Grand Theft Auto V: FAQ


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  1. Please recommend this guide if you found it helpful! :)
  2. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3. To recommend it, click the link at the top of the page! :)
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  7. | _ | _| _ | | _ | | _| | -__| _| _|
  8. |___ |__| |___._|__|__|_____| |____|__|__|_____|__| |____|
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  13. |___._|_____||____|_____| \_____/
  14. -----------------------------------------------------------------------------
  15. Grand Theft Auto V FAQ/Walkthrough
  16. Version 1.3 (9/24/13)
  17. Written by Andrew Testa
  18. Email Address: andrew.c.testa@gmail.com
  19. -----------------------------------------------------------------------------
  20. _.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._
  21. /-----------------------------------------------------------------\
  22. < ------- T A B L E O F C O N T E N T S ------- >
  23. \-----------------------------------------------------------------/
  24. ¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯°-._.-°¯
  25. 1. What's New?
  26. 2. The Basics
  27. 3. Walkthrough
  28. 3.01 - Prologue
  29. 3.02 - Franklin and Lamar
  30. 3.03 - Repossession
  31. 3.04 - Pulling Favors
  32. 3.05 - Chop
  33. 3.06 - Complications
  34. 3.07 - Father/Son
  35. 3.08 - The Long Stretch
  36. 3.09 - Marriage Counseling
  37. 3.10 - Friend Request
  38. 3.11 - The Good Husband
  39. 3.12 - Casing the Jewel Store
  40. 3.13 - Daddy's Little Girl
  41. 3.14 - Bugstars Equipment
  42. 3.15 - BZ Gas Grenades
  43. 3.16 - The Jewel Store Job
  44. 3.17 - Mr. Philips
  45. 3.18 - Special Bonds
  46. 3.19 - Trevor Philips Industries
  47. 3.20 - Rampage One
  48. 3.21 - Nervous Ron
  49. 3.22 - Crystal Maze
  50. 3.23 - Friends Reunited
  51. 3.24 - Fame or Shame
  52. 3.25 - Dead Man Walking
  53. 3.26 - Did Somebody Say Yoga?
  54. 3.27 - Three's Company
  55. 3.28 - Hood Safari
  56. 3.29 - Pulling Another Favor
  57. 3.30 - Hotel Assassination
  58. 3.31 - Pulling Favors Again
  59. 3.32 - The Multi Target Assassination
  60. 3.33 - Still Pulling Favors
  61. 3.34 - By the Book
  62. 3.35 - Scouting the Port
  63. 3.36 - Flight School
  64. 3.37 - Pulling One Last Favor
  65. 3.38 - Shift Work
  66. 3.39 - Grass Roots - Franklin
  67. 3.40 - Paparazzo
  68. 3.41 - Grass Roots - Trevor
  69. 3.42 - Grass Roots - Michael
  70. 3.43 - Cargobob (Offshore)
  71. 3.44 - Minisub (Offshore)
  72. 3.45 - Blitz Play (Introduction)
  73. 3.46 - The Merryweather Heist (Offshore)
  74. 3.47 - Getaway Vehicle
  75. 3.48 - Trash Truck
  76. 3.49 - Boiler Suits
  77. 3.50 - Tow Truck
  78. 3.51 - Masks
  79. 3.52 - Blitz Play (Main Heist)
  80. 3.53 - Mr. Richards
  81. 3.54 - I Fought the Law...
  82. 3.55 - Eye in the Sky
  83. 3.56 - The Vice Assassination
  84. 3.57 - The Bus Assassination
  85. 3.58 - Caida Libre
  86. 3.59 - Deep Inside
  87. 3.60 - Minor Turbulence
  88. 3.61 - Paleto Score Setup
  89. 3.62 - Predator
  90. 3.63 - Military Hardware
  91. 3.64 - The Paleto Score
  92. 3.65 - Derailed
  93. 3.66 - Monkey Business
  94. 3.67 - Hang Ten
  95. 3.68 - Surveying the Score
  96. 3.69 - Bury the Hatchet
  97. 3.70 - Pack Man
  98. 3.71 - Fresh Meat
  99. 3.72 - Cleaning out the Bureau
  100. 3.73 - Reuniting the Family
  101. 3.74 - Architect's Plans
  102. 3.75 - Fire Truck
  103. 3.76 - Doting Dad
  104. 3.77 - The Bureau Raid
  105. 3.78 - The Wrap Up
  106. 3.79 - Lamar Down
  107. 3.80 - The Ballad of Rocco
  108. 3.81 - Legal Trouble
  109. 3.82 - Meltdown
  110. 3.83 - Big Score Heist Setup
  111. 3.84 - Stingers
  112. 3.85 - The Big Score
  113. 3.86 - Finale Intro Cutscene
  114. 3.87 - The Grandest Finale
  115. 4. Credits
  116. 5. Contact Information
  117. 6. Legal Disclaimer
  118. ________ ________ ________ ________
  119. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  120. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  121. 1. What's New?
  122. ________ ________ ________ ________
  123. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  124. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  125. Version 1.3 (9/24/13): Added more headers to the walkthrough text to
  126. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ improve readability. Expanded upon basics section.
  127. Version 1.2 (9/19/13): Added 100% Completion lists to the beginning of each
  128. walkthrough subsection. Added basics section.
  129. Version 1.1 (9/18/13): Walkthrough complete!
  130. Version 1.0 (9/17/13): First version.
  131. ________ ________ ________ ________
  132. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  133. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  134. 2. The Basics
  135. ________ ________ ________ ________
  136. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  137. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  138. This section contains the "basics" for playing Grand Theft Auto V. It mostly
  139. pertains to veteran players who want to know "what's different this time." In
  140. this section, I outline the new special abilities, character skills, modes of
  141. transportation, wanted levels, and weapons. As you might have guessed, all of
  142. these change on a game-by-game basis, and thus even experienced players might
  143. learn something from this section.
  144. \/ SPECIAL ABILITIES
  145. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  146. Probably the most surprising feature to GTA players are the special
  147. abilities, which are more like superpowers that can turn the tide of battle.
  148. Each of the three main characters has one distinct special ability that can
  149. be activated by pressing both movement stick buttons at the same time. You
  150. should probably note that this seems very Saints Row 4-ish, but these skills
  151. do not at all dominate the game like they do in SR4.
  152. Franklin's special ability slows time while driving a vehicle. This is
  153. probably the worst of the three special abilities, but it makes Franklin the
  154. designated driver for driving-heavy missions. You can increase this skill by
  155. doing typical GTA things: driving at the top speed of the vehicle, doing near
  156. vehicle misses, and driving on the opposite side of the road.
  157. Michael's special ability also slows time, but instead of a car, it's in
  158. actual combat on foot. As you might have guessed, this makes firefights much
  159. easier; just slow time and auto-aim all the enemies to death. It can be
  160. increased with headshots and stealth kills.
  161. Trevor's ability severely minimizes the damage he takes while maximizing the
  162. damage he puts out. This is easily the best of the three special abilities
  163. because it basically makes you superhuman. You'll want to use this in
  164. firefights, especially the firefights in the desert with the bikers when you
  165. first control Trevor. You can increase this skill with headshots, taking
  166. damage, and damaging others.
  167. \/ CHARACTER SKILLS
  168. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  169. All three playable characters have a set of "skills" that can make them
  170. better at doing things in the game. The eight skills are Special, Stamina,
  171. Shooting, Strength, Stealth, Flying, Driving, and Lung Capacity.
  172. Special: raising this skill will also raise the amount of time you can be in
  173. ¯¯¯¯¯¯¯¯ a character's Special Ability. You can raise it by doing the
  174. aforementioned actions.
  175. Shooting: this skill determines reload speed, accuracy, and ammo capacity. As
  176. ¯¯¯¯¯¯¯¯¯ you might have guessed, this is probably the most important skill
  177. because it makes you more effective at general combat. You can
  178. increase this ability by doing the Shooting Range activity and
  179. landing headshots on enemies.
  180. Strength: this skill increases the overall amount of damage that you can take
  181. ¯¯¯¯¯¯¯¯¯ in a fight. As such, it is pretty important also! It also raises
  182. your general melee damage if you like the way of the closed fist.
  183. Stealth: this skill makes you harder to detect while in stealth and increases
  184. ¯¯¯¯¯¯¯¯ your movement speed while in stealth. In GTA, you can stealth a lot
  185. during missions, and some missions require that you stealth through
  186. them. This can be increased by simply walking around in stealth.
  187. Flying: as you might have guessed, this skill makes it easier for you to fly.
  188. ¯¯¯¯¯¯¯ It basically increases overall handling of planes. You can increase
  189. this skill by completing flight school or by simply flying anywhere.
  190. Driving: this skill makes it easier for you to drive. It basically increases
  191. ¯¯¯¯¯¯¯¯ your overall handling of vehicles. You can increase this quickly by
  192. completing all those stunt jumps.
  193. Lung Capacity: this skill determines how long you can hold your breath
  194. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ underwater. You can increase this by, well, swimming!
  195. \/ MODES OF TRANSPORTATION
  196. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  197. Not much has changed since the last installments of GTA. You can still travel
  198. in a myriad of ways: car, truck, bike, boat, plane, motorcycle, taxi, train,
  199. and helicopter, to name a few. New to the GTA series is that each character
  200. has a persistent vehicle. Trevor has his red truck, Franklin has a fast car
  201. and a motorcycle, and Michael has the family-of-four sedan. These vehicles
  202. actually spawn close to the character - whether at the start of the mission,
  203. or while switching characters, or at their safehouse. This means that you
  204. don't constantly have to hijack cars to get around anymore!
  205. Hijacking cars is still an important aspect of the game, though. Aside from
  206. the sheer joy of evading the police after a hijack, there are a lot of
  207. faster, stronger, and basically better cars in the game than the three
  208. characters' vehicles. For example, I constantly advise you to jack the sports
  209. cars that drive around Michael's house because they are extremely fast.
  210. \/ WANTED LEVELS
  211. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  212. This mechanic functions the exact same way as other GTA games. You do the
  213. crime, you get the wanted stars! Typical crimes include stealing a car while
  214. the police can see you, bashing into a policeman's car, killing people, and
  215. killing cops. You get wanted stars based on just how bad the crime was (in
  216. the eyes of the police).
  217. One Star Wanted Level: you killed someone or bashed into a policeman's car.
  218. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The police are cruising for you, but not quite
  219. actively pursuing you unless they spot you. If you
  220. continue to evade them while being tailed, you will
  221. earn a two star level automatically.
  222. Two Star Wanted Level: you murdured an innocent in front of the police,
  223. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ continually evaded the police from one star, or
  224. wandered into restricted areas. The police actively
  225. search for you at this level.
  226. Three Star Wanted Level: in a nutshell, you basically killed a cop. The
  227. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ police are much vigilant in their search now and
  228. helicopters become more common.
  229. Four Star Wanted Level: you continued to kill police and cause general
  230. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ mayhem. You now have FIB agents actively pursuing
  231. you.
  232. Five Star Wanted Level: you continued your cop kill spree and did not have
  233. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ any trouble taking down the FIB agents. Now you have
  234. basically the whole city after you now.
  235. One, two, and three star wanted levels are pretty easier to shake off; just
  236. cruise around out of sight and eventually you'll lose the heat. Four and five
  237. star require quite a lot more effort, usually leaving the county and hiding
  238. somewhere far away.
  239. As I describe in the strategy guide, the typical way to lose the police works
  240. like this: (a) you speed away from the police and get out of sight, (b) you
  241. cruise around while evading the police's line of sight, and (c) you wait it
  242. out. The game makes it very easy to evade the police once you've lost line of
  243. sight because the cops show up on the map as red dots with their LoS denoted
  244. by a light blue triangle.
  245. \/ HEALTH AND ARMOR
  246. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  247. The same as previous GTA games, you have a health and armor bar that depletes
  248. when you take damage. Armor can be bought at an Ammu-Nation or picked up from
  249. various locations. If your health depletes below 50%, it will automatically
  250. regenerate back to 50% if you aren't damaged for a little while. This is
  251. kinda god-like, because you can merely stay in cover and wait for it to
  252. regenerate.
  253. \/ WEAPONS
  254. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  255. You have an arsenal of weapons at your disposal: pistols, shotguns, assault
  256. rifles, submachine guns, sniper rifles, grenades, and explosive weapons. You
  257. can buy these at Ammu-Nation or pick them up off of enemies. New weapons
  258. become available as you progress in the game; Ammu-Nation loves you to email
  259. you when they get a new weapon in stock.
  260. The very best thing you can do to improve your combat capabilities is by
  261. upgrading your weapons. You can do this at Ammu-Nation, and typical upgrades
  262. are scopes, grips, extended clips, and suppressors. These upgrades help out
  263. immensely in the game, and toward the end you'll definitely want them fully
  264. upgraded so you can easily take down heavily armored foes.
  265. The cheapest, most overpowered trick in the game is blowing up vehicles
  266. before enemies exit them. Enemies are MUCH more tough to face when they've
  267. exited a vehicle, but you can blow them all up with just one shot from the
  268. rocket launcher, one well-lobbed grenade, or one sticky bomb detonation. I
  269. usually tell you in the walkthrough when it is ideal to blow up vehicles, but
  270. that should pretty much always be your first strategy.
  271. ________ ________ ________ ________
  272. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  273. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  274. 3. Walkthrough
  275. ________ ________ ________ ________
  276. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  277. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  278. This is the walkthrough section; each section has the name of the mission
  279. for easy navigating. Obviously, it's in chronological order. ;)
  280. ________ ________ ________ ________
  281. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  282. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  283. 3.01 - Prologue
  284. ________ ________ ________ ________
  285. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  286. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  287. \/ YOUR LIFE OF CRIME BEGINS HERE
  288. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  289. Welcome to Grand Theft Auto V! This first mission functions as a prologue to
  290. frame the story and also acts as a tutorial; as such, it is extremely easy
  291. and basically holds your hand all the way through. You are often directed to
  292. do basic tasks like get in cover or fire a gun - these are the types of
  293. things that you'll be doing throughout the game, so get used to things like
  294. the cover mechanic and the aiming system.
  295. To begin, walk into the next room with the hostages. While one of your
  296. friends sets up the explosives, your job is simply to aim at the hostages to
  297. herd them into the storage room. Press the aim button to "lock on" to a
  298. target and move the right stick to switch between targets. The hostages, as
  299. it were, are happy to oblige and frantically cower into the room.
  300. Now that you're set with the explosives, you need to "call it in." :) Press
  301. Up on the d-pad and X/A to view the contact list. Select "detonate" to blow
  302. up the vault. With the vault now open, it's time to raid it. Head through the
  303. double doors in front of you and make down the hall to the vault. Go inside
  304. and pick up all the cash on the ground, then walk over to the corner of the
  305. room and grab the non-sequential cash on the tray (GTA teaches us the darnest
  306. things...)
  307. \/ MAKE YOUR GETAWAY
  308. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  309. Exit the vault and a security cop tries to play hero. For this, you need to
  310. switch to another character since you are currently controlling the character
  311. being held by gunpoint. To do this, press Down and switch with the right
  312. stick to the other character. From there, aim at the guard's head and pull
  313. the trigger to kill him and end the threat. He has a big forehead that makes
  314. it pretty easy to headshot him.
  315. Run with your crew down the hall and press the appropriate button to take
  316. cover behind the crate. When the door blows open, run inside and you'll
  317. automatically open the next door. This leads outside to a whole lotta angry
  318. cops. This is your first firefight with the police. The general strategy is
  319. to take cover and pick them off as they pop out of cover behind their police
  320. cars.
  321. With this in mind, take cover behind the pillar to the left and pop out of
  322. cover when you see cops open to kill. There are several cops here, but they
  323. have notoriously bad aim, especially if you are properly in cover. You can
  324. additionally hit the cops through the car windows if they stay in cover too
  325. long or go back into cover while you are firing at them.
  326. If you take too long, the cops will start to swarm to the sides of you, but
  327. you should be able to gun them down even if they have a clear shot at you.
  328. After you take out the initial wave, you a prompted to "move up" and it's
  329. definitely a good idea. Run over to the cop car that is farthest away and
  330. take cover behind it.
  331. You are prompted to run and gun it, but it's safest to pick off at least one
  332. of the cops from the safe cover of the car. When they're defeated, move up
  333. with your crew and take cover behind the next car. Again, the game prompts
  334. you to perhaps switch characters right now, but if you've been keeping up,
  335. you shouldn't need to do this. From the cover of the car, take out the
  336. policemen who arrive from further down the street.
  337. Move up to the next cop car and repeat the process. After that, you are
  338. finally given the OK to go to the getaway car. Note that if you tried to run
  339. to it while you were supposed to be killing cops, nothing will happen because
  340. your friends (which you can control) are still hung up. It's also MUCH slower
  341. to walk in the snow, so run on the road to the getaway car and press
  342. Y/Triangle to get inside.
  343. \/ GET TO DA CHOPPA!
  344. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  345. After the scene, you are finally in control of the car. As you can clearly
  346. see by the yellow line on your map, you must drive straight for a while and
  347. then take a right turn to the chopper area. STAY ON THE RIGHT SIDE OF THE
  348. ROAD and ignore the policemen that whiz by; incidentally, they do not know
  349. that this is the car they're after, so they'll just go on by without a clue.
  350. At the road block, brake a little and turn right. Accelerate to the train
  351. tracks and watch the dramatic scene that ensues. After the scene, you only
  352. have control of one of the characters; from the safety of the cover, take out
  353. all of the policemen Rambo-style. You can basically just alternate between
  354. the cover button and the fire button and you'll take them out quickly. Just
  355. remember to stay in cover when you're reloading.
  356. I don't know whether you have to kill a certain number of cops or just wait a
  357. certain period of time, but after around fifteen seconds you'll complete this
  358. starting mission and the prologue. I did not fully comprehend the funeral
  359. scene at first (I thought we were retreating to a funeral), but the
  360. Psychologist Office scene is really funny!
  361. ________ ________ ________ ________
  362. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  363. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  364. 3.02 - Franklin and Lamar
  365. ________ ________ ________ ________
  366. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  367. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  368. Playable Character: Franklin
  369. 100% Completion Goals: o Not A Scratch: Deliver the repo car with minimal
  370. damage
  371. o Focused: Use Franklin's special ability for 7
  372. seconds
  373. o Winner: Win the race against Lamar
  374. o We Come in Peace: Avoid hitting any aliens in the
  375. movie studio
  376. After the Psychologist Office cutscene, Michael takes a little walk on the
  377. beach and happens upon Franklin and Lamar. They ask where a house is; Michael
  378. initially declines, but then tells them. The twosome makes their way to the
  379. alleyway and you're left controlling Franklin for the first time.
  380. \/ CHOOSE ONE OF THE CARS
  381. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  382. Head down the path to Franklin and you're prompted to choose a car. I don't
  383. think it really matters which one you choose, because Lamar chooses the other
  384. and they are pretty much the same aside from color. I personally chose the
  385. red one, but only because it was closer. ;) However, you might consider
  386. choosing the white one because then Lamar's car will be more visible.
  387. \/ BABY'S FIRST JOYRIDE!
  388. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  389. After a little scene in which you are introduced to car hood mechanics, Lamar
  390. zooms off and tells you to chase after him. Accelerate out of the small
  391. driveway and turn left on the correct side of the road. You can target
  392. Lamar's car by pressing B/Circle, and then you are given the option to chase
  393. him free of the zoom.
  394. Follow Lamar as he makes a sharp right turn. You are then told how to do
  395. special abilities, and for Franklin, it's a car ability, but we don't need to
  396. do it right now. Continue following Lamar through the city - there are not
  397. many cars on the road right now, and the cars at intersections gladly stop
  398. for you.
  399. Soon you'll reach a studio. Follow Lamar as he rams through the gate and
  400. speeds through the studio. You might hit a few people working on a movie, but
  401. it's no big deal. Out of the studio, follow Lamar as he weaves through the
  402. city. When prompted, follow him through the alley and then get some air on
  403. the bumps in the road.
  404. Lamar actually gives you directions, which helps a little so you know when to
  405. turn. However, the path is very straightforward and he doesn't drive too
  406. fast. He'll start to drive on the wrong side of the road, but you shouldn't
  407. have any trouble following him because the cars pull over once they see him.
  408. Head into the parking garage and turn on your headlights as prompted. Go in
  409. and out of two more parking garages and you'll have a small cutscene which
  410. ends with the cops out to get you.
  411. \/ LOSE THE BLUES
  412. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  413. In vintage Grand Theft Auto style, you must lose a two-star wanted level. The
  414. police are conveniently denoted on the mini-map, and it also shows their
  415. field of vision on the map. You must simply stay out of their vision for long
  416. enough to lose your wanted stars.
  417. Just as the game prompts, it's easy to do this in an alley or some type of
  418. lot-structure. You can also just zoom away and dodge the police that are
  419. looking for you. Note that you cannot just outrun them as more policeman will
  420. come in a new area. Just stay out of line of sight long enough to lose them.
  421. When you've lost them, you must now take the car back to the dealership. This
  422. is really simple because the yellow line on the minimap shows you the
  423. shortest route to the dealership. Just follow the yellow brick road and
  424. you'll be there in no time. At the dealership, walk into the showcase room
  425. and watch the small cutscene.
  426. \/ GO TO FRANKLIN'S HOUSE
  427. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  428. Afterward, walk with Lamar back over to your car (your *real* car, not the
  429. one you stole) and drive to Franklin's house. Again, follow the yellow line
  430. and you'll be there in no time. At his house, park the car in his garage -
  431. the one with the blue garage door.
  432. The next cutscene introduces a lot of game mechanics: barbershops,
  433. television, saving, sleeping in your bed, and changing your wardrobe. After
  434. that, you'll get a mission passed sign and a look at how you did - if you won
  435. the race, "winner," if you didn't hit anyone, "we come in peace," and if you
  436. didn't destroy the car, "not a scratch."
  437. Leave the house and you'll get a call from Simeon. He has some work for you,
  438. and an "S" icon shows up on your map. However, for the first time, you can
  439. finally free roam a little, so you might want to do that since I know ya'll
  440. been itchin' for it. To continue the story, drive over to Simeon's icon.
  441. ________ ________ ________ ________
  442. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  443. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  444. 3.03 - Repossession
  445. ________ ________ ________ ________
  446. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  447. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  448. Quest Giver: Simeon
  449. Map Icon: S
  450. Playable Character: Franklin
  451. 100% Completion Goals: o Time: Complete with 06:30
  452. o Trail Blazer: Shoot the gasoline trail
  453. o Headshots: Kill 6 enemies with a headshot
  454. o Accuracy: Finish w/ a shoot accuracy of at least 70%
  455. After you are awarded Employee of the Month and discuss in typical GTA
  456. protagonist-style how you want to be the boss, you have some Repossessin' to
  457. do with Lamar. Head over to the white car in the back and get going! The way
  458. to Vespucci Beach is denoted by the yellow line on the mini-map. It's a
  459. fairly straightforward ride with no hiccups or bumps. When you get there,
  460. park the car at the yellow circle and exit the vehicle.
  461. Jump over the gate by pressing Square/X and follow Lamar as the two of you
  462. mosey on down the alley. Franklin comments that it's sketchy, but Lamar
  463. doesn't seem to care. When you get to the end, you need to check the garages
  464. for the bike. After checking all three, the Vagos show up to fight and Lamar
  465. shoots one of them down.
  466. \/ TAKE OUT THE VAGOS
  467. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  468. Grab the gun on the ground and take cover behind the wall in the garage. From
  469. the safe cover (and with Lamar in front of you), take down each of the Vagos.
  470. They like to randomly walk between covers, so get them while they are walking
  471. back and forth.
  472. When you've taken them down, move up with Lamar. Just as he tells you, take
  473. cover behind the orange truck. From here, you must shoot the white gas can
  474. because there is an enemy next to it that has got Lamar pinned down. Merely
  475. aim at the white gas can above Lamar and shoot it a few times to blow it up.
  476. More enemies decide to show up; shoot them from the safety of the orange
  477. truck. There are a few down in the alley and two on the balconies. After
  478. clearing them, a blue car drives in and leaves a gas trail. Fire at the gas
  479. trail to light them up in flames.
  480. Once you've cleared them all, you see the bike you need to repo drive off
  481. with its owner. Run after him and climb the fence as you did before. Get in
  482. your car and start pursuing him.
  483. \/ GET THE BIKE
  484. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  485. You must catch up to the bike and shoot down the rider. The game directs you
  486. on how to shoot, but you should focus on pursuing him so he doesn't get too
  487. far away. He goes through a few alleys, but after a little while he just
  488. stays on an open road and becomes a very easy target. When you get close to
  489. him, fire at his back a few times and you should kill him. The bike skids to
  490. the ground and you can now pick it up.
  491. \/ GO TO THE CAR WASH
  492. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  493. Simply drive the bike over to the car wash. The route varies a little
  494. depending on when you got the bike in the chase, but it's pretty easy to get
  495. there. When you get to the car wash, watch the cutscene and the mission will
  496. end. Your mission time, accuracy, and number of headshots determines your
  497. score, and you can always repeat the mission if you don't like your score.
  498. Since you're so close, you might as well do the first Strangers and Freaks
  499. mission.
