you can guess, he's a water-element
  2552. monster. He'll sometimes stand still and simply spit out two waterballs, one
  2553. front, and two side. The two side ones can be farther to the side than you'd
  2554. think, so just stay clear of his front. Another one he'll do is where he'll
  2555. charge forward, spitting bluer waterballs left side-right side-left side-right
  2556. side as he goes. When enraged, he will somersault at the end and do the same
  2557. thing in a different direction. Play catch-up with him instead of attempting to
  2558. dodge them, they have surprisingly good aim. Sometimes if he's feeling lazy,
  2559. he'll just fire one big waterball while standing still, but it's uncommon.
  2560. If any of them hit you, they might not damage you too much but they'll give
  2561. you WATERBLIGHT, which makes your stamina recover at the pace of a snail. Use
  2562. a Nulberry to cure it--especially if you're underwater where stamina is a must,
  2563. you will want your stamina recovering at normal pace!
  2564. As you can guess, fighting him underwater is going to be hard. He's much more
  2565. mobile. Sometimes he'll torpedo charge at you and then reorient himself and
  2566. curl around. It's best to dodge UP and DOWN instead of LEFT and RIGHT. Sometimes
  2567. Royal Ludroth will flip his tail, causing a current of water to go to you.
  2568. You will do what you did when Qurupeco took off, you will shield your face.
  2569. If you had the skill CURRENT RES (HI), then you'd be immune, but oh well.
  2570. Royal Ludroth can still fire off waterballs, but he'll only fire big ones, not
  2571. the small blue ones. He also cannot barrel roll underwater, instead, he can
  2572. somersault and do other contortionist-esque moves. Whenever Royal Ludroth is
  2573. reorienting himself, he'll be swimming with his little legs, and those claws
  2574. might accidentally scratch you and trip you, so be careful.
  2575. Here are Royal Ludroth's breakable parts: You can chop off the tail, break the
  2576. mane, and break his face. If you chop off the tail, you can carve it. It is
  2577. the only way to get R. Ludroth Tails, which you might need. If you break the
  2578. mane, you get a higher chance of getting Dash Extracts AND he will drop a
  2579. shiny you should pick up. If you are a Blademaster, FOCUS ON HIS TAIL to chop
  2580. it off because in general, monsters with cuttable tails are a lot easier to
  2581. deal with without the end of their tail. Also, you'll want the practice. If you
  2582. play multiplayer and you are the swordsman, it is your job to do tailcutting!
  2583. When Royal Ludroth his tired, he will automatically swim to the "Ludroth Den",
  2584. which is AREA 8 in Flooded Forest (AREA 12 in D. Island or Moga Woods, btw).
  2585. Instead of going there immediately and having to fight him even more, wait for
  2586. a few seconds and you'll be able to see him SLEEPING. If you just so happened
  2587. to have Barrel Bombs on your person, set some up near his face--monsters take
  2588. triple damage when they're sleeping and the Barrel Bomb strategy is a common
  2589. one pulled off online. Otherwise, if you're lazy, since he's asleep he WILL
  2590. be capture ready, so you could set a trap down and wake him up, then lure him
  2591. in. Just wake him up and deal with him on land. Be quick about it because he
  2592. might leave the area again.
  2593. Royal Ludroth gives Dash Extracts as awards. They're VERY VALUABLE. Combine
  2594. them with Well-Done Steaks to get MEGA DASH JUICE! You will also have unlocked
  2595. the second of three fishing boats to send out on expeditions. Royal Ludroth
  2596. will also be in Moga Woods now (they provide a lot of Resource Points! 600, I
  2597. believe?), and a new Village Request is in for upgrading your Insect Box.
  2598. You've now unlocked your next Key Quest. Make sure you turn Royal Ludroth into
  2599. a weapon pronto, and make sure it has GREEN SHARPNESS. Have a good set of
  2600. armor, too, this next Key Quest could go very badly if you aren't prepared.
  2601. ------------------------
  2602. Leading the Charge [KEY]
  2603. ------------------------
  2604. Objective: Hunt a Barroth
  2605. Location: Sandy Plains (S. Plains)
  2606. Difficulty: Somewhat Difficult (5/10)
  2607. Items: Cool Drinks, Cleanser, Paintballs in addition to the usual
  2608. Barroth is a BRUTE WYVERN, a new class of monster introduced in Tri. Brute
  2609. Wyverns are basically giant tyrannosaurus rexes that charge at you to hit you
  2610. like a nuke and are distinguished by their T-rex-esque appearance and
  2611. anatomical similarities, such as balancing most of their weight on their hips
  2612. and possessing very small forearms. They cannot fly.
  2613. Pick up the Cleansers and things from the blue supply box, you WILL need them.
  2614. Then head on over to area 3 and you'll see a cutscene introducing you to the
  2615. loveable Barroth, the result of a T-rex and a bulldozer's affair. Barroth's
  2616. got some really odd elemental weakness thing going on because of his half-blood
  2617. nature, you know. If he's covered in his muddy armor, then he's weak to Water,
  2618. but if you break it all off then he's weak to Fire. Not that it matters, as
  2619. long as you're hitting him you're damaging him, yes?
  2620. Barroth is the first monster you're introduced to that can make you stop and
  2621. clap your hand over your ears with his roar--it's that loud. If you want to
  2622. run through it you'll need the armor skill EARPLUGS, but that's not a necessity,
  2623. just buck up and deal with it. Barroth will roar when you first encounter him,
  2624. and when he's about to go into Rage Mode. Make sure you PAINTBALL that sucker
  2625. because he will dig into the ground to escape you like the jerk he is.
  2626. Barroth's main gimmick is the ability to shake mud off of himself and thus
  2627. coat you in mud, making you look like a fat, obese person. And if you know
  2628. anything, being a fat, obese hunter is a BAD IDEA and you should use Cleansers
  2629. to get it off! Or if you're right beneath him while he shakes himself you
  2630. shouldn't get hit. If you don't have Cleansers, Cha-Cha will get the message
  2631. soon enough and come over and hit you, freeing you. The status, by the way,
  2632. is called "Muddied" or something like that.
  2633. Barroth can chase after you trying to bite you, and when he does he'll lean
  2634. forward and then sweep to the side. It's an easy attack to avoid. He can also
  2635. do the same double 180 tailswing that Qurupeco does, but because you're short
  2636. and he's humongous, if you're smacking his WEAK POINT, the ARMS, then you're
  2637. safe from his camarderie. He can also smash his forehead into the ground to
  2638. CRUSH YOU BENEATH HIS MIGHT.
  2639. But his signature attack, and the most dangerous, is one where he lowers his
  2640. head and CHARGES RIGHT AT YOU. Once he's committed to a direction, he can't
  2641. change much, so GET OUT OF THERE because that attack will hit you like a
  2642. nuke and it will hurt and send you flying and possibly STUN YOU. When enraged,
  2643. he might do this more than once in a row. After his charge, you might think it
  2644. safe to come up and attack him from behind, but BE CAREFUL because after his
  2645. charge, he will sweep his tail down and it can easily catch you.
  2646. Barroth's breakable parts are as follows: You can break the mud off of his
  2647. forearms and legs. You can break the mud off of his tail, but only after the
  2648. mud is removed can you chop the tail off. You can also remove the top part
  2649. of Barroth's head, but his head will bounce you off (it requires a weapon of
  2650. blue sharpness--a sharpness unobtainable until High Rank) so unless you're
  2651. very foolhardy or a HAMMER or HUNTING HORN user, don't bother. The mud can be
  2652. broken off of Barroth's legs and tail over and over again--the tail so long as
  2653. it's not chopped off. You'll want to try your darndest to chop it, though,
  2654. with only half a tail his tail sweeps are less threatening and you get Barroth
  2655. Tails! His arms, as mentioned before, the weak point, and if you're a
  2656. Blademaster, especially if your weapon is a small one, the safest place to be
  2657. is right between his legs (this is true for all exceptionally large monsters
  2658. with legs that can be stood between).
  2659. Barroth makes for a good early game weapon and armor set too, by the way.
  2660. After you've completed this quest you'll unlock the 4-star urgent quest for
  2661. the 4-star Quests, fighting the Gobul. Cha-Cha will have his BBQ Mask idea
  2662. in the Village Requests section too.
  2663. ------------------------------
  2664. URGENT: Accident Investigation
  2665. ------------------------------
  2666. Objective: Hunt a Gobul
  2667. Location: Flooded Forest (F. Forest)
  2668. Difficulty: Somewhat difficult (5/10)
  2669. Items: Oxygen Supplies, Sonic Bombs, and after the first time, Frogs
  2670. Gobul is also a Leviathan but he's so fat and wide that he hardly looks like
  2671. one. The very first time you fight him, you will have to swim your way to
  2672. Area 6 for the cutscene. That's not how you want to start a fight, right?
  2673. You'd want to start on land. Well good for you, subsequent fights with Gobul
  2674. can be initiated on land by using a FROG to fish him out (just how you do that
  2675. is beyond me but hey, it's Monster Hunter. You don't question it).
  2676. Gobul's biggest gimmick is that stupid, annoying, pointless lantern of his.
  2677. It will flash three times, then act as a flash bomb against YOU and stun you.
  2678. A shielded weapon can shield you from it (wat) and if you have the exact
  2679. expert timing you can roll through it. Or if your weapon's not out you can
  2680. SUPERMANLY DIVE and use that invincibility frame to your advantage. Otherwise
  2681. you're stunned. Rotate your circle pad really fast to recover quicker.
  2682. Gobul's second gimmick is his tail whack. Like Royal Ludroth, he can tail whack,
  2683. but it does like no damage and instead paralyzes you. Gobul's final gimmick
  2684. is the ability to burrow underground and then suddenly leap out of nowhere to
  2685. bite you or something. Just panic run in circles, okay?
  2686. On land, Gobul's a fish out of the water and is essentially a fat Ludroth.
  2687. You'll want to be careful though, his sheer girth means you can't roll to the
  2688. side to dodge one of his biting charges (in which he CHOMPCHOMPCHOMPS while
  2689. rampaging forward) because you'll still get hit, so don't attack him head-on.
  2690. Gobul will puff himself up like a pufferfish and then do barrel rolls similar
  2691. to Royal Ludroth but they're clumsy and easy to see coming. When he's all
  2692. puffed up and looking stupid, his spikes will show up. They are DAMAGING and
  2693. also you will bounce because puffed up hides are extra hard.
  2694. He shares the same two-step two-bite with Royal Ludroth but it's slower and
  2695. harder to dodge because he's a fatty.
  2696. Underwater, Gobul's plain annoying, and the murking water doesn't help.
  2697. Nonetheless, he will puff himself up when enraged and charge at you, or do
  2698. a fancy weird somersault thing that can send you flying through the water and
  2699. stun you. He can't paralyze you underwater. He can still pull off his lantern
  2700. move. Underwater is where one of Gobul's most signaturely annoying moves
  2701. comes into use: His vacuum mouth. You saw what he did to Epioth. Well he's
  2702. gonna use it on YOU.
  2703. Gobul will burrow underwater--put your weapon away and swim AWAY. When he pops
  2704. up, only his head and top fins will show and he'll open his wide piehole and
  2705. SUCK all the water in. What's even worse is that he rotates gradually, meaning
  2706. it's surprisingly hard to dodge. If you get hit you suffer major damage and
  2707. will be inflicted with Waterblight, plus you might be stunned. If you're
  2708. behind him when he does his vacuum move, you can hit him upside the head as
  2709. he attempts to hit you.
  2710. Speaking of Gobul burrowing under the ground, he will do that to escape you
  2711. so paintball him, and sometimes he'll just launch himself upwards into the
  2712. air and then land back in the water. When you enter a new area, you often won't
  2713. see him. You'll see his whiskers though. They look exactly like all the other
  2714. weeds in the area...except that his has additional puffs of air bubbles. You
  2715. can use this time to CARVE his whiskers to get Gobul Whiskers, ATTACK his
  2716. whiskers, or you could use a SONIC BOMB and pop him out of the ground!
  2717. Oh, the options.
  2718. Gobul will go to Area 8 like Royal Ludroth will to hide when he's tired, but
  2719. he won't sleep. He'll hide himself. Use your options and do what you will, but
  2720. kill him and carve his carcass and turn it into a hat or something, okay?
  2721. Gobul's breakable parts are as follows: You can smash his lantern and disable
  2722. flashing abilities. It is the only way to get Gobul Lanterns, which you will
  2723. want whether you need them or not because they're extra rare and shows off your
  2724. mad skills. It's a small target, so do your best! You can also chop off his
  2725. tail. If you chop it off he can still paralyze you, unfortunately, but you
  2726. can carve that tail and get Gobul tails!
  2727. Now you've unlocked the 4-star Quests. Wow, things are passing by quickly all
  2728. of a sudden! You'll also have 3 Village Requests (check out the top section
  2729. and use Ctrl+F to find the request) so get those resources and upgrade your
  2730. farm! Here's the rest of the 3-star quests for you to try out.
  2731. --------------------
  2732. Trapping a Trickster
  2733. --------------------
  2734. Objective: Capture a Qurupeco
  2735. Location: Deserted Island (D. Island)
  2736. Difficulty: Somewhat difficult (4/10)
  2737. Items: Dung Bombs, Sonic Bombs, Shock/Pitfall Traps, Tranq Bombs
  2738. Qurupeco might summon Great Jaggi again. If so, kill it dead. Or, he might
  2739. summon a RATHIAN, a flying wyvern female dragon that is currently WAY beyond
  2740. your skill level. Dung Bomb the sucker and get her out of there. Prevention is
  2741. the best method, so if you can, use a Sonic Bomb to stop Mr. Peco's antics.
  2742. When Qurupeco limps, don't put the trap down just yet, because he's limping to
  2743. a particular spot in the area to take off and fly away from. When he lands in
  2744. the next area (did you Paintball?), then lay down your trap pronto, and
  2745. somewhat close to him because he could land and take right back off. Be sure
  2746. to steal that EZ trap and the Tranq Bombs and the Dung Bombs and things from
  2747. the supply box!
  2748. This quest nets you better rewards because it's a capture, so this might be the
  2749. better quest if you're looking for Qurupeco armor.
  2750. -------------
  2751. A Royal Pain
  2752. -------------
  2753. Objective: Capture a Royal Ludroth
  2754. Location: Flooded Forest (F. Forest)
  2755. Difficulty: Somewhat difficult (4/10)
  2756. Items: Oxygen Supplies, Tranq Bombs, Shock/Pitfall Traps
  2757. When Royal Ludroth is sleeping in Area 8, his den, stick the trap right next to
  2758. his ugly face and then wake him up. The moment he moves he'll be trapped and
  2759. it's a guaranteed catch, just throw those Tranq Bombs. Be sure to steal all
  2760. that nifty-keen free stuff from the supply box as usual.
  2761. ------------------
  2762. Rhenoplos Rampage!
  2763. ------------------
  2764. Objective: Slay 6 Rhenoplos
  2765. Location: Sandy Plains (S. Plains)
  2766. Difficulty: lol (1/10)
  2767. Items: Cool Drinks
  2768. Lots of Rhenoplos spawn everywhere, like 1 and 8 (you'll need a Cool Drink to
  2769. get to Area 8 without losing healthy). You'll get lots of bones and Rhenoplos
  2770. parts as rewards too. Rhenoplos are annoying, they'll charge at you and send
  2771. you flying, even if the attacker was another monster (I'm sure you found that
  2772. out during the Barroth fight). So have your revenge.
  2773. Rhenoplos armor, stupid as it looks, has an armor skill that will make you
  2774. immune to the mud from Barroth and later, the snow from Lagombi. Just something
  2775. to think about. You'll also need Rhenoplos parts if you want Barroth armor,
  2776. which is again, stupid looking, but pretty practical.
  2777. -------------------
  2778. Herbivore Egg Hunt
  2779. -------------------
  2780. Objective: Deliver 2 Herbivore Eggs
  2781. Location: Sandy Plains (S. Plains)
  2782. Difficulty: Annoying (2/10)
  2783. Carrying an egg is different than delivering shrooms or something. It will
  2784. actually show up in your arms and it's so heavy you waddle while carrying it.
  2785. If you run, you'll waddle faster. If your stamina gets red, you'll drop the
  2786. egg and you'll fail and have to go get another one. You will drop the egg if
  2787. you jump from a tall height, if you get hit by a small minion or a large
  2788. monster, or if you purposefully drop the egg.
  2789. So practice them dodgin' skills (without rolling!). The egg nest is in Area 7,
  2790. so pick up one and truck it to base camp. Then repeat. Egg quests always give
  2791. really nice money AND rewards (things like Steel and Silver Eggs can be sold
  2792. for another couple thousand zennie, they exist as vendor trash). If you want
  2793. efficiency, get the Felyne food skill Transporter, or if you're really nitpicky,
  2794. forge the Loc Lac armor.
  2795. ------------------
  2796. Toxic Troublemaker
  2797. ------------------
  2798. Objective: Hunt a Great Wroggi
  2799. Location: Flooded Forest (F. Forest)
  2800. Difficulty: POISON ERMYGERD (3/10)
  2801. Items: ANTIDOTES
  2802. This is a quest that you will actually want to do--GET THE WROGGI ARMOR JUST
  2803. DO IT LISTEN TO ME. For one, Wroggi armor possess the ability to GIVE YOU
  2804. IMMUNITY TO POISON!!! For another, and this is great for Blademasters, Wroggi
  2805. armor has the skill RAZOR SHARP which cuts the rate your weapon decreases in
  2806. sharpness by HALF. HALF!!! I'm a Wroggi armor person, and you should be too.
  2807. Area 10 is where you'll have to go first time around, subsequent hunts he'll
  2808. be all over the place. His minions, the Wroggi, are especially more annoying
  2809. because of Great Wroggi's special attack so clear them out and carve their
  2810. hides, you'll be needing their parts for Wroggi armor.
  2811. Great Wroggi's special attack, and his main gimmick, is the ability to spit
  2812. poison from that big poison sac of his. So make sure you attack him from a
  2813. diagonal, not straight head on. This is also the reason you'll want to clear out
  2814. the Wroggis, they can spit small teensy minion-sized poison balls that can also
  2815. poison you, and if you run out of Antidotes you're going to be in for a rough
  2816. time.
  2817. Great Wroggi can also summon in even more minions like Great Jaggi can. He
  2818. can do the shoulderbarge/hipcheck thing, and it is equally dangerous. He
  2819. sports the same front and side bites that you'll want to watch out for, and the
  2820. double tailswing in which he turns to whip his tail at you, just like Great
  2821. Jaggi. In rage mode, Great Wroggi can, just like Great Jaggi, link attacks
  2822. together and maybe even do a double shoulderbarge that you'll want to not get
  2823. hit by because it's no fun.
  2824. Great Wroggi's only breakable part is his poison sac, but if you break it his
  2825. poison abilities are greatly hindered and you'll get things like KING'S BEAK
  2826. and POISON SACS for your Wroggi armor!
  2827. ------------
  2828. Pest Control
  2829. ------------
  2830. Objective: Slay 12 Bnahabra
  2831. Location: Flooded Forest (F. Forest)
  2832. Difficulty: ARGH BUGS (1/10)
  2833. Items: POISON SMOKE BOMBS
  2834. BNAHABRA ARE REALLY ANNOYING BECAUSE THEY ALWAYS FLY JUST OUT OF REACH IF YOU
  2835. WANT IT EASIER BRING DAT TORCH AND SHOW IT OFF TO ATTRACT THEM TO THEIR DOOOOM.
  2836. Unlike Altaroth, Bnahabra when killed conventionally have a slim chance of dying
  2837. without falling into pieces, leaving behind a carveable carcass, but if you
  2838. want that chance to be 100%, use a Poison Smoke Bomb! It can be tricky working
  2839. with them to aim them right, and likely you can only poison one at a time,
  2840. but you will be rewarded.
  2841. Bnahabra armor, by the way, is pimp-tastic and you should wear it and show off
  2842. what a stylish, gentlemanly kind of hunter lady you are.
  2843. Because the Bnahabra are so spread out, I'll tell you the route I usually take:
  2844. Area 4 has lots of Bnahabra, 4 or 5. Kill them, carve them. Then head over to
  2845. area 7 and kill those. Area 9 has a few more, 1 or 2, and then area 10 usually
  2846. has around 5 and that should fill your Bnahabra quota.
  2847. -------------------
  2848. The Deadliest Catch
  2849. -------------------
  2850. Objective: Slay 7 Ludroth
  2851. Location: Flooded Forest (F. Forest) NIGHT
  2852. Difficulty: wut (1/10)
  2853. I feel like they put this stupid quest in this tier to make fun of that intense
  2854. TV show called "The Deadliest Catch" because we all know little girl Ludroth are
  2855. oh so deadly.
  2856. Anyways just get this done. They're everywhere, particularly in Area 8, the
  2857. Ludroth den. Ludroth armor is very ugly so you shouldn't wear it, but hey,
  2858. to unlock the VERY LAST TWO QUESTS EVER this quest will need to be completed
  2859. so just do it, why not.
  2860. All right. On to the 4-star Quests!
  2861. ================================================================================
  2862. 4-star Quests
  2863. ================================================================================
  2864. This is the tier where Lagiacrus will rear his ugly head. Soon enough, you will
  2865. face the village's worst nemesis. Are you ready to save the village? The fate
  2866. of many lies in your hands.
  2867. There are going to be many more Village requests to level up your farm, which
  2868. you will want! So make sure you keep on freehunting. You might also get some
  2869. RARE COMMODITIES so you can rare trade with Argosy and get things like, I
  2870. dunno, a new dance for your Shakalaka? A Combo Book to increase your chances?
  2871. Levelling up your fishing fleet?
  2872. Here they all are:
  2873. ***********************
  2874. * Lamp Mask *
  2875. *---------------------* Unlocked after the Rathian fight. Flame Sacs are a
  2876. * 500 Resource Points * Rathian item. Machalite Ores can be mined in
  2877. * Flame Sac * every single area. Try Moga Woods.
  2878. * Gobul Lanturn *
  2879. * Machalite Ore x4 *
  2880. ***********************
  2881. ***********************
  2882. * Field of Dreams *
  2883. *---------------------* Unlocked after "Lost in the Blue". Fertile Mud is
  2884. * 500 Resource Points * a Barroth item. Catalysts can be made by combining
  2885. * Fertile Mud x2 * Honey and Bitterbug. If you go to Marina in Tanzia,
  2886. * Super-sized Dung x2 * Granny Go-to (that old lady with a HUGE sack) might
  2887. * 2 Catalysts * sell some on certain days. Try your luck.
  2888. ***********************
  2889. ***********************
  2890. * Milk Run *
  2891. *---------------------* Unlocked after first Lagi Urgent Quest. Ivy can be
  2892. * 500 Resource Points * gathered from plants. Mega Nutrients = Nutrients+Honey,
  2893. * Ivy x10 * Nutrients = Blue Mushroom + Godbug. Pale Extract is
  2894. * Mega Nutrients x10 * a Gigginox item.
  2895. * Pale Extract x2 *
  2896. ***********************
  2897. ***********************
  2898. * Calling all Bugs *
  2899. *---------------------* Bugmaker! Pro is from the Argosy Captain, trade with
  2900. * 500 Resource Points * him to get some. Unlocked after second Lagi Urgent
  2901. * Bugmaker! Pro x4 * Quest.
  2902. * Killer Beetle x3 *
  2903. ***********************
  2904. Your new hunting area this time around is the TUNDRA, although there's plenty
  2905. of other monsters in your old stomping grounds. Around this time you can try
  2906. some of the Tanzia 1-star Quests if you don't have any friends, you should have
  2907. armor and weapons good enough for it.
  2908. There's lots of new monsters in this tier, so there's many options. I recommend
  2909. you go turn Gigginox, Rathian, and Lagombi into weapons if possible. Great
  2910. Baggi isn't all that important.
  2911. While there are four key quests, you don't actually have to do all of them.
  2912. You do one to unlock the first Lagiacrus fight, and one to unlock the second.
  2913. As per usual though, you'll be needing to do all these quests eventually, so if
  2914. you don't want to have to come back here later, just do all the quests now,
  2915. why don't you?
  2916. You will also probably have some strange items called ARMOR SPHERES. What are
  2917. these used for? You can use them to increase the defense of your armor. It's
  2918. like upgrading your weapons but instead you're increasing defensive abilities.
  2919. You should use them!
  2920. I will start of as I always do, with the Harvest Tour of your new area.
  2921. --------------------
  2922. Harvest Tour: Tundra
  2923. --------------------
  2924. Objective: Deliver a Paw Pass Ticket
  2925. Location: Tundra
  2926. Difficulty: lol (1/10)
  2927. Items: Hot Drinks
  2928. Make sure you bring your Hot Drinks, okay? The Gal with the Goods sells them
  2929. in abundance, just go buy 99 for your box so you won't have to worry for a long
  2930. long while.
  2931. You can find more Killer Beetles and Thunderbugs in the Tundra than anywhere
  2932. else, but there's nothing bug-tacular about this place until High Rank. What
  2933. makes this place so valuable is its ores. Head on over to Area 4 and mine the
  2934. place. Did you bring your Pickaxes? You'll absolutely ABSOLUTELY want to get
  2935. your hands on the precious ISSISIUM and LIGHTCRYSTALS you could possibly find
  2936. here. You can also mine Armor Sphere+'s, necessary for even BETTER armor
  2937. upgrades, as well as the account item Bloodstones. But definitely go for the
  2938. Issisium! Later on in High Rank there'll be even better ores.
  2939. Area 5 is where there will always be a strange, blobular, writhing nest of...
  2940. what the hell are those worm things WHAT ARE THEY WHY ARE THEY SUCKING ON MY
  2941. HEAD OH MY GOD. Yeah, terrifying. I don't find them cute, I find them
  2942. TERRIFYING. They're called GIGGI and they're Gigginox babies! Awwww aren't they
  2943. just precious? Actually, some people find Giggi to be kinda adorable. If you
  2944. give them the chance, they will leap onto your face and suck the life out of
  2945. you and also grow bigger! Roll 3 times to get rid of them, then kill them and
  2946. carve them for things like VELVETY HIDES and MONSTER FLUID, both of which
  2947. you'll need! Unless you destroy the Giggi nest (yes, you can destroy it), there
  2948. will be unlimited Giggis for you to farm, so go crazy.
  2949. Those big, friendly mammals you see are called Popo, they don't give anything
  2950. particularly precious. The small Jaggi-like carnivores that are a pretty shade
  2951. of blue are Baggis, they're the resident annoying idiots that hang around here.
  2952. If you're going to be wanting some ice weapons, kill a few so you'll have
  2953. spare Baggi parts in case you need some. They'll have more health than what
  2954. you're used to, but they're no problem.
  2955. That's it for our Tundra tour! When you're ready, hoof it back to Base Camp,
  2956. deliver the Paw Pass Ticket, and you're done!
  2957. Our first Key Quest that you will be attempting involves hunting what is a
  2958. combination of a koala, a bunny, and a penguin. Are you ready? Prepare your
  2959. fire weapon, if you have one, and let's get ready to...slide!
  2960. --------------------------
  2961. The Snowbound Slider [KEY]
  2962. --------------------------
  2963. Objective: Hunt a Lagombi
  2964. Location: Tundra
  2965. Difficulty: Somewhat Easy (3/10)
  2966. Items: Cleansers, Hot Drinks
  2967. Lagombi is yet another Pelagus Fanged Beast, similar to Arzuros. As such, you
  2968. can be expecting this big ol' bunny to share many similar attacks. So grab
  2969. the stuff (plus the free stuff!) from the supply box and head on over to...
  2970. Area 2! You'll be introduced to the Lagombi, who slides on ice (and wants
  2971. HUGS!) to get to you. As you can probably guess now, Lagombi's special
  2972. gimmick is his ability to slide around on his penguin tummy.
  2973. Unlike Arzuros, who was a bit clumsier considering his wide girth, Lagombi's
  2974. love handles don't see to interfere with his ability to fight. If you need
  2975. practice, Lagombi is the Novice monster in the demo, so download that and
  2976. have fun. Or you could, you know, read this guide?
  2977. Lagombi has the standard Arzuros move where he'll step forward and try to
  2978. catch you with his claws. He does not have the 2 - 5 multi-claw-swipe. He
  2979. will, like Arzuros, stand on his hind legs like he's a person. The best place
  2980. to attack him is, of course, his rear end. But even his behind isn't safe.
  2981. Every now and then he'll give his buttcrack a wiggle and then he'll sit on you.
  2982. This is his BUTTCHECK attack and it's hilarious looking but can also deal a
  2983. whopping lot of damage (he's so fat, why wouldn't it?). So roll over to the side
  2984. when you see it coming and use the attack animation to fix yourself up and
  2985. reposition yourself for an attack!
  2986. Now I'll talk to you about Lagombi's icey-slidey attacks. He can torpedo himself
  2987. forward at you, and he can do this up to 3 or 4 times when enraged, so play the
  2988. catch-up game carefully or you might be on the receiving end of a hit, and they
  2989. hurt! Lagombi's most annoying attack to try and dodge is his 180 slide spin.
  2990. Well, scratch that. It's annoying, and it does a lot of damage, and it's a full
  2991. 180. But Lagombi has an even specialer move: He'll do a complete 360 donut
  2992. spin. Unless you're right in front of his nose or super far away from him,
  2993. expect to get sent flying unless you can use a shield (if you even have one).
  2994. Lagombi's special, elemental move is, quite obviously, ice, so if your armor's
  2995. weak to ice, be careful. He'll jump and throw ice-snow-balls at you. If it
  2996. hits you, you're essentially encased in the ice version of Barroth's mud, and
  2997. you have the "Snowman" status. As with Barroth's mud, you can use a CLEANSER
  2998. to get rid of it (or let Cha-Cha hit you). If you dodge the ice ball, be wary
  2999. because it could still hit you if you run into it--it will continue rolling,
  3000. getting bigger and bigger (for once it actually obeys the rules of logic) until
  3001. it randomly vanishes after a certain distance.
  3002. Lagombi otherwise is a fluffy hair-raising hare and isn't the worst monster
  3003. ever. He can be made into all sorts of super-duper ice weapons--if you're a
  3004. Dual Swords user you'd better make the Snow Slicers.
  3005. Lagombi's breakable parts are as follows: His ears. That's it. They'll both
  3006. break at one time. His head is a small target and he's constantly standing on
  3007. his hind legs, but when he's tired and falling over all the time (like Arzuros)
  3008. it's a good time to bash his face in, don't you think?
  3009. On to our next Key Quest!
  3010. ---------------------------
  3011. Leader of the Icepack [KEY]
  3012. ---------------------------
  3013. Objective: Hunt a Great Baggi
  3014. Location: Tundra
  3015. Difficulty: Surprisingly not-easy (4/10)
  3016. Items: Energy Drinks, Hot Drinks
  3017. Make sure you always bring your usual stock of Potions and Paintballs as well.
  3018. Similar to all of his "Great"s cousins, he can utilize a network of caves that
  3019. you can't, so Paintball the sucker.
  3020. Great Baggi has all of the moves of Great Jaggi and Great Wroggi and is
  3021. essentially their good aspects mashed together into one. Like Great Wroggi,
  3022. he can spit saliva and like Great Jaggi he can summon more minions (although
  3023. Mr. Wroggi can too).
  3024. So you might be thinking, "Hell yeah! Great Jaggi impersonator! So easy!" and
  3025. you'd probably be right, because many others think the same thing. But in
  3026. reality, Great Baggi actually presents a very surprisingly annoying challenge.
  3027. Don't go diving into this fight thinking you'll get it easy, because Great
  3028. Baggi can be very very annoying.
  3029. First of all, head on over to Area 7 where you'll see the cutscene (I believe it
  3030. is Area 7). You might also see him in Area 2, same as Lagombi. After you're
  3031. introduced to him and his minions, clear out the minions. Just clear them out.
  3032. Like the little Wroggis, the little Baggis share Great Baggi's special attack
  3033. and it will result in much pain.
  3034. After they're all gone, you can start dealing with Great Baggi.
  3035. Great Baggi will actually deal out a lot more damage than you'd think, and he
  3036. can take a ton more punishment than both of his cousins combined. He is very
  3037. annoying and the first time I faced him, I thought it'd be easy but nope! I
  3038. fainted instead. Even when not in Rage Mode, Great Baggi can attack very fast.
  3039. He has the exact same physical attacks (bite, side bite, tail whip,
  3040. shoulderbarge/hipcheck, etc.) but they hit like a truck so be prepared.
  3041. He will spam the shoulderbarge attack a lot more than his cousins.
  3042. Great Baggi's gimmick is a lot deadlier than Great Wroggi's. The saliva he
  3043. spits out, as you saw in his introduction video, will put you to sleep. As you
  3044. stagger around and start to fall over, down an Energy Drink. Not only will it
  3045. boost your stamina, but it'll wake you right back up. The little Baggis can
  3046. spit little minion-sized balls of saliva that can also put you to sleep,
  3047. which is why I told you to clear 'em out.
  3048. However, if you run out of Energy Drinks, try your best to stagger towards a
  3049. little minion or your Shakalaka companion because if they attack you, you'll
  3050. wake up but if Great Baggi attacks you, you'll wake up with suddenly no HP and
  3051. faint, which is never a good thing.
  3052. Great Baggi's only breakable part is the crest atop his jaw. Pretty thing,
  3053. I wouldn't want to smash it but let's smash it because he's so annoying.
  3054. After this quest is over you'll suddenly have a message saying THE LAGIACRUS
  3055. HAS SHOWED UP OH NOW YOU HAVE TO GO CHASE IT AWAY!!!!! The next Urgent Quest
  3056. similar to the Shakalaka Savior quest is a one-time-only quest, you can never
  3057. do it ever ever again! You cannot do any other quests really until you do
  3058. this one. So get it done.
  3059. --------------------------------
  3060. URGENT: Trial of the Sea Dragon
  3061. --------------------------------
  3062. Objective: Repel a Lagiacrus
  3063. Location: Deserted Island (D. Island)
  3064. Difficulty: Somewhat Difficult (4/10)
  3065. Items: Your typical inventory is good enough
  3066. Head on over to Area 5 and you'll see Jaggi bothering a sleeping Lagiacrus.
  3067. Lagiacrus will wake up all annoyed and the Jaggi will scamper. Guess we have
  3068. to deal with the consequences of their stupidity (you can deal with the Jaggi
  3069. later I'd suppose).
  3070. Lagiacrus on land is an enormous Royal Ludroth. Just think of him that way.
  3071. He can do the two-step two-bite, which is easy enough to dodge and brings his
  3072. head within range of attacking. He can swipe a claw at you. My recommendation
  3073. is to just stay away from his front end and aim for his tail, especially if you
  3074. use a cutting weapon.
  3075. Lagiacrus's new moves that Royal Ludroth doesn't pull off are as follows:
  3076. He can torpedo forward and then brake and swing his tail a bit to stop himself.
  3077. It is easy to avoid and you can use the window of tiem that he reorients
  3078. himself to attack his tail. Lagiacarus also has a HIPCHECK. Similar to Royal
  3079. Ludroth's barrel roll, he will position himself and then, like a sidewinder,
  3080. sidewind to the side. It has a very large range and so you'll want to make
  3081. sure you're on the other side. Then just catch up to him and attack him.
