all cs go commands


SUBMITTED BY: trazdz

DATE: Aug. 11, 2016, 3:15 p.m.

FORMAT: Text only

SIZE: 98.5 kB

HITS: 669

  1. fov 0 Automates fov command to server.
  2. restart Shutdown and restart the engine.
  3. addip Add an IP address to the ban list.
  4. adsp_alley_min 122 None
  5. adsp_courtyard_min 126 None
  6. adsp_debug 0 None
  7. adsp_door_height 112 None
  8. adsp_duct_min 106 None
  9. adsp_hall_min 110 None
  10. adsp_low_ceiling 108 None
  11. adsp_opencourtyard_min 126 None
  12. adsp_openspace_min 130 None
  13. adsp_openstreet_min 118 None
  14. adsp_openwall_min 130 None
  15. adsp_room_min 102 None
  16. adsp_street_min 118 None
  17. adsp_tunnel_min 114 None
  18. adsp_wall_height 128 None
  19. ai_actbusy_search_time 10 None
  20. ai_ally_manager_debug 0 None
  21. ai_auto_contact_solver 1 None
  22. ai_citizen_debug_commander 1 None
  23. ai_clear_bad_links Clears bits set on nav links indicating link is unusable
  24. ai_debug_actbusy 0 Yes Used to debug actbusy behavior. Usage:
  25. 1
  26. Constantly draw lines from NPCs to the actbusy nodes they've chosen to actbusy at.
  27. 2
  28. Whenever an NPC makes a decision to use an actbusy, show which actbusy they've chosen.
  29. 3
  30. Selected NPCs (with npc_select) will report why they're not choosing actbusy nodes.
  31. 4
  32. Display debug output of actbusy logic.
  33. ai_debug_assault 0 None
  34. ai_debug_directnavprobe 0 None
  35. ai_debug_doors 0 None
  36. ai_debug_efficiency 0 None
  37. ai_debug_enemies 0 None
  38. ai_debug_expressions 0 Show random expression decisions for NPCs.
  39. ai_debug_follow 0 None
  40. ai_debug_loners 0 None
  41. ai_debug_looktargets 0 None
  42. ai_debug_los 0 Yes Highlights what blocks (or is able to block) NPC line of sight.
  43. ai_debug_nav 0 None
  44. ai_debug_node_connect Debug the attempted connection between two nodes
  45. ai_debug_ragdoll_magnets 0 None
  46. ai_debug_readiness 0 None
  47. ai_debug_shoot_positions 0 None
  48. ai_debug_speech 0 None
  49. ai_debug_squads 0 None
  50. ai_debug_think_ticks 0 None
  51. ai_debugscriptconditions 0 None
  52. ai_disable Bypasses all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
  53. ai_drawbattlelines 0 Yes None
  54. ai_dump_hints None
  55. ai_efficiency_override 0 None
  56. ai_follow_move_commands 1 None
  57. ai_follow_use_points 1 None
  58. ai_follow_use_points_when_moving 1 None
  59. ai_lead_time 0 None
  60. ai_LOS_mode 0 None
  61. ai_moveprobe_debug 0 None
  62. ai_moveprobe_jump_debug 0 None
  63. ai_moveprobe_usetracelist 0 None
  64. ai_new_aiming 1 None
  65. ai_newgroundturret 0 None
  66. ai_next_hull Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
  67. ai_no_local_paths 0 None
  68. ai_no_node_cache 0 None
  69. ai_no_select_box 0 None
  70. ai_no_steer 0 None
  71. ai_no_talk_delay 0 None
  72. ai_nodes Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
  73. Green
  74. Ground node
  75. Cyan
  76. Air node
  77. Magenta
  78. Climb node
  79. Grey
  80. Node not available for selected hull size
  81. Orange
  82. Node currently locked
  83. ai_norebuildgraph 0 None
  84. ai_path_adjust_speed_on_immediate_turns 1 None
  85. ai_path_insert_pause_at_est_end 1 None
  86. ai_path_insert_pause_at_obstruction 1 None
  87. ai_reaction_delay_alert 0 None
  88. ai_reaction_delay_idle 0 None
  89. ai_readiness_decay 120 None
  90. ai_rebalance_thinks 1 None
  91. ai_reloadresponsesystems Reload all response system scripts.
  92. ai_report_task_timings_on_limit 0 None
  93. ai_resume If NPC is stepping through tasks (see ai_step ) will resume normal processing.
  94. ai_sequence_debug 0 None
  95. ai_set_move_height_epsilon Set how high AI bumps up ground walkers when checking steps
  96. ai_shot_bias 1 None
  97. ai_shot_bias_max 1 None
  98. ai_shot_bias_min -1 None
  99. ai_shot_stats 0 None
  100. ai_shot_stats_term 1000 None
  101. ai_show_connect Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  102. Green
  103. Ground movement
  104. Blue
  105. Jumping movement
  106. Cyan
  107. Flying movement
  108. Magenta
  109. Climbing movement
  110. Red
  111. Connection disabled
  112. ai_show_connect_fly Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  113. Green
  114. Ground movement
  115. Blue
  116. Jumping movement
  117. Cyan
  118. Flying movement
  119. Magenta
  120. Climbing movement
  121. Red
  122. Connection disabled
  123. ai_show_connect_jump Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
  124. Green
  125. Ground movement
  126. Blue
  127. Jumping movement
  128. Cyan
  129. Flying movement
  130. Magenta
  131. Climbing movement
  132. Red
  133. Connection disabled
  134. ai_show_graph_connect Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
  135. ai_show_grid Draw a grid on the floor where looking.
  136. ai_show_hints Displays all hints as small boxes
  137. Blue
  138. Hint is available for use
  139. Red
  140. Hint is currently being used by an NPC
  141. Orange
  142. Hint not being used by timed out
  143. Grey
  144. Hint has been disabled
  145. ai_show_hull Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
  146. Green
  147. Ground movement
  148. Blue
  149. Jumping movement
  150. Cyan
  151. Flying movement
  152. Magenta
  153. Climbing movement
  154. ai_show_hull_attacks 0 None
  155. ai_show_node Highlight the specified node
  156. ai_show_think_tolerance 0 None
  157. ai_show_visibility Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
  158. ai_simulate_task_overtime 0 None
  159. ai_spread_cone_focus_time 0 None
  160. ai_spread_defocused_cone_multiplier 3 None
  161. ai_spread_pattern_focus_time 0 None
  162. ai_step NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
  163. ai_think_limit_label 0 None
  164. ai_use_clipped_paths 1 None
  165. ai_use_efficiency 1 None
  166. ai_use_frame_think_limits 1 None
  167. ai_use_readiness 1 None
  168. ai_use_think_optimizations 1 None
  169. ainet_generate_report Generate a report to the console.
  170. ainet_generate_report_only Generate a report to the console
  171. air_density Changes the density of air for drag computations
  172. airboat_fatal_stress 5000 Amount of stress in kg that would kill the airboat driver
  173. alias Creates aliases for other commands
  174. +alt1 None
  175. -alt1 None
  176. +attack Launches the selected weapon's primary attack
  177. -attack Stops the selected weapon's primary attack
  178. +attack2 Launches the selected weapon's secondary attack
  179. -attack2 Stops the selected weapon's secondary attack
  180. autosave None
  181. Commands starting with letter "B"
  182. Command Default Cheat? Help Text
  183. +back No Start moving player backward (button down)
  184. -back No Stop moving player backward (button up)
  185. banid No Add a user ID to the ban list.
  186. bench_end No Yes Ends gathering of info.
  187. bench_showstatsdialog No Shows a dialog displaying the most recent benchmark results.
  188. bench_start No Starts gathering of info.
  189. Arguments: <filename>
  190. bench_upload No Uploads most recent benchmark stats to the Valve servers.
  191. benchframe No Takes a snapshot of a particular frame in a time demo.
  192. bgmvolume 1 No CD sound playback volume.
  193. bind No Bind a key.
  194. Arguments: <key> "<command>"
  195. BindToggle No B
  196. birds_debug 0 No None
  197. blink_duration 0.2 No How many seconds an eye blink will last.
  198. bloodspray No blood
  199. box No Draw a debug box.
  200. +break No None
  201. -break No None
  202. breakable_disable_gib_limit 0 No None
  203. breakable_multiplayer 1 No None
  204. buddha No Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  205. budget_averages_window 30 No number of frames to look at when figuring out average frametimes
  206. budget_background_alpha 128 No how translucent the budget panel is
  207. budget_bargraph_background_alpha 128 No how translucent the budget panel is
  208. budget_bargraph_range_ms 16 No budget bargraph range in milliseconds
  209. budget_history_numsamplesvisible 100 No number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  210. budget_history_range_ms 66 No budget history range in milliseconds
  211. budget_panel_bottom_of_history_fraction 0 No number between 0 and 1
  212. budget_panel_height 384 No height in pixels of the budget panel
  213. budget_panel_width 512 No width in pixels of the budget panel
  214. budget_panel_x 0 No number of pixels from the left side of the game screen to draw the budget panel
  215. budget_panel_y 50 No number of pixels from the top side of the game screen to draw the budget panel
  216. budget_peaks_window 30 No number of frames to look at when figuring out peak frametimes
  217. budget_show_averages 0 No enable/disable averages in the budget panel
  218. budget_show_history 1 No turn history graph off and on. . good to turn off on low end
  219. budget_show_peaks 1 No enable/disable peaks in the budget panel
  220. bug No Show/hide the bug reporting UI.
  221. bug_swap No Automatically swaps the current weapon for the bug bait and back again.
  222. bugreporter_includebsp 1 No Include .bsp for internal bug submissions.
  223. buildcubemaps No Rebuild cubemaps.
  224. building_cubemaps 0 No None
  225. Commands starting with letter "C"
  226. Command Default Cheat? Help Text
  227. c_maxdistance 200 Yes None
  228. c_maxpitch 90 No None
  229. c_maxyaw 135 No None
  230. c_mindistance 30 Yes None
  231. c_minpitch 0 Yes None
  232. c_minyaw -135 Yes None
  233. c_orthoheight 100 Yes None
  234. c_orthowidth 100 Yes None
  235. cache_print No Print out contents of cache memory.
  236. cam_command 0 Yes Changes camera view, first/third person
  237. cam_idealdist 150 Yes Cam distance from player
  238. cam_idealdistup 0 Yes Cam above/below player
  239. cam_idealdistright 0 Yes Cam left/right of player
  240. cam_idealpitch 0 Yes None
  241. cam_idealyaw 90 Yes 0=Behind player, 90=Right arm
  242. cam_snapto 0 Yes None
  243. +camdistance No None
  244. -camdistance No None
  245. +cammousemove No None
  246. -cammousemove No None
  247. camortho No Switch to orthographic camera.
  248. There is currently no known way to exit this mode without restarting the engine.
  249. +camin No None
  250. -camin No None
  251. +camout No None
  252. -camout No None
  253. +campitchdown No None
  254. -campitchdown No None
  255. +campitchup No None
  256. -campitchup No None
  257. +camyawleft No None
  258. -camyawleft No None
  259. +camyawright No None
  260. -camyawright No None
  261. cancelselect No None
  262. cast_hull No Tests hull collision detection
  263. cast_ray No Tests collision detection
  264. cc_captiontrace 1 No Show missing closecaptions: (0 = no, 1 = devconsole, 2 = show in HUD)
  265. cc_emit No Emits a closed caption
  266. cc_lang 0 No Current close caption language (empty = use game UI language)
  267. cc_linger_time 1 No Close caption linger time
  268. cc_lookup_crc No For tracking down missing CC token strings
  269. cc_predisplay_time 0 No Close caption delay before showing caption
  270. cc_sentencecaptionnorepeat 4 No How often a sentence can repeat
  271. cc_subtitles 0 No If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players)
  272. cd No Play or stop a CD track
  273. centerview No None
  274. ch_createairboat No Spawn airboat in front of the player
  275. ch_createjeep No Spawn jeep in front of the player
  276. changelevel No Change server to the specified map
  277. changelevel2 No Transition to the specified map in single player
  278. cl_allowdownload 1 No Client downloads customization files
  279. cl_allowupload 1 No Client uploads customization files
  280. cl_anglespeedkey 0 No None
  281. cl_animationinfo No HUD element to examine
  282. cl_backspeed 400 No None
  283. cl_bob 0.2 No None
  284. cl_bobcycle 0 No None
  285. cl_bobup 0 No None
  286. cl_class 0 No Default class when joining a game
  287. cl_clock_correction 1 Yes Enable/disable clock correction on the client
  288. cl_clock_correction_adjustment_max_amount 200 Yes Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset
  289. cl_clock_correction_adjustment_max_offset 90 Yes As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small
  290. cl_clock_correction_adjustment_min_offset 10 Yes If the clock offset is less than this amount (in milliseconds), then no clock correction is applied
  291. cl_clock_correction_force_server_tick 999 Yes Force clock correction to match the server tick + this offset (-999 disables it).
  292. cl_clock_showdebuginfo 0 Yes Show debugging info about the clock drift.
  293. cl_clockdrift_max_ms 150 Yes Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  294. cl_cmdbackup 2 No For each command packet, how many additional history commands are sent ( helps in case of packet loss ) (This command no longer exists)
  295. cl_cmdrate 30 No Max number of command packets sent to server per second
  296. cl_customsounds 0 No Enable customized player sound playback
  297. cl_demoviewoverride 0 No Override view during demo playback
  298. cl_detaildist 1200 No Distance at which detail props (e.g. grass) are shown.
