SNK 2 Capcom vs. SNK 2: Mark of the Millennium 2001 Promotional poster. Iluustration by Developer s Publisher s Capcom, Sega, Sony Entertainment PS2 Release date Arcade JP August 1, 2001 NA 2001 Dreamcast JP September 13, 2001 PlayStation 2 JP September 13, 2001 NA November 6, 2001 PAL November 30, 2001 Nintendo GameCube JP July 4, 2002 NA September 23, 2002 PAL August 30, 2002 Xbox JP January 16, 2003 NA February 11, 2003 PAL March 7, 2003 PlayStation Network JP September 19, 2012 NA July 16, 2013 EU December 11, 2013 Genre Fighting game Game modes Single-player, multiplayer Platform s Arcade, Dreamcast, PlayStation 2, Xbox, Nintendo GameCube, PlayStation Network Capcom vs. SNK 2: Mark of the Millennium 2001 Millionaire Fighting 2001 in Japan is the sequel to the fighting game , and the sixth game in the Capcom's. This game was released on NAOMI hardware in the arcade. It was later released for the Sega Dreamcast Japan only PlayStation 2 and Playstation 3 as a Playstation 2 Classics title in the PlayStation Network , with the GameCube and Xbox receiving an updated version called Capcom vs. SNK 2 combines characters and gameplay elements from various Capcom and SNK fighting games, mainly the Street Fighter and series. Other elements, most noticeably different fighting styles, incorporated elements from other games as well, such as Street Fighter III, , and the series. In console versions of the game, players can also choose a 1 on 1 game like Street Fighter or a 3 on 3 game like The King of Fighters in Arcade Mode with the Ratio System removed. SNK 2 is based on the three strength system of punches and kicks weak, medium, and hard native to the Capcom games Street Fighter II and Street Fighter Alpha. The overall system is derivative of Street Fighter Alpha. However, a number of different fighting styles called 'Grooves', which mimic other Capcom and SNK games, are included in the engine. There are six in total, along with custom grooves that can be programmed in home versions of the game. Each player designates prior to the match which groove his or her team will use. The power of the button used on such moves, as well as affecting the damage inflicted, also determines how much of the gauge will be depleted one, two or all three levels. It is also the only groove which allows aerial blocking. Other gameplay features: Dash, Guard Cancel Counterattacks Alpha Counters in its native game , Rolling Dodge and Tactical Recoveries. These can be only performed by pressing both Hard Attack buttons when the gauge is full, at which point it will start depleting. Other gameplay features: Dash, Guard Cancel Counterattacks, Rolling Dodge and Fall Breakers. It also allows for parrying, i. Other gameplay features: Dash, Short Jump and Tactical Recoveries. True to form, it is the only groove with a sidestep dodge mechanic. Other gameplay features: Run, Short Jump, Guard Cancel Counterattacks and Tactical Recoveries. Other gameplay features: Run, Short Jump, Guard Cancel Counterattacks, Rolling Dodge and Fall Breakers. This groove also borrows the Just Defend mechanic from. Other gameplay features: Run, Short Jump and Fall Breakers. Characters sprites and graphics Because Capcom vs. SNK 2 features a roster composed of characters from numerous games and hardware eras, the appearances of several of Capcom's characters have been considered substandard in comparison to the newly drawn SNK characters. Instead of choosing to redraw its characters, Capcom took the approach of reusing old character sprites from previous games mainly Street Fighter Alpha 3 and inserting them in among the other characters. The result created a significant disparity, particularly in the case of characters like Morrigan Aensland, whose low-resolution sprite from the original Darkstalkers games appears washed out and lacking in detail when compared to other of Capcom's newly drawn characters, such as Maki, Eagle, Ryu, Ken, and M. Bison even Chun-Li and Yun have new sprites, which are based on their CPS-3 sprites from the Street Fighter III series. This has led to criticism of Capcom's art department by critics. Capcom vs SNK EO Capcom vs. SNK 2 EO is the same game but with minor changes in gameplay, such as adding the ability to cancel special moves into super combos -- a mechanic found in Street fighter 3 series -- to P groove and the inclusion of an EO 'easy operation', or 'extreme offense' for Western releases system that allows the player to perform specific attacks by simply moving the right analog stick C Stick for the GameCube in a certain direction. SNK 2 EO also removed the Roll Cancel glitch that was in the original versions. Like all other home versions of the game, CvS2: EO also contains four bonus characters: Evil Ryu, wild Iori, Shin Akuma Shin Gouki in Japan , and Ultimate Rugal God Rugal in Japan , powered-up versions of four regular characters. Shin Akuma and Ultimate Rugal are the boss fighters, and display tactics typical of bosses from 's fighting games. However, the damage taken by Shin Akuma and Ultimate Rugal is increased to balance their above-average speed and special attacks. In the Xbox version it's called EO-ism. In addition, the Xbox version of CvS2: EO also includes online play for up to 2 players on Xbox Live as well as progressive-scan 480p support, which was noticeably absent in the PlayStation 2 version. Critical Reception reviewed the GameCube version of Capcom vs SNK 2 EO in issue 114, awarding it only 3 out of 10. It was felt that the special move shortcuts diminished the impact of basic punches and kicks, destroying the game balance; no subtlety, nothing to learn, and no reward.