Krystal Dance Script


SUBMITTED BY: Pamlau

DATE: March 7, 2017, 6:19 a.m.

FORMAT: Lua

SIZE: 34.0 kB

HITS: 606

  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3. local count = 0
  4. local countspeed = 1
  5. local sine = 0
  6. local sinespeed = 1
  7. local angle = nil
  8. local global_wait = 0
  9. local showtag = false
  10. --dance booleans--
  11. local jerk = false
  12. local party = false
  13. local canttouch = false
  14. local happy = false
  15. local spin = false
  16. local thriller = false
  17. local barrel = false
  18. local sax = false
  19. local spooky = false
  20. local stride = false
  21. local shuffle = false
  22. local rock = false
  23. local gagnam = false
  24. local snoop = false
  25. local darude = false
  26. local taco = false
  27. ------------------
  28. --dance accessory--
  29. local barrelbrick = nil
  30. local saxtool = nil
  31. -------------------
  32. --custom animate--
  33. local walk = false
  34. local jump = false
  35. local sit = false
  36. local run = false
  37. ------------------
  38. --walk keys--
  39. local W = false
  40. local A = false
  41. local S = false
  42. local D = false
  43. -------------
  44. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  45. local miniweld = nil
  46. local rootpart = nil
  47. local Mouse = nil
  48. local Animate = nil
  49. local Music = nil
  50. local Asset = "http://www.roblox.com/asset/?id="
  51. local Animating = nil
  52. local humanoid = nil
  53. local face = nil
  54. local head = nil
  55. local torso = nil
  56. local ra = nil
  57. local la = nil
  58. local rl = nil
  59. local ll = nil
  60. local rs = nil
  61. local ls = nil
  62. local rh = nil
  63. local lh = nil
  64. local neck = nil
  65. local rj = nil
  66. local char = nil
  67. local Hat1 = nil
  68. local Hat2 = nil
  69. local a,b = nil
  70. ----------musics-----------------
  71. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  72. ---------------------------------
  73. local mesh,meshids,textureids,w
  74. function fm(parent,meshid,x,y,z,meshtexture)
  75. if meshid == "cylinder" then
  76. mesh = Instance.new("CylinderMesh",parent)
  77. mesh.Scale = Vector3.new(x,y,z)
  78. return mesh
  79. else
  80. mesh = Instance.new("SpecialMesh",parent)
  81. if meshid ~= "sphere" then
  82. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  83. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  84. end
  85. else mesh.MeshType = 3 end
  86. mesh.Scale = Vector3.new(x,y,z)
  87. if meshtexture ~= nil then
  88. if type(meshtexture) == "number" then
  89. mesh.TextureId = "rbxassetid://"..meshtexture
  90. else
  91. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  92. end
  93. return mesh
  94. end
  95. end
  96. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  97. if typee ~= nil then
  98. c = Instance.new("WedgePart",m)
  99. else
  100. c = Instance.new("Part",m)
  101. end
  102. c.TopSurface,c.BottomSurface = 0,0
  103. c.Locked = true
  104. c.formFactor = "Custom"
  105. c.Size = Vector3.new(x,y,z)
  106. if color ~= "random" then
  107. c.BrickColor = BrickColor.new(color)
  108. else
  109. c.BrickColor = BrickColor:random()
  110. end
  111. c.Transparency = transparency
  112. c.CanCollide = cancollide
  113. if anchored ~= nil then
  114. c.Anchored = anchored
  115. end
  116. if parent ~= nil then
  117. c.Parent = parent
  118. end
  119. return c
  120. end
  121. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  122. w = Instance.new("Motor",m)
  123. if parent ~= nil then w.Parent = parent end
  124. w.Part0,w.Part1 = part0,part1
  125. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  126. return w
  127. end
  128. function SetAnimation(id,humanoid)
  129. if Animating ~= nil then