  3082. Lagiacrus's roar can stop you in your tracks, and he can go into Rage Mode
  3083. during this quest. So be careful. This fight is scripted in that Lagiacrus
  3084. will go from Area 5 to Area 9, then Area 10, and finally he'll leap into the
  3085. water. Dive in after him, attack him some more if you have to, and then you'll
  3086. get the Quest Complete! fanfare and he'll swim away beyond Area 10 (if you
  3087. try to chase after him, you'll encounter an invisible wall lol).
  3088. All of Lagiacrus's parts can be broken in this quest. If you break his front
  3089. claws, there'll be a scar on top of his feet. If you break his chest, a very
  3090. big and obvious scar will show up. Break his horns and his head will appear
  3091. much less majestic than it ought to. Chop off his tail and you can carve it,
  3092. giving you a Lagiacrus part before you're supposed to get one! Pocket your
  3093. quest rewards and save them for later.
  3094. You'll now unlock what is essentially 4-star Quests part 2. So let's get
  3095. cracking, shall we?
  3096. ------------------
  3097. Dragon Lady [KEY]
  3098. ------------------
  3099. Objective: Hunt a Rathian
  3100. Location: Deserted Island (D. Island)
  3101. Difficulty: Somewhat difficult (4/10)
  3102. Items: Antidotes, PAINTBALLS, Flash Bombs, DUNG BOMBS
  3103. By now you'll want to consider always bringing a Shock Trap and Tranq Bombs
  3104. along with you in case a quest either comes down to the wire or you're facing
  3105. iminent death and failure...or if you just get lazy and want to save five
  3106. minutes or so.
  3107. Grab the Antidotes (or, if you're wearing Wroggi armor, grab them because they
  3108. are free!) and head on over to Area 3. You'll witness a great big huge FLYING
  3109. WYVERN swoop down and kill an Aptonoth and roar. She is the Rathian and she is
  3110. Queen of the Land, and she will kill you without hesitation using her awesome
  3111. gymnastic skills.
  3112. Oh, grab the EZ Flash Bombs too.
  3113. Paintball her before you do anything else, Like Qurupeco she can fly to escape
  3114. and this can make tracking her annoying. Should you ever forget to tag her
  3115. though, and if she is visibly exhausted, always go ahead and check Area 8.
  3116. She also likes Area 2, 3, and 5. Very rarely will she be in Area 7.
  3117. So, her physical attacks first: She can do a side-chomp thing and lift her tail
  3118. to her right abruptly. Easily avoided and nothing special, just attack her
  3119. as she does it, it looks stupider than it is harmful to you. Rathian can also
  3120. charge forward like Qurupeco. When she's exhausted she'll fall over and have a
  3121. hard time getting back up. Must be because she doesn't have any front legs.
  3122. Rathian can also do the double-180 tail swing. It can be very harmful and will
  3123. send you flying. If you stay between her legs, you should be all right. But
  3124. when she's moving around swinging her big ol' tail, she could trip you by
  3125. accidentally nicking you, so be careful. The FELYNE BALANCER skill will prevent
  3126. you from falling down like a big idiot.
  3127. Rathian, despite her title, can and will fly up a short distance away from your
  3128. puny melee weapon (Gunners can still hit her though). This is where bringing
  3129. items comes in! Toss the Flash Bomb so that it detonates in front of her, it'll
  3130. bring her down and give you time to attack her!
  3131. If you don't know how to use your Flash Bombs or you forgot to take them or
  3132. you're out or whatever, don't fret, she'll land eventually. Her tail will still
  3133. drag on the ground, too, and so you can nip at her tail. I once chopped off
  3134. Rathian's tail while she was in the air, that brought her down very easily.
  3135. When Rathian's in the air, STAY OUT OF HER LINE OF SIGHT. STAY AWAY. AWAY!!!
  3136. Like an eagle, she can swoop down on you and attempt to maul you. She might
  3137. charge while flying at you too, and end with the eagle swoop.
  3138. But most deadly of all, she can do her BACKFLIP attack. If her tail hits you
  3139. as she backflips, there are poison barbs on her tail. Not only will you likely
  3140. get up with half of your health left, but you will be POISONED (unless you have
  3141. WROGGI ARMOR which is too awesome to be poisoned) and you will want to drink
  3142. an ANTIDOTE and a POTION so you don't die.
  3143. About her eagle swoops: She has a few different varations but they're all the
  3144. same and they'll PIN you. The camera will suddenly change, you can't move,
  3145. you can't use items, and you'll see a pink-purple bar at the bottom of the
  3146. screen. You are pinned, Miss Rathian is EATING you to restore her own health,
  3147. and when she's done she'll backflip and send you flying with none of your
  3148. health left PLUS poison on top of it all. Detonate a poo bomb in her face and
  3149. you will be freed!
  3150. FUNNY STORY: Once when I was capturing a Rathian, she landed down as if to
  3151. pin me but because it was in a very weird corner, she didn't
  3152. touch me at all and instead landed and began to attack my
  3153. Shakalakas. But guess what: My hunter still had the pinned
  3154. animation (on the back rolling from side to side curled up in
  3155. a ball) and so I had to wait for Rathian to FIREBALL me before I
  3156. could get back up and lay down my Shock Trap!
  3157. Now, on to Rathian's special attacks: As you can probably guess, she breathes
  3158. fire, and lots of it. Mostly she'll stand still and fire three fireballs,
  3159. one center, one left, one right. If you're next to her, just attack her.
  3160. She's too busy firing fireballs to notice you. When she's exhausted, she'll
  3161. attempt to breathe fire and instead will get a small puff of flame. If you're
  3162. in the line of firing, the fireball will never reach you, but if you're right
  3163. next to her face, you're still susceptible to fireblight, so roll or use a
  3164. Nulberry to get rid of it, why don't you?
  3165. Rathian in Rage Mode can be terrifying, and if she's raising up a bit of a
  3166. party then lay down your trap and use it to immobilize her. Then if you can
  3167. land enough hits, she'll be demoralized and she will limp away and you should
  3168. either capture her for good or head over to Area 8 where she's sleeping,
  3169. detonate a few Barrel Bombs, and kill her dead.
  3170. Rathian's breakable parts are as follows: Two wings, head, and you can pop off
  3171. the tail. The tail has all sorts of rare items just waiting to be carved out
  3172. of it, most notably the PLATES, so do yourself a favor and chop it off. She
  3173. can still poison you but it's worth the tail chop. Breaking her head increases
  3174. your chance of receiving the PLATES as a quest reward, and you'll want them to
  3175. make Rathian/Rathalos weapons, which are very durable and good. Breaking her
  3176. wings gives you WEBBINGS and MARROW and you'll also want them. Yup, she's full
  3177. of precious items.
  3178. Now the Lagiacrus has returned. Do you have your Fire or Ice weapon ready? If
  3179. so, go forth and kill it dead!
  3180. ---------------------------
  3181. URGENT: Fell the Lagiacrus!
  3182. ---------------------------
  3183. Objective: Hunt a Lagiacrus (and save the village!)
  3184. Location: Deserted Island (D. Island)
  3185. Difficulty: Actually hard (6/10)
  3186. Items: Nulberries, Oxygen Supplies
  3187. Too bad for you, Lagiacrus is awaiting your challenge underwater. Grab the
  3188. supplies and use the shortcut to get from base camp to area 9, then hoof
  3189. your way over to Area 10 and jump on in. After the opening cinematic, the
  3190. battle of destiny will start!
  3191. Bring a Fire or Ice weapon, some Thunder-resistant armor that you have upgraded
  3192. to the max with Armor Spheres and Armor Spheres+, and why don't you try getting
  3193. the Felyne skill Thundercaller? It boosts your Thunder resistance even higher,
  3194. nya?
  3195. Lagiacrus underwater is much like Royal Ludroth's speed and Gobul's power all
  3196. mashed up into one enormous LEVIATHAN. As usual, I'll start with the physical
  3197. attacks, going from the trivial to the deadly.
  3198. Whenever Mr. Lagi (that's his name now) reorients himself, he'll be paddling
  3199. with his claws. If you're within range, you'll probably get nipped, similar to
  3200. Rathian and Royal Ludroth. It's very annoying, especially if you're using a
  3201. charged attack of some sort. Mr. Lagi can do the same two-bite attack that
  3202. Royal Ludroth can pull off, and he can torpedo charge through the water and
  3203. then swerve up and curl his tail to turn around. It causes currents and unless
  3204. you have the armor skill Current Res (Hi) you'll shield your face. It's not
  3205. a necessary skill though, just tossing it out there. Mr. Lagi's most deadly
  3206. physical attack is one where he swims up to the surface. Don't follow him,
  3207. though, swim away! He'll swim down to the bottom at a frightening speed, and
  3208. if you're caught in the blast you'll probably end up being Stunned as well as
  3209. without half your HP!
  3210. Physically, Mr. Lagi is a giant Royal Ludroth. He has a few special LIGHTNING
  3211. tricks of his own though. Remember how Royal Ludroth could spit water balls
  3212. at you? Well, Mr. Lagi can spit thunderballs. If they hit you, they'll cause
  3213. a new status condition: THUNDERBLIGHT. Thunderblight will double your chances
  3214. of getting Stunned after taking a hit, so use a NULBERRY and cure it right
  3215. away because being stunned is super sucky for you.
  3216. Mr. Lagi has other, far more deadly lightning-imbued physical attacks. He can
  3217. perform a watery counterpart to his land hipcheck that is much deadlier because
  3218. he is covered in electricity and if he hits you it'll cause Thunderblight as
  3219. well as tons of damage. Sometimes Mr. Lagi will curl up for a moment. It's
  3220. like the calm before the storm--sheathe your weapon and get the hell outta
  3221. there because he'll then make basically a box of electricity around him. If
  3222. he curls up for like 1 second, you can take the hit and just Nulberry yourself.
  3223. But if he's curled up there for what is a very nervewrackingly long time,
  3224. you'd better GET OUT because that electricity attack is nothing you want to
  3225. ever trifle with. Kapeesh?
  3226. Lagiacrus's breakable parts are as follows: You can smash his face, break both
  3227. of his front claws, scar up his chest, smash the BROWN SHELL SHOCKERS on his
  3228. back, and pop off the tail. The Shell Shockers are what release the electricity
  3229. and if you break them his ability to use electric attacks will be hindered.
  3230. It's very hard to break them, though, so you might want to come back later with
  3231. a higher powered weapon to try it. Even if you broke parts off in the previous
  3232. "Trial of the Sea Dragon" urgent quest, he'll have his tail end back for you
  3233. to pop off again. I didn't mention the Shell Shockers in that quest either
  3234. because you wouldn't be able to reach them, but underwater now you can. They're
  3235. the most durable parts of his body though, so do it at your risk. I recommend
  3236. you smash his face, for horns, and cut his tail, for PLATES.
  3237. When he's weakened a bit he'll leap up on land and you can handle him just like
  3238. with the "Trial of the Sea Dragon". On land is the best time to try and attack
  3239. his chest and tail, and his head because he holds it so low. If you're having
  3240. trouble with the head, bring a Pitfall Trap. Once he's even weaker, he'll
  3241. leapt back into the water and swim to Area 12. That's where Royal Ludroth would
  3242. go to curl up and sleep, and that's where Lagiacrus is headed. If you want it
  3243. easier, hang around in Area 10 for a while so you don't have to fight him in
  3244. Area 11 all over again, then make chase. If he's asleep, you can Barrel Bomb
  3245. him, attack him to wake him up, or capture him (yes, you can capture him).
  3246. Congratulations on taking on the Lagiacrus! You'll earn the "Tidal Necklace
  3247. Award" for your bravery and you've now finally stopped the earthq...
  3248. WOAH WHAT JUST HAPPENED AN EARTHQUAKE?
  3249. Never mind.
  3250. On top of that, Moga Woods has Lagiacrus for you to freehunt, AND Cha-Cha has
  3251. gone missing! Way to get him killed, hey. Way to break it, hero.
  3252. While you're lamenting over the loss of your method of monster distraction,
  3253. why don't you soothe your agony and take on the rest of these 4-star quests,
  3254. hmmm?
  3255. --------------
  3256. Hunter Killer
  3257. --------------
  3258. Objective: Hunt 1 Great Jaggi and 1 Barroth
  3259. Location: Sandy Plains (S. Plains)
  3260. Difficulty: Somewhat Easy (3/10)
  3261. Items: Cool Drinks, Cleansers, Shock/Pitfall Traps, Tranq Bombs, Dung Bombs
  3262. This is your first ever two-monster quest, and once again the game starts you
  3263. off nice and easy. Great Jaggi will be in his den in Area 5 and Barroth will
  3264. be lurking in the mud in Area 3. Take on Great Jaggi first and don't dawdle
  3265. too long or else they'll both come to you. If they're both in the same area,
  3266. follow my Qurupeco advice and Dung Bomb the Barroth, okay? If you're having
  3267. trouble with the Dung Bombs working, consider getting the Felyne skill
  3268. Dungmaster when you eat at the Canteen.
  3269. Great Jaggi should go down really fast because you have better weapons. Barroth
  3270. will be a bit of a challenge but if you've farmed Barroth a bit (and even if
  3271. you haven't) it's leagues easier than Mr. Lagi and so it's more of a break
  3272. for you. Capturing could make things easier, so bring traps if you get lazy
  3273. or if things go wrong. But don't waste the traps on Great Jaggi. Be sure to
  3274. Paintball both of them so you know where they're at if they happen to double-
  3275. team you, or have Cha-Cha wear the Fluffy Mask (if you haven't defeated Mr.
  3276. Lagi yet, that is).
  3277. ----------------
  3278. Lost in the Blue
  3279. ----------------
  3280. Objective: Slay 20 Baggi
  3281. Location: Tundra
  3282. Difficulty: lolkillingjaggis (1/10)
  3283. Items: Hot Drinks, Pickaxes, Bug Nets, Dung Bombs, Paintballs
  3284. This is a good quest to do some gathering in if you don't feel like doing the
  3285. pointless and rewardless Harvest Tours. The Baggi are all over the place, and
  3286. once you've wormed them all out you'll have to wait for them to respawn, so
  3287. catch bugs, get honey, and GET SOME ISSISUMS! while you're waiting. Yup,
  3288. definitely mine some of the ores. They're very very valuable. Get yourself
  3289. some Baggi parts while you're at it, hey hey!
  3290. As for the environment, it is an UNSTABLE environment and in case you forgot
  3291. what that means (go to those Qurupeco quests, you Dory) it means a large monster
  3292. could show up for you to either run away from or kill. In this case, our
  3293. honored guest is the GIGGINOX! and she can be very terrifying. Paintball her
  3294. if you're unlucky enough to see her and just run away, she has her own
  3295. quest later.
  3296. -----------
  3297. Cold Stones
  3298. -----------
  3299. Objective: Deliver 8 Bloodstones
  3300. Location: Tundra
  3301. Difficulty: Very Easy (1/10)
  3302. Items: Pickaxes, Mega Pickaxes, Dung Bombs, Paintballs, Hot Drinks
  3303. Yet another quest but this one, like "Secret of the Crystal Bones", pays well
  3304. in precious ores. The supply box will only give you 1 Old Pickaxe, and because
  3305. you might become very unlucky, you'd better bring 5 Iron Pickaxes AND 5
  3306. Mega Pickaxes because you might get Bloodstones super quick or you might have
  3307. to wait for the stones to respawn.
  3308. As you've probably gathered (punintended), you can get the Bloodstones from
  3309. the mineable rocks. They are an account item as usual. Mine 8 and bring them
  3310. back to Base Camp. I think Gigginox can also make an appearance in this one,
  3311. so make it quick (if you can!). Otherwise, tag her and Dung Bomb her away.
  3312. -------------------
  3313. Poached Wyvern Eggs
  3314. -------------------
  3315. Objective: Deliver 2 Wyvern Eggs
  3316. Location: Deserted Island (D. Island)
  3317. Difficulty: annoyingmamabear (2/10)
  3318. Items: Dung Bomb, Paintball, Dash Juice/Mega Dash Juice
  3319. Like delivering Herbivore Eggs, but there's a unique twist: Rathian is a
  3320. MAMA BEAR and the moment you grab those eggs from the nest, she'll be coming
  3321. in after you. How to make it a quick trip from Area 8 to Base Camp? Go to the
  3322. Canteen and eat a combination of a Fish and a Dairy and get the Felyne Lander
  3323. skill. This means you can jump from Area 8 to Area 5 without breaking the
  3324. fragile Wyvern Egg. Then move it from Area 5 to Area 2 to Base Camp and head on
  3325. back. If Rathian's not in area 8, just Paintball her and run on to her
  3326. nest, which is (obviously) Area 8.
  3327. Make sure you watch out for the Jaggis and Bnahabra who will try and break your
  3328. egg. There will be tons of Jaggis at her nest when you first get there, so kill
  3329. them all before you get the egg.
  3330. Then repeat once more and you'll get some nice STEEL and maybe SILVER EGGS
  3331. that you can sell for a couple thousand zennie, plus nice charms and a lot of
  3332. money.
  3333. I don't see why you as a hunter have been tasked with POACHING the eggs. Isn't
  3334. that illegal? This is morally wrong and against the guild law, yet you are
  3335. supposed to do it anyways because some guy forgot that he shouldn't have put
  3336. wyvern eggs on a dinner menu. This is all so messed up! Oh well you're a
  3337. hunter just do what they say, eh?
  3338. --------------
  3339. A Royal Rumble
  3340. --------------
  3341. Objective: Capture 1 Rathian
  3342. Location: Flooded Forest (F. Forest)
  3343. Difficulty: Somewhat Easy (3/10)
  3344. Items: Antidotes, Flash Bombs, Shock/Pitfall Traps, Tranq Bombs
  3345. After you've defeated your first Rathian, there'll be a capture quest. So
  3346. let's go ahead and do this.
  3347. Rathian will first be in Area 2 and when tired will go to Area 7, and finally to
  3348. Area 10 to sleep. But if you're quick about it you can capture her in Area 7
  3349. and not have to worry about chasing her everywhere. Paintball her as usual
  3350. because she flies.
  3351. Considering you've already hunted a Rathian, you should know that when she's
  3352. captureable, she'll limp. So let her limp and fly away, chase her into the next
  3353. area, then set down a trap and tranq her. You should know this stuff by now,
  3354. shouldn't you?
  3355. If you can't get it right, just wait till she goes to sleep, then put a trap
  3356. down right next to her, wake her up, and put her back to sleep. A job well done.
  3357. -------------------
  3358. The Creeping Venom
  3359. -------------------
  3360. Objective: Hunt 1 Gigginox
  3361. Location: Tundra NIGHT
  3362. Difficulty: Somewhat Difficult (5/10)
  3363. Items: Antidotes, Hot Drinks, Dung Bombs
  3364. Gigginox is literally made out of poison. Get your Antidotes and Herbal
  3365. Medicines together please (or you could, you know, just wear your awesome
  3366. Wroggi armor?). Gigginox is weakest to fire. Secondary weakness is water.
  3367. So bring your Qurupeco or Royal Ludroth weapon.
  3368. Miss Giggles is a very tough little girl and she is one of my favorite monsters.
  3369. I HATE her babies, the Giggi, and they can make things annoying by latching
  3370. themselves to you while you're already taking damage, so if you can destroy
  3371. the Giggi nest. She'll start off in Area 5 so watch the gross cutscene, then
  3372. paintball her and let's get started!
  3373. Her physical attacks are very annoying because she is made of rubber and other
  3374. stretchy things and can stretch and flab her body. Like many other monsters,
  3375. she can charge forward aggressively and that attack, while it doesn't do much
  3376. damage, has an unusually high chance of STUNNING you so get out of the way.
  3377. She will often hang around on the ceiling too, and then land down on top
  3378. of you. She's easy to avoid when she's dropping down from the ceiling though.
  3379. Sometimes she'll hang around on the walls and then jump down and belly flop.
  3380. She can belly flop with creepily good aim.
  3381. Her more annoying attack is when she arches up and then rears on her hind
  3382. legs and comes slamming down. If you're next to her tail end, you're safe,
  3383. but even if you're barely touching her wings, you'll get it. Finally, the rudest
  3384. attack she could ever possibly have: She will chomp to one side, then the
  3385. other. Her neck will stretch beyond belief and even if you're at her side,
  3386. her second neck-stretch-chomp CAN wrap all the way there and smack you. She can
  3387. do it with her tail end too.
  3388. Like Rathian, she has a pin attack. If she's dangling by her tail from the
  3389. ceiling, she might sweep her neck and head around. That's her attempting to
  3390. cause you to fly through the air. If she gets you, you'll land directly beneath
  3391. her and--no time to react!--she'll plunge her lamprey jaws on you and finish
  3392. you off with a poison bomb. But not even Miss Giggles enjoys a Dung Bomb being
  3393. shoved down her throat (who would enjoy getting poop in their mouth besides
  3394. squirrels?) so detonate a Dung Bomb and she'll let go of you fast.
  3395. Miss Giggles will be giving birth during the fight. When she sticks her tail
  3396. end on the ground and roars with pain, she will then give birth to a new nest
  3397. of Giggis that you should destroy when you have time. While she's giving birth
  3398. she'll be vulnerable to attack so attack her, why don't you? She's not like
  3399. most pregnant ladies, she's ALWAYS pregnant and she's trying to kill you so
  3400. kill her back.
  3401. On to her poison. Like I said, she is made of poison. She'll spit poison at you
  3402. while she backhops away from you. She'll create a poison cloud beneath her
  3403. and then slowly fall while the cloud spreads. Stay away, it has a very large
  3404. range. Sometimes, while she's giving birth, it turns out to all be a ruse to
  3405. lay a poison bomb down that, if it explodes while you're in range, will send
  3406. you flying and make you...poisoned. Oh wait, I thought it would paralyze me!
  3407. How does a poison bomb POISON YOU??? If you're poisoned with a ton of Giggi
  3408. hanging on to you, you'd better do something about that. I've said it before,
  3409. rolling 3 times gets rid of the Giggi (as does just destroying the nest).
  3410. Also, when Miss Giggles is on the ceiling, she'll sometimes, instead of
  3411. attempting to pin you, swing back and forth and fling out poison balls (kinda
  3412. like Khezu). They have very good aim so you should keep on running.
  3413. When Gigginox is in normal mode, her head is soft but her tail is hard. When
  3414. she goes into RAGE MODE, she'll roar her very excruciatingly loud roar (well
  3415. if she's using both ends of her body, it's obviously doubly loud) and she'll
  3416. turn black. So it's a very visible change. Gigginox in Rage Mode isn't nearly
  3417. as scary as other monsters in Rage Mode though. Just play it safe as always.
  3418. When she is in Rage Mode, her head hardens and her tail turns soft. Because she
  3419. will always turn to face you, it can be annoying getting to her tail.
  3420. Gigginox's breakable parts are as follows: You can break her head and you'll
  3421. know because the markings will dim. You can break her stomach/breast and the
  3422. markings will dim and she'll drop a shiny that you should pick up. You can
  3423. break her tail and the markings will dim. But you cannot chop off her tail.
  3424. Breaking her head and/or tail increases chances of certain rewards you might
  3425. want so it's a good idea to do that.
  3426. When Gigginox is weak, she might fly outside. Yeah, I know, those flabby wings
  3427. of hers can actually lift her up. That's why you should paintball her. When
  3428. outside, she obviously has no ceiling so she might fly a bit like Rathian.
  3429. But for the most part, Gigginox will stick to areas 4, 5, and 7. She has a
  3430. very visible limp when she's tired. I recommend a capture over a kill because
  3431. you could get Fearsome Maws, which are needed for many Gigginox weapons, and
  3432. Gigginox weapons are incredibly durable and highly recommended because they
  3433. can poison monsters, and poison's always handy. Not to mention they've got
  3434. edgy names and look super cool.
  3435. Gigginox at her most tired will always return to her den.
  3436. ================================================================================
  3437. 5-star Quests: The Final Showdown!
  3438. ================================================================================
  3439. The Gal with the Goods will have the Pack Rat Guide available which will
  3440. increase your item box space up to 10 pages. Get it when you can afford it.
  3441. There's a lot more Village Requests in this tier too that you'll want to get
  3442. done, and MANY of them are actually mandatory. Hope you've got your Resource
  3443. Points all ready to be spent. Although some of them require High Rank materials.
  3444. Just why you get them here is beyond me.
  3445. ***********************
  3446. * Ancient Mask *
  3447. *---------------------* Unlocked after defeating Nibelsnarf or Volvidon.
  3448. * 500 Resource Points * Harpoon Sharqs to carve them for a Sharqskin.
  3449. * Lagiacrus Scale x2 *
  3450. * Sharqskin *
  3451. * Pelagicite Ore x4 *
  3452. ***********************
  3453. *************************
  3454. * One Chance *
  3455. * ----------------------* Necessary for Ceadeus. Rath Talons come from
  3456. * 1,500 Resource Points * Rathalos (break his wings).
  3457. * Gigginox Hide x2 *
  3458. * Rath Talon x2 *
  3459. * Machalite Ore x8 *
  3460. *************************
  3461. ***********************
  3462. * Yeast Rising *
  3463. *---------------------* Slagtoth Hide+ comes from killing and carving Slagtoth
  3464. * 800 Resource Points * in Flooded Forest. Torrent Sac is a possible award
  3465. * Shroom Germ+ x5 * from Purple Ludroth or normal Royal Ludroth. Both
  3466. * Slagtoth Hide+ x5 * items are High Rank only.
  3467. * Torrent Sac x2 *
  3468. ***********************
  3469. ***********************
  3470. * Nulberry Mask *
  3471. *---------------------* Bathycite Ore is found in High Rank F. Forest where you
  3472. * 800 Resource Points * can find Pelagicite Ores. King Scarabs are found
  3473. * Nulberry x5 * anywhere in High Rank in the bug-catching gather spots.
  3474. * Bathycite Ore x2 *
  3475. * King Scarab x3 *
  3476. ***********************
  3477. This tier progresses in a very odd manner. At first, you'll only have a few
  3478. quests available to you. Here they are:
  3479. Harvest Tour: Volano
  3480. The Lord of the Seas
  3481. Heat Exhaustion
  3482. Fell the Lagiacrus! <--- you just did that one
  3483. You'll have to do "The Lord of the Seas" because it's a key quest, but oddly
  3484. enough you can progress through the story by doing "Heat Exhaustion" too.
  3485. This will unlock an Urgent Quest to get another monster distraction pal.
  3486. After that's completed, you'll get the following quests to complete:
  3487. Hammer Time
  3488. The Desert Gourmand
  3489. Walk 'N' Roll
  3490. The last two are your two keys to pick from. Do whichever one you want and
  3491. then Cha-Cha will come back, so you'll have two Shakalakas officially now!
  3492. You'll get the ANCIENT MASK request (listed up above) so be sure to fulfill
  3493. it. The mask behind the waterfall in the farm is that mask, so go talk to it
  3494. once you have the materials and things.
  3495. After that, you'll unlock the following quests:
  3496. The Wrath of Rathalos
  3497. A Bard's Tale
  3498. The Volcano's Fury
  3499. The Horned Wyvern
  3500. The Omen
  3501. Denizen of the Molten Deep
  3502. Hammer Time
  3503. "The Wrath of Rathalos" and "A Bard's Tale" are your keys this time around.
  3504. Once that's complete, you'll get the "One Chance" request listed up above.
  3505. Complete the request and you'll finally fight the final FINAL boss of the game,
  3506. which then unlocks the urgent quest that will be you first foray into the
  3507. HIGH RANK, the top godly tier of heaven! Well, not quite, because there's
  3508. G RANK on top of that but you know.
  3509. So many new monsters yet again! Can you believe it? At this point there's a ton
  3510. of armor options available for you and plenty of fire monsters because your
  3511. new hunting area is the VOLCANO. Got your Cool Drinks? All of the monsters here
  3512. have armors with top-tier defenses that, if upgraded, can be completley valid
  3513. in High Rank. So make some and begin upgrading it so that you can survive
  3514. your first tier or so in High Rank. I recommend Lagiacrus armor and Rathalos
  3515. armor. They look the coolest and have good resistances.
  3516. By now you really should have a Rare 3 weapon or higher, and many of them too,
  3517. to handle all of these monsters. Also, you'd better go farm Lagiacrus and turn
  3518. him into a Lightning weapon because you will NEED a Lightning weapon for your
  3519. final Low Rank offline battle!
  3520. ----------------------
  3521. Harvest Tour: Volcano
  3522. ----------------------
  3523. Objective: Deliver a Paw Pass Ticket
  3524. Location: Volcano
  3525. Difficulty: it'saharvesttour (1/10)
  3526. Items: Cool Drinks, Pickaxes, Bug Nets
  3527. The volcano, once again, has many precious ores AND Rustshards AND CHARMS. So
  3528. be sure to mine up every rock you see. Area 1 has a guaranteed bug catching spot
  3529. that you could, if you're ultra lucky, get some nifty-keen Hercudromes from.
  3530. Little monsters show up in the hot areas, like 7, 8, 9, and 10, and they're
  3531. called Uroktor. You'll probably need their parts for weapons and armors so I
  3532. suggest you go kill a few.
  3533. The mushroom spots could possibly net you Dragon Toadstools. You remember those
  3534. random shrooms from your very first ever quest? Well now you can get some more.
  3535. This is one shroom I recommend you gather instead of grow.
  3536. After two minutes you can deliver the ticket for "easy safe passage home".
  3537. That was fun, nya!
  3538. --------------------------
  3539. The Lord of the Seas [KEY]
  3540. --------------------------
  3541. Objective: Capture 1 Lagiacrus
  3542. Location: Flooded Forest (F. Forest)
  3543. Difficulty: aarghthewaterhasnovisibility (3/10)
  3544. Items: Shock/Pitfall Traps, Tranq Bombs, Paintballs, Pickaxes
  3545. A majorly underwater battle in some of the murkiest, ugliest water ever. Oh
  3546. well, best to just deal with it and fight this Lagiacrus. In area 4 he might
  3547. hop onto land if he's feeling merciful, use this opportunity to chop off his
  3548. tail and see if you could possibly get a PLATE.
  3549. You can't put Pitfall Traps underwater (really, seriously, how would you even
  3550. make a hole in the water) so try your best to make sure your EZ Shock Trap AND
  3551. Shock Trap don't fail. I recommend you bring along Trap Tools and Thunderbugs
  3552. to cobble more together, along with Tranquilizers and Bomb Casings if you run
  3553. out of Tranq Bombs. This is one capture quest that, because of the environment,
  3554. can go so screwy it's not even funny.
  3555. If you decide to wait awhile after he's exhausted, he'll go to Royal Ludroth's
  3556. den, Area 8, and you can simply sneak up on him while he's asleep for an easy
  3557. capture. Otherwise, it's incredibly easy to miss while throwing Tranq Bombs
  3558. underwater for some ungodly reason, so be careful.
  3559. What's so annoying is you might do this quest a lot for the weapon and armor.
  3560. If you want to make your life easier, just do the "Fell the Lagiacrus!" quest
  3561. instead, you'll get the same awards if you capture him there too, you know?
  3562. ---------------------
  3563. Heat Exhaustion [KEY]
  3564. ---------------------
  3565. Objective: Deliver 2 Powderstones
  3566. Location: Volcano
  3567. Difficulty: aughmyhealth! (2/10)
  3568. Items: Dash Juice/Mega Dash Juice, Dung Bombs, Paintballs, Cool Drinks
  3569. This is your basic deliver-the-egg quest but with a twist. For one, it's not
  3570. an egg, it's a Powderstone. And for another, the Powderstone is REALLY HOT
  3571. and will continuously drain your health whether you have a Cool Drink or not
  3572. (but you'd better drink a Cool Drink to keep your health up). Also if you get
  3573. hit or your Stamina runs low, when the Powderstone is dropped it will explode
  3574. and take away even more health.
  3575. Similar to Deserted Island, the Volcano has its own little shortcuts, so get
  3576. the skill Felyne Lander (or not, if you want to avoid a guaranteed guest
  3577. monster). Gemming in the Transporter skill might help you too (this is one
  3578. quest where having Transporter could actually save your life, literally).
  3579. Anyways, head on over to Area 10 and grab the Powderstone. It's very hot,
  3580. and the game will tell you that it is. If you've got a Dash Juice, drink it
  3581. beforehand so you can run nonstop.
  3582. Jump to Area 5 and immediately run out of the first exit you see before the
  3583. Uragaan can notice you (he's impossible to miss, he's a large brute wyvern
  3584. with a humongous chin) because if Uragaan roars then your essential BOMB will
  3585. detonate. Then you can head on back to Base Camp. If you choose to not take
  3586. such a risk, or you don't have Felyne Lander, you'll have to take the
  3587. following path: 10 --> 9 --> 8 --> 7 --> 4 --> 2 --> 1. If you don't have
  3588. much health left, and even if you have a lot, nap in the bed, then head on
  3589. back and repeat the whole bonanza over again.
  3590. After this quest, there'll be sightings of...someone that looks like Cha-Cha!
  3591. So let's get out there and save him.
  3592. ---------------------------
  3593. URGENT: Shakalaka Savior II
  3594. ---------------------------
  3595. Objective: Hunt 1 Duramboros (and save Kayamba in the process)
  3596. Location: Flooded Forest (F. Forest)
  3597. Difficulty: Actually difficult (5/10)
  3598. Items: All the health items you can, Well-done Steaks, Paintballs
  3599. Duramboros is a BRUTE WYVERN like Barroth with enormous horns and is like a
  3600. cross between a camel, a mace, and a T-rex. Oh, and toss in a little bit of
  3601. Grima from Fire Emblem: Awakening because he's got sweet horns. Duramboros is
  3602. also gigantic. It's to the point where your camera will likely have issues
  3603. focusing right, so I would recommend instead of rolling, you simply run out
  3604. of the way because if you roll, the camera's not going to like it.
  3605. Duramboros is weakest to fire but because he is literally made out of hitpoints
  3606. and is a big fat stone wall log barrier of steel diamonds a POISON weapon will
  3607. slice through him like a knife through butter. When I say "poison weapon" I
  3608. mean "GO KILL GIGGINOXES and get Bloodwings, Bleeding Crosses, etc." So go do
  3609. what I say and get yourself a poison weapon. I'll be waiting!
  3610. You got it? Good. Head on over to Area 7.
  3611. You'll see a cutscene with the sleeping massive thing (that's Duramboros) and
  3612. a little guy with a blue mask (that's not Cha-Cha). Because this little guy is
  3613. a big damn idiot, he'll PLUNK Duramboros's big hammer tail and wake him up.
  3614. Guess who has to clean up this entire mess? You. Don't worry about the
  3615. not-Cha-Cha, he'll vanish and reappear after you've killed Mr. Has-Sweet-Horns.
  3616. As you can imagine, Duramboros will normally use his enormous tail. He can do
  3617. a very slow 360 tailspin. Learn that tailspin, it's going to become a classic
  3618. move from now on in every brute wyvern, and if you can't dodge that tailspin
  3619. by the time Deviljho decides to come ruin your High Rank quests, you'll wish
  3620. you'd learned it earlier. Duramboros can slam his hammertail on the ground too,
  3621. and this can cause TREMORS and you will stumble arouond because you have horrid
  3622. balance. Like Barroth, Duramboros can lower his head and charge at you with
  3623. those sweet horns. It hurts, but you might have to take the hit. Like Gobul,
  3624. the fact that he's so massively WIDE means it'll be hard to run out of the way.
