'The Garden' Roulette System


SUBMITTED BY: phroyd

DATE: Oct. 23, 2017, 9:49 a.m.

UPDATED: Oct. 23, 2017, 9:58 a.m.

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  1. Garden System
  2. THESE ARE THE BASICS OF "THE GARDEN", WITHOUT ANY
  3. MONEY MANAGEMENT PLAN, WITHOUT ANY PROGRESSION OR
  4. REGRESSION.
  5. FOLLOWING RULES ARE VERY IMPORTANT:
  6. TO TEST THE SYSTEM YOU MUST USE ONLY REAL OUTCOMES
  7. FROM EUROPEAN ROULETTE (Single 0), DO NOT USE AMERICAN
  8. ROULETTE (Double 0) OUTCOMES. DO NOT USE A RNG (Random
  9. Number Generator).OPTIONALLY, YOU CAN TEST THE SYSTEM
  10. BY PLAYING IT "FOR FUN" AT ANY REPUTABLE ONLINE
  11. CASINO. YOU WILL NEED SERIES OF 90 OUTCOMES EACH (Very
  12. rarely you will need 90 outcomes to finish a session,
  13. if ever). A SESSION COULD BE FROM 34 TO 90 SPINS LONG.
  14. 95% OF THEM ARE ABOUT 55 SPINS LONG. IT DOESN'T MEAN
  15. THAT YOU WILL BE BETTING ALL SPINS. MOST OF TIMES YOU
  16. WILL BET BETWEEN 1 AND 15 SPINS. EVERY SESSION
  17. CONSISTS IN TWO PARTS THAT WILL BE EXPLAINED LATER IN
  18. THIS DOCUMENT. OUTCOMES MUST BE SUCCESSIVE AND FROM
  19. THE SAME TABLE.
  20. DO NOT COMBINE DIFFERENT STRINGS OF OUTCOMES. EXAMPLE:
  21. YOU HAVE A STRING OF 54 OUTCOMES, BUT YOU NEED 36 MORE
  22. TO COMPLETE THE REQUIRED 90; YOU CAN NOT TAKE THOSE 36
  23. OUTCOMES FROM ANOTHER STRING.
  24. STRICTLY STICK TO THE SYSTEM, IT IS MECHANICAL AND
  25. THERE ARE NOT DECISIONS TO BE MADE.
  26. PLAYING THE SYSTEM:
  27. One of the facts I have had into account to design
  28. this system, is the fact that every serious roulette
  29. player must know:
  30. THE LONGER TIME YOU STAY AT THE TABLE, THE HIGHER THE
  31. CHANCES THE CASINO TAKES ITS MATHEMATICAL ADVANTAGE.
  32. Therefore the system aims to quickly win every
  33. session, or quickly finish a losing session; and it
  34. has set winning and losing limits. Don't play beyond
  35. these limits.
  36. You will play 24 numbers flat bet; the odds are that
  37. you will win 64.8% of the spins. It means that out of
  38. 100 spins you would win 64.8 of them and the casino
  39. would win the others 35.2.
  40. The results would be:
  41. You: 12 x 64.8 = 777.6 Units
  42. Casino: 24 x 35.2 = 844.8 Units
  43. You lost = 67.2 Units
  44. Some people could think: “Ok, if there is a 64.8% of
  45. chances to win every spin, I will try to win 3 or 4
  46. spins in a row and then quit”
  47. Or even a worst thought: “Ok, if there is a 64.8% of
  48. chances to win every spin, I will keep betting until I
  49. think I have enough profit” That is exactly what the
  50. casino wants you to do. Why??
  51. Simple, they know that:
  52. THE LONGER TIME YOU STAY AT
  53. THE TABLE, THE HIGHER THE CHANCES THE CASINO TAKES ITS
  54. MATHEMATICAL ADVANTAGE.
  55. I'm a believer that to win at roulette you must play a
  56. system that overcomes the casino advantage at least in
  57. the short or medium run; and every time you visit the
  58. casino you try to hit and run. What you deduce from
  59. the above calculation is that you need to win at least
  60. 67% (66.7% to be exact) of the spins to overcome the
  61. casino.
