wait(0)
Player = game.Players.LocalPlayer
local count = 0
local countspeed = 1
local sine = 0
local sinespeed = 1
local angle = nil
local global_wait = 0
local showtag = false
--dance booleans--
local jerk = false
local party = false
local canttouch = false
local happy = false
local spin = false
local thriller = false
local barrel = false
local sax = false
local spooky = false
local stride = false
local shuffle = false
local rock = false
local gagnam = false
local snoop = false
local darude = false
local taco = false
------------------
--dance accessory--
local barrelbrick = nil
local saxtool = nil
-------------------
--custom animate--
local walk = false
local jump = false
local sit = false
local run = false
------------------
--walk keys--
local W = false
local A = false
local S = false
local D = false
-------------
local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
local miniweld = nil
local rootpart = nil
local Mouse = nil
local Animate = nil
local Music = nil
local Asset = "http://www.roblox.com/asset/?id="
local Animating = nil
local humanoid = nil
local face = nil
local head = nil
local torso = nil
local ra = nil
local la = nil
local rl = nil
local ll = nil
local rs = nil
local ls = nil
local rh = nil
local lh = nil
local neck = nil
local rj = nil
local char = nil
local Hat1 = nil
local Hat2 = nil
local a,b = nil
----------musics-----------------
local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
---------------------------------
local mesh,meshids,textureids,w
function fm(parent,meshid,x,y,z,meshtexture)
if meshid == "cylinder" then
mesh = Instance.new("CylinderMesh",parent)
mesh.Scale = Vector3.new(x,y,z)
return mesh
else
mesh = Instance.new("SpecialMesh",parent)
if meshid ~= "sphere" then
if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
mesh.MeshId = "rbxassetid://"..meshids[meshid]
end
else mesh.MeshType = 3 end
mesh.Scale = Vector3.new(x,y,z)
if meshtexture ~= nil then
if type(meshtexture) == "number" then
mesh.TextureId = "rbxassetid://"..meshtexture
else
mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
end
return mesh
end
end
function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
if typee ~= nil then
c = Instance.new("WedgePart",m)
else
c = Instance.new("Part",m)
end
c.TopSurface,c.BottomSurface = 0,0
c.Locked = true
c.formFactor = "Custom"
c.Size = Vector3.new(x,y,z)
if color ~= "random" then
c.BrickColor = BrickColor.new(color)
else
c.BrickColor = BrickColor:random()
end
c.Transparency = transparency
c.CanCollide = cancollide
if anchored ~= nil then
c.Anchored = anchored
end
if parent ~= nil then
c.Parent = parent
end
return c
end
function We(part0,part1,x,y,z,rx,ry,rz,parent)
w = Instance.new("Motor",m)
if parent ~= nil then w.Parent = parent end
w.Part0,w.Part1 = part0,part1
w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
return w
end
function SetAnimation(id,humanoid)
if Animating ~= nil then
Animating:Stop()
end
Animate.AnimationId = Asset .. id
Animating = humanoid:LoadAnimation(Animate)
Animating:Play()
end
function AnimationStop()
jerk = false
party = false
canttouch = false
happy = false
spin = false
thriller = false
barrel = false
sax = false
spooky = false
stride = false
shuffle = false
rock = false
gagnam = false
snoop = false
darude = false
taco = false
if barrelbrick ~= nil then
barrelbrick:Remove()
barrelbrick = nil
end
if saxtool ~= nil then
saxtool:Remove()
saxtool = nil
end
if sandstorm ~= nil then
sandstorm:Remove()
sandstorm = nil
end
end
local Musical
function SetMusic(id,volume)
Musical = Instance.new("Sound",char.Head)
if volume == nil then
Musical.Volume = 1
else
Musical.Volume = volume
end
Musical.Looped = true
Musical.SoundId = Asset .. id
return Musical
end
function GenerateGui()
a=Instance.new("ScreenGui")
a.Name = "KrystalDance By KrystalTeam"
b=Instance.new("ImageLabel",a)
b.BackgroundTransparency = 1
b.Size = UDim2.new(0,250,0,100)