  299. cl_detailfade 400 No Distance it takes for detail props to go from transparent to opaque. If this value is >= cl_detaildist, it is treated as if it were 0.
  300. cl_drawhud 1 Yes Enable the rendering of the HUD
  301. cl_drawleaf -1 Yes None
  302. cl_drawmaterial 0 Yes Draw a particular material over the frame
  303. cl_drawmonitors 1 No None
  304. cl_drawshadowtexture 0 Yes None
  305. cl_ejectbrass 1 No Determines whether spent shells are shown ejecting from a gun
  306. cl_ent_absbox No Displays the client's absbox for the entity under the crosshair.
  307. cl_ent_bbox No Displays the client's bounding box for the entity under the crosshair.
  308. cl_ent_rbox No Displays the client's render box for the entity under the crosshair.
  309. cl_entityreport 0 Yes For debugging, draw entity states to console
  310. cl_extrapolate 1 Yes Enable/disable extrapolation if interpolation history runs out.
  311. cl_extrapolate_amount 0 Yes Set how many seconds the client will extrapolate entities for.
  312. cl_flushentitypacket 0 Yes For debugging. Force the engine to flush an entity packet.
  313. cl_forcehighendmonitors 1 No None
  314. cl_forcepreload 0 No Whether we should force preloading model and texture information to video memory at the beginning of a level. Makes level loads longer, but can reduce stuttering caused by loading information on the fly
  315. cl_forwardspeed 400 Yes None
  316. cl_fullupdate No Forces the server to send a full update packet
  317. cl_idealpitchscale 0 No None
  318. cl_ignorepackets 0 Yes Force client to ignore packets (for debugging).
  319. cl_interp 0 No Interpolate object positions starting this many seconds in past
  320. cl_interp_npcs 0 No Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
  321. cl_interpolate 1 No Interpolate entities on the client.
  322. cl_lagcomp_errorcheck 0 No Player index of other player to check for position errors.
  323. cl_lagcompensation 1 No Perform server side lag compensation of weapon firing events.
  324. cl_leveloverview 0 Yes None
  325. cl_localnetworkbackdoor 1 No Enable network optimizations for single player games.
  326. cl_logofile 0 No Spraypoint logo decal.
  327. cl_maxrenderable_dist 3000 Yes Max distance from the camera at which things will be rendered
  328. cl_mouseenable 1 No None
  329. cl_observercrosshair 1 No None
  330. cl_overdraw_test 0 Yes None
  331. cl_panelanimation No Shows panel animation variables
  332. cl_particleeffect_aabb_buffer 2 Yes Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often
  333. cl_pclass 0 Yes Dump entity by prediction classname
  334. cl_pdump -1 Yes Dump info about this entity to screen.
  335. cl_phys_props_enable 1 No Disable clientside physics props (must be set before loading a level)
  336. cl_phys_props_max 300 No Maximum clientside physics props
  337. cl_phys_timescale 1 Yes Sets the scale of time for client-side physics (ragdolls)
  338. cl_pitchdown 89 No None
  339. cl_pitchspeed 225 No None
  340. cl_pitchup 89 No None
  341. cl_playback_screenshots 0 No Allows the client to playback screenshot and jpeg commands in demos.
  342. cl_precacheinfo No Show precache info (client).
  343. cl_pred_optimize 2 No Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
  344. cl_predict 0 No Perform client side prediction.
  345. cl_predictionlist 0 Yes Show which entities are predicting
  346. cl_predictweapons 1 No Perform client side prediction of weapon effects.
  347. cl_ragdoll_collide 0 No None
  348. cl_rate 10000 No Max bytes/sec the host can send data (This command no longer exists)
  349. cl_removedecals No Remove the decals from the entity under the crosshair.
  350. cl_resend 6 No Delay in seconds before the client will resend the 'connect' attempt
  351. cl_restrict_server_commands 1 No Prevents the server from executing random console commands on the client. When cl_restrict_server_commands is enabled only concommands marked with FCVAR_SERVER_CAN_EXECUTE are allowed. Usage:
  352. 0
  353. Don't restrict any server commands.
  354. 1
  355. Restrict server commands in Valve multiplayer games.
  356. 2
  357. Restrict server commands in all multiplayer games.
  358. cl_SetupAllBones 0 No None
  359. cl_show_bloodspray 1 No None
  360. cl_show_splashes 1 No None
  361. cl_showanimstate -1 Yes Show the (client) animation state for the specified entity (-1 for none).
  362. cl_showanimstate_log 0 Yes 1 to output cl_showanimstate to Msg(). 2 to store in AnimState.log. 3 for both.
  363. cl_showents No Dump entity list to console.
  364. cl_showerror 0 Yes Show prediction errors, 2 for above plus detailed field deltas.
  365. cl_showevents 0 Yes Print event firing info in the console
  366. cl_showfps 0 No See Optimization Commands
  367. cl_showpos 0 No Draw current position at top of screen
  368. cl_ShowSunVectors 0 No None
  369. cl_showtextmsg 1 No Enable/disable text messages printing on the screen.
  370. cl_sidespeed 400 No None
  371. cl_slist 10 No Number of seconds to wait for server ping responses when checking for server on your lan
  372. cl_smooth 1 No Smooth view/eye origin after prediction errors
  373. cl_smoothtime 0 No Smooth client's view after prediction error over this many seconds
  374. cl_soundemitter_flush No No Flushes the sounds.txt system (client only)
  375. cl_soundfile 0 No Jingle sound file.
  376. cl_soundscape_flush No Flushes the client side soundscapes
  377. cl_soundscape_printdebuginfo No print soundscapes
  378. cl_sun_decay_rate 0 Yes None
  379. cl_team 0 No Default team when joining a game
  380. cl_timeout 30 No After this many seconds without receiving a packet from the server, the client will disconnect itself
  381. cl_updaterate 20 No Number of packets per second of updates you are requesting from the server
  382. cl_upspeed 320 Yes None
  383. cl_view No Set the view entity index.
  384. cl_winddir 0 No Weather effects wind direction angle
  385. cl_windspeed 0 No Weather effects wind speed scalar
  386. cl_yawspeed 210 No None
  387. clear No Clear all console output
  388. clear_debug_overlays No clears debug overlays
  389. clientport 27005 No Host game client port
  390. closecaption 0 No Enable close captioning
  391. cmd No Forward command to server
  392. collision_shake_amp 0 No None
  393. collision_shake_freq 0 No None
  394. collision_shake_time 0 No None
  395. combine_guard_spawn_health 1 No None
  396. combine_spawn_health 1 No None
  397. +commandmenu No GoldSrc Command Menu
  398. -commandmenu No None
  399. con_drawnotify 1 No Disables drawing of notification area (for taking screenshots)
  400. con_enable 1 No Allows the console to be activated.
  401. con_filter_enable 0 No Enables the console filter.
  402. con_filter_text No Filters out everything except lines containing the specified text.
  403. con_filter_text_out No Filters out lines with the specified text.
  404. con_notifytime 8 No How long to display recent console text to the upper part of the game window
  405. con_nprint_bgalpha 50 No Con_NPrint background alpha.
  406. con_nprint_bgborder 5 No Con_NPrint border size.
  407. con_trace 0 No Print console text to low level printout.
  408. connect No Connect to specified server.
  409. contimes 8 No Number of console lines to overlay for debugging.
  410. coop 0 No Cooperative play.
  411. CreateHairball No None
  412. creditsdone No None
  413. crosshair 1 No None
  414. curve_bias 0 No None
  415. cvarlist No Show the list of convars/concommands.
  416. Commands starting with letter "D"
  417. Command Default Cheat? Help Text
  418. deathmatch 0 No Running a deathmatch server
  419. debug_physimpact 0 No None
  420. decalfrequency 10 No None
  421. default_fov 75 Yes None
  422. demo_debug 0 No Demo debug info
  423. demo_fastforwardfinalspeed 20 No Go this fast when holding FF button for a set amount of time (see below)
  424. demo_fastforwardramptime 5 No How many seconds it takes to get to full FF speed
  425. demo_fastforwardstartspeed 2 No Go this fast when starting to hold FF button
  426. demo_interpolateview 1 No Do view interpolation during dem playback
  427. demo_pauseatservertick 0 No Pauses demo playback at server tick
  428. demo_quitafterplayback 0 No Quits game after demo playback.
  429. demo_recordcommands 1 No Record commands typed at console into .dem files
  430. demolist No Print demo sequence list.
  431. demopause No Pauses demo playback.
  432. demoresume No Resumes demo playback.
  433. demos No Demo demo file sequence
  434. demotimescale No Sets demo replay speed.
  435. demotogglepause No Toggles demo playback.
  436. demoui No Show/hide the demo player UI.
  437. developer 0 No Show developer messages.
  438. differences No Show all convars which are not at their default values
  439. disconnect No Disconnect game from server.
  440. disp_dynamic 0 No None
  441. disp_modlimit 80 No None
  442. disp_modlimit_down 20 No None
  443. disp_modlimit_up 80 No None
  444. disp_numiterations 1 Yes None
  445. dispcoll_drawplane 0 No None
  446. displaysoundlist 0 No None
  447. dog_debug 0 No None
  448. dog_max_wait_time 7 No None
  449. drawcross No Draws a cross at the given location. Arguments: x y z
  450. drawline No Draws line between two 3D Points
  451. Green
  452. If no collision
  453. Red
  454. Is collided with something
  455. Arguments
  456. x1 y1 z1 x2 y2 z2
  457. dropprimary dropprimary: Drops the primary weapon of the player. NOTE: Doesn't work and needs fixing
  458. dsp_automatic 0 No None
  459. dsp_db_min 80 No None
  460. dsp_db_mixdrop 0 No None
  461. dsp_dist_max 1440 No None
  462. dsp_dist_min 0 No None
  463. dsp_enhance_stereo 1 No None
  464. dsp_facingaway 0 No None
  465. dsp_mix_max 0 No None
  466. dsp_mix_min 0 No None
  467. dsp_off 0 Yes None
  468. dsp_player 0 No None
  469. dsp_reload No None
  470. dsp_room 0 No None
  471. dsp_slow_cpu 0 No None
  472. dsp_spatial 40 No None
  473. dsp_speaker 50 No None
  474. dsp_vol_2ch 1 No None
  475. dsp_vol_4ch 0 No None
  476. dsp_vol_5ch 0 No None
  477. dsp_volume 1 No None
  478. dsp_water 14 No None
  479. dti_flush No Write out the datatable instrumentation files (you must run with -dti for this to work)
  480. dtwarning 0 No Print data table warnings
  481. dtwatchent -1 No Watch this entities data table encoding
  482. dtwatchvar 0 No Watch the named variable
  483. +duck No Start player ducking (button down)
  484. -duck No Stop player ducking (button up)
  485. dump_globals No Dump all global entities/states
  486. dumpstringtables No Print string tables to console
  487. Commands starting with letter "E"
  488. Command Default Cheat? Help Text
  489. echo No Echo text to console.
  490. editdemo No Edit a recorded demo file (.dem )
  491. endmovie No Stop recording movie frames
  492. english 1 No If set to 1, running the english language set of assets
  493. ent_absbox No Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
  494. Arguments
  495. {entity_name} / {class_name} / no argument picks what player is looking at
  496. ent_bbox No Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays
  497. Arguments
  498. {entity_name} / {class_name} / no argument picks what player is looking at
  499. ent_debugkeys 0 No None
  500. ent_dump No Usage: ent_dump <entity name></pre>
  501. ent_fire No Usage: ent_fire <target> action value delay
  502. ent_info No Usage: ent_info <class name></pre>
  503. ent_messages No Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives
  504. Arguments
  505. {entity_name} / {class_name} / no argument picks what player is looking at
  506. ent_messages_draw 0 Yes Visualizes all entity input/output activity
  507. ent_name No None
  508. ent_pause No Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'
  509. ent_pivot No Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red)
  510. Arguments
  511. {entity_name} / {class_name} / no argument picks what player is looking at
  512. ent_rbox No Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays
  513. Arguments
  514. {entity_name} / {class_name} / no argument picks what player is looking at
  515. ent_remove No Removes the given entity(s)
  516. Arguments
  517. {entity_name} / {class_name} / no argument picks what player is looking at
  518. ent_remove_all No Removes all entities of the specified type;Arguments: {entity_name} / {class_name}
  519. ent_setname No Sets the targetname of the given entity(s)
  520. Arguments
  521. {entity_name} / {class_name} / no argument picks what player is looking at
  522. ent_show_response_criteria No Print, to the console, an entity's current criteria set used to select responses
  523. Arguments
  524. {entity_name} / {class_name} / no argument picks what player is looking at
  525. ent_step No When 'ent_pause' is set this will step through one waiting input / output message at a time
  526. ent_text No Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  527. Arguments
  528. {entity_name} / {class_name} / no argument picks what player is looking at
  529. envmap No None
  530. escape No Escape key pressed
  531. exec No Executes a config in the 'cfg' directory. // exec config_default.cfg
  532. Config files in sub-directories can be accessed by specifying their location relative to the cfg directory.
  533. Example
  534. exec otherConfigs/config1.cfg // Executes configuration file named "config1.cfg" found in the "cfg/otherConfigs/" directory
  535. exit No Exit the engine
  536. Commands starting with letter "F"
  537. Command Default Cheat? Help Text
  538. fadein No fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds
  539. fadeout No fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds
  540. find No Find concommands with the specified string in their name/help text.
