asset = "http://www.roblox.com/asset/?id="
meshes = {["blast"] = 20329976,["ring"] = 3270017,["spike"] = 1033714,["cone"] = 1082802,["crown"] = 20329976,["cloud"] = 1095708,["diamond"] = 9756362}
sounds = {["explode"] = 130792180;}
torsomesh = "rbxasset://fonts/torso.mesh"
colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"}
function rand(a)return (math.random()-.5)*2*a end
function q(f,arg)return coroutine.resume(coroutine.create(f),unpack(arg or {}))end
function fade(p,s,inc)q(function(part,start,increment)increment = increment or .05 for i=start,1,increment do part.Transparency = part.Transparency+increment wait(1/30)end end,{p,s,inc})end
function appear(p,s,inc)q(function(part,start,increment)increment = increment or .05 for i=start,0,-increment do part.Transparency = part.Transparency-increment wait(1/30)end end,{p,s,inc})end
function Part(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
local p = Instance.new("Part",Parent)p.Name = Name
p.FormFactor = "Custom"p.Size = Size
p.Anchored = Anch p.CFrame = CFrame
p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
p.TopSurface = 0 p.CanCollide = Can
p.BottomSurface = 0 p.Material = Mat
p.Reflectance = Ref or 0;p:BreakJoints()
p.Locked = true;return p
end
function WedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
local p = Instance.new("WedgePart",Parent)p.Name = Name
p.FormFactor = "Custom"p.Size = Size
p.Anchored = Anch p.CFrame = CFrame
p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
p.TopSurface = 0 p.CanCollide = Can
p.BottomSurface = 0 p.Material = Mat
p.Reflectance = Ref or 0;p:BreakJoints()
p.Locked = true;return p
end
function CornerWedgePart(Name,Parent,Size,CFrame,Color,Trans,Anch,Can,Mat,Ref)
local p = Instance.new("CornerWedgePart",Parent)p.Name = Pamlauuuuuuuuu;p.Size = Size
p.Anchored = Anch p.CFrame = CFrame
p.BrickColor = BrickColor.new(Color)p.Transparency = Trans
p.TopSurface = 0 p.CanCollide = Can
p.BottomSurface = 0 p.Material = Mat
p.Reflectance = Ref or 0;p:BreakJoints()
p.Locked = true;return p
end
function Mesh(Parent,Type,Scale,ID,TID)
local m = Instance.new("SpecialMesh",Parent)m.MeshType = Type
m.Scale = Scale or Vector3.new(1,1,1)
if ID then m.MeshId = ID end if TID then m.TextureId = TID end
return m
end
function Weld(p1,p2,c0,c1)
local w = Instance.new("Weld",p1)w.Part0 = p1;w.Part1 = p2
w.C0,w.C1 = c0 or CFrame.new(),c1 or CFrame.new()
return w
end
function cslerp(start,destination,increment)
local function s(a,b,c)return (1-c)*a+(c*b)end
local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
for i,v in pairs(c1)do c1[i] = s(v,c2[i],increment)end
return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
end
local char
function rayCast(pos,dir,collidedlist,startpos,endpos,distleft)
collidedlist = collidedlist
startpos = startpos or pos
distleft = distleft or dir.unit * dir.magnitude
endpos = endpos or pos + distleft
local ray = Ray.new(pos,distleft)
local hitz,enz = workspace:FindPartOnRayWithIgnoreList(ray,collidedlist)
if hitz~=nil then
if hitz.CanCollide==false then
table.insert(collidedlist,hitz)
local newpos = enz
local newdistleft = distleft-(dir.unit*(pos-newpos).magnitude)
if newdistleft~=Vector3.new()then
return rayCast(newpos-(dir*0.01),dir,collidedlist,startpos,endpos,newdistleft+(dir*0.01))
end
end
end
return hitz,enz,ray
end
function findSurface(part,position)
local obj = part.CFrame:pointToObjectSpace(position)
local siz = part.Size/2
for i,v in pairs(Enum.NormalId:GetEnumItems()) do
local vec = Vector3.FromNormalId(v)
local wvec = part.CFrame:vectorToWorldSpace(vec)
local vz = (obj)/(siz*vec)
if (math.abs(vz.X-1)<0.01 or math.abs(vz.Y-1)<0.01 or math.abs(vz.Z-1)<0.01) then
return wvec,vec
end
end
end
function Smoke(origin,color)
local p = Part("Effect",workspace,Vector3.new(2,2,2),origin*CFrame.new(rand(5),-1,rand(5)),color or "Black",.1,false,false,"SmoothPlastic")
local m = Mesh(p,"Sphere",Vector3.new(1.25,1.25,1.25))
local bp = Instance.new("BodyPosition",p)bp.D = 100 bp.P = 100 bp.position = p.Position+Vector3.new(0,7,0)
q(function(pa,me)
fade(pa,.1)
for i=25,100 do
me.Scale = me.Scale+Vector3.new(0.15,0.1,0.15)
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function brickMagic(origin,color,size)
local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,.2,true,false,"SmoothPlastic")
local m = Mesh(p,"Brick")
q(function(pa,me)
fade(pa,.2)
for i=20,100 do
me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05)
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function spikeMagic(origin,size,color)
local p = Part("Effect",workspace,Vector3.new(1,1,1),origin*CFrame.new(0,-size,0),color,1,true,false,"SmoothPlastic")
local m = Mesh(p,"FileMesh",Vector3.new(size/2,size*2,size/2),asset..meshes["spike"])
q(function(pa,me)
appear(pa,1)
for i=1,size,.5 do
wait(1/30)
pa.CFrame = pa.CFrame*CFrame.new(0,.5,0)
end
wait(math.random(2,3))fade(pa,0)
Delay(3,function()pa:Destroy()end)
end,{p,m})
end
function placePart(origin,size,color,material)
local p = Part("Effect",workspace,Vector3.new(size,size,size),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,true,material)
local m = Mesh(p,"Brick")
q(function(pa,me)
wait(5)
fade(pa,0)
Delay(1.25,function()pa:Destroy()end)
end,{p,m})
end
function placePartRandSize(origin,min,max,color,material)
local p = Part("Effect",workspace,Vector3.new(math.random(min,max),math.random(min,max),math.random(min,max)),origin*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,true,material)
local m = Mesh(p,"Brick")
q(function(pa,me)
wait(5)
fade(pa,0)
Delay(1.25,function()pa:Destroy()end)
end,{p,m})
end
function crater(origin,dist)
local b = workspace.Base
local bc = b and tostring(b.BrickColor) or "Bright green"
local m = b and b.Material or "Grass"
for i=0,360,30 do
local cf = origin*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,dist)*CFrame.Angles(math.rad(i/30),0,rand(5))
placePartRandSize(cf,5,15,bc,m)
end
end
function cylinderExplode(origin,color,size,ysize)
local p = Part("Effect",workspace,Vector3.new(size,ysize or size,size),origin,color,.2,true,false,"SmoothPlastic")
local m = Instance.new("CylinderMesh",p)
q(function(pa,me)
for i=.2,1,.0075 do
me.Scale = me.Scale+Vector3.new(.1,0,.1)
pa.Transparency = i
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function ringExplode(origin,color,size)
local p = Part("Effect",workspace,Vector3.new(1,1,1),origin,color,.2,true,false,"SmoothPlastic")
local m = Mesh(p,"FileMesh",Vector3.new(size,size,1),asset..meshes["ring"])
q(function(pa,me)
for i=.2,1,.0075 do
me.Scale = me.Scale+Vector3.new(0.25,0.25,0)
pa.Transparency = i