  500. ________ ________ ________ ________
  501. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  502. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  503. 3.04 - Pulling Favors
  504. ________ ________ ________ ________
  505. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  506. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  507. Quest Giver: Tonya
  508. Map Icon: S
  509. Playable Character: Franklin
  510. 100% Completion Goals: o Time: Complete within 05:00
  511. o Unhook Bonus: Keep the vehicle hooked until delivery
  512. This mission is located directly behind the car wash; just walk over to it
  513. if you've just completed Repossession. After the cutscene, your first task is
  514. to simply go to the tow truck. Hijack a car if you don't have one, wait for
  515. Tonya to get in, and drive over to the tow truck yard. The gate opens for
  516. your car, so park it inside and then get in the tow truck.
  517. \/ GO TO THE ABANDONED CAR N' TOW IT!
  518. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  519. The tow truck is very slow and has bad handle, but all you have to do is
  520. drive over to the abandoned car, which is pretty close. When you get there,
  521. the game tells you how to tow the car. You must line up with it and make sure
  522. the crane is down, then target the car and carefully back up into it.
  523. Simply drive back to the tow lot with the abandoned car hooked behind you.
  524. When you get there, drive in the proper gate and drop the car off at the drop
  525. zone. When you've done that, the mission ends and you'll see how you did. As
  526. you can see, time is important here.
  527. After passing the mission, Lamar texts you and the "F" icon shows up on the
  528. map. Head back to your house (the "F" icon) to begin the next mission.
  529. ________ ________ ________ ________
  530. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  531. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  532. 3.05 - Chop
  533. ________ ________ ________ ________
  534. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  535. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  536. Quest Giver: Lamar
  537. Map Icon: F
  538. Playable Character: Franklin
  539. 100% Completion Goals: o Not a Scratch: Complete with minimal damage to
  540. Lamar's van
  541. o Homedog: Enter Chop's perspective for 10 seconds
  542. o Advanced Reflexes: Use Franklins special ability for
  543. 7 seconds
  544. After the cutscene, follow Lamar and Chop as they walk down the street. When
  545. prompted, get in the white van and drive to Vinewood Boulevard. It's across
  546. town, but you basically just need to drive down one long road. When you get
  547. to the location, watch the cutscene and run back to the van. Time for another
  548. chase!
  549. \/ THE CHASE
  550. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  551. Don't waste any bullets trying to gun him down; just follow him as he goes
  552. through the city. He doesn't drive very fast for having a motorcycle, and
  553. your van can keep up with him rather easily. Soon he'll go into an alleyway;
  554. follow him and watch as he gets run over by a bus.
  555. Franklin lets Chop loose but you still need to run after him. Just follow
  556. Chop as he leads you to him. Climb the fence and jump down the roof onto the
  557. orange storage unit and finally the ground. From here, follow Chop to the
  558. wall and in a cutscene Franklin destroys it so Chop can run through. Continue
  559. pursuing him through the trains and another cutscene ensues.
  560. After the cutscene, switch to Chop (use the character menu like in the
  561. prologue) and watch as Chop "sniffs him out." When prompted, switch back to
  562. Franklin and open the boxcar doors. He's not in either of them, so continue
  563. to follow Chop when he... erm... runs off to hump another dog. Run after Chop
  564. and Franklin will get him off. (For now...)
  565. Back at the train, open the first boxcar door to finally find him. He'll
  566. start to run again, but Chop thankfully catches up to him and tackles him to
  567. the ground. Run over to them for another cutscene, then drive to the
  568. indicated location. When you get there, Franklin just throws him out of the
  569. car, and then you have to drop off Lamar at the rec center. The mission ends
  570. when you drop him off.
  571. ________ ________ ________ ________
  572. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  573. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  574. 3.06 - Complications
  575. ________ ________ ________ ________
  576. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  577. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  578. Quest Giver: Simeon
  579. Map Icon: S
  580. Playable Character: Franklin
  581. 100% Completion Goals: o Time: Complete within 05:00
  582. o Can't Touch This: Take no damage during the fight
  583. with Simeon
  584. o Dirt Nap: Knock out the gardener with a stealth
  585. attack
  586. Head over to Simeon's dealership; to start the mission, walk out front in the
  587. parking lot (unlike before where you went inside the back). During the
  588. cutscene, Simeon explains that we need to repo another vehicle for him. Find
  589. a car and head over to the house. Simeon calls you half-way and tells you
  590. that he knows you took the bike in the last mission for yourself, but he
  591. still wants you to do this mission anyway it seems.
  592. \/ STEALTH TO THE CAR
  593. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  594. When you get to the house, you figure out it isn't as clear-cut as you
  595. thought: you must find a way to get in! I personally went around the side of
  596. the house and jumped on the short wall, then the pillar, and finally jumped
  597. into the pool area of the house. There might be a more creative way, but that
  598. worked fine for me. Head from the pool patio to the car (dot on mini-map) and
  599. your new object will be to take out the gardener.
  600. Note that you cannot get too close to the gardener or the mission will fail.
  601. You also cannot shoot the gardener or the mission will fail. With this in
  602. mind, go back to the pool area and try to go the long way around. When you
  603. get through the patio, the game prompts you to jump on the white truck and
  604. then the roof to get to the window.
  605. Before you go through the window jump down on the other side of the house to
  606. reach the driveway and the garage. Sneak up on the gardener and perform a
  607. stealth attack to knock him out. Backtrack to the roof and enter through the
  608. window this time.
  609. Wait in the room until both of the siblings are in their rooms. Once you've
  610. waited, SLOWLY walk to the stairs and descend to the first floor. From here,
  611. turn to the kitchen to see the wife messing around with a golf instructor.
  612. You *do not* need to go into the kitchen at all; the door to the garage is
  613. *before* the kitchen. Turn left at the first available opportunity and sneak
  614. into the garage.
  615. \/ DRIVE BACK TO SIMEON'S
  616. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  617. You don't need to worry about opening the garage door manually. Simply get
  618. inside the car and the garage door opens for you. Drive out to the street and
  619. start driving back to the dealership when a familiar face pops up out of the
  620. backseat. Listen to their conversation as you drive back to Simeon's
  621. dealership.
  622. When you get there, you are ordered to drive through the window of the
  623. building. Just do as he says - you can use the zoom function in the game to
  624. figure out exactly what you need to drive through. It's the clear glass
  625. window next to the big bulletin of a red car.
  626. \/ BEAT UP SIMEON
  627. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  628. After you drive in, a cutscene occurs and you have control of Michael. You
  629. need to beat up Simeon in hand-to-hand combat. It's an easy fight that
  630. doesn't need much explaining: press the punch button over and over until a
  631. cutscene.
  632. The mission is passed after you've beaten up Simeon. More importantly, you
  633. now have control of Michael! You actually have control of BOTH Michael and
  634. Franklin now; switch to Franklin to get the lowdown on him and Lamar. The
  635. game prompt tells you that some missions are only for Franklin and some only
  636. for Michael; Franklin is the green letters and Michael is the blue letters.
  637. For now, control Franklin and Drive to the green "M" on the map. You don't
  638. need to hop a fence anymore; you can actually drive into his driveway.
  639. ________ ________ ________ ________
  640. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  641. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  642. 3.07 - Father/Son
  643. ________ ________ ________ ________
  644. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  645. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  646. Quest Giver: Michael
  647. Map Icon: M
  648. Playable Character: Franklin
  649. 100% Completion Goals: o Quick Catch: Rescue Jimmy within 10 seconds
  650. o Not a Scratch: Deliver Amanda's car with no damage
  651. Franklin and Michael "shoot the breeze" a little by the pool before Michael's
  652. son calls up all distressed. It seems we got ourselves a little mission here:
  653. get the boat back. Run through the house (or go around the side) and hop in
  654. the red shiny car.
  655. \/ GET THAT BOAT!
  656. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  657. Follow the yellow brick line to the boat, which is definitely "in a hurry."
  658. Chase after it at full speed and get up behind it so Franklin can jump on.
  659. This is much easier than it sounds because both your vehicle and the boat's
  660. vehicle top off at around the same speed.
  661. After Franklin jumps on the boat, tail him in the car. Soon one of the bad
  662. guys has Franklin pinned down, so you need to shoot at the bad guy from your
  663. car. This is kinda difficult, but if you just shoot wildly while up against
  664. the back of the boat, you should kill him.
  665. Once you've done that, watch Franklin with the cinematic button if you want.
  666. It ends with Michael's son, Jimmy, hanging from the sail in the highway. You
  667. need to drive up under Jimmy so he falls into the car. Just put the pedal to
  668. the metal and drive on the yellow circle.
  669. After you've got Jimmy, follow the boat for a little bit. Soon, Franklin
  670. wants to get off of the boat - accelerate hard and get up behind the boat.
  671. Once Franklin's back in the car, continue your pursuit and then the engine
  672. will go all wonky in your own car.
  673. \/ GO TO LOS SANTOS CUSTOMS
  674. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  675. Franklin suggests going to Los Santos Customs to get the car fixed. Make a U-
  676. turn and follow the yellow line to the shop. Along the way, hilarious
  677. conversation between Michael and Jimmy ensues, and it ends with Franklin
  678. calling a taxi for Michael.
  679. When you get to the shop, Michael gets in the cab and Franklin is left to
  680. take care of the car. Drive through the purple garage door to reach the shop
  681. itself. Repair the car (it should be FREE) and leave the garage with spending
  682. any money.
  683. Now you just need to drive Jimmy back home. Follow the yellow line back to
  684. Michael's place. You'll get some more funny dialogue along the way. Is it
  685. just me, or is Franklin - CJ from San Andreas, Michael - Tommy Vercetti from
  686. Vice City, and Jimmy - Jimmy Hopkins from Bully kinda? Sure seems like a
  687. match made in heaven. And the first "couple" Righteous Slaughters? Sounds
  688. like a GTA reference!
  689. After you've driven Jimmy home, you have another hilarious cutscene and the
  690. mission ends. "Not A Scratch" and a good time is needed for a perfect score.
  691. After an angry Simeon calls, head to the next Franklin mission ("F" in green
  692. on the map).
  693. ________ ________ ________ ________
  694. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  695. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  696. 3.08 - The Long Stretch
  697. ________ ________ ________ ________
  698. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  699. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  700. Quest Giver: Franklin
  701. Map Icon: F
  702. Playable Character: Franklin
  703. 100% Completion Goals: o Accuracy: Finish with a shooting accuracy of at
  704. least 60%
  705. o Headshots: Kill 10 enemies with a headshot
  706. o Unmarked: Complete with damage to health & armor
  707. o Time: Complete within 10:30
  708. After the long reunion cutscene, get in the car and drive to Ammu-Nation.
  709. It's pretty close - when you get there, you can park wherever you like.
  710. Inside the store, browse a little if you want, but your mission objective is
  711. to buy a Pump Shotgun and a flashlight mod. The shotgun is located in the
  712. top-left of the wall.
  713. After purchasing the shotgun, head back to the car and drive to the recycling
  714. plant. Once you get there, drive around back and park next to the green
  715. double-doors. Go inside and head up the stairs. The cutscene reveals that
  716. Lamar is a complete dodo brain and you've been set up.
  717. \/ ESCAPIN' THE PLANT
  718. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  719. Immediately get into cover behind the crates and take down the enemies in
  720. front of you. They hide behind the crates themselves, but they love to
  721. stupidly run to different cover positions for no apparent reason. There are a
  722. lot of them, so take them down one-by-one as you duck in and out of cover.
  723. When you've cleared the area, pick up all the items that the enemies have
  724. dropped, then follow your friends through the door and into a locker room.
  725. Watch as Lamar goes down the hall and gets slightly ambushed; kill the two
  726. men that run into the room and grab the health pack on the ground next to the
  727. white shelf.
  728. In the adjacent room, take cover behind the center crate as you clear the
  729. area. You can also use your friends as "meat shields" of sort. When you've
  730. cleared the area, pick up anything that they have dropped and continue
  731. through the plant.
  732. Descend the stairwell with Lamar in front - he'll take down the one enemy
  733. that tries to come up. At the bottom of the stairs, head through the door and
  734. immediately take cover behind the crate. Try to fire at the enemies as they
  735. come into the room, but value cover over killing as they aren't that much
  736. harder to kill when they get set up.
  737. Grab the ammo and head to the next room. This is a very large room with
  738. crates and piles of white sacks that make walls. Immediately take cover
  739. behind the crate and take out the closest enemies. You should wait until your
  740. friends get set up before you start picking people off, but soon an enemy
  741. puts the white sacks on fire.
  742. Stay away from the fire because it WILL hurt. If you do get caught on fire,
  743. just stay in cover and you will recover your health to 50%. Stay on the LEFT
  744. SIDE as you take down the remaining enemies in the room. The most problematic
  745. is the enemy on the second floor balcony, so take him down first.
  746. Move up the room and kill any remaining enemies. When the room is clear, grab
  747. all the ammo from the dead enemies, but skip the corpses that are near the
  748. fire unless you want to get burned. There is a conveniently located health
  749. pack near the door that I recommend you use right now. Go through the yellow
  750. doors and take down the two enemies that you encounter in the hall.
  751. \/ OUTSIDE THE PLANT
  752. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  753. Exit the building through the fire escape door and you'll encounter a
  754. helicopter outside. While this may seem like a suicide moment, you can easily
  755. kill the pilot with your gun and force the chopper to bail. When you've taken
  756. care of the chopper, follow your friends up the ladder and run across the
  757. catwalk to a rooftop. Jump over the wall and get inside the first car you
  758. come across; if you have to restart here because someone died, there is
  759. usually a car that spawns right in front of you.
  760. From here, it's the normal process of lowering your wanted level. Drive off
  761. to evade the current cops on the street, then find a good alley to stay in
  762. while you let your heat die down. You have a three star wanted level this
  763. time, so it will be a bit tougher.
  764. The first thing you're going to want to do is drive under something like an
  765. overpass to get out of the helicopter's sight. Once that happens, the
  766. helicopter pretty much permanently goes away and you just need to evade the
  767. police cars. If you simply drive really fast through half the city, you'll
  768. outrun them and get out of sight. From there, evade the patrolling cop cars
  769. by using your mini-map. You can easily drive around the same street and stay
  770. unseen.
  771. When you lose your wanted level, head back to Franklin's house to complete
  772. the mission. Headshot, accuracy, unmarked, and time count here if you want
  773. the gold. Head over to Michael's house for the next mission.
  774. ________ ________ ________ ________
  775. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  776. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  777. 3.09 - Marriage Counseling
  778. ________ ________ ________ ________
  779. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  780. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  781. Quest Giver: Michael
  782. Map Icon: M
  783. Playable Character: Franklin
  784. 100% Completion Goals: o Not a Scratch: Complete with minimal damage to the
  785. Bison
  786. o Time: Complete within 05:30
  787. o Drive-by Killer: Kill 3 enemies while in a vehicle
  788. Oh you knew this was gonna happen from the "Complications" mission. Michael's
  789. found out about the tennis coach and wants payback.
  790. \/ CHASE THE TENNIS COACH
  791. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  792. The truck that you're driving ain't all that fast or good at handling, but
  793. you should have no problem keeping up with the tennis coach. Just use the red
  794. dot on the screen if you have any problems. He doesn't drive very fast and
  795. doesn't make any quick turns. Soon, he'll go up a small road and be saved by
  796. a van that pulls out right in front of you.
  797. \/ DRIVE TO THE CANYON
  798. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  799. Follow the yellow line to the coach's surprisingly expensive house. It is a
  800. dirt road, so the traction from your vehicle will be a little different.
  801. Instead of getting out of the car when you first see the coach on the
  802. balcony, continue driving to the yellow circle to reach a cutscene.
  803. \/ BRINGIN' DOWN THE HOUSE
  804. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  805. Watch the cutscene as Franklin ties up the support beam of the house to the
  806. car. Get in the car and hold down the accelerate button. You won't get
  807. anywhere, but the house slowly falls apart the longer you hold down the
  808. button until the whole thing goes down the cliff.
  809. Start to drive back when you get a call from the tennis coach. It seems that
  810. that wasn't his house, and instead it was the house of someone who knows a
  811. person named Madrazo...
  812. \/ LOSE MADRAZO'S MEN
  813. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  814. Franklin fills in Michael on Madrazo, and your job now is to lose his men.
  815. There are just two cars, but they do a good job (better than the police) at
  816. staying on you. A great way to get rid of them is to do a jump from one road
  817. to another road. The men will have to take the road all the way around, but
  818. you'll be able to drive off. I personally did this at the freeway on the
  819. other side of the city.
  820. Note: you can switch between Michael and Franklin here; the game even
  821. suggests it. However, I found it best to just focus on driving through the
  822. city and losing them.
  823. After you've lost them, drive back to Michael's house. Hopefully your truck
  824. is still able to run after all that! When you get to his house, watch the
  825. cutscene to find out who Martin Madrazo really is and why Michael must get
  826. out of his retirement.
  827. When you have control again, grab a car and head over to Lester's icon. It's
  828. a long way from your current locations, so pick a fast car and take the
  829. highway. Lester's house is in the middle of a residential neighborhood.
  830. You'll need to go up and knock on his door to start things back up.
  831. ________ ________ ________ ________
  832. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  833. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  834. 3.10 - Friend Request
  835. ________ ________ ________ ________
  836. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  837. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  838. Quest Giver: Lester
  839. Map Icon: L
  840. Playable Character: Michael
  841. 100% Completion Goals: o Time: Complete within 08:30
  842. o Popups Clear: Clear all popups within 32 seconds
  843. With the backpack in hand, return to your vehicle and drive to the suburban
  844. store in Vinewood. It's a very hip, black-and-white store on the side of the
  845. street. Inside the store, buy a gilet and some shorts. It doesn't matter
  846. which you choose, and they are all the same price, so just choose the one
  847. that you think looks best on an old geeky man like Michael.
  848. \/ GET TO FACEBO-- I MEAN LIFEINVADERS OFFICE
  849. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  850. Get back in your car and drive over to the Lifeinvader office. Park at the
  851. yellow circle and walk up to the door. After the cutscene, follow the
  852. Facebook Employee (I mean Lifeinvader programmer) through the office and up
  853. the stairs.
  854. Get on his computer and "fix it." You must first close all the NSFW pop-ups,
  855. some of which pop up again if you take too long. It's a rather funny scene,
  856. but when you finally get to the desktop, run the antivirus. Note that all
  857. pop-ups must be closed for it to run!
  858. After cleaning his computer, walk over to the room with the prototype.
  859. Michael does his thing with the prototype, and then you have to exit the
  860. building. Just exit the way you came - walk over to the opposite side of the
  861. building, head down the stairs, and walk to the back exit. Get back in your
  862. car and drive to Michael's house as he talks with Lester on the cell phone.
  863. \/ WATCH THE FIREWORKS FROM THE FAMILY ROOM
  864. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  865. You can actually park in the garage and go through the door in the garage!
  866. Yay for realism! In the house, walk over to the television room and hijack
  867. the television from Michael's daughter. Change the station on the television
  868. to get the keynote. When Norris gets out the cell phone, whip out your own
  869. cell phone and give him a call. It's under "Jay Norris." Watch the hilarity
  870. (or horror) that ensues. You get a better grade if you clear the pop-ups fast
  871. and if you quickly complete the mission as a whole.
  872. Go upstairs to Michael's room and head to the wardrobe. Get out of this
  873. ridiculous outfit and put on a suit. We're doing Lester's next mission!
  874. ...only halfway to Lester's house, you get a call from Amanda, and she needs
  875. your help. You have a choice of whether to help her or not, and in this
  876. walkthrough, we are the good husband and help her. I think if you ignore her,
  877. you can just proceed to the mission after this one.
  878. ________ ________ ________ ________
  879. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  880. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  881. 3.11 - The Good Husband
  882. ________ ________ ________ ________
  883. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  884. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  885. Quest Giver: Amanda
  886. Map Icon: -
  887. Playable Character: Michael
  888. 100% Completion Goals: None
  889. This mission is a breeze, but it *does* have a countdown clock. You have
  890. three minutes to get to Amanda or you will fail the mission. It should only
  891. take like 30 seconds to get there, unless you have a slow car or you were out
  892. in the middle of nowhere when you got the call.
  893. When you get to her, you'll see the policeman and the store owner talking out
  894. in front of the police car. Amanda's in the police car, so hop on in (hijack
  895. the police car) and accelerate forward. You'll get a three star wanted level,
  896. which you'll need to shake off, but you've been getting used to doing that.
  897. Just speed away and when everyone's out of the area, cruise around slowly and
  898. dodge any patrollers.
  899. After you lose the wanted level, drive Amanda back home. Oh, and ditch the
  900. police car - the neighbors might start talking! After that quickie mission,
  901. Lester texts you about the Stock Market, and if you want, you can do some
  902. investments right now and try to make some money if that's your thing. Buy
  903. low, sell high, as always!
  904. Rickie will also be unlocked as a heist crew member if he hasn't been
  905. unlocked already.
  906. Anyway, drive over to Lester's icon as originally planned. Drive into the
  907. side-street and go through the green double-doors.
  908. ________ ________ ________ ________
  909. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  910. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  911. 3.12 - Casing the Jewel Store
  912. ________ ________ ________ ________
  913. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  914. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  915. Quest Giver: Lester
  916. Map Icon: L
  917. Playable Character: Michael
  918. 100% Completion Goals: o Time: Complete within 08:00
  919. o Picture Perfect: Capture all 3 security features in
  920. one picture
  921. After the funny cutscene, get in the car with Lester and drive to the store.
  922. On the way, Lester brings up some interesting points about Michael's past.
  923. When you get to the store, park at the yellow circle and walk around to the
  924. "alley" on the map, which is actually the storefront.
  925. \/ TAKE A PICTURE
  926. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  927. Head inside the store and change to hidden camera mode. You must snap a
  928. picture of each of these things: (a) a camera, (b) an air vent, and (c) the
  929. alarm keypad. The camera is in the corner of the room by the entrance door;
  930. the air vent is in the opposite corner of the room; and the keypad is by a
  931. luxurious brown door on the left side of the room.
  932. When you've taken pictures of all three, you are asked to talk to the shop
  933. assistant. Michael does his usual charm routine, and then you are asked to go
  934. back to the car and drive around the block. Just take the first right and
  935. drive around the building.
  936. \/ ROOFTOPS
  937. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  938. Soon you'll find a construction site; get out of the car and go inside.
  939. Ascend the wooden stairs and head outside to find a ladder. After climbing
  940. it, walk out to the roof and Lester talks about how he needs some pictures of
  941. the air vents. Walk across the roof and go up the ladder to reach the vantage
  942. point.
  943. This is actually where the unit is *at* but we can't take a picture of the
  944. fence. Go around it and jump up on the adjacent high ground. From here, turn
  945. around and take a picture of the air conditioning unit that is fenced in with
  946. barbed wire. Lester helps you find it if you are having trouble.
  947. When you've taken the last picture, Lester pesters you to get back to the
  948. car. Just go the same way you came for safety - you won't be seen even though
  949. Lester states that you might be. When you get to the car, drive back to the
  950. garment factory.
  951. \/ I'M GONNA MAKE YOU A PLAN YOU CAN'T REFUSE
  952. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  953. Lester goes over the mission. You'll have quite a few choices as to how you
  954. want to rob the store. The big choice is whether you want to go Loud (Rambo)
  955. or Smart (Stealth). The other choice is of your crew members - the better the
  956. crew member, the more money they'll want, and vice versa.
  957. Your crew members should partially be determined by what route you choose to
  958. go. If you want to go stealth, you don't need very good guns, and if you
  959. choose to go Rambo, you need very good guns. The Getaway man determines the
  960. type of vehicle you have, and the hacker determines how long it will take to
  961. open the system, meaning how long you'll have to wait while in the store.
  962. It's really up to you here: you can get more money if you choose worse crew
  963. members, but you might get frustrated if things don't go as well as expected.
  964. I recommend that you choose bad crew members if you haven't had any
  965. difficulty at all in this game (firefights, chases, losing heat) and good
  966. crew members if you've died and had to restart missions a few times. Overall,
  967. though, it's entirely your choice.
  968. After selecting your crew, you have to confirm the option, then Lester says
  969. he'll call when everything's ready. With that done, the mission is finally
  970. passed. You get a better score if you did this mission quickly, and you get a
  971. "picture perfect" if you took good pictures I assume.
  972. Head back to Michael's house for the next mission.
  973. ________ ________ ________ ________
  974. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  975. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  976. 3.13 - Daddy's Little Girl
  977. ________ ________ ________ ________
  978. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  979. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  980. Quest Giver: Michael
  981. Map Icon: M
  982. Playable Character: Michael
  983. 100% Completion Goals: o Fastest Speed: reach top speed on the Seashark
  984. o Stabilizer: Don't fall off the bicycle
  985. o Faster Than Fish: Swim to the boat within 01:00
  986. Despite the title, the start of this mission concerns Jimmy and not his
  987. daughter. Or, maybe it was supposed to be that way? :P Anyway, get in the car
  988. and drive to the bike rental area. It's a long drive, and you'll have a few
  989. father-son moments along the way.
  990. \/ RACE JIMMY TO THE PIER
  991. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  992. Stop the car at the yellow circle and grab any of the bikes. Apparently if
  993. Jimmy beats you in the bike race you have to buy him a new television, but
  994. he's so slow you can almost walk to the pier. There are no difficult turns
  995. along the way; it's a fairly linear route with few pedestrians. The main
  996. hiccup is you might decide to go up the stairs to the pier on your bike, but
  997. you're completely capable of doing that.