  3625. Hope you got some Potions and Mega Potions...and Blue Mushrooms, Herbs, and
  3626. Honey because this fight can drag on for the full time you're given.
  3627. Duramboros has other Barroth-esque moves, such as doing a quickcharge and
  3628. then flinging his head upwards. But Duramboros's tail gives him some unique
  3629. moves all to his own. His most hilarious looking move, yet incredibly deadly,
  3630. involves him standing on elegant tiptoe and spinning around in pirouettes
  3631. like a dancer. If you're right underneath him as he does this, just hit him
  3632. and you could potentially tip him over. If you're not, run away as far as you
  3633. can, that tail can swing in a pretty big circle. Once he's done spinning,
  3634. he'll go into Duramboros Hammer-Tail Project: Phase Two. He'll launch himself
  3635. up into the air and then LAND VERY HEAVILY. You'd better stay clear.
  3636. But then of course, Duramboros will get his tail stuck in the ground. You can
  3637. mine it if you'd like, which is why you were given 1 Old Pickaxe, or, if you
  3638. have a Hammer, you can break that tail like the hammer wannabe it is.
  3639. Duramboros's weak points are his humps but because he's so freaking huge you
  3640. won't be able to reach it. If he falls over though, take advantage of the
  3641. opportunity and wail away on them. This guide, by the way, makes Duramboros
  3642. sound easy but he really isn't, he's so big that his bigness makes him almost
  3643. impossible to dodge properly.
  3644. Duramboros will dig away to escape you like Barroth, by the way, so do take
  3645. care and Paintball him.
  3646. Duramboros's breakable parts are as follows: You can break his horns, but
  3647. your weapon will probably bounce so be careful about that. You can break his
  3648. humps, but you'll have to tip him over a lot, and you can break his tail,
  3649. AND cut it off. Once the tail's off you can mine the hammer, and that's
  3650. probably the safer route. Cutting and breaking the tail increases the chance
  3651. of you getting a Duramboros Tailcase, a valuable item.
  3652. When Duramboros is tired, he'll go to Area 10 like all the other monsters do
  3653. in Flooded Forest. Just let him sleep. Then trap him because by the time it
  3654. happens you'll be running out of time or you're otherwise just plain annoyed
  3655. and you'll want this quest over and done with. So capture him.
  3656. The not-Cha-Cha that started this whole riot is named KAYAMBA and he will join
  3657. you whether he likes it or not. He'll know everything Cha-Cha knows, level up
  3658. appropriately, and be able to use all the masks you got when you had Cha-Cha
  3659. except the Acorn Mask. Now you have someone else to take the hits for ya!
  3660. This will unlock the next strain of quests to do. Let's keep going, shall we?
  3661. -------------------
  3662. Walk 'N' Roll [KEY]
  3663. -------------------
  3664. Objective: Hunt 1 Volvidon
  3665. Location: Volcano
  3666. Difficulty: Easy (3/10)
  3667. Items: Paintballs, Cool Drinks, Deodorants
  3668. Mosey your way on over to Area 5 and you'll see Volvidon, who has a very long
  3669. tongue and likes to eat bugs. He is weakest to water and so you should have
  3670. yourself a relatively decent water weapon.
  3671. Just like Lagombi and Arzuros, Volvidon is a Fanged Beast in the Pelagus class,
  3672. so you can expect him to share many clawing moves with his bear brethren.
  3673. Volvidon does, of course, have his own share of unique gimmicks, just like
  3674. the rest of them. Just as Lagombi slides on ice, Volvidon rolls around. He's
  3675. got the sort of armadillo look to him, doesn't he?
  3676. When he rolls around, there's not much of a tell which way he'll roll, so just
  3677. keep your distance and be wary. Sometimes, Volvidon will roll and then launch
  3678. himself into the air and bounce around. If he's tired, when he finally lands
  3679. he'll be stuck in a ball. Use the opportunity to attack him lots. Volvidon
  3680. can also use his overly long tongue to whip you around. Sometimes it's hard to
  3681. see coming, but it doesn't do a terrible amount of damage and overall Volvidon's
  3682. easy anyways.
  3683. Volvidon's special attack can paralyze you. He'll spit a yellow disgusting ball
  3684. of saliva slime, and if it hits you, it doesn't do much damage but it leaves
  3685. you paralyzed. If you're lucky, Cha-Cha or Kayamba will hit you to snap you
  3686. out of it. Just take it like a champ and keep on going, all right?
  3687. Finally, Volvidon can...fart...on you. He'll be on all fours and he'll act
  3688. constipated and then you'll see all this brown gas coming out of him
  3689. everywhere. And if you get hit by it, you get the "Soiled" status and you can't
  3690. use items. Like, you can't use any items, even those Mega Potions you need
  3691. because you don't have much HP left. It's disgusting and you should either be
  3692. able to dodge, or bring Deodorants, like those Deodorants the supply box
  3693. provided you, because you CAN use those and they'll cure you and make you
  3694. all clean and not-smelly.
  3695. Volvidon, like his cousins, only has one breakable part, the shell on his
  3696. upper back. When he's fallen over or he's stuck in a ball, feel free to attack
  3697. it and break it, it's not hard to break and you'll get Volvidon Rickracks.
  3698. -------------------------
  3699. The Desert Gourmand [KEY]
  3700. -------------------------
  3701. Objective: Hunt 1 Nibelsnarf
  3702. Location: Sandy Plains (S. Plains)
  3703. Difficulty: whatthehellisgoingon (4/10)
  3704. Items: Sonic Bombs, Barrel Bombs, Cool Drinks, Paintballs
  3705. NIBELSNAAARRRRRRRRRRRRRRF. How on earth can I take this monster seriously?
  3706. Not only is Nibelsnarf incredibly random in terms of name (what was Capcom on
  3707. when they named this guy) but the battle, half the time I have no idea what's
  3708. going on. Nibelsnarf would be akin to Gobul but not really. Bring Barrel
  3709. Bombs, it's funny.
  3710. Head over to Area 10 (down a Cool Drink before you set off) and you'll see
  3711. a very comedic cutscene that will clue you in to Nibelsnarf's nature. It's
  3712. all about that enormous jaw and CHOMPCHOMPNIBBLENIBBLESNARFSNARF. Snarfsnarf
  3713. (that's the name for Nibelsnarf now) is a very random ADHD monster.
  3714. For the most part, Snarfsnarf will be swimming underneath the sand and then
  3715. popping up to attack. He might do a chomp-charge, in which he acts like a
  3716. Chain Chump and chomps as he charges. Snarfsnarf's weak point is deep in his
  3717. mouth, the uvula, but attacking it is very risky because as you attack it
  3718. he might CHOMP and then send you flying.
  3719. Snarfsnarf also has bright pink-and-purple gills. Sometimes when Snarfsnarf
  3720. pokes his head up above the sand, he'll send sand flying behind him from his
  3721. gills. It can easily catch you by surprise and inflicts Waterblight for some
  3722. reason (I think, anyways). Similar to Gobul's vacuum mouth, Snarfsnarf can also
  3723. eat up a lot of sand and then spit it out in a big vortex that can also hurt
  3724. you for a ton of damage. Attack Snarfsnarf's gills whenever you can, they are
  3725. equally viable weak points.
  3726. Whenever Snarfsnarf is underground, he's vulnerable to Sonic Bombs, just like
  3727. the Delex are, so feel free to use the EZ Sonic Bombs you were given, and
  3728. bring some of your own if you want. Snarfsnarf won't burrow to escape you, but
  3729. Paintball him anyways.
  3730. Now, here's the reason I told you to bring Barrel Bombs (and to take those
  3731. Barrel Bombs given to you). Put a Barrel Bomb down and then stand on its
  3732. other side. Snarfsnarf will charge at you with his mouth wide open to CHOMP
  3733. CHOMP (he's like Nah and you're like Inigo and you cheated on her) and he'll
  3734. swallow the Barrel Bomb, which will explode. Run up to him, quick! You'll see
  3735. an action icon...for FISHING HIM OUT?!
  3736. Just do it. Press A, button mash, Circle Pad spam, and you'll fish him out
  3737. in all his bright-blue-belly-glory. He has a tail, you'll notice, but it's
  3738. funny because you can't break it nor do you even see it often. Attack attack
  3739. attack. Feel free to repeat it over and over again.
  3740. When Nibelsnarf is really tired, he'll go to Area 11, the resting point for
  3741. most monsters in Sandy Plains that hang around in the hot/cold areas. You
  3742. can capture him then or kill him dead. His death animation is very funny,
  3743. like Gigginox he flips over revealing his brightly colored tubby and it's
  3744. amusing to stare at. Nibelsnarf parts are needed for a lot of random
  3745. non-Nibelsnarf-related parts so you'll need to farm him a bit anyways.
  3746. ---------------------------
  3747. The Wrath of Rathalos [KEY]
  3748. ---------------------------
  3749. Objective: Hunt 1 Rathalos
  3750. Location: Volcano NIGHT
  3751. Difficulty: notasbadasrathian (4/10)
  3752. Items: Cool Drinks, Dung Bombs, Flash Bombs, Antidotes
  3753. Head over to Area 8 to witness Rathalos's introductory cutscene. He is a FLYING
  3754. WYVERN who is the male counterpart to Rathian, who you already fought.
  3755. Unfortunately, Capcom seems to have mixed up their difficulties: I find Rathian
  3756. to be much more of a threat than Rathalos, and this will hold even truer for
  3757. their subspecies. Nonetheless, here you are and it's Rathalos time!
  3758. Rathalos and Rathian share the exact same ground-based attacks, and many flying
  3759. ones. Rathalos can do the double 180 tail spin, side-chomp, running charge,
  3760. and he can shoot fireballs while he's standing waiting for you to attack him.
  3761. Rathalos, however, flies a lot more than Rathian does, hence his title the
  3762. "King of the Skies", whereas Rathian is "Queen of the Land".
  3763. Rathalos will do most of his fireball shooting from the air, where you can't hit
  3764. him. This increases his vulnerability to Flash Bombs though, so spam a few and
  3765. bring him back down. Hitting his head will damage him more, but because of his
  3766. charging and his fireballing, you'd best not stand in front of him, just like
  3767. Rathian. He has his own special reason for this too: Especially if he's enraged,
  3768. he'll leap into the air backwards and blast you as he does. If you're standing
  3769. in front of him, the fireball he shoots as he leaps backwards will hit you. It's
  3770. like Gigginox's poison-shooting backhop.
  3771. Rathalos, like Rathian, can poison you, but he cannot backflip. Like Rathian
  3772. though, he can eagle swoop and attempt to gash you, and that will leave you
  3773. poisoned (unless you have...Wroggi armor!). Rathalos can pin you just like
  3774. Rathian, too, and his finisher is going to be a fireball.
  3775. Finally, Rathalos has his own unique sky attack that is a counterpart to
  3776. Rathian's backflip, only it's stupid and boring to deal with. Rathalos will fly
  3777. up high but, instead of leaving, you'll notice his Paintballed icon (you did
  3778. Paintball him, right?) will circle the area you're in. If you use the L-target,
  3779. you'll notice that he is indeed soaring in pointless circles for no pointless
  3780. reason at all. Then he'll begin to dive at you. It's super easy to avoid, if
  3781. you stand still and let him target you, then you run out of the way, he can't
  3782. swerve to get you.
  3783. In subsequent matches, Rathalos will be around Areas 1, 2, 3, or 4, and will
  3784. rarely venture to the hot zones. Once he's exhausted, though, he'll fly to
  3785. Area 6 to sleep and you can capture him or kill him dead.
  3786. Rathalos has all the breakable parts of Rathian: Head, two wings, and you can
  3787. chop the tail. Chopping the tail could give you PLATES so focus on breaking that
  3788. tail off why don't you?
  3789. --------------------
  3790. A Bard's Tale [KEY]
  3791. --------------------
  3792. Objective: Hunt 1 Barioth
  3793. Location: Tundra
  3794. Difficulty: Somewhat Difficult (5/10)
  3795. Items: Hot Drinks, Cleansers
  3796. Unlike Duramboros, Rathalos, and Lagiacrus even, Barioth focus on all-out speed
  3797. and so you'll want to be prepared to be rolling and diving a lot, or otherwise
  3798. playing tag with this guy. Once you've grabbed your supplies, packed a fire
  3799. weapon, and downed your Hot Drink, head on over to Area 2 to witness Barioth
  3800. attacking a Popo quicker than lightning. That should clue you in on Barioth's
  3801. sheer attack speed.
  3802. If Barioth takes off into the air a little, he might lunge from the air at you,
  3803. swerving around to catch himself so he doesn't slidey-widey everywhere. His
  3804. tail is very long and if you're behind him it will probably nip you. Do yourself
  3805. a favor and try to cut it off. He'll charge at you too, and then he'll suddenly
  3806. jam his shoulder into your face. His shouldercheck will be spammed a lot. It is
  3807. very abrupt and will leave you Stunned, so you'd better be careful and make
  3808. sure you're not on the receiving end of one. He can swipe his tail at you
  3809. too and otherwise whip it around in the air. Like I said, you should try to cut
  3810. it off, but his tail's still as long as his body even then and the swipe can
  3811. still cause Iceblight. Keep your wits about you.
  3812. If Barioth is in the air, you'd better watch it. Even if he's high in the air
  3813. and he looks like he's about to leave, be aware that you can lightning-dive
  3814. at you and then swerve around to catch himself, and if he slams straight into
  3815. you it will hurt and you will be left with a surprisingly not-a-lot amount of
  3816. HP. Run around and he might miss you.
  3817. Barioth's special attack is when he creates an ice cyclone. If it's anywhere
  3818. near you it'll give you the snowman status like Lagombi's iceballs did. That's
  3819. what Cleansers are for! Actually I'm just kidding the cyclone's hitbox is
  3820. generously tiny but that's no excuse to go stepping into it to test how far
  3821. you can go, so just stay away. When enraged, Barioth can create the cyclone
  3822. on the ground too.
  3823. Barioth will use his wings to fly so Paintball him, okay? When exhausted, and
  3824. in later quests, he will be at Area 6 on top of the plateau. If you run around
  3825. the plateau, you'll find a spot with a lot of horizontal grooves. You can climb
  3826. up those and you'll be pleased to know the Baggis and Melynxes hanging around on
  3827. the ground can't follow you.
  3828. Barioth's breakable parts are as follows: You can break the claws on his wings,
  3829. you can break his sabertooth tusks, and you can chop off his tail. If you break
  3830. his claws, similar to Mr. Lagi, his attack ability will be greatly hindered.
  3831. His claws stabilize him on the ice and without them, he'll be slipping around
  3832. and be unable to chain things together, so do yourself a favor and break them.
  3833. And if you can chop the tail, then he can't hit you with his tail as easily!
  3834. The tusks can be broken for additional rewards, like AMBER TUSKS which you will
  3835. want to make Barioth ice weapons which are all very good and durable.
  3836. ------------------------
  3837. The Volcano's Fury [KEY]
  3838. ------------------------
  3839. Objective: Hunt 1 Uragaan
  3840. Location: Volcano
  3841. Difficulty: Somewhat Difficult (4/10)
  3842. Items: Cool Drinks, Energy Drinks, Nulberries
  3843. Uragaan is a very big ugly steely thingy. Head on over to Area 6 with your
  3844. nifty-keen WATER weapon, witness his cutscene, and then prepare for a battle.
  3845. Uragaan, being the same BRUTE WYVERN that Duramboros is, and looking a lot
  3846. like him to in both ugliness and size, shares many moves with Duramboros.
  3847. But before you attack him, you might want to know that unless you're hacking
  3848. away between his legs and at his arms, you're going to bounce. He has a stone
  3849. hard hide and so don't bother trying to attack his face, back, or even his tail
  3850. because you will bounce. Focus on his tummy area.
  3851. Okay, so for his most generic attacks. He has the same shortcharge that
  3852. Duramboros and Barroth will use but lacks the longcharge (you know, the one
  3853. Barroth is notorious for?). He can do a very slow 360 tailspin just like
  3854. Duramboros, and has the same number of hitpoints as Duramboros too, so it seems
  3855. (ugh). You'll notice that Uragaan has like this super massive ugly chin.
  3856. Well, Uragaan will be using that chin a lot to bash it onto the ground and
  3857. cause TREMORS. If you forge a set of Volvidon armor, you'll get the Tremor Res
  3858. skill which will be helpful.
  3859. Uragaan's big one-time chin slam will cause tremors everywhere and blow up
  3860. explosive rocks, be careful. Uragaan also has a five-chin-slam. That one has
  3861. a big range over the course of it so stay away from his face (you shouldn't be
  3862. near it anyways because your low rank weapon will bounce). Uragaan, similar
  3863. to Volvidon, can roll around. He'll roll himself into a ball and roll around,
  3864. but in a much faster and much more dangerous fashion. When not in Area 6, he
  3865. can roll around very randomly and quickly and so you should run around and
  3866. have your dive ready to use.
  3867. When in Area 6, he might dig into the ground and then show up on a small
  3868. plateau that you don't have access to. This attack is Area 6 exclusive, and it
  3869. can be very dangerous. Then he'll roll and roll down the plateau's slope and
  3870. roll all over the place before finally unrolling and landing on his feet (and
  3871. whipping his tail to stabilize himself, as always). It's a very fast roll and
  3872. so keep your camera on him, okay?
  3873. Finally, Uragaan, like Volvidon, can fart. But instead of farting, Volvidon
  3874. will fart fire gas or something, and it will inflict Fireblight on you. The
  3875. fire gas is orange. If he farts blue gas, that's sleeping gas and you'll fall
  3876. asleep. I hope you have Energy Drinks. If you don't, run over to a minion or
  3877. to your Shakalakas and hope they hit you, because if Uragaan hits you, you'll
  3878. take a lot more damage trying to wake yourself up.
  3879. Since Uragaan is of the same class as Duramboros, they share similar moves,
  3880. so if you're having trouble with Uragaan, go fight Duramboros some, and
  3881. vice versa.
  3882. --------------------------
  3883. URGENT: Save Moga Village!
  3884. --------------------------
  3885. Objective: Repel Ceadeus
  3886. Location: Underwater Ruins
  3887. Difficulty: Difficult (6/10)
  3888. Items: Oxygen Supplies, UW Ammo, Mega Dash Juice
  3889. Well, the time has come. I hope you've used Lagiacrus to forge a lightning
  3890. weapon, because at this point it's quite likely that you don't have any sort
  3891. of Dragon weapon (however, if you made weapons forged from bug parts, they will
  3892. have a minimal amount of Dragon power and that might be preferable). Once
  3893. you've completed the Village Request "One Chance", you will have the opportunity
  3894. to complete the Urgent Quest to save Moga Village! Are you ready? Well, of
  3895. course you are. If you want, you can also do a trade with Argosy to get some
  3896. Ammo, it'll come in handy.
  3897. ***MAKE SURE THAT EITHER CHA-CHA OR KAYAMBA ARE WEARING THE ANCIENT MASK***
  3898. Anyways, you'll be introduced to the Moon of the Water, Ceadeus. He'll swim
  3899. away. Once you've got all your items and your Stamina is UP (did you eat?),
  3900. you can jump on in and follow him. If you swim the wrong way, use the
  3901. Farcaster and try again. After a little while, Ceadeus will appear. Focus
  3902. your camera on him and attack.
  3903. The catch here, however, is this: Ceadeus's hide is very thick and too hard for
  3904. your low rank weapon to get past, so you'll have to attack either his face
  3905. or his beard. Definitely his beard, obviously, being in front of him is a
  3906. somewhat dangerous place to be. This fight, like a great many Elder Dragon
  3907. fights, is broken into two sections, and if you can't damage Ceadeus enough
  3908. during the first stage, it's a quest failure and you suck.
  3909. You'll notice straightaway that Ceadeus doesn't give a half-a-ton-of-Aptonoth-
  3910. Supersized-Dung about you, so of course, make sure you focus your energies on
  3911. attacking his beard and keeping up with him. If he so much as flips his fin or
  3912. his tail to reorient himself, you're going to be sent flying through the water.
  3913. He's that big.
  3914. For the sake of it, I'll list his breakable parts here: You can give him a scar
  3915. on his (very tough) back, you can break off his overly long horn, you can
  3916. give him a scar on his tail, and you can give him a scar somewhere in between
  3917. (I believe). Oh, and you can trim his beard. Focus on giving him a beard trim,
  3918. and if you have successfully broken his beard, you'll know for sure you're
  3919. ready for Stage Two. Keep your weapon sharp!
  3920. Every now and then, Ceadeus might shake his head like you're an annoying fly.
  3921. If you're caught in the storm you'll take a veritable amount of damage. At
  3922. all costs, though, avoid his WATER BEAM. He'll suck in water and spit it out
  3923. at you as a blue laser beam-thing. Your Low Rank shield can't block it, so just
  3924. stay out of the way because Waterblight sucks. Did you bring Nulberries?
  3925. If your oxygen runs low, call over whoever has the Ancient Mask and they'll
  3926. replenish your oxygen. If they're unreliable though, and they could be if
  3927. they're caught up attacking, use those Oxygen Supplies you should have brought
  3928. with you.
  3929. Once you get far enough, Ceadeus will use his Water-beam attack, but to
  3930. blast an opening through a blocked part of the passage. Avoid the attack and
  3931. then swim on in after him. This will likely take you the better part of 10
  3932. minutes. Yeah, it's a long battle. Tough it out!
  3933. If you've done enough damage, you'll make it to Area 3 and be greeted with
  3934. yet another cutscene of Ceadeus doing his most damaging attack. Now you know
  3935. exactly what the tell for that attack is, plus its sheer power. Once you've
  3936. regained control of your character, IGNORE Ceadeus for now and instead swim
  3937. up, forward, and left to where you see some golden cubes on the rock. That
  3938. is called the DRAGONATOR and if you activate it, black spikes will emerge and
  3939. can deal quite a bit of damage. The Dragonator is practically required at
  3940. this point if you want to hope to defeat him. The reason you'll want to be
  3941. incredibly careful with the Dragonator is this: The Dragonator, in all its
  3942. majestic power, takes 10 minutes to recharge. Yup, that's a long time.
  3943. So swim there for a bit and lure Ceadeus up. Once his head is somewhat close
  3944. to you, press A and you will damage him.
  3945. For the remaining 10 minutes, just wail away on him. Ceadeus's attacks are
  3946. as follows: Ceadeus can do the same two-bite attack that Lagiacrus does,
  3947. but since he's so big it's long and slow and easy to see coming. Ceadeus also
  3948. has a very slow hipcheck, but it does a massive ton of damage as long as you're
  3949. anywhere near him because of his size, so be careful! Ceadeus also has a
  3950. pointlessly long attack like Rathalos where he swims around the area to a
  3951. specific spot, and then torpedoes down like Lagiacrus can do. It is very
  3952. dangerous to get caught up in and if you're anywhere near his tail while it's
  3953. whipping around, you won't take damage but you'll be inflicted with
  3954. Waterblight, which you don't want because swimming is very Stamina-intensive.
  3955. If you got the UW Ammo from Argosy, on the other side opposite the Dragonator
  3956. is a Ballistae and near it is a gathering point for Ballista Ammo (unless you
  3957. have UW Ammo). You can use this Ballista to aim at Ceadeus and deal lots of
  3958. damage from a safe distance as well.
  3959. The second time the Dragonator is active, swim on over and lure him over once
  3960. more. If it hits and the timing is right, you will break off his overly long
  3961. horn and that will be the victory condition for this Urgent quest. His horn
  3962. can be carved twice so go ahead and carve it for Crooked Horns and whatnot.
  3963. Don't worry about trying to forge Ceadeus weapons or armor (and definitely
  3964. don't bother with the armor, you're about to enter High Rank) for now, wait
  3965. until you've got better Dragon and/or Lightning weapons with which to kill
  3966. him with.
  3967. You'll earn yet another award, the "Gem of the Depths" award and you'll get
  3968. to see Moga Village partying and preserving your name and your heritage
  3969. forever. You're still sticking around though, you're Moga Village's offical
  3970. one-and-only hunter protector person.
  3971. Now you're going to unlock the Urgent Quest that, if completed, will give you
  3972. access to the new and awesome HIGH RANK. Plus, you'll be able to hunt previously
  3973. unknown Monster Subspecies! Oh, and talk to Argosy and he'll give you a special
  3974. water Long Sword that, I will say, is pretty good. Free weapon for you Long
  3975. Sword users.
  3976. ----------------------
  3977. URGENT: Poison Control
  3978. ----------------------
  3979. Objective: Hunt 1 Purple Ludroth
  3980. Location: Misty Peaks (M. Peaks)
  3981. Difficulty: Difficult (6/10)
  3982. Items: Everything you can because there's nothing in the supply box
  3983. All right, you're going to start off in Base Camp and there'll be nothing for
  3984. you but a Map and a Torch. Grab the Map, and I hope you're prepared. Look up
  3985. in the beginning of my guide for what you should always have in your bag at
  3986. all times. And I hope you've eaten too! Purple Ludroth will start off in
  3987. Area 9 but by the time you've figured your way out around this place, Misty
  3988. Peaks, he'll have left so look around in watery areas. There's no truly watery
  3989. area so you won't have to fight him underwater, good for you.
  3990. Anyways, in case you haven't noticed yet, the color of poison seems to be pink
  3991. and Purple Ludroth is very pink and purple. Purple Ludroth, being a SUBSPECIES,
  3992. is exactly identical to Royal Ludroth in terms of attacks. But, because this is
  3993. High Rank now, he does have a few new attacks that, while you've seen them
  3994. before, you've never seen a species of Ludroth do them, so I'll list them
  3995. here.
  3996. Purple Ludroth can do the claw swipe and land-torpedo attack that Lagiacrus
  3997. is capable of. Since he's smaller, it's easier to avoid, but you are attacking
  3998. a High Rank monster with Low Rank gear so be wary. Purple Ludroth also sports
  3999. the same Lagiacrus land-hipcheck. Easy to see coming.
  4000. Now, since this is a poison Ludroth, things are a bit mixed up because it would
  4001. be boring otherwise. When Purple Ludroth does the belly flop that Royal Ludroth
  4002. likes to pull off a lot, poison will radiate out of him, kinda like Gigginox.
  4003. And when Purple Ludroth spits balls, whether it's when standing still or when
  4004. charging, they're poison balls, not waterballs.
  4005. If it's taking a while, just go capture him. Oh, when he's exhausted, he'll
  4006. go underneath a waterfall to restore his moisture and health. Feel free to
  4007. attack his tail as he does it.
  4008. Purple Ludroth's breakable parts are as follows: You can chop off the tail,
  4009. you can break his mane and pick up the shiny, and you can break his face. Just
  4010. like Royal Ludroth.
  4011. Beating Purple Ludroth unlikes a new time of day in Moga Woods: Night Mode.
  4012. Everything is now basically Deserted Islands: High Rank Mode and so there's
  4013. High Rank gathering items and monsters are all High Rank-level monsters. Up
  4014. until now, you always went during the daytime because during the night is
  4015. when the dangerous critters come out. You'll find yourself hunting at night
  4016. a lot. Oh, and monsters at night give just as many resource points as their
  4017. daytime counterparts, so too bad.
  4018. Congrats, you've unlocked the 6-star quests! Now you don't have anything High
  4019. Rank in terms of gear or weapons, unless you got carried like a noob through
  4020. Tanzia Port's quests, so I'm going to put a few quests above the Keys because
  4021. you had better do those first. No, I'm serious. You're going to have to forge
  4022. new HIGH RANK level armor. It's going to have much higher defense than your
  4023. Low Rank armor. Visibly higher defense. So go forge some High Rank Jaggi armor
  4024. or something, please.
  4025. Also, about the Wyvern Artisan. He's going to give you some Advanced Armor
  4026. Spheres, good for even better upgrades, and he'll mention he can make even
  4027. sweeter, stronger gear.
  4028. High Rank level armor will have an "S" attached to the end of it. Your low
  4029. rank Wroggi armor was just that: "Wroggi Helm". But High Rank Wroggi armor will
  4030. say something like "Wroggi Helm S". If there were a Wroggi subspecies (no,
  4031. there's not), then it would say "Wroggi Helm U". Just so you understand those
  4032. weird alphabet letters. Make sure you forge S armor, obviously.
  4033. -----------
  4034. Hammer Time
  4035. -----------
  4036. Objective: Hunt 1 Duramboros
  4037. Location: Flooded Forest (F. Forest)
  4038. Difficulty: Somewhat Easy (4/10)
  4039. Items: Paintballs, Shock/Pitfall Traps, Tranq Bombs
  4040. This is the Duramboros quest because the urgent Shakalaka quest is a quest you
  4041. can only do once ever. Now that you're more familiar with Duramboros, he's a
  4042. bit easier. Bring Poison or Fire weapons, but Poison weapons are highly
  4043. recommended over anything else. He'll range around the same areas as
  4044. Duramboros, and when he's tired and wants to go sleep he'll go to Area 10,
  4045. the Wroggi den.
  4046. -----------------
  4047. The Horned Wyvern
  4048. -----------------
  4049. Objective: Hunt 1 Diablos
  4050. Location: Sandy Plains (S. Plains)
  4051. Difficulty: Difficult (6/10)
  4052. Items: Sonic Bombs, Flash Bombs, Shock/Pitfall Traps, Tranq Bombs
  4053. Diablos is going to be a hard fight. If you can't handle Diablos, then don't
  4054. think that you're still a noob because Diablos is actually hard. Area 10 is
  4055. its starting area, I believe, so you'll witness it fishing some Delex out of
  4056. the sand. It may surprise you, but Diablos is actually a VERY FRIENDLY
  4057. HERBIVORE who likes to eat cactus, so you can't put meat on the ground because
  4058. he won't care. Diablos's major weakness is Ice, but he can also be damaged
  4059. with Water weapons. Don't bring Fire though.
  4060. Diablos's roar is a high-grade roar, like Gigginox's, so if you only have
  4061. normal earplugs, you're still going to cover your face in your hands when he
  4062. roars. High Grade Earplugs are going to be needed for this guy.
  4063. Anyways, let me tell you the best strategy to pull on him, which is why your
  4064. bag is stuffed full of bombs waiting to explode. When Diablos is not enraged,
  4065. and if he digs under the ground, throw a Sonic Bomb right as his tail begins to
  4066. disappear. He will reappear in a free Pitfall Trap and you can hit him a lot.
  4067. As he begins to recover, put your weapon away. He will fly up a little (he'll
  4068. never fly anytime else) and that's your chance to chuck a Flash Bomb. Make sure
  4069. it ignites and flashes him so that he can see it--if the bomb detonates behind
  4070. him then that's too bad for you. He'll come crashing to the ground, just like
  4071. Rathalos, and you can hit him even more. Remember: This only works when he's
  4072. not enraged.
  4073. Speaking of Rage Mode, Diablos's gimmick is that he'll be in Rage Mode. A LOT.
  4074. When he's enraged, his speed and attack effectively double and you had better
  4075. stay away, and just wait for him to calm down and then pull that trick on him
  4076. again. Please.
  4077. I'll go over Diablos's attacks now. Diablos and Rathalos actually share very
  4078. similar attacks. Diablos can do the same double 180 tailswing and the same
  4079. side-chomp (that's very pitifull) and he can do the running charge. Thankfully,
  4080. Diablos can't breathe anything (if he could it'd be awful).
  4081. Of course, Diablos has some moves of his own too. First and foremost, and most
  4082. deadly of anything is his head-charge. Just like Barroth and Duramboros, he's
  4083. gonna put those sweet horns to good use and he will send you flying higher than
  4084. he ever could fly, plus take of a huge chunk of your health. Please be careful.
  4085. Oh, if you're standing in front of a rock, feel free to let him charge at you
  4086. and then move out of the way and you'll get him stuck. Good chance to attack
  4087. him.
  4088. Diablos can also use the axe on the end of his tail (and you thought only his
  4089. head was deadly) and sweep it across the ground once-twice. This attack CAN
  4090. hit you, unlike Rathalos's tail, because its hitbox is a bit weird. Diablos
  4091. can also do Barroth's quick charge, and his tail then can also send you flying
  4092. if you're not careful. Finally, Diablos can do a one-step two-step as he
  4093. swings his head from side to side, his tail balancing him and still able to
  4094. dish out damage. Diablos can also do a hipcheck. It can be very abrupt and
  4095. out of nowhere, not to mention its hitbox is also a bit off, so stay clear
  4096. of his hips. I would say the safest place to attack him is his legs, like
  4097. Rathalos, but it's not because of his absurd tail, so all I can say is use
  4098. the double-bomb trick to do most of your damage, and try to attack his neck
  4099. and stay behind his head anytime else. For the love of all that is holy, do
  4100. NOT be in front of his face. You're just asking to be gored.
  4101. Finally, Diablos can burrow underground, like Nibelsnarf, and then literally
  4102. fly out of nowhere RIGHT AT YOU and then land. That attack does a LOT of
  4103. damage. Put your weapon away and run like a headless chicken why don't you?
  4104. And, like I said, Diablos in Rage Mode is all the worse--stay away. Thankfully,
  4105. Diablos actually seems to not have many hitpoints (or am I just using a weirdly
  4106. powerful weapon?) and so he'll limp quick and then I recommend you just
  4107. capture him and be done with it.
  4108. Diablos's breakable parts are as follows: You can break his horns (they break
  4109. individually) and you can chop off his tail. His tail, if you can, should be
  4110. your main priority. I find that his danger level decreases dramatically without
  4111. that axe waiting to cleave you in half. When he's been Pitfalled by a Sonic
  4112. Bomb or flashed out of the air, feel free to cleave off his horns, though. They
  4113. get you nice prizes.
  4114. Not to mention the practically the ONLY way to get his horns is to wound them.
  4115. --------
  4116. The Omen
  4117. --------
  4118. Objective: Hunt 1 Rathalos
  4119. Location: Deserted Island (D. Island)
  4120. Difficulty: Somewhat Easy (4/10)
  4121. Items: Paintballs, Flash Bombs, Dung Bombs
  4122. Rathalos starts in Area 8 but will probably fly away before you get there--
  4123. check for him in Area 3, Area 2, and Area 5, his favorite stomping grounds.
  4124. He will rarely be in Area 7, and when he's tired, he'll try to go sleep in
  4125. Area 8. Wait a few seconds before following him so that you can capture him
  4126. or wake him up or whatever, because sleeping monsters are easy to sneak up
  4127. on. Remember that Rathalos likes to be Flash Bombed.
  4128. --------------------------
  4129. Denizen of the Molten Deep
  4130. --------------------------
  4131. Objective: Hunt 1 Agnaktor
  4132. Location: Volcano
  4133. Difficulty: lagiacrus (4/10)
  4134. Items: Cool Drinks, Sonic Bombs, Nulberries
  4135. Agnaktor will be hanging around in Area 7, so head on over there. Agnaktor,
  4136. like Diablos, can burrow into the ground, only this time it's ROCK and LAVA.
  4137. Agnaktor is, otherwise, Lagiacrus on land, with the same two-bite, hip check,
  4138. coil-tail-swing, and everything else that Lagiacrus likes to pull on land.