b.Position = UDim2.new(0,0,1,0)
b.Image = Asset .. "269467798"
b.Name = "Logo"
c=Instance.new("Sound",a)
c.Name = "Intro"
c.Volume = 1
c.SoundId = Asset .. "236146895"
c.Looped = false
return a
end
function Generate(player)
char = player.Character
Hat1 = P(1,1,1,'Black',0,false,false)
Hat2 = P(1,1,1,'Black',0,false,false)
wait()
a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
wait()
if char:FindFirstChild("Head") then
We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
We(Hat2,char.Head,0,0.8,0,0,0,0)
if char.head:FindFirstChild("face") ~= nil then
face = char.head:FindFirstChild("face")
face.Texture = "rbxasset://textures/face.png"
end
c=char.Head:clone()
c.Name = "FalseHead"
c.CanCollide = false
c.Parent = char
We(c,char.Head,0,0,0,0,0,0)
char.Head.Transparency = 1
for i,v in pairs(char:GetChildren()) do
if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
v:Remove()
end
if v.ClassName == "BodyColors" then
v.HeadColor = BrickColor.new("White")
v.LeftArmColor = BrickColor.new("Really black")
v.LeftLegColor = BrickColor.new("Really black")
v.RightArmColor = BrickColor.new("Really black")
v.RightLegColor = BrickColor.new("Really black")
v.TorsoColor = BrickColor.new("Really black")
end
if v.ClassName == "Part" then
if v.Name == "Head" or v.Name == "FalseHead" then
v.BrickColor = BrickColor.new("White")
else
v.BrickColor = BrickColor.new("Really black")
end
end
end
----------musics---------------
M1=SetMusic(168007346)
M2=SetMusic(144901116)
M3=SetMusic(168570436)
M4=SetMusic(142435409)
M5=SetMusic(131525189)
M6=SetMusic(133196268)
M7=SetMusic(130791919)
M8=SetMusic(130794684)
M9=SetMusic(155313239)
M10=SetMusic(158036870)
M11=SetMusic(145262991)
M12=SetMusic(151430448)
M13=SetMusic(130844430)
M14=SetMusic(172388329)
M15=SetMusic(179534184)
M16=SetMusic(142295308)
-------------------------------
if char:FindFirstChild("HumanoidRootPart") ~= nil then
rootpart = char:FindFirstChild("HumanoidRootPart")
end
if showtag == true then
local bbg = Instance.new("BillboardGui",c)
bbg.Adornee = c
bbg.Name = "satuttava"
bbg.Size = UDim2.new(6,0,2,0)
bbg.StudsOffset = Vector3.new(0,2,0)
local box = Instance.new("TextLabel",bbg)
box.Size = UDim2.new(1,0,1,0)
box.BackgroundColor = BrickColor.new("White")
box.TextColor3 = Color3.new(255,0,0)
box.TextStrokeTransparency = 0.5
box.Font = 3
box.Text = Player.Name
box.BackgroundTransparency = 1
box.Position = UDim2.new(0,0,0,0)
box.TextScaled = true
end
if char:FindFirstChild("Humanoid") ~= nil then
char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
wait()
char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
--char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
humanoid = char:FindFirstChild("Humanoid")
if humanoid:FindFirstChild("Animator") ~= nil then
humanoid:FindFirstChild("Animator"):Remove()
--Instance.new("Animator",humanoid)
end
if char:FindFirstChild("Animate") ~= nil then
char:FindFirstChild("Animate"):Remove()
end
end
Mouse = player:GetMouse()
Music = Instance.new("Sound",char.Head)
Music.Volume = 1
Music.Looped = true
Music.SoundId = Asset
Animate = Instance.new("Animation",char.Head)
Animate.AnimationId = Asset
head = char:FindFirstChild("Head")
torso = char:FindFirstChild("Torso")
ra = char:findFirstChild("Right Arm")
la = char:findFirstChild("Left Arm")
rl = char:findFirstChild("Right Leg")
ll = char:findFirstChild("Left Leg")
rs = torso:findFirstChild("Right Shoulder")
ls = torso:findFirstChild("Left Shoulder")
rh = torso:findFirstChild("Right Hip")
lh = torso:findFirstChild("Left Hip")
neck = torso:findFirstChild("Neck")
rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
state = humanoid:GetState()
local ca = nil
ca=GenerateGui()
ca.Parent = player.PlayerGui
if ca:FindFirstChild("Logo") ~= nil then
ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
if ca:FindFirstChild("Intro") ~= nil then
ca:FindFirstChild("Intro"):Play()