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function crownExplode(origin,color,size)
local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,.2,true,false,"SmoothPlastic")
local m = Mesh(p,"FileMesh",Vector3.new(size/2,size/2,size/2),asset..meshes["crown"])
q(function(pa,me)
for i=.2,1,.025 do
me.Scale = me.Scale+Vector3.new(0.75,0.75,0.75)
pa.Transparency = i
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function glitter(origin,color)
local p = Part("Effect",workspace,Vector3.new(0.75,0.75,0.75),origin*CFrame.new(rand(5),rand(5),rand(5))*CFrame.Angles(rand(5),rand(5),rand(5)),color,0,true,false,"SmoothPlastic")
local m = Mesh(p,"Brick",Vector3.new(1,1,1))
q(function(pa,me)
fade(pa,0)
for i=0,1,.05 do
me.Scale = me.Scale-Vector3.new(0.05,0.05,0.05)
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function sphereExtend(origin,color,size)
local p = Part("Effect",workspace,Vector3.new(size,size,size),origin,color,0,true,false,"SmoothPlastic")
local m = Mesh(p,"Sphere")
q(function(pa,me)
for i=0,1,0.05 do
me.Scale = me.Scale+Vector3.new(0,i*10,0)
pa.Transparency = i
wait(1/30)
end
pa:Destroy()
end,{p,m})
end
function quickSound(id,v)
local s = Instance.new("Sound",workspace)
s.SoundId = id
s.PlayOnRemove = true
s.Volume = v or 1
delay(0.025,function()s:remove()end)
end
function checkDmgArea(origin,dmg,d)
for i,v in pairs(workspace:children())do
if v~=char and v:FindFirstChild("Torso") then
local h;
for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end
local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude
if dist < d and h~=nil then
h.Health = h.Health - dmg
end
end
end
end
function findClosestPlayer(origin,d)
local bdist,plr = d,nil
for i,v in pairs(workspace:children())do
if v~=char and v:FindFirstChild("Torso") then
local h;
for _,k in pairs(v:children())do if k:IsA("Humanoid") then h = k end end
local dist = (origin.p - v:FindFirstChild("Torso").CFrame.p).magnitude
if dist < bdist and h~=nil and h.Health~=0 then
bdist,plr = dist,v
end
end
end
return bdist,plr
end
local plr = game.Players.LocalPlayer
local char = plr.Character
local mouse = plr:GetMouse''
local head = char:findFirstChild'Head'
local torso = char:findFirstChild'Torso'
local rightS = torso:findFirstChild'Right Shoulder'
local leftS = torso:findFirstChild'Left Shoulder'
local rightH = torso:findFirstChild'Right Hip'
local leftH = torso:findFirstChild'Left Hip'
local neck = torso:findFirstChild'Neck'
local humanoid = char:findFirstChild'Humanoid'
local rootpart = char:findFirstChild'HumanoidRootPart'
local rootJoint = rootpart:findFirstChild'RootJoint'
local cam = workspace.CurrentCamera
local recJump = false
humanoid.Changed:connect(function()
if humanoid.Jump then
recJump = true
wait(.75)
recJump = false
end
end)
colours = {"Tr. Red","Black","Tr. Blue","Black","Phosph. White","Royal purple"}
mouse.KeyDown:connect(function(k)
if k == " " then
if hitfloor==nil then
torso.Velocity = Vector3.new(0,100,0)
ringExplode(torso.CFrame*CFrame.Angles(math.pi/2,0,0),colours[5],5)
end
end
end)
mouse.Button1Down:connect(function()
end)
----------------------------------------
local lp=game:service'Players'.localPlayer
local Sans=317772493 -- Sans
local Papyrus=338303436 -- Papyrus
local Asriel=331084437-- Keyboard typing / idk
local gVoufh3="Gaster" -- Gaster
local ActiveVoice=Asriel -- Type in the variable for the character (Voice1-gVoufh3)
local gVoices={
340366916;
339369934;
341214061;
341222723;
341222653;
341222608;
}
local interrupt=false;
lp.Chatted:connect(function(m)
interrupt=true
wait(.15)
interrupt=false
for i = 1, #m do
if m:sub(1,2)~= '((' then
local s=Instance.new("Sound",workspace)
if ActiveVoice==gVoufh3 then
local a=gVoices
s.SoundId="rbxassetid://"..gVoices[math.random(1,#a)]
else
s.SoundId="rbxassetid://"..ActiveVoice
end
s.Volume=1
s:Play()
s:remove()
if ActiveVoice==Voice or ActiveVoice==gVoufh3 then
wait(.1)
else
wait(.082)
end
end
if interrupt==true then
break
end
end
end)
-------------------------------
pls = game:GetService'Players'
lp = pls.LocalPlayer
c = lp.Character
rayModel = Instance.new("Model",c)
reflect = function(d,n)
local i, n = -1 * d.unit, n.unit
local dot = n:Dot(i)
return 2*dot*n - i
end
makeRayPart = function(pos,look)
local ray = Ray.new(pos,look)
local hit,hitpos,norm = workspace:FindPartOnRay(ray,c)
local e = Instance.new("Part",rayModel)
e.Anchored = true
e.CanCollide = false
e.Material = "Neon"
e.FormFactor = "Custom"
e.Size = Vector3.new(15,15,(pos - hitpos).magnitude)
e.CFrame = CFrame.new(pos + (hitpos - pos)/2, pos)
local cy=Instance.new("SpecialMesh",e)
cy.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy.Scale = Vector3.new(15,15,(pos - hitpos).magnitude)*2
cy.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
cy.VertexColor = rainb(tick()*.5)
end
end)
for i = 1,2 do
local e = Instance.new("Sound",c)
e.Volume = .9
e.Pitch = 0.9
if i == 1 then
e.SoundId = "rbxassetid://340722848"
else
e.SoundId = "rbxassetid://340722848"
end
e:Play()
spawn(function()
wait(6)
e:Destroy()
end)
wait(.05)
end
if hit ~= nil then
newDir = reflect(look.unit,norm)
makeRayPart(hitpos,newDir * 999)
end
end
-------------------------------
lp:GetMouse().KeyDown:connect(function(key)
c = lp.Character
if c and key == "r" then
makeRayPart(c.HumanoidRootPart.CFrame.p + Vector3.new(0,10,0), (lp:GetMouse().Hit.p).unit * 999 - c.HumanoidRootPart.CFrame.p)
end
end)
game:GetService'RunService'.RenderStepped:connect(function()
local FPS = 1/game:GetService'RunService'.RenderStepped:wait()
for i,v in pairs (rayModel:children()) do
if v.ClassName == "Part" then
if v.Transparency >= .99 then
v:Destroy()
else
v.CanCollide = true
local parts = v:GetTouchingParts()
v.CanCollide = false
for x = 1, #parts do
if parts[x].Parent:FindFirstChild("Humanoid") and parts[x].Parent ~= c then
parts[x].Parent.Humanoid:TakeDamage(1/(FPS/60))
end
end
v.Transparency = v.Transparency + .035/(FPS/60)
v.Size = v.Size + Vector3.new(1.2/(FPS/60),.5/(FPS/60),0)
end
end
end
end)
function HSV(H,S,V)
H = H % 360
local C = V * S
local H2 = H/60
local X = C * (1 - math.abs((H2 %2) -1))
local color = Color3.new(0,0,0)
if H2 <= 0 then
color = Color3.new(C,0,0)
elseif 0 <= H2 and H2 <= 1 then
color = Color3.new(C,X,0)
elseif 1 <= H2 and H2 <= 2 then
color = Color3.new(X,C,0)
elseif 2 <= H2 and H2 <= 3 then
color = Color3.new(0,C,X)
elseif 3 <= H2 and H2 <= 4 then
color = Color3.new(0,X,C)
elseif 4 <= H2 and H2 <= 5 then
color = Color3.new(X,0,C)
elseif 5 <= H2 and H2 <= 6 then
color = Color3.new(C,0,X)
end
local m = V - C
return Color3.new(color.r + m, color.g + m, color.b + m)
end
local hue = 0
hue = (hue+1) % 360