  62. Ok, but how to win more than what the odds are
  63. (64.8%)? That is the question every roulette player,
  64. who plays 24 numbers flat bet every spin, would like
  65. to have the answer for. And I think I have found
  66. something. I have deviced my system to try to overcome
  67. the casino mathematical advantage, at least in the
  68. medium run. And I’m trying to find out if it works in
  69. the long run.
  70. Well, “The Garden” system is based on a "selection
  71. process" (to select the 24 numbers you will play) that
  72. has provide me with a 69.6% of winning spins. Exactly
  73. 2.9% over the necessary percentage to overcome the
  74. casino, and exactly 5.1% over what the odds are. It
  75. could seem just a bit, but it is actually a lot. It
  76. took me 7 years of research and investigation to
  77. develop this system.
  78. I'm not going to explain now what my "selection
  79. process" is based on. You don't need to know its
  80. basics to test the system. I will explain you how to
  81. do it, and that's it for now. Later on, after you have
  82. tested the system, and decide if it is good or not; I
  83. will probably teach you the basics of the "selection
  84. process", if you so wish.
  85. EVERY SESSION CONSISTS OF TWO PARTS:
  86. 1) The Selection Process.
  87. 2) The Playing Period.
  88. 1) The Selection Process:
  89. This is the first thing you do to start a session. If
  90. there are scoreboards in the tables where you play, it
  91. will save you about 40 to 60 minutes of the selection
  92. process. Use the table's scoreboard and copy the
  93. numbers on paper, or write them down as they hit if
  94. there is not scoreboard. You must write the numbers in
  95. the same order they hit. When a number repeats, circle
  96. it. What you need is a group of 24 different numbers,
  97. with at least 10 * repeaters.( see UPDATE ) It could
  98. take from 34 to 56 outcomes to find a group like this.
  99. Most times it takes about 50 outcomes
  100. Example:
  101. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  102. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11
  103. x x x x
  104. x x
  105. x
  106. In this example we have finished a selection process
  107. successfully.
  108. There are 10 repeaters, numbers 31, 34, 25, 16, 26,
  109. 12, 9, 2, 7, and 29.
  110. Now you are wondering what are those "x". Every "x"
  111. means a hit of that number. So now you think: "Ok, so
  112. number 31 has hit 3 times". That is wrong, number 31
  113. has hit 5 times.
  114. Pay attention:
  115. First time number 31 hits, you write it down. Second
  116. time it hits, you circled it. And every next time the
  117. number hits, you add it a "x". Therefore: in the above
  118. example we have that, 31 has hit 5 times, 34 has hit 2
  119. times, 25 has hit 2 times, 16 has hit 2 times, 26 has
  120. hit 3 times, 12 has hit 2 times, 9 has hit 4 times, 2
  121. has hit 3 times, 7 has hit 2 times, 29 has hit 2
  122. times, and all the others numbers have hit only 1
  123. time. Later, you will learn why you need to know how
  124. many times a number has hit. What if you come across
  125. with a non playable selection (less than 10
  126. repeaters)? If you come across with a group of 24
  127. numbers with less than 10 repeaters, that is a non
  128. playable selection. But don't worry, because it
  129. doesn’t happen too often. Also you can track 2 tables
  130. at the same time, if you have the chance. If you find
  131. a non playable selection, forget it and start a new
  132. one. DO NOT PLAY IT. I know it could be disappointing
  133. to track about 34 to 56 outcomes and then leave it,
  134. but I think Safety First.