  130. Animating:Stop()
  131. end
  132. Animate.AnimationId = Asset .. id
  133. Animating = humanoid:LoadAnimation(Animate)
  134. Animating:Play()
  135. end
  136. function AnimationStop()
  137. jerk = false
  138. party = false
  139. canttouch = false
  140. happy = false
  141. spin = false
  142. thriller = false
  143. barrel = false
  144. sax = false
  145. spooky = false
  146. stride = false
  147. shuffle = false
  148. rock = false
  149. gagnam = false
  150. snoop = false
  151. darude = false
  152. taco = false
  153. if barrelbrick ~= nil then
  154. barrelbrick:Remove()
  155. barrelbrick = nil
  156. end
  157. if saxtool ~= nil then
  158. saxtool:Remove()
  159. saxtool = nil
  160. end
  161. if sandstorm ~= nil then
  162. sandstorm:Remove()
  163. sandstorm = nil
  164. end
  165. end
  166. local Musical
  167. function SetMusic(id,volume)
  168. Musical = Instance.new("Sound",char.Head)
  169. if volume == nil then
  170. Musical.Volume = 1
  171. else
  172. Musical.Volume = volume
  173. end
  174. Musical.Looped = true
  175. Musical.SoundId = Asset .. id
  176. return Musical
  177. end
  178. function GenerateGui()
  179. a=Instance.new("ScreenGui")
  180. a.Name = "KrystalDance By KrystalTeam"
  181. b=Instance.new("ImageLabel",a)
  182. b.BackgroundTransparency = 1
  183. b.Size = UDim2.new(0,250,0,100)
  184. b.Position = UDim2.new(0,0,1,0)
  185. b.Image = Asset .. "269467798"
  186. b.Name = "Logo"
  187. c=Instance.new("Sound",a)
  188. c.Name = "Intro"
  189. c.Volume = 1
  190. c.SoundId = Asset .. "236146895"
  191. c.Looped = false
  192. return a
  193. end
  194. function Generate(player)
  195. char = player.Character
  196. Hat1 = P(1,1,1,'Black',0,false,false)
  197. Hat2 = P(1,1,1,'Black',0,false,false)
  198. wait()
  199. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  200. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  201. wait()
  202. if char:FindFirstChild("Head") then
  203. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  204. We(Hat2,char.Head,0,0.8,0,0,0,0)
  205. if char.head:FindFirstChild("face") ~= nil then
  206. face = char.head:FindFirstChild("face")
  207. face.Texture = "rbxasset://textures/face.png"
  208. end
  209. c=char.Head:clone()
  210. c.Name = "FalseHead"
  211. c.CanCollide = false
  212. c.Parent = char
  213. We(c,char.Head,0,0,0,0,0,0)
  214. char.Head.Transparency = 1
  215. for i,v in pairs(char:GetChildren()) do
  216. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  217. v:Remove()
  218. end
  219. if v.ClassName == "BodyColors" then
  220. v.HeadColor = BrickColor.new("White")
  221. v.LeftArmColor = BrickColor.new("Really black")
  222. v.LeftLegColor = BrickColor.new("Really black")
  223. v.RightArmColor = BrickColor.new("Really black")
  224. v.RightLegColor = BrickColor.new("Really black")
  225. v.TorsoColor = BrickColor.new("Really black")
  226. end
  227. if v.ClassName == "Part" then
  228. if v.Name == "Head" or v.Name == "FalseHead" then
  229. v.BrickColor = BrickColor.new("White")
  230. else
  231. v.BrickColor = BrickColor.new("Really black")
  232. end
  233. end
  234. end
  235. ----------musics---------------
  236. M1=SetMusic(168007346)
  237. M2=SetMusic(144901116)
  238. M3=SetMusic(168570436)
  239. M4=SetMusic(142435409)
  240. M5=SetMusic(131525189)
  241. M6=SetMusic(133196268)
  242. M7=SetMusic(130791919)
  243. M8=SetMusic(130794684)
  244. M9=SetMusic(155313239)
  245. M10=SetMusic(158036870)
  246. M11=SetMusic(145262991)
  247. M12=SetMusic(151430448)
  248. M13=SetMusic(130844430)
  249. M14=SetMusic(172388329)
  250. M15=SetMusic(179534184)
  251. M16=SetMusic(142295308)
  252. -------------------------------