  998. When you get to the finish line, you have another cutscene in which Michael
  999. finds out his good little daughter's about to do porn apparently. Right away
  1000. Michael rips his shirt and is ready to swim to the huge ship. Run to the edge
  1001. of the dock and press the indicated button to dive in the water.
  1002. Swim in the water all the way to the ship. Tap X/A repeatedly to swim faster
  1003. and go underwater if you like. When you get to the ship, climb the ladder and
  1004. then go up the stairs. An hilarious (or not so hilarious, if you're a father)
  1005. cutscene ensues, and then you're on one of those speedophile (appropriate
  1006. name) vehicles that you saw earlier.
  1007. \/ LOSE THE DUDES
  1008. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1009. Ride into the "outlet" at full speed while Michael's daughter's pedophiles
  1010. pursue you. You must "lose the pursuers" now in this water tunnel, but you
  1011. don't have any of those tricks that you do in a car. You just basically need
  1012. to speed really fast through the river. Just stay in the middle so you don't
  1013. crash into any piers or anything.
  1014. After you lose them, you need to get back to Jimmy. Just ride back on the
  1015. speedophile because Jimmy's on the beach by the pier. When you get back,
  1016. there is a funny cutscene and then the mission is passed. You get more points
  1017. if you have a good top speed and lose them fast. You will unlock the
  1018. Triathlon after completing the mission.
  1019. Lester calls and tells you that he found what was needed for the heist. What
  1020. you need depends on which style of entry you chose (Loud v Quiet). This guide
  1021. chose Quiet, and so we will be doing the Quiet mission here. I'm sure that
  1022. the Loud heist setup mission is mostly identical, so don't fret if you chose
  1023. Loud. (Loud looked a lot more straightforward and like it didn't a
  1024. walkthrough.)
  1025. ________ ________ ________ ________
  1026. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1027. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1028. 3.14 - Bugstars Equipment
  1029. ________ ________ ________ ________
  1030. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1031. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1032. Quest Giver: Heist
  1033. Map Icon: H
  1034. Playable Character: Michael
  1035. 100% Completion Goals: o Sneaky Pest: Steal the Bugstars van without being
  1036. detected
  1037. This is a simple snatch and grab mission. Drive to the H on the map to reach
  1038. the warehouse where they are keeping the Bugstar Vehicles. There will be
  1039. workers around that are annoyed of your presence, but they won't call the
  1040. police until you hijack the van.
  1041. In the van, speed off and *go on the railroad tracks* to easily lose all of
  1042. the police. Drive on the railroad tracks until you reach where the tracks
  1043. bridge over the river. When you're on the bridge over the river, the cops
  1044. can't find you or get to you. When you've lost the heat, deliver the vehicle
  1045. to Lester.
  1046. If you do this using stealth and you don't alert any of the workers, you get
  1047. the "Sneaky Pest" goal and get a better score.
  1048. ________ ________ ________ ________
  1049. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1050. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1051. 3.15 - BZ Gas Grenades
  1052. ________ ________ ________ ________
  1053. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1054. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1055. Quest Giver: Heist
  1056. Map Icon: H
  1057. Playable Character: Michael
  1058. 100% Completion Goals: o Loose Cargo: Shoot open the back doors to release
  1059. the cargo
  1060. The gas grenades are in an armored van that drives around the city. Your job
  1061. is to get the gas grenades from the van and lose any cops you might have on
  1062. you as a result.
  1063. The way that I personally did this - and it might not be best way - is to
  1064. hijack the van. Catch up to it in a fast car, block the van's path, and
  1065. hijack it. You'll get two wanted stars as a result, but you can shake them
  1066. off if you find an alley. It is a little difficult because the van is so
  1067. slow, but it's basically indestructible, so all you need to do is drive
  1068. around until the cops aren't looking for you anymore.
  1069. Also, you can shoot the tires to make the van stop, but then you'd have to
  1070. drive the van with horrid handling. There is probably a much easier way to do
  1071. this, and if you have one, please email me. This way gets the job done,
  1072. though, and I think the two star wanted level is unavoidable.
  1073. Drive the van back to the garment factory to complete the mission.
  1074. ________ ________ ________ ________
  1075. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1076. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1077. 3.16 - The Jewel Store Job
  1078. ________ ________ ________ ________
  1079. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1080. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1081. Quest Giver: Heist
  1082. Map Icon: H
  1083. Playable Character: Michael
  1084. 100% Completion Goals: o Quick Grab: Steal the jewelry within 50 seconds
  1085. o Protege Protected: Protect Franklin during the LS
  1086. River Chase
  1087. o Clean Sweep: Steal the jewelry from all 20 glass
  1088. cabinets
  1089. This covers the "Quiet" version of this mission, but I'm sure the "Loud"
  1090. version does not deviate *that* much from it. (I assume the loud version is
  1091. exactly as it is described: go all Rambo on the place.)
  1092. Listen to Michael's speech and then enter the car with Franklin. Drive to the
  1093. construction site adjacent to the Jewel Store, the same place where you took
  1094. the picture of the air vents. Michael drops Franklin off and you have control
  1095. of the latter now.
  1096. \/ BZ GAS THE STORE
  1097. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1098. Ascend the stairs and climb the ladder to reach the roof. From here, jump
  1099. over the small barriers between the buildings as you make your way to the
  1100. yellow marker. Climb the ladder and jump across to the small building incline
  1101. adjacent to the air vent fence. This is the same place where you took the
  1102. pictures from an earlier mission. Select the BZ Gas from the weapons menu and
  1103. throw it into the circle in the middle of the fence. If you just put your aim
  1104. pointer so it's in the middle of the circle, they'll go in just fine.
  1105. \/ SMASH AND GRAB
  1106. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1107. You automatically change characters to Michael, who is now infiltrating the
  1108. building. Since everyone in the building is sleeping because of the gas, you
  1109. are free to smash all of the counters and take the jewels. If you got a good
  1110. hacker, you'll have more than enough time to completely clean the place out.
  1111. Stand next to a counter and press the appropriate button to smash it and take
  1112. the jewels. You will see how much money you've gotten on the lower-right hand
  1113. corner of the screen. Your crew will also do some smashing and grabbing, so
  1114. don't try to smash a counter that they've already looted!
  1115. If you loot all of the counters, Michael indicates that you did so. You
  1116. should try to smash the counters around the register first, as those seems to
  1117. be counters that your crew neglects. When you've smashed all the registers,
  1118. or your time is up, leave the store and get on the bike.
  1119. \/ MAKE YOUR GETAWAY
  1120. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1121. You control Franklin now, which means that you can use his special ability to
  1122. slow time while driving. This is particular useful in this chase, where you
  1123. need to make some tight turns and some quick decisions. If you hired the
  1124. better getaway man, you'll have relatively fast bikes and an easy route.
  1125. Follow your crew as they make their way through the city. When they make a
  1126. sharp turn or you are about to run into something, use your special ability
  1127. to slow time and realign yourself. Soon you'll be on a bridge over a highway
  1128. and you'll have to drive through the open barricade to the highway itself.
  1129. From here, you must drive into the tunnel ahead of you.
  1130. The path is fairly linear in the tunnel. You'll go inside a circular tunnel
  1131. and then the path will split in two (but it makes no difference which you
  1132. choose). When you reach the tracks, go up the ramps and start following your
  1133. fellow crew member.
  1134. Continue following him and listen to his directions - he knows where he's
  1135. going. When you reach the end of the tunnel, things didn't turn out like you
  1136. all had hoped. The police are waiting at the end of the tunnel! Thankfully,
  1137. Michael's here with his indestructible vehicle.
  1138. \/ END OF THE LINE
  1139. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1140. You have control of Michael's vehicle. Your objective here is to bash into
  1141. all of the cop cars to put them out of commission. They are not as resilient
  1142. as normal and they can be stopped with just a big bash into them. You will
  1143. have to do this for a few waves, but it should not be all that difficult.
  1144. Note that if you have a red dot far back, it doesn't matter as you have
  1145. wasted the car enough so it's not following you.
  1146. When you've lost the police, drive the vehicle back to Lester. After the
  1147. cutscene, you'll get the statistics for how much money you earned and how you
  1148. did on the heist overall. Note that if any of the crew members die, they lose
  1149. their cut. :)
  1150. The next scene is Franklin in a strip club. Exit the strip club and get in
  1151. Franklin's white car parked outside. Make a waypoint on the map for Michael's
  1152. icon and drive to him.
  1153. ________ ________ ________ ________
  1154. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1155. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1156. 3.17 - Mr. Philips
  1157. ________ ________ ________ ________
  1158. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1159. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1160. Quest Giver: Trevor
  1161. Map Icon: -
  1162. Playable Character: Trevor
  1163. 100% Completion Goals: o No Survivors: Kill all fleeing bikers
  1164. o Headshots: Kill 12 enemies with a headshot
  1165. o Time: Complete within 12:00
  1166. o Trailer Trashed: Cause $5000 damage to Ortega's
  1167. trailer
  1168. o Lost and Damned: Kill Terry & Clay during the chase
  1169. After the two key cutscenes, you control Trevor now. Finally! Finally we get
  1170. to control a *complete* psychopath and not a Tommy Vercetti or CJ! :) Get in
  1171. the red truck on the other side of the road and drive to your destination,
  1172. Grapeseed. When you get there, Trevor pisses off some bikers and they get in
  1173. their van and run away.
  1174. \/ CHASE THE VAN
  1175. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1176. Pursue them in your truck. This might seem counterintuitive, but don't shoot
  1177. at the van. What you need to do is follow the van to the biker's hangout. The
  1178. two bikers on motorcycles are fair game, though. At any rate, the chase of
  1179. the van is rather easy. At one point, you have the option to jump a canyon
  1180. instead of going over a bridge. You don't need *that* much speed to do it,
  1181. and if you do you get a stunt jump.
  1182. Continue following the van until you reach the hangout. Get out of the truck
  1183. and take cover behind the trailer. You're made aware of Trevor's special
  1184. ability, and it can come in handy here. Either way, it's safest to use cover
  1185. to take out the bikers.
  1186. \/ CLEAR THE BIKERS
  1187. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1188. This can be a difficult battle if you give in to Trevor's bravado and try to
  1189. go all Rambo on them. Some of these bikers have Assault Rifles that can kill
  1190. you pretty quickly if you stay out in the open. There are several flame
  1191. barrels around the property that you can fire at to burn people who are in
  1192. cover.
  1193. For the most part, stick between a few cover positions while you take them
  1194. down. If you fall below 25% health, stay in cover so it regenerates to 50%.
  1195. If you are low and want to get back to full health, there is a toilet in the
  1196. center of the area that has a health pack on top of it.
  1197. Stick to the walls and fire away. Use your Pistol instead of your shotgun if
  1198. you want to be more accurate at longer range. There are around three waves of
  1199. bikers, and some try to do some interesting things, like drive a truck over
  1200. to you to get slaughtered, or drive a bike over to you to get slaughtered.
  1201. \/ DESTROY THE TRAILER
  1202. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1203. After you've killed seemingly dozens of tweekers, Trevor indicates that we're
  1204. done here (even though you might have not killed everyone in the current
  1205. wave) and tells the crew to get back in the truck. Drive the truck to the
  1206. riverside trailer and then, yes, drive the truck *into* the riverside
  1207. trailer.
  1208. Push the trailer down into the river and "threaten" (or kill) the guy in it.
  1209. After that, drive all the way to Ron's place - the mission ends after you
  1210. drop him off. You now have access to Ron's safehouse (read: trailer) and you
  1211. can free roam a bit if you want. You can't switch back to Michael or Franklin
  1212. for now: the game tells you that they are lying low after the jewelry heist.
  1213. Head over to the "?" to do a Strangers and Freaks mission.
  1214. ________ ________ ________ ________
  1215. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1216. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1217. 3.18 - Special Bonds
  1218. ________ ________ ________ ________
  1219. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1220. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1221. This is just a visit that allows bail bond mission emails later. It's just a
  1222. cutscene; afterward, you are prompted to leave the area. The bail bond
  1223. missions give good cash if you catch the guy alive.
  1224. Head over to the "C" on the map (Chinese) for the next mission.
  1225. ________ ________ ________ ________
  1226. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1227. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1228. 3.19 - Trevor Philips Industries
  1229. ________ ________ ________ ________
  1230. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1231. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1232. Quest Giver: Chinese
  1233. Map Icon: C
  1234. Playable Character: Trevor
  1235. 100% Completion Goals: o Body Count: Kill 32 enemies
  1236. o Unmarked: Complete w/ minimal damage to health/armor
  1237. o Scrap Man: Destroy 6 vehicles
  1238. o Time: Complete within 04:30
  1239. Ain't the internet a beautiful thing? Add me on Lifeinvaders! And the head
  1240. guy, high as a kite? Classic! Anyway, drive to the meth lab - along the way,
  1241. Trevor calls Chef and it seems Ortega's men want some payback. When you get
  1242. to the lab, Trevor stashes his guests in the storage for safe keeping, then
  1243. heads into the house to fend off Ortega's men.
  1244. \/ TAKE OUT ORTEGA'S MEN
  1245. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1246. This is much easier than the biker mission. You have the high ground and an
  1247. automatic weapon with a ton of ammo. Use the window as cover while you take
  1248. down Ortega's men below. They come in cars, and you can additionally fire at
  1249. the cars to blow them up.
  1250. More men arrive at the gate. Switch to the other corner of the house and fire
  1251. down at them. Again, you have the high ground and a great weapon, so they
  1252. shouldn't be a problem. If you take too long, they might get up the stairs to
  1253. the house - if this happens, aid Chef while you two take down the invaders.
  1254. Follow Chef to the roof on the opposite end of the building and take down the
  1255. men who drive in. Chef hands you a stickybomb launcher - ala Team Fortress 2
  1256. - and you can use it to blow up the cars and the enemies inside. It makes
  1257. this fight much easier, but you shouldn't have much trouble using your gun to
  1258. kill them, either. Again, use cover and high ground to your advantage - the
  1259. air condition unit on the roof makes for great cover.
  1260. \/ PROTECT THE STOREFRONT
  1261. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1262. After clearing the waves while you are on the rooftop, Chef states that
  1263. they're trying to infiltrate the store now. Follow Chef downstairs to the
  1264. store and take cover behind the counter. For this fight, it's better to use
  1265. blind fire from cover than to pop up and try to shoot at them. They blob up
  1266. quite nicely at the door, so you shouldn't have much trouble. In my game,
  1267. some of the enemies glitched if I killed them while they were in the doorway
  1268. - they got knocked upward instead of backward. Kill them as they enter the
  1269. store and put a priority on the enemies that get inside. Use the counter as
  1270. cover - it should make you practically invulnerable.
  1271. You'll cause them to flee after you've killed most of them, and the threat
  1272. will be eliminated. Before you check on your guests in the "storage" you
  1273. should walk around and pick up all the guns and cash that the enemies
  1274. dropped. There is a lot of guns and money to be had here, so don't miss out
  1275. and go straight to the ice box.
  1276. The mission ends after you get them out of the ice box. Your body count makes
  1277. a difference for the score here.
  1278. Head to the "?" (question mark) on the map for your next mission.
  1279. ________ ________ ________ ________
  1280. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1281. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1282. 3.20 - Rampage One
  1283. ________ ________ ________ ________
  1284. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1285. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1286. Trevor gets in a fight with some "rednecks" and you have a classic rampage
  1287. mission in which you must kill at least 25 rednecks during the allotted time
  1288. period. They drive from all sides and have guns, so it's best to find cover
  1289. somewhere that's boxed in a few sides. There is a house in front of you with
  1290. a patio and a screen that makes good cover.
  1291. Shoot down the rednecks as they drive in to you. They love to bunch up around
  1292. the house and they make really easy targets. Do not worry about the kill
  1293. count if you get below 25% health; stay in cover until your health
  1294. regenerates before you continue your killing spree.
  1295. You get a better score if you kill 45+ enemies, destroy 2 vehicles, and get 3
  1296. headshots. The enemy goal is just sheer rampage and the 2 vehicles should be
  1297. easy if you fire at the trucks as they drive in. For the 3 headshots, you
  1298. might consider not auto-locking onto a few targets, and instead aiming at
  1299. head-height when they are in a blob.
  1300. Drive back to your safehouse ("T" on the map) for the next mission.
  1301. ________ ________ ________ ________
  1302. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1303. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1304. 3.21 - Nervous Ron
  1305. ________ ________ ________ ________
  1306. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1307. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1308. Quest Giver: Trevor
  1309. Map Icon: T
  1310. Playable Character: Trevor
  1311. 100% Completion Goals: o Headshots: Kill 5 enemies with a headshot
  1312. o Time: Complete within 12:30
  1313. o Nervous Twitch: Win the race against Ron
  1314. o 6 Bridges, 1 Plate: Fly under any 6 bridges found
  1315. along the flight path
  1316. o Death on a Wing: Kill all bikers while lying on the
  1317. plane wing
  1318. Trevor's really mad now: they've wasted his manufactured home and he hasn't
  1319. gotten any info on Michael. After the cutscene, get on the ATV parked outside
  1320. the house and drive over to Ammu-Nation. The door to the store is red and
  1321. kinda blends in. In the store, you get the sniper rifle for free. Upgrade the
  1322. scope and suppressor after you select the sniper rifle.
  1323. Now that you have the proper weapon for this mission, hop back on your ATV
  1324. and drive over to Ron at the water tower. Climb up both ladders to reach the
  1325. very top of the tower. Ron rides on the ATV to the air strip - your job, as
  1326. you might expect, is to cover him by killing all of the patrolling bikers.
  1327. \/ SNIPE THE BIKER GUARDS
  1328. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1329. Ron does a good job directing you on who to kill. You have a good amount of
  1330. time to kill each of the target that Ron calls out, despite him saying that
  1331. you need to hurry hurry hurry. If you have trouble seeing the enemies because
  1332. it is night, you can use the red dots on your mini-map to get the general
  1333. location of all of them.
  1334. You need to take out the guards at the bottom of the tower, the two lights
  1335. above him, the lone guy in the van, and the enemy that comes out of the top
  1336. of the tower. You must put your sights on Ron again (Trevor's dialogue here
  1337. is hilarious) and then get back to killing.
  1338. There is a guy on the far side of the building (use your mini-map). Right
  1339. after you kill him, another enemy comes out, so just keep your sights around
  1340. there to kill the second guy quickly. Ron comes to their position and starts
  1341. to rig the white tank.
  1342. While he's working, another biker drives in and stops at the far right side.
  1343. He'll get off his bike and start creeping over to Ron; he has a flashlight,
  1344. though, and this makes him easy to spot and kill. After that, a frickin'
  1345. chopper shows up. Wait for the OK from Ron before you try to shoot the pilot.
  1346. You merely need to wait for the helicopter to get steady before you shoot the
  1347. pilot, who is an easy target that practically begs you to shoot him.
  1348. \/ CLEAR THE ENEMIES
  1349. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1350. The plan of pretending that the chopper just crashed does not work, and you
  1351. will have alerted the area that you're on the attack. Drive over to the watch
  1352. tower and take cover behind the white planks next to it. From this cover
  1353. position, take down the enemies that try to hide behind the broken bus.
  1354. When you've cleared the area, head inside the hangar to the plane. The
  1355. entrance is on the far side of where you were shooting from the water tower.
  1356. Trevor gets on a wing of the plane, and now we must fire at all of the
  1357. enemies while Ron drives the plane around the runway.
  1358. Just HOLD DOWN the fire button the entire time as you don't need to reload
  1359. here. Detonate the explosives when prompted, and get ready for the two black
  1360. vans that show up. There are A LOT of men in both of them (some in the back
  1361. of the van, too) and the best strategy is to fire at the VAN to blow up all
  1362. the enemies. Even if they get out of the van, they will still get killed if
  1363. they are close to it.
  1364. \/ FLY LIKE AN EAGLE, BUT NOT INTO THE SEA!
  1365. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1366. After you've cleared the area, Trevor gets his own plane to fly. You now have
  1367. to get accustomed to the plane controls. For now, forget the enemy on the
  1368. wing and accelerate. When you've gotten some speed, lift off and into the
  1369. air.
  1370. When you get high enough so you don't crash, flip the plane around to drop
  1371. your enemy passenger. Afterward, follow Ron as he flies to your destination.
  1372. You can fly higher than him if you want; it's better than crashing into
  1373. something stupid like a mountain. You get a better score if you fly under all
  1374. of the bridges, however.
  1375. Follow Ron's plan to the dropoff point. When he says to fly low, you don't
  1376. have to fly EXTREMELY low, just a little lower than he's flying. Soon, you'll
  1377. reach the blue area on the map, which is where you need to drop off the
  1378. cargo. Press X/A to drop it off.
  1379. After that, it's a race back to the airstrip. Well, it's not much of a race,
  1380. because Trevor threatens to kill Ron if he gets there first. Initially,
  1381. follow Ron so you don't accidentally fly into the fort. Afterward, fly back
  1382. to the yellow dot on the map, and stay low (but not too low!) when Ron tells
  1383. you to do so. You don't need to fly as low the trees!
  1384. \/ LANDING, OR HOW I LEARNED TO STOP WORRYING AND LOVE THE GROUND
  1385. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1386. Now you might be asking: "how do I land this blasted thing?" Well, the game
  1387. (and me!) are here to help. It's not that difficult, actually. When the game
  1388. prompts you, press the appropriate button to zoom in on the airstrip. From
  1389. here, start to lower your speed (but not too much!) and even out with the
  1390. land.
  1391. You should try to land as close to the beginning of the airstrip as possible,
  1392. because you fail the mission if you are landed and run into something ahead
  1393. of the airstrip. You must press the left stick button to open the landing
  1394. wheels, and then stick the landing.
  1395. If you are having trouble, I think you can "skip" the mission if you keep
  1396. dying. It's not that difficult, though, if you slow down before and land as
  1397. close to the beginning of the airstrip as possible. When you've landed, you
  1398. need to taxi the plane to the hangar. This is pretty simple, but note that
  1399. you need to press the shoulder buttons to turn the plane.
  1400. When you complete this mission, you will unlock the ability to buy property.
  1401. This is important if you want a good cash flow. For what? The strip club,
  1402. obviously! This is GTA after all!
  1403. ________ ________ ________ ________
  1404. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1405. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1406. 3.22 - Crystal Maze
  1407. ________ ________ ________ ________
  1408. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1409. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1410. Quest Giver: Chinese
  1411. Map Icon: C
  1412. Playable Character: Trevor
  1413. 100% Completion Goals: o Headshots: Kill 10 enemies with a headshot
  1414. o Unmarked: Complete w/ minimal damage to health/armor
  1415. o 2 Birds 1 Stone: Kill 2 enemies with one shot
  1416. o Accuracy: Finish with a shoot accuracy of
  1417. at least 80%
  1418. Drive over to the "C" on the map to start the next mission. It seems that the
  1419. O'Neil brothers have cut into your business, and so you need to go teach them
  1420. a lesson. Drive over to the farm; on the way there, one of the O'Neils tries
  1421. to reason with Trevor, but he'll have none of it.
  1422. \/ CLEAR THE GUARDS
  1423. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1424. When you get to your destination, get out of your vehicle and run over to the
  1425. vantage point. After the cutscene, get out your sniper rifle and start
  1426. thinning the herd. There are several guards in the house off to the distance,
  1427. but the red dots on the map should tell you where each of them are and
  1428. basically how to go about killing them.
  1429. First, the guards on the driveway shooting beer bottles must be taken out
  1430. together. After you kill one, quickly cycle to the other and take him out.
  1431. Once you've taken them out, start on the enemies outside the house. There are
  1432. two pairs of enemies on the balcony floor, so take them out in quick
  1433. succession so you don't have a runner alert the whole place.
  1434. After you've taken out the guards that are standing outside, more guards walk
  1435. out of the house to the white van. Take the three of them out quickly. Wait
  1436. for them to bunch up by the van before you start shooting. From there, you
  1437. generally need to continue your sniper spree from the vantage point. Use your
  1438. scope to find any new enemies hiding around before you move in.
  1439. \/ CLEAR THE HOUSE
  1440. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1441. When you get to the house, you will still need to clear enemies inside. It's
  1442. best to stay outside and use the van or fences as cover while you take out
  1443. the enemies through the windows. You can also back out a bit and get out your
  1444. sniper rifle again.
  1445. It takes quite a while, but when you've gotten most of the enemies, switch to
  1446. your shotgun and head inside the house. Slowly go from room to room while you
  1447. clear the enemies and collect the ammo and guns that they dropped. When
  1448. you've cleared the house, head to the left end with the long room. At the end
  1449. of the room, you'll find a door and stairs that lead to the basement. Kill
  1450. the enemy that is unsuccessfully trying to reason with Trevor, then pick up
  1451. the gasoline can.
  1452. \/ POUR A GASOLINE TRAIL
  1453. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1454. With the gasoline canister equipped, hold the fire button and follow the
  1455. dotted yellow trail on the map. Just hold down the button; you should have
  1456. more than enough gas by the time you reach the end. Try to follow the trail
  1457. closely and do not stop pouring the gas for any reason.
  1458. When you've gotten to the end, the objective switches to shooting the
  1459. gasoline trail. Get out your trusty pistol and do the honors. After the cool
  1460. slo-mo cutscene, get on the ATV and drive off to complete the mission. You
  1461. get a better score if you shoot two guys with one bullet (easy with the
  1462. guards on the upper floor talking to each other) and if you get headshots
  1463. (easy with the sniper rifle).
