Worst Video Games Ever!


SUBMITTED BY: namanshar

DATE: Dec. 28, 2015, 12:36 p.m.

FORMAT: Text only

SIZE: 11.6 kB

HITS: 367

  1. Watch Video Here : https://www.youtube.com/watch?v=wiK_pO5Tp8I
  2. Ashes Cricket 2013 (PC)
  3. Ashes Cricket 2013, a cricket video game developed by Trickstar Games and published by 505 Games on Steam, was delayed from a release scheduled for June 2013 due to quality concerns; the original release date was to coincide with the English leg of the 2013 Ashes series. It was pulled four days after its release on November 22, 2013 (which now coincided with the 2013–14 Ashes series in Australia) following overwhelmingly negative user reviews.[271] In its review of the game, Rock Paper Shotgun considered Ashes Cricket 2013 to be "hilariously awful", and criticized the game for having poorly implemented and documented controls, poor graphics and character animations, and other non-functioning features. Describing its gameplay, a writer remarked that "trying to follow the ball is quite the thing, as each fielder sproings from one glitchy animation to the next, pinging from one place to another, while the camera chops and changes at all the wrong moments. It is, immediately, a bad game."[272]
  4. 505 apologized to the game's users, saying that the developers were (despite their experience with cricket video games) unable to build a suitable product on the engine they provided, and that "[the game] couldn't meet the quality benchmarks of either us, our licensors or our customers." The company also indicated that its current priority was to "protect the Ashes name and that of the ECB and Cricket Australia, and do what we can to recompense the cricket community." 505 offered refunds to all who purchased Ashes Cricket 2013, and also cancelled plans to release console versions of the game.[273][274]
  5. Fighter Within (Xbox One)
  6. Fighter Within, a Kinect-based fighting game for Xbox One, was criticized for having poor motion detection—especially on more complex moves and techniques and in menus, slow, shallow gameplay with automated combos portrayed as cutscenes, and a storyline which was described as being "laughable" and "cheesy" by reviewers. GameSpot, who gave Fighter Within a 2 out of 10, described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated."[275][276]
  7. IGN, who gave the game a 2.7 out of 10, felt that Fighter Within was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight."[277] Dan Ryckert of Game Informer gave Fighter Within a 1 out of 10; describing the game as "garbage", he felt that its motion detection system was so poorly designed that it "effectively [makes] any of its combat systems inconsequential", and also noticed that it was registering motions off him even while he was standing still.[275]
  8. On Metacritic, Fighter Within holds an aggregate score of 23 out of 100 from 39 critic reviews, and is ranked as the second lowest-scoring Xbox One game as of April 2015.[278] Video game website "Level Up" referred to it as the worst type of game possible for the Kinect, while X-One Magazine referred to it as one of the worst games ever in general.[278]
  9. The Letter (Wii U)
  10. The Letter, an adventure horror game released for the Wii U Shop in 2014, was an Indiegogo-funded project by TreeFall Studios, with only $377 of the campaign's $5,000 goal being pledge.[279] In a July 2014 interview, the studio's Eli Brewer said that The Letter still would not have been as good as he thought it could have been regardless if the $5,000 goal was met.[280] Regardless, the game was extremely negatively received from critics,[281][282] ranked as the worst-reviewed adventure game ever released according to Metacritic as of December 2015.[283] Among critics bashing the lack of, or poor, gameplay, the extremely short and senseless plot and low production values, some reviewers asked why it was licensed by Nintendo for release on the eShop, with others thinking it was not really a game.[284][285][286] Brewer stated in response to the negative reception, "Just don't give up on the game yet if you're a hater out there, I guess. I'm working on it best I can, I had no money, and I'm just getting started at this game development thing. Hopefully I'll be able to improve it, but we'll definitely learn from our past mistakes like what we've made with this one, but there's a lot of people out there who have enjoyed it, so thank you a whole lot for your support."[280]
  11. Sonic Boom: Rise of Lyric (Wii U)
  12. Sonic Boom: Rise of Lyric, a 2014 spin-off of the Sonic the Hedgehog franchise developed by Big Red Button Entertainment—a studio co-founded by Naughty Dog alumni E. Daniel Arey and Bob Rafei,[287] received negative reviews from critics for its numerous bugs and glitches, poor graphics and level design, simplistic and repetitive gameplay, and bad writing.[288][289] On Metacritic, the game holds an aggregate score of 32% from 28 critic reviews.[290]
  13. Don Saas of GameSpot noted that "through a combination of unwieldy controls, a broken camera system, and a total lack of responsiveness, the platforming and exploration elements of Rise of Lyric are totally unworkable."[288] Metro GameCentral considered Rise of Lyric to be "definitely the worst game of 2014", citing "a terrible camera, awful controls, unspeakably dull combat, insipid level design, ugly character art, broken graphics, serious bugs, and the terrible feeling that Sega hates both you and Sonic."[289] Both Metro and Nintendo World Report referred to it as potentially the worst Sonic game of all time.[289][291] In February 2015, Sega announced that Sonic Boom and the 3DS release Sonic Boom: Shattered Crystal had moved only 490,000 units combined, making it the worst-selling title in the history of the franchise.[292]