  253. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  254. rootpart = char:FindFirstChild("HumanoidRootPart")
  255. end
  256. if showtag == true then
  257. local bbg = Instance.new("BillboardGui",c)
  258. bbg.Adornee = c
  259. bbg.Name = "satuttava"
  260. bbg.Size = UDim2.new(6,0,2,0)
  261. bbg.StudsOffset = Vector3.new(0,2,0)
  262. local box = Instance.new("TextLabel",bbg)
  263. box.Size = UDim2.new(1,0,1,0)
  264. box.BackgroundColor = BrickColor.new("White")
  265. box.TextColor3 = Color3.new(255,0,0)
  266. box.TextStrokeTransparency = 0.5
  267. box.Font = 3
  268. box.Text = Player.Name
  269. box.BackgroundTransparency = 1
  270. box.Position = UDim2.new(0,0,0,0)
  271. box.TextScaled = true
  272. end
  273. if char:FindFirstChild("Humanoid") ~= nil then
  274. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  275. wait()
  276. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  277. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  278. humanoid = char:FindFirstChild("Humanoid")
  279. if humanoid:FindFirstChild("Animator") ~= nil then
  280. humanoid:FindFirstChild("Animator"):Remove()
  281. --Instance.new("Animator",humanoid)
  282. end
  283. if char:FindFirstChild("Animate") ~= nil then
  284. char:FindFirstChild("Animate"):Remove()
  285. end
  286. end
  287. Mouse = player:GetMouse()
  288. Music = Instance.new("Sound",char.Head)
  289. Music.Volume = 1
  290. Music.Looped = true
  291. Music.SoundId = Asset
  292. Animate = Instance.new("Animation",char.Head)
  293. Animate.AnimationId = Asset
  294. head = char:FindFirstChild("Head")
  295. torso = char:FindFirstChild("Torso")
  296. ra = char:findFirstChild("Right Arm")
  297. la = char:findFirstChild("Left Arm")
  298. rl = char:findFirstChild("Right Leg")
  299. ll = char:findFirstChild("Left Leg")
  300. rs = torso:findFirstChild("Right Shoulder")
  301. ls = torso:findFirstChild("Left Shoulder")
  302. rh = torso:findFirstChild("Right Hip")
  303. lh = torso:findFirstChild("Left Hip")
  304. neck = torso:findFirstChild("Neck")
  305. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  306. state = humanoid:GetState()
  307. local ca = nil
  308. ca=GenerateGui()
  309. ca.Parent = player.PlayerGui
  310. if ca:FindFirstChild("Logo") ~= nil then
  311. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  312. if ca:FindFirstChild("Intro") ~= nil then
  313. ca:FindFirstChild("Intro"):Play()
  314. coroutine.resume(coroutine.create(function()
  315. for i=0,30 do
  316. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  317. wait(0.5)
  318. if i >= 30 then
  319. break
  320. end
  321. end
  322. end))
  323. end
  324. end
  325. if humanoid ~= nil then
  326. humanoid.Changed:connect(function(pro)
  327. if pro == "MoveDirection" or pro == "Jump" then
  328. if Music.IsPlaying == true then
  329. AnimationStop()
  330. end
  331. end
  332. end)
  333. humanoid.Died:connect(function()
  334. AnimationStop()
  335. end)
  336. Mouse.KeyUp:connect(function(key)
  337. if key == "w" then
  338. W = false
  339. end
  340. if key == "a" then
  341. A = false
  342. end
  343. if key == "s" then
  344. S = false
  345. end
  346. if key == "d" then
  347. D = false
  348. end
  349. if string.byte(key) == 48 then
  350. run = false
  351. end
  352. end)
  353. Mouse.KeyDown:connect(function(key)
  354. if key == "w" then
  355. W = true
  356. AnimationStop()
  357. end
  358. if key == "a" then
  359. A = true
  360. AnimationStop()
  361. end
  362. if key == "s" then
  363. S = true
  364. AnimationStop()
  365. end
  366. if key == "d" then
  367. D = true
  368. AnimationStop()
  369. end
  370. end)
  371. Mouse.KeyDown:connect(function(key)
  372. KeyUsed(key)
  373. end)
  374. end
  375. end
  376. print'KrystalDance By: KrystalTeam as fully Loaded!'