  1464. Head back to Trevor's safehouse for the next mission.
  1465. ________ ________ ________ ________
  1466. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1467. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1468. 3.23 - Friends Reunited
  1469. ________ ________ ________ ________
  1470. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1471. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1472. Quest Giver: Trevor
  1473. Map Icon: T
  1474. Playable Character: Trevor
  1475. 100% Completion Goals: o Headshots: Kill 5 enemies with a headshot
  1476. o Mystery Gift: Destroy trailers w/o being detected
  1477. o Unmarked: Complete w/ minimal damage to health/armor
  1478. o Perfect Gift: Destroy all trailers at once
  1479. We're finally off to Los Santos with Trevor! Yay! First, we need to drive
  1480. over to the trailer park where you killed all those bikers way back when.
  1481. It's pretty far away, so get a fast car. When you get there, you'll see that
  1482. the bikers are still mad at you, but that they are unaware of your presence.
  1483. Your job is to plant sticky bombs all around the area. You do *not* need ammo
  1484. for the stickybomb launcher, so don't go back to Ammu-Nation or anything.
  1485. That is, when you first get out of the car, you will get some sticky bombs
  1486. and be prompted to switch to them in the weapon menu.
  1487. \/ PLANT THE STICKY BOMBS
  1488. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1489. Despite the fact you have a pistol with a silencer, it's best not to kill
  1490. anyone during the first part of this mission. You can easily walk around the
  1491. trailer park and plant the bombs. If you come close to any patrolling bikers,
  1492. they will show up on the map and you just need to stay out of their line of
  1493. sight to not be caught.
  1494. Also, the game tells you that you must be near the trailer, but you can
  1495. actually throw the sticky bombs from a surprisingly long distance away. You
  1496. should start by going around the left side and tagging all of the marks. You
  1497. can hop the chain-link fence to stay out of sight, too.
  1498. For the other side, you just have to stay on the perimeter of the property so
  1499. the bikers don't see you. For the middle trailer, you can actually throw a
  1500. sticky bomb from the road and it will register as planted if you have a good
  1501. aim. You have a lot of sticky bombs so it doesn't matter if you waste a few.
  1502. When you've set up all the sticky bombs, detonate the bombs and watch the
  1503. fireworks. In the frantic terror that follows, run to your car to finish this
  1504. part of the mission.
  1505. \/ GO TO LOS SANTOS
  1506. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1507. It's a long ride south, so I recommend you find a fast car if you're not in
  1508. one right now. There aren't many decent cars in the desert, though, so you're
  1509. truck might just have to do. The drive is long, but Trevor fills it up with
  1510. stories and you get to play car games!
  1511. Anyway, when you reach the city lights, you should consider stealing a better
  1512. car because you should start seeing normal cars now. At the yellow mark, park
  1513. the car and walk up the slope to the yellow circle. After Trevor's monologue,
  1514. get back in the car and drive to Wade's cousin's apartment, which is clearly
  1515. denoted on the mini-map. Wade even gives you directions when you start to get
  1516. close to the apartment.
  1517. Walk up the stairs and after the cutscene you'll pass the mission. You get
  1518. the full score if you got in some headshots while you were planting the bomb.
  1519. You unlock Floyd's apartment as a safehouse and you can now switch between
  1520. all three characters!
  1521. To continue the story, head over to Michael's house as Trevor.
  1522. ________ ________ ________ ________
  1523. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1524. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1525. 3.24 - Fame or Shame
  1526. ________ ________ ________ ________
  1527. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1528. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1529. Quest Giver: Michael
  1530. Map Icon: M
  1531. Playable Character: Trevor
  1532. 100% Completion Goals: o Fastest Speed: Reach top speed in the Phantom
  1533. o Bearing Down: Stay close to Lazlow throughout chase
  1534. o No, I Can Park Here: Knock out even coordinator
  1535. o All Hooked Up: Don't unhook the trailer
  1536. After the awkward reunion, you have to save little Tracey from an almost-
  1537. familiar television show. It might seem like overkill, but Trevor decides to
  1538. go along with Michael for the mission. Get in the car and drive to the Maze
  1539. Bank Arena. It's the big stadium on the other side of town that you've
  1540. probably seen before.
  1541. Park in the yellow circle and walk inside the arena itself. After the
  1542. hilarious cutscene in which Ryan Seacrest--I mean Lazlow-- tries to hump up
  1543. on Tracey, Michael gets him off and Trevor bashes a security guard in the
  1544. head with a folding chair. Just like old times, I see.
  1545. \/ CHASE RYAN SEACR- I MEAN LAZLOW!
  1546. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1547. Follow Michael as he runs back upstairs after Lazlow, who escapes in a red
  1548. car. Hijack the semi-truck and detach the back of it so you can go faster.
  1549. Afterward, pursue Lazlow in the semi. He makes a few sharp turns, but you
  1550. don't really have to stay close to pass the mission. He'll go on some train
  1551. tracks and back on the road. Continue following him until he goes down into
  1552. the river canyon. His car will run out of power then, and you are free to
  1553. stop and get outside of the semi.
  1554. After the hilarious cutscene, you will have passed the mission. You now
  1555. control Michael, which is who we need to continue the story. Grab a car and
  1556. head to the "B" on the map - the Federal Investigation Bureau. It's in the
  1557. observatory, and you drive up the mountain if you find yourself on the wrong
  1558. side. You can park in the lawn if you want; the guy you need to see is on a
  1559. balcony that circles around the observatory.
  1560. ________ ________ ________ ________
  1561. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1562. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1563. 3.25 - Dead Man Walking
  1564. ________ ________ ________ ________
  1565. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1566. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1567. Quest Giver: Federal Investigation Bureau
  1568. Map Icon: B
  1569. Playable Character: Michael
  1570. 100% Completion Goals: o Accuracy: finish with at least 70% accuracy
  1571. o Headshots: Kill 14 enemies with a headshot
  1572. o Time: Complete within 09:30
  1573. o Focused Killer: Kill 4 enemies using Michael's
  1574. special ability
  1575. o Unmarked: Complete w/ minimal damage to health/armor
  1576. After the cutscene, you'll end up in a body bag at the coronary's office.
  1577. Seriously. You can move your head, though, and if you press X/A, Michael will
  1578. wake up and strangle one of the coroners. After the ensuing cutscene, sneak
  1579. up behind the cop and do a stealth takedown on him.
  1580. Grab his weapon and check both of the bodies in this room. The second body is
  1581. your man - or woman, I should say. Michael calls it in, but it seems we don't
  1582. have a get-out-of-jail-free-card even though we're friend with this fed. Take
  1583. down the security guard that runs to the room and head down the hallway.
  1584. \/ ESCAPE FROM THE BUILDING
  1585. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1586. Use the FIRST corner you see as cover. There is an enemy hiding on the corner
  1587. down the hall. If you can see his leg, blast that; if not, wait until he
  1588. comes out before you shoot him. Go down to the corner and take cover behind
  1589. this corner now. There will be enemies that come down the hall and also an
  1590. enemy in the adjacent room.
  1591. The enemy in the room takes priority because he can actually shoot at you.
  1592. The two guys that come running down the hall, however, have armor and hit
  1593. hard, so watch out for them and slow time with Michael's special ability if
  1594. you get in trouble.
  1595. Continue down the hall and kill the man hiding behind the wooden counter. You
  1596. can use the pillar by the wall as cover. Move up a little and take cover
  1597. behind the front of the counter as you take down the guys at the end of the
  1598. hall.
  1599. Move to the end of the hall and shoot through the glass windows at the guard
  1600. in the room to the right. Continue through the double-doors and kill the
  1601. enemy that comes out of the elevator. Unfortunately, the place is locked down
  1602. and you can't use the elevator, so you must take the stairs.
  1603. The stairs are right next to the elevator. When you ascend to the top, an
  1604. enemy pops out of the door - you can accidentally shoot at the rail, so make
  1605. sure you have a clear shot. Out into the hall on this floor, kill the enemies
  1606. that come out of the door across from you.
  1607. You get a text stating that you can find your weapons in a black bag on the
  1608. top floor. Head through the door opposite the stairs to reach another set of
  1609. stairs. Head up the first flight and turn around with your aim on. Let the
  1610. guy run down the stairs and get past the railing before you start to fire at
  1611. him.
  1612. \/ THE TOP FLOOR N' OUT
  1613. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1614. Ascend to the top floor. The window is to the right, but I suggest going left
  1615. and running down to the two vending machines. The enemies on this level have
  1616. a lot of trouble dealing with you here (amazingly). Fire at them as they come
  1617. out into the hall, and take down the two enemies that come from the stairs.
  1618. Once you've cleared them, walk toward the window (yellow dot) and kill the
  1619. enemy that comes out of the door on the left. Use your special to slow time
  1620. if you want to make it a little easier.
  1621. With the whole building clear, you can safely get your weapons before you
  1622. break open the window to leave. Outside, hijack the fast car parked in front
  1623. of you and lose the cops. This is just a normal three star wanted level, so
  1624. drive fast to get out of their line of sight, then cruise around dodging cop
  1625. triangles on the map until you're clear.
  1626. Michael calls Franklin to meet at the oil derricks. Once you drive there,
  1627. Michael fills in Franklin on everything. And by everything, I mean
  1628. practically... everything.
  1629. As Michael, drive to the "M" icon on the map for the next mission.
  1630. ________ ________ ________ ________
  1631. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1632. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1633. 3.26 - Did Somebody Say Yoga?
  1634. ________ ________ ________ ________
  1635. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1636. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1637. Quest Giver: Michael
  1638. Map Icon: M
  1639. Playable Character: Michael
  1640. 100% Completion Goals: o Time: Complete within 15:00
  1641. o Warrior: Complete 1st yoga pose without fault
  1642. o Triangle: Complete 2nd yoga pose without fault
  1643. o Praise the Sun: Complete 3rd yoga pose without fault
  1644. This is a pretty funny mission. Amanda's Yoga Instructor gets Michael to try
  1645. out Yoga. For the Yoga tasks, you must hold down both the joysticks in the
  1646. indicated location and hold/release both of the shoulder buttons to breathe.
  1647. It's all very basic and you don't have to be quick about it. If you fail, you
  1648. just start that one pose over again, and not the whole thing. Just remember
  1649. to hold both joysticks in *some* location at all time; you fail if you let go
  1650. of them at any time.
  1651. These are actually Yoga poses in real life, by the way! At any rate, Michael
  1652. doesn't like the way the Yoga Instructor is getting up in his wife's grill,
  1653. and he has a scuffle which ends with Michael swimming in the pool. Your next
  1654. task is to head to Jimmy's room.
  1655. \/ TAKE A TRIP, NO REALLY!
  1656. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1657. After prying Jimmy away from the latest Call of Duty installment, head back
  1658. downstairs and get into the car. Drive to the Burger Shot and watch the funny
  1659. drug deal. Afterward, head back home. Only, Jimmy lets Michael have some of
  1660. his drink... and things start to get weird. Really weird.
  1661. Just continue to drive through the drug-induced mayhem. After a little while,
  1662. Jimmy pushes Michael out of the car and Michael's left in real lala land.
  1663. Seriously, this guy's trippin' like balls man. Hallucinations to the next
  1664. level. After he gets abducted by aliens (yes, really), you have some control
  1665. while he skydives to the ground, but it doesn't make a difference what you do
  1666. in the dive. (If I had to guess, this was a very high dosage of LSD aka
  1667. "acid" that his son gave him.)
  1668. After the fall, Michael vomits and your screen sobers up. Grab a car in the
  1669. parking lot near you and drive back home. Read the letter in the kitchen to
  1670. complete the mission. You get a better score if you do all the poses
  1671. correctly on the first try.
  1672. You'll get a few calls/texts from your family members. It seems Jimmy has
  1673. taken your car, so grab another. Once you've got wheels, head to the "B"
  1674. (FBI) on the map.
  1675. ________ ________ ________ ________
  1676. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1677. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1678. 3.27 - Three's Company
  1679. ________ ________ ________ ________
  1680. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1681. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1682. Quest Giver: Federal Bureau Investigation
  1683. Map Icon: B
  1684. Playable Character: Michael
  1685. 100% Completion Goals: o Time: Complete within 07:30
  1686. o Accuracy: Finish with 60%+ shooting accuracy
  1687. o Headshots: Kill 10 enemies with a headshot
  1688. After the cutscene, walk with Dave to his car and drive to the meeting point.
  1689. You meet both Trevor and Franklin there, and after things get straightened
  1690. away, you control a helicopter with Trevor. The controls on the helicopter
  1691. are pretty similar to the plane mission. Just fly to the yellow dot on the
  1692. map without crashing into any buildings.
  1693. When you get to the building, you'll need to accelerate so you're over it,
  1694. then fly to the edge of the building to drop Michael off. As Michael, rappel
  1695. downward and switch to the movie cam when prompted. After the little
  1696. interrogation scene, smash the window open.
  1697. From there, you'll need to switch to Franklin to give Michael some backup. As
  1698. Franklin, zoom in on the sniper rifle and snipe out all of the enemies in the
  1699. room. They'll try to duck and cover but they should still be visible. After
  1700. clearing them, switch back to Michael when you are prompted and use your
  1701. pistol to take out any remaining enemies on the floor.
  1702. \/ CLEAR THE SKIES
  1703. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1704. With the room clear, a cutscene occurs in which Michael gets back on the
  1705. helicopter. Unfortunately, you've got enemy helicopters to deal with now.
  1706. Switch back to Franklin and take out the chopper that's flying to him. The
  1707. pilot gives you a nice, clear shot when he idles in the air.
  1708. When you've killed the pilot and downed the first chopper, switch back to
  1709. Michael and machine gun the other choppers. (Franklin cannot touch the other
  1710. choppers because they are going too fast.) As Michael, you'll have a side
  1711. view of the chopper. Just hold down the trigger button as you aim at the
  1712. helicopters to blow them up or knock them out of the air.
  1713. \/ ENJOY THE RIDE
  1714. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1715. After clearing the sky of the choppers, you can just enjoy the ride back to
  1716. base as Michael. That is to say, you don't need to fly the helicopter and you
  1717. can just sit back and relax as computer-Trevor lands the plane. After the
  1718. cutscene, the mission ends; you get a better score for headshots, accuracy,
  1719. and time, as per the usual.
  1720. With the Michael story missions on hold for now, switch to Franklin, who we
  1721. haven't played in quite a while. Head back to his house (the "F" on the map)
  1722. for the next mission.
  1723. ________ ________ ________ ________
  1724. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1725. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1726. 3.28 - Hood Safari
  1727. ________ ________ ________ ________
  1728. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1729. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1730. Quest Giver: Franklin
  1731. Map Icon: F
  1732. Playable Character: Franklin
  1733. 100% Completion Goals: o Time: Complete within 07:00
  1734. o Accuracy: Finish with 70%+ shooting accuracy
  1735. o Headshots: Kill 12 enemies with a headshot
  1736. After the hilarious cutscene, drive over to Grove Street (a very familiar
  1737. name:). Get out of the car and watch the drug deal gone bad. Thankfully, we
  1738. brought along Trevor for the ride. He's a much better killing machine than
  1739. Franklin, so switch to him, put on his special, and massacre the Grove Street
  1740. population.
  1741. \/ CLEAR GROVE STREET
  1742. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1743. You can also use your Sniper Rifle with Franklin and snipe them out from a
  1744. distance. Just be mindful of the character panel in the bottom-right corner
  1745. of the screen; when it flashes red, you need to switch to the other
  1746. character.
  1747. This is a really long firefight and there are a few BIG waves. They both
  1748. drive in and come out of houses. It's best to move up SLOWLY while you take
  1749. them down. The best strategy that I found was to control Franklin at first -
  1750. snipe some people out - and then Trevor flashes red, switch to him and
  1751. destroy everyone. He should be behind a trash bin, and that's good enough
  1752. cover to clear the entire area.
  1753. \/ MAKE YOUR GREAT ESCAPE
  1754. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1755. When the police arrive, follow Lamar as he goes down to the river -- err,
  1756. sewer. You'll steal the three ski boats and be off and running. It's advised
  1757. to switch back to Franklin now because he's better at handling vehicles than
  1758. Trevor.
  1759. Just follow Lamar as you all ride through the sewer system. Don't try to
  1760. shoot at the car following you on the side, as it will eventually run into a
  1761. wall. When you reach a large opening with a shipyard on the right, Lamar
  1762. tells you all to split up.
  1763. Even though you probably have a chopper right in front of you, this is
  1764. actually pretty easy. I went out to open sea - far, far out - and the chopper
  1765. didn't follow me. From there, it's just dodging police boats, which is fairly
  1766. easy with your speedophile. After you've lost the police, the mission ends.
  1767. You get a better score for accuracy and headshots.
  1768. As Franklin, go to the "T" next to his safehouse. It's actually Tonya and not
  1769. Trevor.
  1770. ________ ________ ________ ________
  1771. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1772. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1773. 3.29 - Pulling Another Favor
  1774. ________ ________ ________ ________
  1775. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1776. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1777. This mission plays *exactly* the same as the first tow truck mission: get the
  1778. tow truck and tow the vehicle back to the lot. There is absolutely no
  1779. difference except it's a little farther. Although it might seem like you may
  1780. have some confrontation because you are not towing an abandoned car, there is
  1781. absolutely no confrontation whatsoever. The general gist of the mission:
  1782. 1. Grab a car, wait for Tonya to get in, and drive to the lot
  1783. 2. Get in the tow truck, wait for Tonya to get in, drive to the destination
  1784. 3. Back in to hook the car and take it back to the lot
  1785. That's it. You get a better score if you do it really fast.
  1786. Lester calls and has a mission for Franklin. Head over to the pier ("L") to
  1787. meet him.
  1788. ________ ________ ________ ________
  1789. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1790. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1791. 3.30 - Hotel Assassination
  1792. ________ ________ ________ ________
  1793. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1794. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1795. Quest Giver: Lester
  1796. Map Icon: L
  1797. Playable Character: Franklin
  1798. 100% Completion Goals: o Sniper Boy: Kill the target using a sniper rifle
  1799. Lester fills in Franklin on the details at the pier. It seems you need to
  1800. assassinate some guy trying to manipulate the Viagra market. At any rate,
  1801. drive to the hotel. Lester said that we can use either sticky bombs or the
  1802. sniper rifle. I personally prefer the latter, but the former shouldn't be any
  1803. difficult, either.
  1804. Note that you need to buy sticky bombs if you want to complete the mission
  1805. that way. I assume you just run over to the car, stealthily plant a bomb, and
  1806. run back, but it might take a little more stealth and finesse.
  1807. At any rate, the destination is the parking garage across from the hotel. You
  1808. have a minute and a half to get set up. If you're doing sticky bombs, you'll
  1809. need to plant them, and if you're sniping, you can just wait the time out.
  1810. \/ TAKE OUT THE DUDE IN THE RED SHIRT
  1811. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1812. The target is the guy in the RED SHIRT. You can't miss him. Well, you *can*
  1813. miss him, but you shouldn't really. It's best to wait until he's just sat in
  1814. the car before you snipe him; he might be a little more difficult to shoot
  1815. while he's walking to the car.
  1816. After you've done the assassination, you'll need to shake off your two star
  1817. wanted level. Just drive out of the parking garage, get on a long road with
  1818. no cops, and evade the cops that spawn around the area. You pass the mission
  1819. when you've evaded the cops. You get a perfect score if you snipe the target
  1820. down.
  1821. After the mission, Lester calls and tells you that he bought a house for you.
  1822. An actual house, without your aunt and everything!
  1823. Your celebration is short-lived, as Tonya calls and needs help again...
  1824. ________ ________ ________ ________
  1825. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1826. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1827. 3.31 - Pulling Favors Again
  1828. ________ ________ ________ ________
  1829. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1830. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1831. Yes, another tow truck mission. It's not *exactly* the same, though. Zoom
  1832. over to the lot and drive the tow truck to the break-down. You have a time
  1833. limit when you get close, because a train is about to come and smash the car.
  1834. The quickest way to tow it is to go past it and back up into it. This way,
  1835. you don't have to worry about making a U-turn.
  1836. When you have the car safely out of the tracks, wait for the car owner to
  1837. enter the tow truck and drive to the auto repair shop. It's a fairly self-
  1838. explanatory drive, but in the end you need to drop the car off at the drop
  1839. zone and *not* go into the garage.
  1840. After completing this mission, head to Lester (the "L" on the map) as
  1841. Franklin again.
  1842. ________ ________ ________ ________
  1843. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1844. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1845. 3.32 - The Multi Target Assassination
  1846. ________ ________ ________ ________
  1847. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1848. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1849. Quest Giver: Lester
  1850. Map Icon: L
  1851. Playable Character: Franklin
  1852. 100% Completion Goals: o Speedy Killer: Kill all targets as quickly as
  1853. possible
  1854. Answer the phone at the gas station to get the details from Lester. You need
  1855. to kill four corrupt juror members in just nine minutes. Get a fast car and
  1856. race to the first target, a bodybuilder on the beach. It really helps to
  1857. choose a fast car for this mission.
  1858. \/ BODYBUILDERS AND STRIPPERS
  1859. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1860. As far as the bodybuilder, you can just stop the car a block away and snipe
  1861. him out. He leans on the blue fence and makes an easy target. After killing
  1862. him, hurry to the next target. He's on the opposite side of town on his yacht
  1863. getting a lap dance. Park in the parking lot and snipe him out from there.
  1864. Remember, it's the guy you want to kill, not the stripper!
  1865. \/ TARGET ON THE WINDOW RAFTERS
  1866. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1867. Hop back in your car and drive to the opposite end of town. This target
  1868. confused the hell out of me at first because I could not find out where he
  1869. was at or how to shoot him. However, after walking around enough, I realized
  1870. that there is a yellow construction tower across from the target with a very
  1871. long ladder. Climb up and take out the target, who is currently on a window
  1872. rafter most of the way up the tallest building.
  1873. \/ COWARD ON THE BIKE
  1874. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1875. After that, slide back down and hop back in your car. Follow the curvy road
  1876. out to the hills and take out the last target. He always seems to hop on his
  1877. bike and speed away when you get there, so just pursue him and either drive
  1878. him off the road or shoot him while driving in your car. Or both, really.
  1879. When you've assassinated the last target, the mission ends. Your score is
  1880. mostly dependent on the time it took you to complete the mission. *Note that
  1881. if you die during this mission, you start after your last assassination, so
  1882. don't ragequit and turn off the console if you get lost or something.
  1883. Not too long after you complete the mission, Tonya calls again...
  1884. ________ ________ ________ ________
  1885. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1886. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1887. 3.33 - Still Pulling Favors
  1888. ________ ________ ________ ________
  1889. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1890. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1891. Get to the car and tow it. Jeez. Again? Well, you're waaay out in the middle
  1892. of nowhere from the assassination mission, so make your way as fast as you
  1893. can ALL THE WAY back to the tow truck yard. Get in the tow truck and
  1894. basically head back to where you were... a long, long way off. You have a
  1895. time limit to get there, but you should not have any problems if you just
  1896. take the route given to you on the mini-map.
  1897. When you get there, hook the care and listen to the angry customer go on and
  1898. on about his complaints not getting any views. Your drive back to the auto
  1899. repair shop is straight - just stay on the same road all of the way to the
  1900. shop - but you might have trouble unhooking it in the right place. This is
  1901. because the yellow circle is pretty close to the building and you can't just
  1902. drive alongside. Instead, you should just ram the tow truck into the corner
  1903. and unhook the car when it gets into the yellow circle - it's messy, but it
  1904. will get the job done fast.
  1905. You have now completed all of Franklin's missions, so hop back onto Trevor
  1906. and drive around for a little bit until someone calls. It's another mission!
  1907. ________ ________ ________ ________
  1908. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1909. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1910. 3.34 - By the Book
  1911. ________ ________ ________ ________
  1912. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1913. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1914. Quest Giver: Federal Investigation Bureau
  1915. Map Icon: -
  1916. Playable Character: Trevor and Michael
  1917. 100% Completion Goals: o Don't Stop Me Now: Complete without Mr K's heart
  1918. stopping
  1919. o Electrocutioner: Electrocute Mr K
  1920. o The Tooth Hurts: Pull Out Mr K's tooth
  1921. o Wrenched: Hit Mr K with the wrench
  1922. o It's Legal!: Use waterboarding on Mr K
  1923. When you start to drive to the destination, the game flashes a character
  1924. switch to Michael. Do this and you'll all automatically be there without all
  1925. that driving fuss! After the cutscene, get in Dave's car and drive to the
  1926. house all the way on the other side of town.
  1927. After arriving, Dave calls and states that this isn't the house we're looking
  1928. for. You then control Trevor, who is the main surgeon in the torture room.
  1929. You get to choose which weapon you'd like to use to torture him, but you
  1930. can't kill him. I used the pliers first to take out one of his teeth - to do
  1931. this, you need to hold the right trigger and repeatedly rotate the right
  1932. stick. He talks after that, and Michael has a new place to drive.
  1933. \/ SO WHO DO I KILL AGAIN?
  1934. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1935. When you get there, Michael and Dave need information on what the guy looks
  1936. like. Back to Trevor, you have your choice of torture device again. I chose
  1937. the wrench, but he only said that he was of "average height, average build."
  1938. Back at Michael, zoom in and you'll see a party in the building - and
  1939. absolutely no one that fits the vague description.