  135. IMPROVEMENTS APPLIED TO "THE GARDEN" SYSTEM:
  136. To avoid so many unqualified sessions (the ones with
  137. less than 10 repeaters) I have tested and implemented
  138. a new rule. Originally, when you come across with a
  139. session with less than 10 repeaters, you should forget
  140. it and not play it. Well, I have changed that, and it
  141. has proved better results. Firstly, now the necessary
  142. amount of repeaters is not 10 anymore, but 9. Now with
  143. the new rule, when you come across with a session with
  144. less than 9 repeaters, DO NOT FORGET IT. What you
  145. should do is the following:
  146. KEEP TRACKING UNTIL YOU GET 9 REPEATERS.
  147. While tracking add new numbers at the end of the
  148. string and cross out the oldest number with only 1 hit
  149. (the closest one to the beginning of the string). Do
  150. this until you have 9 repeaters. Remember that you
  151. should ALWAYS HAVE ONLY 24 NUMBERS IN YOUR SELECTION.
  152. Do not forget to cross out the oldest number with only
  153. one hit every time you add a new number to the string.
  154. Do not forget to circle repeaters numbers as they hit.
  155. Once you have your 9 repeaters, stop tracking and
  156. start the playing period.
  157. 2) The Playing Period:
  158. After you have a selection of 24 numbers, you start
  159. playing. You place flat bets in all 24 numbers. When
  160. you are ready to start and you have your chips, DO NOT
  161. BET THE FIRST SPIN. To start playing you have to wait
  162. until what would have been a winning happens, or until
  163. what would have been 3 loses in a row happens,
  164. whatever comes first. Keep tracking these "would be"
  165. numbers, as instructed below. Lets continues with the
  166. above outcomes example:
  167. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  168. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11
  169. x x x x
  170. x x
  171. x
  172. Lets start with the most common and easy of the
  173. sessions. Lets say the first spin (the one you do not
  174. bet), number 20 hits; that would have been a winning,
  175. so next spin you start betting. Do not forget to track
  176. number 20 (circle it, as this is the second time it
  177. hits). Now your selection should look like this:
  178. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  179. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11
  180. x x x x
  181. x x
  182. x
  183. So, now you have placed flat bet in all the above
  184. numbers. Now lets say number 25 hits. That is a
  185. winning, and you are 12 units up.NOW YOU FINISH THAT
  186. SESSION.
  187. There are 3 circumstances under which you MUST FINISH
  188. a session :
  189. a) When you are 12 units up, between 10 spins from the
  190. spin you started to place bets.
  191. b) If you are not 12 units up between 10 spins, you
  192. keep playing until you are -12 units down. As soon as
  193. you are -12 units down you finish that session. You
  194. can do this until spin number 90 (counting from the
  195. first spin you have tracked, NOT from the first spin
  196. you have placed bets). Don't worry too much about
  197. this, as this very rarely happens, if ever. Usually
  198. you finish a session before play spin number 20. The
  199. longest session I have recorded is 31 spins to finish
  200. -12 units; and that have happened once in 750
  201. sessions. When I talk about 90 spins, I'm talking about the
  202. worst possible scenario. I think it is almost
  203. impossible to happen, since either you surely will
  204. finish the session under circumstance "a" or you will
  205. finish when you are -12 units before 90 spins
  206. (circumstance "b"), or you will finish the session
  207. under circumstance "c".
  208. c) As soon as you are -84 or -96 units down, you
  209. finish that session. Of course it is the less common
  210. circumstance.
  211. ALWAYS REMEMBER: There is a maximum of 10 spins to be
  212. 12 units up. NEVER FORGET THAT. After spin number 10,
  213. from the time you started to place bets, your
  214. objective is to be -12 units down. Do not try to
  215. profit after 10th spin. If you do that, you are not
  216. playing "The Garden" system properly. Lets continue
  217. with more examples: These are our numbers from the
  218. original example:
  219. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  220. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11
  221. x x x x
  222. x x
  223. x
  224. Lets say first spin number 23 hits, that would have
  225. been a lost, but you are not betting first spin,
  226. remember? What you do now is to add number 23 at the
  227. end of the string; but now you have 25 numbers; so you
  228. cross out the first number of the string, ignore
  229. numbers with more than one hit, this is easy to do
  230. because numbers with more than one hit are circled.