  541. findflags No Displays a list of console commands with the specified flags. Usage: findflags <string>
  542. Available flags to search for:
  543. - ARCHIVE
  544. - SPONLY
  545. - GAMEDLL
  546. - CHEAT
  547. - USERINFO
  548. - NOTIFY
  549. - PROTECTED
  550. - PRINTABLEONLY
  551. - UNLOGGED
  552. - NEVER_AS_STRING
  553. - REPLICATED
  554. - DEMO
  555. - DONTRECORD
  556. - SERVER_CAN_EXECUTE
  557. - CLIENTCMD_CAN_EXECUTE
  558. - CLIENTDLL
  559. - MATERIAL_SYSTEM
  560. - STUDIORENDER
  561. fire_absorbrate 3 No None
  562. fire_dmgbase 1 No None
  563. fire_dmginterval 1 No None
  564. fire_dmgscale 0 No None
  565. fire_extabsorb 5 No None
  566. fire_extscale 12 No None
  567. fire_growthrate 1 No None
  568. fire_heatscale 1 No None
  569. fire_incomingheatscale 0 No None
  570. fire_maxabsorb 50 No None
  571. firetarget No None
  572. firstperson Yes Switch to firstperson camera
  573. flex_expression 0 No None
  574. flex_looktime 5 No None
  575. flex_maxawaytime 1 No None
  576. flex_maxplayertime 7 No None
  577. flex_minawaytime 0 No None
  578. flex_minplayertime 5 No None
  579. flex_rules 1 No Allow flex animation rules to run
  580. flex_smooth 1 No Applies smoothing/decay curve to flex animation controller changes
  581. flex_talk 0 No None
  582. flush No Flush cache memory
  583. flush_locked No Flush locked cache memory
  584. fog_color -1 No None
  585. fog_colorskybox -1 No None
  586. fog_enable 1 Yes None
  587. fog_enable_water_fog 1 No None
  588. fog_enableskybox 1 No None
  589. fog_end -1 Yes None
  590. fog_endskybox -1 No None
  591. fog_override 0 Yes None
  592. fog_start -1 Yes None
  593. fog_startskybox -1 No None
  594. force_centerview No Positions the player's view straight ahead
  595. +forward No Start moving player forward (button down)
  596. -forward No Stop moving player forward (button up)
  597. fov No Change players FOV
  598. fps_max 300 No Frame rate limiter
  599. free_pass_peek_debug 0 No None
  600. fs_printopenfiles No Show all files currently opened by the engine
  601. fs_warning_level Yes Set the filesystem warning level
  602. func_break_max_pieces 15 No None
  603. func_breakdmg_bullet 0 No None
  604. func_breakdmg_club 1 No None
  605. func_breakdmg_explosive 1 No None
  606. Commands starting with letter "G"
  607. Command Default Cheat? Help Text
  608. g_ai_citizen_show_enemy 0 None
  609. g_antlion_maxgibs 16 None
  610. g_debug_antlion 0 None
  611. g_debug_antlionguard 0 None
  612. g_debug_antlionmaker 0 Yes None
  613. g_debug_basehelicopter 0 Yes None
  614. g_debug_combine_camera 0 None
  615. g_debug_cscanner 0 None
  616. g_debug_doors 0 None
  617. g_debug_dropship 0 None
  618. g_debug_dynamicresupplies 0 Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other items factored into the spawning.
  619. g_debug_gunship 0 Yes None
  620. g_debug_headcrab 0 Yes None
  621. g_debug_physcannon 0 None
  622. g_debug_ragdoll_removal 0 Yes None
  623. g_debug_ragdoll_visualize 0 Yes None
  624. g_debug_trackpather 0 Yes None
  625. g_debug_transitions 0 Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
  626. g_debug_turret 0 None
  627. g_debug_turret_ceiling 0 None
  628. g_debug_vehiclebase 0 Yes None
  629. g_debug_vehicledriver 0 Yes None
  630. g_debug_vehicleexit 0 Yes None
  631. g_debug_vehiclesound 0 Yes None
  632. g_helicopter_bullrush_bomb_enemy_distance 0 None
  633. g_helicopter_bullrush_bomb_speed 850 The maximum distance the player can be from the chopper before it stops firing
  634. g_helicopter_bullrush_bomb_time 10 None
  635. g_helicopter_bullrush_distance 5000 None
  636. g_helicopter_bullrush_mega_bomb_health 0 Fraction of the health of the chopper before it mega-bombs
  637. g_helicopter_bullrush_shoot_height 650 The maximum distance the player can be from the chopper before it stops firing
  638. g_helicopter_chargetime 2 How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
  639. g_helicopter_idletime 3 How much time we have to wait (on average) after we fire before we can charge up again
  640. g_helicopter_maxfiringdist 2500 The maximum distance the player can be from the chopper before it stops firing
  641. g_jeepexitspeed 100 Yes None
  642. g_Language 0 None
  643. g_ragdoll_fadespeed 600 None
  644. g_ragdoll_maxcount 8 None
  645. g_test_new_antlion_jump 1 None
  646. gameui_hide None
  647. getpos dump position and angles to the console
  648. give Give item to player. Arguments: <item_name>
  649. gl_clear 0 None
  650. god Yes Toggle. Player becomes invulnerable. (Suit will still take damage.)
  651. +graph None
  652. -graph None
  653. groundlist Display ground entity list <index>
  654. Commands starting with letter "H"
  655. Command Default Cheat? Help Text
  656. hammer_update_entity Orange Box replacement for wc_update_entity
  657. heartbeat None
  658. help Find help about a convar/concommand
  659. hideconsole Hide the console
  660. hidehud 0 Yes When set to 1 (or any value that is not 0 or 2) this disables the weapon changing hud, as well as the players ability to change weapons. When set to 4, this will remove the crosshair as well
  661. hidepanel Hides a viewport panel <name>
  662. hltv_autorecord 0 Automatically records all games as HLTV demos
  663. hltv_cam_distance 96 Default HLTV chase camera distance
  664. hltv_cam_fov 90 Default HLTV chase camera FOV
  665. hltv_cam_inertia 100 Default HLTV chase camera inertia
  666. hltv_cam_offset 64 Default HLTV chase camera offset
  667. hltv_cam_phi 0 Default HLTV chase camera phi angle
  668. hltv_cam_theta 0 Default HLTV chase camera theta angle
  669. hltv_connect Connect to specified HLTV server
  670. hltv_debug 0 HLTV debug info
  671. hltv_delay 10 HLTV broadcast delay in seconds
  672. hltv_maxclients 128 Maximum client number on HLTV server
  673. hltv_maxrate 3500 Max client bandwidth rate allowed, 0 == unlimited
  674. hltv_port 27020 Host HLTV port
  675. hltv_record Starts HLTV demo recording
  676. hltv_retry Reconnects the HLTV relay proxy
  677. hltv_snapshotinterval 2 Take game snapshot every nth tick
  678. hltv_status Connect to specified HLTV server
  679. hltv_stop Stops the HLTV broadcast
  680. hltv_stoprecord Stops HLTV demo recording
  681. hltv_viewent 0 HLTV camera entity index
  682. host_framerate 0 Set to lock per-frame time elapse
  683. host_limitlocal 0 Apply cl_cmdrate and cl_updaterate to loopback connection
  684. host_map 0 Current map name
  685. host_profile 0 None
  686. host_runofftime Run off some time without rendering/updating sounds
  687. host_showcachemiss 0 Print a debug message when the client or server cache is missed
  688. host_sleep 0 Yes Force the host to sleep a certain number of milliseconds each frame
  689. host_speeds 0 Show general system running times
  690. host_timescale 1 Yes Prescale the clock by this amount
  691. host_writeconfig Store current settings to configcfg (or specified cfg file)
  692. hostname 0 Hostname for server
  693. hostport 27015 Host game server port
  694. hud_airboathint_numentries 10 None
  695. hud_autoreloadscript 0 Automatically reloads the animation script each time one is ran
  696. hud_deathnotice_time 6 None
  697. hud_drawhistory_time 5 None
  698. hud_fastswitch 0 None
  699. hud_jeephint_numentries 10 None
  700. hud_quickinfo 0 None
  701. hud_reloadscheme Reloads hud layout and animation scripts
  702. hud_saytext_time 12 None
  703. hurtme Hurts the player
  704. Arguments: <health to lose>
  705. Commands starting with letter "I"
  706. Command Default Cheat? Help Text
  707. impulse Sometimes See impulse.
  708. incrementvar No Increment specified convar value.
  709. invnext No Selects the next weapon in the player's inventory
  710. invprev no Selects the previous weapon in the player's inventory
  711. ip 0 no Overrides IP for multihomed hosts
  712. Commands starting with letter "J"
  713. Command Default Cheat? Help Text
  714. joy_advanced 0 No None
  715. joy_advaxisr 0 No None
  716. joy_advaxisu 0 No None
  717. joy_advaxisv 0 No None
  718. joy_advaxisx 0 No None
  719. joy_advaxisy 0 No None
  720. joy_advaxisz 0 No None
  721. joy_diagonalpov 0 No POV manipulator operates on diagonal axes, too
  722. joy_forwardsensitivity -1 No None
  723. joy_forwardthreshold 0 No None
  724. joy_name 0 No None
  725. joy_pitchsensitivity 1 No None
  726. joy_pitchthreshold 0 No None
  727. joy_sidesensitivity -1 No None
  728. joy_sidethreshold 0 No None
  729. joy_wingmanwarrior_centerhack 0 No Wingman warrior centering hack
  730. joy_wingmanwarrior_turnhack 0 No Wingman warrior hack related to turn axes
  731. joy_yawsensitivity -1 No None
  732. joy_yawthreshold 0 No None
  733. joyadvancedupdate No None
  734. joystick 0 No None
  735. jpeg No Take a jpeg screenshot:
  736. Arguments: <filename> <quality 1-100>
  737. jpeg_quality 90 No Sets screenshot quality
  738. +jlook No None
  739. -jlook No None
  740. +jump No Start player jump upward (button down)
  741. -jump No Stop player jump upward (button up)
  742. Commands starting with letter "K"
  743. Command Default Cheat? Help Text
  744. kdtree_test No Tests spatial partition for entities queries
  745. key_findbinding No Find key bound to specified command string
  746. key_listboundkeys No List bound keys with bindings
  747. key_updatelayout No Updates game keyboard layout to current windows keyboard setting
  748. kick No Kick a player by slot, userid or name
  749. kill No Kills the player
  750. killserver No Shutdown the server
  751. +klook No None
  752. -klook No None
  753. Commands starting with letter "L"
  754. Command Default Cheat? Help Text
  755. lastinv No Selects last selected weapon
  756. +left No Start moving player left (button down)
  757. -left No Stop moving player left (button up)
  758. light_crosshair No Show texture color at crosshair
  759. linefile No Parses map leak data from .lin file
  760. list No List cached servers
  761. listdemo No List demo file contents
  762. listid No Lists banned users
  763. listip No List IP addresses on the ban list
  764. listmodels No List loaded models
  765. load No Load a saved game
  766. lod_TransitionDist 800 No Distance at which LOD takes place
  767. log No Enables standard log file <0/1>
  768. +lookdown No Start player look down (button down)
  769. -lookdown No Stop player look down (button up)
  770. lookspring 0 No None
  771. lookstrafe 0 No Strafes with the mouse
  772. +lookup No Start player look up (button down)
  773. -lookup No Stop player look up (button up)
  774. lservercfgfile 0 No None
  775. Commands starting with letter "M"
  776. Command Default Cheat? Help Text
  777. m_customaccel 0 Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale).
  778. Formula: mousesensitivity = ( rawmousedelta^m_customaccel_exponent ) * m_customaccel_scale + sensitivity. If mode is 2, then x and y sensitivity are scaled by m_pitch and m_yaw respectively.
  779. m_customaccel_exponent 1 Mouse move is raised to this power before being scaled by scale factor.
  780. m_customaccel_max 0 Max mouse move scale factor, 0 for no limit
  781. m_customaccel_scale 0 Custom mouse acceleration value.
  782. m_filter 0 Mouse filtering (set this to 1 to average the mouse over 2 frames).
  783. m_forward 1 Mouse forward factor.
  784. m_mouseaccel1 0 Windows mouse acceleration initial threshold (2x movement).
  785. m_mouseaccel2 0 Windows mouse acceleration secondary threshold (4x movement).
  786. m_mousespeed 1 Windows mouse speed factor (range 1 to 20).
  787. m_pitch 0 Mouse pitch factor.
  788. m_side 0 Mouse side factor.
  789. m_yaw 0 Mouse yaw factor.
  790. map Start playing on specified map.
  791. map_background Runs a map as the background to the main menu.
  792. map_edit None
  793. map_noareas 0 Disable area to area connection testing.
  794. mapcyclefile mapcycle.txt Sets the map cycle file to use for cycling maps.
  795. maps Displays list of maps.
  796. mat_antialias 0 None
  797. mat_bloom 1 None
  798. mat_bufferprimitives 1 None
  799. mat_bumpbasis 0 None
  800. mat_bumpmap 1 Toggles bumpmap rendering on/off.
  801. mat_camerarendertargetoverlaysize 128 Yes None
  802. mat_clipz 1 None
  803. mat_compressedtextures 1 When set to 0 the engine will use uncompressed textures for the current map.
  804. mat_configcurrent Show the current video control panel config for the material system.
  805. mat_crosshair Display the name of the material/texture under the crosshair.
  806. mat_debug None
  807. mat_debugdepth 0 None
  808. mat_debugdepthmode 0 None
  809. mat_debugdepthval 128 None
  810. mat_debugdepthvalmax 256 None
  811. mat_depthbias_decal -262144 None
  812. mat_depthbias_normal 0 Yes None
  813. mat_diffuse 1 Yes When set to 0, shows specular map on models with $envmaptint values. Use with mat_fullbright to view specular on brushes.