  4139. This time, of course, Agnaktor is a FIRE LEVIATHAN and so you should bring
  4140. Water weapons.
  4141. Despite all these similarities to Lagiacrus, Agnaktor still couldn't be much
  4142. more different, and now it is time to talk about Agnaktor's differences from
  4143. his thundrous cousin. First things first: Agnaktor can burrow into the rocky
  4144. lava. Obviously. When he emerges, you'd better be prepared because you don't
  4145. want to get sent flying through the air. In certain areas, such as Area 7,
  4146. there is a bit of a ceiling above you guys, and Agnaktor is more than capable
  4147. of emerging from the ground and launching himself up and burrowing into the
  4148. ceiling, then emerging and diving down back into the rocky ground. Be prepared
  4149. to have to use your dive. If Agnaktor is not enraged, use what you learned from
  4150. fighting Diablos and Sonic Bomb him to bring him right back up.
  4151. Agnaktor also has a special attack utilizing his nifty beak that Lagiacrus is
  4152. jealous of. He will jam it into the ground over and over again. If you're
  4153. near this it'll send you flying. It's mostly easy to avoid though and it looks
  4154. like it hurts him more than it could ever hurt you (it doesn't but that doesn't
  4155. keep it from looking stupid anyways). Agnaktor has a ridiculously long tail,
  4156. all the same, that you'll really want to keep tabs on.
  4157. Sometimes, Agnaktor will emerge from the ground only halfway, rest his front
  4158. claws casually on the ground, and then let loose a sweeping fire beam attack not
  4159. unlike Ceadeus's water beam. It will inflict Fireblight and once more, it cannot
  4160. be blocked. So run around or, if you're up close to him, use this as an
  4161. opportunity to simply attack him. Make sure you attack what looks like molten
  4162. lava spots on him, those are his weak points and your weapon won't bounce.
  4163. Oh, and Agnaktor will sometimes spit out the firebeam when he's just standin'
  4164. on the ground chilling.
  4165. Speaking of his armor, Agnaktor's armor is a very unusual case. When Agnaktor
  4166. first starts out, you'll see that he's become almost black and, for the most
  4167. part, you're gonna have a bouncing party. Once he burrows through the lava,
  4168. however, he becomes soft again and you're able to attack him. If you can break
  4169. any parts of him, they will remain soft even as he goes into "Armor Mode", as
  4170. it's called. So in some ways Agnaktor is kinda stupid for burrowing and letting
  4171. his armor soften up like that.
  4172. Agnaktor in Rage Mode can become decidedly faster and more powerful, and he can
  4173. be scary. Sonic Bombs don't work on him in Rage Mode, unfortunately for you,
  4174. so be careful and just pick your places carefully. If he goes into Armor Mode,
  4175. just wait for him to burrow so that he'll be all soft and cuttable/smashable
  4176. again.
  4177. Agnaktor's breakable parts are...a LOT: You can break the molten core on his
  4178. chest, you can break his beak. You can break each one of his claws. Yeah.
  4179. All FOUR of them. You can break the fin on his back. And finally, you can break
  4180. the tail, and once it's broken, you can chop it off. That's a ton of breaks,
  4181. and by the time you've got them all (it's easier than you'd think) he'll
  4182. probably be limping his way over to Area 10 to go sleep. You'll know when a
  4183. part is broken because the fiery lava will disappear or greatly diminish.
  4184. Once you've broken the armor off a part, it's just skin underneath and so
  4185. even if Agnaktor goes into Armor Mode, those spots are still game to hit.
  4186. You will want to fight Agnaktor a lot, especially if you are a Dual Swords user
  4187. because Agnaktor, besides Rathalos, is the first monster you'll find that gives
  4188. you access to fire weapons. And I will tell you: EVERY SINGLE WEAPON that can
  4189. be created from Agnaktor is, while expensive, EXTREMELY durable and a veritable
  4190. powerhouse, sporting ridiculously high fire elemental power. You'd better go
  4191. out of your way to make one, they lay waste to any monster weak to fire.
  4192. ---------------
  4193. Uragaan's Trail
  4194. ---------------
  4195. Objective: Capture 1 Uragaan
  4196. Location: Volcano
  4197. Difficulty: Somewhat Easy (4/10)
  4198. Items: Cool Drinks, Energy Drinks, Shock/Pitfall Traps, Tranq Bombs
  4199. Uragaan will start off in Area 6. Make sure you capture him, okay? If you
  4200. kill him, you fail the quest. So bring some extra traps (but only bring 5
  4201. Tranq Bombs so you can steal the 3 that Capcom so generously provides).
  4202. -------------------
  4203. The Decisive Battle
  4204. -------------------
  4205. Objective: Slay or Repel a Ceadeus
  4206. Location: Underwater Ruins
  4207. Difficulty: long (4/10)
  4208. Items: Oxygen Supplies, UW Ammo, Mega Dash Juice
  4209. You'll want to come back and do this quest once you have better High Rank
  4210. weapons so that you can actually kill Ceadeus within 30 minutes. Or maybe
  4211. G Rank weapons, with my best Dragon weapon I still took 35 minutes to kill
  4212. him, so I had to repel him after 30 minutes, then swim all the way back the
  4213. second time to kill him.
  4214. Make sure you use that Dragonator and don't miss, and attack him as often as
  4215. you can. If time runs out but you have sufficiently damaged Ceadeus, you'll
  4216. get the "The Elder dragon swam away". Then next time, you can come back, swim
  4217. to Area 3, and finish him off. Try and break all the breakable parts he has.
  4218. Oh, and breaking his horn off gives you 2 extra carves but this time, it's not
  4219. the victory condition. You should break it anyways (use the Dragonator).
  4220. Once you manage to slay Ceadeus, his body gives you SIX carves instead of the
  4221. usual three, so don't dillydally about and get to carving. The best things to
  4222. get out of him is the Luminous Organ and the Deep Dragongem. Unfortunately I
  4223. seem to be getting nothing but Deep Dragongems and no Luminous Organs, which
  4224. I actually need.
  4225. Now, I'm not saying "Don't go making Ceadeus weapons or armor". Well, because
  4226. you're about to enter High Rank, forging Low Rank Ceadeus armor at this point
  4227. is somewhat redundant, but if you overforge it it's by no means a bad armor
  4228. set to go with, and you can mix and match with other pieces too for some cool
  4229. skills. Ceadeus weapons are extremely durable weapons in their own right and
  4230. boast a veritable amount of sharpness. Some Ceadeus weapons are the best water
  4231. weapons in the game, so especially if you're a Lance, Switch Axe, or Great
  4232. Sword user (credit to BLU), then you'll want a Ceadeus weapon eventually.
  4233. Like I said though, it's time consuming to farm Ceadeus if you can't kill him
  4234. within the half an hour given, so come back when you have a more powerful
  4235. Dragon or Lightning weapon, okay?
  4236. ================================================================================
  4237. 6-star Quests
  4238. ================================================================================
  4239. Welcome to High Rank! I'm going to assume you know to bring everything with you
  4240. because now the supply box won't be stocked immediately and all you'll have is a
  4241. Map...if you even land at Base Camp! So I won't be providing item
  4242. recommendations anymore, it's up to you to know that Rathalos can be Flash
  4243. Bombed and that the Tundra is cold! I'll remind you in the Quest description
  4244. because I'm a nice person though.
  4245. Oh and since I've already gotten past High Rank I can't remember any of the
  4246. Village Requests, and nowhere online seems to have any of them. If you know
  4247. any of the High Rank Village Requests and what's needed, I would LOVE to
  4248. know and you will receive credit.
  4249. --------------------------
  4250. Harvest Tour: Sandy Plains
  4251. --------------------------
  4252. Objective: Deliver a Paw Pass Ticket
  4253. Location: Sandy Plains (S. Plains)
  4254. Difficulty: lol (1/10)
  4255. The new Carbalite Ore can be found in every area. Sandy Plains is otherwise
  4256. the exact same, besides the new items. Oh, and the bug spots have King Scarabs,
  4257. and you'll want them because they're super rare.
  4258. Also, from now on, Harvest Tours are unstable and you could run into a large
  4259. monster. Here it's Great Jaggi. Go ahead and kill him if you run into him
  4260. with your sweet Agnaktor fire weapon.
  4261. ----------------------------
  4262. Harvest Tour: Flooded Forest
  4263. ----------------------------
  4264. Objective: Deliver a Paw Pass Ticket
  4265. Location: Flooded Forest (F. Forest)
  4266. Difficulty: lol (1/10)
  4267. Underwater you can find not only Pelagicite Ores but its even rarer sister, the
  4268. Bathycite Ore. You'll want a few, they're valuable. King Scarabs and
  4269. Hercudromes can be found here, you'll want Hercudromes too.
  4270. A new herbivore might show up here, the green ugly things called Slagtoth.
  4271. It has its own armor set but it's a very ugly and not that great armor set,
  4272. but it'll do if you're lazy and its defense is definitely okay.
  4273. Great Wroggi can show up here. He's weak to Water, remember?
  4274. -------------------------
  4275. Harvest Tour: Misty Peaks
  4276. -------------------------
  4277. Objective: Deliver a Paw Pass Ticket
  4278. Location: Misty Peaks (M. Peaks)
  4279. Difficulty: lol (1/10)
  4280. Misty Peaks is the same Misty Peaks you found when you had to fight Purple
  4281. Ludroth, but it is a new area and so I'll go over it.
  4282. This is a very Oriental-inspired area. Area 2 is the Jaggi's den (sheesh, they
  4283. are everywhere). You can find sweet Carbalite Ore, among other things, and
  4284. also in Area 1 there's bird things called GARGWA. They are friendly herbivores
  4285. that won't attack you unless you attack them. They can lay eggs if you surprise
  4286. them though (which is hilarious).
  4287. There's a cave area too, and there's a beautiful ambient music in the background
  4288. for some reason. Lots of ores to mine here, and lots of Bnahabra to kill and
  4289. carve if that strikes your fancy. The rest of the areas are all somewhat
  4290. watery and are otherwise extremely beautiful. The Bug spots can also give you
  4291. King Scarabs and Hercudromes but are more likely to give the normal:
  4292. Godbugs, Flashbugs, Thunderbugs. All in all, a very sweet addition.
  4293. It doesn't get cold or hot because it's a not-too-high mountain so you won't
  4294. need any special drinks here. Monsters of all sorts will be here, it's a
  4295. temperate area and a "cradle of life", so to speak.
  4296. There are no fully underwater spots in this location.
  4297. --------------
  4298. Farm Aid [KEY]
  4299. --------------
  4300. Objective: Slay 10 Jaggia
  4301. Location: Deserted Island (D. Island)
  4302. Difficulty: surprise! (2/10)
  4303. Well now you're High Rank and you're so bad at this that you have to settle
  4304. for slaying defenseless small girls. Go through Areas 1, 2, 3, and 5, and
  4305. you'll find that there were only 3 or so Jaggia. Logic dictates that the Jaggi
  4306. den will have all the rest of the Jaggia you need to kill, so let's head
  4307. on over there, shall we?
  4308. And what's this? A GREAT JAGGI? Pfft...that's nothing, I'll just go march up
  4309. and atta--
  4310. WHAT IN THE NAME OF DIABLOS'S ENORMOUS HORNS IS THAT THING???
  4311. That, my friends, is G.I. JHOOOOOOOOOOO and you will want to run away from him
  4312. like the small defenseless girl you are because he can and will one-shot you.
  4313. But if you're stupid like me, you can run around listening to his SWEET battle
  4314. theme (which is basically The Rite of Spring).
  4315. Anyways, pull out your Dung Bombs and shoo him away, then proceed to kill the
  4316. Jaggia. Carve them--you'll get new High Rank items like Jaggi Scales PLUS and
  4317. Jaggi Hides PLUS which you will need for your High Rank armor! Also the quest
  4318. will always spawn two butterflies in Area 5 that can give you Hercudromes and
  4319. King Scarabs. Sweet.
  4320. ----------
  4321. Field Trip
  4322. ----------
  4323. Objective: Hunt 1 Great Jaggi
  4324. Location: Misty Peaks (M. Peaks)
  4325. Difficulty: Easy (2/10)
  4326. I put this quest as one of the first because you'd better get yourself some
  4327. High Rank armor before targeting this tier's big Key monsters. Just please.
  4328. Great Jaggi is wandering all over the map and because you get dumped in some
  4329. random-shit area, you'll have to run around looking for him! If you're
  4330. unlucky, you might run into Arzuros, the guest monster. Either Dung Bomb him
  4331. or kill him for extra parts and rewards because he's also not terrible and
  4332. you could use the practice.
  4333. Great Jaggi will move noticeably faster and dish out noticeably more damage--
  4334. you might find yourself actually using those Mega Potions you should always
  4335. have on your person. But because Great Jaggi is otherwise so simple and easy
  4336. to avoid and attack, you really should have no problem taking around 10 minutes
  4337. to just kill this thing. Carve him and get your rewards, come back, and make
  4338. yourself a full set of JAGGI S ARMOR. Just like when you first started your
  4339. game, you made some Jaggi Armor because it was the first bit of good armor,
  4340. do the same with High Rank. You have to work your way up!
  4341. ------------------
  4342. Toxic Troublemaker
  4343. ------------------
  4344. Objective: Hunt 1 Great Wroggi
  4345. Location: Flooded Forest (F. Forest)
  4346. Difficulty: Easy (3/10)
  4347. This is another armor set you will want to forge. In fact, I only forged
  4348. Jaggi S and Wroggi S, and currently I only use Wroggi S. I've just been
  4349. keeping up with its upgrades as I unlock the armor spheres and it has served
  4350. me beautifully. Wroggi S armor is just as good as its Low Rank sister, it has
  4351. Negate Poison and Razor Sharp, and this time around it also has Speed Eating
  4352. and Shakalaka Rally. It also has Defense Down as its negative skill but you
  4353. can easily just stick in a Defense jewel to negate that.
  4354. Great Wroggi is similarly more powerful than its Low Rank counterpart and will
  4355. actually give you some issues with both its poison and its attack increase.
  4356. Bring Antidotes, okay? High Rank Poison drains your health faster than Low
  4357. Rank Poison (and G Rank is even faster). Great Wroggi this time around for
  4358. some reason loves to spam the side bite, and its noticeably large range will
  4359. easily catch you off guard. Other than that he's the exact same and you'd
  4360. better make Wroggi S armor too, especially if you're a Blademaster.
  4361. --------------------
  4362. Bye-Bye, Bloom [KEY]
  4363. --------------------
  4364. Objective: Hunt 1 Crimson Qurupeco
  4365. Location: Flooded Forest (F. Forest)
  4366. Difficulty: Difficult (5/10)
  4367. First things first: BRING 10 DUNG BOMBS, 10 DUNG, AND 10 BOMB CASINGS BECAUSE
  4368. FOR THE LOVE OF ALL THAT IS HOLY YOU WILL NEED THEM.
  4369. All right, here's the first of our key quests, the Crimson Qurupeco, yet
  4370. another subspecies! Are you wearing High Rank armor? Do you have your Ice
  4371. weapon? Good. There is no introduction cinematic for Crimson Qurupeco,
  4372. similar to Purple Ludroth. I think he's hanging around in Area 1 or 2, and
  4373. if he's left, check Area 7.
  4374. The first thing you'll notice that's new with Mr. Crim is that his roar, unlike
  4375. normal Qurupeco, can actually stop you in your tracks. He also has, similar
  4376. to Purple Ludroth and, of course, everyone else, higher attack power and
  4377. speed. Mr. Crim shares every single physical attack with Qurupeco (he is a
  4378. subspecies, remember?) but he has some new moves up his sleeve too.
  4379. Unlike Qurupeco, Crimson Qurupeco is a lightning-based monster. Instead of
  4380. Flintstones, he's got some nifty Voltstones with which he generates
  4381. electricity! Instead of Fireblight, he causes Thunderblight, so use Nulberries
  4382. okay? You don't want to get stunned. His wings are noticeably tougher and
  4383. you will bounce, but Voltstones are Crimson Qurupeco exclusive and if you want
  4384. to upgrade your Lagiacrus weapon you'll be needing a few, so just keep on
  4385. trying (or come back later with a better weapon to try breaking them, hey?).
  4386. Crimson Qurupeco can use those Voltstones for purposes other than doing that
  4387. dancing attack that Qurupeco does that's oh so easy to avoid (you know, where
  4388. he claps his stones and causes fire...or electricity in Mr. Crim's case).
  4389. You'll know what he does it. He'll smack his volts together sorta gently.
  4390. He'll also lean slightly forward as he does it. Once...twice...three times...
  4391. maybe a fourth...and suddenly...wait for it...
  4392. BAM.
  4393. Flash of light and you're stunned, just like Gobul. You can roll through it,
  4394. but his timing is unpredictable so good luck. Tough it out!
  4395. Crimson Qurupeco can sing attack songs, songs of healing, and a new one, a song
  4396. that puts you to sleep. Bring Energy Drinks if you're paranoid, he has yet to
  4397. do it to me.
  4398. Mr. Crim is also a MUCH MORE AGGRESSIVE SUMMONER than his cousin. Like, every
  4399. minute or so I had to deal with him and G.I. JHOOOOOOOOOOO in the same room.
  4400. I counted--he summoned TWELVE times and I only had 10 Dung Bombs. You know
  4401. how I finally ended the quest? I threw Tranq Bombs at the trapped chicken...
  4402. with a GI JHO STOMPING AROUND RIGHT ON TOP OF HIM AT THE SAME TIME. Talk about
  4403. the most epic capture ever, but please don't attempt that.
  4404. I'm serious when I say that Mr. Crim will summon THE DEVIL over and over again.
  4405. Because THE DEVIL has a shweet battle theme it overrides EVERYTHING else no
  4406. matter what it is and so you'll know when he's arrived. If you're lucky he'll
  4407. stomp in with you retreating into the corner and you'll get Mr. Crim and
  4408. GI JHO to fight each other. But, trust me, it's a stupid idea to let two
  4409. monsters into a room at the same time, and if one of them is a DEVIL then you're
  4410. being even stupider and you'd better toss Dung Bombs. If you're having serious
  4411. issues try getting the Felyne food skill "Dungmaster".
  4412. Mr. Crim has the same breakable parts as Qurupeco: Beak and Voltstones.
  4413. Crimson Qurupeco armor is very lightning resistant, which can come in handy,
  4414. but its skills are somewhat lackluster.
  4415. Beat Mr. Crim and he'll show up in Moga Woods for revenge.
  4416. -----------------------------
  4417. Pink Queen of the Peaks [KEY]
  4418. -----------------------------
  4419. Objective: Hunt 1 Pink Rathian
  4420. Location: Misty Peaks (M. Peaks)
  4421. Difficulty: Difficult (6/10)
  4422. Don't worry, Pink Rathian is far too beautiful for the UGLY DEVIL to try and
  4423. rear its UGLY HEAD in front of her. He's so unladylike that his mere existence
  4424. would repel her away.
  4425. But if beauty is a way of gauging power, then Pink Rathian is very, very deadly
  4426. and you'll want to make sure you've got Antidotes (or Wroggi S armor) and
  4427. a nice set of High Rank armor on your back to protect you, she won't hesitate
  4428. to KILL YOU DEAD for fun and she is an incredibly dangerous subspecies.
  4429. Pinkian will have all the same attacks with her cousin, Rathian. However, she
  4430. has some new additions that increase her deadliness, in addition to the usual
  4431. speed and power increases overall. First off, do you remember that stupid,
  4432. weak side-chomp attack that Rathian, Rathalos, and Diablos like pulling off?
  4433. You know, that one you never paid attention to because it was a good
  4434. opportunity to lay down the hurt on her. Well, now it's accompanied with a
  4435. BLAST OF EXPLOSIVE FLAMES in the vicinity of her jaw and you will want to
  4436. STAY AWAY because its range is ridiculous. Stick to her legs, okay?
  4437. Also, Pinkian has another EXPLOSIVE FIRE attack that she will pull on you,
  4438. especially if she's enraged. She'll breathe fire, and instead of just the
  4439. usual easy-to-avoid fireballs, it'll be an EXPLOSIVE CIRCLE OF EXPLODING
  4440. FIRE because she is a pyromaniac and loves it.
  4441. Pinkian's final new, and most deadly, attack, is her corkscrew backflip.
  4442. It's as awesome looking as it sounds (Rathalos, you really need to catch up
  4443. because you're not as cool as a girl is!), but even deadlier. Instead of just
  4444. backflipping, because that's boring, she decides to add SPINNING to the mix.
  4445. Like before, it can and will poison you in addition to dealing a nuke of
  4446. damage. Pinkian can also pull off your standard backflip if she so chooses.
  4447. Unpredictable little gal, isn't she?
  4448. Other than that, Pink Rathian has all the same as Rathian. Fire balls, tail
  4449. swings, eagle swoops, the ability to pin you, and everything else. Oh and
  4450. if she's in the air you should Flash Bomb her to bring her down. It will
  4451. put her into Rage Mode, and Pink Rathian in Rage Mode can be terrifying.
  4452. Pink Rathian has all the breakable parts of Rathian. You can bash her face
  4453. to destroy her beauty, wound her two wings, and chop off her tail. If you
  4454. chop her tail, her backflip and corkscrew become notably less deadly because
  4455. the tail is shorter. Don't let that let your guard down though.
  4456. Once you've beat her, Pink Rathians will pop up in Moga Woods because the
  4457. villagers love seeing gymnastics.
  4458. ---------------------
  4459. URGENT: Splash Damage
  4460. ---------------------
  4461. Objective: Hunt 1 Plesioth
  4462. Location: Deserted Island (D. Island)
  4463. Difficulty: hitboxdissonance (5/10)
  4464. I know what you want. You don't want no subspecies. They're boring. You want
  4465. a monster, a real NEW monster. Well good for you, there's a new monster for
  4466. you! His name is the Plesioth and you will either love him or hate him.
  4467. Head on over to Area 10 and you'll be introduced to the lovable Plesioth.
  4468. Bring a FROG and head to the fishing spot and you'll be able to fish him out
  4469. of the water just like Gobul. He'll spazz out like he always does and you can
  4470. lay the hurt on him. When Plesioth finally stands up, you'll notice something:
  4471. His odd and absurd size.
  4472. It is this odd and absurd size that gives him some pretty severe (but tolerable)
  4473. hitbox dissonance, and this can be an issue. Lucky for you, I know most of
  4474. the issues and so I will be telling you! First, let's learn about Plesioth's
  4475. attacks.
  4476. On land, Plesioth is actually not so easy as he is in the water. Strange,
  4477. I know. Plesioth can wriggle forward similar to Lagiacrus, and if he's tired
  4478. he'll fall over and spazz out. He can also do a double 180 tailswing and a
  4479. hipcheck. Finally, he will stand on his hind legs and stand up super tall and
  4480. fire a water beam. If you're attacking his legs (which you can probably only
  4481. reach up to there) then you're safe. When Plesioth's about to enter the
  4482. water, he'll run like...well...nothing's really as traumatic as a Plesioth
  4483. running, let's just say.
  4484. Underwater, Plesioth can charge at you super fast. If you're on land and he's
  4485. in the water, he'll pop up and waterbeam you. It has a ridiculous range so
  4486. be careful. Plesioth will often leap out of the water like some stupid fish.
  4487. No monster will ever be as traumatizing as Plesioth, I swear. Plesioth can
  4488. also do a very spastic figure-8 sorta of random thingy. Its hitbox is very
  4489. odd, I've seen the end of his tail go right through me and not hurt me one
  4490. bit. Plesioth's underwater hitboxes are all off--i.e. they're all smaller than
  4491. they ought to be, so you should take advantage of it.
  4492. Plesioth's breakable parts are as follows: You can break the fin on his back,
  4493. you can scar his head, you can wound both his wings. Unfortunately, you cannot
  4494. chop off his tail. Too bad!
  4495. Which leads me to his hitbox dissonance. When he was first introduced, his
  4496. hitboxes were absurd. They've been somewhat fixed, but his size is still very
  4497. odd and weird and this means his hitboxes are still off. His hipcheck will
  4498. hit you even if you're right under his tummy with nothing but air above your
  4499. head. If you're on the opposite side of his hipcheck direction, you will still
  4500. be sent flying through the air. Stay away from both sides of Plesioth's hips
  4501. to avoid this issue, please. Plesioth's double 180 tailswing is also perfectly
  4502. capable of smashing into you even though it's 8 or 9 feet up in the air.
  4503. Too bad you can't cut it off, like I said. But if you can keep these dissonances
  4504. in mind, then you'll be fine. The absurdity of his hitboxes aren't as bad as
  4505. they used to be, and if you've mastered your evasion, you can easily roll or
  4506. dive or shield, you know.
  4507. When Plesioth is only land and tired, his head will droop to attacking range,
  4508. and for a weirdly long time. Feel free to cut his head to pieces. When he's
  4509. exhausted, his torpedo charge will end in him flinching, falling over, and
  4510. becoming all spastic, so attack him then too, why don't you? When he's tired
  4511. he'll attempt to go to Royal Ludroth's den in Area 12 but I've seen him all
  4512. over the place. I've killed him on land in Area 10 and I've trapped him in
  4513. the water in Area 11.
  4514. Plesioth, similar to Agnaktor, makes for incredibly high quality water weapons.
  4515. Do go ahead and make some (especially if you're a Dual Swords user).
  4516. Now Plesioth will be hanging around in Moga Woods and also you've unlocked the
  4517. 7-star quests! Now let's go ahead and do the rest of the 6-star quests, hey?
  4518. ----------------------
  4519. The Merchant's Mission
  4520. ----------------------
  4521. Objective: Hunt 1 Rathian
  4522. Location: Deserted Island (D. Island)
  4523. Difficulty: Somewhat Easy (4/10)
  4524. Rathian is basically more powerful and faster now that she's a High Rank
  4525. Rathian. She does not have the spinny backflip or the explosive fireballs that
  4526. Pink Rathian possesses, she is a plain Rathian. She'll start and end in
  4527. Area 8, and if you're lazy, steal a Wyvern Egg to lure her right back.
  4528. The precious item you'll want from her this time is the Rathian Ruby. Good
  4529. luck getting one.
  4530. Rathian will appear in Moga Woods at night now.
  4531. --------------
  4532. Current Events
  4533. --------------
  4534. Objective: Hunt 1 Royal Ludroth
  4535. Location: Deserted Island (D. Island)
  4536. Difficulty: Medium (4/10)
  4537. Royal Ludroth is the same as ever. Bring your Fire weapon and break all his
  4538. parts and be careful of Waterblight, so bring Nulberries too. When he's tired
  4539. he'll retreat to Area 12 so kill him dead or capture him. His parts are good
  4540. for upgrading your Ludroth water weapon if you chose to make one, and you'll
  4541. need Torrent Sacs for a Village Request.
  4542. --------------
  4543. Herd Mentality
  4544. --------------
  4545. Objective: Hunt 1 Great Jaggi and 1 Pink Rathian
  4546. Location: Deserted Island (D. Island)
  4547. Difficulty: Somewhat Difficult (5/10)
  4548. Great Jaggi starts out in Area 6 in his den and Pink Rathian starts out
  4549. in Rathian's nest, Area 8. This is an "Epic Hunt" so monsters show up
  4550. one at a time and when defeated give you Mega Potions, so break all their
  4551. parts and capture them. Pink Rathian will be the first that you have to defeat.
  4552. Since it's a multi-monster quest their health has been scaled down, so she
  4553. is notably easier than her debut quest.
  4554. After that, go kill Great Jaggi. He's super easy and you can either cap him
  4555. or kill him. I'd recommend just killing him, it's not like he's hard. Use
  4556. a Lightning weapon.
  4557. ------------------
  4558. Leading the Charge
  4559. ------------------
  4560. Objective: Hunt 1 Barroth
  4561. Location: Sandy Plains (S. Plains)
  4562. Difficulty: Somewhat Easy (4/10)
  4563. Well Barroth gets easier with time and to tell you the truth he's not that
  4564. bad as other monsters (like Rathian) are in High Rank. Starts in Area 3
  4565. and ends in Area 3 of Sandy Plains and can burrow to escape you. Bring
  4566. Cool Drinks. In High Rank his head cannot be damaged unless you have White
  4567. Sharpness weapons (which are pretty much unobtainable until G Rank) so
  4568. unless you're a Gunner or you use Impact weapons stick to his weak point
  4569. (the arms).
  4570. New to High Rank is a hipcheck. It's slow and easy to see coming, but I'm
  4571. just letting you guys know.
  4572. Defeat him and you'll unlock Barroth in Moga Woods. Interesting.
  4573. --------------
  4574. Desert Warfare
  4575. --------------
  4576. Objective: Hunt 1 Rathian and 1 Barroth
  4577. Location: Sandy Plains (S. Plains)
  4578. Difficulty: Somewhat Difficult (5/10)
  4579. This is yet another Epic Hunt. Barroth starts in Area 3 and Rathian starts
  4580. out somewhere hot, so bring Cool Drinks. Same old, same old. Capture them
  4581. if you want since they only give Mega Potions, even their tails once you
  4582. pop them off. Break as many parts as you can to get the Wound rewards.
  4583. ---------------
  4584. Hair of the Dog
  4585. ---------------
  4586. Objective: Deliver 5 Slagtoth Oil
  4587. Location: Flooded Forest (F. Forest)
  4588. Difficulty: Easy (2/10)
  4589. Slagtoth, as mentioned before, are scattered EVERYWHERE that's terrestrial
  4590. in Flooded Forest. If you kill them, you have approximately a 30% chance of
  4591. carving Slagtoth Oil, an Account Item. So go ahead and kill some until you
  4592. have 5, then return to Base Camp to deliver them. Generic Delivery Quest,
  4593. not hard.
  4594. Oh, by the way, this quest is unstable and either Pink Rathian will show you
  4595. to kill you with her beauty, or THE DEVIL will appear to try and eat everything.
  4596. Maybe bring Dung Bombs along?
  4597. ---------------
  4598. Double Jeopardy
  4599. ---------------
  4600. Objective: Hunt 2 Arzuros
  4601. Location: Misty Peaks (M. Peaks)
  4602. Difficulty: Somewhat Difficult (4/10)
  4603. The 2 Arzuros this time around will tend to follow each other a lot so it
  4604. will happen multiple times that they're doubleteaming up on you. You'll run
  4605. through a few Dung Bombs doing this. This isn't an Epic Hunt quest because
  4606. they all show up at once so you can kill them.
  4607. They don't have too many new attacks, but they will use their 360 claw swipe
  4608. a lot more than they ever did back in Low Rank, and they can hit you for a
  4609. veritable amount of damage. Hit their behinds, break their wrists, and take
  4610. the rewards like the greedy hunter you are.
  4611. Arzuros will appear in Moga Woods at night now.
  4612. -------------------
  4613. Bully the Bullfango
  4614. -------------------
  4615. Objective: Slay 15 Bullfango
  4616. Location: Misty Peaks (M. Peaks)
  4617. Difficulty: Easy (2/10)
  4618. The Bullfango are scattered all around Misty Peaks and you should have no
  4619. trouble killing them and harvesting their parts (which really aren't that
  4620. useful). Purple Ludroth could potentially show up, just shoo him away.
  4621. --------------
  4622. Under the Yolk
  4623. --------------
  4624. Objective: Deliver 3 Gargwa Eggs
  4625. Location: Misty Peaks (M. Peaks)
  4626. Difficulty: Easy (2/10)
  4627. Gargwa lay eggs by you startling them. Go up behind them and attack them so
  4628. that they drop a shiny. I like kicking them. But you can stomp on them or
  4629. kickbox them or whatever too. After they've laid their egg or dropped something
  4630. like Gargwa Guano or whatnot, they might try to buttcheck you. Either kill
  4631. them and carve them for their pretty parts or just pick up the egg and
  4632. skedaddle on to Base Camp. You can also trade the eggs with the Veggie Elder
  4633. for things to sell if you want.
  4634. Gargwa appear everywhere. Once you've gotten an egg from Area 1, they'll
  4635. magically disappear so you'll have to look and walk around a bit. Thankfully,
  4636. no large monster cares about Gargwa Eggs. You'll get lots of nice jewels
  4637. and things as rewards.
  4638. -------------
  4639. Siren's Song
  4640. -------------
  4641. Objective: Deliver a Paw Pass Ticket
  4642. Location: Deserted Island (D. Island)
  4643. Difficulty: Somewhat Difficult (5/10)
  4644. This is a bit of an oddball quest. The only way to get a Paw Pass Ticket to
  4645. show up is to defeat 2 Qurupecos. Totally there's 4 Qurupecos plus one monster
  4646. that may show up if the area is unstable. It should normally be a Rathian,
  4647. but GI JHOOOOOOOOOOOOO seems to have a bit of a crush on me because he shows
  4648. up whenever I do this quest.
  4649. Nonetheless, kill your first Qurupeco and you'll get the message "4 Monsters
  4650. Left!". Kill the second, and it'll say "3 Monsters Left!". Weird numbers,
  4651. considering there's only 4 Qurupecos...unless the guest monster somehow
  4652. figures in? But it's just that, a guest monster, so it doesn't make much
  4653. sense. Needless to say, just go kill two Qurupecos (or more if you need their
  4654. parts), solve the mystery if you'd like when you can kill them more
  4655. efficiently later, and take your rewards. Make sure you Dung Bomb the guest
  4656. monster.
  4657. ================================================================================
  4658. 7-star Quests
  4659. ================================================================================
  4660. Well you're pretty deep into High Rank now.
  4661. --------------------
  4662. Harvest Tour: Tundra
  4663. --------------------
  4664. Objective: Deliver a Paw Pass Ticket
  4665. Location: Tundra
  4666. Difficulty: lol (1/10)
  4667. There's not much new to the Tundra, but as usual the Ores are just begging to
  4668. be mined. The very precious GRACIUM Ore is a must-have, and the even rare
  4669. FUCIUM Ore is a blessing if you can come across any (I myself only have ever
  4670. had one). Issisium and rare jewels are also commonplace here, as well as
  4671. Bloodstones and Deep Bloodstones, which fetch money if you choose to keep
  4672. them.
  4673. Great Baggi can show up here, by the way.
  4674. ---------------
  4675. Rockslide [KEY]
  4676. ---------------
  4677. Objective: Hunt 2 Volvidon
  4678. Location: Sandy Plains (S. Plains) NIGHT
  4679. Difficulty: Easy (3/10)
  4680. This is one of those multi-monster quests where the Volvidon could easily
  4681. double-team on you, so bring your Dung Bombs and attack them one at a time.
  4682. Volvidon are soft and weak little Fanged Beasts just like the rest of them.
  4683. Try to break their backs to get some Rickracks--Volvidon S armor, despite
  4684. its ugliness, has some nifty skills if you want some.
  4685. Don't forget your Hot Drinks!
  4686. --------------------
  4687. Snowball Fight [KEY]
  4688. --------------------
  4689. Objective: Hunt 1 Jade Barroth
  4690. Location: Tundra
  4691. Difficulty: Somewhat Difficult (4/10)
  4692. Area 2 is where you need to go, I believe. Jade Barroth is essentially the
  4693. shimmering blue, snow-covered cousin of the Barroth (obviously). She shares
  4694. every single attack with Barroth. No, seriously. She's one of the less
  4695. unique subspecies out there.