local rgb = HSV(hue,.85,.85)
Lasers = {}
function MakeLaser(P1,P2)
local LPart = Instance.new("Part",Workspace)
LPart.Anchored = true
LPart.FormFactor = "Custom"
LPart.CanCollide = True
LPart.Transparency = 0
LPart.TopSurface = "Smooth"
LPart.BottomSurface = "Smooth"
LPart.BrickColor = BrickColor.new("Institutional white")
LPart.Material = "Neon"
table.insert(Lasers,LPart)
LPartMesh = Instance.new("SpecialMesh",LPart)
LPartMesh.MeshType = "Brick"
LPartMesh.VertexColor = rainb(tick()*.5)
local Pos1 = P1.CFrame.p
local Pos2 = P2.CFrame.p
local Dis = (Pos1-Pos2).magnitude
LPart.Size = Vector3.new(4,4,Dis)
LPart.CFrame = CFrame.new(Pos1,Pos2) *CFrame.new(0,0,-Dis/2)
local cy=Instance.new("SpecialMesh",LPart)
cy.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy.Scale = Vector3.new(4,4,Dis)*2
cy.TextureId = 'rbxassetid://48358980'
spawn(function()
while wait() do
cy.VertexColor = rainb(tick()*.5)
end
end)
LPart.Touched:connect(function(hit)
if hit.Parent.ClassName == "Model" then
if hit.Parent:FindFirstChild("Humanoid") then
e3 = Instance.new('Explosion',Workspace)
e3.Position = hit.Parent.Torso.Position
e3.BlastPressure = 0
e3.BlastRadius = 5
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(20)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
end
end
end)
end
----------------------------------------
player=game:service'Players'.localPlayer
char=player.Character
Player = game:GetService("Players").LocalPlayer
Cha = Player.Character
mouse=player:GetMouse()
Mouse = mouse
m=Instance.new('Model',char)
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local RootPart = char.HumanoidRootPart
local Humanoid = char.Humanoid
local Health = Humanoid.Health
local MaxHealth = Humanoid.MaxHealth
it = Instance.new
v3 = Vector3.new
c3 = Color3.new
bn = BrickColor.new
cn = CFrame.new
ca = CFrame.Angles
rd = math.rad
rn = math.random
mp = math.pi
mh = math.huge
ud = UDim2.new
cw = coroutine.wrap
ti = table.insert
tr = table.remove
bonesa=false
lasera=1
stance='normal'
attack=false
equipped=false
sprint=false
theme=false--megalovania
Health = 100000
wait(0.0005)
MaxHealth = 100000
char.Health:Destroy()
-----------------------------------------------------
function nooutline(part)
part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
end
lite = Instance.new("PointLight")
lite.Parent = Cha.Torso
lite.Brightness = 100
lite.Range = 8
lite.Color = Color3.new(1,1,1)
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
----------------------------------------------------
local m = Instance.new("Model")
m.Name = "Hair"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Institutional white")
p1.FormFactor = Enum.FormFactor.Symmetric
p1.Size = Vector3.new(1, 1, 1)
p1.CFrame = CFrame.new(12.5095692, 22.9280014, 28.5988674, -1.79592973e-007, -0.978694081, 0.205298647, -1.48348063e-008, -0.205299929, -0.978699148, 0.999994814, 2.38417414e-007, -2.98021181e-008)
p1.CanCollide = false
p1.Locked = true
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
b1.TextureId = ""
b1.MeshType = Enum.MeshType.FileMesh
b1.Name = "Mesh"
b1.VertexColor = Vector3.new(0, 0, 0)
b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Pastel brown")
p2.Transparency = 1
p2.Name = "Head"
p2.FormFactor = Enum.FormFactor.Symmetric
p2.Size = Vector3.new(2, 1, 1)
p2.CFrame = CFrame.new(13.299921, 22.8300076, 28.5998688, -1.19988712e-007, 8.94068393e-008, -0.999995589, -1.48348125e-008, 1, -8.94068108e-008, 0.999995589, -1.48348231e-008, 2.39197504e-007)
p2.CanCollide = false
p2.Locked = true
p2.TopSurface = Enum.SurfaceType.Smooth
b2 = Instance.new("SpecialMesh", p2)
b2.MeshType = Enum.MeshType.Head
b2.Name = "Mesh"
b2.Scale = Vector3.new(1.25, 1.25, 1.25)
p3 = Instance.new("Part", m)
p3.BrickColor = BrickColor.new("Institutional white")
p3.FormFactor = Enum.FormFactor.Symmetric
p3.Size = Vector3.new(2, 2, 2)
p3.CFrame = CFrame.new(13.2999649, 23.4000015, 28.5999584, -1.19728938e-007, 5.96046092e-008, -0.999997199, -9.88988447e-009, 1, -5.96045844e-008, 0.999997199, -9.88988802e-009, 1.19728938e-007)
p3.CanCollide = false
p3.Locked = true
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
b3 = Instance.new("SpecialMesh", p3)
b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
b3.TextureId = ""
b3.MeshType = Enum.MeshType.FileMesh
b3.Name = "Mesh"
b3.VertexColor = Vector3.new(0, 0, 0)
b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Institutional white")
p4.FormFactor = Enum.FormFactor.Symmetric
p4.Size = Vector3.new(1, 1, 1)
p4.CFrame = CFrame.new(13.220191, 23.5300064, 28.5998363, -2.39457108e-007, 1.19209027e-007, -0.99999398, -1.97797441e-008, 1, -1.19208977e-007, 0.99999398, -1.97797512e-008, 2.39457108e-007)
p4.CanCollide = false
p4.Locked = true
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
b4 = Instance.new("SpecialMesh", p4)
b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
b4.TextureId = ""
b4.MeshType = Enum.MeshType.FileMesh
b4.Name = "Mesh"
b4.VertexColor = Vector3.new(0, 0, 0)
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("Institutional white")
p5.FormFactor = Enum.FormFactor.Symmetric
p5.Size = Vector3.new(1, 1, 1)
p5.CFrame = CFrame.new(13.299963, 23.1500015, 28.5999584, -4.78911147e-007, 2.384173e-007, -0.999987543, -3.95593887e-008, 1, -2.38417186e-007, 0.999987543, -3.95594029e-008, 4.78911147e-007)
p5.CanCollide = false
p5.Locked = true
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
b5 = Instance.new("SpecialMesh", p5)
b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
b5.TextureId = ""
b5.MeshType = Enum.MeshType.FileMesh
b5.Name = "Mesh"
b5.VertexColor = Vector3.new(0, 0, 0)
b5.Scale = Vector3.new(1, 0.899999976, 1)
p6 = Instance.new("Part", m)
p6.BrickColor = BrickColor.new("Institutional white")
p6.FormFactor = Enum.FormFactor.Symmetric
p6.Size = Vector3.new(1, 1, 1)
p6.CFrame = CFrame.new(13.1003246, 23.2700119, 28.5500946, -9.57822294e-007, 4.76831474e-007, -0.999987543, -7.91193955e-008, 1, -2.84217094e-014, 0.999987543, -4.04650001e-015, 5.68434189e-014)
p6.CanCollide = false
p6.Locked = true
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
b6 = Instance.new("SpecialMesh", p6)
b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
b6.TextureId = ""
b6.MeshType = Enum.MeshType.FileMesh
b6.Name = "Mesh"
b6.VertexColor = Vector3.new(0, 0, 0)
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Institutional white")
p7.FormFactor = Enum.FormFactor.Symmetric
p7.Size = Vector3.new(1, 1, 1)
p7.CFrame = CFrame.new(13.1008148, 23.0000076, 28.4990215, -9.57822294e-007, 4.76831502e-007, -0.999987543, -7.91194026e-008, 1, 3.5914197e-019, 0.999987543, 3.05883884e-015, 5.68434189e-014)