  231. So, you cross out number 19. Now your selection should
  232. look like this:
  233. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  234. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  235. x x x x
  236. x x
  237. x
  238. 23
  239. Lets say next spin number 27 hits, that would have
  240. been a lost, but you are not placing bets yet,
  241. remember? So, you add number 27 at the end of the
  242. string and cross out number 1. Now your selection
  243. should look like this:
  244. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  245. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  246. x x x x
  247. x x
  248. x
  249. 23, 27
  250. Lets say next spin number 11 hits, that would have
  251. been a winning, so you can start placing bets next
  252. spin. So, you circle number 11. Never forget to circle
  253. repeaters numbers, or if they are already circled,
  254. don’t forget to add them a "x". Now your selection
  255. should look like this:
  256. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  257. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  258. x x x x
  259. x x
  260. x
  261. 23, 27
  262. Now lets say next spin number 36 hits, that is a
  263. losing. Now you are -24 units down. So, you add number
  264. 36 at the end of the string and cross out number 21.
  265. Remember not to cross out numbers with more than one
  266. hit; that is the reason why you don’t cross out number
  267. 31 in this example. Now your selection should look
  268. like this:
  269. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  270. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  271. x x x x
  272. x x
  273. x
  274. 23, 27, 36
  275. Now lets say next spin, number 7 hits, that is a
  276. winning. Now you are -12 units down. So, you add a "x"
  277. under number 7. Do not cross out any numbers, since
  278. there are not new numbers added to the string. Now
  279. your selection should look like this:
  280. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  281. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  282. x x x x x
  283. x x
  284. x
  285. 23, 27, 36
  286. Now lets say next spin, number 18 hits, that is a
  287. winning. Now you are even. So, you circle number 18.
  288. Do not cross out any numbers, since there are not new
  289. numbers added to the string. Now your selection should
  290. look like this:
  291. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  292. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  293. x x x x x
  294. x x
  295. x
  296. 23, 27, 36
  297. Now lets say next spin number 9 hits, that is a
  298. winning. Now you are 12 units up. Therefore you FINISH
  299. THIS SESSION. So in this example you finished the
  300. session under circumstance "a", and your
  301. winnings-losing balance should look like this:
  302. -24, -12, 0, +12
  303. Lets see an example of a session finished under
  304. circumstance "b":
  305. -24, -12, 0, -24, -48, -36, -60, -48, -36, -24, (from
  306. now on your objective is -12) -48, -36, -24, -12
  307. Lets see an example of a session finished under
  308. circumstance "c":
  309. -24, -48, -36, -60, -84
  310. Lets see another example of a session finished under
  311. circumstance "c":
  312. -24, -12, 0, -24, -48, -72, -96
  313. What if you have not more numbers with only one hit to
  314. cross out? This question is the reason why you need to
  315. know how many times every number have hit. If you come
  316. across with this situation, you start crossing out
  317. numbers with two hits. Always remember to cross out
  318. the oldest number (the closest one to the beginning of
  319. the string). If you ever come across with the
  320. situation in which you have not more numbers with two
  321. hits, cross out numbers with three hits (this
  322. circumstance is very rare). What if a crossed out
  323. number hits again? When a crossed out number came
  324. back, you ADD IT at the end of the string and CIRCLE
  325. IT since it has hit twice. And you CROSS OUT the
  326. oldest number with only 1 hit. You should always have
  327. only 24 numbers in your selection. If you come across
  328. with a situation in wich a "circled and crossed out
  329. number" came back, you add it at the end of the string
  330. and add a "x" under it, since it has hit three times.
  331. Example, lets say that in any given moment your
  332. selection look like this:
  333. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  334. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  335. x x x x x x
  336. x x
  337. x
  338. x
  339. 23, 27, 36, 5, 32
  340. Next spin, number 21 hits. As it is crossed out, you
  341. add it at the end of the string and CIRCLE IT since it
  342. has hit twice. And you CROSS OUT the oldest number
  343. with only 1 hit (in this example would be number 33).