  4696. The only difference is how she charges. Instead of charging in a straight
  4697. line like Barroth does, which is easy to avoid, Jade Barroth will charge
  4698. in curvy lines! She can make surprisingly sharp turns as she does as well,
  4699. so prepare your dive and otherwise run around as fast as you can because
  4700. she has surprisingly good aim with that big head of hers.
  4701. Something more interesting about her is that when she's limping, she'll go
  4702. over to Area 1. Don't go just yet though, let her charge forward and bust
  4703. open a path that leads to...secret areas 8 and 9! Where she's sleeping, there's
  4704. a bug spot that can give you RARE SCARABS and that bone pile could give you
  4705. DRAGONBONE RELICS. Gather them up before you kill or capture Jade, why don't
  4706. you?
  4707. --------------------------
  4708. Shocking Development [KEY]
  4709. --------------------------
  4710. Objective: Hunt 1 Baleful Gigginox
  4711. Location: Tundra
  4712. Difficulty: Difficult (5/10)
  4713. Unlike Jade Barroth, Baleful Gigginox is a tough little cutie with several new
  4714. attacks up her sleeve. While physically she shares every attack with Gigginox,
  4715. her special attacks are no longer poison, they are electric, and she can
  4716. both paralyze you AND give you Thunderblight at the same time! Nulberries,
  4717. anyone?
  4718. You know when Gigginox spits poison at you while she's standing? Baleful
  4719. Gigginox will do that too, only it's a huge electric ball that will split into
  4720. three and travel in separate paths. The radius is quite large, and you'll want
  4721. to never face her head-on, because she'll jolt you and leave you paralyzed
  4722. and Thunderblighted. Baleful Gigginox when attached to the ceiling will
  4723. throw electric balls instead of poison balls.
  4724. Baleful Gigginox's biggest attack, however, is when she'll tense a bit, like
  4725. Lagiacrus, and then suddenly let out an enormous blast of electricity that
  4726. arcs above her like a half-sphere. Its radius is larger the longer she's
  4727. tense. The radius of the jolt is very short-lasting, unlike Lagiacrus, but
  4728. it'll smack you for a whack ton of damage if you're not careful. And leave
  4729. you paralyzed. Yeah, I'll keep reminding you about that always!
  4730. If you break Baleful Gigginox's head, her thunder balls change from yellow to
  4731. blue. Just interesting.
  4732. Oh, and Baleful Gigginox can't give birth to Giggis anymore (which makes me
  4733. wonder where Baleful Gigginox come from. Baleful Giggis???). Instead, she will
  4734. always lay the electric equivalent of Gigginox's poison bombs. When it explodes,
  4735. however, its range is, of course, far larger and you'd better be careful,
  4736. even if you're next to her face you could potentially get hit.
  4737. Baleful Gigginox will turn BRIGHT RED when enraged (definitely not inspired by
  4738. Red Khezu) and her head will turn hard but her tail will be squishy. Baleful
  4739. Gigginox, by the way, seems to go outside a lot more often than Gigginox.
  4740. She'll be in Area 2 a lot when she's weak, although she won't spend a lot of
  4741. time there. If you're aiming on capturing her, keep an eye out for when she
  4742. leaves the confinement of the cave.
  4743. Baleful Giggionx's lightning weapons are more powerful than Lagiacrus's, but
  4744. lack in sharpness and are a lot harder to get. If you've already got a Lagiacrus
  4745. weapon you don't need to bother with Baleful Gigginox...unless you think it's
  4746. too cool to pass up?
  4747. ----------------------
  4748. URGENT: Masked Robbery
  4749. ----------------------
  4750. Objective: Hunt 1 Rathalos
  4751. Location: Deserted Island (D. Island)
  4752. Difficulty: Somewhat Difficult (4/10)
  4753. Well Rathalos isn't any different. It's just that Rathalos happened to steal
  4754. Kayamba's so-called "Ultimate Mask" and you have to kill Rathalos in revenge.
  4755. He starts off in Area 8 but he may well be in Area 3 or something, so check
  4756. there. He uses the predictable paths of Rathian and when tired will try to
  4757. go to Area 8.
  4758. Afterwards, Kayamba will put the mask on and, dispair!, for it is not the
  4759. Ultimate Mask, Rathalos has RUINED it. Cha-Cha laughs because they don't like
  4760. each other much (and I thought their Chum-Chum was maxed) and calls it the
  4761. "Unfortunate Mask". And that is what it is. The excuse plot now is attempting
  4762. to revive it and turn it back into the Ultimate Mask.
  4763. By the way, Rathalos will be stomping around at night and you'll unlock the
  4764. next tier of quests! Getting far into High Rank now, aren't we?
  4765. ------------------
  4766. Scene of the Crime
  4767. ------------------
  4768. Objective: Hunt 1 Gobul
  4769. Location: Flooded Forest (F. Forest)
  4770. Difficulty: Somewhat Difficult (4/10)
  4771. Gobul's the same as ever. Go to Area 4 and use a Frog to fish him out. He'll
  4772. be spamming his Lantern attack more than ever to stun you but if you've
  4773. mastered the timing, you can in fact roll right through it and make use of
  4774. the invincibility frame (or dive, you know). He's faster and a bit bigger
  4775. and he'll leap out at you from underground and all that great stuff. Go ahead
  4776. and smash his lantern and chop off his tail, why don't you?
  4777. Defeating Gobul has hordes of Gobul appear in Moga Woods at night.
  4778. -----------
  4779. On Thin Ice
  4780. -----------
  4781. Objective: Hunt 2 Lagombi
  4782. Location: Tundra
  4783. Difficulty: Easy (3/10)
  4784. Just like Volvidon and Arzuros, and having two of them in the same room can
  4785. make things pretty nightmarish what with both of them sliding around. Dung
  4786. Bomb one and focus on the other. Use these Lagombi parts to upgrade your
  4787. ice weapon while you're at it, hey?
  4788. ---------------------
  4789. Leader of the Icepack
  4790. ---------------------
  4791. Objective: Hunt 1 Great Baggi
  4792. Location: Tundra
  4793. Difficulty: surprisinglyhard (4/10)
  4794. Great Baggi is surprisingly difficult, and it doesn't help things that GI
  4795. JHOOOOOOOOOOOOO could potentially appear and murder you. That's how I died,
  4796. I got stunned by THE DEVIL and then Great Baggi decided it'd be fun to bite
  4797. me. Woo. Then I got mad and frustrated and so when I returned I decided to
  4798. hell with it, I'll like THE DEVIL damage Great Baggi for me, and since neither
  4799. had seen me yet they were fighting each other. It was funny.
  4800. But don't do that (although I'll bet THE DEVIL did a pretty large chunk of
  4801. damage to Mr. Baggi while I vented my rage). Anyways kill him dead as soon
  4802. as you can with your awesome fire weapon yay!
  4803. Funny story about this quest too, since Cha-Cha is wearing the Mock Melynx
  4804. mask (a great mask, everyone ought to wear it!), and the Mock Melynx mask can
  4805. steal items from monsters, I come back from a frustratingly but enjoyable
  4806. success and I find that Cha-Cha has a DEVIL Hide. Interesting. I suppose
  4807. if you hunted quests where GI JHOOOOOOOOOOOOOO could show up enough times you
  4808. could make his weapons without ever fighting him himself. I find that to be
  4809. incredibly amusing.
  4810. -------------------
  4811. Research Assistance
  4812. -------------------
  4813. Objective: Hunt 1 Gigginox and 1 Baleful Gigginox
  4814. Location: Tundra
  4815. Difficulty: Somewhat Difficult (5/10)
  4816. They both will double-team you because they both hang out in similar regions.
  4817. I'd recommend you tackle Gigginox first, who, predictable as ever, is hanging
  4818. around in her den. Then go and handle Baleful Gigginox, who is the harder of
  4819. the two. This is a good quest for farming Gigginox parts if you need both for
  4820. their respective weapons (like, you know, Venom Wings and Boltgeist, heh heh).
  4821. ----------------
  4822. Designer Antlers
  4823. ----------------
  4824. Objective: Deliver 5 Anteka Antlers
  4825. Location: Tundra
  4826. Difficulty: Easy (2/10)
  4827. Anteka are those antelope things with the pretty antlers that are High Rank
  4828. only monsters, similar to Slagtoth in Flooded Forest. If you shield bash them,
  4829. they'll be stunned like Kelbi and you'll for sure get antlers, but if you don't
  4830. use a shielded weapon, killing them has a 35% chance of antlers so never fear!
  4831. GI JHOOOOOOOOOOOOOO might show up again but this time, it's not biggie.
  4832. -------------
  4833. Toxin Avenger
  4834. -------------
  4835. Objective: Hunt 3 Gigginox
  4836. Location: Tundra
  4837. Difficulty: Somewhat Difficult (5/10)
  4838. This is not an epic hunt quest, but the Gigginox show up one after another
  4839. anyways. If you kill them, you'll still be able to carve epic parts. Use your
  4840. awesome fire weapon to plow through them. It took me less than 15 minutes for
  4841. each one, and it should take you that long too, because otherwise you're going
  4842. to run out of time and you'll be sad.
  4843. If you need a crapton of Gigginox parts, do this quest. Because their health
  4844. has been dramatically scaled down, it's much easier and you'll get more carves
  4845. because there's three Gigginox. Each one of them will always start out in
  4846. Area 2 and will roam around Areas 2, 3, 4, 5, and 7.
  4847. ---------------
  4848. The Write Stuff
  4849. ---------------
  4850. Objective: Hunt 1 Jade Barroth and 1 Gigginox
  4851. Location: Tundra
  4852. Difficulty: Somewhat Difficult (5/10)
  4853. This is an Epic Hunt quest. Jade Barroth will appear first somewhere in Area 2,
  4854. and when she's limping let her break open that secret area and gather stuff,
  4855. okay? Then head to Gigginox's den and take her down. Capture them unless you
  4856. need the Mega Potions, but both of them are pretty easy. If you don't have a
  4857. good weapon though, time could be an issue.
  4858. --------------------------
  4859. Rumble in the Great Desert
  4860. --------------------------
  4861. Objective: Slay or repel a Jhen Mohran
  4862. Location: Great Desert
  4863. Difficulty: don't do this now, save this for later (9/10)
  4864. Well technically you'll save this for like the last few quests of the 9-star
  4865. tier, but in any case I'll go over it now because it is definitely possible
  4866. to do around the 8-star mark with good timing, a bit of luck, and much
  4867. persistence.
  4868. First of all, you can't do this quest until you fulfill the Dragonship Village
  4869. Request. It requires 1,200 resource points, among other things. Do it and
  4870. you'll unlock this quest. It's not key, and you'll only need to do it to
  4871. unlock Alatreon and other end-9-star quests, so you can come back and do this
  4872. after a bit.
  4873. Jhen Mohran's biggest weaknesses are to Dragon and Ice, but unless you've farmed
  4874. THE DEVIL before doing this, you won't have a Dragon weapon, and in fact a
  4875. powerful Ice weapon works beautifully. Defeat Barioth, turn him into a weapon,
  4876. and then come back, okay? Having a good weapon is 50% of winning, here.
  4877. Armor won't matter as much because Jhen Mohran's sheer size means she won't
  4878. be attacking you as much as attacking your Dragonship.
  4879. Your Dragonship is that ship you're on that can TRAVEL THROUGH SAND. It will
  4880. be taking damage from Jhen and thus has levels you can view in the Quest Info:
  4881. NORMAL --> LOW --> WARNING --> DANGER. Once it gets to Danger, you really are
  4882. pretty much going to fail the quest unless you can pull everything off to
  4883. the millisecond...with a ton of luck. Thankfully, your Dragonship isn't totally
  4884. defenseless and has many features that you can use to keep Jhen Mohran at
  4885. bay. If you have the Felyne Skill "Bombardeir" then things might go a bit
  4886. easier because it increases your Ballista and Cannonball damage, but don't
  4887. rely totally on it because if your Dragonship is destroyed you'll still fail.
  4888. The general rule of thumb is this: If you can keep doing steady amounts of
  4889. damage, Jhen will be forced back and be unable to try and attack your ship
  4890. via belly flop, the most damaging attack your Dragonship will have to suffer if
  4891. you're not careful. The moment you're in the quest, get the Ballista Ammo
  4892. and the Anti-Dragon Bombs, you'll want them. After you've grabbed whatever
  4893. else you need, head up top and you'll see Jhen Mohran pop up out of the sand.
  4894. Obviously, Jhen's too far away for you to hit via weapon, and that's what the
  4895. Ballista are for. Ignore the cannons, you can use them later. Use the Ballista,
  4896. press R for a more precise aim mechanic, and aim for the TUSKS because you
  4897. will want to break them.
  4898. After a while Jhen, will get closer and you'll see a red arrow pointing to
  4899. her side. That's your cue to jump and get to her back. As you run along her
  4900. back, you'll see grey, cracked parts. Those are her weak spots, and you'll
  4901. want to hit them until they break. After a while, though, Jhen will throw you
  4902. off and you'll have to get back up to the top deck and repeat it over again.
  4903. If you can break both though, that's a sign you're doing well. Dual Swords
  4904. users, you'd better be Demon Moding as often as you can--it's literally
  4905. impossible to break the weak spots unless you are Demon Moding over and over
  4906. and over again. Great Swords users had better be level 3 charging, and Long
  4907. Swords users had better be raising their Spirit Gauge as high as possible.
  4908. Jhen will then leap overhead the ship and go to the other side. While this is
  4909. all occuring, Jhen may sweep across the ship with her tusks. This doesn't do
  4910. much damage to the Dragonship (you stay clear), but the attak that follows
  4911. can be devastating. Did you see the Gong next to the Cannonballs (which you
  4912. can pick up)? Well, right as Jhen rears and shows of her ugly belly, ram that
  4913. Gong and you'll knock her back. Sheesh, Jhen Mohran, lose some weight. If
  4914. Jhen Mohran ever attempts a belly flop again, and the Gong isn't available,
  4915. go to the Ballista and select the yellow icon BALLISTA BINDER in your item bag
  4916. which you definitely should have gotten out of the supply box. That'll also
  4917. stop her in her tracks.
  4918. After a bit, you'll see that Jhen's ignoring you and is moving her way to the
  4919. front of the ship. She intends on ramming you face-on. Luckily for you, there
  4920. is a frontward facing DRAGONATOR, and it is just like the Ceadeus Dragonator.
  4921. Time it right because if you don't, your Dragonship will be sad and you might
  4922. as well as abandon because you will NEED the damage output of the Dragonator
  4923. if you hope to even repel her.
  4924. As you've probably noticed, Jhen Mohran's actions are all very SCRIPTED and
  4925. will happen no matter what. This means that even if you fail, you've gotten a
  4926. good idea of what's going to happen, and so with each attempt you'll get a
  4927. bit better. Keep trying, watch YouTube videos, read this guide, etc. Or you
  4928. know, put this off for later and get a better weapon? Anyways, Jhen will
  4929. then shoot some rocks at you (she'll do it a lot and it'll always hit you
  4930. unless you move out of the way). Then she'll disappear beneath the sand.
  4931. Then she'll reappear, a little closer, and she'll twist back into the sand...
  4932. And the second time she reappears, she'll begin to rear...and...ACTIVATE THE
  4933. DRAGONATOR!!!! The spiraling spike will stab her in the chest and she'll be
  4934. knocked back.
  4935. Continue to gather Ammo and Cannonballs, break her weak points, and if all goes
  4936. well, you'll be taken to "The Final Showdown". This is when it is absolutely
  4937. critical you keep your Dragonship in good shape, because this is the stage
  4938. when many, many things can potentially go wrong. Use the Hunting Gong only
  4939. when you have to, and if the Hunting Gong isn't working, remember that
  4940. strange, yellow BALLISTA BINDER you grabbed? Use that instead. Just go over
  4941. to the Ballistas and make sure the icon over it is yellow, and you'll bind her
  4942. and cause her to stumble back.
  4943. During the Final Showdown, your boat will be stationary and she'll be off in
  4944. the distance. Don't go running up to her, she's nowhere near dead. Instead,
  4945. collect your Ammo and shoot with the Ballista. As she gets closer, try your
  4946. hand with the Cannon and use Cannonballs. And finally, when she's really up
  4947. close, it's time to use the DRAGONATOR again, which is reset and will this
  4948. time, instead of facing frontward, is facing Jhenward (you'll probably notice
  4949. that big metal spike). The theme music will change to something incredibly
  4950. AWESOME and it will feel WORTH IT and you'll feel like the ULTIMATE HERO.
  4951. But it's not over yet! You'll have to keep on using your Hunting Gong, once
  4952. she's within the Nator-range, she's close enough to belly flop you over and
  4953. over and over, and your Dragonship, once it's in the Warning range, can only
  4954. take so many hits before you fail. If you Gong her at the right time, she'll
  4955. fall over, her mouth open. Her MOUTH is another big weak point, attack it
  4956. and you'll see tons of blood and stuff and you can do massive damage. Then
  4957. you'll want to run back and continue Cannonballing her.
  4958. ***THE CANNONBALLS AND BALLISTA AMMO WILL EVENTUALLY RUN OUT. THAT MEANS YOU
  4959. MUST GO ATTACK HER LEGS AND WHEREVER YOU CAN AND PROPERLY USE THE
  4960. DRAGONATOR, BINDER, AND GONG.***
  4961. Later on, you can try to attack her legs too, for Jhen Mohran Braces and such,
  4962. but for now just focus on keeping the ship happy, okay? Just remember: If you
  4963. can keep inflicting constant damage, she'll stagger and stop attacking and
  4964. that's good for both you and your Dragonship. If all goes well, you'll get a
  4965. Repel and she'll run away, and if things go flawlessly (or you have a really
  4966. overpowerful weapon) then you'll kill her. You can carve her four times in
  4967. her mouth and four times in her body, so be quick about it. If you're lucky,
  4968. you might get Earth Dragongems.
  4969. Remember: HUNTING GONG and BALLISTA BINDER are your best friends! And if
  4970. they're not available, break Jhen Mohran's breakable parts! Which
  4971. are: Her two tusks (use ammo and cannonballs, they're enormous),
  4972. and her two legs. Oh and the weakpoints on her back, but you knew
  4973. that already.
  4974. If you're confident with hunting Jhen Mohran, remember those blue stones you
  4975. saw? They're mineable, and you can get Jhen Mohran Scales, Bathycite Ores,
  4976. and Pelagicite Ores off of them. It's a reliable alternative to that annoying
  4977. Flooded Forest.
  4978. If you're wondering when I personally defeated Jhen Mohran, it was after I'd
  4979. unlocked the 8-star Quests and upgraded my ice weapon by fighting Barioth 5
  4980. or 6 times. Here's what I used:
  4981. Armor: Wroggi S
  4982. Upgrades: All the way up to one Hrd Armor Sphere (don't have many of those)
  4983. Defense: 320
  4984. Skills: Autotracker
  4985. Speed Eating+1
  4986. Shakalaka Rally
  4987. Razor Sharp
  4988. Negate Poison
  4989. Weapon: Blizzarioths
  4990. I had a Talisman that gave me +10 in Psychic, and then I gemmed in the extra
  4991. points for Autotracker (a valuable skill). The rest came with the armor, and
  4992. I gemmed out Defense Down.
  4993. As you can see, you don't need anything fancy to defeat Jhen, just some luck.
  4994. It took me 4 attempts (Dragonship died twice, missed with the Dragonator once).
  4995. Oh, and practice, of course. Don't expect a win on your first try.
  4996. Finally, some technical things if you're curious: Jhen Mohran staggers every
  4997. time you deal out 2,000 HP worth of damage. She has around 12,000 - 15,000
  4998. total, so you can count how many times she staggers to keep tabs on if you're
  4999. anywhere near close to killing/repelling her or not. Best of luck to you!
  5000. ================================================================================
  5001. 8-star Quests
  5002. ================================================================================
  5003. This is the second-to-last tier before the almighty G RANK awaits you (unless
  5004. you've been fighting there and you came back to use overpowered gear. How
  5005. boring!).
  5006. This is the tier where you will be introduced to 3 Ultimate's flagship monster,
  5007. the BRACHYDIOS. In order to unlock him, you'll have to talk to Argosy when
  5008. he arrives and he'll talk about Brachydios to you. The very thin Unfortunate
  5009. Mask excuse plot continues and otherwise, it's questing as normal. There's
  5010. not very many new-new monsters here, so for the most part it's all old hat,
  5011. the monsters are just more powerful.
  5012. After completing all the key quests, Kayamba will randomly mention that the
  5013. Unfortunate Mask is "reacting". That's when the Guild Sweetheart will have the
  5014. Zinogre (Jinouga?) Urgent Quest for you. He's a big badass wolf with a
  5015. SUPER SAIYAN mode so Lightning resistant armor will be good for you.
  5016. ---------------------
  5017. Harvest Tour: Volcano
  5018. ---------------------
  5019. Objective: Deliver a Paw Pass Ticket
  5020. Location: Volcano
  5021. Difficulty: lol (1/10)
  5022. This is where you can mine to get the HRD ARMOR SPHERE, which will be necessary
  5023. as you continue upgrading your armor. You can also find very rare charms and
  5024. Rustshards and jewels and everything else valuable. Make sure you bring your
  5025. Cool Drinks!
  5026. Some things you can find here: Fucium Ore, Adv Armor Sphere, Hrd Armor Sphere,
  5027. Dragonite Ore, Rustshard, Timeworn Charm, Shining Charm.
  5028. Uragaan could potentially show up.
  5029. ---------------------------
  5030. The Fisherman's Fiend [KEY]
  5031. ---------------------------
  5032. Objective: Hunt 1 Lagiacrus
  5033. Location: Deserted Island (D. Island)
  5034. Difficulty: Somewhat Difficult (4/10)
  5035. Lagiacrus starts in the same area as ever (Area 10) and will wander around
  5036. Areas 10 and 11. When he's tired he'll swim-limp over to Area 12 and you
  5037. can capture him if you please. You'll be farming him a lot if you want to
  5038. upgrade your Lagiacrus weapon.
  5039. High Rank Lagiacrus really isn't any tougher than his Low Rank counterpart and
  5040. to be honest, he's one of the easiest monsters in this tier. High Rank Lagiacrus
  5041. armor is definitely something to consider though, and considering the easiness,
  5042. you could make some because I recommend you have a Lightning-resistant armor
  5043. for the urgent quest at the end of this tier.
  5044. For some reason, I find that this Lagiacrus likes to stay on land a lot. He
  5045. even went as far as Area 9. So don't be surprised if he does that. It's not
  5046. like you dislike it anyways, he's easier on land.
  5047. ---------------------------------
  5048. Denizen of the Molten Deep [KEY]
  5049. ---------------------------------
  5050. Objective: Hunt 1 Agnaktor
  5051. Location: Volcano
  5052. Difficulty: Difficult (5/10)
  5053. I went over Agnaktor in this quest's Low Rank sister, and now that it's key
  5054. well you should have fought him in Low Rank anyways for a nice fire weapon.
  5055. High Rank Agnaktor's Rage Mode, I will mention, can be absolutely TERRIFYING,
  5056. the speed increase is almost disgusting and he has a new burrow attack where
  5057. he torpedoes through the rock, and this can easily send you flying.
  5058. Agnaktor's fire beam will also sweep around much like Plesioth's, only faster
  5059. and more out-of-control. Have your dive ready or otherwise be ready to
  5060. stomach Fireblight. Maybe bring Nulberries?
  5061. Remember that you can't Sonic Bomb Agnaktor if he's in Rage Mode. Good luck!
  5062. -------------------------
  5063. The Moving Mountain [KEY]
  5064. -------------------------
  5065. Objective: Hunt 1 Duramboros
  5066. Location: Misty Peaks (M. Peaks)
  5067. Difficult: Somewhat Difficult (4/10)
  5068. Duramboros in the new Misty Peaks! It's the same old Duramboros, and since
  5069. the last tier was chock-full of Gigginoxes, you should have upgraded your
  5070. Poison weapon by now because Poison defeats Duramboros easily.
  5071. Remember that when Duramboros launches himself into the air, his aim is oddly
  5072. good (and defies physics, darn), and you can run all the way to the opposite
  5073. side of the room and he'll still come crashing down on you. It will guaranteed
  5074. stun you and even with sweet armor you'll find yourself with 1/3 less health
  5075. than you had to begin with. It's very easy to get hit by this guy's flying
  5076. antics.
  5077. --------------------------------
  5078. "Brachydios" Means Trouble [KEY]
  5079. --------------------------------
  5080. Objective: Hunt 1 Brachydios
  5081. Location: Volcano
  5082. Difficulty: Difficult (6/10)
  5083. Brachydios's intro video is up in Area 5. You'll start out in base camp for this
  5084. one, so feel free to grab the map and then head on up there. Once you can engage
  5085. Brachydios in combat, you'll notice that Brachydios is...well...different?
  5086. You'd be right. Brachydios, despite being in the BRUTE WYVERN class, actually
  5087. has useable forearms, and uses them. Let's go over Brachydios's unique perks
  5088. first. Oh, and Brachydios is weakest to the Water element, so pull out your
  5089. Plesioth weapon.
  5090. First of all, as you've noticed with the unfortunate Uroktor, Brachydios likes
  5091. to use this explosive green slime. Second of all, the slime will turn from green
  5092. to yellow to red, and then it will explode, so it's a predictable explosion.
  5093. Second of all, Brachydios doesn't charge like other Brute Wyverns do, nor does
  5094. he have many attacks even remotely similar to other Brute Wyverns like Barroth,
  5095. Duramboros, and Uragaan. So he's a whole new monster. His AI can be pretty
  5096. tricky too. Even if you brought your Shakalakas along (which you always should),
  5097. you might find that Brachydios tends to stick to you, especially if you're up
  5098. close, but the moment you're far away, either he'll leap at you or you go
  5099. ignored in favor of your companions. Rarely will Brachydios distract himself.
  5100. About the Slime, too. Slime is a unique element outside of the element circle.
  5101. It is not an element, nor is it a status, but it is a strange lovechild of the
  5102. both. Monsters have initial tolerances to Slime that will gradually go up,
  5103. but it is also an element in that some monsters are actually weak to it and it
  5104. has its own special characteristic: If you're using a Slime-based weapon,
  5105. occassionally you'll see colorful explosions. What those explosions do is that
  5106. the part of the monster that explodes will lower in DURABILITY, the number that
  5107. must decrease to 0 before a part breaks. That means that using a Slime weapon
  5108. makes it notably easier to break parts you couldn't break before. Some people
  5109. say that Slime is a broken element, but I personally see no reason why. If
  5110. a monster has an elemental weakness, you're better off exploiting that because
  5111. Slime won't deal as much damage, okay?
  5112. All right, onto his attacks. Brachydios's attacks will 99% of the time involve
  5113. those forearms of his, and the other 1% of the time his horn or his tail. First
  5114. of all, he has the very generic double 180 tailswing that if you're right
  5115. between his legs (the safest spot, as always) will whoosh right over your head.
  5116. Let's start with his non-Rage Mode attacks. His most common attack is swiping
  5117. with his fist at you. If it hits you it won't deal a wallop of damage but it'll
  5118. give you Brachydios's exclusive element blight: Slimeblight. The Slime will
  5119. explode, so either roll 3 times, like Fireblight, or use a Deodorant. You
  5120. brought Deodorants, right? Brachydios might also charge in a straight line, but
  5121. in his own unique way: He'll punch at the ground 5 times, leaving a neat
  5122. straight line of slime circles waiting to explode one after the other. Easy to
  5123. dodge. He might also jump through the air and land heavily on his fists, leaving
  5124. two slime globs down. Also easy to dodge. Brachydios when not in Rage Mode is
  5125. prime time for you to attack and break his parts/do whatever damage you possibly
  5126. can because his Rage Mode is a whole different story.
  5127. Brachydios has quite a few new and enhanced attacks in Rage Mode. First off,
  5128. he will move faster and his attack increase is absolutely disgusting. You will
  5129. be much better off staying away, similar to Diablos, when Brachydios becomes
  5130. enraged. Brachydios becomes more easily enraged the more tired he becomes, by
  5131. the way, so you can use that as a tell of whether he's worn out or not.
  5132. I'll tell you about the differences in his attacks first. The most important
  5133. thing you'll want to know is that when he's mad, the slime will explode
  5134. immediately. You'd best not dawdle around him, keep on running.
  5135. Brachydios's 5-punch attack will, for example, not leave behind a trail of
  5136. slime, but a trail of explosions. When Brachydios jumps through the air and
  5137. lands, the slime will immediately explode. Brachydios will also occassionally
  5138. link a one-punch explosion attack with a swipe, and he can do this up to 4
  5139. times in a row, very, very quickly. Brachydios normally won't be linking attacks
  5140. together, but in Rage Mode he can and he will, and this can make him
  5141. enormously deadly because if you get one-two punched, you'll get Stunned and
  5142. that's not a good thing.
  5143. Brachydios has two new attacks in Rage Mode that involve the use of that
  5144. magnificent horn on his head. First off, he'll lunge forward and fling his
  5145. horn into the ground and jerk his head up. This will cause a line of explosions
  5146. down the line of his sight. If you're out of his line of sight (which you
  5147. always should be), you'll be safe. His second attack is slower. He'll jam his
  5148. horn into the ground, and the ground around him will flare orange. If the
  5149. ground beneath you flares orange, get the hell out of there, because a second
  5150. later, everything that flared orange will explode in a wide radius around
  5151. him and it will hit for a hella lot of damage.
  5152. Oh, occassionally when Brachydios punches the ground he'll leave a shiny, you
  5153. can pick it up and it might be Mystery Slime and whatnot. And as I said before,
  5154. Brachydios's weapons are all Slime-element. Also as I've said, I am of the
  5155. personal opinion that Slime, if used properly, is just as powerful as any other
  5156. element. Just because it's "special" doesn't mean it's broken. Being able to
  5157. break a monster's parts easier doesn't mean you're damaging them faster, it just
  5158. means you're reducing their Durability faster, and that doesn't correlate to
  5159. more damage, okay? Brachydios weapons are all fine weapons to make and you
  5160. should craft some.
  5161. Brachydios's breakable parts are as follows: You can break off the tip of his
  5162. horn, you can break off the slime coatings on his forearms (both can be broken
  5163. individually), and you can chop off that blocky end of his tail. This is one
  5164. monster whose tail really is more useless than anything else, all it does is
  5165. tailswing and swing to one side after his punching charges. Unlike Duramboros
  5166. or Agnaktor or any other monster, Brachydios is still plenty deadly without the
  5167. end of his tail. You should break it off anyways, for Ebonshells though. Oh,
  5168. and breaking Brachydios's forearms or horn will not hamper his slime abilities.
  5169. Breaking Brachydios's forearms can, however, inhibit his ability to keep the
  5170. slime going. If you break his forearms, they'll hold much less slime so he'll
  5171. have to lick them often to replenish the coating, leaving him more open to
  5172. attack.
  5173. You'll need to break his forearms and horn if you want parts like Pounders and
  5174. Scalps, respectively.
  5175. **FUNNY STORY: I went Brachydios farming and in one particular run, I picked up
  5176. a shiny dropped by him (when his slime explodes there's a chance
  5177. a shiny is left behind) and I got...a BRACHYDIOS GEM (1%).
  5178. After capturing the guy (for Scalps), the capture reward box
  5179. gave me...a BRACHYDIOS GEM (2%). And when I talked to Cha-Cha,
  5180. wearing a Mock Melynx mask (can steal monster materials off a
  5181. large monster), guess what he was holding? A BRACHYDIOS GEM.
  5182. Which just goes to show that crazy things like that can happen.
  5183. ------------------------
  5184. URGENT: Howl at the Moon
  5185. ------------------------
  5186. Objective: Hunt 1 Zinogre
  5187. Location: Misty Peaks (M. Peaks)
  5188. Difficulty: Difficult (6/10)
  5189. Area 7 is where you'll be introduced to the fearsome yet awesome Zinogre.
  5190. His intro video will show him charging up with electricity and howling at the
  5191. moon, hence the name of the quest and the reason I hope you brought Nulberries
  5192. (as you always should no matter what).
  5193. As you can probably tell, Zinogre likes to breakdance and is an electric wolf
  5194. who will kill you. He is part of his own class, the FANGED WYVERN class,
  5195. although he doesn't look so wyvern to me. Zinogre's weakest to Ice. If you don't
  5196. have one, try Fire or Water or maybe that new Slime weapon you just turned
  5197. Brachydios into.
  5198. Mr. Zin (that's his name now) is a much more unpredictable monster for you to
  5199. fight. Similar to Brachydios, he's got his own unique attack style, although
  5200. this is more due to his different classification than Capcom deciding to
  5201. screw with us. When Mr. Zin is fully charged up, his attacks are imbued with
  5202. electricity. It will give you Thunderblight and he will most likely stun you
  5203. a lot, and that's no fun. This charged-up-ness is called CHARGED MODE and it
  5204. is also known by most as SUPER SAIYAN MODE (for obvious reasons). When Mr. Zin
  5205. goes SUPER SAIYAN he's basically enraged, and he gains a whole bunch of new
  5206. electrical attacks that are very SHOCKING.
  5207. First off, Zinogre has a series of punches that he'll do where he smacks the
  5208. ground with his front paws, one after another. A bit reminiscent of Brachydios's
  5209. 5-in-a-row punch attack, only like Qurupeco, he's got a bit more space between
  5210. them, and he can easily change direction to chase you. Zinogre also has a very
  5211. painful shoulderbarge/hipcheck thing. It's a lot like Barioth's, but it's got
  5212. a lot more power behind it. Once again, if he's gone SUPER SAIYAN you might
  5213. get electrocuted. I hope you have Lightning-resistant armor and maybe the
  5214. Felyne food skill "Thundercaller"? Zinogre can also punch the ground and then
  5215. swing his body around, also kinda like Brachydios. Hmm...maybe Brachydios was
  5216. a warm-up for this?
  5217. Now here's where Mr. Zin gets a bit more unique. Did I mention that he can
  5218. breakdance? Well, he can, and he will...to kill you. He can backflip and
  5219. slam the end of his tail on the ground very hard. As long as his body touches
  5220. you you're gonna be in a world of hurt. Next is Mr. Zin's coolest (and one
  5221. of the deadliest) attack. He'll spin on a paw and then launch into the air...
  5222. and then backflip a bit in the air and then land. Very hard. On you. It hits
  5223. about as hard as Duramboros going flying and if he's in SUPER SAIYAN it will
  5224. also electrocute you and give you Thunderblight. Mr. Zin, like a lot of other
  5225. monsters, has an odd attack where he'll pin you and then proceed to eat you.
  5226. Use Dung Bombs to get rid of him and you'll be okay. I'm not so sure exactly
  5227. how it happens, he just lunges at you and then suddenly you're being eaten.
  5228. And he's done it to me three times in a row. It's nothing deadly, and nothing
  5229. you can't toss a Dung Bomb at to fix. Zinogre can also side-flip through the
  5230. air and in the process send electric balls flying through the air. They are
  5231. semi-homing and if you're in front of him you'll probably get hit. While they
  5232. themselves don't do a terrible amount of damage, they also inflict blights.
