CS:GO FPS ARTTIRMA v2


SUBMITTED BY: cryable

DATE: March 23, 2017, 5:06 p.m.

FORMAT: Text only

SIZE: 6.6 kB

HITS: 683

  1. echo ".____ _________ "
  2. echo "| | ______ _ __/ _____/_____ ____ ____ "
  3. echo "| | / _ \ \/ \/ /\_____ \\____ \_/ __ \_/ ___\"
  4. echo "| |__( <_> ) / / \ |_> > ___/\ \___"
  5. echo "|_______ \____/ \/\_/ /_______ / __/ \___ >\___ "
  6. echo " \/ \/|__| \/ \/"
  7. // Hud
  8. hud_showtargetid "1" //Enables display of target names, important
  9. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  10. cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  11. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  12. cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
  13. cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
  14. cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
  15. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  16. hud_scaling "0.95" //Scales hud elements to maximum value
  17. safezonex "0.85" //Centers the hud closer to the middle
  18. safezoney "0.85" //Centers the hud closer to the middle
  19. // Viewmodels
  20. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  21. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  22. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  23. viewmodel_fov "68" //Highest viewmodel FOV
  24. // Bob
  25. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  26. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  27. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  28. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  29. cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
  30. cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
  31. // Bindings
  32. bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates
  33. bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
  34. bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
  35. bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
  36. bind "f" "+lookatweapon" //Inspect your weapon with F
  37. bind mwheelup +jump //Makes bunnyhopping better
  38. bind mwheeldown +jump //Makes bunnyhopping better
  39. unbind "i" //So you don't accidentally enable hud fade, which is very annoying
  40. // No Tutorial or Info Messages (FPS BOOST)
  41. gameinstructor_enable "0" //Removes in game lessons
  42. cl_showhelp "0" //Removes on-screen help
  43. cl_autohelp "0" //Removes automatic help
  44. cl_disablefreezecam "1" //Disables Freezecam, very important to have off
  45. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  46. // Rates (Settings are optimized for best networking experience)
  47. rate "128000" //Max bytes per second the host can receive data
  48. cl_cmdrate "128" //Max number of command packets sent to server per second
  49. cl_updaterate "128" //Number of packets per second you are requesting from the server
  50. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  51. cl_interp "0" //Sets the interpolation amount, always set this to 0
  52. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  53. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  54. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  55. // Video
  56. mat_monitorgamma "1.6" //Brightness, use this value for best brightness
  57. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
  58. // Sound
  59. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  60. snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
  61. snd_musicvolume "0" //Turns off all music, easier to focus
  62. // Net
  63. fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
  64. fps_max_menu "60" //Frame limiting my menu to 300 because I can
  65. net_graph "1" //Shows my network usage data
  66. net_graphheight "990" //Changes height, used together with script
  67. net_graphmsecs "400" //The latency graph represents this many milliseconds
  68. net_graphpos "2" //Positioning of Net Graph
  69. net_graphproportionalfont "0" //Makes font smaller
  70. net_graphshowinterp "1" //Shows interpolation value
  71. net_graphshowlatency "1" //Shows latency value
  72. net_graphsolid "1" //Solid Net Graph
  73. net_graphtext "1" //Shows text fields
  74. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  75. net_scale "5" //Makes font smaller
  76. // Other
  77. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  78. lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
  79. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  80. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  81. con_enable "1" // Enables console
  82. // Mouse
  83. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  84. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  85. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  86. m_customaccel "0" //Custom mouse acceleration disabled
  87. // Show netgraph when checking scoreboard script
  88. alias "+scorenet" "+showscores; net_graphheight 0"
  89. alias "-scorenet" "-showscores; net_graphheight 9999"
  90. bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
  91. // Display Damage with Switch Script
  92. alias displaydamage "displaydamage_on"
  93. alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
  94. alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
  95. bind "F5" "displaydamage" //Bind F5 to whatever you prefer
  96. //Added by LowSpecGamer
  97. cl_forcepreload "1" // Preloads The Whole Map & Sounds.
  98. r_eyegloss "0" // No Makeup.
  99. r_eyemove "0" // No Eye Movement.
  100. r_eyeshift_x "0" // No Eye Movement X-Angel.
  101. r_eyeshift_y "0" // No Eye Movement Y-Angel.
  102. r_eyeshift_z "0" // No Eye Movement Z-Angel.
  103. r_eyesize "0" // Smaller Eyes.

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