  344. Now your selection should look like this:
  345. 19, 1, 31, 21, 34, 8, 22, 25, 33, 16, 26, 28, 12, 9,
  346. 35, 13, 2, 7, 24, 29, 20, 18, 0, 11,
  347. x x x x x
  348. x x
  349. x
  350. 23, 27, 36, 5, 32, 21
  351. VERY IMPORTANT GUIDELINES:
  352. Always remember you do not bet in the first spin, you
  353. must wait until what would have been a winning
  354. happens, or until what would have been 3 loses in a
  355. row happens, whatever comes first. Always remember:
  356. There is a maximum of 10 spins to be 12 units up.
  357. NEVER FORGET THIS RULE. Always remember that ONLY
  358. after a losing you add a new number, and cross out a
  359. number. Always remember that ONLY after a winning you
  360. circle a repeater number, or add a "x" to a repeater
  361. number. How many sessions should you play and what
  362. value of chips? Well, I think the best is to play two
  363. sessions a day, 3 or 4 days a week, with $2 chips. At
  364. least that is what I do. But it’s up to you. I suggest
  365. you to play as a professional player. What it means?
  366. Well, have discipline, stick to the system
  367. instructions and don’t be greedy. What I need from you is:
  368. Number of winning sessions. Number of losing sessions.
  369. As you know, there are three kinds of losing sessions
  370. (-12, -84, and -96). I need the number of losing
  371. sessions of all three types.
  372. Your total winnings-losing balance. Also if it is
  373. possible, number of winning spins and number of losing
  374. spins. Your opinion.
  375. GARDEN SYSTEM TEST RESULTS REPORT:
  376. HAND TEST RESULTS
  377. SPINS: 54,008
  378. TOTAL SESSIONS: 1,256
  379. WON SESSIONS: 991 (Every won session is +12)
  380. LOST SESSIONS (-12): 181
  381. LOST SESSIONS (-84): 52
  382. LOST SESSIONS (-96): 32
  383. TOTAL BALANCE: +2,472
  384. LONG TERM COMPUTER TEST RESULTS
  385. TEST 1:
  386. SPINS: 115,000
  387. TOTAL SESSIONS: 2,753
  388. WON SESSIONS (+12): 2,211
  389. LOST SESSIONS (-12): 341
  390. LOST SESSIONS (-84): 132
  391. LOST SESSIONS (-96): 69
  392. TOTAL BALANCE: +4,728
  393. TEST 2:
  394. SPINS: 80,000
  395. TOTAL SESSIONS: 2,215
  396. WON SESSIONS (+12): 1,771
  397. LOST SESSIONS (-12): 291
  398. LOST SESSIONS (-84): 102
  399. LOST SESSIONS (-96): 51
  400. TOTAL BALANCE: +4,296
  401. TEST 3:
  402. SPINS: 223,000
  403. TOTAL SESSIONS: 6,015
  404. SESSIONS WON (+12): 4,804
  405. SESSIONS LOST (-12): 804
  406. SESSIONS LOST (-84): 265
  407. SESSIONS LOST (-96): 142
  408. TOTAL BALANCE: + 12,108
  409. TEST 4:
  410. SPINS: 325,148
  411. TOTAL SESSIONS: 8,977
  412. SESSIONS WON (+12): 6,967
  413. SESSIONS LOST (-12): 1,459
  414. SESSIONS LOST (-84): 369
  415. SESSIONS LOST (-96): 182
  416. TOTAL BALANCE: + 17,628
  417. WHAT IT MEANS?
  418. It means that there are a total of 21,216 sessions.
  419. Lets say you play 4 sessions a day, 5 days a week;
  420. that would be 80 sessions a month, or else 960
  421. sessions a year. 21,216 / 960 = 22.1 years

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