  814. mat_drawflat 0 Yes None
  815. mat_drawwater 1 Yes None
  816. mat_dxlevel 90 Changes what GPU features are used based on directX version. 98 is a directX 10 emulation of directX 9.
  817. mat_envmapsize 128 Adjusts the resolution of environment maps that are used for reflective surfaces.
  818. mat_envmaptgasize 32 None
  819. mat_fastnobump 0 None
  820. mat_fastspecular 1 Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  821. mat_fillrate 0 Yes None
  822. mat_filterlightmaps 1 Smooths lightmaps. Lighting appears blocky when this is off.
  823. mat_filtertextures 1 Smooths textures. Textures appear blocky when this is off.
  824. mat_forceaniso 1 Sets Anistropic Filtering Level
  825. mat_forcedynamic 0 Yes Forces the use of dynamic lighting where applicable.
  826. mat_forcehardwaresync 1 None
  827. mat_frame_sync_enable 1 Yes None
  828. mat_frame_sync_force_texture 0 Yes Force frame syncing to lock a managed texture.
  829. mat_framebuffercopyoverlaysize 128 None
  830. mat_fullbright 0 Yes When set to 1 it turns on self-illumination for geometry.
  831. mat_hsv 0 None
  832. mat_info Shows material system info
  833. mat_leafvis 0 Draw wireframe of current leaf
  834. mat_levelflush 1 None
  835. mat_loadtextures 1 None
  836. mat_luxels 0 Yes Turns on luxel visualization.
  837. mat_maxframelatency 1 None
  838. mat_measurefillrate 0 Yes None
  839. mat_mipmaptextures 1 None
  840. mat_monitorgamma 2 Monitor gamma (typically 2.2 for CRT and 1.7 for LCD).
  841. mat_norendering 0 None
  842. mat_normalmaps 0 Yes Turns on normalmap visualization
  843. mat_normals 0 Yes Turns on surface normal visualization
  844. mat_parallaxmap 0 Enables the use of parallax maps
  845. mat_picmip 0 Sets texture quality. Is the same as the "Texture Detail" menu. Values are -1-Very High (Orange Box only), 0-High, 1-Medium, 2-Low
  846. mat_proxy 0 Yes None
  847. mat_reducefillrate 0 None
  848. mat_reloadallmaterials None
  849. mat_reloadmaterial None
  850. mat_reloadtextures None
  851. mat_reversedepth 0 Yes None
  852. mat_savechanges Saves current video configuration to the registry.
  853. mat_setvideomode Sets the width, height, windowed state of the material system.
  854. mat_shadowstate 1 None
  855. mat_show_texture_memory_usage 0 Display the texture memory usage on the HUD.
  856. mat_showcamerarendertarget 0 Yes None
  857. mat_showenvmapmask 0 None
  858. mat_showframebuffertexture 0 Yes None
  859. mat_showlightmapcomponent 0 0: show normal-mapped lightmap
  860. 1: show component 11: show component 21: show component 3
  861. mat_showlightmappage -1 None
  862. mat_showlowresimage 0 None
  863. mat_showmaterials Show materials.
  864. mat_showmaterialsverbose None
  865. mat_showmiplevels 0 None
  866. mat_showtextures Show textures.
  867. mat_showwatertextures 0 Yes None
  868. mat_skybloomamount 1 None
  869. mat_slopescaledepthbias_decal 0 Yes None
  870. mat_slopescaledepthbias_normal 0 Yes None
  871. mat_softwarelighting 0 None
  872. mat_softwareskin 0 None
  873. mat_specular 1 Enable/Disable specularity for performance testing. Will cause a material reload upon change.
  874. mat_spewvertexandpixelshaders Print all vertex and pixel shaders currently loaded to the console.
  875. mat_stub 0 Yes None
  876. mat_suppress Suppress a material from drawing
  877. mat_surfaceid 0 None
  878. mat_surfacemat 0 None
  879. mat_texture_limit -1 If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
  880. +mat_texture_list None
  881. -mat_texture_list None
  882. mat_texture_list 0 For debugging, show a list of used textures per frame
  883. mat_texture_list_all 0 If this is nonzero, then the texture list panel will show all currently-loaded textures.
  884. mat_texturelist_directories 0 None
  885. mat_texturelist_files 1 None
  886. mat_trilinear 1 None
  887. mat_viewportscale 1 Yes Debugging viewport scale
  888. mat_vsync 0 Force sync to vertical retrace
  889. mat_wateroverlaysize 128 None
  890. mat_wireframe 0 to 3 Yes See Optimization Commands.
  891. mat_yuv 0 Turns the screen monochrome
  892. maxplayers Change the maximum number of players allowed on this server.
  893. mem_dump Dump memory stats.
  894. mem_dumpstats 0 Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  895. mem_force_flush 0 Force cache flush of unlocked resources on every alloc.
  896. metropolice_charge 1 None
  897. metropolice_chase_use_follow 0 None
  898. metropolice_move_and_melee 1 None
  899. minisave Saves game (for current level only!)
  900. mod_forcedata 1 Forces all model file data into cache on model load.
  901. monk_headshot_freq 2 None
  902. mortar_visualize 0 None
  903. +movedown None
  904. -movedown None
  905. +moveleft None
  906. -moveleft None
  907. +moveright None
  908. -moveright None
  909. +moveup None
  910. -moveup None
  911. mp_allowNPCs 1 None
  912. [mp_autokick]] 1 None
  913. mp_autoteambalance 1 None - New Source Engine
  914. mp_autoteambalance_delay 1 Time after the teams become unbalanced to attempt to switch players. - New Source Engine
  915. mp_autoteambalance_warning_delay 1 Time after the teams become unbalanced to print a balance warning. - New Source Engine
  916. mp_allowspectators 1 Toggles whether the server allows spectator mode or not.
  917. mp_autocrosshair 1 None
  918. mp_bonusroundtime 1 Time after round win until round restarts - New Source Engine
  919. mp_buytime 1.5 Time players have to buy weapons
  920. mp_chattime 10 Amount of time players can chat after the game is over.
  921. mp_decals 200 None
  922. mp_defaultteam 0 None
  923. mp_enableroundwaittime 1 Enable timers to wait between rounds. - New Source Engine
  924. mp_facefronttime 3 After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
  925. mp_falldamage 0 None
  926. mp_feetyawrate 720 How many degrees per second that we can turn our feet or upper body.
  927. mp_flashlight 0 None
  928. mp_footsteps 1 None
  929. mp_forcecamera 0 Restricts spectator modes for dead players.
  930. mp_forcerespawn 1 None
  931. mp_fraglimit 0 None
  932. mp_freezetime 5 None
  933. mp_friendlyfire 0 None
  934. mp_ik 1 Use IK on in-place turns.
  935. mp_logecho 1 None
  936. mp_logfile 1 None
  937. mp_maxrounds 1 Max number of rounds to play before server changes maps - New Source Engine.
  938. mp_respawntime 10 Sets the time before respawn - New Source Engine.
  939. mp_restartround 1 If non-zero, the current round will restart in the specified number of seconds - New Source Engine.
  940. mp_roundtime 4 None
  941. mp_stalemate_timelimit 1 Timelimit (in seconds) of the stalemate round. - New Source Engine.
  942. mp_teamlist 0 None
  943. mp_teamoverride 1 None
  944. mp_teamplay 0 None
  945. mp_teams_unbalance_limit 1 Teams are unbalanced when one team has this many more players than the other team. (0 disables check) - New Source Engine.
  946. mp_timelimit 0 Game time per map in minutes.
  947. mp_weaponstay 0 None
  948. mp_winlimit 0 Max number of rounds one team can win before server changes maps - New Source Engine.
  949. mp3 (Counter-Strike: Source only) Starts the Valve MP3 Player.
  950. muzzleflash_light 1 None
  951. Commands starting with letter "N"
  952. Command Default Cheat? Help Text
  953. name 0 Current user name.
  954. nav_begin_area Defines a corner of a new Area. To complete the Area, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  955. nav_clear_walkable_marks Erase any previously placed walkable positions.
  956. nav_connect To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  957. nav_corner_lower Lower the selected corner of the currently marked Area.
  958. nav_corner_raise Raise the selected corner of the currently marked Area.
  959. nav_corner_select Select a corner of the currently marked Area. Use multiple times to access all four corners.
  960. nav_crouch Toggles the 'must crouch in this area' flag used by the AI system.
  961. nav_delete Deletes the currently highlighted Area.
  962. nav_disconnect To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  963. nav_edit 0 Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  964. nav_end_area Defines the second corner of a new Area and creates it.
  965. nav_generate Generate a Navigation Mesh for the current map and save it to disk.
  966. nav_jump Toggles the 'traverse this area by jumping' flag used by the AI system.
  967. nav_load Loads the Navigation Mesh for the current map.
  968. nav_mark Marks the Area under the cursor for manipulation by subsequent editing commands.
  969. nav_mark_unnamed Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  970. nav_mark_walkable Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  971. nav_merge To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  972. nav_no_jump Toggles the 'don't jump in this area' flag used by the AI system.
  973. nav_place_floodfill Sets the Place of the Area under the cursor to the current Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  974. nav_place_pick Sets the current Place to the Place of the Area under the cursor.
  975. nav_precise Toggles the 'don't avoid obstacles' flag used by the AI system.
  976. nav_quicksave 1 Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  977. nav_save Saves the current Navigation Mesh to disk.
  978. nav_show_approach_points 0 Show Approach Points in the Navigation Mesh.
  979. nav_show_danger 0 Show current 'danger' levels.
  980. nav_splice To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  981. nav_split To split an Area into two, align the split line using your cursor and invoke the split command.
  982. nav_strip Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  983. nav_toggle_place_mode Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  984. nav_toggle_place_painting Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  985. nav_use_place If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  986. net_blockmsg 0 Yes 1|name>
  987. net_channels Shows net channel info.
  988. net_chokeloop 0 Apply bandwidth choke to loopback packets.
  989. net_drawslider 0 Draw completion slider during signon.
  990. net_droppackets 0 Yes Drops next n packets on client.
  991. net_fakelag 0 Yes Lag all incoming network data (including loopback) by this many milliseconds.
  992. net_fakeloss 0 Yes Simulate packet loss as a percentage (negative means drop 1/n packets).
  993. net_graph 0 Draw the network usage graph.
  994. net_graphheight 64 None
  995. net_graphpos 1 None
  996. net_graphsolid 1 None
  997. net_maxfilesize 16 Max filesize server can transfer to clients.
  998. net_maxfragments 1280 Max fragment bytes per packet.
  999. net_port_try 0 Prevent servers from trying to climb ports if the request port was busy.
  1000. net_scale 5 None
  1001. net_showdrop 0 Show dropped packets in console
  1002. net_showevents 0 Print game event infos to console.
  1003. net_showfragments 0 Show netchannel fragments.
  1004. net_showmsg 0 1|name>
  1005. net_showpeaks 0 Show messages for large packets only: <size>
  1006. net_showsplits 0 Show info about packet splits.
  1007. net_showtcp 0 Dump TCP stream summary to console.
  1008. net_showudp 0 Dump UPD packets summary to console
  1009. net_start Initializes multiplayer network sockets.
  1010. net_synctags 0 Yes Insert tokens into the net stream to find client/server mismatches.
  1011. next 0 Yes Set to 1 to advance to next frame ( when singlestep == 1 )
  1012. nextdemo Play next demo in sequence.
  1013. noclip Yes Toggle. Player becomes non-solid and flies. Useful for developers and players that have gotten physically stuck.
  1014. notarget Toggle. Player becomes hidden to NPCs.
  1015. npc_ammo_deplete Subtracts half of the target's ammo.
  1016. npc_barnacle_swallow 0 Use prototype swallow code.
  1017. npc_bipass Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
  1018. Arguments
  1019. {entity_name} / {class_name} / no argument picks what player is looking at.
  1020. npc_citizen_auto_player_squad 1 None
  1021. npc_citizen_auto_player_squad_allow_use 0 None
  1022. npc_citizen_explosive_resist 0 None
  1023. npc_citizen_insignia 0 None
  1024. npc_citizen_squad_marker 0 None
  1025. npc_combat Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
  1026. Arguments
  1027. {entity_name} / {class_name} / no argument picks what player is looking at.
  1028. npc_conditions Displays all the current AI conditions that an NPC has in the overlay text.
  1029. Arguments
  1030. {entity_name} / {class_name} / no argument picks what player is looking at.
  1031. npc_create Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  1032. Arguments
  1033. {npc_class_name}.
  1034. npc_create_aimed Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
  1035. Arguments
  1036. {npc_class_name}.
  1037. npc_create_equipment 0 None
  1038. npc_destroy Removes the given NPC(s) from the universe
  1039. Arguments
  1040. {entity_name} / {class_name} / no argument picks what player is looking at.
  1041. npc_destroy_unselected Removes all NPCs from the universe that aren't currently selected.
  1042. npc_enemies Shows memory of NPC. Draws an X on top of each memory.
  1043. Blue
  1044. Eluded entities (don't know where it went)
  1045. Green
  1046. Unreachable entities (can't get to it)
  1047. Red
  1048. Current enemy
  1049. Magenta
  1050. Current target entity
  1051. Pink
  1052. All other entities drawn
  1053. Arguments
  1054. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1055. npc_focus Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
  1056. Arguments
  1057. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1058. npc_freeze Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
  1059. npc_go Selected NPC(s) will go to the location that the player is looking (shown with a purple box).