  14. Rugby 15 and Rugby World Cup 2015 (multiplatform)
  15. Developed by HB Studios, Rugby 15 was criticized for its poor graphical quality, bad AI, as well as its poor implementations of the rules and mechanics of rugby union. In its review, GamesRadar felt that the game's implementation of breakdowns and rucks—where the player rotates the analog stick to find a point that designates a legal steal, was "monstrously wrong", explaining that "even on the hardest setting, I stole the ball almost every time; as if I'd replaced my thumbs with the distilled living essence of Tackles McCaw. Conversely, even Manu Tuilagi has the ball-retention skills of a buttered pensioner. It makes for a game of chase-me-peewee hogwash that barely resembles the direct, attritional sport it's based on." IGN was similarly critical of this feature, noting that it was hard to receive penalties on rucks, and that "given the specific way you’re forced to ruck, it’s best not to be in possession of the ball until you’re within ten metres of the try line, so you don’t have to deal with the incredible frustration of losing possession because the game bugs out."[293][294]
  16. Critics also felt that due to various factors, Rugby 15 would only appeal to casual audiences.[294][293] While IGN gave HB Studios credit for attempting to "[condense] the complexities of [rugby union] into a relatively simple arcade-style control scheme", the lack of a proper tutorial was criticized.[294] The game's graphics on PlayStation 4 and Xbox One were criticized for appearing "last-gen".[293] Gamesradar went on to note that the game's venues "bear little resemblance to their real-life counterparts" and had crowds that looked like "cardboard wraiths with season tickets".[293] The PlayStation 3 version was further criticized for suffering from numerous other bugs and frame rate issues.[294] The lack of online multiplayer was also noted, as well as repetitive commentary, some of which was recycled from Rugby World Cup 2011.[294][293]
  17. Gamesradar gave the game 1 star out of 5, concluding that "Rugby 15 feels like it's constructed from the fatty offcuts of juicier rugby games which preceded it. Don't let fervour for the upcoming World Cup sway your judgement".[293] IGN gave Rugby 15 a 2 out of 10, citing "a never-ending stream of bugs and paradoxical design decisions", and describing the game as "an experience that's so broken it's hard to recommend. The best thing you can do is pass."[294] The PS4 and Xbox One versions of Rugby 15 hold Metacritic scores of 19 and 20 based on 5 and 4 critic reviews respectively, ranking as the lowest-scoring game on both platforms.[295][296]
  18. HB Studios also developed Rugby World Cup 2015, as a tie-in to the 2015 Rugby World Cup. The game was widely criticized as being a follow-up to Rugby 15 that did not adequately address the issues seen in the prior game, whilst introducing new issues. IGN gave the game a 1.5 out of 10, noting major bugs, that the game's AI was still poorly implemented, that it still used pre-determined outcomes for tackles, and that while less buggy than the same system in Rugby 15, it was felt that the game was essentially a re-branded version of Rugby 15 rushed out in time for the actual World Cup.[297]
  19. GamesRadar criticized it for only featuring minor improvements over Rugby 15, commenting that "there's nothing here that suggests an understanding of scrums—which is forgivable, since most international referees don’t either—but there’s certainly no attempt to twist the complex battle of binding, shoving and probably-biting into something that belongs in a game. Instead, it’s reduced to 'hook' and 'push'." It was also pointed out that the game did not feature any of the real-life venues from the actual tournament, and that 10 of the 20 teams were not licensed and composed entirely of fictional players — a group that even included tournament host England. Giving Rugby World Cup 2015 2 out of 5 stars, what improvements were present in the game were considered "nothing more than a fig leaf which barely covers the game's otherwise gruesome nudity."[298]
  20. Tony Hawk's Pro Skater 5 (multiplatform)[edit]
  21. A revival of the long-running franchise developed by Robomodo, Tony Hawk's Pro Skater 5 was universally panned for its poor quality (especially in comparison to its predecessors), with reviews citing various performance issues, environmental clipping, and physics issues. The game's environments were criticized for their poor aesthetics, unmemorable theming, small size, dull challenge tasks, and for not containing as many hidden secrets as those in previous Tony Hawk games. The nature of the game's online modes were criticized for providing little incentive to players and exacerbating the game's performance issues.[299][300]
  22. IGN gave the game a 3.5 out of 10, concluding that "Tony Hawk's Pro Skater 5 '​s rare moments of nostalgic joy are drowned out by its abundance of poorly thought out levels, control problems, bugs, and its glaring lack of attitude. It boggles the mind that a $60 game in 2015 can be riddled with so many technical issues."[299] Giving Tony Hawk's Pro Skater 5 a 3 out of 10, GameSpot argued that "within THPS5 lies a basic skating game that's difficult to enjoy, because you have to jump over numerous hoops and ignore a plethora of obvious issues to find the smallest amount of fun."[300]

comments powered by Disqus