Progression Previous case Next case or or Doesn't anyone eat regular meals anymore? Junkies feeding on popcorn and grasshoppers living on soup. Roy Earle You give me information and I won't give you to Immigration. Cole Phelps Reefer Madness is a in. Originally the second pack for the game, it is now a storyline case in the of the game. Freddie seems to be playing it straight for once, sharing information on a city-wide marijuana distribution ring. Detectives Phelps and Earle will search, question and raid their way to the top of the operation, and in the process learn how the crooks could be smuggling fifty pound shipments of dope in plain sight. Detailed Walkthrough After the case briefing, head to Mike Lyman's bar corner of Hollywood Blvd. He'll spill the beans on and his base of operations. Juan Garcia Cruz's Residence Head to Juan Garcia Cruz's house and you will have a gunfight. Shoot the man in the window on the right, head up the driveway and into the backyard, and then kick down the backdoor and shoot the second guy for the. On the wall to the left is a bunch of cans. Look at the middle group and select the flour can that's second to the left to open a secret door. Open both cans for the. If Phelps forgets to look at the Parnell Soup Co. Factory ledger in the shed in the back of the secret area revealed by the flour can to update Phelps' notebook with the address, he can also use a phone in Cruz's house or a nearby gamewell to call for the information. Note that for a perfect five star score, you must visit the before. However, to get the , you must instead go straight to 20th Century Market. Doing so will prevent you from getting a five star rating as you'll miss a clue and three interview questions; alternatively, botching the interview will leave the daytime Parnell visit open, but preclude a five star score. In order to get the achievement and obtain a perfect rating, you may have to play through the case twice. Alternatively, if you visit 20th Century Market first and then quit the game immediately after receiving the High Flyer achievement, when you resume the case you should be back at the Cruz Residence, allowing you to now go to Parnell's Soup Co. Factory first and continue on to get a five star rating. Factory Follow the receptionist, , up the stairs and into Mr. Open the ledger and select , 1452 N. Parnell through the factory. When you get to the desk with a man standing to the left, look at the ledger, and highlight the 20th Century Market. Then interview and inspect another Silver Dollar in his possession. If not, you will eventually engage in a fistfight with him. Then examine some reefer in his possession, along with another Silver Dollar and his identification. Factory There is a big shootout here, so be prepared. It's recommended to get the out of your trunk, or the shotgun if you didn't download the DLC. Also, if unlocked, wear the outfit for more health. Phelps and Earle will start out in an alley near the factory. They will talk briefly about the large amount of dope coming into the country. Roy then notices a truck moving in, delivering the usual amount of dope. The driver and another person move to the back to unload the boxes. Roy tells Cole to wait for them to finish. After a few seconds, Cole will ask if they're good. Cole starts the car and flashes his headlights a couple of times. Suddenly, three Patrol cars and a prisoner transport truck come down the alleyway, knocking boxes around and blazing their sirens. Quickly drive out of the alleyway and follow the Patrol cars to the front doors. Get out, grab the gun in your trunk if you want, and quickly move into the factory. Run into the interior of the processing plant. Large amounts of Parnell's Soup Co. Factory employees will have weapons, so quickly take them down. Make sure to use a lot of cover and to let your backup take out any enemies if you're receiving a lot of damage. Remember to grab more guns from the ground if you run out of ammo for your Chicago Piano Gun or your shotgun. Instead of going in through the ground floor, go upstairs and through the door that Mr. Parnell walked you through in the previous scene. This will give you a high point where you can see most of the hostile employees. After the shootout the officers will shut down the factory and the shootout will end. Clues The police photographers will arrive. Meanwhile, Officer will tell Phelps that there is something to see. Follow him to a small room nearby. In his left hand is another silver dollar and in his left breast pocket is his wallet. Inspect the body the cop takes you to. In his left breast pocket is a silver dollar and in his left hand is a roll of money. After this, the and will arrive. He has all the silver coins you've been collecting on a table. You can retrieve a weapon from the trunk of your car before proceeding. If you go north from the locked gate and around the corner, there is a gap in the barbed wire at the top of the wall that allows you to jump over. Another way to get in is to go around to the back of the building using the alley way off Romaine Ave. Climb up the drain pipe of the building next to and to the south of Masangkay Metals. Climb down the drain pipe on the north side of the roof, then head to the back entrance. Upon entering, be ready for a gunfight. To make it easier you can run straight in and start shooting the people at the table. Next, you work your way up the stairs to find the boss,. The case then ends as another crooked case. Roy and the Lieutenant are familiar with the kid - I've never heard of him, but they both seem doubtful his information will be worth the asking price. We'll meet Freddie at Mike Lyman's bar. Even if he knows nothing about marijuana distribution, Roy might enjoy the chance to catch up. The plot of the film revolves around the events that take place after high school students are pushed into using marijuana. Factory and the interview with Sergio, and therefore prevent him from collecting Sergio's silver dollar. However, Ray Pinker will still