  5233. You noticed that Zinogre charged himself up in the intro video. Well for
  5234. starters, the next time you do this quest he won't be charged up the moment
  5235. you meet him. But more importantly, Zinogre can charge himself up in a similar
  5236. manner throughout the battle. He has more than one level of charge too, and it's
  5237. only his final charge that he can unleash his more deadly attacks. When he's
  5238. charging, he'll stand and he'll look like he's pumping himself up. He'll also
  5239. use that super awesome howl you heard (he's a wolf after all). How to break
  5240. him out of it? Dish out as much damage as you can, and you'll see the charge
  5241. shatter and he'll fall over. You can CATCH BUGS ON HIS BACK. No I'm serious.
  5242. It's the only way to get FULGURBUGS. Or alternatively you can bash his face, his
  5243. weak point. For now, just focus on attacking him. Later on, when you can defeat
  5244. him in a timely manner, feel free to get some bugs.
  5245. When Mr. Zin is at the level one charge, most of his attacks, like his paw
  5246. stomps, won't give you Thunderblight. He can use his homing electroball attack
  5247. though, so beware of that. It's level two where he starts getting dangerous,
  5248. and level three is his SUPER SAIYAN MODE and he's a demon. You'll know when he's
  5249. hit is SUPER SAIYAN MODE because he'll unleash a flurry of lightning around
  5250. him that will electrocute you because you were trying to damage him. Once he
  5251. successfully charges because you fail, there's two ways to break him out of
  5252. it. One is to flinch him. The other is to knock him over again and catch enough
  5253. Fulgurbugs from his back. Don't ask questions, it's Monster logic.
  5254. Safest spot to be? Right at his side between his front and back legs. His
  5255. backflip will, ironically enough, miss you, and once he starts charging while
  5256. he punches, you at least won't be crushed beneath his paws. It took me about
  5257. 22 minutes to defeat this guy first time around. Just keep on dealing damage to
  5258. him and he'll be hard pressed to charge. But speaking of charging, if you put
  5259. down a SHOCK TRAP, while he's not immune to it, he will absorb the electricity
  5260. from it and if you try to use it simply to pin him down for a few hits, you'll
  5261. have to deal with a SUPER SAIYAN Zinogre for a while. A fully charged Zinogre
  5262. will break out of Shock Traps straightaway. Play it safe with Pitfall Traps
  5263. if you must immobilize him for a bit, or if you're capturing, use the Shock
  5264. Trap and be as quick as you can with the Tranq Bombs.
  5265. After this, Kayamba will be dancing around in his Unfortunate Mask, which now
  5266. looks a little less like a big turd and a little more like something out of
  5267. Egypt. Unfortunately, it's still a bit crusty, as you can probably tell, and
  5268. according to Kayamba needs a little more electricity. Once the whole excuse
  5269. plot has moved on, you'll have unlocked the 9-star quests! Before you do those,
  5270. though, why don't you complete these here?
  5271. ---------------
  5272. Troubled Waters
  5273. ---------------
  5274. Objective: Hunt 1 Lagiacrus and 1 Plesioth
  5275. Location: Deserted Island (D. Island)
  5276. Difficulty: Somewhat Difficult (5/10)
  5277. Considering they're both aquatic in nature, you're going to have problems
  5278. with them constantly butting up together. Bring Dung Bombs, and bring lots
  5279. of them. Use a Fire weapon too, that'll take care of both of them. Maybe
  5280. fight Agnaktor a lot?
  5281. Whenever I do this quest, Plesioth's gone within 5 minutes.
  5282. -----------------
  5283. The Horned Wyvern
  5284. -----------------
  5285. Objective: Hunt 1 Diablos
  5286. Location: Sandy Plains (S. Plains)
  5287. Difficulty: Difficult (6/10)
  5288. Diablos is as hard as ever. Remember to use the Sonic - Flash combo and then
  5289. just stay out of the way when he's enraged. Diablos's health bar seems to be
  5290. fairly short and after 3 Sonics or so, he's already drooling. Bring your best
  5291. Ice weapon.
  5292. -------------------
  5293. The Desert Gourmand
  5294. -------------------
  5295. Objective: Hunt 1 Nibelsnarf
  5296. Location: Sandy Plains (S. Plains)
  5297. Difficulty: SNARFSNARFNIBBLENIBBLE (4/10)
  5298. Nibelsnarf is as snarf as ever. Diablos could potentially show up, so bring
  5299. Dung Bombs. It'd be a monumental waste of time to try to kill Diablos now.
  5300. Again, weak to Ice.
  5301. -------------------
  5302. The Lost Expedition
  5303. -------------------
  5304. Objective: Hunt 1 Barioth
  5305. Location: Tundra
  5306. Difficulty: Difficult (5/10)
  5307. Barioth starts off in Area 6 as usual. He moves EVEN FASTER (can you believe
  5308. it?) so break his wing claws. That way he can't latch on to the ice and he'll
  5309. slip around and become slower. You'll also get nice claws as rewards, and you
  5310. might need them to upgrade your Barioth weapon, which would be useful against
  5311. Jhen Mohran.
  5312. Great Baggi can show up. No big deal, just shoo him away.
  5313. ------------------
  5314. The Volcano's Fury
  5315. ------------------
  5316. Objective: Hunt 1 Uragaan
  5317. Location: Volcano
  5318. Difficulty: Somewhat Difficult (5/10)
  5319. Uragaan starts in Area 6. Be careful of his rolling attacks. Stay away from
  5320. his massive chinface. Since he's High Rank, his chin can only be CUT with
  5321. White sharpness, which you're obviously not going to have unless you got
  5322. CARRIED to G Rank in Tanzia Port.
  5323. ----------
  5324. Twin Peaks
  5325. ----------
  5326. Objective: Hunt 2 Duramboros
  5327. Location: Misty Peaks (M. Peaks)
  5328. Difficulty: Somewhat Difficult (5/10)
  5329. Two Duramboros means they each have less health, and that makes it overall
  5330. easier. Bring your Poison weapon and lay the hurt on them.
  5331. -------------------------
  5332. CANTEEN: The Endless Hunt
  5333. -------------------------
  5334. Objective: Hunt 1 Gobul, 1 Great Wroggi, and 1 Lagiacrus
  5335. Location: Flooded Forest (F. Forest)
  5336. Difficulty: Difficult (6/10)
  5337. This quest will upgrade the ingredients at the Canteen, so you should do it.
  5338. This is an Epic Hunt, I believe, so you won't be facing up three at a time,
  5339. which would be awful. Bring a fire weapon (Great Wroggi is resistant to fire
  5340. but he's weak enough that it doesn't matter) and be careful, okay?
  5341. ----------------
  5342. Clobberin' Time!
  5343. ----------------
  5344. Objective: Hunt 1 Agnaktor, 1 Volvidon, and 1 Rathalos
  5345. Location: Volcano
  5346. Difficulty: Difficult (6/10)
  5347. Yet another Epic Hunt. Agnaktor is hanging around the lava area, and Volvidon
  5348. will be later. Rathalos follows Rathalos's predictable own patterns. Check
  5349. for him in Areas 1, 2, 3, or 4. Bring your best water weapon. Time, like in
  5350. the Canteen quest above, is of the essence here (although in terms of time I
  5351. never seem to run into too much troubles. That said, be efficient about it
  5352. anyways).
  5353. ================================================================================
  5354. 9-star Quests
  5355. ================================================================================
  5356. If you've completed every single quest, you'll unlock the two last urgent
  5357. quests that will truly test your mettle and your heroic heart! Step forth,
  5358. hunter, for there is little else for me to tell you, and take on the greatest
  5359. challenge of all! (until G Rank, that is).
  5360. At first, you'll only have a few quests available. How boring. You'll have to
  5361. wait until Argosy arrives. Talk to him and he'll talk about this ivory
  5362. monster sinking his friend's cargo ship. This will trigger a speech bubble
  5363. from the Chief and he'll begin rambling about the Ivory Lagiacrus being
  5364. his one nemesis and the reason he quit being a hunter.
  5365. Then you'll unlock the rest of the quests and once the keys are completed
  5366. the next urgent quests will be unlocked. Remember though: If you haven't 100%
  5367. completionisted every village quest you can't unlocked the final FINAL
  5368. Urgent Quests.
  5369. ------------------
  5370. Desert Storm [KEY]
  5371. ------------------
  5372. Objective: Hunt 1 Sand Barioth
  5373. Location: Sandy Plains (S. Plains) NIGHT
  5374. Difficulty: Difficult (5/10)
  5375. Bring Hot Drinks!
  5376. Sand Barioth is the exact same as her snowbound cousin. Similar to Barioth,
  5377. Miss Sandy's claws allow her to move across otherwise unstable sand. If you
  5378. break them, her mobility is seriously hindered.
  5379. Sandy does have some new attacks though. For one, that whirlwind of sand she
  5380. creates can muddy you. And it will stay there for a long time, as opposed to
  5381. Barioth's whirlwind attack which disappeared after a few seconds. Steer clear,
  5382. it will send you flying (literally). Sandy can also use this whirlwind to
  5383. hit like a nuke and send you flying even farther. She'll fly up to it, whirl
  5384. around it and then BAM! She crashes onto you. If you've seen her official art
  5385. (which is really ugly because Capcom picks the worst colors ever) that's the
  5386. exact pose she makes right as she's about to run you over.
  5387. Just like Barioth, when Sandy's landing in a new location, if you're within
  5388. vicinity, she won't land normally. Oh, no, she won't do that. Instead she'll
  5389. do her whirlwind attack but without all the spinning and you'd better watch
  5390. out.
  5391. She has the exact same breakable parts and is weakest to Ice. Try to cut that
  5392. tail off to make her tail swipes a bit less annoying. Break her tusks to get
  5393. the reward Indigo Tusks+.
  5394. ------------------------
  5395. Jumping at Shadows [KEY]
  5396. ------------------------
  5397. Objective: Hunt 1 Nargacuga
  5398. Location: Flooded Forest (F. Forest) NIGHT
  5399. Difficulty: Somewhat Difficult (5/10)
  5400. Woah! A new monster! Nargacuga is this PANTHERA AWESOME and she'll be packing
  5401. quite the punch. Head on over to Area 7 to see her intro video. I'll bet you
  5402. had no idea where she was till her eyes began to glow. Well it's nighttime
  5403. and she's black and so it doesn't really help much that you can't see her,
  5404. in addition to the fact that there'll be trees blocking your view. Oh well!
  5405. Nargacuga is like a very unpredictable Barioth but she has totally different
  5406. attacks. She doesn't cause any elemental blights though. She's weakest to
  5407. Thunder (did you turn Zinogre into a weapon if you didn't already have one?).
  5408. Nargacuga can do a 360 spin like Lagombi, only faster, more powerful, and much
  5409. harder to see coming. She might also stomp forward once, twice, up to four
  5410. times, using her wings. If you get clipped by her wings you still take a lot
  5411. of damage. She can also just do the generic Barioth-style charge.
  5412. Doesn't sound that bad? It's Nargacuga's tail that earns her her well-deserved
  5413. fame. That tail is more prehensile than any other tail you'll ever meet. First
  5414. off, when she's enraged, the tail is elongated and spiky. When she's not
  5415. enraged, it's of normal length and looks pretty normal. Nargacuga can leap up
  5416. into the air and then slam her tail onto the ground, kinda like Zinogre's
  5417. backflip. It is DEADLY and if you get HIT you will SUFFER. She can do this a
  5418. lot when she's enraged too. Oh and she can do the same tail swipe that Barioth
  5419. can. With good timing it's totally possible to just roll through it.
  5420. When Nargacuga does her tail slam, it'll get stuck in the ground for a bit.
  5421. That's a good chance to land some free hits and cut off the tail for extra
  5422. rewards and possibly a less threatening tail swipe.
  5423. Nargacuga might also crouch in front of you and lift her tail up. Get as close
  5424. to her as you can. When she does this her tail will FIRE SPIKES AT YOU like
  5425. a porcupine does when it's mad, and those spikes can hurt! Yeah, didn't I
  5426. already say that she's got like a Swiss Army tail? She does. Cutting it off
  5427. doesn't help at all, unlike most other monsters. You can chop off the tip but
  5428. that tail ain't any less of a threat.
  5429. Finally is Nargacuga's very strange-ish attack. Nargacuga will make the same
  5430. pose your pet cat does when it's about to pounce. She'll stay there for a
  5431. second, and then suddenly she'll stomp forward, very fast, very dangerous.
  5432. As usual she'll swipe her tail a bit to balance herself. You can throw a
  5433. Sonic Bomb to flinch her when she's in that crouching pose but it only briefly
  5434. flinches her and then she becomes enraged.
  5435. Nargacuga may not have the widest attack arsenal, as you can see, but she is
  5436. incredibly unpredictable and when she's enraged, she can chain attacks together
  5437. two, three, four times or even more, and that makes her quite a threat. You
  5438. can't predict what she's going to do (kinda like Monster Hunter Tri's Barioth,
  5439. if you played that) and so you'd better stay on your guard.
  5440. Nargacuga's breakable parts are as follows: You can break her beak, her claws
  5441. on her wings (she'll still be plenty mobile without them, sorry) and you can
  5442. chop off the end of her tail (like I said, it's next to useless to do it except
  5443. for extra carves and rewards). Nargacuga's weapons are for the most part
  5444. pretty mediocre, most of them require the armor skill "Awakening" to possess
  5445. elemental power. And even with Awakening they're still outclassed for the
  5446. most part by much better weapons. Gotta say, they sure look cool though.
  5447. You'll have to wait for Argosy before you can tackle the rest of the keys.
  5448. ----------------------
  5449. Heaven and Earth [KEY]
  5450. ----------------------
  5451. Objective: Hunt 1 Pink Rathian and 1 Azure Rathalos
  5452. Location: Misty Peaks (M. Peaks)
  5453. Difficulty: Difficult (6/10)
  5454. Since this is the Key Quest I'll go over Azure Rathalos.
  5455. Azure Rathalos spends even more time in the air than regular Rathalos. I know,
  5456. right? Well that means you should bring Flash Bombs and flash him (and his
  5457. female counterpart) out of the sky as often as possible.
  5458. That said, Azure Rathalos has some new aerial showoffy moves he won't hesitate
  5459. to use on you. First of all, he can change direction much quicker than normal
  5460. Rathalos can. Also, you remember the eagle swipe, right? Well, the tell for it
  5461. is gone. He'll be up in the air. And suddenly he'll swoop down to slash you
  5462. and then he'll be back up again. Keep your distance from him when he's flying
  5463. unless you're nipping at his tail (which is a legitimate but risky way to
  5464. bring him down to the ground also).
  5465. Azure will also chain several aerial moves together at once at a much more
  5466. efficient rate than Rathalos ever did. Flash him when he's not changing
  5467. direction and he'll be a piece of cake.
  5468. Oh yeah, Azure's tail is really hard. Green sharpness bounces off. If you're
  5469. going to chop the tail, attack the very end.
  5470. Pink Rathian, as usual, is going to be the MUCH bigger threat. Her corkscrewing
  5471. antics and her backflipping and her fire explosions...why is Azure Rathalos
  5472. introduced later than Pink Rathian is if he's so easy?
  5473. As for this quest, it's annoying. Bring Dung Bombs. But you might run out.
  5474. Because they like to STALK EACH OTHER ALL OVER THE FREAKING PLACE and if you
  5475. Dung Bomb one, the other might leave promptly after and they'll fly to the
  5476. EXACT SAME AREA.
  5477. If you get frustrated feel free to just run around and let them beat the shit
  5478. out of each other as they try to hit you. It's good practice for Mark of a Hero,
  5479. just saying. I had the luck to witness Azure Rathalos smack Pink Rathian in
  5480. the face and flinch her out of the sky. It was golden.
  5481. ----------------------
  5482. Midnight Madness [KEY]
  5483. ----------------------
  5484. Objective: Hunt 1 Black Diablos
  5485. Location: Sandy Plains (S. Plains)
  5486. Difficulty: Very Difficult (7/10)
  5487. Black Diablos is Diablos but EVEN WORSE. Could that possibly be true? Use the
  5488. exact same strategy that you did with Diablos, only this time, really literally
  5489. STAY AWAY from Black Diablos when she is in Rage Mode. Her speed AND attack
  5490. increase so much it's disgusting and you really don't want to have to trifle
  5491. with that.
  5492. Yeah, Black Diablos is a female in heat. She's black so that all the males know
  5493. to be careful when thinking they can mate with her because she's very
  5494. aggressive. Gotta protect her offspring! (No, she's not PMS-ing because if
  5495. she were, she wouldn't be fertile because PMS-ing implies that you're on your
  5496. period, which means you can't get pregnant then, DURR)
  5497. ---------------------
  5498. Ace in the Hole [KEY]
  5499. ---------------------
  5500. Objective: Hunt 1 Steel Uragaan
  5501. Location: Volcano
  5502. Difficulty: Difficult (5/10)
  5503. Steel Uragaan for me died unusually fast (12 minutes). You know what this means?
  5504. You shouldn't sweat it. Steely attacks about as fast as Uragaan does and
  5505. doesn't seem to possess much more health. I used a Plesioth weapon that was
  5506. upgraded as high as possible for High Rank and so you guys should use your
  5507. best water weapon too to lay the waste on this guy.
  5508. Steely will be using the 5-chin-slam attack a lot. Like, he will chain them
  5509. together. Keep yourself together and stay away from his face unless you're am
  5510. Impact weapon user, okay?
  5511. The only thing new that Steel Uragaan has is that instead of giving you
  5512. Fireblight, he'll fart all over and make you Soiled. He'll also fart out
  5513. sleeping gas too. I recommend you bring both Deodorants and Energy Drinks,
  5514. especially if you're a melee user and you won't be able to get out of the way
  5515. before he gasses you.
  5516. You can still break his jaw, wound his tail, and then break his tail off, and
  5517. you can also mine his back as usual to get nifty things like Lava Nuggets and
  5518. FIRECELL STONES. That said, only mine once you know you can kill him in a very
  5519. timely fashion.
  5520. -------------------
  5521. Echo Location [KEY]
  5522. -------------------
  5523. Objective: Hunt 1 Glacial Agnaktor
  5524. Location: Tundra
  5525. Difficulty: Difficult (5/10)
  5526. Glacial Agnaktor is actually much easier than Agnaktor in that his rage mode
  5527. is far less threatening than Agnaktor's. I think Glacial Agnaktor is a very
  5528. fun fight, but I like the Agnaktor family in general. Anyways, Glacial Agnaktor
  5529. is the Tundra brother to the Volcano-inhabiting Agnaktor. So therefore he
  5530. shares every quality with Agnaktor...including the ability to burrow, and this
  5531. time through ice.
  5532. This brings up Glacial Agnaktor's most challenging barrier: Unlike Agnaktor,
  5533. whose armor softened every time he burrowed, Glacial Agnaktor's armor will
  5534. harden every time he burrows, and the longer he's up above the ground, the
  5535. softer it gets because it melts (you'll know when it's soft, it'll turn a
  5536. pretty torquoise color). Blue sharpness weapons will bounce if Glacial Agnaktor
  5537. is in Armor Mode. Obviously, because Glacie burrows a lot, it can make hitting
  5538. him tough. This is why I must stress this more than ever: You have GOT to break
  5539. as many parts of him as possible. Just like when you break a part on Agnaktor,
  5540. you can still hit it easy when his armor gradually hardens, Glacial Agnaktor
  5541. will remain hittable in a broken part even after he's just burrowed.
  5542. I'll go over Glacial Agnaktor's unique moves. First off, Glacial Agnaktor can
  5543. do an ice laser. Unlike Agnaktor, Glacie will sweep it up, down, left, right
  5544. all over the place, and chances are unless you're hitting him, you're getting
  5545. hit. You'd better bring Nulberries, because it causes Iceblight AND
  5546. Waterblight at the same time, and having both at once pretty much renders your
  5547. Stamina bar useless because it recovers at snail's pace.
  5548. Glacial Agnaktor's other unique move is that his hipcheck has taken a few
  5549. steroids and dance lessons. While still telegraphed and easy to see coming,
  5550. it covers much wider distance and you have less time to dodge, not to mention
  5551. he twists and "dances" a lot as he does so, making it hit a lot harder.
  5552. As usual you can break all four claws, beak, back fin, chest, tail, and then
  5553. you can cut off the tail. And as I said earlier, you'd better be breaking
  5554. parts. It sucks to bounce every other minute.
  5555. ---------------------------------
  5556. URGENT: Conqueror of Land and Sea
  5557. ---------------------------------
  5558. Objective: Hunt 1 Ivory Lagiacrus
  5559. Location: Deserted Island (D. Island)
  5560. Difficulty: Difficult (6/10)
  5561. Okay. I know what you're going to say when I say this: Ivory Lagiacrus is a
  5562. Lagiacrus subspecies evolved to live on land.
  5563. Here's what you're thinking: Woo! A Lagiacrus on land! So easy!
  5564. And, well, it would be, if not for...thunder attacks? First of all, Ivory
  5565. Lagiacrus moves faster on land than regular Lagiacrus, but in terms of physical
  5566. attacks you really should find no difference. The big difference is in Ivory's
  5567. electrical capabilities, which you will be very afraid of. You should be.
  5568. Like Lagiacrus, Ivory has several levels of electricity discharge, and with
  5569. similar tells. When he dips his head a bit, it's a small range. When he curls
  5570. up for a second, it's a medium range. The attack to really be wary of, however,
  5571. is when he curls up for a long period of time, like Lagiacrus. This attack has
  5572. ridiculous range and duration. Use it to heal up and reload and sharpen your
  5573. weapon if you avoid it.
  5574. Ivory Lagiacrus can also spit balls of electricity, and in much wider array
  5575. than Lagiacrus could ever dream of. First is his most ridiculous attack. He
  5576. steps back quickly, fires an electroball, and steps back quickly, and does it
  5577. again, up to three times. Secondly he'll just fire electroballs at you, like
  5578. Lagiacrus does. His third attack however, is the very reason why you should,
  5579. at all costs, NEVER be in front of him. He'll swoop his head to the side as
  5580. he throws an electroball that turns into a WIDE EXPLOSION of electricity.
  5581. Think of it like Pink Rathian's explosive fire attack but with far more
  5582. horizontal range. Stay away from it, it hurts.
  5583. Like Lagiacrus, if he's mad he'll have glowing shell shockers, and if you break
  5584. them you'll hinder his electric capabilities. He can do an electrified land
  5585. slide thingy like Lagiacrus can. Bring Nulberries, Thunderblight is never any
  5586. fun.
  5587. When Ivory Lagiacrus is exhausted, he'll use a shortcut from Area 7 to Area 11.
  5588. My recommendation is you go to Area 8 and jump off the leftmost shortcut to
  5589. land in the water. Then he'll go to sleep in Area 12, Royal Ludroth's den, and
  5590. you can proceed to capture or kill him.
  5591. Oh, and Ivory Lagiacrus's head will bounce anything of blue sharpness or lower,
  5592. and his weakness is to fire. He has all the breakable parts of regular Lagiacrus
  5593. too: Horns, front left claws, front right claws, shell shockers, and tail.
  5594. But cutting off his horns at this point in time will be difficult so don't
  5595. really bother unless you're an impact weapon user or a gunner.
  5596. Once you're done, Kayamba will finally have his ULTIMATE MASK. Then a short
  5597. video will play showing a very interesting twist on Monster Hunter Tri's opening
  5598. video (it's quite funny, I'm not spoiling it). Directly after, you'll play the
  5599. credits, and FINALLY YOU GET TO HEAR THE MONSTER HUNTER MAIN THEME if you
  5600. haven't Dragonated Jhen Mohran during the Final Showdown. Then all these new
  5601. videos will get added to your gallery (definitely watch "Ode to Life") and
  5602. the next Urgent Quest will be added with no real explanation lol.
  5603. Oh, something interesting. You can apparently roll through Ivory's hipcheck.
  5604. Like, if you can time it right, you can just roll straight THROUGH him, similar
  5605. to rolling through Nargacuga's tailswipe or Barioth's tailswipe. So for those
  5606. of you who DS or LS or something, fear not! Master the godly ROLL and roll
  5607. through DAT HIPCHECK.
  5608. ---------------------
  5609. URGENT: Into the Fire
  5610. ---------------------
  5611. Objective: Hunt 1 Deviljho
  5612. Location: Volcano
  5613. Difficulty: Difficult (9/10)
  5614. Your very first Deviljho! Up until now I've been telling you to just run away
  5615. from THE DEVIL but that thinking is for children and so now it is time to
  5616. get your revenge on him showing up and having a party in your quests. Bring
  5617. your best Lightning weapon (there was a Zinogre and an Ivory Lagiacrus, you
  5618. have no excuses!) and have at it, will ya?
  5619. Deviljho is actually a hard fight, and if you come unprepared, you might die
  5620. twice and barely kill him with 2 minutes to spare (like me). Anyways, I didn't
  5621. write this section until I'd farmed Deviljho five times for his Dual Swords,
  5622. so I think I know what I'm saying.
  5623. First of all, here are items you will want to bring. Please bring them. They
  5624. are mandatory. Very mandatory!
  5625. Drugged Meat (Raw Meat + Sleep Herb) I think these
  5626. Tinged Meat (Raw Meat + Parashroom) combos are correct.
  5627. Poisoned Meat (Raw Meat + Toadstool)
  5628. Barrel Bomb S
  5629. Barrel Bomb S+
  5630. Barrel Bomb L
  5631. Barrel Bomb L+
  5632. In addition to your usual arsenal of items, please bring those. All right,
  5633. Deviljho will be hanging out somewhere up in Area 7. Or maybe 4. He roams
  5634. everywhere except 6, 9, and 10.
  5635. I'll go over his attacks when he's not enraged. He can do the same criss-
  5636. crossing step that Diablos and Black Diablos like to do, and with his enormous
  5637. tail and his fat head, you can get sent flying, and it'll hurt. He can also
  5638. do an enormous shoulderbarge/hipcheck thing. It's like the Great Jaggi/Baggi/
  5639. Wroggi attack but LARGER and STRONGER. He can do the same 360 tail spin that
  5640. all the brute wyverns except Brachydios can do, and he can do a slow double 180
  5641. tail swing that practically every monster with a tail can do. He can also
  5642. utilize his FACE to HUG YOU with his FACE. He might do a very large side chomp.
  5643. If he's drooling and your body touches his FACE his saliva is CORROSIVE and
  5644. will inflict the Defense Down status on you. Trust me: It's not fun. Avoid his
  5645. face if you can. I will soon present to you the best way to break it.
  5646. Deviljho can cause tremors too. He might leap through the air and then land in
  5647. a very stompy fashion--it causes wide tremors. If he lands on you, you'll be
  5648. pinned and he'll begin eating you and inflicting Defense Down if he's drooling.
  5649. As usual, fling a Dung Bomb to escape. Deviljho might also lift up his foot
  5650. and stomp down hard with it, and his belly will crash down onto the ground.
  5651. If you're far away you won't feel tremors, but if you're up close you'll either
  5652. get sent flying or you'll wobble.
  5653. Deviljho has a very special Rage Mode. He'll swell up and turn red (literally)
  5654. and be panting dragon-red-crackly stuff. Now he has access to his new attack:
  5655. He'll lift himself up higher and then breathe a sweeping DRAGONBREATH across the
  5656. area. Unless you have the armor skill Evasion+1 or Evasion+2, you CANNOT roll
  5657. through it. Either shield, superman dive, or try to be underneath him, behind
  5658. him, or plain very far away. It can hit for massive damage and cause the
  5659. issue called "Dragonblight". With Blademasters, it removes the elemental powers
  5660. of your weapon. And lowers affinity for everyone. Use a Nulberry please.
  5661. Deviljho enraged has a substantial increase in attack, but his speed increase
  5662. is hardly noticeable. So he's not terrible in rage mode, he's just hard overall
  5663. mainly because of his enormous size. Take your time.
  5664. Now, here's why I told you to bring those meats. When he's drooling, and it'll
  5665. happen quick because he has a notoriously huge appetite, lay down the Drugged
  5666. Meat. He'll eat it and fall asleep. Now lay down your 2 Barrel Bomb L+'s.
  5667. Then put down one Barrel Bomb S+. They'll explode and break his face in the
  5668. process. Make sure they're next to his face!
  5669. Next time he's drooling, put down a Poisoned Meat. He'll eat it and become
  5670. poisoned. Finally, put down a Tinged Meat. He'll be paralyzed (free Shock Trap
  5671. basically) and wail on him. You can only use each meat once. When he's tired
  5672. he'll go to an area (I think it's 5) to sleep. Put down your Barrel Bomb L's
  5673. and a Barrel Bomb S+ or S, whichever one you have. Blow him up again an then
  5674. you can kill him. Or if you're just aiming for the capture, go ahead and
  5675. capture him.
  5676. Oh and before I forget, he can drag his jaw through the ground to fling rocks
  5677. at you. If he's in the hot part of the Volcano and the rock hits you you'll
  5678. get Fireblight, so roll around or use a Nulberry. If he's in the Tundra, the
  5679. rock will inflict Iceblight and if he's in the Flooded Forest his rock will
  5680. inflict Waterblight.
  5681. His breakable parts are as follows: You can break his tail off (recommended,
  5682. as it makes his criss-cross steps and tailspins much less threatening), and you
  5683. can break his face twice. First time those teeth get a clipping, and second
  5684. time you'll see a massive scar crossing his face. If you use the Barrel Bomb
  5685. strategy, it'll break twice and you can get Fangs and Scalps.
  5686. Some Deviljho weapons require Awakening, like the Long Sword, while some, like
  5687. the Dual Sword, don't. I recommend Deviljho weapons more if you don't need
  5688. Awakening, but if you can get Awakening they're all fairly durable. And Dragon
  5689. weapons in general are hard to come by anyway.
  5690. ----------------------
  5691. URGENT: Mark of a Hero
  5692. ----------------------
  5693. Objective: Hunt 1 Ivory Lagiacrus, 1 Brachydios, and 1 Azure Rathalos
  5694. Location: Land Arena
  5695. Difficulty: Impossibly Difficult (11/10)
  5696. **YOU CAN ONLY COMPLETE THIS QUEST ONCE YOU HAVE COMPLETED THE PREVIOUS TWO
  5697. URGENT QUESTS AND EVERY SINGLE VILLAGE QUEST. LIKE, 100% COMPLETION.
  5698. Before you take on this quest, SAVE AT YOUR BED. That way, instead of failing
  5699. and losing your items, or abandoning and wasting your 2,220 zennie, you can
  5700. just reset the software and not lose anything.
  5701. Oh man this quest. The other quests are great but this one really is just
  5702. something you'll have to suffer. The monsters aren't going to have less HP
  5703. and be softer and weaker either to compensate. They're STRONGER than usual,
  5704. with G-Rank attack strength. You might want to go get some G-Rank armor before
  5705. you hoof it back here. This is one time where coming with "overpowered" gear
  5706. is actually a good idea, given that it's G Rank monsters in a High Rank quest.
  5707. You are going to FEEL the difference otherwise.
  5708. The Supply Box won't have much, save First-Aid Meds, Rations, Mini Whetstones,
  5709. some basic Ammo, and a few Phials for Bow users. It's all completley useless
  5710. for this caliber of quest and you'd best just ignore them.
  5711. If you haven't been in the arena yet, it's a small, sterile little place.
  5712. Circular area. No place to flee. If you have to heal, hope that Cha-Cha and
  5713. Kayamba have distracted the monsters. Anyways, Ivory Lagiacrus will show up
  5714. first. Tackle him quick, but since they only give Mega Potions as carves,
  5715. don't focus on breaks, just focus on hitting the guy until he dies. Time is
  5716. literally going to creep up on you and if you can't kill Ivory Lagiacrus in
  5717. under 20 minutes, you're going to have a tough time finishing.
  5718. Ivory Lagiacrus's attacks will take off anywhere between half to three quarters
  5719. of your HP, even if he merely pokes you, and his electrical attacks are a
  5720. thing of the devil. You'd best sprint away as fast as you can if you see it
  5721. coming. Get the Felyne skill "Thundercaller" or something, or otherwise wear
  5722. super Lightning-resistant armor, like Zinogre armor. Upgraded as far as you
  5723. can get. Or you could, you know, go to G Rank and get G Rank armor to make
  5724. things more fair.
  5725. After Ivory's dead (you can potentially capture him but he doesn't limp to
  5726. flee, given that there's no area to flee to), you'll have a brief time, about
  5727. a minute, to carve Ivory Lagiacrus, get your Mega Potions back, sharpen your
  5728. weapon, and buff yourself up more. If you find that you faint, try to only
  5729. faint once with Ivory. If you have a Farcaster, there is a bed for you to sleep
  5730. in, so you can use that as last resort if you're desperate for a break. Combine
  5731. and make more Max Potions, Ancient Potions, Mega Potions, whateverpotions,
  5732. and sharpen your weapon. Down all those Mega Demondrugs and Mega Armorskins
  5733. and hope for the best.
  5734. **IF YOU FAINT, IT IS ABSOLUTELY MANDATORY YOU DRINK AN ANCIENT POTION AND
  5735. THEN COMBINE TO MAKE ONE MORE. YOU DO NOT WANT TO GO INTO THIS SORT OF
  5736. QUEST WITH YOUR MINIMUM HEALTH AND STAMINA BARS.
  5737. Azure Rathalos and Brachydios will appear. AT THE SAME TIME. And too bad for
  5738. you, you can't Dung Bomb one away. You'll have to deal with them both. Try
  5739. practicing with "Heaven and Earth" and let yourself deal with Pink Rathian and
  5740. Azure Rathalos at the same time. Or go to Moga Woods and fight two at the same
  5741. time or something to get a feel for how it works. It's hectic and unorganized
  5742. and crazy, that's how it works. I highly recommend you have drunken a Mega
  5743. Dash Juice before they appear. This will let you run around for as long as you
  5744. need to while they rip each other apart.
  5745. My best piece of advice for this one? Don't attack them both. Just spend your
  5746. time dodging and shielding and put Azure Rathalos between you and Brachydios.
  5747. Brachydios can totally take Azure on in a fight and will maul him to pieces.
  5748. When you attack, focus your attacks on Azure Rathalos. Azure will die pretty
  5749. fast. Then hopefully you'll have at least 15 minutes to deal with Brachydios.
  5750. If not, good luck. The silver lining of having this small Arena is that the
  5751. monsters can't eat to restore Stamina, so they'll die faster than normal. Not
  5752. like that's much silver lining though. Although I will say, after about 8 or 9
  5753. minutes, both of them were already drooling and being exhausted (and then they
  5754. both went into Rage Mode and that's when things got...well I will say it didn't
  5755. end well).
  5756. As hard as my text is making it sound (or not very?) this quest is just
  5757. ridiculous. It's pure suffering. Not even fun. But too bad for you, you have to
  5758. deal with the Guild being super hard on you and wanting to see your TRUE GUTS.
  5759. Be careful to the extreme with getting your weapon out during Azure Rathalos
  5760. and Brachydios's rampage. Both times I died (and subsequently failed), it was
  5761. because I got my weapon out to attack Azure, and then Brachydios snuck up on me.
  5762. Then they double combo-ed me, and left me Stunned. And then either one would
  5763. charge me again and finish me off. It WILL happen to you, and you'd best just
  5764. not even attempt to attack. Shield and dodge.
