local riotshields = 0
local s_riotshields = Instance.new('Folder', game.Players.LocalPlayer.Character)
s_riotshields.Name = 'StoredRiotShields'
repeat wait(0.001)
riotshields = riotshields + 1
local A_1 = "giveRiotShield"
local A_2 = game:GetService("Workspace").RiotShield
local Event = game:GetService("Workspace").resources.RemoteFunction
Event:InvokeServer(A_1, A_2)
local plr = game.Players.LocalPlayer
local char = plr.Character
for i,v in pairs(char:GetChildren()) do
if v:IsA('Part') and v.Name == 'RiotShield' then
local D_1 = Instance.new('Decal', v)
D_1.Texture = '7464536663'
v.Mesh:Destroy()
v.Parent = s_riotshields
--v.ClickDetector:Destroy()
char.Humanoid.Died:Connect(function()
v:Destroy()
end)
end
end
for i,v in pairs(char['Left Arm']:GetChildren()) do
if v:IsA('Weld') then
v:Destroy()
end
end
until riotshields == 100 or game.Players.LocalPlayer.Character.Humanoid.Died