  1940. \/ TORTURE, THE FINEST FORM OF TREVOR
  1941. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1942. Back at Trevor, you need to do some more torturing to get the information out
  1943. of him. In my playthrough, I was a little mad at him after that "average
  1944. build" baloney, so I went straight to the electricity. Press X/A to spark
  1945. them, then press both shoulder buttons to give him the shock of a lifetime.
  1946. He finally spills out that the guy has a bushy beard, but is that enough to
  1947. go on?
  1948. It's not, and you need to torture for one last time. Because I'm a
  1949. completionist, I decided to go with the bucket of gas - the last torture tool
  1950. in Trevor's arsenal. He goes down for a second, but Trevor injects him back
  1951. to life and you get more information: he's left-handed and chain smokes
  1952. cigarettes.
  1953. This is actually enough to go on: there is a guy in the bottom-right part of
  1954. the party that fits the build. He's in a red shirt, chain smoking on the
  1955. balcony with his left hand. He's the correct guy, so snipe him down. The head
  1956. or the body will do.
  1957. \/ TREVOR THE MERCIFUL
  1958. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1959. Afterward, we have a cutscene and Trevor seems to have some humanity left in
  1960. him. We need to drive the guy that Trevor just tortured to the airport. Drive
  1961. there to end the mission.
  1962. Now that we've done this mission, hop on Trevor and head to the "T" on the
  1963. map, which is the apartment where he is staying. In the apartment, you'll
  1964. catch two people arguing about Trevor.
  1965. ________ ________ ________ ________
  1966. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  1967. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1968. 3.35 - Scouting the Port
  1969. ________ ________ ________ ________
  1970. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  1971. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  1972. Quest Giver: Trevor
  1973. Map Icon: T
  1974. Playable Character: Trevor
  1975. 100% Completion Goals: o Time: Complete within 20:00
  1976. o Employee of the Month: Complete without damaging
  1977. the containers
  1978. o Perfect Surveillance: Snap all 3 photographs of
  1979. the boat as instructed
  1980. o An Honest Day's Work: Complete without causing a
  1981. disturbance at the docks
  1982. Drive to the port while you get filled in on all the stuff you can steal.
  1983. It's a fairly long drive to the port. When you get there, head through the
  1984. gate and park next to the dispatch. Follow Floyd as he takes you through the
  1985. port and points things out.
  1986. \/ HANDLING THE HANDLER
  1987. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1988. Soon, you'll reach a boss that wants you to get on a handler. Your drop is to
  1989. do the driving. The Handler is very slow, but it has a decent turning radius
  1990. and you don't need to be that fast for this job. Drive over to the containers
  1991. - they are the rectangular blue ones.
  1992. Position yourself to the side of one of the containers and have the crane so
  1993. it is above the containers. Move in to a container and attach it on with the
  1994. attach button. Hoist it up and drive over to the loading area. It's basically
  1995. the same area, but empty. Drop it off on the far side and repeat the process
  1996. once more.
  1997. \/ CRANING THE CRANE
  1998. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  1999. After that, get off the Handler and run over to the crane. Climb the small
  2000. ladder behind it, and ascend the stairs to reach the top of the crane. The
  2001. guy up top thinks you're permitted to use cranes, and doesn't care if you
  2002. aren't. Hop up to his level and then take the ladder down to the crane
  2003. controls.
  2004. Crane operation is similar to Handler operation except you have two camera
  2005. angles. You can press select to change between cameras; the overhead camera
  2006. is used to attach the crate and the third person camera is used to move the
  2007. whole crane.
  2008. First, line up the crane so it is over the crate. Afterward, bring it down
  2009. and attach it. Lift it back up so it clears the crates behind it and then
  2010. switch the camera to the third person mode. From here, drive the crane
  2011. backwards to the dropoff point behind you. Lower the crate and drop it in the
  2012. outlined location. Repeat the process and you're done.
  2013. \/ GET A PHOTOGRAPH, PICTURE OF...
  2014. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2015. Afterward, climb up the small ladder and walk on the crane catwalk that has
  2016. the yellow circle. Get out your camera and take a picture of: (a) the front
  2017. of the ship, (b) any guard, and (c) the back of the ship. You can't really
  2018. mess up on taking the shots.
  2019. When you've gotten all the pictures, send them to Ron (you have to move down
  2020. in the Contacts list to his name; the game does not automatically do it) and
  2021. get back down to the ground via all the ladders and stairs. Afterward, get in
  2022. the semi with Floyd and drive to the next pier. *Note that the gate will open
  2023. for you when you get close to it.
  2024. The drive to the other pier is rather short, but you might have to cut off
  2025. some other semis on the way there. When you arrive, head into the hangar and
  2026. up to the gate. After the cruel and funny cutscene, run back out of the
  2027. hangar and head back to Floyd's apartment. You can use the dirt truck out
  2028. front to get you to the highway.
  2029. \/ THE PLAN
  2030. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2031. When you get back to the apartment, Trevor draws up the plans and you have a
  2032. choice of two plans: (a) Freighter or (b) Offshore. I chose Offshore because
  2033. it sounded more complex - freighter sounds like a blow up and grab thing.
  2034. Either way, this guide will only cover Offshore for now. I'd think, though,
  2035. that Freighter plays out similarly.
  2036. You'll complete the mission after the plan cutscene. Time is not a factor,
  2037. but the quality of your mini-game work is definitely the winning ingredient.
  2038. Before you can actually do the heist, you should bring Michael to flight
  2039. school to practice.
  2040. ________ ________ ________ ________
  2041. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2042. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2043. 3.36 - Flight School
  2044. ________ ________ ________ ________
  2045. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2046. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2047. "Learning to Fly" - Pink Floyd
  2048. Flight School is on the far side of town. Use your map to cycle to it. When
  2049. you get there, you'll need to complete a series of tests to become a full
  2050. blown maverick. Here are all of the lessons:
  2051. \/ TRAINING TAKE OFF
  2052. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2053. This lesson is VERY easy. Just hold down the accelerate button and then move
  2054. the joystick to lift off. From there, retract your landing gear (left stick
  2055. button) and fly through both of the checkpoints. You should get a Gold Medal
  2056. on your first try.
  2057. \/ RUNWAY LANDING
  2058. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2059. When you see the title of this lesson, you might get horrible thoughts from
  2060. that mission with Trevor where you had to land the plane. Well, this is MUCH
  2061. easier. For this lesson, you should *not* press the accelerate button at all
  2062. while you are in the air. Instead, glide over to the runway and put out your
  2063. landing gear. You will land somewhat away from the marker, but that's fine;
  2064. you can accelerate on the ground to the marker quick enough. After the first
  2065. marker, you need to *STOP* the plane at the second marker, which means brake
  2066. before you get to the marker. My first time I thought I just had to go
  2067. through it and so I didn't get a gold until the second time.
  2068. \/ INVERTED FLYING
  2069. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2070. As you might guess by the 1:40 Gold Medal time, this lesson is a bit tougher.
  2071. Mostly, this mission gets longer if the game doesn't register your barrel
  2072. rolls or inverted flying. At any rate, start by lifting off and flying
  2073. through the first checkpoint. On the __instructor's mark__, do a barrel roll.
  2074. Remember, do his directions *on his mark* or it won't register. After you do
  2075. a simple barrel roll, he orders you to steady out and then do three barrel
  2076. rolls. The same thing applies here: wait for him to tell you that you've
  2077. steadied out *and* that you can do the barrel rolls. Finally, he asks for
  2078. inverted flying. First, you must level out. Then, you simply tilt the plane
  2079. upside down and keep it that way until the red bar on the side is full. It is
  2080. best to do this one high in the air. Also, wait until it registers with him
  2081. before you stop inverting, or he might not count it.
  2082. \/ KNIFE FIGHT
  2083. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2084. The key to this lesson is to use your rudders to maintain altitude. Lift off
  2085. and fly through the first checkpoint. When the instructor gives his cue, fly
  2086. on the side. Again, use your rudders to maintain altitude so you don't crash.
  2087. When you've done one side, level out and do the other. Remember, he won't
  2088. start until you've leveled out first. After you do the other side, you must
  2089. level out again to stop the time and end the lesson.
  2090. \/ FLAT HATTING
  2091. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2092. This lesson is actually much easier than you might expect. The first part of
  2093. the lesson is especially easy: just stay at low altitude while you hit each
  2094. of the checkpoints. Things start to get dicey halfway through when the
  2095. checkpoints go over a pier. You can, however, fly higher and then swoop down
  2096. and hit the checkpoints if you think you're going to crash. As the instructor
  2097. stated, using your rudders to turn is important here. It's still a fairly
  2098. straightforward lesson. *Note that you don't need to hit the checkpoints with
  2099. the very center of your plane; a wing can hit them and it will suffice.
  2100. \/ TOUCH DOWN
  2101. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2102. Another lesson that has to do with landing; this time, emergency landing.
  2103. Thankfully, the game sets up the "emergency" for you, so all you have to do
  2104. is go down and land. The most important thing here is staying straight the
  2105. entire way through. Don't go left or right at all - just descend and slow
  2106. down to the bridge. If you touch down really straight, you'll have no problem
  2107. getting the needed distance for a gold.
  2108. \/ LOOP THE LOOP
  2109. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2110. Despite the instructor's warning, this lesson is actually not very difficult.
  2111. All you need to do is hold the left stick down when he tells you to, and have
  2112. faith that you won't crash. ;) You should try to get some more altitude while
  2113. he's blabbering on about the trick. Remember to do the trick *on his mark* or
  2114. it will not register. You also need to steady out quickly. You will have to
  2115. do two inside loops, and then the instructor wants you to do a half inside
  2116. loop and a barrel roll to straighten out. This is exactly as it sounds; do a
  2117. half loop - use the red bar to gauge how far you've gone - and when you've
  2118. completed that, do a simple barrel roll to level out.
  2119. \/ HELICOPTER COURSE
  2120. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2121. This lesson absolutely infuriated me until I found out that you have to point
  2122. the helicopter down a little to get it moving fast. Once that happened, I had
  2123. no problem completing it. The lesson starts out very innocent - go through a
  2124. few checkpoint above ground - but then it has you going under bridges and
  2125. near power poles. The lesson actually lightens up a little when the
  2126. instructor states you're going in the city; just don't crash into any of the
  2127. buildings and remember to get higher for the checkpoint on top of the
  2128. building. From there, you have to speed through a few checkpoints and land
  2129. the helicopter. Landing the helicopter was slightly more difficult for me,
  2130. but the key is to not overshoot the landing pad and to go down slowly at
  2131. first. All in all, the biggest problem that you'll have here is not hitting
  2132. the landing pad.
  2133. \/ HELICOPTER SPEED RUN
  2134. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2135. This lesson is actually easier than the last course. It's a sheer speed run
  2136. until about 3/4 of the way through when you have to navigate the helicopter
  2137. through bridge towers. You might want to go a little slower at the bridge.
  2138. Please note, though, that lightly hitting something won't end the lesson, and
  2139. that you can continue and successfully complete the lesson even if you nicked
  2140. a few things. The landing pad at the end is the exact same routine as the
  2141. previous lesson.
  2142. \/ SKYDIVING
  2143. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2144. This lesson is a breeze. Jump out of the plane and free fall for most of the
  2145. time. Eventually, you'll see the yellow circle, which is where you need to
  2146. land. When you get close, pull your parachute to save your descent, and
  2147. slowly glide to the circle.
  2148. \/ DROP ZONE
  2149. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2150. This lesson is exactly the same as the last, but now you need to land on a
  2151. moving target. Fortunately, it is a VERY slow moving truck. Skydive downward
  2152. and pull your chute at a good distance from the ground. Afterward, maneuver
  2153. the chute around as you descend to the truck. You might have to make a few
  2154. passes back and forth before you can land.
  2155. \/ EARN YOUR WINGS
  2156. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2157. This is it! The last lesson! This one is actually a breeze compared to the
  2158. helicopter lessons. And no, in this lesson you DO NOT have to land! Yay!
  2159. Anyway, you basically need to follow the instructor's directions as you go
  2160. through each checkpoint. Through green checkpoints you have to do a "knife"
  2161. and through blue checkpoints you must be inverted. This might sound
  2162. difficult, but the knifes are usually in the direction you're going to need
  2163. to steer anyway, and the inversions are high in the air. As before, remember
  2164. that you do not need to go through the exact center of the checkpoint circle;
  2165. rather, you can hit it with your wing and you'll still get credit. The
  2166. instructor allows one or two messups I believe, so don't ragequit after just
  2167. one bad checkpoint.
  2168. After completing flight school, switch to Franklin and drive to the "T" on
  2169. the map - yep, it's Tonya again.
  2170. ________ ________ ________ ________
  2171. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2172. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2173. 3.37 - Pulling One Last Favor
  2174. ________ ________ ________ ________
  2175. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2176. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2177. Hopefully this is truly the last time. Hopefully... anyway, it's your typical
  2178. tow truck mission. There's nothing out of ordinary about this one - even the
  2179. unhooking is easy. The hardest part of the mission is navigating the road
  2180. when you have the car attached, but you shouldn't have much of a problem
  2181. since you've done this a thousand times already.
  2182. As Franklin, head to the most southern green "?". It's Strangers and Freaks.
  2183. You might have done it already, but we're covering it now.
  2184. ________ ________ ________ ________
  2185. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2186. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2187. 3.38 - Shift Work
  2188. ________ ________ ________ ________
  2189. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2190. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2191. This is your basic street race. And by "basic," I mean really easy. The best
  2192. way to win is by preparation: get a fast car beforehand. Where do you get a
  2193. car? Those cars around Michael's neighborhood should be fast enough.
  2194. The race itself is a breeze - no hard turns, no much of turning at all, and
  2195. mostly straight roads with not many cars or things to run into. Just remember
  2196. to stay *on the road* or at least the sidewalk because you'll probably hit a
  2197. tree if you venture too far off. The riders actually *slow down* at points
  2198. for you to make the race even easier.
  2199. Drive over to the next Strangers and Freaks mission for Franklin. It's in the
  2200. center of the city near a clothing store.
  2201. ________ ________ ________ ________
  2202. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2203. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2204. 3.39 - Grass Roots - Franklin
  2205. ________ ________ ________ ________
  2206. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2207. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2208. Basically, you just need to go there and watch the cutscene. Barry is added
  2209. to your Contacts list and he'll call you when he wants to get the "supplies."
  2210. Head over to Franklin's next Strangers and Freaks. It's on the north side of
  2211. town and just a bit south of his new safehouse.
  2212. ________ ________ ________ ________
  2213. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2214. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2215. 3.40 - Paparazzo
  2216. ________ ________ ________ ________
  2217. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2218. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2219. This is a hilarious mission. You basically have to help a crazy paparazzi as
  2220. he takes pictures of a celebrity in a limo. Hop on the bike and get going!
  2221. All you have to do is ride alongside the limo and allow Beverly to snap
  2222. pictures. It's really quite simple. You can even bash into the limo a few
  2223. times, although Beverly gets annoyed when you do.
  2224. Soon one of Beverly's rivals swoops in and takes some pictures. Your task now
  2225. is to catch up to the rival on the bike so Beverly can smack him to the road.
  2226. Pursue him as you would anyone else, and drive alongside him for Beverly to
  2227. knock him down. You don't need to be alongside for very long before the deed
  2228. is done. After you've had a little picture mayhem, drop Beverly off at his
  2229. next stakeout to end the mission.
  2230. Switch to Trevor and head to the orange "B" on the map - Barry.
  2231. ________ ________ ________ ________
  2232. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2233. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2234. 3.41 - Grass Roots - Trevor
  2235. ________ ________ ________ ________
  2236. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2237. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2238. This is another hilarious hallucination mission. Whereas the marijuana had no
  2239. effect on Franklin, it pretty much levels Trevor. After he smokes Barry's
  2240. weed, Trevor starts tripping out almost as bad as Michael's LSD trip.
  2241. Apparently, Trevor has a weak spot: he's not too fond of clowns. ;)
  2242. \/ DON'T BE A CLOWN, CLEAR THE CLOWNS!
  2243. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2244. For this battle, you need fight about four waves of clowns. They go down in
  2245. one hit, but they keep spawning if you don't destroy the vehicles, so make
  2246. the vehicles your priority. All in all, the key to victory is shooting at the
  2247. vehicles to make them explode and stop the spawning.
  2248. There are two vehicles on each side of the park. You might have more trouble
  2249. with the vehicles behind you during the last two waves because you have to
  2250. travel up far enough to hit them. Just remember to take cover behind the
  2251. walls around here and you should be fine. Remember, take out the vehicles
  2252. first and then the clowns. You can probably farm skill level ups here, but I
  2253. don't recommend it because of the disorientation of the area.
  2254. Switch to Michael and come back to Barry to do his Grass Roots mission.
  2255. ________ ________ ________ ________
  2256. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2257. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2258. 3.42 - Grass Roots - Michael
  2259. ________ ________ ________ ________
  2260. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2261. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2262. It looks like Michael's a total lightweight, too. This mission is similar to
  2263. Trevor's mission, except Michael gets paranoid about Aliens. I guess the LSD
  2264. trip was not an isolated instance after all! These aliens can hurt you with
  2265. lasers and, if they get close enough, they will try to "abduct" you. If that
  2266. happens, just shake the left stick back and forth and they'll blow up.
  2267. \/ ALIEN INVASION
  2268. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2269. You should find a nice corner for this mission and wait for the aliens to
  2270. come to you. This mission can be annoying if you stay out in the open. You
  2271. don't need to worry at all about the abductions because you always shake them
  2272. off. However, I'm pretty sure they can kill you with their lasers if you just
  2273. stand around and get hit.
  2274. They come from all sides and some aliens spawn on the upper rafters of the
  2275. area. Take out the aliens on higher ground first, as they automatically shoot
  2276. lasers as soon as they spawn. You complete the mission after fighting off a
  2277. few waves. A gold medal is easy here: just hold down the trigger and get a
  2278. good kill streak.
  2279. Now that we've gotten most of the optional missions complete, you should be
  2280. ready to get the heist equipment with Trevor.
  2281. ________ ________ ________ ________
  2282. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2283. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2284. 3.43 - Cargobob (Offshore)
  2285. ________ ________ ________ ________
  2286. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2287. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2288. Quest Giver: Heist
  2289. Map Icon: H
  2290. Playable Character: Trevor
  2291. 100% Completion Goals: o Time: Complete within 05:30
  2292. Head to the north "H" on the map with Trevor. It's in the boonies where you
  2293. controlled Trevor when he was a meth-maker and bike-breaker. Specifically,
  2294. you'll be driving to Fort Zancudo, which you might remember as the no-fly
  2295. zone military base.
  2296. You need to simply go through the gate of the Fort to get inside. There is no
  2297. other entrance around the perimeter from as far as I can tell - I drove all
  2298. around it. It's a road called "Fort Zancudo Approach," you can't miss it. If
  2299. you don't have one, get a fast car for this part of the mission; any of those
  2300. sports cars driving around Michael's area should do.
  2301. \/ HIJACKING THE 'BOB OF CARGO
  2302. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2303. Drive through the gate and you'll get a four star wanted level and one missed
  2304. off military. There are TANKS in this area that can blow you up, but they are
  2305. really slow and take time between each fire. You should just put the pedal to
  2306. the metal and outrun the tanks. I suppose you *might* also be able to hijack
  2307. one, but I haven't tried that.
  2308. The best way is to just speed over to the Cargobob and not initiate any
  2309. fights with the military. When you get to the helicopter, ignore the two men
  2310. right outside and hijack the chopper. Ascend really quickly and head back
  2311. toward Los Santos.
  2312. \/ LOSE THE CHOPPER
  2313. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2314. There will be another chopper that you need to lose, but once you go south
  2315. enough you'll automatically lose all your heat. With this in mind, do not
  2316. engage the other chopper - just fly south. When you're in the clear, fly over
  2317. to the airstrip and land in the marked location to complete the mission. A
  2318. fast time gets you the gold medal, and you'll definitely get it if you went
  2319. straight to the chopper after entering the fort.
  2320. For the other Offshore heist mission, you must acquire a minisub. It's at the
  2321. docks in south Los Santos.
  2322. ________ ________ ________ ________
  2323. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2324. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2325. 3.44 - Minisub (Offshore)
  2326. ________ ________ ________ ________
  2327. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2328. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2329. Quest Giver: Heist
  2330. Map Icon: H
  2331. Playable Character: Trevor
  2332. 100% Completion Goals: o Time: Complete within 08:30
  2333. o No Boarding: Steal the Submerible without
  2334. boarding the boat
  2335. At the docks, walk up the stairs to the ship that is holding the sub. You
  2336. will probably alert a guard, but you can use your suppressed pistol to kill
  2337. him. Even if he alerts the police, it takes a LONG time for them to show up,
  2338. and you only get a one star level.
  2339. \/ DROP THE SUB
  2340. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2341. The controls to drop the minisub are located on the building closest to it.
  2342. They're on the wall, and the game prompts you to release the sub when you get
  2343. close to the controls. After dropping the minisub, jump in the water and
  2344. climb on top of it.
  2345. \/ DRIVE THE SUB
  2346. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2347. Drive the minisub to the designated location. You can easily evade the police
  2348. and lose the heat if you simply submerge the sub. The port that you must
  2349. drive to (sail to? propel to?) is pretty far away, so take this opportunity
  2350. to accustom yourself to the minisub controls. It drives very similar to car,
  2351. but you are better off submerging it and not trying to keep it at sea level.
  2352. When you get to the extraction point, the minisub gets pulled up by a crane
  2353. and onto a semi-truck. You have to drive to the warehouse now, but it's not
  2354. very far away and you won't get tailed or anything.
  2355. Switch to Michael and you'll get another Federal Investigation Bureau mission
  2356. that you'll want to do quickly before the heist.
  2357. ________ ________ ________ ________
  2358. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2359. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2360. 3.45 - Blitz Play (Introduction)
  2361. ________ ________ ________ ________
  2362. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2363. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2364. This mission basically sets up another heist. All you need to do is watch the
  2365. cutscene and leave the area to complete the mission. More "H" icons pop up on
  2366. the map for this particular heist, but we'll be doing Trevor's heist first.
  2367. ________ ________ ________ ________
  2368. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2369. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2370. 3.46 - The Merryweather Heist (Offshore)
  2371. ________ ________ ________ ________
  2372. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2373. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2374. Quest Giver: Heist
  2375. Map Icon: H
  2376. Playable Character: Trevor, Michael, and Franklin
  2377. 100% Completion Goals: o Salvager: Find the container within 02:00
  2378. o Time: Complete within 14:30
  2379. o Show no Mercenary: Eliminate all pursuing
  2380. Merryweather enemies
  2381. o Weathering the Storm: Escape the pursuing
  2382. Merryweather enemies in less
  2383. than 4 minutes
  2384. Trevor fills in Michael and Franklin on his submarine heist, and then you're
  2385. off to the airstrip. All. The. Way. Across. The. Map. You also need a four
  2386. seat vehicle, which means you're limited in what you can drive. Oh great! I
  2387. chose Trevor's classic red truck, but you might have found something better.
  2388. \/ FLY TO THE TEST SITE
  2389. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2390. Drive to the airstrip - it's a long distance, and you can save some time if
  2391. you go offroad. When you get there, get on the Cargobob and ascend into the
  2392. air. Drop the hook and hover over the minisub to attach it to the Cargobob.
  2393. Head over to the test site, which is marked on the map.
  2394. When you get to the site, drop the minisub into the water and you'll
  2395. automatically be in control of Trevor. Submerge into the water and follow the
  2396. red dot on your phone. It's pretty far away from here, so just keep moving
  2397. until you come across a big canyon in the water.
  2398. \/ SUBMARINE TO THE TARGET
  2399. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2400. From there, submerge to the floor and head over to the yellow dot. The device
  2401. that you need to get has a flashing red light - you've can't miss it. When
  2402. you find it, land on top of the device to latch it onto your minisub, then
  2403. ascend to the surface.
  2404. It doesn't matter where you surface - just surface and you'll switch back to
  2405. Michael. With Michael, you need to hover over the minisub and attach it to
  2406. the Cargobob. This might be difficult if you're not used to the chopper
  2407. controls - the key is to not descend too far. Also note that you only fail if
  2408. your chopper blades submerge into the water; if you just touch the water with
  2409. the bottom of the chopper, you will not fail the mission.
  2410. \/ TAKE OUT THE HEAT
  2411. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2412. When you've got it attached, head back to the airstrip. Soon you'll encounter
  2413. the inevitable heat and have to switch to Franklin to fend them off. As
  2414. Franklin, your job is to fire at the helicopters and the boats. Don't worry
  2415. about any boats after you've destroyed the one on the water.
  2416. For the helicopters, the key is to aim at the pilot; when you've killed the
  2417. pilot, the helicopter is immediately not a threat anymore. Also, it is
  2418. important that you switch sides on the helicopter constantly - they come from
  2419. all sides and you can't just stay on one side and defeat them.
  2420. After you've destroyed the helicopter, you have to switch back to Michael and
  2421. fly the helicopter back to the airstrip. When you arrive, slowly descend
  2422. until you're a little above ground, then drop the minisub. You'll pass the
  2423. mission after the ensuing cutscene.