  1060. npc_go_do_run 1 Set whether should run on NPC go.
  1061. npc_go_random Sends all selected NPC(s) to a random node.
  1062. npc_heal Heals the target back to full health.
  1063. npc_height_adjust 1 Enable test mode for ik height adjustment.
  1064. npc_kill Kills the given NPC(s)
  1065. Arguments
  1066. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1067. npc_nearest Draw's a while box around the NPC(s) nearest node
  1068. Arguments
  1069. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1070. npc_reset Reloads schedules for all NPC's from their script files.
  1071. npc_route Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
  1072. Blue
  1073. Path to a node
  1074. Cyan
  1075. Detour around an object (triangulation)
  1076. Red
  1077. Jump
  1078. Maroon
  1079. Path to final target position
  1080. Arguments
  1081. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1082. npc_select Selects or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
  1083. Arguments
  1084. {npc_name} / {npc class_name} / no argument picks what player is looking at
  1085. npc_sentences 0 None
  1086. npc_speakall Force the npc to try and speak all their responses.
  1087. npc_squads Obsolete. Replaced by npc_combat.
  1088. npc_steering Displays the steering obstructions of the NPC (used to perform local avoidance)
  1089. Arguments
  1090. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1091. npc_steering_all Displays the steering obstructions of all NPCs (used to perform local avoidance).
  1092. npc_strider_height_adj 0 None
  1093. npc_strider_shake_ropes_magnitude 150 None
  1094. npc_strider_shake_ropes_radius 1200 None
  1095. npc_task_text Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
  1096. Arguments
  1097. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1098. npc_tasks Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
  1099. Arguments
  1100. {npc_name} / {npc class_name} / no argument picks what player is looking at.
  1101. npc_thinknow Trigger NPC to think.
  1102. npc_viewcone Displays the viewcone of NPCs. (Where they are currently looking and what the extents of their vision is.)
  1103. Arguments
  1104. {npc_name} / {npc class_name} / No argument picks what player is looking at.
  1105. npc_vphysics 0 None
  1106. Commands starting with letter "O"
  1107. Command Default Cheat? Help Text
  1108. old_radiusdamage 0 None
  1109. overview_health 1 Show player's health in map overview.
  1110. overview_locked 1 Locks map angle, doesn't follow view angle.
  1111. overview_mode 1|2>
  1112. overview_names 1 Show player's names in map overview.
  1113. overview_tracks 1 Show player's tracks in map overview.
  1114. overview_zoomabs Sets overview map zoom: <zoom>
  1115. overview_zoomrel Changes overview map zoom: <factor>
  1116. Commands starting with letter "P"
  1117. Command Default Cheat? Help Text
  1118. particle_simulateoverflow 0 Yes Used for stress-testing particle systems. Randomly denies creation of particles.
  1119. password 0 Current server access password
  1120. path Show the engine filesystem path.
  1121. pause Toggle the server pause state.
  1122. perfui Show/hide the level performance tools UI.
  1123. perfvisualbenchmark None
  1124. perfvisualbenchmark_abort None
  1125. phonemedelay 0 Phoneme delay to account for sound system latency.
  1126. phonemefilter 0 Time duration of box filter to pass over phonemes.
  1127. phonemesnap 1 Don't force visemes to always consider two phonemes, regardless of duration.
  1128. phys_impactforcescale 1 None
  1129. phys_penetration_error_time 10 Controls the duration of vphysics penetration error boxes.
  1130. phys_pushscale 1 None
  1131. phys_speeds 0 None
  1132. phys_stressbodyweights 5 None
  1133. phys_swap Automatically swaps the current weapon for the physcannon and back again.
  1134. phys_timescale 1 Scale time for physics
  1135. phys_upimpactforcescale 0 None
  1136. physcannon_ball_cone 0 None
  1137. physcannon_chargetime 2 None
  1138. physcannon_cone 0 None
  1139. physcannon_maxforce 1500 None
  1140. physcannon_maxmass 250 None
  1141. physcannon_mega_pullforce 8000 None
  1142. physcannon_mega_tracelength 850 None
  1143. physcannon_minforce 700 None
  1144. physcannon_pullforce 4000 None
  1145. physcannon_tracelength 250 None
  1146. physics_budget Times the cost of each active object
  1147. physics_debug_entity Dumps debug info for an entity
  1148. physics_highlight_active Turns on the absbox for all active physics objects
  1149. physics_report_active Lists all active physics objects
  1150. physics_select Dumps debug info for an entity
  1151. physicsshadowupdate_render 0 None
  1152. picker Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  1153. Arguments
  1154. Full - enables all debug information
  1155. ping Display ping to server.
  1156. pistol_use_new_accuracy 1 None
  1157. pixelvis_debug Dump debug info
  1158. play Play a sound.
  1159. playdemo Play a recorded demo file (.dem ).
  1160. player_old_armor 0 None
  1161. player_showpredictedposition 0 None
  1162. player_showpredictedposition_timestep 1 None
  1163. player_squad_autosummon_debug 0 None
  1164. player_squad_autosummon_move_tolerance 20 None
  1165. player_squad_autosummon_player_tolerance 10 None
  1166. player_squad_autosummon_time 5 None
  1167. player_squad_autosummon_time_after_combat 8 None
  1168. player_squad_double_tap_time 0 None
  1169. player_squad_transient_commands 1 None
  1170. player_throwforce 1000 None
  1171. playflush Play a sound, reloading from disk in case of changes.
  1172. playgamesound Play a sound from the game sounds txt file
  1173. playsoundscape Forces a soundscape to play
  1174. playvol Play a sound at a specified volume.
  1175. plugin_load Loads a plugin present in the addons directory.
  1176. plugin_print Prints loaded plugins (server).
  1177. plugin_unload Unloads a plugin based on it's ID in plugin_print.
  1178. progress_enable None
  1179. prop_crosshair Shows name for prop looking at
  1180. prop_debug Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  1181. props_break_max_pieces -1 None
  1182. pwatchent -1 Yes Entity to watch for prediction system changes.
  1183. pwatchvar 0 Yes Entity variable to watch in prediction system for changes.
  1184. Commands starting with letter "Q"
  1185. Command Default Cheat? Help Text
  1186. quit Exit the engine.
  1187. quti Exit the engine.
  1188. Commands starting with letter "R"
  1189. Command Default Cheat? Help Text
  1190. r_3dnow 1 hl2 : to make engine uses amd 3dnow registers
  1191. r_3dsky 1 Yes Enable the rendering of 3d sky boxes
  1192. r_AirboatPitchCurveLinear 60 Yes None
  1193. r_AirboatPitchCurveZero 25 Yes None
  1194. r_AirboatRollCurveLinear 120 Yes None
  1195. r_AirboatRollCurveZero 90 Yes None
  1196. r_AirboatViewBlendTo 1 Yes None
  1197. r_AirboatViewBlendToScale 0 Yes None
  1198. r_AirboatViewBlendToTime 1 Yes None
  1199. r_AirboatViewDampenDamp 1 Yes None
  1200. r_AirboatViewDampenFreq 7 Yes None
  1201. r_AirboatViewZHeight 0 Yes None
  1202. r_ambientlightingonly 0 Yes Set this to 1 to light models with only ambient lighting (and no static lighting).
  1203. r_aspectratio 0 Yes None
  1204. r_avglight 1 None
  1205. r_avglightmap 0 None
  1206. r_cheapwaterend None
  1207. r_cheapwaterstart None
  1208. r_cleardecals Usage r_cleardecals <permanent>.
  1209. r_ClipAreaPortals 1 Yes None
  1210. r_colorstaticprops 0 Yes None
  1211. r_debugcheapwater 0 Yes None
  1212. r_debugrandomstaticlighting 0 Yes Set to 1 to make all static lighting red for debugging. Must restart for change to take affect.
  1213. r_decal_cullsize 5 Decals under this size in pixels are culled
  1214. r_decals 2048 None
  1215. r_decalstaticprops 1 Decal static props test
  1216. r_DispBuildable 0 Yes None
  1217. r_DispDrawAxes 0 None
  1218. r_DispEnableLOD 0 None
  1219. r_DispFullRadius 400 Radius within which a displacement will stay at its highest LOD
  1220. r_DispLockLOD 0 None
  1221. r_DispRadius 500 None
  1222. r_DispSetLOD 0 None
  1223. r_DispTolerance 5 None
  1224. r_DispUpdateAll 0 None
  1225. r_DispUseStaticMeshes 1 Yes High end machines use static meshes. Low end machines use temp meshes.
  1226. r_DispWalkable 0 Yes None
  1227. r_DoCovertTransitions 0 None
  1228. r_dopixelvisibility 1 None
  1229. r_drawbatchdecals 1 Render decals batched.
  1230. r_DrawBeams 1 Yes None
  1231. r_drawbrushmodels 1 Yes Render brush models.
  1232. r_drawclipbrushes 0 Yes Draw clip brushes
  1233. r_drawdecals 1 Yes Render decals.
  1234. r_drawdetailprops 1 None
  1235. r_DrawDisp 1 Yes Toggles rendering of displacment maps
  1236. r_drawentities 1 Yes None
  1237. r_drawflecks 1 None
  1238. r_drawfullskybox 1 Yes None
  1239. r_drawleaf -1 Yes Draw the specified leaf.
  1240. r_drawlightcache 0 Yes 0: off
  1241. 1: draw light cache entries2: draw rays
  1242. r_drawlightinfo 0 Yes None
  1243. r_drawlights 0 Yes None
  1244. r_drawmodeldecals 1 None
  1245. r_DrawModelLightOrigin 0 Yes None
  1246. r_drawmodelstatsoverlay 0 Yes None
  1247. r_drawmodelstatsoverlaydistance 500 Yes None
  1248. r_drawmodelstatsoverlaymax 1 time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1249. r_drawmodelstatsoverlaymin 0 time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1250. r_drawopaquerenderables 1 Yes None
  1251. r_drawopaqueworld 1 Yes None
  1252. r_drawothermodels 1 Yes None
  1253. r_drawparticles 1 Yes Enable/disable particle rendering
  1254. r_drawpixelvisibility 0 Show the occlusion proxies
  1255. r_DrawPortals 0 Yes None
  1256. r_DrawRain 1 Yes Enable/disable rain rendering.
  1257. r_drawrenderboxes 0 Yes None
  1258. r_drawropes 1 Yes None
  1259. r_drawskybox 1 Yes None
  1260. r_DrawSpecificStaticProp -1 None
  1261. r_drawsprites 1 Yes None
  1262. r_drawstaticprops 1 Yes None
  1263. r_drawtranslucentrenderables 1 Yes None
  1264. r_drawtranslucentworld 1 Yes None
  1265. r_drawvgui 1 Yes Enable the rendering of vgui panels
  1266. r_drawviewmodel 1 Yes None
  1267. r_drawworld 1 Yes Render the world.
  1268. r_dynamic 1 None
  1269. r_eyeglintlodpixels 20 The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1270. r_eyegloss 1 None
  1271. r_eyemove 1 None
  1272. r_eyes 1 None
  1273. r_eyeshift_x 0 None
  1274. r_eyeshift_y 0 None
  1275. r_eyeshift_z 0 None
  1276. r_eyesize 0 None
  1277. r_eyewaterepsilon 7 Yes None
  1278. r_farz -1 Yes Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1279. r_fastzreject 0 Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
  1280. r_flashlightconstant 0 Yes None
  1281. r_flashlightdrawfrustum 0 None
  1282. r_flashlightdrawfrustumbbox 0 None
  1283. r_flashlightdrawsweptbbox 0 None
  1284. r_flashlightfar 750 Yes None
  1285. r_flashlightfov 45 Yes None
  1286. r_flashlightlinear 100 Yes None
  1287. r_flashlightlockposition 0 Yes None
  1288. r_flashlightmodels 1 None
  1289. r_flashlightnear 1 Yes None
  1290. r_flashlightnodraw 0 None
  1291. r_flashlightoffsetx 10 Yes None
  1292. r_flashlightoffsety -20 Yes None
  1293. r_flashlightoffsetz 24 Yes None
  1294. r_flashlightquadratic 0 Yes None
  1295. r_flashlightvisualizetrace 0 Yes None
  1296. r_flex 1 None
  1297. r_flushlod Flush and reload LODs.
  1298. r_ForceRestore 0 None
  1299. r_ForceWaterLeaf 1 Enable for optimization to water - considers view in leaf under water for purposes of culling
  1300. r_frustumcullworld 1 None
  1301. r_JeepFOV 90 Yes None
  1302. r_JeepViewBlendTo 1 Yes None
  1303. r_JeepViewBlendToScale 0 Yes None
  1304. r_JeepViewBlendToTime 1 Yes None
  1305. r_JeepViewDampenDamp 1 Yes None
  1306. r_JeepViewDampenFreq 7 Yes None
  1307. r_JeepViewZHeight 10 Yes None
  1308. r_lightaverage 1 Activates/deactivate light averaging
  1309. r_lightcache_numambientsamples 162 number of random directions to fire rays when computing ambient lighting
  1310. r_lightcachecenter 1 Yes None
  1311. r_lightinterp 5 Controls the speed of light interpolation, 0 turns off interpolation
  1312. r_lightmap -1 None
  1313. r_lightstyle -1 None
  1314. r_lockpvs 0 Yes Lock the PVS so you can fly around and inspect what is being drawn.