  377. end
  378. function KeyUsed(key)
  379. if humanoid ~= nil then
  380. if humanoid.Health > 0 then
  381. if string.byte(key) == 32 then
  382. jump = true
  383. AnimationStop()
  384. --sit = false
  385. end
  386. if string.byte(key) == 50 then
  387. AnimationStop()
  388. if sit == true then
  389. sit = false
  390. else
  391. sit = true
  392. end
  393. end
  394. if string.byte(key) == 48 then
  395. run = true
  396. end
  397. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  398. if key == "Q" or key == "q" then
  399. AnimationStop()
  400. canttouch = true
  401. M1:Play()
  402. end
  403. if key == "E" or key == "e" then
  404. AnimationStop()
  405. party = true
  406. M2:Play()
  407. end
  408. if key == "R" or key == "r" then
  409. AnimationStop()
  410. jerk = true
  411. M3:Play()
  412. end
  413. if key == "T" or key == "t" then
  414. AnimationStop()
  415. happy = true
  416. M4:Play()
  417. end
  418. if key == "Y" or key == "y" then
  419. AnimationStop()
  420. spin = true
  421. M5:Play()
  422. end
  423. if key == "U" or key == "u" then
  424. AnimationStop()
  425. thriller = true
  426. M6:Play()
  427. end
  428. if key == "F" or key == "f" then
  429. AnimationStop()
  430. barrel = true
  431. M7:Play()
  432. if barrelbrick == nil and barrel == true then
  433. barrelbrick = P(2,2,1,'Black',0,false,false)
  434. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  435. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  436. end
  437. end
  438. if key == "P" or key == "p" then
  439. AnimationStop()
  440. sax = true
  441. M8:Play()
  442. if saxtool == nil and sax == true then
  443. saxtool = P(1,2,2,'Black',0,false,false)
  444. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  445. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  446. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  447. end
  448. end
  449. if key == "G" or key == "g" then
  450. AnimationStop()
  451. spooky = true
  452. M9:Play()
  453. end
  454. if key == "H" or key == "h" then
  455. AnimationStop()
  456. stride = true
  457. M10:Play()
  458. end
  459. if key == "J" or key == "j" then
  460. AnimationStop()
  461. shuffle = true
  462. M11:Play()
  463. end
  464. if key == "K" or key == "k" then
  465. AnimationStop()
  466. rock = true
  467. M12:Play()
  468. end
  469. if key == "L" or key == "l" then
  470. AnimationStop()
  471. gagnam = true
  472. M13:Play()
  473. end
  474. if key == "Z" or key == "z" then
  475. AnimationStop()
  476. snoop = true
  477. M14:Play()
  478. end
  479. if key == "X" or key == "x" then
  480. AnimationStop()
  481. darude = true
  482. M15:Play()
  483. if sandstorm == nil and darude == true then
  484. sandstorm = P(1,1,1,'Black',0,false,false)
  485. sandstorm.Transparency = 1
  486. a=Instance.new("Smoke",sandstorm)
  487. a.Color = Color3.new(255/255,255/255,175/255)
  488. a.Size = 0.4
  489. a.RiseVelocity = 3
  490. a.Opacity = 0.75
  491. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  492. b.C1 = CFrame.new(0, -2, 0)
  493. end
  494. end
  495. if key == "C" or key == "c" then
  496. AnimationStop()
  497. taco = true
  498. M16:Play()
  499. end
  500. end
  501. end
  502. end
  503. end
  504. Generate(Player)
  505. game:service'RunService'.Stepped:connect(function()
  506. count = (count % 100) + countspeed
  507. angle = math.pi * math.sin(math.pi*2/100*count)
  508. countspeed = 1
  509. state = humanoid:GetState()
  510. if state ~= Enum.HumanoidStateType.Freefall then
  511. jump = false
  512. else
  513. jump = true
  514. sit = false
  515. AnimationStop()
  516. end
  517. local mesh1anan = Instance.new("SpecialMesh")
  518. mesh1anan.MeshType = Enum.MeshType.FileMesh
  519. mesh1anan.Scale = Vector3.new(3,3,3)
  520. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  521. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  522. if taco == true then
  523. if char ~= nil then
  524. local locationanan = char:GetModelCFrame()
  525. local tacoa = Instance.new("Part")
  526. tacoa.CanCollide = false
  527. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  528. local meshanananan = mesh1anan:clone()
  529. meshanananan.Parent = tacoa
  530. meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  531. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  532. tacoa.Parent = workspace
  533. game:GetService("Debris"):AddItem(tacoa,4)
  534. end
  535. end
  536. if canttouch == false then
  537. M1:Stop()
  538. end
  539. if party == false then
  540. M2:Stop()
  541. end
  542. if jerk == false then
  543. M3:Stop()
  544. end
  545. if happy == false then
  546. M4:Stop()
  547. end
  548. if spin == false then
  549. M5:Stop()
  550. end
  551. if thriller == false then
  552. M6:Stop()
  553. end
  554. if barrel == false then
  555. M7:Stop()
  556. end
  557. if sax == false then
  558. M8:Stop()
  559. end
  560. if spooky == false then
  561. M9:Stop()
  562. end
  563. if stride == false then
  564. M10:Stop()
  565. end
  566. if shuffle == false then
  567. M11:Stop()
  568. end
  569. if rock == false then
  570. M12:Stop()
  571. end
  572. if gagnam == false then
  573. M13:Stop()
  574. end
  575. if snoop == false then
  576. M14:Stop()
  577. end
  578. if darude == false then
  579. M15:Stop()
  580. end
  581. if taco == false then
  582. M16:Stop()
  583. end
  584. if run == true and sit == false then
  585. humanoid.WalkSpeed = 25
  586. elseif sit == true then
  587. humanoid.WalkSpeed = 0
  588. else
  589. humanoid.WalkSpeed = 16
  590. end
  591. if global_wait == 380 then global_wait = 0 end
  592. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  593. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  594. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  595. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  596. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  597. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  598. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  599. end
  600. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  601. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  602. local hitz,enz = workspace:FindPartOnRay(ray, char)
  603. if hitz then
  604. if rootpart:FindFirstChild("Weld") == nil then
  605. miniweld = Instance.new("Weld", rootpart)
  606. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  607. miniweld.Part0 = hitz
  608. miniweld.Part1 = rootpart
  609. humanoid.PlatformStand = true
  610. end
  611. end
  612. else
  613. if rootpart:FindFirstChild("Weld") ~= nil then
  614. rootpart:FindFirstChild("Weld"):Destroy()
  615. humanoid.PlatformStand = false
  616. end
  617. end
  618. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  619. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  620. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  621. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  622. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  623. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  624. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  625. end
  626. if jump == true and sit == false then
  627. countspeed = 2
  628. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  629. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  630. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  631. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  632. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  633. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  634. end
  635. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  636. if run == true then
  637. countspeed = 4
  638. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  639. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  640. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  641. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  642. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  643. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  644. else