p7.CanCollide = false
p7.Locked = true
p7.BottomSurface = Enum.SurfaceType.Smooth
p7.TopSurface = Enum.SurfaceType.Smooth
b7 = Instance.new("SpecialMesh", p7)
b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
b7.TextureId = ""
b7.MeshType = Enum.MeshType.FileMesh
b7.Name = "Mesh"
b7.VertexColor = Vector3.new(0, 0, 0)
p8 = Instance.new("Part", m)
p8.BrickColor = BrickColor.new("Institutional white")
p8.FormFactor = Enum.FormFactor.Symmetric
p8.Size = Vector3.new(1, 1, 1)
p8.CFrame = CFrame.new(12.3756638, 22.3460064, 28.5989819, -9.57822294e-007, -0.80510509, 0.593111277, -7.91194026e-008, -0.593119025, -0.805114806, 0.999987543, -1.28919533e-014, 2.06653508e-014)
p8.CanCollide = false
p8.Locked = true
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
b8 = Instance.new("SpecialMesh", p8)
b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
b8.TextureId = ""
b8.MeshType = Enum.MeshType.FileMesh
b8.Name = "Mesh"
b8.VertexColor = Vector3.new(0, 0, 0)
b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p9 = Instance.new("Part", m)
p9.BrickColor = BrickColor.new("Institutional white")
p9.FormFactor = Enum.FormFactor.Symmetric
p9.Size = Vector3.new(2, 1, 2)
p9.CFrame = CFrame.new(13.2349396, 23.2430096, 28.5993462, -9.57822294e-007, -0.0995007455, -0.995025039, -7.91194097e-008, 0.995037317, -0.0995024443, 0.999987543, -5.41274382e-016, -2.16294996e-014)
p9.CanCollide = false
p9.Locked = true
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
b9 = Instance.new("SpecialMesh", p9)
b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
b9.TextureId = ""
b9.MeshType = Enum.MeshType.FileMesh
b9.Name = "Mesh"
b9.VertexColor = Vector3.new(0, 0, 0)
b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Institutional white")
p10.FormFactor = Enum.FormFactor.Symmetric
p10.Size = Vector3.new(1, 1, 1)
p10.CFrame = CFrame.new(12.9792271, 23.7430058, 28.6003838, -9.57822294e-007, -0.68356514, -0.729872584, -7.91194097e-008, 0.729881346, -0.683573902, 0.999987543, -1.35710662e-014, -1.68509463e-014)
p10.CanCollide = false
p10.Locked = true
p10.BottomSurface = Enum.SurfaceType.Smooth
p10.TopSurface = Enum.SurfaceType.Smooth
b10 = Instance.new("SpecialMesh", p10)
b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
b10.TextureId = ""
b10.MeshType = Enum.MeshType.FileMesh
b10.Name = "Mesh"
b10.VertexColor = Vector3.new(0, 0, 0)
b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p11 = Instance.new("Part", m)
p11.BrickColor = BrickColor.new("Institutional white")
p11.FormFactor = Enum.FormFactor.Symmetric
p11.Size = Vector3.new(1, 1, 1)
p11.CFrame = CFrame.new(12.8353081, 23.4680061, 28.5991058, -9.57822294e-007, -0.989463568, -0.144696504, -7.91194026e-008, 0.144697905, -0.989475906, 0.999987543, -2.11154641e-014, -4.7186215e-015)
p11.CanCollide = false
p11.Locked = true
p11.BottomSurface = Enum.SurfaceType.Smooth
p11.TopSurface = Enum.SurfaceType.Smooth
b11 = Instance.new("SpecialMesh", p11)
b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
b11.TextureId = ""
b11.MeshType = Enum.MeshType.FileMesh
b11.Name = "Mesh"
b11.VertexColor = Vector3.new(0, 0, 0)
b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
w1 = Instance.new("Weld", p1)
w1.Name = "Head_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(-28.5990181, 16.950285, 19.8713875, 0, 0, 0.999999583, -0.97869873, -0.205299839, 5.96046448e-008, 0.20529972, -0.978699148, -7.4505806e-009)
w1.Part1 = p2
w1.C1 = CFrame.new(-28.5999966, -22.8300076, 13.2999811, 5.96046448e-008, 0, 0.999999642, 0, 1, 0, -0.999999642, 0, 5.96046448e-008)
w2 = Instance.new("Weld", p2)
w2.Name = "Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(-28.5999527, -22.8300056, 13.2999592, -2.5997493e-010, -4.94494357e-009, 0.999998808, 2.98023224e-008, 1, -4.94494712e-009, -0.999998808, -2.98023224e-008, 1.19469163e-007)
w2.Part1 = p3
w2.C1 = CFrame.new(-28.5999947, -23.3999996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
w3 = Instance.new("Weld", p3)
w3.Name = "Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(-28.5999012, -23.3999996, 13.2999363, -1.19728938e-007, -9.88988447e-009, 0.999997199, 5.96046092e-008, 1, -9.88988802e-009, -0.999997199, -5.96045844e-008, 1.19728938e-007)
w3.Part1 = p4
w3.C1 = CFrame.new(-28.5998726, -23.5300045, 13.2202082, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
w4 = Instance.new("Weld", p4)
w4.Name = "Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(-28.5996857, -23.5300064, 13.2201195, -2.39457108e-007, -1.97797441e-008, 0.99999398, 1.19209027e-007, 1, -1.97797512e-008, -0.99999398, -1.19208977e-007, 2.39457108e-007)
w4.Part1 = p5
w4.C1 = CFrame.new(-28.5999947, -23.1499996, 13.2999821, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
w5 = Instance.new("Weld", p5)
w5.Name = "Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(-28.5996189, -23.1500015, 13.2998009, -4.78911147e-007, -3.95593887e-008, 0.999987543, 2.384173e-007, 1, -3.95594029e-008, -0.999987543, -2.38417186e-007, 4.78911147e-007)
w5.Part1 = p6
w5.C1 = CFrame.new(-28.5501289, -23.27001, 13.1003361, 0, 0, 0.999999583, 0, 1, 0, -0.999999583, 0, 0)
w6 = Instance.new("Weld", p6)
w6.Name = "Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(-28.5497494, -23.2700157, 13.100173, -9.57822294e-007, -7.91193955e-008, 0.999987543, 4.76831474e-007, 1, -4.04650001e-015, -0.999987543, -2.84217094e-014, 5.68434189e-014)
w6.Part1 = p7
w6.C1 = CFrame.new(-28.4990501, -23.0000057, 13.1008282, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0)
w7 = Instance.new("Weld", p7)
w7.Name = "Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(-28.4986763, -23.0000114, 13.1006632, -9.57822294e-007, -7.91194026e-008, 0.999987543, 4.76831502e-007, 1, 3.05883884e-015, -0.999987543, 3.5914197e-019, 5.68434189e-014)
w7.Part1 = p8
w7.C1 = CFrame.new(-28.5990181, 23.2175999, 10.6510067, 0, 0, 0.999999583, -0.805118203, -0.59311378, -5.96046448e-008, 0.593113363, -0.80511874, 0)
w8 = Instance.new("Weld", p8)
w8.Name = "Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(-28.5986366, 23.2175598, 10.6509457, -9.57822294e-007, -7.91194026e-008, 0.999987543, -0.80510509, -0.593119025, -1.28919533e-014, 0.593111277, -0.805114806, 2.06653508e-014)
w8.Part1 = p9
w8.C1 = CFrame.new(-28.5993843, -21.8107243, 15.4820604, 0, 0, 0.999999583, -0.0995036662, 0.995037258, 0, -0.995036721, -0.0995037258, 0)
w9 = Instance.new("Weld", p9)
w9.Name = "Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(-28.598999, -21.8107738, 15.4818439, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.0995007455, 0.995037317, -5.41274382e-016, -0.995025039, -0.0995024443, -2.16294996e-014)