  2424. ________ ________ ________ ________
  2425. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2426. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2427. 3.47 - Getaway Vehicle
  2428. ________ ________ ________ ________
  2429. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2430. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2431. Switch to Franklin and hijack one of those sports cars that you always see
  2432. driving around his house. This is a fast car that will make a good getaway
  2433. vehicle. You want to stash the car in the area above the square pier in south
  2434. Los Santos. Pick an alley or a vacant piece of land. Exit the car and phone
  2435. Michael; choose the mark getaway option after selecting his name in the
  2436. Contacts list. After you've called him, you'll pass the mission.
  2437. ________ ________ ________ ________
  2438. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2439. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2440. 3.48 - Trash Truck
  2441. ________ ________ ________ ________
  2442. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2443. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2444. Quest Giver: Heist
  2445. Map Icon: H
  2446. Playable Character: Franklin, Michael, Trevor
  2447. 100% Completion Goals: o Time: Complete within 05:00
  2448. o Undented: Deliver the Trashmaster with no damage
  2449. o In The Dust: Reach top speed in the Trashmaster
  2450. Go to one of the "H" icons on the map (I chose the top-right) to find the
  2451. trash truck that you need for the FIB heist. The trash truck takes a lot of
  2452. stops, so just wait for it to stop at a house before you hijack it.
  2453. Unfortunately, your grand theft auto is called in, and you have to lose a two
  2454. star wanted level. You've been doing things like this the whole game - just
  2455. speed out of sight and cruise until you've lost them. Afterward, drive the
  2456. truck to the FIB lot to pass the mission. Mission Time, Undented, In the
  2457. Dust.
  2458. ________ ________ ________ ________
  2459. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2460. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2461. 3.49 - Boiler Suits
  2462. ________ ________ ________ ________
  2463. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2464. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2465. Quest Giver: Heist
  2466. Map Icon: H
  2467. Playable Character: Franklin, Michael, Trevor
  2468. 100% Completion Goals: o Quick Shopper: Purchase all outfits within 30 secs.
  2469. o United Colors: Purchase a different color for each
  2470. character
  2471. You must simply buy three boiler suits at an Ammu-Nation. You should probably
  2472. use the character with the most money to buy them, but they aren't expensive
  2473. really. Just buy the top three boiler suits - it will make a note of which
  2474. one you bought for each character, but the only difference is color. They
  2475. cost $105 each. To earn 100%, you must buy a different color for each
  2476. character (top three choices) and do it within 30 seconds.
  2477. ________ ________ ________ ________
  2478. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2479. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2480. 3.50 - Tow Truck
  2481. ________ ________ ________ ________
  2482. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2483. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2484. Quest Giver: Heist
  2485. Map Icon: H
  2486. Playable Character: Franklin, Michael, Trevor
  2487. 100% Completion Goals: o Time: Complete within 03:00
  2488. o Not a Scratch: Deliver the Tow Truck with no damage
  2489. o Truckin': Reach top speed in the Tow Truck
  2490. I don't fully understand why we have to *steal* a tow truck after we did all
  2491. those missions for Tonya, but head on over to the "H" icon and hijack the tow
  2492. truck. I knocked out the guy working on his car, but I don't think it really
  2493. matters. Drive the tow truck to the FIB lot to complete the mission. Mission
  2494. Time, Not a Scratch, Truckin'.
  2495. ________ ________ ________ ________
  2496. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2497. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2498. 3.51 - Masks
  2499. ________ ________ ________ ________
  2500. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2501. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2502. Quest Giver: Heist
  2503. Map Icon: H
  2504. Playable Character: Franklin, Michael, Trevor
  2505. 100% Completion Goals: o Face Time: Purchase all masks within 20 seconds
  2506. o Cliche: Purchase a white hockey mask for each char.
  2507. Head to the beach and buy three masks at the store. There is a lot to choose
  2508. from, and you get the goal "Cliche" if you buy a white hockey mask for each
  2509. character. It's funnier to buy monkey masks, IMO. ;)
  2510. Drive to the FIB's heist now - the "H" icon on the map.
  2511. ________ ________ ________ ________
  2512. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2513. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2514. 3.52 - Blitz Play (Main Heist)
  2515. ________ ________ ________ ________
  2516. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2517. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2518. Quest Giver: Heist
  2519. Map Icon: H
  2520. Playable Character: Franklin, Michael, Trevor
  2521. 100% Completion Goals: o Hawk Down: Shoot down the helicopter as Trevor
  2522. o Headshots: Kill 12 enemies with a headshot
  2523. o Accuracy: Finish with a shooting accuracy of 60%+
  2524. o Switcher: Switch character 10 times
  2525. After the cutscene in which Michael explains the plan, get in the truck and
  2526. drive to Cypress Flats. When you arrive, Trevor tells you that the target is
  2527. approaching; from here, you have to position the truck so it is blocking the
  2528. road ahead of you. Drive the truck in so it extends from sidewalk to
  2529. sidewalk.
  2530. You switch to Franklin, who is in the tow truck down the alley. All you need
  2531. to do here is hold down the accelerate button to ram into the target. From
  2532. here, get out of the tow truck and plant the sticky bombs on the door in the
  2533. back of the van.
  2534. \/ MAKING WAVES, CLEARING WAVES
  2535. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2536. Back up to Michael and detonate the bomb to blow open the door. Hold the two
  2537. men at gunpoint as Michael searches the van. Afterward, you'll have half of
  2538. the LSPD coming after you. Retreat toward the blue dot and switch to Trevor
  2539. for a second. As Trevor, use the rocket launcher to take out the cop cars -
  2540. you can take out more than one if you aim between the cars and use the splash
  2541. of the explosion.
  2542. The game prompts you to switch between characters when you've completed a
  2543. goal, so just keep killing until you have to switch. First, switch to Michael
  2544. and head to the alley behind you. You need to take out all the enemies in
  2545. this area - they like to hide behind the pillars and up on the rafters. After
  2546. you've cleared them, switch to Franklin and clear the cops on the road ahead
  2547. of you.
  2548. Now switch to Trevor and take out all the snipers on the rooftops. Michael
  2549. and Franklin tell you where they are at, but they don't explain very well.
  2550. The first is on the high roof to the left of you and all of the remaining are
  2551. on the low-ish building across from the road where you parked the garbage
  2552. truck and hit the van with the tow truck. One is to the left on the building,
  2553. the next is to the right, and the last one is on top of the higher floor.
  2554. Afterward, switch to Trevor and take down the helicopter with your rocket
  2555. launcher. The helicopter flies over and basically hovers in the same place,
  2556. making him a very easy target.
  2557. \/ GET-A-WAY!
  2558. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2559. Switch back to Franklin now and run to the truck. You now have to drive to
  2560. the getaway car, and I hope you did as I advised in the getaway car mission
  2561. and stashed it somewhere near here. If you did not stash it close, you'll
  2562. lose your one star wanted level after a little bit anyway, but you still need
  2563. to drive all the way to getaway car in a slow truck.
  2564. When you arrive at the getaway car, park the garbage truck away from the
  2565. getaway car! This is because you have to blow up the garbage truck when you
  2566. exit it. Use your grenades to blow it up quickly - you only need one grenade
  2567. to do the job. With the truck out of commission, get in the getaway car as
  2568. planned. Drive away and Franklin phones Michael.
  2569. After the call, we control Michael again. Drive down the road to Devin's
  2570. house and drive up to the gate. Michael drops off the package and Devin gives
  2571. him an offer he can't refuse - a date with his favorite movie star. Wait, who
  2572. is Solomon Richards? Head to the "S" on the map as Michael to find out. It's
  2573. in the movie studio that you drove through at the beginning of the game.
  2574. ________ ________ ________ ________
  2575. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2576. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2577. 3.53 - Mr. Richards
  2578. ________ ________ ________ ________
  2579. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2580. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2581. Quest Giver: Solomon
  2582. Map Icon: S
  2583. Playable Character: Michael
  2584. 100% Completion Goals: o Time: Complete within 10:00
  2585. o Silent Assassin: Kill 3 enemies using stealth attcks
  2586. o Can't Touch This 2.0: Take no damage during the
  2587. fight with Rocco
  2588. o Perfect Touchdown: Land the Frogger w/o damaging it
  2589. After the cutscene, grab a car and drive all the way to East Los Santos. Your
  2590. targets are about to fly away on a helicopter, but luckily one of them still
  2591. needs to get something inside the building. Your job is to get to that
  2592. helicopter without being noticed by anyone.
  2593. \/ STEALTH TO THE CHOPPER
  2594. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2595. Climb over the chain-link fence in front of you and stealth to the ladder. Up
  2596. the ladder, knock out the guy blabbing on his cell phone. You can wait until
  2597. he finishes talking and starts to work on an air conditioning unit.
  2598. Afterward, climb the *left* ladder on the opposite side of the roof.
  2599. Hide behind the air conditioning unit while the enemy inspects it; or, you
  2600. can just knock him out right away. Even if he sees you, it still takes him
  2601. around five seconds to call Rocco anyway. You can easily knock him out in
  2602. that time period.
  2603. Hop on the big white air conditioning unit next to the wall and climb up to
  2604. the next story. Here, stealth and take down the enemy that comes out of the
  2605. door in front of you. Afterward, head up the stairs to finally reach the same
  2606. level as the helicopter.
  2607. \/ A ROCCO BEAT 'EM UP
  2608. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2609. After the cutscene, you have to beat Rocco in a fist fight. This fight is
  2610. exactly the same as Simeon at the beginning of the game; mash the punch
  2611. button and he'll be down in no time. With Rocco softened up, get in the
  2612. chopper and work on the actors.
  2613. For this part of the mission, you have to fly erratically to scare them. This
  2614. is really easy - just fly low to the ground and around buildings. Soon,
  2615. they'll change their tune, and you now have to fly back to the studio. When
  2616. you get there, park in the marked location. You can miss the spot by a
  2617. little, and you can land nearby and readjust if you want. When you get to the
  2618. studio, run over to Solomon's building to end the mission.
  2619. Head over to Devin for the next mission.
  2620. ________ ________ ________ ________
  2621. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2622. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2623. 3.54 - I Fought the Law...
  2624. ________ ________ ________ ________
  2625. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2626. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2627. Quest Giver: Devin
  2628. Map Icon: D
  2629. Playable Character: Michael, Trevor, Franklin
  2630. 100% Completion Goals: o Tight Squeeze: Race between two trucks
  2631. o Bus Passed: Race between two buses
  2632. o Follow the Leader: Follow Trevor through the tunnel
  2633. o Time: Complete within 12:00
  2634. o Split Seconds: Use Franklin's special ability during
  2635. the race
  2636. Get in the marked car and drive to the gas station. It's a LONG way from
  2637. here, but you can practice your driving skills with this car on the way
  2638. there. When you arrive, Franklin coaxes the twosome into a race.
  2639. \/ GET THOSE GUYS
  2640. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2641. You don't have any indication of where to go aside from following them.
  2642. Really, though, you just need to stay on this highway as you speed through
  2643. half the state. You can perhaps knock both of them off the side of the road
  2644. if you want to be first, but it doesn't really matter.
  2645. When you go passed Grapeseed, you'll switch characters to Michael, who plays
  2646. cop with Trevor. You need to catch up to the boys now on your police
  2647. motorcycle. Put on your sirens with the honk button and get rolling. You
  2648. basically tail them through the half the state again. Just keep up with
  2649. Trevor and eventually traffic slows them down. Your biggest worry should be
  2650. cars and not trying to overtake them.
  2651. They finally pull over after Trevor threatens them on the loudspeaker for the
  2652. tenth time, and we have another cutscene. After the shake down, you must
  2653. drive the cars to the garage back in south LS... yes, we have to drive down
  2654. half the state again.
  2655. \/ RACE BACK TO DEVIN
  2656. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2657. Switch to Franklin and start driving down the highway. The three of you make
  2658. it a little "race," so just follow the yellow line and try not to crash into
  2659. any cars on the road. When you arrive at the garage, you discover that you
  2660. need to do some more work for Devin before you can get paid.
  2661. Since Michael's not in on this job, switch to Franklin and drive over to
  2662. Devin's icon for the next mission.
  2663. ________ ________ ________ ________
  2664. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2665. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2666. 3.55 - Eye in the Sky
  2667. ________ ________ ________ ________
  2668. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2669. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2670. Quest Giver: Devin
  2671. Map Icon: D
  2672. Playable Character: Franklin, Trevor
  2673. 100% Completion Goals: o Not a Scratch: Deliver the Z-Type with no damage
  2674. o Eavesdropper: Listen to 3 conversations
  2675. o I See You: Find Chad's hiding place on the 1st try
  2676. As Trevor, use the camera to zoom in on Franklin. Once you've zoomed in, hold
  2677. the right trigger (fire button) to "scan" him. Public exposure? LOL! At any
  2678. rate, you fly over to scan people just as you scanned Franklin. You are
  2679. looking for a man named Chad Mulligan. Scan all of the people that are in the
  2680. blue squares. On the second look, you will find him.
  2681. Follow him with the camera as he walks around and inside of building. Soon
  2682. he'll come to his garage, but Franklin instigates incorrectly and he drives
  2683. off. From here, you need to follow Chad on the camera as he speeds around
  2684. town. This can be kinda dizzy, but soon he'll go into a parking garage. From
  2685. here, turn on your thermal vision when prompted and first find Franklin, who
  2686. is not in a car and instead waving. Afterward, call out targets for Franklin
  2687. to inspect.
  2688. \/ TO KILL OR NOT TO KILL, THAT IS THE QUESTION
  2689. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2690. The target is in the car on the left corner of the garage. When you've called
  2691. him out, you switch over to Franklin, who has Chad at gunpoint. If you shoot
  2692. him, you don't have to deal with him calling the police I believe. I
  2693. personally did not shoot him - I drove away in the car, evaded the police,
  2694. and headed to Devin's location, which is the airport. Stop at the airport
  2695. gate and drive to the hangar. After Devin's pep talk, leave the airport to
  2696. complete the mission.
  2697. Michael texts you that Martin Madrazo's got a mission for you all. Before you
  2698. tackle that, head over to Lester's icon as Franklin to do another
  2699. assassination mission.
  2700. ________ ________ ________ ________
  2701. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2702. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2703. 3.56 - The Vice Assassination
  2704. ________ ________ ________ ________
  2705. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2706. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2707. Quest Giver: Lester
  2708. Map Icon: L
  2709. Playable Character: Franklin
  2710. 100% Completion Goals: o Clean Escape: Complete without alerting the cops
  2711. After the payphone call with Lester (they still have those?) head over to the
  2712. prostitute's location to stake her out. Don't get too close when you see her.
  2713. Instead, get out of the car at the end of the street and go over to the
  2714. grassy hill on the opposite side of the road.
  2715. Watch as she turns down a few guys before your target rides up in a silver
  2716. car with its top off. Using your sniper rifle, take down the guy in the car
  2717. and you'll complete the mission. Very easy, no?
  2718. Head to the next Lester mission for - you guessed it - another assassination!
  2719. ________ ________ ________ ________
  2720. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2721. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2722. 3.57 - The Bus Assassination
  2723. ________ ________ ________ ________
  2724. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2725. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2726. Quest Giver: Lester
  2727. Map Icon: L
  2728. Playable Character: Franklin
  2729. 100% Completion Goals: o Hit and Run: Kill the target using the bus
  2730. Isaac Penny, ruthless vulture capitalist. Likes buses. Drive to the bus
  2731. station and grab one of the red buses. I don't think it matters which one you
  2732. choose, but you do have to turn one around the one facing opposite the exit.
  2733. When you've stolen the bus, drive to the first bus stop and let in the
  2734. passengers.
  2735. First bus stop - no target. Second bus stop - no cigar. Third stop - no dice.
  2736. Fourth stop? Yep, that's the guy! He's in a suit, and runs off as soon as he
  2737. starts to talk to Franklin. Thankfully, the dumb dude gets a normal bicycle
  2738. and starts riding away.
  2739. To get 100%, you need to run him over with the bus. Thankfully, the bike goes
  2740. slow, and your bus can get up in speed after it slowly accelerates.
  2741. Switch to Michael and head over to Martin Madrazo's mission (the "M" on the
  2742. map) to start.
  2743. ________ ________ ________ ________
  2744. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2745. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2746. 3.58 - Caida Libre
  2747. ________ ________ ________ ________
  2748. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2749. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2750. Quest Giver: Martin Madrazo
  2751. Map Icon: M
  2752. Playable Character: Michael, Trevor
  2753. 100% Completion Goals: o Floor It: Reach top speed on the Sanchez
  2754. o Glued to the Seat: Don't fall off the Sanchez during
  2755. the chase
  2756. o One Two Three: Shoot down the plane w/ 3 shots only
  2757. Meet up at Madrazo's estate to get the info: another assassination, this type
  2758. one of Madrazo's former friends. Grab a car and get to the observatory. It's
  2759. much faster to drive up the hills straight to the observatory if you have a
  2760. fast car. The alternative is going around all those long loops.
  2761. \/ SHOOT DOWN THE JET, AIM FOR THE RED SQUARE!
  2762. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2763. When you get to the observatory, get in the van off the road. Even though you
  2764. get in the driver's seat, Michael starts to man the sniper rifle. Your job
  2765. here is to shoot down the jet. The red square is where you need to shoot
  2766. because the jet is traveling fast and you are far away. You must shoot within
  2767. the red square three times.
  2768. Each time you shoot in it, there will be a small cutscene and you will have
  2769. to aim again. It's best to do this as quick as possible, because the jet
  2770. really starts speeding up and it becomes almost impossible to shoot the red
  2771. square. The key is to zoom in all the way and do the three shots quickly.
  2772. \/ FOLLOW THE JET ON A DIRTBIKE
  2773. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2774. After you've shot down the plane, you switch characters to Trevor, who is
  2775. following the crashing plane on a dirt bike. Follow the dirt path as you
  2776. trail the plane's course. Don't run into the white fences or you will crash
  2777. and perhaps get killed by wild animals.
  2778. Soon the plane veers off and you can't stay on the dirt path. Thankfully, the
  2779. hill has a slope down that's rather clear. When you reach the bottom, you'll
  2780. have to jump over two lanes of traffic to get further down. Continue racing
  2781. down the hill - you now have a distinct trail - and go through the tunnel
  2782. under the little bridge.
  2783. You must cross the road (with traffic) and jump over the small hill. Continue
  2784. following the plane as it starts to veer right. When it does, you should meet
  2785. a real paved road - get on it while you follow the plane. After a little bit,
  2786. the plane turns left, but there is another adequate dirt path that you can
  2787. use to traverse the land.
  2788. Continue pursuing the plane as you ride across barren desert. There are not
  2789. much rocks or cactuses to run into, so punch it while you continue your
  2790. pursuit. Soon, you'll come across a train, but there is another hill that you
  2791. can use to jump over it.
  2792. You should remember this area well now - it's meth county, I mean Trevor
  2793. Philips' county. From this point on, you should just take the roads while
  2794. following the plane. It will crash soon right near a farm. When you get
  2795. close, get off your bike and take out Javier, who is the only guy standing
  2796. with a gun. After taking him down, walk up to the plane and Trevor will grab
  2797. the files.
  2798. \/ LOSE THE VAN AND GO TO TREVOR
  2799. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2800. You will switch back to Michael in the van. If you missed it, your current
  2801. objective is to merely leave the area. Once you've gotten some distance from
  2802. the observatory, your objective changes to destroying the van. Park it on the
  2803. side of the road and blow it up by any means. In my game, I had some gas in
  2804. my inventory - I put a small trail of gas around one side of the van and
  2805. fired my pistol at it to start a fire and blow it up. You can also park the
  2806. van in the middle of the road to stop traffic. After you blow it up, you'll
  2807. have a selection of cars to choose from!
  2808. Afterward, grab a car - there should be several sports cars driving by, so
  2809. just pick one and try to slow down the driver. When you've got the wheels,
  2810. follow the yellow line to the next destination, the cement works. After you
  2811. arrive, watch the cutscene and you'll complete the mission.
  2812. You can now only control Franklin because Michael and Trevor are lying low.
  2813. As Franklin, head over to Devin's next mission.
  2814. ________ ________ ________ ________
  2815. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2816. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2817. 3.59 - Deep Inside
  2818. ________ ________ ________ ________
  2819. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2820. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2821. Quest Giver: Devin
  2822. Map Icon: D
  2823. Playable Character: Franklin
  2824. 100% Completion Goals: o Not a Scratch: Deliver the JB 700 w/ minimal damage
  2825. o Fastest Speed: Reach top speed in the JB 700
  2826. o Stealthy Recast: Knock out the actor with a
  2827. stealth attack
  2828. o Premature Ejector: Use the ejector seat within
  2829. 10 seconds
  2830. o Second Strike: Run over the actor as you escape in
  2831. the JB 700
  2832. For this mission, you must first infiltrate the studio. Climb over the fence
  2833. in front of you - the door is easy to climb - and head over to the actor.
  2834. He's complaining about his food. Take cover behind the white storage unit
  2835. until he's alone.
  2836. Stealth up behind him and knock him out. After Franklin changes, head over to
  2837. the studio set and the car. I just drove out of there - I had to run over a
  2838. security cop and a few assistants, but I got out of the studio. From there,
  2839. you'll have a little trouble with the actress in the car as you try to lose
  2840. the guards tailing you. You can use spikes by pressing the left stick to ruin
  2841. their tires.
  2842. \/ WHAT DOES THIS BUTTON DO AGAIN?
  2843. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2844. Even after you've lost the cars pursuing you, the actress continues to talk
  2845. and talk. More importantly, she takes the wheel every now and then and tries
  2846. to steer you off the road. Thankfully, Franklin finds a new button that
  2847. ejects her from the car! :)
  2848. With all threats taken care of, Franklin calls Molly to get the location of
  2849. the dropoff. Drive to the location and park the car in the garage to complete
  2850. the mission.
  2851. After that mission, head to the "M" on the map and try to get inside
  2852. Michael's place.
  2853. ________ ________ ________ ________
  2854. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2855. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2856. 3.60 - Minor Turbulence
  2857. ________ ________ ________ ________
  2858. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2859. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2860. Quest Giver: Michael
  2861. Map Icon: M
  2862. Playable Character: Trevor
  2863. 100% Completion Goals: o Accuracy: Finish with 80%+ shooting accuracy
  2864. o Four Wheel Flier: Exit the cargo plane in the Mesa
  2865. Get in Trevor's red truck and drive to the airstrip. The plane is in the
  2866. small hangar. Drive the plane out to the runway and take off - at this point,
  2867. you're very used to piloting a plane. Just like before, you have to stay
  2868. close to the ground so you don't get on the military's radar.
  2869. \/ FOLLOW THE PLANE
  2870. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2871. Fly to the blue marker and continue pursuing the plane when it flies off.
  2872. Remember, stay low to the ground but not TOO low; you don't want to crash.
  2873. Soon you'll be at Fort Zanucado - just like before, you don't want to fly
  2874. over it at all, so stay low and in the swamplands to the south of the fort.
  2875. You have to follow the plane as it goes all around the northern part of the
  2876. state. Just stay low and you'll be fine - you get warned if you start to fly
  2877. too high. After an exceedingly long amount of time, you will finally be able
  2878. to fly high in the air and get near the plane.
  2879. As you get closer and closer to the plane, you will be repeatedly warned to
  2880. back off. Ignore the warnings and continue your pursuit. When you get really
  2881. close, they are free to engage and start firing guns and rockets at you. Just
  2882. keep the plane steady and fly into the cargo hold in the back of the plane.
  2883. You do not need to slow down or anything; if you just hit the back of the
  2884. plane at the right spot, you'll get in.
  2885. \/ CLEAR THE PLANE
  2886. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2887. This level is positively full of enemies. First, switch to your shotgun so
  2888. you can one-shot them. Afterward, take out the closest enemies first before
  2889. moving up. When you've cleared them, climb the ladder and take out the pilot,
  2890. who gladly lets Greedo shoot first.
  2891. With control of plane, try to fly it back to the airstrip. Soon, you'll have
  2892. enemy jets on you. Ron suggests that you fly high, so try to gain some
  2893. altitude. It takes the jet pilots a little while, but they finally receive
  2894. authorization to shoot you down. After your plane gets hit, Trevor decides to
  2895. bail. Run to the opposite side of the ship and jump out. Deploy your
  2896. parachute at an adequate distance above ground and try to land on a safe
  2897. place like a road.
  2898. After completing the mission, another FIB mission pops up. The meeting is
  2899. upstairs in the building that was Trevor's old meth lab.
  2900. ________ ________ ________ ________
  2901. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2902. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2903. 3.61 - Paleto Score Setup
  2904. ________ ________ ________ ________
  2905. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2906. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2907. Quest Giver: Heist
  2908. Map Icon: -
  2909. Playable Character: Franklin, Michael, Trevor
  2910. 100% Completion Goals: o Leisurely Drive: Drive to the bank within 03:30
  2911. o Winner: Win the race back to the meth lab
  2912. After the cutscene, drive *all the way* to Paleto Bay. It's a looong way, but
  2913. you got hipster conversations to keep you busy. When you arrive, you'll have
  2914. a cutscene in which you pick up Lester. Afterward, you need to drive to the
  2915. bank.
  2916. After driving in front of the bank, you'll need to go inside an empty lot to
  2917. the left. In the lot, someone gets the bright idea to trigger the alarm. As
  2918. Michael, shoot at the small greenish alarm in front of you. Afterward, drive
  2919. to the marked location - across the street to the gas station.
