This is a complete guide to the game Sim Girls - Full Version, and it contains all the information I could gather in quite some time playing it. It have really lots of information, and should help you, even if you are a complete beginner and don't even know what Sim Girls is. But, even if you are an experienced player, do check out this guide. You never know, I may have discovered something you don't know yet, or I may have used resources in a different way you are accustomed, getting better results. And even if not, and this guide couldn't help you at all, because you have a way of doing things better than I do, please, let me know it. After all, the goal of this guide is exactly that: sharing information, and finding ways even better of doing things. Because this is my objective here, write something for you, and hear you back, even if it's not what I want to hear! Must dedicate some thanks to Sim Man, for creating this genial game. Thanks, too, for Robin and Soham Banerjee, from the Blackspears Forum, for providing me valuable information that enriched this guide a lot, and made this guide as complete as possible. And, ultimately, thanks to YOU, for reading this! After all, you are the main reason that motivated me to write this guide! I've integrated the information of my other, more specific, guides I already posted, and added a lot of more contents. Before we really start, as you all know, Sim Girls may appear to be a simple game, but it takes A LOT of planning and strategy, if you want the best results. Apart from this, there is not one single way of gameplaying. Every player haves his own style, his own pace, preferences and priorities. So, my goal here is make a proposition, suggest a way that was quite planned and tested, but I'm not saying that this is the ONLY way of doing things. Try your own plans. But if things don't work out as you meant to, then allow me to show you some hints. In my opinion, it's important that you have high stats early in the game, because it will leverage a lot of possibilities, and as soon as you can do it, the better. This way, the strategy tries to take you to the highest attributes level, as soon as possible, and before doing anything else. But don't worry, all the possibilities and events were taken in consideration. The goal to reach maximum stats early is to unlock long-term benefits, like being easier to make money, and getting maximum xp in the interactions with the girls, not to mention filling requirements to enable benefical events, like the one that happens in day 16 with Tomoyo. The first, it's because you don't have to wait until the last day to reach it. In fact, if you do, you'll miss it. I've collected almost all in-game information. And I also added a lot of information from observations, so here, you'll have all you need to know from the game, and a little plus! So, in case you're wondering, that both expressions mean the same thing. And this part is for Sim Man! Since I have to opportunity to reach the game creator, I've added here a section where I present some of my oppinions about the game, as well as some ideas and suggestions, to make the game even better. If you could check it out, it'd be nice! For that, check out the hints Ami gives you, in the ASK - Endings. As long as I hate to say this, there's no way you can get all the endings avaliable with only one gameplay. Because sometimes, one ending's requisite exclude another ending. So, make sure the path you take is the one that goals your wished ending. I'll try to keep a note on that as the guide goes on, but pay attention! Sometimes, one tiny mistake can close a door later! It's because this ending demands a focused strategy, and the other part of the guide will not help you that much. Just for the records, this bug remains at the version 5. Thanks to this, the strategy options grow a bit thin, specially for the Intelligent type, which could use some dates at the Blue Mountain with Ami. I showed the previous one in the other guide, the one for raising the stats in the begining of the game. But, after some gameplays, and testings, I saw that one was not very good, as it leaves the xp making with the girls entirely to the 3rd week. Getting Close Friend relationship with Tomoko before day 16 required an imense patience, as you had to wait for her calls a lot. In this guide, I'll adopt a new strategy. It takes the attributes raising until day 14 one day after the other , but the xp building with Tomoko will go smoother, so I think this is the most efficient way, in the end. This is important either for raising your stats as for all the other things. Specially when you are making xp with the girls. Each time you try to talk to a girl, you may be interrupted by Ryuji, wasting 20 energy points, and worse, making you lose a little xp with that girl. To avoid this, follow my advice: ALWAYS SAVE YOUR GAME! Now, let's go through some game concepts, and the relevance of those for the gameplay. They are Strength, Knowledge and Charm. Not only that, but whenever you got in a fight, the higher your strength is, the easier will be to beat up your opponent. Considering that the best way to get money early in the game is beating up the enemies in the Street Fighting Club, you will probably want to have maximum strength very soon. Measures how cult you are, and how many study you have. Moreover, as in any other school, you will have to make tests, the Exams. Those require you to have a determinated level of knowledge for each one. The rewards are definitely worth your while, specially because that, if you succeed, you will unlock an alternative ending in the end. So, don't underestimate your studies, boy. Your future depends on this... It is the ability to make that other people like you, just by looking at you. Another thing important about charm is that all the actions you take with the girls, from talking to dating, everything is affected by charm. The higher your charm, the more effective your actions will be. Moreover, you may have noticed by now, but BOTH GIRLS, Tomoko and Kotomi, likes CHARMING guys. So, my friend, this is A MUST skill to have, as high as you can, and as fast as you can! Also, there are some events in the game that require some level of Charm, so raise it really as soon as you can. It will be important later. But not THAT later, it'll be sooner than you think, so don't slack off! In this game, there are 4 kinds of character, depending on his personality: Criminal, Playfull, Inteligent and Casual. He will have a large advantage in the Strength stat, making it easier to raise. But, in the other hand, raising his knowledge will not be that easy, because that's his weak point. Anyway, he is the expert in Charm, but is weak in knowledge, just as the Criminal. His advanta