w9.Part1 = p10
w9.C1 = CFrame.new(-28.6004219, -8.45714283, 25.703455, 0, 0, 0.999999583, -0.683578134, 0.729877055, 2.98023224e-008, -0.729876637, -0.683578491, 8.94069672e-008)
w10 = Instance.new("Weld", p10)
w10.Name = "Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(-28.6000366, -8.4574213, 25.703289, -9.57822294e-007, -7.91194097e-008, 0.999987543, -0.68356514, 0.729881346, -1.35710662e-014, -0.729872584, -0.683573902, -1.68509463e-014)
w10.Part1 = p11
w10.C1 = CFrame.new(-28.5991402, 9.30450344, 25.0782566, 0, 0, 0.999999583, -0.989475787, 0.144696504, 8.94069672e-008, -0.144696444, -0.989476025, 7.4505806e-009)
m.Parent = char
m:MakeJoints()
----------------------------------------------------
local cor = Instance.new("Part", char.Hair)
cor.Name = "Link"
cor.Locked = true
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(1, 9, 1)
cor.Transparency = 1
cor.TopSurface = 0
corw = Instance.new("Weld", cor)
corw.Part0 = hed
corw.Part1 = cor
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
weld1 = Instance.new("Weld", char.Hair)
weld1.Part0 = cor
weld1.Part1 = char.Hair.Head
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
------------------------------------------------------
hed.BrickColor = BrickColor.new("Institutional white")
torso.BrickColor = BrickColor.new("Institutional white")
rleg.BrickColor = BrickColor.new("Institutional white")
lleg.BrickColor = BrickColor.new("Institutional white")
rarm.BrickColor = BrickColor.new("Institutional white")
larm.BrickColor = BrickColor.new("Institutional white")
local z=Instance.new("Sound", char)
z.SoundId="rbxassetid://328606227"
z.Pitch=1
z.Volume=5
z.Looped=true
Cha.Shirt:Remove()
Cha.Pants:Remove()
MainShirt = Instance.new("Shirt",Character)
MainShirt.Parent = Cha
MainShirt.ShirtTemplate = "http://www.roblox.com/asset/?id=335483801"
MainShirt.Name = "Shirt"
MainPants = Instance.new("Pants",Character)
MainPants.Parent = Cha
MainPants.PantsTemplate = "http://www.roblox.com/asset/?id=335484664"
MainPants.Name = "Pants"
playing = false
spawn(function()
while wait() do
hed.BrickColor = BrickColor.new("Institutional white")
torso.BrickColor = BrickColor.new("Institutional white")
rleg.BrickColor = BrickColor.new("Institutional white")
lleg.BrickColor = BrickColor.new("Institutional white")
rarm.BrickColor = BrickColor.new("Institutional white")
larm.BrickColor = BrickColor.new("Institutional white")
if theme==false and playing == true then
z:Pause()
playing = false
end
if theme==true and playing == false then
z:Play()
playing = true
end
wait()
end
end)
--[[local exprt=it('Part',m)
exprt.Anchored=true
exprt.CanCollide=false
exprt.Position=root.Position]]
function swait(num)
if num==0 or num==nil then
game:service'RunService'.Stepped:wait(0)
else
for i=0,num do
game:service'RunService'.Stepped:wait(0)
end
end
end
function Lerp(a, b, i)
local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
local calx = com1[1] + (com2[1] - com1[1]) * i
local caly = com1[2] + (com2[2] - com1[2]) * i
local calz = com1[3] + (com2[3] - com1[3]) * i
local cala = com1[4] + (com2[4] - com1[4]) * i
local calb = com1[5] + (com2[5] - com1[5]) * i
local calc = com1[6] + (com2[6] - com1[6]) * i
return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
end
weld = function(wp0, wp1, wc0x, wc0y, wc0z)
wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
return wld
end
weld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
weld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
weld(torso, hed, 0, 1.5, 0)
weld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
weld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
weld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
parts={}
function gasters()
gaster1=it('Part',m)
gaster1.FormFactor='Custom'
gaster1.Anchored=true
gaster1.Material = "Neon"
gaster1.Size=Vector3.new(5,5,9)
gaster1.CanCollide=false
gaster1.Transparency=1
gaster1.Name='gaster1'
local sg=it('SurfaceGui',gaster1)
sg.Name='gui'
local il=it('ImageLabel',sg)
il.Image='rbxassetid://341902014'
il.Size=UDim2.new(0,800,0,600)
il.BackgroundTransparency=1
il.ImageTransparency=1
il.Name='image1'
local sg2=sg:clone()
sg2.Parent=gaster1
sg2.Name='gui2'
sg2.Face='Back'
local il2=il:clone()
il2.Name='image2'
il2.Parent=sg2
gaster2=gaster1:clone()
gaster2.Parent=m
gaster2.Name='gaster2'
local sg3=sg:clone()
sg3.Parent=gaster1
sg3.Name='gui3'
sg3.Face='Back'
local il3=il:clone()
il3.Name='image2'
il3.Parent=sg3
gaster3=gaster1:clone()
gaster3.Parent=m
gaster3.Size=Vector3.new(9.6,7.4,0.2)
gaster3.Name='gaster3'
end
gasters()
function CheckClose(Obj,Dist)
for _,v in pairs(workspace:GetChildren()) do
if v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') and v ~= char then
local DistFromTorso = (v.Torso.Position - Obj.Position).magnitude
if DistFromTorso < Dist then
return v
end
end
end
end
function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
end
function rainb(hue)
local section = hue % 1 * 3
local secondary = 0.5 * math.pi * (section % 1)
if section < 1 then
return Vector3.new(1, 1 - math.cos(secondary), 1 - math.sin(secondary))
elseif section < 2 then
return Vector3.new(1 - math.sin(secondary), 1, 1 - math.cos(secondary))
else
return Vector3.new(1 - math.cos(secondary), 1 - math.sin(secondary), 1)
end
end
function ring(pos,x,y,z,rx,ry,rz)
local rng = Instance.new("Part",m)
rng.Anchored = true
rng.BrickColor = BrickColor.Random()
rng.CanCollide = true
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.CanCollide = false
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = pos*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(x,y,z)
spawn(function()
while wait() do
rngm.VertexColor = rainb(tick()*.5)
end
end)
coroutine.wrap(function()
for i=0,1,.1 do
wait(1/30)
rngm.Scale=rngm.Scale+Vector3.new(3,3,3)
rng.Transparency=i
rng.CFrame=rng.CFrame*CFrame.Angles(rx,ry,rz)
end
rng:Destroy()
end)()
end
h=gaster1
function laser(asd)
local ray = Ray.new(asd.CFrame.p, (mouse.Hit.p - asd.CFrame.p).unit*300)
local position = mouse.Hit.p
local distance = (position - asd.CFrame.p).magnitude
local rp=Instance.new("Part",workspace)
rp.Anchored=true
rp.TopSurface="Smooth"
rp.BottomSurface="Smooth"
rp.Transparency=0
rp.Parent=m
rp.Material = "Neon"
rp.FormFactor="Custom"
rp.CanCollide=false
rp.Size=Vector3.new(5,5,distance)
rp.CFrame=CFrame.new(position, asd.CFrame.p) * CFrame.new(0, 0, -distance/2)
local cy=Instance.new("SpecialMesh",rp)
cy.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy.Scale = Vector3.new(5,5,distance)*2