  2920. \/ RACE BACK TO THE OFFICE
  2921. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2922. Once you've gauged the response time of the police, Trevor kinda freaks and
  2923. hops on a motorcycle. Switch to Trevor and drive back to his office. It's a
  2924. "race" against Michael again. You should easily be able to beat him on the
  2925. bike; the only problem that can arise is if you crash. You'll lose A LOT of
  2926. time. Taking shortcuts doesn't seem to make much of a difference here; follow
  2927. the yellow trail to the office.
  2928. When you get to the office, Lester goes over the plan. Your only choice here
  2929. is your crew, and you only need one crew member this time. I personally chose
  2930. Chef because he is Trevor's friend and is about as good as the best guy but
  2931. wants less money. The mission ends after the plan cutscene.
  2932. Franklin calls up and tells Trevor that there are some rednecks looking for
  2933. him. Well, we'll just have to change that, now won't we? Switch to Franklin
  2934. to automatically begin to mission.
  2935. ________ ________ ________ ________
  2936. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2937. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2938. 3.62 - Predator
  2939. ________ ________ ________ ________
  2940. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2941. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2942. Quest Giver: -
  2943. Map Icon: -
  2944. Playable Character: Franklin
  2945. 100% Completion Goals: o Accuracy: Finish with a 70%+ shooting accuracy
  2946. o Time: Complete within 09:00
  2947. o Headshots: Kill 3 enemies with a headshot
  2948. o Thin the Herd: Don't kill any animals
  2949. Franklin starts the mission following the brothers on the highway. For this
  2950. part, you must simply chase them - you don't need to try to bash them off the
  2951. road or anything. Both of the cars peak out at the same speed anyway. Soon,
  2952. the car goes off the highway and onto a dirt path, so keep your wits about
  2953. you and follow it down.
  2954. After the car crashes, walk down the hill to the crashed vehicle. Franklin
  2955. calls up Trevor for air support, and we switch to the latter to do just that.
  2956. Drive to the helicopter and fly it over to the waypoint on the map. From
  2957. here, you switch to Michael with a sniper rifle. Switch on the thermal vision
  2958. and take down two of the brothers. One should be swimming in the swamp and
  2959. the other should be running around.
  2960. \/ CHOP CHOP, GET HIM!
  2961. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  2962. Once you've taken down two of them, the third tries to shoot YOU down with a
  2963. rocket launcher. You switch back to Franklin, who has now employed Chop to
  2964. find these guys. Follow Chop as he leads you to the last guy. You have to
  2965. cross the small river and head up the hill before you find him. Gun him down
  2966. with the assault rifle.
  2967. Now that you've thinned the herd, switch back to Trevor and fly down to
  2968. Franklin on the road. You have to watch out for the trees and the side of the
  2969. mountain but you do *not* need to land directly on the yellow circle. After
  2970. picking up Franklin, fly back to the airstrip to complete the mission.
  2971. ________ ________ ________ ________
  2972. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  2973. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2974. 3.63 - Military Hardware
  2975. ________ ________ ________ ________
  2976. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  2977. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  2978. Quest Giver: Heist
  2979. Map Icon: H
  2980. Playable Character: Trevor
  2981. 100% Completion Goals: o Head Hunter: Kill 5 enemies with a headshot
  2982. o Sticky Strategist: Stop the convoy using a sticky
  2983. bomb trap
  2984. Lester texts you that we need some military hardware for the Paleto heist. As
  2985. Trevor, grab a vehicle and drive to the moving "H" on the map. It mostly
  2986. drives around empty roads. Your job is to hijack the big cargo truck in the
  2987. middle of the pack and drive it back to the meth lab.
  2988. The soldiers in the vehicles start to fire at you after you stop them. It's
  2989. best just to park in front of them so they can't drive further - Trevor's red
  2990. truck works good to block the road. From there, you just need to take out the
  2991. soldier boys with Trevor. This is really easy - just gun them down with your
  2992. Assault Rifle and use your special ability if you start to get shot at. You
  2993. should use your own red truck as cover.
  2994. You don't need to kill all of the soldiers to be able to grab the cargo
  2995. truck, just enough so you don't die while you hijack it. However, they will
  2996. follow you back to the lab if you don't clear them. It's much better to fight
  2997. them at the lab, though. After you've stolen the truck, head back to the meth
  2998. lab to complete the mission.
  2999. ________ ________ ________ ________
  3000. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3001. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3002. 3.64 - The Paleto Score
  3003. ________ ________ ________ ________
  3004. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3005. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3006. Quest Giver: Heist
  3007. Map Icon: H
  3008. Playable Character: Franklin, Michael, Trevor
  3009. 100% Completion Goals: o Let it Rain: Fire over 4000 bullets
  3010. o Accuracy: Finish with a 50%+ shooting accuracy
  3011. o Time: Complete within 16:00
  3012. o Collateral Damage: Cause $1,000,000 damage in
  3013. Paleto Bay
  3014. To start the heist, head to the second floor of the meth lab. After the
  3015. cutscene, drive *all the way* to the bank. Thankfully, you'll just be on the
  3016. highway most of the time; despite its lackluster acceleration, the van tops
  3017. out at a good speed.
  3018. When you arrive, drop Franklin off around the corner and then drive up to the
  3019. front of the bank. Bust inside to begin the heist; you just have to stand
  3020. around right now while the take total shoots up and head to the vault. After
  3021. the money stops going up, you'll need to go back outside and shoot up all the
  3022. police.
  3023. \/ HOLD. DOWN. MINIGUN. TRIGGER.
  3024. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3025. This part of the mission is extremely easy because you have a minigun and
  3026. great armor. Just hold down the trigger button as you manhandle all of the
  3027. cops. It's better to aim at the CARS than it is the COPS because you'll blow
  3028. up the cars very quickly and waste both. After a little while, a chopper
  3029. decides to play; a few minigun shots should down it easily.
  3030. Follow Trevor and your gunman as you head into the building on the opposite
  3031. side of the street from the bank. There is a big pool area in the center of
  3032. the hotel. It is open to cops to swarm in from the left; if you use the same
  3033. tactic of blowing up the cop cars first, you should be fine.
  3034. Soon, you'll be back out on the street and the armored cars show up. Gun down
  3035. the enemies that come out while you take cover behind the car. Walk down the
  3036. street with Trevor to have a cutscene, then you have to face the military in
  3037. a construction site. Their vehicles are quite sturdy, so this time you'll
  3038. have to shoot at the enemies proper.
  3039. \/ THE BULLDOZER OF GRACE
  3040. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3041. After holding for a while, you switch back to Franklin, who stole an
  3042. indestructible bulldozer. You need to drive it to the crew - they're a few
  3043. streets away, so put the pedal down and get moving. You should just IGNORE
  3044. the hummers and military that arrive - you can easily go around them and
  3045. there is not much point to running them over because it's slower.
  3046. Now that you have the crew, drive the bulldozer over to the garage and just
  3047. ignore the tanks. Inside the chicken factory, make your way across the
  3048. building as you take down the military. You are much stronger than them with
  3049. this armor, and you have a seemingly endless supply of ammo. Just watch out
  3050. for the grenade in the hall and you should make it.
  3051. At the end of the warehouse, you get up near the train tracks and must hold
  3052. off the military until the train arrives. You can use the crates as cover
  3053. while you clear the area. When you see the yellow dot on the minimap, run to
  3054. the train to complete the mission.
  3055. ________ ________ ________ ________
  3056. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3057. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3058. 3.65 - Derailed
  3059. ________ ________ ________ ________
  3060. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3061. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3062. Quest Giver: Trevor
  3063. Map Icon: T
  3064. Playable Character: Michael
  3065. 100% Completion Goals: o Time: Complete within 11:30
  3066. o Fastest Speed: Reach top speed on the Sanchez
  3067. o Better than CJ: Land on the train using the 1st jump
  3068. Hop on the dirt bike and drive to the destination. You control Trevor here,
  3069. which means that you don't have excellent handling skills or the ability to
  3070. slow time. It's a fairly easy drive, but when you get to the train track you
  3071. must get on the dirt path that runs adjacent to it. This might be kinda
  3072. confusing as you were just on the road all that time.
  3073. \/ BE BETTER THAN CJ... PLEASE!
  3074. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3075. When you arrive at the train, you must ride onto it by jumping from the
  3076. slopes to the right of the train. First of all, you need to just *GET* to the
  3077. other side of the tracks. Note that you have ample opportunity to drive onto
  3078. the train, as there are several slopes ahead of you. If you get on the train
  3079. on your first jump, you get the "Better Than CJ" goal. When you get on the
  3080. train, you have to drive on the boxcars up to the engine.
  3081. Inside the train, you have some control of what you can do, but for now
  3082. you'll just want to hold down the accelerate button and enjoy the ride. Soon
  3083. you'll switch to Michael on a boat - drive to the yellow marker as normal.
  3084. Once the train is in the water, drive up to it and throw some sticky bombs on
  3085. the yellow boxcar's back door.
  3086. \/ COVER MICHAEL WHILE YOU DECIMATE AN ARMY
  3087. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3088. You switch back to Trevor, who needs to hold off the enemies while Michael
  3089. salvages the boxcar. For this part of the mission, you should note that you
  3090. can freely swap to whatever weapon you have in your arsenal. It's best to
  3091. switch to the rocket launcher and blow up the three black speedboats.
  3092. Afterward, switch to your rifle and shoot the pilot in the helicopter. Take
  3093. cover behind the log in front of you as you fend them off or you will get
  3094. sprayed by bullets.
  3095. Trevor finds Snipers up on the bridge. You are prompted to switch to the
  3096. thermal scope on your sniper rifle, but I find it better to take these guys
  3097. out with the assault rifle. You might get killed while you are aiming the
  3098. sniper rifle, but the assault rifle locks onto the snipers right away.
  3099. After you've taken out the snipers, another helicopter shows up with two
  3100. parachuters. Take down the helicopter first, and try your best to take out
  3101. the parachuters while they are still in the air. They are snipers on the
  3102. ground, but again if you lock onto them with your assault rifle you can take
  3103. them out immediately.
  3104. \/ MAKE YOUR ESCAPE
  3105. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3106. Now that Michael *finally* has something, jump in the water and get on the
  3107. speedboat. The reason why you cannot control Michael here is because more
  3108. enemies pursue you while you speedboat down the river. You cannot change
  3109. weapons during this part, but you can hold down the trigger button the entire
  3110. time.
  3111. Take out the enemies speedboats by firing *above* the boat. You will also
  3112. need to take out a chopper - fire at the pilot - and a vehicle on the right
  3113. side - take out the driver. Note that there are some hitchhikers and campers
  3114. around the river running away, and you definitely do not need to kill them.
  3115. Now it's simply a matter of driving the speedboat to the shore and walking
  3116. over to the getaway vehicles.
  3117. ________ ________ ________ ________
  3118. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3119. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3120. 3.66 - Monkey Business
  3121. ________ ________ ________ ________
  3122. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3123. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3124. Quest Giver: Federal Investigation Bureau
  3125. Map Icon: B
  3126. Character: Michael, Trevor, Franklin
  3127. For the first part of this mission, you need to simply head to the marker on
  3128. the coast. The speedboat encounters waves and other bumps that might make it
  3129. a little difficult to drive, but you shouldn't have much trouble. When you
  3130. get there, you'll need to dive into the water and follow your crew (LOL) to
  3131. the underwater gate.
  3132. \/ "TOO MUCH MONKEY BUSINESS FOR ME TO BE INVOLVED IN!"
  3133. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3134. Now you must cut open the gate. You shouldn't run out of gas, but it is best
  3135. to not hold down the trigger button and just stop and go at each green mark.
  3136. When you've opened it, you'll need to follow your comrades (bosses?) all the
  3137. way through the tunnels. It's a long tunnel, but there are no enemies or
  3138. anything that can hurt you. When you arrive at the open area, swim up and
  3139. climb the ladder to reach the lab.
  3140. You have a stun gun equipped for this mission. You'll need to use it to take
  3141. all the scientists at the beginning. You must be pretty close to use it
  3142. effectively, but it only takes one shot to have them completely stunned.
  3143. Continue down the hall to the elevator and stun the scientist inside.
  3144. Out of the elevator, go right and then left. In the room with the two
  3145. scientists, stun them both - you'll need to wait a few seconds for the stun
  3146. gun to recharge, but the second scientist will just stand with his arms in
  3147. the air.
  3148. After taking them out, head back to the hall and follow it to the cubby-hole
  3149. while the security detail passes. To get 100% completion, you need to stun
  3150. eight people, so you should stun both of them while they pass. Again, you
  3151. must wait between stuns, so you'll probably need to take a bullet if you
  3152. aren't in cover.
  3153. Continue following your "crew" through the halls. You'll come to an area with
  3154. a scientist who has locked himself in a room. Don't switch weapons or try to
  3155. break the glass; instead, wait for him to eventually open it. Walk inside to
  3156. secure the nerve toxin.
  3157. \/ GOT THE TOXIN? GOOD. NOW ESCAPE!
  3158. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3159. After you get the toxin, you basically set off all the alarms and have every
  3160. guard in the lab after you. Thankfully, you can now switch to normal weapons,
  3161. and they don't have to be silenced or anything. I prefer the assault rifle
  3162. for this type of combat (really, any combat), but you can use whatever you
  3163. like. Just remember your accuracy is important for 100% completion.
  3164. Continue through the halls as you clear all of the guards. You will probably
  3165. have body armor and a good weapon by this point in the game because of all
  3166. the money you've been making, so you can basically Rambo your way through the
  3167. halls. Use the corners of the halls as cover if you have any trouble.
  3168. When you get to the area with the military, hide behind the brown crates and
  3169. take down the enemies. Move up when you've cleared the nearest enemies so you
  3170. can take down the remaining bad guys with better accuracy. After you clear
  3171. the area, head over to the storage container to refrigerate the toxin.
  3172. \/ FLY LIKE AN EAGLE
  3173. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3174. You switch to Trevor, who is flying the helicopter. You must fly down to the
  3175. toxin and hook it to the helicopter. Thankfully, all you have to do is land
  3176. near it - the guys will do the hooking for you. With that in mind, you can
  3177. descend pretty quickly onto the container because a cutscene will occur and
  3178. automatically hook up the toxin.
  3179. Now you must fly the toxin over to - of all things - Trevor's airstrip. You
  3180. can actually bash the toxin into the ground and it shouldn't blow up. It
  3181. might be difficult to drop the toxin onto the truck, but if you tap the
  3182. unhook button while you fly low you should be able to do it - the dropping
  3183. cutscene aligns it up perfectly for you anyway. Afterward, you simply need to
  3184. drive the truck to the waypoint to pass the mission.
  3185. ________ ________ ________ ________
  3186. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3187. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3188. 3.67 - Hang Ten
  3189. ________ ________ ________ ________
  3190. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3191. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3192. Quest Giver: Trevor
  3193. Map Icon: T
  3194. Character: Trevor
  3195. Now that you've squared things with Madrazo, you can go back to Los Santos as
  3196. Trevor without getting jumped by his men. It's a pretty long drive back from
  3197. Madrazo's estate, so try to hijack one of those sports cars when you get to
  3198. the north part of the city.
  3199. You must go to Trevor's apartment safehouse to begin this mission - the place
  3200. he was staying at while he was in Los Santos. After the cutscene with Floyd
  3201. and Debra, you must simply drive to the strip club - it's just a little bit
  3202. away from here. Park on the side of the club and you'll complete the mission
  3203. after the cutscenes.
  3204. ________ ________ ________ ________
  3205. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3206. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3207. 3.68 - Surveying the Score
  3208. ________ ________ ________ ________
  3209. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3210. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3211. Quest Giver: Trevor
  3212. Map Icon: T
  3213. Character: Michael
  3214. Head to the "T" icon in the center of Los Santos to begin this mission. Yes,
  3215. the strip club. Trevor is in the back of the club, behind the "dance floor."
  3216. After the cutscene, get in the car and drive to the bank. Note that you
  3217. control Michael and not Franklin here, so you can't use your special ability
  3218. in the car.
  3219. After looking at the bank, switch over to Trevor, who is currently driving on
  3220. the highway with Lester to the airstrip. It's a pretty long drive, but when
  3221. you arrive you need to fly the helicopter back over to Murrieta Heights. It's
  3222. another long journey, and you should be mindful of not flying over the prison
  3223. when you first start to fly.
  3224. When you arrive at your destination, you'll need to follow the two vans
  3225. around the city in your helicopter. This is much easier than it sounds,
  3226. because all you need to do is stay up in the air - if you want the two 100%
  3227. requirements, you must fly under the bridge and also through the tunnel.
  3228. Soon they'll enter the union depository and you'll need to look for a tunnel
  3229. construction site. It's near the multi-colored building to the north of the
  3230. depository. You must hover over the large hole in the construction site while
  3231. Lester records the tunnel on his camera. Switch to Lester and hold down
  3232. Circle/X to record.
  3233. When you're done recording, switch back to Michael and drive to Franklin's
  3234. house in Vinewood to complete the mission.
  3235. ________ ________ ________ ________
  3236. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3237. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3238. 3.69 - Bury the Hatchet
  3239. ________ ________ ________ ________
  3240. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3241. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3242. Quest Giver: Michael
  3243. Map Icon: M
  3244. Character: Michael
  3245. Head to Michael's house to begin this mission. It's not far from Vinewood and
  3246. Franklin's house. You should stash your car in the garage if you don't have
  3247. one saved there. The mission begins when you enter the living room of the
  3248. house.
  3249. \/ GET TO THE AIRPORT AND THE CEMETERY
  3250. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3251. After the cutscene, Trevor takes your car, so you'll need to hijack one on
  3252. the road. There is always a surplus of sports cars around Michael's house for
  3253. the taking, so hijack one while you talk to Trevor. Afterward, drive over to
  3254. the airport and park in the marked location in the parking lot.
  3255. Run across the street to the airport and ascend the boxed-in stairs to the
  3256. second level. After the cutscene, you'll be in Ludendorff and driving to the
  3257. cemetery. This is where we had the first mission in the game, so you
  3258. obviously know where Trevor's going now.
  3259. When you get to the cemetery, you'll want to keep going down the road a
  3260. little to find the gate entrance to it. Run across the cemetery to find
  3261. Trevor happily digging away. After the long and dramatic cutscene, you're
  3262. left to fight off the Chinese for Trevor.
  3263. \/ CLEAR THE ENDLESS WAVES OF CHINESE
  3264. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3265. You start behind a tombstone, which functions as good cover to take out both
  3266. of the enemies at the steps. After you've wasted them, GRAB THEIR ASSAULT
  3267. RIFLE and move up and hide behind the large stone structure to the left. A
  3268. van full of enemies shows up; unfortunately, you only have the pistol and the
  3269. assault rifle for this mission. You can spray bullets with the Assault Rifle
  3270. and blow up the van before they come out if you are fast enough. Otherwise,
  3271. take out the enemies as they come out of the van - if any make it to cover,
  3272. take them down from your own cover position.
  3273. A few more vans full of enemies arrive after the first, and you're left to
  3274. fight off wave after wave. Use the tombstones as cover while you move through
  3275. the area. *Collect the ammo* that the enemies drop so you don't run out. Also
  3276. note that you run A LOT slower in the snow, so try to stay on a dirt path.
  3277. It is a long way through the cemetery, and there are quite a few waves of
  3278. enemies, but the assault rifle and the tombstone cover is the key to victory.
  3279. When you get to the road, a train fortunately blocks the road so more enemies
  3280. can't get through. Run to the "getaway car" next to the train tracks for a
  3281. cutscene.
  3282. Now you control Trevor in a plane. You need to fly back to the airstrip while
  3283. you talk to Cheung. It's a straightforward flight, and you do *not* get any
  3284. goals for going under the bridges. When you get to the strip, be mindful that
  3285. you need to land it this time.
  3286. ________ ________ ________ ________
  3287. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3288. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3289. 3.70 - Pack Man
  3290. ________ ________ ________ ________
  3291. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3292. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3293. Quest Giver: Devin
  3294. Map Icon: D
  3295. Character: Franklin
  3296. Switch to Franklin and drive to the "D" on the map in center-south Los
  3297. Santos. When you get there, Lamar calls and tells you that he has the last
  3298. car. Maybe we'll finally get paid! Drive over to Lamar, who is behind the
  3299. auto repair shop. Get inside the yellow car and head over to the garage. When
  3300. you arrive, you need to align the car and drive on the back of the semi truck
  3301. with the other cars.
  3302. \/ DRIVE... ACROSS THE STATE... AGAIN.
  3303. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3304. Now you control Trevor in the semi and you need to drive ALL THE WAY to the
  3305. dropoff point. It's obviously a little tougher to control the semi, and it
  3306. doesn't accelerate very quickly. Just enjoy the ride as Trevor talks to Lamar
  3307. about current events.
  3308. Things get a little bad in the Chiliad Mountain State Wilderness (also after
  3309. the long white bridge and long tunnel). You will catch some heat when you
  3310. pass there - you must first keep the truck steady while Franklin gets the
  3311. tricked out car in the back. Just drive like normal and wait for him to get
  3312. in the car.
  3313. \/ SPIKES ARE YOUR FRIEND
  3314. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3315. Switch over to Franklin and get ready to waste some cop cars. This part of
  3316. the mission is actually much easier than you might think - the car spikes, by
  3317. pressing the left stick, do ALL of the work for you. Merely tail the Packer
  3318. Truck while you spam spikes on the ground. That's really all you have to do;
  3319. after a car gets spiked, it's out of commission for good.
  3320. With the threat eliminated, Franklin calls Molly and gets the dropoff point
  3321. again. Afterward, you need to follow Trevor to the destination; if you get
  3322. too far away, you fail the mission. It's a very straightforward drive, but
  3323. computer-Trevor's driving is really bad! :) Talk to Molly near her car to
  3324. complete the mission.
  3325. ________ ________ ________ ________
  3326. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3327. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3328. 3.71 - Fresh Meat
  3329. ________ ________ ________ ________
  3330. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3331. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3332. Quest Giver: Franklin
  3333. Map Icon: F
  3334. Character: Franklin
  3335. Franklin calls Lester and the twosome finally figure out that something might
  3336. have happened to Michael. You need to travel back to Franklin's old house
  3337. now, and it is a terribly long distance from your current location. The car
  3338. next to where Molly's car was located should be fast enough to get there.
  3339. Just follow the freeway all the way through.
  3340. \/ FINDING MICHAEL AND GETTING INSIDE
  3341. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3342. After the cutscene at Franklin's old house, we switch to a Michael torture
  3343. scene for a sec and then we're back to controlling Franklin. Grab a car and
  3344. turn on Lester's traffic app to locate Michael. The app functions the same
  3345. way as the app in the submarine heist with Trevor.
  3346. When you get to the red dot, go down the alley with the train tracks to be at
  3347. the closest possible point. From there, get out of the car and climb the
  3348. yellow ladder in between a garage door and a power unit. Up the ladder,
  3349. follow the catwalk to reach the inside of the area. Shoot both of the men
  3350. down by the truck before you climb down the ladder. Afterward, take cover
  3351. behind the truck as you shoot down the enemies inside the warehouse.
  3352. \/ SHOOT'EM UP
  3353. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3354. Once you've cleared what you can inside the building, start to infiltrate and
  3355. hide behind the hay stack just inside. From this cover position, take out all
  3356. of the enemies that decide to show up, then move up to the corner of the
  3357. hallway. Use the crate of cans at cover while you take out the people on the
  3358. other side of the room.
  3359. You should notice this area as the place where Michael was tortured; you can
  3360. see the red blood everywhere. Head to the corner and take cover behind the
  3361. wall as you clear the people down the hall. It's best to use a SHOTGUN while
  3362. you are inside the building because you are in fairly close quarter combat
  3363. and the other weapons don't one-shot targets like the good ol' shottie.
  3364. \/ UPSIDE-DOWN SHOOTING EXTRAVAGANZA
  3365. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3366. When you reach Michael, quickly shoot down the guy who's trying to "hold him
  3367. up," then throw Michael a pistol. You now (unfortunately) control Michael,
  3368. who is upside down and only has a pistol to his name. You need to shoot down
  3369. the enemies that run from the other side of the building. They will take more
  3370. than one shot to kill, so make sure one is dead before moving onto the next.
  3371. After clearing the enemies with Michael, you switch back to Franklin again.
  3372. He swapped out his shotgun, so switch back to your shotgun if you want to
  3373. one-shot people. Just head down the hall and blast the two poor enemies who
  3374. try to come out.
  3375. Franklin gets jumped by an enemy with a knife and you automatically switch
  3376. back to Michael. All you need to do here is shoot the guy on top of Franklin.
  3377. Afterward, Michael finally gets himself down - now we just gotta escape this
  3378. building alive.
  3379. \/ SHOTGUN OUT
  3380. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3381. Even though the game has you controlling Michael now, it's better to switch
  3382. back to Franklin because he has more than the pistol. With the both of you,
  3383. you should have no troubling killing the few remaining enemies and leaving
  3384. the building. Use the walls and crates as cover and you shouldn't have any
  3385. problem.
  3386. The getaway car is extremely fast, but the Chinese are smart and will
  3387. probably eventually shoot out your back tires. Just try to speed them out,
  3388. and remember you can use your car special since you are controlling Franklin.
  3389. I personally got both of my back tires shot out, and this made turning
  3390. practically impossible, but eventually Michael blew up the enemy car and we
  3391. were in the clear. Head back to Michael's place to complete the mission.