  5765. As for items. Well, bring everything you can. Prepare to die twice. Here's a
  5766. list of what you should bring. You won't have room for everything, unfortunately
  5767. even if you're a Gunner, so pick and choose what's most important to you. I
  5768. found that Dung Bombs and Well-Done Steaks weren't actually all that mandatory,
  5769. each time my Stamina decreased was because my Mega Dash Juice wore off and
  5770. I'd just down another one.
  5771. Potions
  5772. Honey (to make Mega Potions)
  5773. Mega Potions
  5774. Max Potions (plus Dragon Toadstools and Mega Nutrients)
  5775. Ancient Potions
  5776. Lifepowders
  5777. Immunizers
  5778. Kelbi Horns
  5779. Catalysts (to make Max and Ancient Potions)
  5780. Antidotes (for Azure Rathalos)
  5781. Deodorant (for Brachydios)
  5782. Nulberries (for blights)
  5783. Farcasters (to get back to Base Camp if you desperately need a break)
  5784. PLUS the stuff to make more
  5785. Shock Traps
  5786. PLUS the stuff to make more
  5787. Pitfall Traps
  5788. PLUS the stuff to make more
  5789. Tranq Bombs (if things really get desperate, it's always worth a shot)
  5790. Well-Done Steaks
  5791. Herbal Medicines
  5792. Herbs
  5793. Blue Mushrooms
  5794. Whetstones or Ammo
  5795. Power Charm
  5796. Powertalon (Powercharm + Deviljho Talon)
  5797. Armor Charm
  5798. Armortalon (Armorcharm + Deviljho Talon)
  5799. Demondrugs or Mega Demondrugs
  5800. Armorskins or Mega Armorskins
  5801. Dash Juices and Mega Dash Juices
  5802. Barrel Bombs (of all kinds, especially to make Brachydios easier)
  5803. That's all I can currently think of. If you have any suggestions, feel free to
  5804. email me. Pack your bag full. It's not like the monster carves actually give you
  5805. items. You'll just get more Mega Potions. Do NOT focus on breaks. Focus merely
  5806. on attacking constantly and dealing enough damage. Running out of time SUCKS.
  5807. Do not hesitate to use your Mega Potions either. There's several gathering spots
  5808. in the Arena, you can use them to gather Lifepowders and Mega Potions and
  5809. things. If you're going to craft a set of armor entirely for this quest, here
  5810. are some skills that would be useful for you to peruse:
  5811. Evasion +1 or +2
  5812. Razor Sharp (for Blademasters)
  5813. High-Grade Earplugs
  5814. Oh, the Felyne skill "Defender (Hi)" is surprisingly useful here. You know when
  5815. you get that skill and when you get attacked, you sparkle? That's the damage
  5816. being noticeably decreased. If you want, you could try for that skill?
  5817. As far as I know, Rath Soul armor is apparently a very good set to make and
  5818. then you can gem in Evasion if you'd like. Other sets to consider are Nargacuga
  5819. and Rath Heart armor. But Nargacuga armor is very weak to Lightning. So is
  5820. Vangis too, but Vangis has extremely high raw Defense. If you're having serious
  5821. trouble, you could go farm Deviljho for his Vangis armor. Or you could go to
  5822. G Rank and make Volvidon X armor or something.
  5823. And if you're really willing to do some intensive farming--and make a worthy
  5824. investment for the rest of your G Rank career--farm Goldbeard Ceadeus in his
  5825. Urgent Quest "Throne of the Abyss" and make a mixed Helios/Selene X/Z set.
  5826. If you mix the pieces correctly you'll get such skills like Sharpness+1 and
  5827. High-Grade Earplugs, not to mention the 600+ defense if you upgrade a bit and
  5828. you'll find yourself in for a much easier time. Oh, and such a set is what many
  5829. hunters in the TOP GODLY TIERS of G Rank will continue to use. It's a good
  5830. investment of time since by now you've probably put a lot of time into this
  5831. game.
  5832. Oh, bring an Ice weapon. That'll work best on all three of them. Or a Slime
  5833. weapon, although Brachydios is sorta resistant to that, you know. A G Rank
  5834. weapon never hurt anyone either, but this quest is totally doable (barely) with
  5835. High Rank gear and a hell of a lot of skill...and luck. Good luck!
  5836. ------------------------------
  5837. URGENT: The Brilliant Darkness
  5838. ------------------------------
  5839. Objective: Hunt 1 Alatreon
  5840. Location: Sacred Land
  5841. Difficulty: Incredibly Difficult (10/10)
  5842. **YOU CAN ONLY COMPLETE THIS QUEST ONCE YOU HAVE COMPLETED THE PREVIOUS THREE
  5843. URGENT QUESTS AND EVERY SINGLE VILLAGE QUEST. LIKE, 100% COMPLETION.
  5844. Once again, SAVE AT YOUR BED before tackling this quest. This quest is basically
  5845. Mark of a Hero but all wrapped up into one pretty package that is this
  5846. ridiculous Elder Dragon you now have to deal with. If you invested your time
  5847. into getting yourself that mix Helios/Selene X/Z set, then you should wear it
  5848. to this quest too. Bring a SMOKE BOMB along with every single other item you
  5849. can think of (except traps and tranqs...Alatreon is an Elder Dragon, remember?).
  5850. When you first enter the Sacred Land, Alatreon will notice you IMMEDIATELY
  5851. and begin to attack. But if you USE the Smoke Bomb I just told you to bring,
  5852. he'll remain oblivious, and you can drink your COOL DRINK (because it's
  5853. basically a glorified Volcano area) and whatever else you'll need to buff
  5854. yourself up. I recommend you bring materials to combine to make more Cool
  5855. Drinks, you might run through more than 5 because this quest, like Mark of a
  5856. Hero, has this habit of really coming down to the wire.
  5857. Anyways, Alatreon is really elementally unstable, and so he can use them all,
  5858. but not at the same time. His elemental weaknesses vary too, between Fire and
  5859. Ice and Dragon and Thunder depending on if he's on the ground or in the air.
  5860. If he's in the air, it's hard for you Blademasters to reach him, so a well-
  5861. timed Flash Bomb can hopefully bring him down, or you can hack at his tail and
  5862. flinch him out of the sky. It's a very legitimate method to use. There's
  5863. Ballistas and Ballista Ammo near climbable walls too, and if you go there,
  5864. you can get Alatreon's horns stuck in the wall. That's the only time basically
  5865. that his head is super low to the ground, and the only way to get this coveted
  5866. item known as SKYPIERCERS is to break both his horns. Also if you break them
  5867. both his elemental power goes down. When he's in the air, that's always a good
  5868. time to attack Alatreon with the Ballista.
  5869. Got your very best weapon? That's Fire, Ice, Dragon, or Thunder, or more than
  5870. one? If it's a G Rank weapon that's even better. Got your very best armor?
  5871. That's hopefully not majorly weak to any particular element? If it's a G Rank
  5872. armor set that's even better. Got your Smoke Bomb at the VERY TOP OF YOUR
  5873. ITEM BAG so you can press Y immediately to go unnoticed? Are you ready for THE
  5874. fight of your life? Good. Let's begin!
  5875. I'll go over Alatreon's attacks now I suppose, because about 95% of his
  5876. physical attacks imbue some sort of element. BRING NULBERRIES. He can do a
  5877. dragonified charge at you that can leave you with no HP left (although this is
  5878. true of all his attacks) and Dragonblight. He can shoot Lightning forward out
  5879. in a straight line and obviously this can cause Thunderblight. He might unleash
  5880. an enormous explosion of fire that's basically a guaranteed OHKO for anyone
  5881. remotely weak to fire because it's that powerful and otherwise Fireblight and
  5882. you should roll to get it off. When he charges, he'll still swing his tail like
  5883. every other monster that charges, but you know that they always swing their
  5884. tail to the right. Like Zinogre he can also charge and then jerk his head
  5885. and tail upwards. Well, that's more of a Diablos move maybe. He might do a
  5886. two-step double-horn swipe forward with his head. If you decide to be a total
  5887. idiot and stand in front of him (you honestly should never do that with any
  5888. monster, really) you'll take a faceton of damage.
  5889. If you're attacking Alatreon from the side, which you should, you're still in
  5890. perilous danger because Alatreon might suddenly whirl around and then punch
  5891. you. Kinda like Zinogre I guess. Dragonblight will then proceed to follow...
  5892. or maybe you'll faint... Alatreon might jump away from you a bit for some weird
  5893. unknown reason. Don't take that as him being afraid, for he is after all the
  5894. MONSTER THE GODS FEAR and he'll jump right back on top of you and squish you
  5895. beneath his ETERNAL MIGHT.
  5896. Alatreon will then proceed to go into the air and he will now have access to
  5897. the Ice element and you'd better watch out okay? He can shoot icicles at you
  5898. and they're really easy to avoid. He might also use that icey breath that
  5899. Barioth likes to spam (I think). It can cause the Snowman status so bring
  5900. Cleansers or just don't get hit. Oh and he can cause Iceblight obviously but
  5901. that's not really an end-all game-all for you, but watch your Stamina
  5902. carefully in general. Mega Dash Juices are always recommended. While he's using
  5903. his ice attacks you could get under his tail and hack away at it, but be
  5904. careful because he still has access to this ridiculous Lightning attack where
  5905. he imbues himself with Lightning and charges across the map. You'll pretty
  5906. much die if you get hit.
  5907. There is a Ballista Binder available to use, and it operates much like using
  5908. the Binder on Jhen Mohran except that it'll bring Alatreon out of the sky.
  5909. Lure him on over, fire a few Ballista Ammos at him, smash his face, whatever,
  5910. while your Shakalakas are distracting him. He'll come crashing down and you can
  5911. break his face or wings. Both give nice rewards. Skypiercers! Skypiercers!
  5912. If you're going to Flash Bomb him, you'll have to Flash him between his attacks.
  5913. If he's attacking and you throw your Flash Bomb, he will be unresponsive because
  5914. when he attacks he is temporarily blind so he won't get Flashed like the easy
  5915. Azure Rathalos and Pink Rathian are so susceptible to...and any other monster
  5916. that flies, basically...
  5917. Alatreon is a very smart Elder Dragon, do not trifle with him. But you are
  5918. trifling with him!
  5919. Oh if he's flyin' around attacking and you can't bring him down, he'll fly
  5920. all over the place and do this pointlessly long ice attack. It's easy to see
  5921. coming and easy to dodge but it's pointlessly long, like I said, and when
  5922. the quest can be decided by the second, you really can't afford wasting time
  5923. watching him waste time.
  5924. Alatreon weapons are all fairly nice Dragon weapons, so if your weapon class
  5925. has an Alatreon weapon available (basically every class present in Tri will
  5926. have an Alatreon weapon) I recommend you go make one. Yeah yeah I know,
  5927. farming Alatreon sucks, but at least he's challenging unlike Ceadeus and
  5928. Goldbeard Ceadeus...and maybe even Dire Miralis. Right?
  5929. Congratulations you've done all the Moga Village quests! Time to go conquer
  5930. G Rank or if you've already done lots of G Rank, get even farther in and make
  5931. MORE armor and master OTHER weapon classes and 100% the game like a madman!
  5932. And here are the rest of your 9-stars. You should do them. Yup. In fact, you
  5933. HAVE to do them to even fight Alatreon. Ha ha ha!
  5934. ------------
  5935. Azure Attack
  5936. ------------
  5937. Objective: Hunt 1 Azure Rathalos
  5938. Location: Deserted Island (D. Island)
  5939. Difficulty: Somewhat Easy (4/10)
  5940. Azure starts out in Area 8 and will later move to Area 5 most likely. If not,
  5941. check for him in Area 3 and Area 7. He follows Rathalos's predictable routes.
  5942. When he goes back to Area 8 to sleep you can capture him and call it done.
  5943. Flash Bomb him to turn him into a cake...that is a lie!
  5944. Really, Azure Rathalos is easy compared to Pink Rathian. It's pitiful.
  5945. -------------
  5946. Triple Threat
  5947. -------------
  5948. Objective: Hunt 1 Nibelsnarf, 1 Volvidon, and 1 Sand Barioth
  5949. Location: Sandy Plains (S. Plains)
  5950. Difficulty: Somewhat Difficult (5/10)
  5951. This is another Epic Hunt quest. Bring an Ice weapon since Volvidon's a big
  5952. fat weakling anyways. Trap them if you're lazy, carve them if you need extra
  5953. Mega Potions. Remember that Sand Barioth can be a bit tricky.
  5954. When I did this quest Nibelsnarf died in 7 minutes, Volvidon in 2, and Sand
  5955. Barioth in 10.
  5956. ------------------------
  5957. Operation: Paradise Lost
  5958. ------------------------
  5959. Objective: Hunt 1 Great Jaggi, 1 Duramboros, and 1 Azure Rathalos
  5960. Location: Deserted Island (D. Island)
  5961. Difficulty: Somewhat Difficult (5/10)
  5962. Great Jaggi is...a Great Jaggi? He dies in under a minute. Duramboros can be
  5963. annoying, and Azure Rathalos is pretty easy. I recommend you just bring yourself
  5964. a Poison weapon, their weaknesses are all really random (Great Jaggi and Dura
  5965. are weak to fire but Azure definitely isn't) so Poison will let you take care
  5966. of Duramboros better. Remember to capture them if you want to because they
  5967. only give you Mega Potions.
  5968. --------------------
  5969. Lurkers in the Woods
  5970. --------------------
  5971. Objective: Hunt 1 Arzuros, 1 Nargacuga, and 1 Zinogre
  5972. Location: Misty Peaks (M. Peaks)
  5973. Difficulty: Somewhat Difficult (5/10)
  5974. This is an Epic Hunt quest (there sure are a lot of these this tier, but get
  5975. used to it because in G Rank about 75% of the quests involve more than one
  5976. monster). Arzuros shows up first, then Nargacuga, and then Zinogre. Arzuros
  5977. should drop in under 5 minutes, Nargacuga around 10, and Zinogre around 10 - 15.
  5978. Bring an Ice weapon and have your way with them.
  5979. ----------------------
  5980. Triumph of the Tyrants
  5981. ----------------------
  5982. Objective: Hunt 1 Diablos and 1 Black Diablos
  5983. Location: Sandy Plains (S. Plains)
  5984. Difficulty: Very Difficult (7/10)
  5985. Oh man these guys. They're annoying apart and impossible together. Do NOT let
  5986. them attack each other, bring Dung Bombs and please use them. Also bring
  5987. Sonic Bombs, Flash Bombs, and materials to combine to make more since there's
  5988. two. Just get this quest over with.
  5989. Although I'll say, if you farmed Black Diablos as many times as I did (stupid
  5990. desire sensor) then you'll find that Diablos and Black Diablos when not
  5991. enraged move REALLY SLOW compared to Black Diablos in rage mode and so it'll
  5992. be an easier quest than it otherwise would be!
  5993. I captured Diablos in about 15 minutes and accidentally killed Black Diablos
  5994. in another 15. Just keep your attacks up. Time really isn't an issue.
  5995. ----------------
  5996. Frozen Bloodlust
  5997. ----------------
  5998. Objective: Hunt 1 Glacial Agnaktor and 1 Barioth
  5999. Location: Tundra
  6000. Difficulty: Somewhat Difficult (6/10)
  6001. This is also another two-monsters-at-the-same-time. Bring Dung Bombs, they
  6002. like to gather in that small Great Baggi den (Area 7) and that's never any
  6003. fun. I suggest you take care of Glacial Agnaktor first since I personally find
  6004. him easier than Barioth. But you take your pick. Remember to bring your
  6005. fire weapon to kill them quicker.
  6006. And break parts on Glacial Agnaktor so that you won't have a big bouncefest.
  6007. ********************************************************************************
  6008. ================================================================================
  6009. Tanzia Port
  6010. ================================================================================
  6011. ********************************************************************************
  6012. Tanzia Port is basically Moga Village on hard mode. Because quests were designed
  6013. for multiple players, you really shouldn't be soloing these. But if you have the
  6014. 3DS version, you might have to because Capcom decided that Monster Hunter is as
  6015. popular in the West as it is in Japan (and it isn't) so you're likely the only
  6016. Monster Hunterer you know. Oh well! Lucky for you here's how things scale:
  6017. Tanzia 1-star = Moga 4-star
  6018. Tanzia 2-star = Moga 5-star - Moga 6-star
  6019. Tanzia 3-star = Moga 7-star - Moga 8-star
  6020. Tanzia 4-star = Moga 8-star
  6021. Tanzia 5-star = Moga 9-star
  6022. Tanzia 6-star and up = G RANK
  6023. You can easily do nothing but Tanzia and come back to Moga super overpowered,
  6024. but it's really only feasible if you've got friends, you know? Getting to
  6025. Tanzia means talking to Neko (means "Cat"). So go ahead and chat him up. When
  6026. at Tanzia for long stretches of time, talking to Neko (means "Cat") can allow
  6027. you to access the farm and fishing fleet at Moga without having to physically
  6028. go back. Useful, nya?
  6029. In Tanzia, your HUNTER RANK will increase, which you can show off to other
  6030. people to show off your SKILLS. Also, a higher Hunter Rank will unlock all those
  6031. DLC quests with HR requirements. If you do nothing in Tanzia, your Hunter Rank
  6032. is effectively 1.
  6033. Table of Contents:
  6034. 1. Tanzia Low Rank
  6035. 2. Tanzia High Rank
  6036. 3. 6-star Quests (G-Rank 1)
  6037. 4. 7-star Quests (G-Rank 2)
  6038. 5. 8-star Quests (G-Rank 3)
  6039. 6. The Arena
  6040. 7. DLC Quests
  6041. ================================================================================
  6042. Tanzia: Low Rank
  6043. ================================================================================
  6044. Because of the stunning similarity (oh, surprised?) to the Moga Village offline
  6045. campaign, I will merely list the key quests. The only time I'll bother talking
  6046. about any specific quest is if it involves a new monster or a new subspecies
  6047. (I'm talking about you, G Rank).
  6048. You can do the 1-star quests after doing Moga 3-star or Moga 4-star quests.
  6049. But because the urgent monster is already Lagiacrus, defeat Lagiacrus first in
  6050. Moga before hoofing your way over here, okay?
  6051. Playing with Fire [Qurupeco]
  6052. Leading the Charge [Barroth]
  6053. The Merchant's Mission [Rathian]
  6054. Accident Investigation [Gobul]
  6055. Urgent: The Fisherman's Fiend [Lagiacrus]
  6056. There are two Canteen quests you should do to upgrade the food:
  6057. Goldenfish [6 Goldenfish]
  6058. The Snowbound Slider [Lagombi]
  6059. Tanzia 2-star you should do around the time of Ceadeus. It is the last Low Rank
  6060. in Tanzia. Your hunter rank will now be HR 2!
  6061. Here are the KEY QUESTS:
  6062. The Horned Wyvern [Diablos]
  6063. The Desert Gourmand [Nibelsnarf]
  6064. The Creeping Venom [Gigginox]
  6065. Denizen of the Molten Deep [Agnaktor]
  6066. Urgent: Double Trouble [Rathian and Rathalos]
  6067. Followed by a Canteen quest:
  6068. Road Work [Uragaan]
  6069. Your hunter rank is how HR3!
  6070. ================================================================================
  6071. Tanzia: High Rank
  6072. ================================================================================
  6073. Tanzia High Rank operates the exact same as Moga High Rank. You're dropped
  6074. someplace random and supplies aren't delivered immediately. Try doing 3-star
  6075. after you've completed some 7-star Quests, and perhaps even 8-star because the
  6076. end monster is Brachydios and he's an 8-star monster in Moga. Be careful around
  6077. that guy, all right?
  6078. The key quests for 3-star Tanzia are as follows:
  6079. Splash Damage [Plesioth]
  6080. Mud Brothers [2 Barroth]
  6081. Bye-Bye, Bloom [Crimson Qurupeco]
  6082. Supply Constraints [2 Great Wroggi]
  6083. URGENT: Brachydios Mio! [Brachydios]
  6084. There are Canteen quests too:
  6085. Grab a Gobul! [Gobul]
  6086. Your hunter rank will now by HR4. Try to do these around the time you're doing
  6087. 9-star Quests because the end monster is Ivory Lagiacrus.
  6088. The key quests for 4-star Tanzia are as follows:
  6089. Unwanted Visitor [Zinogre]
  6090. Tumble on the Tundra [Baleful Gigginox and Jade Barroth]
  6091. The Volcano's Fury [Uragaan]
  6092. URGENT: Conqueror of Land and Sea [Ivory Lagiacrus]
  6093. There are no Canteen quests this tier. Your hunter rank will now be HR5.
  6094. You should do the 5-star quests before "Mark of a Hero" and "Alatreon" because
  6095. then you can get into G Rank and get G Rank gear and weapons so that you'll
  6096. have an easier time with these nearly-impossible quests. They are totally doable
  6097. without, but if you want an easier time...
  6098. Here are your keys:
  6099. Desert Desertion [Sand Barioth and Black Diablos]
  6100. Echo Location [Glacial Agnaktor]
  6101. Dedevil a Deviljho [Deviljho]
  6102. Azure Attack [Azure Rathalos]
  6103. URGENT: Throne of the Abyss [Goldbeard Ceadeus]
  6104. Also apparently Goldbeard Ceadeus armor is really good or something for
  6105. Alatreon (*hint hint*) so maybe you should forge some for Alatreon? And upgrade
  6106. it?
  6107. --------------------------------------
  6108. Throne of the Abyss: Goldbeard Ceadeus
  6109. --------------------------------------
  6110. All right. If you can get past this urgent quest, you'll be able to unlock the
  6111. G Rank, the TOP GODLY TIER OF HEAVEN. Goldbeard Ceadeus is hardly different
  6112. from his standard brother. There are a few logistic differences, though, and
  6113. a few personality and visual changes.
  6114. First off, the battle. Instead of swimming around really slowly, you are
  6115. immediately at Area 3 in the ruins where Goldbeard Ceadeus is awaiting your
  6116. challenge. Second of all, there are NO REPELS. You heard me, right? You have
  6117. to kill him. If you can't, you fail. Too bad. Lucky for you though, you have
  6118. 50 minutes instead of 30, so you'll definitely have more than enough time to
  6119. murder him, even if you're playing solo.
  6120. So let's begin. First off, Goldy has the exact same attacks as Ceadeus, they
  6121. will just do much more damage (because you're probably attacking him with your
  6122. petty High Rank gear) and he will attack faster and more constantly, unlike
  6123. Ceadeus who is pretty much a big fat punching bag. Goldy is an interactive
  6124. punching bag, so you'll have to learn to interact with him, nya?
  6125. One thing special about Goldy here is that his waterbeam has received this
  6126. ridiculous upgrade and a very unusual hitbox. It's not even infuriating like
  6127. Plesioth's hitboxes, it's just weird and strange and no one knows what or what
  6128. or who or I don't know really it's just weird. Every now and then, Goldy will
  6129. swim all the way up to the top of the ruins or down to the bottom. If you happen
  6130. to be able to follow him all the way up and hack at him next to his tail or
  6131. up on his back, lucky you. If not, chug a Mega Potion if you're low on HP and
  6132. suffer his waterbeam.
  6133. Yeah. You can't block it, you can't dodge it. It will sweep up and down and
  6134. basically hit the ENTIRE stage. Even if, I've found, you're super far away,
  6135. you'll suddenly see your HP bar drop and you have Waterblight. Bring Nulberries
  6136. please, it's no fun swimming around with no Stamina.
  6137. If Goldy's not swimming up or down to let loose a waterbeam, he has an equally
  6138. telegraphed tell for it. He'll curl around himself kinda like that annoying
  6139. thing Ivory Lagiacrus does on land where he'll curl back to his tail, and then
  6140. he'll face upright and begin sucking in water. Sheathe your weapon and swim down
  6141. next to his fin and hack away at his fin/underbelly near his fin. That way
  6142. you will be safe from his attack. If not...good luck.
  6143. The underwater ruins themselves have hardly changed. The Dragonator is the
  6144. exact same Dragonator. Since this is a 50 minute quest, you could potentially
  6145. use it 4 times...maybe 5 if you're super lucky. Whenever Goldy swims up near
  6146. there, be sure to smash him with it. Since it's a 50 minute quest, especially
  6147. if you're in a group, it's fine if you miss once. But if you're soloing, please
  6148. try your best to hit, and if you're hitting, try to hit his head to break
  6149. his horns, which you'll notice both are weirdly overgrown, so you can break them
  6150. both for 4 potential extra carves. Good for getting Crooked Hardhorns.
  6151. If you traded for some UW Ballista Ammo or you gathered some, you'll be happy to
  6152. know the Ballista is there, and it's another good alternative to breaking his
  6153. horns off, which otherwise will deflect everything without Mind's Eye or a
  6154. Gunner class weapon.
  6155. When in Rage Mode, Goldbeard Ceadeus will actually move pretty fast, and he
  6156. won't...stop...attacking! Don't fret if you're unable to attack him much at all
  6157. until he calms down (he'll turn pink and the lighting will change just like
  6158. standard Ceadeus). You have 50 minutes and even if you solo you will be okay.
  6159. Bring your best of the best Lightning weapon (or Dragon if you've got one) and
  6160. you'll be fine. Just remember to use the Dragonator when it's available to
  6161. speed things along--if you're soloing and you don't use the Dragonator I don't
  6162. really think it's possible to kill him unless you have weapons at the end of
  6163. their upgrade tree.
  6164. After Goldbeard Ceadeus is dead (I take on average 30 minutes to kill him with
  6165. Despot's Blitz, the Zinogre Dual Swords upgraded as far as High Rank will allow
  6166. me. So if you're a DS user, you should use those too), you have 6 carves from
  6167. him, just like standard Ceadeus. The rare materials here are Dark Dragongems.
  6168. Ceadeus gave you Deep Dragongems, Goldy gives you the Dark kind (and Jhen Mohran
  6169. gives you the Earth kinds!). You'll need all three Dragongems to forge the
  6170. Helios X/Z or Selene X/Z armor.
  6171. As for breakable parts. Goldbeard Ceadeus can have both his horns chopped off,
  6172. and they will yield you 2 extra carves each--you could theoretically, if all
  6173. goes well, get 10 carves off of the guy!, you can shave his beard TWICE since
  6174. it's really really long, and then you can obviously break his back, body,
  6175. and tail. Try to break as many parts as possible to increase your chances of
  6176. Luminous Organs, Crooked Hardhorns, and Dark Dragongems.
  6177. Also let me say right off the bat: I highly recommend that you get yourself
  6178. the Helios X/Z (if you're male) or Selene X/Z (if you're female) armor. It will
  6179. be one of the best investments you can make in this game and will be useable
  6180. even up all the way to the very end of G Rank. It will take you time, and lots
  6181. of it, to get FIVE EARTH DRAGONGEMS for example, but it will pay off.
  6182. The most common mixed Helios/Selene set is called the "Cookie Cutter set" and
  6183. basically has everything Helios/Selene Z except for the waist, which will be
  6184. Helios/Selene X. That way, you get High-Grade Earplugs and Sharpness+1 without
  6185. the Blunt Edge. Those two are key blademaster skills, and HGE is great for any
  6186. hunter.
  6187. Here are the blademaster skills that both sets give:
  6188. Helios/Selene X
  6189. High-Grade Earplugs
  6190. Awaken
  6191. Partbreaker
  6192. Helios/Selene Z
  6193. High-Grade Earplugs
  6194. Sharpness+1
  6195. Water Atk+1
  6196. Blunt Edge
  6197. Gunners have practically identical skills except that Sharpness+1 is replaced
  6198. with Load Up and Blunt Edge by Recoil Down. So basically Helios/Selene X
  6199. Gunner would have HGE, Awaken, Partbreaker, and Load Up, while Helios/Selene Z
  6200. Gunner would have HGE, Load Up, Water Atk+1, and Recoil Down. I think.
  6201. Someone correct me if my math is wrong or if my skills are incorrect or if
  6202. what I said was incorrect.
  6203. ================================================================================
  6204. Tanzia: G Rank: 6-star Quests
  6205. ================================================================================
  6206. G Rank is exclusive to Tanzia Port, and soloing in G Rank is something truly
  6207. worth respect. But you have no choice sometimes if you're a 3DS player so get
  6208. used to it. You'll want to be quite careful with G Rank at first if you're
  6209. soloing because you have no G Rank gear or weapons. In G Rank, there's
  6210. nothing in your supply box, not even a Map, so don't bother. Also you can't
  6211. sleep in your bed anymore. So bring a lot more items than you'd normally
  6212. bring, okay?
  6213. In G Rank, monsters are EVEN LARGER and EVEN FASTER and do EVEN MORE DAMAGE.
  6214. And something else: Every single quest, unless specifically told otherwise,
  6215. has a risk of a guest monster. It will normally be another monster that lives
  6216. in the area. For example, the G Rank Plesioth quest in Flooded Forest normally
  6217. will have a Gobul come to gatecrash your quest. Deviljho can be common but
  6218. Savage Deviljho is incredibly rare unless you do special Event Quests. That
  6219. said, always bring Dung Bombs. Don't be an idiot.
  6220. G Rank is also the time to really fill your bag. I highly recommend you bring
  6221. an Ancient Potion--that way if you cart (and you will), you can drink one and
  6222. maximize your health AND stamina bars right back to where it was after you
  6223. ate at the Canteen (which you should always do). Things like Powercharms,
  6224. Armorcharms, Dash Juices, Demondrugs, and Armorskins that you normally wouldn't
  6225. use in Low and High Rank are great to bring and use.
  6226. Start on something simple (Arzuros, perhaps?) and make some simple armor
  6227. before you tackle the keys. One of the G Rank quests, "Sweltering Showdown",
  6228. allows you easy access to Great Jaggi and Volvidon, two of the easier monsters
  6229. to fight. Turning Volvidon into a set of armor (or Great Jaggi) is probably
  6230. your best bet to ease yourself into the flow of G Rank.
  6231. The G Rank quest lists have around FIFTY quests, and like Granny Go-To, you
  6232. won't see them all on one given day, so if the quest you want isn't there,
  6233. go do a Harvest Tour or do some random quest or something and advance a day,
  6234. then check back.
  6235. The very first time you get access to G Rank, you won't see anything but three
  6236. pages of keys and other extraeneous quests. Do some keys and you'll start to
  6237. see the quests switch up, along with some "[ADVANCED]" quests. Currently I have
  6238. no idea just what that means or how it's unlocked, it's all really weird. But
  6239. most of them involve hunting 2 or 3 of the same monster in rapid succession.
  6240. Here's your keys:
  6241. The Cherry Blossom Queen [Pink Rathian]
  6242. The Green Flash [Green Plesioth]
  6243. Playing with Fire [Qurupeco]
  6244. Sweltering Showdown [2 Volvidon and 2 Great Jaggi]
  6245. Avenge the Fallen Hunter [Barroth]
  6246. The Desert Gourmand [Nibelsnarf]
  6247. Axe to Grind [Rust Duramboros]
  6248. Snowball Fight [Jade Barroth]
  6249. The Creeping Venom [Gigginox]
  6250. Thunder on the Tundra [Barioth and Baleful Gigginox]
  6251. URGENT: Sticky Situation [2 Brachydios]
  6252. Yikes! That's a lot of keys! Good luck! If you use a weapon class that has
  6253. Gigginox weapons, I HIGHLY recommend you focus on upgrading it to G Rank rarity.
  6254. Gigginox weapons are extremely durable and great for when you're easing into
  6255. G Rank due to high natural sharpness and power. Oh and monsters are always
  6256. prone to poison and the materials needed, for the most part, aren't terribly
  6257. rare. At the very least--no gems!
  6258. There are no Canteen quests. Once you've completed all of these, your hunter
  6259. rank will go up to HR7.
  6260. --------------
  6261. Green Plesioth
  6262. --------------
  6263. Green Plesioth is a Plesioth Subspecies who essentially uses every single attack
  6264. Plesioth can, but GREENER. The only difference is that, obviously, Green
  6265. Plesioth is more powerful and more deadly, and also Green Plesioth's waterbeam
  6266. attack no longer stays straight but swoops around a lot like High/G Rank
  6267. Agnaktor and Glacial Agnaktor.
  6268. As always beware the double 180 tailspin and the hipcheck, the hitboxes are
  6269. tolerable now, but that doesn't mean you can be next to its neck and escape
  6270. getting hit, because you won't and you'll just have to suck it up.
  6271. ---------------
  6272. Rust Duramboros
  6273. ---------------
  6274. Rusty is a rusty version of Duramboros who prefers the desert as opposed to
  6275. forests and mountains. He is brown and instead of a hammer he has this...
  6276. axe...thing. As you can expect, Rust Duramboros is also more powerful but
  6277. otherwise sports identical attacks to Duramboros, only with more PUNCH and more
  6278. TAIL. Oh, Rusty gets up faster after being a ballerina and flying through the
  6279. air. Head's up!
  6280. And unlike Duramboros, Rust Duramboros can inflict the muddy status on you,
  6281. like Barroth and Sand Barioth. Bring Cleansers, why don't you?
  6282. ================================================================================
  6283. Tanzia: G Rank: 7-star Quests
  6284. ================================================================================
  6285. Well you're pretty deep into G Rank now, just keep on going, okay? Again, there
  6286. are like 50 gazillion quests that will rotate on a daily basis, but as usual
  6287. there's Key Quests.
  6288. Key Quests:
  6289. Night Stalker [Green Nargacuga]
  6290. The Horned Wyvern [Diablos]
  6291. Desert Storm [Sand Barioth]
  6292. Volcanic Activity [Rathalos and Steel Uragaan]
  6293. Deep-Six a Deviljho [Deviljho]
  6294. A Sea of Wyverns [Ivory Lagiacrus and Gobul]
  6295. Infernal Overlord [Stygian Zinogre]
  6296. Denizen of the Molten Deep [Agnaktor]
  6297. URGENT: The Black Flame of Calamity [Dire Miralis]
  6298. Dire Miralis is an Elder Dragon bearing similar behavior and longevity to the
  6299. Fatalis family.
  6300. Oh, "Night Stalker" gives a very high chance of Savage Deviljho appearing, so
  6301. that's a good quest to try and farm him from. Just make sure you get the
  6302. Felyne skill "Gamechanger" from the Canteen.
  6303. ---------------
  6304. Green Nargacuga
  6305. ---------------
  6306. Green Nargacuga, obviously enough, is a more powerful and deadlier Nargacuga
  6307. subspecies (although he's a joke compared to Lucent Nargacuga). He's also the
  6308. ugliest of the trio. Ugh, where'd they get the idea to turn him green? Even
  6309. a White Nargacuga would have looked better. Hmm...Snow Nargacuga? White
  6310. Nargacuga? Even that sounds cooler than GREEN Nargacuga.
  6311. Anyways, Green Nargacuga is basically that--he moves faster and deals out more
  6312. damage, so keep yourself on your toes. He can do new things with that stupid
  6313. tail of his too, you know how Nargacugas are with their Swiss Army tails.
  6314. Things like double-tailslams and more spikes and the like. Remember to stay
  6315. clear of that tail. Oh, cutting it off doesn't do a thing, just like all the
  6316. other Nargacugas.