cy.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
cy.VertexColor = rainb(tick()*.5)
end
end)
local circle=Instance.new('Part',m)
circle.Transparency=0
circle.CanCollide=false
circle.TopSurface='Smooth'
circle.Anchored=true
circle.Material = "Neon"
circle.FormFactor='Custom'
circle.Size=Vector3.new(1,1,1)
circle.CFrame=mouse.hit
circle.BottomSurface='Smooth'
local circlemesh=Instance.new('SpecialMesh',circle)
circlemesh.MeshType='Sphere'
circlemesh.Scale=Vector3.new(1,1,1)
circlemesh.VertexColor = rainb(tick()*.5)
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
local z=Instance.new("Sound", rp)
z.SoundId="rbxassetid://340722848"
z.Pitch=1
z.Volume=5
wait()
z:Play()
coroutine.wrap(function()
for i=0,1,.1 do
wait(1/30)
circlemesh.Scale=circlemesh.Scale+Vector3.new(3,3,3)
circle.Transparency=i
end
circle:Destroy()
end)()
for i=1,10 do
wait()
cy.Scale=cy.Scale-Vector3.new(0.1,0.1,0)
end
rp:Destroy()
if CheckClose(circle,5) then
--for i = 1,40 do
CheckClose(circle,5).Humanoid:TakeDamage(10)
--wait(0.05)
-- end
end
end
h2 = gaster3
function laser2(asd)
local ray = Ray.new(asd.CFrame.p, (mouse.Hit.p - asd.CFrame.p).unit*300)
local position = mouse.Hit.p
local distance = (position - asd.CFrame.p).magnitude
local rp=Instance.new("Part",workspace)
rp.Anchored=true
rp.TopSurface="Smooth"
rp.BottomSurface="Smooth"
rp.Transparency=0
rp.Parent=m
rp.Material = "Neon"
rp.FormFactor="Custom"
rp.CanCollide=false
rp.Size=Vector3.new(10,10,distance)
rp.CFrame=CFrame.new(position, asd.CFrame.p) * CFrame.new(0, 0, -distance/2)
cy = Instance.new("SpecialMesh",rp)
cy.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy.Scale = Vector3.new(10,10,distance)*2
cy.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
cy.VertexColor = rainb(tick()*.5)
end
end)
local circle=Instance.new('Part',m)
circle.Transparency=0
circle.CanCollide=false
circle.TopSurface='Smooth'
circle.Anchored=true
circle.Material = "Neon"
circle.FormFactor='Custom'
circle.Size=Vector3.new(1,1,1)
circle.CFrame=mouse.hit
circle.BottomSurface='Smooth'
local circlemesh=Instance.new('SpecialMesh',circle)
circlemesh.MeshType='Sphere'
circlemesh.Scale=Vector3.new(1,1,1)
circlemesh.VertexColor = rainb(tick()*.5)
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
local z=Instance.new("Sound", rp)
z.SoundId="rbxassetid://340722848"
z.Pitch=1
z.Volume=5
wait()
z:Play()
coroutine.wrap(function()
for i=0,1,.1 do
wait(1/30)
circlemesh.Scale=circlemesh.Scale+Vector3.new(3,3,3)
circle.Transparency=i
end
circle:Destroy()
end)()
for i=1,10 do
wait()
cy.Scale=cy.Scale-Vector3.new(0.1,0.1,0)
end
rp:Destroy()
if CheckClose(circle,5) then
--for i=1,80 do
CheckClose(circle,5).Humanoid:TakeDamage(20)
--wait(0.05)
--end
end
end
function rocks(cf,e)
local hit,pos=rayCast(torso.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,100,char)
local part=Instance.new('Part',m)
part.Size=Vector3.new(5,1,5)
part.Position=pos
part.CFrame=cf
part.Material = "Neon"
part.Anchored=true
part.Transparency = 0
--part.CFrame=workspace.Base.CFrame*pos
local mesh=Instance.new('SpecialMesh',part)
mesh.MeshId = "http://www.roblox.com/asset/?id=9856898"
mesh.Scale = Vector3.new(5,1,5)*2
mesh.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
mesh.VertexColor = rainb(tick()*.5)
end
end)
local z=Instance.new("Sound", part)
z.SoundId="rbxassetid://132758217"
z.Pitch=1
z.Volume=5
wait()
z:Play()
ti(parts,e,part)
if CheckClose(part,10) then
CheckClose(part,10).Humanoid:TakeDamage(50)
CheckClose(part,10).Torso.Velocity=Vector3.new(0,100,0)
end
for i=1,4 do
game:service'RunService'.Heartbeat:wait(0)
mesh.Scale=mesh.Scale+Vector3.new(0,11,0)
end
end
function goback(mesha)
for i=1,2.5 do
game:service'RunService'.Heartbeat:wait(0)
mesha.Scale=mesha.Scale-Vector3.new(0,9,0)
end
end
function bones()
--attack=true
--[[for i=0,2,0.1 do
swait()
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-45), math.rad(25),0 ), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(45), math.rad(-5), math.rad(20)), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.2,0)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(22)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-15)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(45), 0, math.rad(22)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-25), 0, math.rad(0)), 0.2)
end]]--
local ass=root.CFrame
for i=1,10 do
rocks(ass*CFrame.new(0,i,-5*(i*2)),i)--
end
for i,v in pairs(parts) do
pcall(function()
local z=Instance.new("Sound", v)
z.SoundId="rbxassetid://132758217"
z.Pitch=-1
z.Volume=5
wait()
z:Play()
for i=1,4 do
pcall(function()
game:service'RunService'.Heartbeat:wait(0)
v.Mesh.Scale=v.Mesh.Scale-Vector3.new(0,11,0)
end)
end
v:destroy()
end)
end
for i,v in pairs(parts) do
for i=1,10 do
tr(parts,i)
end
end
bonesa=false
end
function bones2()
if bonesa==false then
bonesa=true
local ass=root.CFrame
for i=1,10 do
rocks(ass*CFrame.new(-5*(i*2),0,0),i)
rocks(ass*CFrame.new(5*(i*2),0,0),i)--
end
attack=false
for i,v in pairs(parts) do
pcall(function()
local z=Instance.new("Sound", v)
z.SoundId="rbxassetid://132758217"
z.Pitch=-1
z.Volume=5
wait()
z:Play()
for i=1,4 do
game:service'RunService'.Heartbeat:wait(0)
v.Mesh.Scale=v.Mesh.Scale-Vector3.new(0,11,0)
end
v:destroy()
end)
end
for i,v in pairs(parts) do
for i=1,10 do
tr(parts,i)
end
end
bonesa=false
end
end
function bones3()
if bonesa==false then
bonesa=true
local ass=root.CFrame
for i=1,10 do
rocks(ass*CFrame.new(-5*i,0,i*2)*CFrame.Angles(0,0,0),i)
rocks(ass*CFrame.new(5*i,0,i*2)*CFrame.Angles(0,0,0),i)
end
for i=1,30 do
rocks(ass*CFrame.new(0,i,-5*(i*2)),i)--
end
attack=false
for i,v in pairs(parts) do
pcall(function()
local z=Instance.new("Sound", v)
z.SoundId="rbxassetid://132758217"
z.Pitch=-1
z.Volume=5
wait()
z:Play()
for i=1,4 do
game:service'RunService'.Heartbeat:wait(0)
v.Mesh.Scale=v.Mesh.Scale-Vector3.new(0,11,0)
end
v:destroy()
end)
end
for i,v in pairs(parts) do
for i=1,10 do
tr(parts,i)
end
end
bonesa=false
end
end
function double()
gaster1.gui.image1.ImageTransparency=1
gaster1.gui2.image2.ImageTransparency=1
gaster2.gui.image1.ImageTransparency=1
gaster2.gui2.image2.ImageTransparency=1
local ray = Ray.new(gaster1.CFrame.p, (mouse.Hit.p - gaster1.CFrame.p).unit*300)
local position = mouse.Hit.p
local distance = (position - gaster1.CFrame.p).magnitude
local rp=Instance.new("Part",workspace)
rp.Anchored=true
rp.TopSurface="Smooth"
rp.BottomSurface="Smooth"
rp.Transparency=0
rp.Material = "Neon"
rp.Parent=m
rp.FormFactor="Custom"
rp.CanCollide=false
rp.Size=Vector3.new(5,5,distance)
rp.CFrame=CFrame.new(position, gaster1.CFrame.p) * CFrame.new(0, 0, -distance/2)