  3392. ________ ________ ________ ________
  3393. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3394. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3395. 3.72 - Cleaning out the Bureau
  3396. ________ ________ ________ ________
  3397. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3398. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3399. Quest Giver: Lester
  3400. Map Icon: L
  3401. Character: Michael
  3402. Lester calls you after the last mission and tells you to meet him at the
  3403. garment factory. After you've talked to him, get in your car and drive to the
  3404. FIB building's underground parking. Your job here is to wait by the curb as
  3405. the cars come out - when they do, press Circle/X to look at each of the
  3406. license plates until you find the one you're looking for. It should be the
  3407. red car after 5 or 6 come out.
  3408. Now you must follow the janitor as he drives back to his apartment. This is
  3409. very easy but pretty annoying because he stops at all the lights like a
  3410. normal person. You should probably stay a quarter-block behind him; Lester
  3411. tells you if you've gotten too near or he's gone too far away.
  3412. When he reaches his apartment, drive to the yellow marker and get out of the
  3413. car. Wait until he finishes talking to Marilyn before you start stealthing
  3414. behind him. He will go around the apartment and then up one flight of stairs
  3415. to his room. Follow him and go inside to reach a cutscene. After the talk,
  3416. head back to your car and drive back to the garment factory. Head inside the
  3417. factory to complete the mission. Drive to Michael's house for the next one.
  3418. ________ ________ ________ ________
  3419. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3420. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3421. 3.73 - Reuniting the Family
  3422. ________ ________ ________ ________
  3423. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3424. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3425. Quest Giver: Michael
  3426. Map Icon: M
  3427. Character: Michael
  3428. After the cutscene, get in the car outside and drive Jimmy to the Bean
  3429. Machine, which is right down the street. Park on the curb at the yellow
  3430. marker and walk over to the rest of the family. After this cutscene, drive
  3431. with Jimmy to the Tattoo Parlor.
  3432. Inside the Parlor, you'll have to teach Lazlow another lesson. This time, you
  3433. get to tattoo him, pierce him, and give him a haircut. These merely require
  3434. you to press the appropriate button or move the right stick in the proper
  3435. direction. After Michael's had his fun, drive to Dr. Friedlander's office
  3436. with both of Michael's children. Next, you'll need to drive back to Michael's
  3437. house with the family to complete the mission.
  3438. Switch to Franklin to automatically start the next story mission.
  3439. ________ ________ ________ ________
  3440. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3441. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3442. 3.74 - Architect's Plans
  3443. ________ ________ ________ ________
  3444. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3445. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3446. Quest Giver: Michael
  3447. Map Icon: -
  3448. Character: Franklin
  3449. After the cutscene, begin to walk into the construction zone and the gate
  3450. work will throw you a hard hat. It won't help with the mission, though, so
  3451. stealth and try not to be seen by any workers. From the entrance, go under
  3452. the building in front of you with the shadows, then turn and stealth to the
  3453. moving architect.
  3454. You should hear two workers talking about drilling and the government; they
  3455. are located between the two wood pillars. You need to stealth around behind
  3456. them and follow the architect to the elevator. Next, wait until he's gone up
  3457. the elevator before you take the second elevator.
  3458. \/ "SPIRAL CITY ARCHITECT, I BUILD, YOU PAY"
  3459. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3460. At the top, you'll see the architect talk to two workers. After he does, he
  3461. walks further into the building and his dot turns red, signaling that you can
  3462. get the briefcase from him now. From the elevator, immediately go right and
  3463. head across the building. Afterward, stealth straight over to the architect,
  3464. who should have his back turned to you because he's looking at a desk. Knock
  3465. him out and take his briefcase.
  3466. Once you have the briefcase, backtrack to the elevator. At ground level,
  3467. you'll need to get to a vehicle. Since stealth is disabled, I chose a
  3468. different route - from the elevator, go straight and follow the chain-link
  3469. fence while on the higher ground. When you get to the end, jump on the white
  3470. storage structure and then walk out to the road. Grab a car and return to the
  3471. garment factory to end the mission. You'll get another choice of plans to
  3472. choose from: Fire Crew or Roof Entry. I chose Fire Crew plan - you have to
  3473. pick two gunmen after that, but Lester states that you probably won't need
  3474. them, anyway, so choose whoever you like.
  3475. ________ ________ ________ ________
  3476. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3477. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3478. 3.75 - Fire Truck
  3479. ________ ________ ________ ________
  3480. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3481. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3482. Quest Giver: Lester
  3483. Map Icon: -
  3484. Character: Franklin or Michael
  3485. Lester states you need to get a Fire Truck for your heist. You can do this
  3486. quest from any location, really - just go to Emergency Services on your
  3487. Contacts list and tell them you want the Fire Department. It's best to do
  3488. this near a store and in an open location so you can see around you. I just
  3489. used a side of the city.
  3490. When the Fire Truck arrives, simply throw out the driver and ride off. You
  3491. should get a one star wanted level, but it's fairly easy to shake off and the
  3492. Fire Truck isn't extremely slow. When you've lost the wanted level, drive the
  3493. truck to the garment factory to complete the mission.
  3494. Switch to Michael; before you can continue with the story, Tracey calls up
  3495. and tells you she's in trouble.
  3496. ________ ________ ________ ________
  3497. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3498. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3499. 3.76 - Doting Dad
  3500. ________ ________ ________ ________
  3501. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3502. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3503. Quest Giver: Tracey
  3504. Map Icon: -
  3505. Character: Michael
  3506. After getting the call from Tracey, drive to her location on the map. Get in
  3507. Tracey's little "Compacts" car and follow her directions as she drives you to
  3508. several different locations. They are each about a block away and marked on
  3509. the map. Stop at each location and another one will pop up. Eventually,
  3510. you'll find the guy in his purple convertible.
  3511. He'll probably make a U-Turn and drive to speed out of there, so quickly get
  3512. on him. For this part, you should just bash into his car repeatedly with
  3513. Tracey's car. After sufficiently damaging it, the stalker exits the car and
  3514. starts to flee. Follow him and take him down with your gun, then return to
  3515. Tracey's car. If you caught the attention of the police, lose them.
  3516. Afterward, drive Tracey home to complete the mission.
  3517. ________ ________ ________ ________
  3518. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3519. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3520. 3.77 - The Bureau Raid
  3521. ________ ________ ________ ________
  3522. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3523. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3524. Quest Giver: Lester (The Bureau Raid)
  3525. Map Icon: H - The Bureau Raid
  3526. Character: Michael
  3527. After talking to Lester at the garment factory, grab a car and head over to
  3528. the FIB building. Head inside, go through the turnstile, and use the
  3529. elevator. At the top, grab the mop and start workin'! Drop the bucket and mop
  3530. a spot on the floor, then clean the mop in the bucket again and do the other
  3531. spot. With the room sparkly, plant the bomb in the locker.
  3532. Grab the bucket and repeat this process for the next two hallways. After
  3533. cleaning those rooms, head inside the restroom and plant the bomb in the
  3534. third stall. Backtrack to the maintenance room to drop off the mop n' bucket,
  3535. then go down the elevator and out of the building. Michael calls Franklin and
  3536. we gain control of him.
  3537. In the fire truck, drive down the street and pick up Michael. Afterward, get
  3538. on your phone and go to "contacts" and "detonate." With the FIB building on
  3539. fire, drive the fire truck to the curb and make your way inside. Up the
  3540. elevator, you'll need to follow your crew to the containment drive. First,
  3541. follow them through this floor to the stairs. Unfortunately, you have a very
  3542. "Final Fantasy 7 moment" as you have to go up five or so flights of stairs
  3543. before you get to the top floor.
  3544. On the top floor, follow the crew to the other side and you'll be asked to
  3545. bomb the door. I personally did not have any bombs on Franklin, so I instead
  3546. used a rocket launcher, but it did the same thing. ;) Inside the room, grab
  3547. the containment drive and follow the crew back to the stairs.
  3548. After the cutscene, you'll be in a *completely* burning and crumbling
  3549. building now. Just follow your crew as they traverse the floor. Soon Franklin
  3550. will get knocked out by an explosion on the left side. The other crew members
  3551. continue to run, leaving Franklin alone.
  3552. When he wakes up, follow the halls and rooms to your crew. Unfortunately,
  3553. there are enemies now, and so you have to fight your way through. Equip the
  3554. shotgun since this is close-range combat and have at it. You might have
  3555. trouble seeing in this dark area, but the auto-aim ability makes this not a
  3556. problem.
  3557. The last enemy is coming up from the stairs. After taking him down, descend a
  3558. floor and head over to your crew. Climb the rubble, drop down, and run over
  3559. to the elevator shaft. After the cutscene, you'll need to rappel down this
  3560. shaft. This is pretty easy - just hold down on the left stick and X/Square to
  3561. rappel faster.
  3562. When you reach the bottom, run with your crew until you finally reach the
  3563. entrance. Ignore the police and sprint to the fire truck - they haven't
  3564. caught on to you yet like the agents - and drive to the getaway car. From
  3565. here, blow up the fire truck whatever way you like - grenades, rocket
  3566. launcher, sticky bombs, gas fire, etc - and drive the getaway car back to
  3567. Lester's house to complete the mission.
  3568. Michael calls Dave after the mission; he's not happy, and so Michael agrees
  3569. to meet him.
  3570. ________ ________ ________ ________
  3571. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3572. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3573. 3.78 - The Wrap Up
  3574. ________ ________ ________ ________
  3575. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3576. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3577. Quest Giver: Lester (Federal Investigation Bureau)
  3578. Map Icon: B - Federal Investigation Bureau
  3579. Character: Michael
  3580. Go to the "B" icon to begin the mission. It takes a little bit to move
  3581. through the building to get to him - he's on the opposite side, on a mid-
  3582. level. You'll have a cutscene which ends in a close-corridor firefight. You
  3583. know the drill by now: switch to shotgun to one-shot these guys.
  3584. Additionally, you need to get 18 headshots for a goal, so you might consider
  3585. doing that first before you switch out to the shotgun. Use the pillars and
  3586. other objects in the area as cover.
  3587. When you've cleared them, head to the yellow dot to start a small cutscene.
  3588. You now control Trevor with a sniper - snipe down the helicopter by shooting
  3589. the pilot, then get to work on the enemies below. This is a good time to rack
  3590. up the headshots with the sniper rifle.
  3591. After you've cleared them, you'll switch back to Michael. Now you need to get
  3592. down to Dave, who ends up by the reflective pool in the middle of the area.
  3593. Unfortunately, this zone is positively swarming with enemies. Move from cover
  3594. to cover (or pillar to pillar) while you take down the bad guys in sight. Be
  3595. slow with this one if it's your first time. You should use your Assault Rifle
  3596. instead of your Shotgun because it's long range, and don't forget to use your
  3597. special ability to slow time in a pinch.
  3598. At the pool, take cover behind the small wall with Dave and switch back to
  3599. Trevor. As Trevor, snipe out the snipers on the upper level. When the area is
  3600. clear, you'll automatically switch back to Michael, who is now being herded
  3601. down to the parking lot by Dave.
  3602. The area before the parking lot is swarming with enemies. Thankfully, there
  3603. are about a dozen pillars in this area, and you can take cover behind them -
  3604. this helps dramatically. Soon, you'll clear the area and Trevor tells you to
  3605. meet him in Morningwood. Grab a fast car in the parking lot - there was a
  3606. black sports car in my playthrough - and try to drive down to Morningwood.
  3607. After a little bit, a Chopper flies in that you need to fend off. Just get
  3608. out of your car, switch to the Assault Rifle, and shoot the plane down. With
  3609. that threat out of the way, drive to Morningwood to complete the mission.
  3610. For the next story mission, switch to Franklin and head to his home in
  3611. Vinewood.
  3612. ________ ________ ________ ________
  3613. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3614. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3615. 3.79 - Lamar Down
  3616. ________ ________ ________ ________
  3617. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3618. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3619. Quest Giver: Franklin
  3620. Map Icon: F
  3621. Character: Franklin
  3622. After the cutscene, you have to drive *all the way* to Paleto from Vinewood.
  3623. It's a long drive, so get a sports car and a good radio station queued up.
  3624. When you arrive, you'll see that Franklin's got the old gang back together.
  3625. You need to position all three characters now - just choose the location that
  3626. seems most appropriate after hearing Michael's advice. If you haven't already
  3627. guessed, my suggestion is to put Trevor up front for the head-on assault and
  3628. put Franklin near the bulldozer. This is to make better use of their special
  3629. abilities.
  3630. When the assault starts, you're going to want to switch to Trevor while he
  3631. takes the front of the base head-on. Use the black truck as cover while you
  3632. clear the area, and switch between the three characters whenever they blink
  3633. red. Mostly, you just want to clear with Trevor - after the initial area,
  3634. head up the hill to the area with the wood and crates and take out the
  3635. enemies in that location. You will also want to switch to Michael to take out
  3636. the snipers on the roof and get headshots for the completion goal.
  3637. Lamar is in the small wood path on the upper part of this area with all the
  3638. wood stacked up. You can get to Lamar on any character - it doesn't have to
  3639. be Franklin - and when you do, you'll set another few waves of enemies loose.
  3640. Thankfully, you can switch to Michael, who is behind the enemies and can make
  3641. quick work of the ones behind cover.
  3642. When you clear the area, you'll switch to Franklin and need to drive Lamar
  3643. home. Find the fastest vehicle here - there was a fast sports car in my
  3644. playthrough - and head *all the way* back to central Los Santos. This game
  3645. sure does love to put the miles on the speedometer, doesn't it?
  3646. As Michael, head to the "S" for a mission from Solomon.
  3647. ________ ________ ________ ________
  3648. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3649. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3650. 3.80 - The Ballad of Rocco
  3651. ________ ________ ________ ________
  3652. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3653. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3654. Quest Giver: Solomon
  3655. Map Icon: S
  3656. Character: Michael
  3657. In the studio, you'll see Rocco and another guy beating up on the old great
  3658. Solomon. Once they see Michael, the two split, but Solomon orders Michael to
  3659. take care of them. Grab a car (there was a black SUV in my game near them)
  3660. and chase them.
  3661. This part of the mission is not very tough - just get close and gun their car
  3662. down. You can also bash them off the road, take out their tires, kill the
  3663. driver, etc etc. When you've done the job, agree to meet Solomon back at his
  3664. office. When you arrive, talk to Solomon to end the mission.
  3665. Leave the studio and reenter for another mission.
  3666. ________ ________ ________ ________
  3667. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3668. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3669. 3.81 - Legal Trouble
  3670. ________ ________ ________ ________
  3671. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3672. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3673. Quest Giver: Solomon
  3674. Map Icon: S
  3675. Character: Michael
  3676. After the cutscene, your first order of business is to grab a fast car. This
  3677. is absolutely detrimental to the first part of the mission. There should be a
  3678. few fast sports cars right in the parking lot in front of you. Now that you
  3679. have a fast car, drive over to the airport.
  3680. Soon you'll find Molly, who also has half the police in Los Santos chasing
  3681. after her. It's inevitable that you'll have a wanted level, so you might as
  3682. well just chase close and get inside the police's triangular vision. Molly
  3683. goes joyriding all around the airport - under planes, through buildings,
  3684. across runways - and finally she'll stop and enter a building.
  3685. Ignore the police and run after her. Through the door, navigate the halls and
  3686. rooms by using the minimap. When you reach the big hangar, Molly hits the fan
  3687. for good. Grab the film reel and get out of there! You have a three star
  3688. wanted level, so it is not very tough once you get out of the airport. The
  3689. best way is to grab a plane around here. There is a small one at the entrance
  3690. to the hangar that will do quite nicely. After lifting off, just fly around
  3691. Los Santos until you've lost the stars. Once you're clear, you can fly the
  3692. plane close to the ocean and jump out of it - that way, you don't have to
  3693. worry about landing in a strange place like a road.
  3694. Drive to the next Michael mission.
  3695. ________ ________ ________ ________
  3696. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3697. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3698. 3.82 - Meltdown
  3699. ________ ________ ________ ________
  3700. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3701. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3702. Quest Giver: Michael
  3703. Map Icon: M
  3704. Character: Michael
  3705. Head to Ponsonbys and buy a Tuxedo. They're on the rack in the right side of
  3706. the store, and they ain't cheap. After you look all jazzed up, get in the
  3707. limo with Jimmy and enjoy the funny ride. Walk onto the red carpet for
  3708. another cutscene, then grab the red car behind the limo and jet to Michael's
  3709. house.
  3710. At the house, head through the door and take out the guy holding Amanda at
  3711. gunpoint. The shotgun, as always, works well in these types of close
  3712. encounters. However, you'll want to switch to a semi-automatic when you go
  3713. upstairs to save Tracey because the guy holding her hides himself pretty well
  3714. behind her.
  3715. After saving both of them, Devin basically wages all out war on the house.
  3716. You'll have enemies coming in from both sides downstairs. I recommend that
  3717. you take cover behind the counter or use the stairs as cover while you take
  3718. them out. You can also switch to a rocket launcher and blow up the cars of
  3719. enemies as they drive up - the same cheap strategy that I've been telling you
  3720. throughout the game. ;) Once you've cleared them, head back to your family to
  3721. complete this mission.
  3722. ________ ________ ________ ________
  3723. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3724. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3725. 3.83 - Big Score Heist Setup
  3726. ________ ________ ________ ________
  3727. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3728. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3729. Quest Giver: Lester
  3730. Map Icon: H
  3731. Character: Michael
  3732. Grab a car and head to the "H" icon on the map. You and your amigos plan
  3733. another heist - this guide chooses plan A, but I will put in plan B in the
  3734. future. You get to pick your crew - choose whatever feels best - and that's
  3735. that.
  3736. Head to the "H" icon down the street from the strip club.
  3737. ________ ________ ________ ________
  3738. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3739. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3740. 3.84 - Stingers
  3741. ________ ________ ________ ________
  3742. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3743. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3744. Quest Giver: -
  3745. Map Icon: H
  3746. Character: Michael
  3747. This mission is extremely easy. At the police station, you need to steal a
  3748. police van. Drive a car into the adjacent lot and park the car next to the
  3749. wall. Afterward, hop onto the car, and from there, hop over to the police
  3750. yard. Now you just need to stealth to the police van and drive it back to the
  3751. strip club. I did this without receiving any wanted level or anything. YMMV,
  3752. but I think the key is jumping the wall from the side lot by using a car.
  3753. You now need to get three Gauntlet vehicles for the mission. Getting the
  3754. Gauntlets can be a pain because there are no waypoints on the map, but I'll
  3755. try to explain where the pictured ones are located.
  3756. 1. Mission Row - see the vehicle impound icon? Go west one block and then
  3757. the car should be in the alley to the south.
  3758. 2. Rockford Hills - just south of the Ponsonbys store in Rockford Hills.
  3759. Just keep going down Ponsonbys street checking out cars until you find it.
  3760. 3. Pillbox Hills - see all those freeway lanes near Pillbox Hills? The four
  3761. black lines on the map that run north and south - the garage with the
  3762. Gauntlet is located to the west of it. The garage is white and red; the car
  3763. is on the top floor.
  3764. After you acquire each vehicle, you need to bring it to Los Santos Customs
  3765. and choose the heist option to pimp it out. You might consider more things
  3766. like bulletproof glass and tires, and you get the "pimped out" 100% if you
  3767. upgrade it fully.
  3768. With all three Gauntlets stored away, it's time for the big one. Drive to the
  3769. strip club to begin the mission.
  3770. ________ ________ ________ ________
  3771. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3772. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3773. 3.85 - The Big Score
  3774. ________ ________ ________ ________
  3775. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3776. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3777. Quest Giver: -
  3778. Map Icon: H
  3779. Character: Any
  3780. After the cutscene, drive the van to the waypoint in the tunnel. When
  3781. prompted, drop the stingers on the ground and drive down the tunnel a little.
  3782. The stingers do their job and you'll have successfully stopped the two
  3783. vehicles. Don't worry about doing anything here; your crew is more than
  3784. capable of aiming a gun at the drivers.
  3785. You'll have another cutscene and then you'll be driving those vehicles you
  3786. just... err... stung. Just drive the vehicle to the waypoint to have another
  3787. cutscene. Afterward, you must simply follow the crew to the elevator, then to
  3788. a vault, then to the gold bricks, then back to the elevator, and then back to
  3789. the vehicles. It's all a lot of following, you see.
  3790. Soon you'll be riding off with two-hundred million worth of gold bricks. Oh,
  3791. well, almost: Franklin tells you that you've been found out. You switch over
  3792. to Franklin now, who has the very fun task of changing the traffic lights for
  3793. your crew.
  3794. This is much easier than it looks. You simply have to make sure that the good
  3795. guys always have green lights and the bad guys always have red lights. It's
  3796. really that simple. More bad guys show up as you continue, but you can red
  3797. light them easily.
  3798. After you've successfully herded the good and the bad, you'll have a cutscene
  3799. and then you'll be a big firefight. This is a much easier battle than it
  3800. looks; you have great cover with the pillars and you have all three playable
  3801. characters. You'll need to switch back and forth between them as you take
  3802. everyone out. Throwing grenades work very well here - just lob one from cover
  3803. and watch everyone blow up.
  3804. Once you've cleared them, we have yet another cutscene before we finally
  3805. start our getaway. This is actually one of the easier getaways in the game;
  3806. despite the five star wanted level, all you need to do is follow your crew.
  3807. It's really that simple; with the fully upgraded Gauntlets, you should have
  3808. no problem with police gunfire or cars bashing into you.
  3809. All of the harder turns are told by Michael before you come to them, so
  3810. listen to him as you drive. The tricky part is in the end - you have to drive
  3811. into the right semi truck's cargo hold. It might take you aback at first, but
  3812. it is really as easy as running full throttle into the back of the semi; that
  3813. is, the game takes over with a cutscene after you've rammed in. After the
  3814. series of cutscenes, you need to drive back to Michael's house with your crew
  3815. to end the mission. Of course, you get a lot of funny bickering and banter on
  3816. the way there. ^_^
  3817. ________ ________ ________ ________
  3818. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3819. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3820. 3.86 - Finale Intro Cutscene
  3821. ________ ________ ________ ________
  3822. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3823. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3824. As Franklin, drive to Franklin's house and go over to the sound system.
  3825. Someone rings the bell to the door - go and see who answers it for the finale
  3826. intro cutscene. ^_^
  3827. You have three choices: A, B, and C. I don't want to list the details for A
  3828. and B because it's mega spoilers, but it's right on your phone if you're
  3829. playing. Since it just seems COMPLETELY WRONG AND HORRIFIC to do either A or
  3830. B, we really just have to do C. I mean, why the **** are A and B even an
  3831. option? And why are they listed first and second? Did Rockstar REALLY think
  3832. we would ever do A and B? Maybe if we "choose" A or B we will have a
  3833. Lifeinvader moment with the phone blowing up?
  3834. With that, choose C: Deathwish. Duh!
  3835. ________ ________ ________ ________
  3836. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3837. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3838. 3.87 - The Grandest Finale
  3839. ________ ________ ________ ________
  3840. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3841. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3842. Drive to Lester's house for a cutscene. Afterward, get back in your car and
  3843. drive over to Lamar. Ah... that sense of completeness! Back to the beginning
  3844. with just good ol' Franklin and Lamar. Nostalgia aside, follow the game's
  3845. terse directions and head to the foundry.
  3846. Walk inside and head through the building to Michael and Trevor. Everyone
  3847. positions themselves during the cutscene and then we have another classic
  3848. firefight. At this point in the game, you should have all of your weapons
  3849. upgraded - this makes life exceedingly easier as you can demolish single
  3850. targets with the assault rifle, close targets with the shotgun, blobs with
  3851. hand grenades, and vehicles with the rocket launcher.
  3852. For now, it's mid-range combat, so swap to the Assault Rifle and "ambush" the
  3853. enemies. Franklin has a good enough vantage point of the area to demolish the
  3854. opposition. Auto-target makes this game so horribly easier. Pop up, lock on,
  3855. kill one, back to cover, and repeat. Or, if you're Rambo, just stay out of
  3856. cover and cycle between the targets.
  3857. Soon you'll need to switch to Trevor, who has a position near the entrance
  3858. where the enemies are pouring in. This is actually a good thing, as just
  3859. controlling him diverts the attention of the enemies and allows Michael and
  3860. Franklin to take them down.
  3861. After clearing most of the area, Lamar gives out an SOS and you need to get
  3862. Franklin outside. Just run past any remaining enemies and stick to the side
  3863. of the wall until you get outside. Immediately get into cover beside Lamar
  3864. and lob a few hand grenades at the two cars in front of you to blow them up.
  3865. After that, switch to your Assault Rifle and take down all enemies off in the
  3866. distance; again, just auto-aim to them and pull the trigger.
  3867. Now you must switch to Michael and help out Trevor. There should be around
  3868. five or so enemies still in this large room; take them down before you head
  3869. to the blue dot to Trevor. Note that Michael might stupidly have the sniper
  3870. rifle equipped, so swap to the Assault Rifle and get to cracking heads.
  3871. Once you've found Trevor, the two of you should have no problem clearing the
  3872. two or three waves of enemies that emerge from the doors. They are simply not
  3873. smart enough to throw a grenade it seems. After clearing them, follow Trevor
  3874. as he goes up the stairs on the opposite of the area. He will then lean
  3875. against the doorway that you need to go through to get outside.
  3876. You immediately encounter enemies when you exit - two vans of troops, to be
  3877. exact. