Battlefield v super busy medical


SUBMITTED BY: Guest

DATE: Nov. 2, 2018, 8:58 a.m.

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  1. Battlefield v super busy medical
  2. ※ Download: http://comreaverwei.filesqip.ru/?dl&keyword=battlefield+v+super+busy+medical&source=bitbin.it2
  3. Nothing resembling a clean or sharp look which makes it difficult to spot enemies. From movement like vaulting or animations... Like they handed the code of BF1 which I really liked, but somehow didn't grab my attention for too long to a B team filled with interns and said 'make something similar but during WW2'. But it isn't happening to me.
  4. How do you actually unlock scopes in the game? Would somewhat incentivize buying a duplicate model with separate mods. Recoil is something fierce with it, and it is useless to ADS with it.
  5. You can only throw packs at caballeros who don't already have one or are injured. No wonder they smeared the scope in tar and scratches. Dimly lit areas in the game look surprisingly bad. And since they decided to have to have lots of dark areas it's very off putting. The u does a poor job at the moment at showing you what actually unlocks when your weapons level up. As a faithful support player I feel very important among my team mates.
  6. Battlefield V Open Beta |OT| Prepare To Get Hooked - Recoil is managable but has a lovely kick to it and you can tell that the guns have different characteristics just by looking at how they behave when you fire them.
  7. Played the game for a few hours CQ only and i like it. It just does'nt work that good.. I'm playing on a desktop and not a mobile phone. Get rid of that spawn timer, its breaks the need to kill : Finished my first Grand Operations! Saw the squad list that I had about 40k points, decided to call in a missile which killed 5-6 defenders, allowing the rest of my team to push through and capture it. Probably a bug but still. This is probably the most broken beta I've ever played : I'm surprised so many people are not enjoying it, I actually really like it. Gunplay feels great, movement feels snappy, not being able to regen health, no spotting. I'm still not getting it at launch though, at least, not until I get a computer that can at least run it on 60+fps on the lowest settings. New gunplay is definite amazing, the soldier movement is absolutely incredible. Everything else needs work, BF1 UI and music elements are trash and should be removed ASAP. Game needs its own style and identity, right now the UI element and music and even the tone in general just feels like BF1. There're also too much reused BF1 assets, at least change the color of the wallpaper.... I was getting pretty hyped ever since the Rotterdam trailer so I was looking forward to the beta. But I just played two games and I don't think I'll play it again. Everything was so incredibly messy. I played every console BF game but some things were very unintuitive. I spawned in a vehicle and I spent a good minute trying to figure out how to get out of it and I had to look up the control scheme to figure out how to heal myself. The movement and shooting feel clumsy. And worse of all I think the game is incredibly ugly. They filled the game with so many different interesting looking assets that fill up the screen so much that it all turns in to some kind of mess. There is just too much going on and it feels like the graphical settings on PS4 are kind of low which is a horrible combination. Nothing resembling a clean or sharp look which makes it difficult to spot enemies. I already wasn't feeling the art direction that much but combining it with the graphics on PS4 it shows as a bad combination. Dimly lit areas in the game look surprisingly bad. Feels like it's shot with a camera using a extremely high ISO because it's super grainy. And since they decided to have to have lots of dark areas it's very off putting. Everything about it feels off. Like they handed the code of BF1 which I really liked, but somehow didn't grab my attention for too long to a B team filled with interns and said 'make something similar but during WW2'. Nothing about it feels like previous console BF games to me. How do you actually unlock scopes in the game? My Bren on Support is level 3 now and haven't unlocked a single scope, yet some other weapons on other classes had scopes available at level 2. The game does a poor job at the moment at showing you what actually unlocks when your weapons level up. Also i can't seem to keybind stuff to my middle mouse button or the side buttons. You can only throw packs at people who don't already have one or are injured. If someone is full health and has a pack, you can't throw it at them. I find medic is my go to class this time. The heal really is so critical this game and you get so many points dumping packs around and healing up teammates. They have the weakest guns but the guarantee that every firefight you go into with full health right now is huge. I guess that changes once medics actually start healing and throwing packs out like they should be. RE weapon upgrades: -Change the name to Weapon Modifications -Add a drawback for selecting each one -Allow us to swap them out mid-match -If they're tied to the usage of the in-game currency--make swapping them out cost like 50c or something. Would somewhat incentivize buying a duplicate model with separate mods. I don't know shit about game development but these seem doable within the current game structure while giving what it seems what most people want. Blowing the whistle as a squad leader in BF1 is a highlight, I'm sad to hear there's no equivalent in V. That lowest part might not be true. You can throw your own ammo at allies. It literally takes your magazine and throws it to another player for example, from my Suomi-kp I toss 25 rounds to other player. I would also like to be able to select assignments mid-game, it is annoying to go to menu all the time because I completed a set of assignments. You can change equipment during a match, at least the main weapon. I do it all the time with my Assault. The best part is if you're Support you can't even throw ammo to everyone that needs it because you keep running up against a cooldown. The lack of ammo just leads to a lot of tedious backtracking for ammo. You end up spending less time doing things that are fun attacking enemies and more time just running around mashing your use key around ammo boxes praying there aren't 500 invisible tripmines near it. It's one of those things that seemed bad on paper but is even worse in practice. It's not adding anything positive to the game based on my experience. You have an ammo box as support. Toss it to ground and pick up ammo. Support is not an assault class, support is supposed to, well, support. So stay back, prrrrrt away and use the ammo crate. Rack up points easily with crate, be it ammo or health. Just put it somewhere where you can find lots of own players. I really hope that they allow us to change the other equipment too, I hate that it is in that order and I prefer crates to small medpacks. You can only throw packs at people who don't already have one or are injured. If someone is full health and has a pack, you can't throw it at them. I find medic is my go to class this time. The heal really is so critical this game and you get so many points dumping packs around and healing up teammates. They have the weakest guns but the guarantee that every firefight you go into with full health right now is huge. I guess that changes once medics actually start healing and throwing packs out like they should be. Suomi can be pretty good in CQC, with the 50 ammo double magazine it needs to be the drum magazine and not two sticks taped together though! But if the range is even a bit longer you are dead. Recoil is something fierce with it, and it is useless to ADS with it. Sten is so OP, good range and no recoil, I have no chance against Stens usually. Only STG is better than Sten. But I think someone said that they are getting balanced. I really like the heavy focus on squad play and class usage. As a faithful support player I feel very important among my team mates. I can lessen the burden of having low ammo and I also have the ability to build unique stuff. The feeling of shooting just feels so raw and intuitive. Recoil is managable but has a lovely kick to it and you can tell that the guns have different characteristics just by looking at how they behave when you fire them. Sidearms feel absolutely fantastic in this regard. Great job on this one DICE! Same, I feel useful to my teammates... I feel like my team always needs me and that my actions matter. I also really enjoy the gunplay, it feels great not shooting sponges and having an accurate gun... As opposed to my bullets flying out to the side for reasons unknown. And don't get me started on fortifications... As long as they don't over due them, I see them as a HUGE game changer in BFV and future BATTLEFIELDS. Sniping is so easy in this game, it's point and click. No wonder they smeared the scope in tar and scratches. All in all, the game did nothing for me. After playing BF1 for so long, this just felt like more of the same. The changes to the guns and movement are too small for me, and of course, teamwork once again simply doesn't work. BF5 more than ever before is a dreadful experience to play with randoms. If anyone plans to pick this up, don't play unless you can play with a squad of friends. I think I'll sit this one out. Performance was ok-ish for me. Mix of Medium and HIgh settings. Sniping is so easy in this game, it's point and click. No wonder they smeared the scope in tar and scratches. All in all, the game did nothing for me. After playing BF1 for so long, this just felt like more of the same. The changes to the guns and movement are too small for me, and of course, teamwork once again simply doesn't work. BF5 more than ever before is a dreadful experience to play with randoms. If anyone plans to pick this up, don't play unless you can play with a squad of friends. I think I'll sit this one out. Performance was ok-ish for me. Mix of Medium and HIgh settings. The gunplay is totally changed from 1! Seriously, apart from the same aesthetics, this game is totally different from 1. It is ridiculous to say that they are the same. The gunplay is totally changed from 1! Seriously, apart from the same aesthetics, this game is totally different from 1. It is ridiculous to say that they are the same. And yeah while the guns actually fire where you aim what a concept the general feel to me just doesn't blow me away. A huge part of that might just be how glitch everything still is. From movement like vaulting or animations... I do however appreciate the change to spotting. Flanking is actually a viable tactic now. Visual cover actually matters and silhouette actually matters unlike with BF1 where the spotting icon basically did the aiming for you. Maybe I'm just tired of BF but unlike the BF1 Beta, I have little desire to fire this one up again when I get home.

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