  6317. ---------------
  6318. Stygian Zinogre
  6319. ---------------
  6320. Stygian Zinogre is the Zinogre who decided to TAKE A TRIP TO HELL AND BACK.
  6321. Then he sold his soul to Dire Miralis and this is what he has become. He's
  6322. the exact same as normal Zinogre, but obviously faster and deadlier and much
  6323. more powerful. Just like Zinogre, Stygian Zinogre has his SUPER SAIYAN MODE
  6324. and you'll want to watch out and be on your guard if he gets there.
  6325. Stygian Zinogre has a new unique attack. You know when Zinogre would do the
  6326. sideflip and sent electroballs flying at you? Stygian Zinogre can do it too
  6327. and he'll send out up to 5. Some are next to him, some are in front of him,
  6328. you'll have to adjust the camera a bit to make sure you see them all because
  6329. after a few seconds, they'll zoom towards you. None of the zooming out right
  6330. from the start, they'll hover there...luring you in...then BAM! DRAGONBLIGHT!
  6331. But in all honesty if you know that they're there you can dodge them, and if
  6332. you're right up next to him attacking him they can't hit you.
  6333. -------------------------------------
  6334. Black Flame of Calamity: Dire Miralis
  6335. -------------------------------------
  6336. Section written by BLU and edited by me.
  6337. Congrats, you lucky hunter, you made it to Dire Miralis!! Unfortunately, not
  6338. only are you fighting the volcanic dragon from hell, you'll be in a long lasting
  6339. fight through hell. For those of you who fought the Fatalis in MHFU, this is
  6340. pretty similar, with a few twists. I highly suggest either a Slime weapon (fully
  6341. upgraded of course), a Dragon weapon, or an Ice element weapon. Even then I had
  6342. Sharpness+1 to improve it even further. To start off the fight, Dire Miralis
  6343. will start bombarding you with fireballs from an awesome cutscene to
  6344. immediately where you stand. Even if you skip the cutscene, there will be a
  6345. fireball that will land where you're standing. Be careful!
  6346. After dodging the mandatory brimstone rain, you have several options. Let's look
  6347. at the map first. Note that you're on a beach near Tanzia, with ruined ships
  6348. and a cave with a supply box (and Ballista Ammo) as your humble base camp is
  6349. unreachable by all but Farcaster (maybe bring one?). Directly LEFT of where you
  6350. begin, there are some ruined crates that hold First-Aid Meds and EZ Max Potions.
  6351. If you're fighting solo, I highly suggest grabbing these and every potion
  6352. you can possibly hold.
  6353. Directly RIGHT of you is a wrecked ship with Ballista ammo, a nearby Ballista,
  6354. and a button for a handy dandy Dragonator. DO NOT use these Ballistas yet,
  6355. even if you're fighting in a group. Hold your trigger finger guys. (Another
  6356. useful note, you each gather separately in a group. So if you grab 10
  6357. Ballista, then your 2 other buddies could each grab 10 even though you can't
  6358. gather anymore.)
  6359. On the far left of the map, past the crates/relics is another ship, but with
  6360. only Ballista ammo and a Ballista nearby.
  6361. Underwater in front of you is a very large and largely empty bay. At the top
  6362. left of the map there lies another Dragonator, and Ballista crates.
  6363. These tools are absolute godsends to Blademasters, who without fighting
  6364. underwater need a powerful ranged weapon to hit Dire Miralis's weak points.
  6365. Now to actually begin the fight, it depends on what type of hunter you are. If
  6366. you're a Blademaster, you'll have some trouble reaching his weakpoints, and will
  6367. be VERY annoyed getting him out of Armor Mode (more on that later). If you're
  6368. a Gunner, you'll have a great time shooting his weakpoints and have no
  6369. trouble with Armor Mode, but you have to be insanely careful because you're
  6370. likely to be one-shotted by his fire tornado or other similarly overpowered
  6371. attacks.
  6372. He'll start by coming up out of the water. Begin by either hitting his legs,
  6373. or attack the glowy, swirly magma spot in his tail directly behind his legs
  6374. (such spots are his weak points). Breaking this glowy spot will earn you
  6375. Miralis Smelters, a rare item. After enough hits on the legs, he'll fall over,
  6376. giving you free hits to his chest. I don't care what you're doing, unless you
  6377. need to heal badly, you'd better take this opportunity to land in some hits.
  6378. When he goes underwater, wail on his arms and chest and head. It's entirely
  6379. possible to break everything on Miral in one go, even as a solo Blademaster.
  6380. Gunners, you have range, and therefore options. His chest should be
  6381. your main focus until it's broken (it will cool and harden to stone), but his
  6382. glowy shoulders and his face and wings are also plausible attack options.
  6383. Breaking his wings will give you Miralis Hellwings, his face (which will also
  6384. cool) will give you Miralis Evil Eyes, and his chest will give you Immortal
  6385. Hearts and Dire Dragongems.
  6386. The Dire Miralis itself has 7 breakable parts on him: his head, two wings,
  6387. two arms, his chest, and his smelter located on his tail. His main attacks
  6388. include constant brimstone barrages from his wings, powerful fire balls that he
  6389. can fire from his mouth, the dreaded fire tornado that basically is a Wyvern's
  6390. Fire Gunlance attack used against you, the "Snap-n-Drag", (he'll start biting,
  6391. and will lunge forward twice in a huge attack that does lots of damage) the
  6392. Hell claw (he slams his claw into the dirt, causing a mini fire spread attack
  6393. that does a LOT of damage to you), obnoxious Tail Swipe and the Whine-fall
  6394. (he creates a high pitch whine sound and literally falls on you, doing major
  6395. damage). Breaking his wings will temporarily decrease his Brimstone ability,
  6396. and breaking his arms will PERMANENTLY hinder his wing ability. So you should
  6397. try to break his arms, if at all possible.
  6398. He gets angry often, and has a hugely long scream animation that's just plain
  6399. annoying. After around 5-10 minutes on land he moves underwater, and moves back
  6400. after 5-10 more minutes. When he's underwater, lure him over to the Dragonator
  6401. at the top left of the map and blast him with it. When he is climbing out of
  6402. the water, lure him over to the Dragonator at the bottom right of the map
  6403. and stab him with that too. (These recharge separately, no worries.)
  6404. NOW, there comes a point when he gets very angry, but suddenly your Blade
  6405. weapons will bounce off everything that's not a glowy magma part. Say what??
  6406. Even with Purple Sharpness?? Yep. This is called Armor Mode, and is awfully
  6407. annoying. Remember those Ballistae lying around? NOW is the time to use them.
  6408. Start by blasting his face off, then move to the chest. If you manage to
  6409. break his chest quickly, go to his arms. Continue Dragonating him as usual.
  6410. Now when you've run out of Ballista ammo, attack his Smelter, or...his
  6411. groin. I kid you not, this is a semi-weak point. You won't ever bounce, so it
  6412. is a very safe spot to hit him under. Eventually, he'll move back underwater
  6413. and you can break his chest and arms. If his chest is broken, he will revert to
  6414. Regular Mode. (Rumors of him turning to Reg Mode after enough damage has been
  6415. dealt are still unconfirmed.)
  6416. But after many long minutes of grueling fighting, he will eventually die. You
  6417. can carve 3 times from his head, center, and tail, 9 carves total. Be quick
  6418. about it! Congrats, you just went to, conquered, and carved hell!!
  6419. Miralis weapons are decent but not unusually phenomenal. They have average
  6420. attack, but godly sharpness and absurd fire element. The Gunner weapons, Long
  6421. Sword, Sword and Shield, and Dual Swords are the only plausible weapons.
  6422. Maybe the Hunting Horn for the rare songs, but that's about it. The armor is
  6423. not worth it. But seriously, the Bow and Heavy Bowgun especially are beastly.
  6424. Earn them, learn them, love them.
  6425. One other thing: The Rising Tempest Black Diablos Lance can be Awakened to give
  6426. massive Slime Element. With Awaken and Sharpness+1, this Lance is amazingly
  6427. powerful. With similar skills, the Diablos Great Sword is also absurdly
  6428. powerful.
  6429. ================================================================================
  6430. Tanzia: G Rank: 8-star Quests
  6431. ================================================================================
  6432. Most consider Dire Miralis the very definitely final boss, so this tier is
  6433. basically you farting around doing whatever you want. After all...
  6434. You're here. The very end. There's nothing left for you to play! Oh no!
  6435. Well there's always making good time records at the Arena...and...well...there
  6436. ARE those DLC quests that could make the game go on...forever...
  6437. Actually basically as of September 10th, 2013, the DLC has officially stopped.
  6438. I know, it sucks. If we do have new DLC (because I don't get Internet at this
  6439. sucky dorm room for my 3DS) then I will correct this statement.
  6440. Here's your keys...I'm just kidding! This tier has no keys. This is the tier
  6441. where your hunter rank no longer ties to your quest tier, it will go up all
  6442. on its own because each quest gives a hidden value of rank points that will
  6443. increase your hunter rank. Each time your hunter rank reaches a certain
  6444. landmark, you'll gain access to a new and hard quest. So have fun! I'll list
  6445. all the quests for you since there's not many:
  6446. Hot and Bothered [Rust Duramboros and Black Diablos]
  6447. Ring of the Golden Lune [Gold Rathian]
  6448. Ring of the Silver Sol [Silver Rathalos]
  6449. The Hammer and the Axe [Duramboros and Rust Duramboros]
  6450. Fang, Fang: You're Dead [Zinogre and Stygian Zinogre]
  6451. Qurupeco Two-Step [Qurupeco and Crimson Qurupeco]
  6452. Ode to Barroth [Barroth and Jade Barroth]
  6453. Eyes of the Storm [Barioth and Sand Barioth]
  6454. Opposites Detract [Agnaktor and Glacial Agnaktor]
  6455. Festival on the Sea of Sand [Hallowed Jhen Mohran]
  6456. Operation: Last Stand [Diablos, 2 Volvidon, and Sand Barioth]
  6457. Tundra Trump Cards [Jade Barroth, 2 Lagombi, and Glacial Agnaktor]
  6458. Mountain Massacre [Nargacuga, Rathian, and Zinogre]
  6459. Now here's the quests that are tied to your hunter's rank:
  6460. HR20: All-Terrain Terror [Rathalos, Lagiacrus, and Brachydios]
  6461. HR25: Awesome Maw [Nibelsnarf]
  6462. HR30: Best of Enemies [Purple Ludroth, Volvidon, Steel Uragaan,
  6463. Great Wroggi]
  6464. HR40: The Invisible Predator [Lucent Nargacuga]
  6465. HR45: Rage Match [Deviljho]
  6466. HR50: Moonlit Tryst [Silver Rathalos and Gold Rathian]
  6467. HR55: The Earth Quakers [Pink Rathian, Rust Duramboros, Brachydios, and
  6468. Stygian Zinogre]
  6469. HR60: The Sea Shakers [Royal Ludroth, Gobul, Plesioth, and Lagiacrus]
  6470. HR70: Abyssal Awakening [Abyssal Lagiacrus]
  6471. HR80: Four Point Formation [Nargacuga, Barioth, Green Nargacuga,
  6472. Sand Barioth]
  6473. HR90: Clobberin' Time! [Black Diablos, Jade Barroth, Uragaan, Duramboros]
  6474. HR100: The March of Victory [Brachydios, Rust Duramboros, Ivory Lagiacrus,
  6475. Stygian Zinogre]
  6476. Plus your all-important Canteen quests:
  6477. Submarine Struggle [Green Plesioth and Royal Ludroth]
  6478. ------------
  6479. Gold Rathian
  6480. ------------
  6481. A beautiful golden-colored Rathian. First off, her head and tail and pretty
  6482. much her entire body's super duper tough and you'll want Purple sharpness or
  6483. else you'll have this big fat bouncing party. Gold Rathian obviously attacks
  6484. faster and can chain even the randomnest attacks together for as long as she
  6485. wants to. Like Pink Rathian she's got the explosive side-chomp, backflip
  6486. corkscrew, and explosive fireballs, and like Rathian she's got ye olde backflip
  6487. and stuff like that. Other than that, there's not much new to her except that
  6488. she likes to chain things together. And spam lots of explosive attacks.
  6489. Remember that if you're hacking away at her legs, she will use her corkscrewing
  6490. backflip and kill you. I know, Gold Rathian and every other Rathian can be
  6491. really annoying because of their awesome gymnastics.
  6492. This will be one of your first quests in the TOWER area. It's basically a
  6493. glorified Arena, and there's also an area where you can gather up rare items
  6494. and things if you feel so inclined. Unlike the Arena, however, the Tower has
  6495. this like super hard ground or something like that and so you can't put down
  6496. a Pitfall Trap.
  6497. You can capture Gold Rathian but since there's no area to flee to she isn't
  6498. going to limp. It'll be either a ton of trial-and-error or you should just
  6499. kill her.
  6500. Maybe you should bring Flash Bombs?
  6501. ---------------
  6502. Silver Rathalos
  6503. ---------------
  6504. Ye olde handsome silver-colored Rathalos acts exactly like a souped up Azure
  6505. Rathalos and will chain stuff and attack faster and etc. He's nowhere near the
  6506. threat that Gold Rathian is. If you can handle Gold Rathian then you can handle
  6507. a Silver Rathalos. Remember to bring a purple sharpness weapon if you are a
  6508. Blademaster (or pack Sharpness+1) because like his golden sister, his hide is
  6509. super tough.
  6510. Oh, and Silver Rathalos will still very frequently use that pointless attack
  6511. where he pointlessly soars around the Tower in a very pointless fashion. But
  6512. he'll also chain that directly into another attack, so be careful.
  6513. Oh and bring Flash Bombs?
  6514. You can capture Silver Rathalos but just like any other Arena-ish quest, there's
  6515. no area to flee to so just kill him I guess.
  6516. --------------------
  6517. Hallowed Jhen Mohran
  6518. --------------------
  6519. Hallowed Jhen Mohran is, basically, a purple Jhen Mohran. However, despite such
  6520. a similarity, Hallowed Jhen Mohran's scripted battle is far, far different
  6521. from normal Jhen Mohran. For example, Jhen Mohran starts off far away, so you
  6522. have to use Ballista and Cannonballs. Hallowed Jhen Mohran immediately does a
  6523. frontal ram from the right of the boat.
  6524. Hallowed Jhen Mohran can also spit out sand much like Nibelsnarf (snarf snarf
  6525. warf warf). Otherwise, the two-stage battle is the exact same and you need to
  6526. keep your Dragonship happy.
  6527. Kapeesh?
  6528. ----------------
  6529. Lucent Nargacuga
  6530. ----------------
  6531. Lucent Nargacuga, or Lucy as she is henceforth called, is a souped up
  6532. Green Nargacuga. With pretty colors. And faster attacks. And super hard fur.
  6533. You'll need Purple sharpness to hit her most of the time. Oh, and no, I do not
  6534. know how fur can be hard.
  6535. What makes Lucent Nargacuga so special is that she can turn invisible. When
  6536. she's not enraged, tough luck. When she is enraged, follow the trails of her
  6537. red eyes (similar to the other two Nargacuga species). Thankfully, Lucy
  6538. will ONLY turn invisible when she's moving/defending herself. When she attacks,
  6539. she'll be visible and you can dodge. Still, her invisifying antics will
  6540. require that you be fast on your feet. Keep your weapon sheathed as much as
  6541. you can, and maybe consider gemming in Quick Sheathe--it's surprisingly handy,
  6542. especially for heavier weapons.
  6543. Lucent Nargacuga attacks very fast and doesn't make many mistakes about her
  6544. attacks either. The spikes she flings from her tail will POISON you, so bring
  6545. Antidotes, and her tail overall is just that much more deadly. Keep your wits
  6546. about you.
  6547. When Lucy gets all tired she'll slow down and whatnot. When she's tired her
  6548. speed decrease can be very dramatic, so if it catches you off guard, just tell
  6549. yourself that she's tired and reaccustom yourself.
  6550. Oh and if I haven't mentioned it yet, I'll mention it again: You cannot put
  6551. Pitfall Traps down in the Tower! The ground is "too hard". It's totally possible
  6552. to capture her and like every other monster in the Tower but since it's only
  6553. one area, they won't limp to flee so you're better off just killing her.
  6554. Here's silver lining I guess if you're discouraged: They can't flee so they
  6555. can't eat! Isn't that wonderful?
  6556. -----------------
  6557. Abyssal Lagiacrus
  6558. -----------------
  6559. Here is your rare species of Lagiacrus, just like Lucy is a rare Nargacuga.
  6560. You'll face off with her in the underwater ruins, same place as Ceadeus and
  6561. Goldbeard Ceadeus. Like Goldbeard, Miss Abyss (her name now) is going to be
  6562. in Area 3 awaiting your challenge.
  6563. Miss Abyss is distinctly dark blue with glowing electric blue (no pun intended)
  6564. shell shockers. Similar to G Rank Sand Barioth, she does have a new attack that
  6565. Ivory Lagiacrus and Lagiacrus don't have, and that's to create several
  6566. whirlpools. Otherwise, she's a very souped up Lagiacrus but surprise surprise!
  6567. You can't fight her on land! Too bad!
  6568. Miss Abyss also has the same electric power of Ivory Lagiacrus. As in, you
  6569. remember how Ivory Lagiacrus created the wide electric field that was even
  6570. larger than normal Lagiacrus? Well, Miss Abyss can do that too, but now it's
  6571. underwater so it's in all three dimensions and you really need to watch out.
  6572. Abyssal Lagiacrus can also shoot some pretty souped up lightning out of her
  6573. mouth. Watch out for it.
  6574. Because this is in the Underwater Ruins, the Dragonator is available for use.
  6575. I highly recommend you use the Dragonator. Don't miss, okay?
  6576. ---------------
  6577. Savage Deviljho
  6578. ---------------
  6579. Savage Deviljho can only be fought alone in his special HR8 event quest,
  6580. "Bottomless Beast", which is available via DLC. His Japanese name is actually
  6581. "Hungry" Deviljho (as if he wasn't hungry to start!) and so I will be calling
  6582. him that because it's more awesome.
  6583. If you want to fight Savage Deviljho but you're not HR8 yet, go ahead and try
  6584. the event quest "An Ominous Cry". The Qurupeco will always summon Mr. Hungry.
  6585. Also, if you don't have Internet, try out the quest "Night Stalker" involving
  6586. a Green Nargacuga and an unstable environment. Get the food skill "Felyne
  6587. Gamechanger" to guarantee an appearance and it could be HUNGRY DEVILJHO coming
  6588. over to plaaaaaaay.
  6589. Hungry Deviljho has the exact same icon as Deviljho (actually, he did used to
  6590. have a unique icon but it got "dummied out" so to speak). Except that he's
  6591. already in rage mode! Oh no! Well...if he's just in perma-rage mode, he
  6592. couldn't POSSIBLY get worse...
  6593. Right?
  6594. WRONG! VERY WRONG! HUNGRY DEVILJHO will get very mad and he'll have an eternal
  6595. red haze over his eyes, turning him into a true DEVIL. His speed and attack
  6596. increase exponentially. He is VERY SCARY. His Dragonbreath, which he will
  6597. always have access to because he's always in some sort of rage, will about
  6598. triple in range. Stay away, shield yourself, or master the roll with Evasion+1
  6599. or +2.
  6600. HUNGRY DEVILJHO is still vulnerable to all sorts of meats, so bring some.
  6601. Put him to sleep with Drugged Meat and Barrel Bomb him, it's a very common
  6602. strategy to blow his face up as quick as possible. Try to chop off his tail if
  6603. you can to make his tail swings a bit less threatening. Stick to his belly,
  6604. his weak point.
  6605. Did I mention that HUNGRY DEVILJHO is ANGRY even when he's asleep?
  6606. HUNGRY DEVILJHO can definitely be an extremely hard fight, given his grossly
  6607. increased power, but treat him like a Deviljho and you'll be okay. Some items
  6608. you can only get from HUNGRY DEVILJHO so you'll have to farm him a few times
  6609. anyways. Just be wary, heal when necessary, and don't be afraid to leave the
  6610. area to pull yourself back together.
  6611. If you're not in a very HUNGRY DEVILJHO mood and he shows up to give you a hug
  6612. WITH HIS FACE go ahead and shoo him away with Dung Bombs. That's why you should
  6613. always carry a stack in your Bag!
  6614. ================================================================================
  6615. Tanzia: The Arena
  6616. ================================================================================
  6617. The Arena is basically the game testing your skill. Unlike other quests where
  6618. you can buff yourself up with great items and great armor and the bestest weapon
  6619. you've got, the Arena will give you a list of preset weapons, armors, and an
  6620. Item Bag that you'll be stuck with. For example, if the Arena sics you on a
  6621. Low Rank Rathian, you'll be given Low Rank armor, a Low Rank weapon, and a
  6622. Low Rank Item Bag. Also, not all Arena quests have presets for every single
  6623. weapon. Some might have presets for, say, Hunting Horn, Dual Swords, Great
  6624. Sword, and Bow, but not any other weapon.
  6625. The nice thing about Arenas though is that it's also a great place to practice.
  6626. You lose no items, you pay no acceptance fees. It's just you and the monster
  6627. (sorry, Cha-Cha and Kayamba cannot accompany you) and if you die you don't
  6628. lose anything because of it. If you need to get your game on, or you haven't
  6629. touched the game in a while, try your hand at some Arena quests and see what
  6630. happens.
  6631. All Arena quests go the exact same way: Choose a quest, go to the dock,
  6632. pick the weapon-armor-bag preset, you'll wind up in Base Camp and then you
  6633. jump on in to the Arena where the monster...or monsters...will greet you.
  6634. The rightmost Guild Sweetheart handles the Arena Quests, by the way. Talking
  6635. to the normal left girl may get you some quests that are in the Arena, but
  6636. you still pick your own bag, weapon, and armor.
  6637. One reason you should do Arena quests is because of the rewards. You won't get
  6638. monster parts (not even from carves) but you get special COINS that you can use
  6639. to make all sorts of cute armor and stuff like that. Arena quests are broken
  6640. into two categories, although there really isn't a difference between the two.
  6641. There's Arena, and then there's Challenge. They're, like, the same.
  6642. Owing to the fact that many Arena quests (or maybe all) are from the FREE
  6643. WEEKLY DLC that you should totally take a look at, this list is ongoing and will
  6644. go and go and go until Capcom decides to stop giving us DLC. Hope that doesn't
  6645. happen for a while.
  6646. Some of the Arena quests have HUNTER RANK requirements. Until you've reached
  6647. HR8, for example, you cannot take the Deviljho Challenge Quest.
  6648. ARENA
  6649. Grudge Match: Lagombi
  6650. Grudge Match: Purple Ludroth
  6651. Grudge Match: Barioth
  6652. Grudge Match: Plesioth
  6653. Grudge Match: Gigginox
  6654. Grudge Match: Pink Rathian
  6655. CHALLENGE
  6656. 1: Slay a Brachydios (Land Arena)
  6657. 2: Slay a Green Plesioth (Water Arena)
  6658. 3: Slay all large monsters (Ivory Lagiacrus, Azure Rathalos, Brachydios)(Land)
  6659. 4: Slay a Deviljho (Land Arena)
  6660. 5: Slay 2 Arzuros (Land Arena)
  6661. 6: Slay a Rathian (Land Arena)
  6662. 7: Slay a Crimson Qurupeco and a Pink Rathian (Land Arena)
  6663. 8: Slay a Purple Ludroth and a Black Diablos (Land Arena)
  6664. 9: Slay an Agnaktor and a Sand Barioth (Land Arena)
  6665. 10: Slay an Uragaan and a Nibelsnarf (Land Arena)
  6666. ================================================================================
  6667. Tanzia: DLC Quests
  6668. ================================================================================
  6669. These are basically ye olde quests. What makes them special though, is that some
  6670. of them allow you to fight monsters without having to make the actual
  6671. requirements (one particular DLC quest allows you to fight a Lucent Nargacuga
  6672. even if your HR is at 8 but isn't high enough for the 8-star Lucy). Even more
  6673. than that are the rewards they give.
  6674. About 80% of the time, the DLC Event Quests give you a special item, like the
  6675. "Shadowed Edge", which is necessary to forge a SPECIAL weapon unobtainable
  6676. ANYWHERE ELSE. Other Event Quests give you items that are necessary to make
  6677. special MASKS for Cha-Cha and Kayamba, or special ARMOR sets. Such Event
  6678. Quests are the ONLY want to get weapons like TENEBRA, BUSHIDO, etc. For the
  6679. most part, said weapons look awesome and are pretty good. So you'll want to
  6680. do some of these. You'll also get monster parts too.
  6681. Again, many of these event quests have Hunter's Rank requirements attached to
  6682. them. Even if you download some of them, you won't see them pop up until your
  6683. Hunter Rank is high enough.
  6684. -------------------------
  6685. Streaking with Bullfangos
  6686. -------------------------
  6687. Objective: Slay 20 Bullfango
  6688. Location: Land Arena
  6689. Reward: Medal Voucher L
  6690. Medal Voucher L can make the ML001: Baltzenger, a special Lance, and Baron's
  6691. Blazon, a special Gunlance. You cannot wear any armor or talismans for this
  6692. quest.
  6693. ----------------------
  6694. The Dark Demon's Sword
  6695. ----------------------
  6696. Objective: Slay 1 Gigginox, 1 Great Baggi, and 1 Barioth
  6697. Location: Tundra
  6698. Reward: Shadowed Edge
  6699. The Shadowed Edge is necessary to forge Tenebra, a special Long Sword. This
  6700. is an Epic Hunt quest.
  6701. ---------------------------
  6702. Flooded Forest Free-for-All
  6703. ---------------------------
  6704. Objective: Slay 1 Royal Ludroth, 1 Lagiacrus, and 1 Gobul
  6705. Location: Flooded Forest (F. Forest)
  6706. Reward: Captain's IOU
  6707. The Captain's IOU is necessary to make the Hell Hunter Jacket / Hell Hunter
  6708. Leather, Black Leather Chaps / Black Leather Pants, and Shadow Shades, a three
  6709. piece armor set. This is an Epic Hunt quest.
  6710. ---------------
  6711. Island Egg Hunt
  6712. ---------------
  6713. Objective: Deliver 3 Wyvern Eggs
  6714. Location: Deserted Island (D. Island)
  6715. Reward: Exquisite Meat
  6716. The Exquisite Meat is necessary to craft the Kebab-boo Mask for Cha-Cha and
  6717. Kayamba, a Village Request in Moga Village. As with all wyvern egg fetches,
  6718. Rathian could potentially appear to have her revenge.
  6719. ---------------
  6720. Colorful Beasts
  6721. ---------------
  6722. Objective: Hunt 1 Nargacuga, 1 Rathalos, and 1 Zinogre
  6723. Location: Deserted Island (D. Island)
  6724. Reward: Top Secret Formula
  6725. The Top Secret Formula is necessary to forge Sinister Saints, a special
  6726. Switch Axe. This is an Epic Hunt quest. Brachydios might appear. Must be
  6727. HR3 at least.
  6728. ---------------
  6729. A Strange Breed
  6730. ---------------
  6731. Objective: Hunt 2 Baleful Gigginox
  6732. Location: Land Arena
  6733. Reward: Flashbolt Diploma
  6734. They both appear at the same time. Deal with it. The Flashbolt Diploma is
  6735. necessary to forge the Voltage Verve, a special Hunting Horn, and the Rising
  6736. Soul, a special Long Sword. Must be HR3 at least.
  6737. --------------------
  6738. Herald of Prosperity
  6739. --------------------
  6740. Objective: Slay or repel a Jhen Mohran
  6741. Location: Great Desert
  6742. Reward: G-rank Jhen Mohran parts
  6743. This is the only G-rank Jhen Mohran quest. Do this to farm for G-rank Jhen
  6744. Mohran. Must be HR8 at least.
  6745. ---------------------
  6746. Volcano Rock Festival
  6747. ---------------------
  6748. Objective: Deliver 3 Powderstones
  6749. Location: Volcano
  6750. Reward: Charms and ores
  6751. This quest gives some really nice charms. Must be HR7 at least.
  6752. ---------------------
  6753. Cruel King of the Sea
  6754. ---------------------
  6755. Objective: Hunt an Ivory Lagiacrus
  6756. Location: Deserted Island (D. Island)
  6757. Reward: Thunderclap Manual
  6758. The Thunderclap Manual is necessary to forge the Lightning Blaze, a special
  6759. Gunlance. This quest's Ivory Lagiacrus is what is known as a SUPER SAIYAN Ivory
  6760. Lagiacrus. Its attacks will more than easy defeat the hunter, no matter what
  6761. type of armor you are running, within 1 - 2 hits. Tread with caution.
  6762. Interestingly enough this quest will always have a Silver Crown Large Ivory
  6763. Lagiacrus. Must be HR6 at least.
  6764. ---------------
  6765. Gigginox Buffet
  6766. ---------------
  6767. Objective: Hunt at least 2 Gigginox before time expires or deliver a Paw
  6768. Pass Ticket
  6769. Location: Tundra NIGHT
  6770. Reward: Lion's Claw
  6771. The Lion's Claw is necessary to forge Lion's Bane, a special Great Sword. A
  6772. Paw Pass Ticket will only show up after 2 Gigginoxes have been defeated. Must
  6773. be HR3 at least.
  6774. ---------------------
  6775. Where's the Uragaan!?
  6776. ---------------------
  6777. Objective: Hunt 1 Uragaan and 1 Volvidon
  6778. Location: Land Arena
  6779. Reward: Miniature Ticket
  6780. The Miniature Ticket is necessary to forge Sanctioned Sword, a special Sword
  6781. and Shield. Similar to Monster Hunter Tri's "The Phantom Uragaan", this quest
  6782. features a mini Uragaan (smaller than even Jaggi) while the Volvidon is of
  6783. normal size. Must be HR6 at least.
  6784. ----------------------
  6785. Gathering of Songbirds
  6786. ----------------------
  6787. Objective: Hunt 2 Qurupecos and 2 Crimson Qurupecos
  6788. Location: Deserted Island (D. Island)
  6789. Reward: Sparkly Fragment
  6790. The Sparkling Fragment is necessary to craft the Cosmic Mask for Cha-Cha and
  6791. Kayamba, viewable in the Village Requests in Moga Village. All of the
  6792. Qurupecos and Crimson Qurupecos are in mini form, similar to the Uragaan
  6793. quest up above, and as such they are extremely tiny. All carves will always be
  6794. Sparkly Fragments. Must be HR3 at least.
  6795. --------------
  6796. An Ominous Cry
  6797. --------------
  6798. Objective: Hunt 1 Qurupeco
  6799. Location: Sandy Plains (S. Plains)
  6800. Reward: Normal monster parts
  6801. Must be HR6 at least. Savage Deviljho is the summoned monster in this quest.
  6802. This is one way to farm Savage Deviljho.
  6803. --------------------------
  6804. The Mountain in the Desert
  6805. --------------------------
  6806. Objective: Hunt 1 Rust Duramboros
  6807. Location: Sandy Plains (S. Plains)
  6808. Reward: Far East Sword
  6809. The Far East Sword is necessary to forge the Bushido, a special Dual Swords
  6810. set. The Rust Duramboros is always Gold Crown in terms of size. Must be HR6
  6811. at least.
  6812. ------------------------
  6813. Where Gods Fear to Tread
  6814. ------------------------
  6815. Objective: Slay 1 Alatreon
  6816. Location: Sacred Land
  6817. Reward: Normal monster parts
  6818. Normal Alatreon quest, only it's the Tanzia High Rank counterpart to Moga's.
  6819. --------------------
  6820. Deviljho in the Buff
  6821. --------------------
  6822. Objective: Hunt a Deviljho
  6823. Location: Tundra
  6824. Reward: Fierce Soul
  6825. The Fierce Soul is necessary to forge the Eisenfaust, a special Great Sword.
  6826. You cannot wear any armor or talismans for this quest (basically, a mandatory
  6827. naked run), and you have to be HR6 at least.
  6828. -------------------
  6829. Hard-Hitting Lineup
  6830. -------------------
  6831. Objective: Hunt 1 Diablos, 1 Uragaan, 1 Black Diablos, and 1 Steel Uragaan
  6832. Location: Land Arena
  6833. Reward: Medal Voucher G
  6834. The Medal Voucher G is necessary to forge the Dragon's Roar, a special Switch
  6835. Axe. Must be HR6 at least.
  6836. ----------------
  6837. Bottomless Beast
  6838. ----------------
  6839. Objective: Hunt a Savage Deviljho
  6840. Location: Tundra NIGHT
  6841. Reward: Normal monster parts
  6842. This is the only quest that is a guaranteed Savage Deviljho. The only other way
  6843. to farm Savage Deviljho for its unique parts is to have it come as a guest
  6844. monster in other G Rank quests.
  6845. -----------
  6846. Motley Crew
  6847. -----------
  6848. Objective: Hunt 1 Barroth, 1 Plesioth, 1 Nibelsnarf, 1 Steel Uragaan, and
  6849. 1 Gigginox
  6850. Location: Land Arena
  6851. Reward: ?
  6852. Must be HR6 at least.
  6853. -----------------------
  6854. A Father and Son Outing
  6855. -----------------------
  6856. Objective: Hunt 2 Green Plesioth
  6857. **Actually, only one needs to die to fulfill the quest**
  6858. Location: Land Arena
  6859. Reward: ?
  6860. One of the Green Plesioth is of gigantic size, while the other Green Plesioth is
  6861. a mini Green Plesioth, meaning it's tiny. I am still of the opinion that they
  6862. need to make a mini Deviljho quest. Seriously.
  6863. Must be HR6 at least.
  6864. ------------------
  6865. Descent into Hades
  6866. ------------------
  6867. Objective: Hunt 1 Stygian Zinogre
  6868. Location: Volcano
  6869. Reward: Hades's Skull
  6870. The Hades's Skull is necessary to forge a special weapon. Interestingly enough,
  6871. the Stygian Zinogre will always been of a Gold Crown size. It is also a Super
  6872. Stygian Zinogre. Similar to the Ivory Lagiacrus, its damage output is
  6873. exponentially increased.
  6874. ------------------
  6875. Fanning the Flames
  6876. ------------------
  6877. Objective: Slay a Dire Miralis
  6878. Location: Tainted Sea
  6879. Reward: ?
  6880. Generic Dire Miralis quest. Must be HR7 at least.
  6881. ---------------
  6882. Clashing Fists!
  6883. ---------------
  6884. Objective: Hunt a Brachydios
  6885. Location: Volcano
  6886. Reward: ?
  6887. Must be HR6 at least.
  6888. -----------------
  6889. The Second Coming
  6890. -----------------
  6891. Objective: Slay an Alatreon
  6892. Location: Sacred Land
  6893. Reward: G-rank Alatreon parts
  6894. This is that super-Alatreon everyone's been talking about, and it's much, much
  6895. worse than those High Rank Alatreons you've been farming. Unfortunately, if you
  6896. want to either max out your Alatreon gear or get the G-rank Alatreon armor,
  6897. you have no choice but to come as a brave yet humble hunter into the most
  6898. dangerous of all quests... Must be HR8 at least.
  6899. ------------
  6900. Sight Unseen
  6901. ------------
  6902. Objective: Hunt a Lucent Nargacuga
  6903. Location: Tower
  6904. Reward: ?
  6905. Must be HR8 at least.
  6906. --------------------------------------------------------------------------------
  6907. Thank you for reading!

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