local cy=Instance.new("SpecialMesh",rp)
cy.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy.Scale = Vector3.new(5,5,distance)*2
cy.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
cy.VertexColor = rainb(tick()*.5)
end
end)
local circle=Instance.new('Part',m)
circle.Transparency=0
circle.CanCollide=false
circle.TopSurface='Smooth'
circle.Anchored=true
circle.Material = "Neon"
circle.FormFactor='Custom'
circle.Size=Vector3.new(1,1,1)
circle.CFrame=mouse.hit
circle.BottomSurface='Smooth'
local circlemesh=Instance.new('SpecialMesh',circle)
circlemesh.MeshType='Sphere'
circlemesh.Scale=Vector3.new(1,1,1)
circlemesh.VertexColor = rainb(tick()*.5)
local rp2=Instance.new("Part",workspace)
rp2.Anchored=true
rp2.TopSurface="Smooth"
rp2.BottomSurface="Smooth"
rp2.Transparency=0
rp2.Parent=m
rp2.Material = "Neon"
rp2.FormFactor="Custom"
rp2.CanCollide=false
rp2.Size=Vector3.new(5,5,distance)
rp2.CFrame=CFrame.new(position, gaster2.CFrame.p) * CFrame.new(0, 0, -distance/2)
local cy2=Instance.new("SpecialMesh",rp2)
cy2.MeshId = "http://www.roblox.com/asset/?id=9856898"
cy2.Scale = Vector3.new(5,5,distance)*2
cy2.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
cy2.VertexColor = rainb(tick()*.5)
end
end)
local circle2=Instance.new('Part',m)
circle2.Transparency=0
circle2.CanCollide=false
circle2.TopSurface='Smooth'
circle2.Anchored=true
circle2.Material = "Neon"
circle2.FormFactor='Custom'
circle2.Size=Vector3.new(1,1,1)
circle2.CFrame=mouse.hit
circle2.BottomSurface='Smooth'
local circlemesh2=Instance.new('SpecialMesh',circle2)
circlemesh2.MeshType='Sphere'
circlemesh2.Scale=Vector3.new(1,1,1)
circlemesh2.VertexColor = rainb(tick()*.5)
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle2.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle2.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
ring(circle2.CFrame,1,1,2,math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
local z=Instance.new("Sound", rp)
z.SoundId="rbxassetid://340722848"
z.Pitch=1
z.Volume=5
wait()
z:Play()
local z=Instance.new("Sound", rp2)
z.SoundId="rbxassetid://340722848"
z.Pitch=1
z.Volume=5
wait()
z:Play()
if CheckClose(circle,5) then
CheckClose(circle,5).Humanoid:TakeDamage(20)
CheckClose(circle2,5).Humanoid:TakeDamage(20)
end
coroutine.wrap(function()
for i=0,1,.1 do
wait(1/30)
circlemesh.Scale=circlemesh.Scale+Vector3.new(3,3,3)
circle.Transparency=i
circlemesh2.Scale=circlemesh2.Scale+Vector3.new(3,3,3)
circle2.Transparency=i
end
circle:Destroy()
end)()
for i=1,10 do
wait()
cy.Scale=cy.Scale-Vector3.new(0.1,0.1,0)
cy2.Scale=cy2.Scale-Vector3.new(0.1,0.1,0)
end
rp2:destroy()
rp:Destroy()
gaster1.gui.image1.ImageTransparency=1
gaster1.gui2.image2.ImageTransparency=1
gaster2.gui.image1.ImageTransparency=1
gaster2.gui2.image2.ImageTransparency=1
end
charged = true
--[[spawn(function()
player=game.Players.LocalPlayer
char=player.Character
lastCF=char.Torso.Position
x1=Instance.new("Part",game.Workspace)
x1.Size=Vector3.new(1,1,1)
x1.CanCollide=false
x1.Anchored=true
x1.Transparency=1
spawn(function()
while true do
wait(-1)
x1.CFrame=char.Torso.CFrame*CFrame.Angles(math.rad(math.random(1,360)),math.rad(math.random(1,360)),math.rad(math.random(50,360)))*CFrame.new(0,0,6)
end
end)
for i = 1,math.huge do
local dist2 = (lastCF-x1.Position).magnitude
x2=Instance.new("Part",game.Workspace)
x2.Size=Vector3.new(1,1,1)
x2.Material="Neon"
x2.CFrame=CFrame.new(lastCF,x1.Position)*CFrame.new(0,0,-dist2/2)
x2.CanCollide=false
x2.Anchored=true
local m=Instance.new("SpecialMesh",x2)
m.MeshId = "http://www.roblox.com/asset/?id=9856898"
m.Scale = Vector3.new(0.5,0.5,dist2)*2
m.TextureId = "http://www.roblox.com/asset/?id=0"
spawn(function()
while wait() do
m.VertexColor = rainb(tick()*.5)
end
end)
lastCF=x1.Position
spawn(function()
for i = 1,100 do
x=m.Scale.x/10
y=m.Scale.x/10
m.Scale=m.Scale-Vector3.new(x,y,0)
wait()
end
end)
game.Debris:AddItem(x2,1.5)
wait()
end
x1:Destroy()
end)]]--
WeldZ = function(p0,p1,x,y,z,rx,ry,rz,par)
p0.Position = p1.Position
local w = Instance.new('Motor',par or p0)
w.Part0 = p0
w.Part1 = p1
w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
return w
end
z0=Instance.new("Part",char)
z0.Material = "Neon"
z0.CanCollide = false
z0.Size = Vector3.new(5000,0.01,5000)
z0.Transparency=1
WeldZ(z0,Workspace.Terrain,0,1000,0,0,0,0,z0)
local Dreemurr=Instance.new("SpecialMesh",z0)
Dreemurr.MeshId = "http://www.roblox.com/asset/?id=9856898"
Dreemurr.Scale = Vector3.new(5000,0.01,5000)*2
Dreemurr.TextureId = "http://www.roblox.com/asset/?id=0"
function StarRain(amount)
Rain=true
for i = 1,amount do
x = Instance.new("Part")
x.Size = Vector3.new(3,8,3)
x.TopSurface = "Smooth"
x.BottomSurface = "Smooth"
x.CanCollide = false
x.Anchored = false
x.Material = "Neon"
x.Transparency = 0
local star=Instance.new("SpecialMesh",x)
star.MeshId = "http://www.roblox.com/asset/?id=120647846"
star.Scale = Vector3.new(30,30,30)
star.TextureId = "http://www.roblox.com/asset/?id=120647846"
spawn(function()
while wait() do
star.VertexColor = rainb(tick()*.5)
end
end)
y = Instance.new("BodyVelocity")
y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y.velocity = Vector3.new(0,-200,0)
x.Parent = Workspace
y.Parent = x
x.CFrame = Workspace.Terrain.CFrame*CFrame.new(math.random(-500,500),1000, math.random(-500,500))
game.Debris:AddItem(x, 10)
x.Anchored = true
x.BrickColor = BrickColor.new("Teal")
x.Anchored = false
x.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
end
end)
wait(1)
x2 = Instance.new("Part")
x2.Size = Vector3.new(3,8,3)
x2.TopSurface = "Smooth"
x2.BottomSurface = "Smooth"
x2.CanCollide = false
x2.Anchored = false
x2.Material = "Neon"
x2.Transparency = 0
local star2=Instance.new("SpecialMesh",x2)
star2.MeshId = "http://www.roblox.com/asset/?id=120647846"
star2.Scale = Vector3.new(30,30,30)
star2.TextureId = "http://www.roblox.com/asset/?id=120647846"
spawn(function()
while wait() do
star2.VertexColor = rainb(tick()*.5)
end
end)
y2 = Instance.new("BodyVelocity")
y2.maxForce = Vector3.new(math.huge, math.huge, math.huge)
y2.velocity = Vector3.new(0,-200,0)
x2.Parent = Workspace
y2.Parent = x2
x2.CFrame = Workspace.Terrain.CFrame*CFrame.new(math.random(-50,50),1000, math.random(-500,500))
game.Debris:AddItem(x2, 10)
x2.Anchored = true
x2.BrickColor = BrickColor.new("Teal")
x2.Anchored = false
x2.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(1)
end
end)
end
end
Rain = false
mouse.KeyDown:connect(function(k)
k=k:lower()
if k=='z' then
bones()
elseif k == 'g' then
local MPS = {}
local MousePos = Mouse.Hit.p
local LastPart = nil
for i = 1,20 do