  645. countspeed = 2
  646. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  647. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  648. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  649. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  650. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  651. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  652. end
  653. end
  654. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  655. if jerk == true and jump == false and sit == false then
  656. countspeed = 2
  657. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  658. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  659. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  660. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  661. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  662. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  663. elseif party == true and jump == false and sit == false then
  664. countspeed = 4
  665. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  666. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  667. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  668. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  669. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  670. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  671. elseif canttouch == true and jump == false and sit == false then
  672. countspeed = 2
  673. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  674. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  675. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  676. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  677. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  678. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  679. elseif happy == true and jump == false and sit == false then
  680. countspeed = 4
  681. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  682. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  683. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  684. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  685. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  686. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  687. elseif spin == true and jump == false and sit == false then
  688. global_wait = (global_wait % 360) + 4
  689. countspeed = 4
  690. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  691. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  692. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  693. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  694. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  695. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  696. elseif thriller == true and jump == false and sit == false then
  697. countspeed = 2
  698. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  699. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  700. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  701. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  702. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  703. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  704. elseif barrel == true and jump == false and sit == false then
  705. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  706. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  707. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  708. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  709. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  710. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  711. elseif sax == true and jump == false and sit == false then
  712. countspeed = 2
  713. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  714. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  715. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  716. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  717. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  718. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  719. elseif spooky == true and jump == false and sit == false then
  720. countspeed = 3
  721. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  722. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  723. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  724. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  725. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  726. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  727. elseif stride == true and jump == false and sit == false then
  728. countspeed = 2.5
  729. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  730. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  731. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  732. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  733. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  734. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  735. elseif shuffle == true and jump == false and sit == false then
  736. countspeed = 2
  737. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  738. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  739. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  740. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  741. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  742. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  743. elseif rock == true and jump == false and sit == false then
  744. countspeed = 4
  745. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  746. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  747. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  748. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  749. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  750. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  751. elseif gagnam == true and jump == false and sit == false then
  752. countspeed = 4
  753. ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  754. rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  755. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  756. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  757. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  758. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  759. elseif snoop == true and jump == false and sit == false then
  760. countspeed = 2
  761. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  762. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  763. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  764. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  765. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  766. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  767. elseif darude == true and jump == false and sit == false then
  768. countspeed = 3
  769. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  770. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  771. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  772. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  773. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  774. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  775. elseif taco == true and jump == false and sit == false then
  776. countspeed = 4
  777. global_wait = (global_wait % 360) + 4
  778. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  779. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  780. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  781. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  782. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  783. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  784. end
  785. end
  786. end)

comments powered by Disqus