  1315. r_lod -1 None
  1316. r_lod_noupdate 0 None
  1317. r_mapextents 16384 Yes Set the max dimension for the map. This determines the far clipping plane
  1318. r_maxdlights 32 None
  1319. r_maxmodeldecal 50 None
  1320. r_maxnewsamples 6 None
  1321. r_maxsampledist 128 None
  1322. r_minnewsamples 3 None
  1323. r_mmx 1 hl1 and hl2 : to make engines use mmx registers
  1324. r_modellodscale 1 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models
  1325. r_modelwireframedecal 0 Yes None
  1326. r_newflashlight 1 Yes None
  1327. r_newproplighting 0 None
  1328. r_nohw 0 Yes None
  1329. r_norefresh 0 None
  1330. r_nosw 0 Yes None
  1331. r_novis 0 Yes Turn off the PVS.
  1332. r_occludeemaxarea 0 Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1333. r_occluderminarea 0 Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1334. r_occludermincount 0 At least this many occluders will be used, no matter how big they are.
  1335. r_occlusion 1 Activate/deactivate the occlusion system.
  1336. r_occlusionspew 0 Activate/deactivates spew about what the occlusion system is doing.
  1337. r_overlaywireframe 0 None
  1338. r_PhysPropStaticLighting 1 None
  1339. r_pixelvis_partial 1 None
  1340. r_portalscloseall 0 None
  1341. r_portalsopenall 0 None
  1342. r_PortalTestEnts 1 Yes Clip entities against portal frustums.
  1343. r_printdecalinfo None
  1344. r_propsmaxdist 1200 Maximum visible distance
  1345. r_radiosity 4
  1346. 0
  1347. No radiosity
  1348. 1
  1349. Radiosity with ambient cube (6 samples)
  1350. 2
  1351. Radiosity with 162 samples
  1352. 3
  1353. 162 samples for static props, 6 samples for everything else
  1354. r_rainalpha 0 None
  1355. r_rainalphapow 0 None
  1356. r_raindensity 0 None
  1357. r_RainHack 0 None
  1358. r_rainlength 0 None
  1359. r_RainProfile 0 Enable/disable rain profiling.
  1360. r_RainRadius 1500 None
  1361. r_RainSideVel 130 How much sideways velocity rain gets.
  1362. r_RainSimulate 1 Enable/disable rain simulation.
  1363. r_rainspeed 600 None
  1364. r_RainSplashPercentage 20 None
  1365. r_rainwidth 0 None
  1366. r_renderoverlayfragment 1 None
  1367. r_rootlod 0 Root LOD
  1368. r_ropebatch 1 None
  1369. r_ropetranslucent 1 None
  1370. r_screenfademaxsize 0 Maximum prop visible distance
  1371. r_screenfademinsize 0 Minimum prop visible distance
  1372. r_screenoverlay None
  1373. r_sequence_debug 0 None
  1374. r_shadowangles Set shadow angles
  1375. r_shadowblobbycutoff some shadow stuff
  1376. r_shadowcolor Set shadow color
  1377. r_shadowdir Set shadow direction
  1378. r_shadowdist Set shadow distance
  1379. r_shadowids 0 None
  1380. r_shadowlod -1 None
  1381. r_shadowlodbias 2 None
  1382. r_shadowmaxrendered 32 None
  1383. r_shadowrendertotexture 1 Determines shadow quality - is the same as the "Shadow Detail" option in the menu
  1384. r_shadows 1 Determines whether shadows are drawn
  1385. r_shadowwireframe 0 Yes If 1, seems to render dynamic shadows in pink wireframe.
  1386. r_showenvcubemap 0 Yes None
  1387. r_skin 0 None
  1388. r_skybox 1 Yes Enable the rendering of sky boxes
  1389. r_snapportal -1 None
  1390. r_spewleaf 0 None
  1391. r_sse 1 hl2 : to make engine uses sse registers
  1392. r_sse2 1 hl2 : to make engine uses sse registers
  1393. r_staticpropinfo 0 None
  1394. r_teeth 1 None
  1395. r_TransitionSensitivity 6 Controls when LODs are changed. Lower numbers cause more overt LOD transitions.
  1396. r_updaterefracttexture 1 None
  1397. r_vehicleBrakeRate 1 Yes None
  1398. r_vehicleDrawDebug 0 Yes None
  1399. r_VehicleViewClamp 1 Yes None
  1400. r_VehicleViewDampen 1 Yes None
  1401. r_visocclusion 0 Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1402. r_visualizelighttraces 0 Yes None
  1403. r_visualizelighttracesshowfulltrace 0 Yes None
  1404. r_visualizeproplightcaching 0 None
  1405. r_visualizetraces 0 Yes None
  1406. r_WaterDrawReflection 1 Enable water reflection
  1407. r_WaterDrawRefraction 1 Enable water refraction
  1408. r_waterforceexpensive 1 None
  1409. r_waterforcereflectentities 0 None
  1410. r_worldlightmin 0 None
  1411. r_worldlights 2 number of world lights to use per vertex
  1412. rate 12000 Max bytes/sec the host can receive data
  1413. rcon Issue an rcon command.
  1414. rcon_address 0 Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1415. rcon_password 0 remote console password.
  1416. recompute_speed Recomputes clock speed (for debugging purposes).
  1417. record Record a demo.
  1418. +reload None
  1419. -reload None
  1420. reload Reload the most recent saved game (add setpos to jump to current view position on reload).
  1421. removeid Remove a user ID from the ban list.
  1422. removeip Remove an IP address from the ban list.
  1423. replaydelay 0 None
  1424. report_entities Lists all entities
  1425. report_simthinklist Lists all simulating/thinking entities
  1426. report_soundpatch reports sound patch count
  1427. report_soundpatch reports sound patch count
  1428. report_touchlinks Lists all touchlinks
  1429. respawn_entities Yes Respawns all entities on the map. Is only usable on single player games.
  1430. restart Restart the game on the same level (add setpos to jump to current view position on restart).
  1431. retry Retry connection to last server.
  1432. revert Revert convars to their default values.
  1433. +right Start moving player right (button down)
  1434. -right Stop moving player right (button up)
  1435. room_type 0 None
  1436. rope_averagelight 1 Makes ropes use average of cubemap lighting instead of max intensity.
  1437. rope_collide 1 Collide rope with the world
  1438. rope_drawlines 0 None
  1439. rope_shake 0 None
  1440. rope_smooth 1 Do an antialiasing effect on ropes
  1441. rope_smooth_enlarge 1 How much to enlarge ropes in screen space for antialiasing effect
  1442. rope_smooth_maxalpha 0 Alpha for rope antialiasing effect
  1443. rope_smooth_maxalphawidth 1 None
  1444. rope_smooth_minalpha 0 Alpha for rope antialiasing effect
  1445. rope_smooth_minwidth 0 When using smoothing, this is the min screenspace width it lets a rope shrink to
  1446. rope_subdiv 2 Rope subdivision amount
  1447. rope_wind_dist 1000 Don't use CPU applying small wind gusts to ropes when they're past this distance.
  1448. Commands starting with letter "S"
  1449. Command Default Cheat? Help Text
  1450. save Saves current game.
  1451. say Display player message. (Screenshot example)
  1452. say_team Display player message to team
  1453. scene_allowoverrides 1 When playing back a choreographed scene, allow per-model expression overrides.
  1454. scene_flatturn 1 None
  1455. scene_flush Flush all .vcds from the cache and reload from disk.
  1456. scene_forcecombined 0 When playing back, force use of combined .wav files even in english.
  1457. scene_maxcaptionradius 1200 Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
  1458. scene_print 0 When playing back a scene, print timing and event info to console.
  1459. scene_showfaceto 0 When playing back, show the directions of faceto events.
  1460. scene_showlook 0 When playing back, show the directions of look events.
  1461. scene_showmoveto 0 When moving, show the end location.
  1462. +score Show scores ep2 engine
  1463. -score Show scores ep2 engine
  1464. +scores Show scores classic
  1465. -scores Show scores classic
  1466. scr_centertime 2 None
  1467. screenshot Take a screenshot.
  1468. sensitivity 3 Mouse sensitivity.
  1469. servercfgfile 0 None
  1470. setang Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  1471. setmaster None
  1472. setmodel Changes's player's model
  1473. setpause Set the pause state of the server.
  1474. setpos Move player to specified origin (must have sv_cheats).
  1475. shake Shake the screen.
  1476. shake_show 0 Displays a list of the active screen shakes.
  1477. shake_stop Stops all active screen shakes.
  1478. +showbudget None
  1479. -showbudget None
  1480. +showbudget_texture None
  1481. -showbudget_texture None
  1482. showbudget_texture 0 Enable the texture budget panel.
  1483. +showbudget_texture_global None
  1484. -showbudget_texture_global None
  1485. showhitlocation 0 None
  1486. showinfo Shows a info panel: <type> <title> <message> [<command>]
  1487. showpanel Shows a viewport panel <name>
  1488. showparticlecounts 0 Display number of particles drawn per frame
  1489. +showscores Show scores, any GS/Source
  1490. -showscores Show scores, any GS/Source
  1491. showsniperdist 0 None
  1492. showsniperlines 0 None
  1493. showtriggers 0 Yes Shows trigger brushes
  1494. showtriggers_toggle Toggle show triggers
  1495. +showvprof None
  1496. -showvprof None
  1497. singlestep 0 Yes Run engine in single step mode ( set next to 1 to advance a frame )
  1498. sk_airboat_drain_rate 10 None
  1499. sk_airboat_max_ammo 100 None
  1500. sk_airboat_recharge_rate 15 None
  1501. sk_allow_autoaim 1 None
  1502. sk_ally_regen_time 0 Time taken for an ally to regenerate a point of health.
  1503. sk_ammo_qty_scale1 1 None
  1504. sk_ammo_qty_scale2 1 None
  1505. sk_ammo_qty_scale3 0 None
  1506. sk_antlion_health 30 None
  1507. sk_antlion_jump_damage 5 None
  1508. sk_antlion_swipe_damage 5 None
  1509. sk_antlionguard_dmg_charge 20 None
  1510. sk_antlionguard_dmg_shove 10 None
  1511. sk_antlionguard_health 500 None
  1512. sk_apc_health 750 None
  1513. sk_apc_missile_damage 15 None
  1514. sk_auto_reload_time 3 None
  1515. sk_autoaim_scale1 1 None
  1516. sk_autoaim_scale2 0 None
  1517. sk_barnacle_health 35 Barnacle spawn health.
  1518. sk_barney_health 35 None
  1519. sk_battery 15 None
  1520. sk_bullseye_health 35 None
  1521. sk_citizen_giveammo_player_delay 10 None
  1522. sk_citizen_heal_ally 30 None
  1523. sk_citizen_heal_ally_delay 20 None
  1524. sk_citizen_heal_ally_min_pct 0 None
  1525. sk_citizen_heal_player 25 None
  1526. sk_citizen_heal_player_delay 25 None
  1527. sk_citizen_heal_player_min_forced 10 None
  1528. sk_citizen_heal_player_min_pct 0 None
  1529. sk_citizen_health 40 None
  1530. sk_citizen_player_stare_dist 72 None
  1531. sk_citizen_player_stare_time 1 None
  1532. sk_citizen_stare_heal_time 5 None
  1533. sk_combine_ball_search_radius 512 None
  1534. sk_combine_guard_health 70 None
  1535. sk_combine_guard_kick 15 None
  1536. sk_combine_s_health 50 None
  1537. sk_combine_s_kick 10 None
  1538. sk_combineball_guidefactor 1 None
  1539. sk_combineball_seek_angle 15 None
  1540. sk_combineball_seek_kill 0 None
  1541. sk_crow_health 1 None
  1542. sk_crow_melee_dmg 0 None
  1543. sk_crowbar_lead_time 0 None
  1544. sk_dmg_homer_grenade 20 None
  1545. sk_dmg_inflict_scale1 1 None
  1546. sk_dmg_inflict_scale2 1 None
  1547. sk_dmg_inflict_scale3 0 None
  1548. sk_dmg_pathfollower_grenade 0 None
  1549. sk_dmg_sniper_penetrate_npc 0 None
  1550. sk_dmg_sniper_penetrate_plr 0 None
  1551. sk_dmg_take_scale1 0 None
  1552. sk_dmg_take_scale2 1 None
  1553. sk_dmg_take_scale3 1 None
  1554. sk_dropship_container_health 750 None
  1555. sk_dynamic_resupply_modifier 1 None
  1556. sk_env_headcrabcanister_shake_amplitude 50 None
  1557. sk_env_headcrabcanister_shake_radius 1024 None
  1558. sk_env_headcrabcanister_shake_radius_vehicle 2500 None
  1559. sk_fraggrenade_radius 250 None
  1560. sk_gunship_burst_dist 768 None
  1561. sk_gunship_burst_min 800 None
  1562. sk_gunship_burst_size 15 None
  1563. sk_gunship_health_increments 5 None
  1564. sk_headcrab_fast_health 10 None
  1565. sk_headcrab_health 10 None
  1566. sk_headcrab_melee_dmg 5 None
  1567. sk_headcrab_poison_health 35 None
  1568. sk_healthcharger 50 None
  1569. sk_healthkit 25 None
  1570. sk_healthvial 10 None
  1571. sk_helicopter_burstcount 12 How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
  1572. sk_helicopter_drone_speed 450 How fast does the zapper drone move?
  1573. sk_helicopter_firingcone 20 The angle in degrees of the cone in which the shots will be fired
  1574. sk_helicopter_grenadedamage 30 The amount of damage the helicopter grenade deals.
  1575. sk_helicopter_grenadeforce 55000 The physics force that the helicopter grenade exerts.
  1576. sk_helicopter_grenaderadius 275 The damage radius of the helicopter grenade.
  1577. sk_helicopter_health 5600 None
  1578. sk_helicopter_roundsperburst 5 How many shots to fire in a single burst
  1579. sk_homer_grenade_radius 100 None
  1580. sk_ichthyosaur_health 200 None
  1581. sk_ichthyosaur_melee_dmg 8 None
  1582. sk_jeep_gauss_damage 15 None
  1583. sk_manhack_health 25 None
  1584. sk_manhack_melee_dmg 20 None
  1585. sk_manhack_v2 1 None
  1586. sk_max_357 12 Size of clip
  1587. sk_max_alyxgun 150 Size of clip
  1588. sk_max_ar2 60 Size of clip
  1589. sk_max_ar2_altfire 3 Size of clip
  1590. sk_max_buckshot 30 Size of clip
  1591. sk_max_crossbow 10 Max number of arrows
  1592. sk_max_gauss_round 30 None
  1593. sk_max_grenade 5 None
  1594. sk_max_pistol 150 Size of clip
  1595. sk_max_rpg_round 3 None
  1596. sk_max_smg1 225 Size of clip
  1597. sk_max_smg1_grenade 3 None
  1598. sk_max_sniper_round 30 None
  1599. sk_metropolice_health 40 None
  1600. sk_metropolice_simple_health 26 None
  1601. sk_metropolice_stitch_along_hitcount 2 None
  1602. sk_metropolice_stitch_at_hitcount 1 None
  1603. sk_metropolice_stitch_behind_hitcount 3 None
  1604. sk_metropolice_stitch_distance 1000 None
  1605. sk_metropolice_stitch_reaction 1 None
  1606. sk_metropolice_stitch_tight_hitcount 2 None
  1607. sk_npc_arm 1 None
  1608. sk_npc_chest 1 None
  1609. sk_npc_dmg_357 30 None
  1610. sk_npc_dmg_airboat 3 None
  1611. sk_npc_dmg_alyxgun 3 Damage done to NPCs from weapon_alyxgun
  1612. sk_npc_dmg_ar2 3 None
  1613. sk_npc_dmg_buckshot 3 None
  1614. sk_npc_dmg_combineball 15 None
  1615. sk_npc_dmg_crossbow 10 None
  1616. sk_npc_dmg_crowbar 5 None
  1617. sk_npc_dmg_dropship 2 Dropship container cannon damage.
  1618. sk_npc_dmg_fraggrenade 75 None
  1619. sk_npc_dmg_grenade 75 None
  1620. sk_npc_dmg_gunship 40 None
  1621. sk_npc_dmg_gunship_to_plr 3 None
  1622. sk_npc_dmg_helicopter 6 Damage helicopter shots deal to everything but the player
  1623. sk_npc_dmg_helicopter_to_plr 3 Damage helicopter shots deal to the player
  1624. sk_npc_dmg_pistol 3 None
  1625. sk_npc_dmg_rpg_round 50 None
  1626. sk_npc_dmg_smg1 3 None
  1627. sk_npc_dmg_smg1_grenade 50 None
  1628. sk_npc_dmg_sniper_round 100 None
  1629. sk_npc_dmg_stunstick 40 None
  1630. sk_npc_head 3 None
  1631. sk_npc_leg 1 None
  1632. sk_npc_stomach 1 None
  1633. sk_pathfollower_grenade_radius 0 None
  1634. sk_player_arm 1 None
  1635. sk_player_chest 1 None
  1636. sk_player_head 3 None
  1637. sk_player_leg 1 None
  1638. sk_player_stomach 1 None
  1639. sk_plr_dmg_357 40 None
  1640. sk_plr_dmg_airboat 3 None
  1641. sk_plr_dmg_alyxgun 5 Damage done to players from weapon_alyxgun
  1642. sk_plr_dmg_ar2 8 None
  1643. sk_plr_dmg_buckshot 8 None
  1644. sk_plr_dmg_crossbow 100 None
  1645. sk_plr_dmg_crowbar 10 None
  1646. sk_plr_dmg_fraggrenade 125 None
  1647. sk_plr_dmg_grenade 150 None
  1648. sk_plr_dmg_pistol 5 None
  1649. sk_plr_dmg_rpg_round 100 None
  1650. sk_plr_dmg_smg1 4 None
  1651. sk_plr_dmg_smg1_grenade 100 None
  1652. sk_plr_dmg_sniper_round 20 None
  1653. sk_plr_dmg_stunstick 10 None
  1654. sk_plr_grenade_drop_time 30 None
  1655. sk_plr_health_drop_time 30 None
  1656. sk_plr_num_shotgun_pellets 7 None
  1657. sk_rollermine_shock 10 None
  1658. sk_rollermine_stun_delay 3 None
  1659. sk_rollermine_vehicle_intercept 1 None
  1660. sk_scanner_dmg_dive 25 None
  1661. sk_scanner_health 30 None
  1662. sk_smg1_grenade_radius 250 None
  1663. sk_stalker_health 50 None
  1664. sk_stalker_melee_dmg 5 None
  1665. sk_strider_health 350 None
  1666. sk_strider_num_missiles1 5 None
  1667. sk_strider_num_missiles2 7 None
  1668. sk_strider_num_missiles3 7 None
  1669. sk_suitcharger 75 Dedicated to both the func_recharge and the item_suitcharger entity.
  1670. sk_suitcharger_citadel 500 Dedicated to both the func_recharge and the item_suitcharger entity.
  1671. sk_suitcharger_citadel_maxarmor 200 Dedicated to both the func_recharge and the item_suitcharger entity.
  1672. sk_vortigaunt_armor_charge 30 None
  1673. sk_vortigaunt_dmg_claw 10 None
  1674. sk_vortigaunt_dmg_rake 25 None
  1675. sk_vortigaunt_dmg_zap 50 None
  1676. sk_vortigaunt_health 100 None
  1677. sk_weapon_ar2_alt_fire_duration 2 None
  1678. sk_weapon_ar2_alt_fire_mass 150 None
  1679. sk_weapon_ar2_alt_fire_radius 10 None
  1680. sk_zombie_dmg_both_slash 25 None
  1681. sk_zombie_dmg_one_slash 10 None
  1682. sk_zombie_health 50 None
  1683. sk_zombie_poison_dmg_spit 20 None
  1684. sk_zombie_poison_health 175 None
  1685. skill 1 Game skill level (1-3).
  1686. slist List servers on your LAN.
  1687. slot0 None
  1688. slot1 None
  1689. slot10 None
  1690. slot2 None
  1691. slot3 None
  1692. slot4 None
  1693. slot5 None
  1694. slot6 None
  1695. slot7 None
  1696. slot8 None
  1697. slot9 None
  1698. smoke_trail 1 None
  1699. smoothstairs 1 Smooth player eye z coordinate when climbing stairs.
  1700. snapto None
  1701. snd_async_fullyasync 0 All playback is fully async (sound doesn't play until data arrives).
  1702. snd_async_spew_blocking 0 Spew message to console any time async sound loading blocks on file i/o.
  1703. snd_disable_mixer_duck 0 None
  1704. snd_duckerattacktime 0 None
  1705. snd_duckerreleasetime 2 None
  1706. snd_duckerthreshold 0 None
  1707. snd_ducktovolume 0 None
  1708. snd_flushasync Flush all async .wav data
  1709. snd_foliage_db_loss 4 None
  1710. snd_gain 1 None
  1711. snd_gain_max 1 None
  1712. snd_gain_min 0 None
  1713. snd_memasync Show async memory stats
  1714. spec_track 0 Tracks an entity in spec mode
  1715. snd_mixahead 0 None
  1716. snd_mixvol Set named Mixgroup to mix volume.
  1717. snd_musicvolume 1 Music volume
  1718. snd_noextraupdate 0 None
  1719. snd_obscured_gain_dB -2 Yes None
  1720. snd_pitchquality 1 None
  1721. snd_profile 0 None
  1722. snd_rebuildaudiocache Rebuilds all audio caches (_other, _other_rebuild, _sharedprecache, level caches) from reslists
  1723. snd_refdb 60 None
  1724. snd_refdist 36 None
  1725. snd_restart Restart sound system.
  1726. snd_show 0 Yes Show sounds info
  1727. snd_showclassname 0 None
  1728. snd_showmixer 0 None
  1729. snd_showstart 0 Yes None
  1730. snd_soundmixer 0 None
  1731. snd_surround_speakers 0 None
  1732. snd_visualize 0 Yes Show sounds location in world
  1733. snd_vox_captiontrace 0 Shows sentence name for sentences which are set not to show captions.
  1734. snd_vox_globaltimeout 300 None
  1735. snd_vox_sectimetout 300 None
  1736. snd_vox_seqtimetout 300 None
  1737. snd_writemanifest If running a game, outputs the precache manifest for the current level
  1738. sndplaydelay None
  1739. sniperspeak 0 None
  1740. sniperviewdist 35 None
  1741. soundfade Fade client volume.
  1742. soundinfo Describe the current sound device.
  1743. soundlist List all known sounds.
  1744. soundpatch_captionlength 2 How long looping soundpatch captions should display for.
  1745. soundscape_fadetime 3 Time to crossfade sound effects between soundscapes
  1746. soundscape_flush Flushes the server & client side soundscapes
  1747. speak Play a constructed sentence.
  1748. spec_mode Set spectator mode
  1749. spec_next Spectate next player
  1750. spec_player Spectate player by name
  1751. spec_pos dump position and angles to the console
  1752. spec_prev Spectate previous player
  1753. spec_scoreboard 0 None
  1754. +speed None
  1755. -speed None
  1756. spike generates a fake spike
  1757. startdemos Play demos in demo sequence.
  1758. startmovie Start recording movie frames.
  1759. startupmenu Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
  1760. status Display map and connection status.
  1761. step_spline 0 None
  1762. stop Finish recording demo.
  1763. stopdemo Stop playing back a demo.
  1764. stopsound Stops all playing sounds
  1765. stopsoundscape Stops all soundscape processing and fades current looping sounds
  1766. +strafe None
  1767. -strafe None
  1768. strider_always_use_procedural_height 0 None
  1769. strider_ar2_altfire_dmg 25 None
  1770. strider_distributed_fire 1 None
  1771. strider_eyepositions 0 None
  1772. strider_free_knowledge 0 None
  1773. strider_free_pass_cover_dist 120 None
  1774. strider_free_pass_duration 2 None
  1775. strider_free_pass_move_tolerance 320 None
  1776. strider_free_pass_refill_rate 0 None
  1777. strider_free_pass_start_time 3 None
  1778. strider_idle_test 0 None
  1779. strider_immolate 0 None
  1780. strider_pct_height_no_crouch_move 90 None
  1781. strider_peek_eye_dist 1 None
  1782. strider_peek_eye_dist_z 4 None
  1783. strider_peek_time 0 None
  1784. strider_peek_time_after_damage 4 None
  1785. strider_show_cannonlos 0 None
  1786. strider_show_focus 0 None
  1787. strider_show_weapon_los_condition 0 None
  1788. strider_show_weapon_los_z 0 None
  1789. strider_test_height 0 None
  1790. stuffcmds Parses and stuffs command line + commands to command buffer.
  1791. suitvolume 0 None
  1792. surfaceprop Reports the surface properties at the cursor
  1793. sv_accelerate 10 None
  1794. sv_airaccelerate 10 None
  1795. sv_allowdownload 1 Allow clients to download files
  1796. sv_allowupload 1 Allow clients to upload customizations files
  1797. sv_alltalk 0 Players can hear all other players, no team restrictions
  1798. sv_alternateticks 0 None
  1799. sv_autojump 0 None
  1800. sv_autoladderdismount 1 Automatically dismount from ladders when you reach the end (don't have to +USE).
  1801. sv_autosave 1 Set to 1 to save game on level transition. Does not affect autosave triggers.
  1802. sv_backspeed 0 How much to slow down backwards motion
  1803. sv_bounce 0 Bounce multiplier for when physically simulated objects collide with other objects.
  1804. sv_cacheencodedents 1 If set to 1, does an optimization to prevent extra SendTable_Encode calls.
  1805. sv_cheats 0 Allow cheats on server if set to 1
  1806. sv_contact 0 Contact email for server sysop
  1807. sv_debug_player_use 0 Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
  1808. sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
  1809. sv_debugresponses 0 Show verbose matching output (1 for simple, 2 for rule scoring)
  1810. sv_deltaprint 0 Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  1811. sv_downloadurl 0 Allows Downloading of files via a webserver
  1812. sv_deltatime 0 Enable profiling of CalcDelta calls
  1813. sv_dumpresponses 0 Dump all response_rules.txt and rules (requires restart)
  1814. sv_filterban 1 Set packet filtering by IP mode
  1815. sv_findsoundname Find sound names which reference the specified wave files.
  1816. sv_footsteps 1 Play footstep sound for players
  1817. sv_forcepreload 0 Force server side preloading.
  1818. sv_friction 4 World friction.
  1819. sv_gravity 600 World gravity.
  1820. sv_hltv 0 Enables HLTV on this server.
  1821. sv_infinite_aux_power 0 Yes None
  1822. sv_instancebaselines 1 Enable instanced baselines. Saves network overhead.
  1823. sv_ladderautomountdot 0 When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
  1824. sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc.
  1825. sv_logbans 0 Log server bans in the server logs.
  1826. sv_massreport 0 None
  1827. sv_maxrate 0 Max bandwidth rate allowed on server, 0 == unlimited
  1828. sv_maxspeed 320 None
  1829. sv_maxunlag 1 Maximum lag compensation in seconds
  1830. sv_maxupdaterate 60 Maximum updates per second that the server will allow
  1831. sv_maxvelocity 3500 Maximum speed any ballistically moving object is allowed to attain per axis.
  1832. sv_minrate 0 Min bandwidth rate allowed on server, 0 == unlimited
  1833. sv_minupdaterate 10 Minimum updates per second that the server will allow
  1834. sv_netvisdist 10000 Yes Test networking visibility distance
  1835. sv_noclipaccelerate 5 None
  1836. sv_noclipduringpause 0 Yes If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  1837. sv_noclipspeed 5 None
  1838. sv_npc_talker_maxdist 1024 NPCs over this distance from the player won't attempt to speak.
  1839. sv_password 0 Server password for entry into multiplayer games
  1840. sv_pausable 0 Is the server pausable.
  1841. sv_precachegeneric Usage: sv_precachegeneric <name> [ preload ]
  1842. Add file to precache list.
  1843. sv_precacheinfo Show precache info.
  1844. sv_precachemodel Usage: sv_precachemodel <name> [ preload ]
  1845. Add model to precache list.
  1846. sv_precachesound Usage: sv_precachesound <name> [ preload ]
  1847. Add sound to precache list.
  1848. sv_pushaway_clientside_size 15 Minimum size of pushback objects
  1849. sv_rcon_banpenalty 0 Number of minutes to ban users who fail rcon authentication
  1850. sv_rcon_maxfailures 10 Max number of times a user can fail rcon authentication before being banned
  1851. sv_rcon_minfailures 5 Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  1852. sv_rcon_minfailuretime 30 Number of seconds to track failed rcon authentications
  1853. sv_region -1 The region of the world to report this server in.
  1854. sv_robust_explosions 1 None
  1855. sv_rollangle 0 Max view roll angle
  1856. sv_rollspeed 200 None
  1857. sv_sendtables 0 Force full sendtable sending path.
  1858. sv_show_crosshair_target 0 None
  1859. sv_showhitboxes -1 Yes Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
  1860. sv_showladders 0 Show bbox and dismount points for all ladders (must be set before level load.)
  1861. sv_skyname 0 Current name of the skybox texture
  1862. sv_soundemitter_filecheck Report missing wave files for sounds and game_sounds files.
  1863. sv_soundemitter_flush Flushes the sounds.txt system (server only)
  1864. sv_soundemitter_trace 0 Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
  1865. sv_soundscape_printdebuginfo print soundscapes
  1866. sv_specaccelerate 5 None
  1867. sv_specnoclip 1 None
  1868. sv_specspeed 3 None
  1869. sv_stats 1 Collect CPU usage stats
  1870. sv_stepsize 18 None
  1871. sv_stopspeed 100 Minimum stopping speed when on ground.
  1872. sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
  1873. sv_strict_notarget 0 If set, notarget will cause entities to never think they are in the pvs
  1874. sv_suppress_viewpunch 0 None
  1875. sv_teststepsimulation 1 None
  1876. sv_thinktimecheck 0 Check for thinktimes all on same timestamp.
  1877. sv_timeout 65 After this many seconds without a message from a client, the client is dropped
  1878. sv_unlag 1 Enables player lag compensation
  1879. sv_unlockedchapters 14 Highest unlocked game chapter.
  1880. sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients.
  1881. sv_voicecodec 0 Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  1882. sv_voiceenable 1 None
  1883. sv_wateraccelerate 10 None
  1884. sv_waterdist 12 Vertical view fixup when eyes are near water plane.
  1885. sv_waterfriction 1 None
  1886. Commands starting with letter "T"
  1887. Command Default Cheat? Help Text
  1888. template_debug 0 No None
  1889. test_CreateEntity Yes None
  1890. test_dispatcheffect Yes Test a client-side dispatch effect.
  1891. test_EHandle Yes None
  1892. test_entity_blocker Yes Test command that drops an entity blocker out in front of the player.
  1893. Test_InitRandomEntitySpawner Yes None
  1894. test_Loop Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  1895. test_LoopCount Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  1896. test_LoopForNumSeconds Test_LoopForNumSeconds <loop name> </code> - loop back to the specified start point for the specified # of seconds.
  1897. test_nav_opt 1 None
  1898. test_ProxyToggle_EnableProxy Yes None
  1899. test_ProxyToggle_EnsureValue Yes None
  1900. test_ProxyToggle_SetValue Yes None
  1901. test_RandomChance Yes <code>Test_RandomChance <percent chance, 0-100> <token1> <token2...></code> - roll the dice and maybe run the command following the percentage chance
  1902. test_RandomizeInPVS Yes None
  1903. test_RandomPlayerPosition Yes None
  1904. test_RemoveAllRandomEntities Yes None
  1905. Test_RunFrame Yes None
  1906. test_SendKey Yes None
  1907. test_SpawnRandomEntities Yes None
  1908. test_StartLoop <code>Test_StartLoop <loop name></code> - denote the start of a loop (Defines a named point you can jump to)
  1909. test_StartScript Start a test script
  1910. test_Wait None
  1911. test_WaitForCheckPoint None
  1912. testhudanim Yes Test a HUD element animation. Arguments: <code><anim name></code>
  1913. testscript_debug 0 No Debug test scripts.
  1914. texture_budget_background_alpha 128 No How translucent the budget panel is
  1915. texture_budget_panel_bottom_of_history_fraction]] 0 No Number between 0 and 1
  1916. texture_budget_panel_global 0 No Show global times in the texture budget panel.
  1917. texture_budget_panel_height 284 No Height in pixels of the budget panel
  1918. texture_budget_panel_width 512 No Width in pixels of the budget panel
  1919. texture_budget_panel_x 0 No Number of pixels from the left side of the game screen to draw the budget panel
  1920. texture_budget_panel_y 450 No Number of pixels from the top side of the game screen to draw the budget panel
  1921. think_limit 0 No Maximum think time in milliseconds, warning is printed if this is exceeded.
  1922. thirdperson Yes Switch to third person camera
  1923. timedemo No Play a demo and report performance info.
  1924. timedemoquit No Play a demo, report performance info, and then exit
  1925. timerefresh Yes Profile the renderer.
  1926. toggleconsole No Show/hide the console
  1927. trace_report 0 No None
  1928. tracer_extra 1 No None
  1929. Commands starting with letter "U"
  1930. Command Default Cheat? Help Text
  1931. unbind No Unbind a key.
  1932. Arguments: <code><key></code>
  1933. unbindall No Unbind all keys.
  1934. unpause No Unpause the game.
  1935. +use No None
  1936. -use No None
  1937. use No Use a particular weapon.
  1938. Arguments: <code><weapon_name></code>
  1939. user No Show user data.
  1940. users No Show user info for players on server.
  1941. Commands starting with letter "V"
  1942. Command Default Cheat? Help Text
  1943. v_centermove 0 None
  1944. v_centerspeed 500 None
  1945. v_ipitch_cycle 1 None
  1946. v_ipitch_level 0 None
  1947. v_iroll_cycle 0 None
  1948. v_iroll_level 0 None
  1949. v_iyaw_cycle 2 None
  1950. v_iyaw_level 0 None
  1951. vcollide_wireframe 0 Yes None
  1952. vcollide_wireframe_axes 0 None
  1953. version Print version info string.
  1954. vgui_drawfocus 0 Report which panel is under the mouse.
  1955. +vgui_drawtree None
  1956. -vgui_drawtree None
  1957. vgui_drawtree 0 Yes Draws the VGUI panel hierarchy to the specified depth level.
  1958. vgui_drawtree_clear None
  1959. vgui_drawtree_freeze 0 Set to 1 to stop updating the <code>vgui_drawtree</code> view.
  1960. vgui_drawtree_hidden 0 Draw the hidden panels.
  1961. vgui_drawtree_panelalpha 0 Show the panel alpha values in the <code>vgui_drawtree</code> view.
  1962. vgui_drawtree_panelptr 0 Show the panel pointer values in the <code>vgui_drawtree</code> view.
  1963. vgui_drawtree_popupsonly 0 Draws the VGUI popup list in hierarchy(1) or most recently used(2) order.
  1964. vgui_drawtree_render_order 0 List the <code>vgui_drawtree</code> panels in render order.
  1965. vgui_drawtree_visible 1 Draw the visible panels.
  1966. vgui_togglepanel show/hide VGUI panel by name.
  1967. viewmodel_fov 54 Yes None
  1968. violence_ablood 1 Draw alien blood
  1969. violence_agibs 1 Show alien gib entities
  1970. violence_hblood 1 Draw human blood
  1971. violence_hgibs 1 Show human gib entities
  1972. voice_avggain 0 None
  1973. voice_clientdebug 0 None
  1974. voice_dsound 0 None
  1975. voice_enable 1 None
  1976. voice_fadeouttime 0 None
  1977. voice_forcemicrecord 1 None
  1978. voice_inputfromfile 0 Get voice input from "<code>voice_input.wav</code>" rather than from the microphone.
  1979. voice_loopback 0 None
  1980. voice_maxgain 10 None
  1981. voice_modenable 1 Enable/disable voice in this mod.
  1982. voice_overdrive 2 None
  1983. voice_overdrivefadetime 0 None
  1984. voice_profile 0 None
  1985. voice_recordtofile 0 Record mic data and decompressed voice data into "<code>voice_micdata.wav</code>" and "<code>voice_decompressed.wav</code>".
  1986. voice_scale 1 None
  1987. voice_serverdebug 0 None
  1988. voice_showchannels 0 None
  1989. voice_showincoming 0 None
  1990. voice_steal 2 None
  1991. +voicerecord None
  1992. -voicerecord None
  1993. volume 1 Sound volume.
  1994. vox_reload Reload <code>sentences.txt</code> file.
  1995. voxeltree_box View entities in the voxel-tree inside box <code><Vector(min), Vector(max)></code>;.
  1996. voxeltree_playerview View entities in the voxel-tree at the player position.
  1997. voxeltree_sphere View entities in the voxel-tree inside sphere <code><Vector(center), float(radius)></code>.
  1998. voxeltree_view View entities in the voxel-tree.
  1999. vprof Toggle VProf profiler.
  2000. vprof_adddebuggroup1 Add a new budget group dynamically for debugging.
  2001. vprof_cachemiss Toggle VProf cache miss checking.
  2002. vprof_cachemiss_off Turn off VProf cache miss checking.
  2003. vprof_cachemiss_on Turn on VProf cache miss checking.
  2004. vprof_child None
  2005. vprof_collapse_all Collapse the whole VProf tree.
  2006. vprof_counters 0 None
  2007. vprof_dump_groupnames Write the names of all of the VProf groups to the console.
  2008. vprof_dump_spikes 0 Framerate at which VProf will begin to dump spikes to the console. "0" - disabled.
  2009. vprof_expand_all Expand the whole VProf tree.
  2010. vprof_expand_group Expand a budget group in the VProf tree by name.
  2011. vprof_generate_report Generate a report to the console.
  2012. vprof_generate_report_AI Generate a report to the console.
  2013. vprof_generate_report_AI_only Generate a report to the console.
  2014. vprof_generate_report_hierarchy Generate a report to the console.
  2015. vprof_generate_report_map_load Generate a report to the console.
  2016. vprof_graph 0 Draw the VProf graph.
  2017. vprof_graphheight 256 None
  2018. vprof_graphwidth 512 None
  2019. vprof_nextsibling None
  2020. vprof_off Turn off VProf profiler.
  2021. vprof_on Turn on VProf profiler.
  2022. vprof_parent None
  2023. vprof_playback_start Start playing back a recorded <code>.vprof</code> file.
  2024. vprof_playback_step While playing back a <code>.vprof</code> file, step to the next tick.
  2025. vprof_playback_stop None
  2026. vprof_prevsibling None
  2027. vprof_record_start Start recording VProf data for playback later.
  2028. vprof_record_stop None
  2029. vprof_remote_start Request a VProf data stream from the remote server (requires authentication)
  2030. vprof_remote_stop Stop an existing remote VProf data request
  2031. vprof_reset Reset the stats in VProf profiler
  2032. vprof_reset_peaks Reset just the peak time in VProf profiler.
  2033. vprof_scope 0 Set a specific scope to start showing vprof tree.
  2034. vprof_unaccounted_limit 0 Number of milliseconds that a node must exceed to turn red in the VProf panel.
  2035. vprof_verbose 1 Set to one to show average and peak times.
  2036. vprof_vtune_group Enable VTune for a particular VProf group ("<code>disable</code>" to disable).
  2037. vtune Controls VTune's sampling.
  2038. Commands starting with letter "W"
  2039. Command Default Cheat? Help Text
  2040. wait Stop command parsing until next frame.
  2041. +walk None
  2042. -walk None
  2043. wc_air_edit_further When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player.
  2044. wc_air_edit_nearer When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player.
  2045. wc_air_node_edit When in WC edit mode, toggles laying down or air nodes instead of ground nodes.
  2046. wc_create When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see <code>ai_next_hull</code>).
  2047. wc_destroy When in WC edit mode, destroys the node that the player is nearest to looking at (the node will be highlighted by a red box).
  2048. wc_destroy_undo When in WC edit mode restores the last deleted node.
  2049. wc_link_edit None
  2050. wc_update_entity Updates the entity's position/angles when in edit mode. Obsolete. Has been discontinued and replaced by the apparently identical hammer_update_entity in Orange Box games.
  2051. weapon_showproficiency 0 None
  2052. writeid Writes a list of permanently-banned user IDs to <code>banned_user.cfg</code>.
  2053. writeip Save the ban list to <code>banned_ip.cfg</code>.

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