local part = Instance.new("Part",Workspace)
part.Anchored = true
table.insert(MPS,part)
part.FormFactor = "Custom"
part.Size = Vector3.new(0,0,0)
part.Transparency = 1
if LastPart == nil then
part.CFrame = CFrame.new(MousePos.X,MousePos.Y,MousePos.Z)
else
part.CFrame = CFrame.new(LastPart.CFrame.X +math.random(-20,20),LastPart.CFrame.Y +math.random(0,20),LastPart.CFrame.Z +math.random(-20,20))
end
LastPart = part
end
for i,v in ipairs(MPS) do
if i > 1 then
MakeLaser(MPS[i-1],v)
end
end
wait(1.8)
for i,v in ipairs(Lasers) do
v:Destroy()
end
for i,v in ipairs(MPS) do
v:Destroy()
end
elseif k=='p' then
if stance == 'normal' then
stance='headshake'
else
stance='normal'
end
elseif k=='x' then
bones2()
elseif k=='c' then
bones3()
elseif k=='[' then
theme = true
elseif k==']' then
theme = false
elseif k=='e' then
if lasera==1 then
lasera=2
h=gaster1
gaster1.Transparency=0
laser(h)
gaster1.Transparency=1
elseif lasera==2 then
lasera=1
h=gaster2
gaster2.Transparency=0
laser(h)
gaster2.Transparency=1
end
elseif k=="q" then
gaster3.Transparency=0
laser2(h2)
gaster3.Transparency=1
elseif k=='f' then
double()
elseif k=='v' and Rain == false then
StarRain(550)
wait(5)
Rain = false
elseif k=='0' then
sprint=true
end
end)
mouse.KeyUp:connect(function(k)
k=k:lower()
if k=='0' then
sprint=false
end
end)
for i,v in pairs(hed:children()) do
if v.ClassName == "Sound" then
v:Destroy()
end
end
local sine = 0
local change = 1
local val = 0
char.Humanoid.Health = 100000
wait()
char.Humanoid.MaxHealth = 100000
char.Humanoid.Health = 100000
pcall(function()
char.Health:Destroy()
end)
while true do
swait()
sine = sine + change
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
local velderp=RootPart.Velocity.y
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,char)
if equipped==true or equipped==false then
if RootPart.Velocity.y > 1 and hitfloor==nil then
Anim="Jump"
if attack==false then
if sprint then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.1)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.65,0)*CFrame.Angles(0,0,math.rad(100)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.65,0)*CFrame.Angles(0,0,math.rad(-100)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -.1, -.1) * CFrame.Angles(math.rad(30), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.3, -.5) * CFrame.Angles(math.rad(30), 0, 0), 0.2)
else
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.65,0)*CFrame.Angles(0,0,math.rad(100)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.65,0)*CFrame.Angles(0,0,math.rad(-100)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -.1, -.1) * CFrame.Angles(math.rad(30), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.3, -.5) * CFrame.Angles(math.rad(30), 0, 0), 0.2)
end
end
elseif RootPart.Velocity.y < -1 and hitfloor==nil then
Anim="Fall"
if attack==false then
if sprint then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.5) * CFrame.Angles(math.rad(-30), 0, 0), 0.05)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.65,0)*CFrame.Angles(0,0,math.rad(145)), 0.025)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.65,0)*CFrame.Angles(0,0,math.rad(-145)), 0.025)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-15), 0, 0), 0.05)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0, -.5) * CFrame.Angles(math.rad(-15), 0, 0), 0.05)
else
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3, 0) * CFrame.Angles(0, 0, 0), 0.05)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.5) * CFrame.Angles(math.rad(-30), 0, 0), 0.05)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1,0.65,0)*CFrame.Angles(0,0,math.rad(145)), 0.025)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.65,0)*CFrame.Angles(0,0,math.rad(-145)), 0.025)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-15), 0, 0), 0.05)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0, -.5) * CFrame.Angles(math.rad(-15), 0, 0), 0.05)
end
end
elseif torvel<1 and hitfloor~=nil then
Anim="Idle"
if attack==false then
if stance=='normal' then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3-0.14*math.cos(sine/20), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-5), math.rad(0), 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.04*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.04*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
end
if stance=='headshake' then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3-0.14*math.cos(sine/20), 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-20), math.rad(0)-0.14*math.cos(sine/14), 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-0.04*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(-100)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-0.04*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(100)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
end
end
elseif torvel>20 and torvel<35 and hitfloor~=nil then
Anim="Walk"
if attack==false then---135*math.cos(sine/9)
if stance=='normal' then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3-0.14*math.cos(sine/20), 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(3), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.7,0,.7)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-65)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.7,0,.7)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(55)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
end
end
elseif torvel>=35 and hitfloor~=nil then
Anim="Run"
if attack==false then
if stance=='normal' then
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 3-0.14*math.cos(sine/20), 0) * CFrame.Angles(math.rad(-40), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(.7,0,.7)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-65)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-.7,0,.7)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(55)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0)+0.04*math.cos(sine/30), 0, math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-10)-0.04*math.cos(sine/30), math.rad(0), math.rad(0)), 0.2)
end
end
end
end
if sprint==true then
if stance=='normal' then
char.Humanoid.WalkSpeed=70
end
else
if stance=='normal' then
char.Humanoid.WalkSpeed=30
end
end
gaster1.CFrame=CFrame.new(char.Torso.Position,mouse.Hit.p)*CFrame.new(4,3,0)--*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
gaster2.CFrame=CFrame.new(char.Torso.Position,mouse.Hit.p)*CFrame.new(-4,3,0)--*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
gaster3.CFrame=CFrame.new(char.Torso.Position,mouse.Hit.p)*CFrame.new(0,3,4)--*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
end