coroutine.resume(coroutine.create(function()
for i=0,30 do
ca:FindFirstChild("Intro").Volume = 1/(i/2)
wait(0.5)
if i >= 30 then
break
end
end
end))
end
end
if humanoid ~= nil then
humanoid.Changed:connect(function(pro)
if pro == "MoveDirection" or pro == "Jump" then
if Music.IsPlaying == true then
AnimationStop()
end
end
end)
humanoid.Died:connect(function()
AnimationStop()
end)
Mouse.KeyUp:connect(function(key)
if key == "w" then
W = false
end
if key == "a" then
A = false
end
if key == "s" then
S = false
end
if key == "d" then
D = false
end
if string.byte(key) == 48 then
run = false
end
end)
Mouse.KeyDown:connect(function(key)
if key == "w" then
W = true
AnimationStop()
end
if key == "a" then
A = true
AnimationStop()
end
if key == "s" then
S = true
AnimationStop()
end
if key == "d" then
D = true
AnimationStop()
end
end)
Mouse.KeyDown:connect(function(key)
KeyUsed(key)
end)
end
end
print'KrystalDance By: KrystalTeam as fully Loaded!'
end
function KeyUsed(key)
if humanoid ~= nil then
if humanoid.Health > 0 then
if string.byte(key) == 32 then
jump = true
AnimationStop()
--sit = false
end
if string.byte(key) == 50 then
AnimationStop()
if sit == true then
sit = false
else
sit = true
end
end
if string.byte(key) == 48 then
run = true
end
if W == false and A == false and S == false and D == false and jump == false and sit == false then
if key == "Q" or key == "q" then
AnimationStop()
canttouch = true
M1:Play()
end
if key == "E" or key == "e" then
AnimationStop()
party = true
M2:Play()
end
if key == "R" or key == "r" then
AnimationStop()
jerk = true
M3:Play()
end
if key == "T" or key == "t" then
AnimationStop()
happy = true
M4:Play()
end
if key == "Y" or key == "y" then
AnimationStop()
spin = true
M5:Play()
end
if key == "U" or key == "u" then
AnimationStop()
thriller = true
M6:Play()
end
if key == "F" or key == "f" then
AnimationStop()
barrel = true
M7:Play()
if barrelbrick == nil and barrel == true then
barrelbrick = P(2,2,1,'Black',0,false,false)
a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
end
end
if key == "P" or key == "p" then
AnimationStop()
sax = true
M8:Play()
if saxtool == nil and sax == true then
saxtool = P(1,2,2,'Black',0,false,false)
a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
end
end
if key == "G" or key == "g" then
AnimationStop()
spooky = true
M9:Play()
end
if key == "H" or key == "h" then
AnimationStop()
stride = true
M10:Play()
end
if key == "J" or key == "j" then
AnimationStop()
shuffle = true
M11:Play()
end
if key == "K" or key == "k" then
AnimationStop()
rock = true
M12:Play()
end
if key == "L" or key == "l" then
AnimationStop()
gagnam = true
M13:Play()
end
if key == "Z" or key == "z" then
AnimationStop()
snoop = true
M14:Play()
end
if key == "X" or key == "x" then
AnimationStop()
darude = true
M15:Play()
if sandstorm == nil and darude == true then
sandstorm = P(1,1,1,'Black',0,false,false)
sandstorm.Transparency = 1
a=Instance.new("Smoke",sandstorm)
a.Color = Color3.new(255/255,255/255,175/255)
a.Size = 0.4
a.RiseVelocity = 3
a.Opacity = 0.75
b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
b.C1 = CFrame.new(0, -2, 0)
end
end
if key == "C" or key == "c" then
AnimationStop()
taco = true
M16:Play()
end
end
end
end
end
Generate(Player)
game:service'RunService'.Stepped:connect(function()
count = (count % 100) + countspeed
angle = math.pi * math.sin(math.pi*2/100*count)
countspeed = 1
state = humanoid:GetState()
if state ~= Enum.HumanoidStateType.Freefall then
jump = false
else
jump = true
sit = false
AnimationStop()
end
local mesh1anan = Instance.new("SpecialMesh")
mesh1anan.MeshType = Enum.MeshType.FileMesh
mesh1anan.Scale = Vector3.new(3,3,3)
mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
if taco == true then
if char ~= nil then
local locationanan = char:GetModelCFrame()
local tacoa = Instance.new("Part")
tacoa.CanCollide = false
tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
local meshanananan = mesh1anan:clone()
meshanananan.Parent = tacoa
meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
tacoa.Parent = workspace
game:GetService("Debris"):AddItem(tacoa,4)
end
end
if canttouch == false then
M1:Stop()
end
if party == false then
M2:Stop()
end
if jerk == false then
M3:Stop()
end
if happy == false then
M4:Stop()
end
if spin == false then
M5:Stop()
end
if thriller == false then
M6:Stop()
end
if barrel == false then
M7:Stop()
end
if sax == false then
M8:Stop()
end
if spooky == false then
M9:Stop()
end
if stride == false then
M10:Stop()
end
if shuffle == false then
M11:Stop()
end
if rock == false then
M12:Stop()
end
if gagnam == false then
M13:Stop()
end
if snoop == false then
M14:Stop()
end
if darude == false then
M15:Stop()
end
if taco == false then
M16:Stop()
end
if run == true and sit == false then
humanoid.WalkSpeed = 25
elseif sit == true then
humanoid.WalkSpeed = 0
else
humanoid.WalkSpeed = 16
end
if global_wait == 380 then global_wait = 0 end
if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
end
if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
local hitz,enz = workspace:FindPartOnRay(ray, char)
if hitz then
if rootpart:FindFirstChild("Weld") == nil then
miniweld = Instance.new("Weld", rootpart)
miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
miniweld.Part0 = hitz
miniweld.Part1 = rootpart
humanoid.PlatformStand = true
end
end
else
if rootpart:FindFirstChild("Weld") ~= nil then
rootpart:FindFirstChild("Weld"):Destroy()
humanoid.PlatformStand = false
end
end
if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
end
if jump == true and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
end
if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
if run == true then
countspeed = 4
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
else
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
end
end
if W == false and A == false and S == false and D == false and jump == false and sit == false then
if jerk == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
elseif party == true and jump == false and sit == false then
countspeed = 4
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
elseif canttouch == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
elseif happy == true and jump == false and sit == false then
countspeed = 4
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
elseif spin == true and jump == false and sit == false then
global_wait = (global_wait % 360) + 4
countspeed = 4
ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
elseif thriller == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
elseif barrel == true and jump == false and sit == false then
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
elseif sax == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
elseif spooky == true and jump == false and sit == false then
countspeed = 3
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
elseif stride == true and jump == false and sit == false then
countspeed = 2.5
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
elseif shuffle == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
elseif rock == true and jump == false and sit == false then
countspeed = 4
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
elseif gagnam == true and jump == false and sit == false then
countspeed = 4
ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
elseif snoop == true and jump == false and sit == false then
countspeed = 2
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
elseif darude == true and jump == false and sit == false then
countspeed = 3
ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
elseif taco == true and jump == false and sit == false then
countspeed = 4
global_wait = (global_wait % 360) + 4
ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
end
end
end)