Unable to list target platforms unity 2017.2


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DATE: Nov. 7, 2018, 4:41 a.m.

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  1. Unable to list target platforms unity 2017.2
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  3. CommandInvokationFailure: Unable to list target platforms. Any help would be greatly appreciated. But I wonder are there anyone who is facing same isseu Welcome to Unity Answers The best place to ask and answer questions about development with Unity. This is a quote from the issuetracker page.
  4. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. A similar problem same error message, but different cause has been reported about 6 months ago: In my case, downgrading to JDK 8 fixed the problem. After it downloaded JDK 8 from Oracle site but and changed path in Unity settings but the issue didn't solved.
  5. The bugs have been reported to Google, we are working on a full-featured fix. Social to Unity Answers The best place to ask and answer questions about development with Unity. Please release a patch for unity 5. See the Console for more details. See the Console for more details. Everything in the program works perfectly, testing is done, I'm between to market, and, yes, I've even done this before. Please release a support for unity 5. To help users navigate the site we have posted a If you are a new user to Unity Answers, check out our for more information. Update Android SDK Tools to 25. Tout build is not working on oreo 8 and a blank black screen shown at the launch.
  6. Unable to list target platforms - See the Console for more details. The bugs have been reported to Google, we are working on a full-featured fix.
  7. I have tried using Unity 5. I have the latest Android Studio, SDK, Java JDK, and Win 10. I have the correct paths in Unity that lead to the SDK and JDK. Everything in the program works perfectly, testing is done, I'm ready to market, and, yes, I've even done this before. But I cannot build my apk due to this system error. Traditionally, this error is caused by a clash between Android Studio Tools and Unity. I have tried all the known workarounds that I can find installing older versions of SDK Tools, older versions of Unity, beta versions of Unity, etc. I've been reading the manual, the forums, and the many workaround solutions. I've been swapping files and reinstalling everything for the last couple days and I just cannot get beyond this. The old workarounds are not working for me. Does anyone know a way around this? Nothing theoretical, I want the Unity and Android Studio version pair that are actually allowing you to build right now. If you have a working Unity-AndroidStudio pair, I can, at least, figure out if it is just me or not. Error follows: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. HostView:OnGUI Error building Player: CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. BuildPlayerWindow+BuildMethodException: Build failed with errors. HostView:OnGUI I've been having the same problem all day, and trying different answers didn't work. I decided to nuke everything and start from scratch with a fresh install of 2017. In the end, i used Unity 2017. I did not need to change the tools files or anything like that, I used the latest as-downloaded, off-the-shelf versions of both Unity and Android SDK with the old Java JDK 8. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a If you are a new user to Unity Answers, check out our for more information. Make sure to check out our for commonly asked Unity questions. If you are a moderator, see our page. We are making improvements to UA, see the.

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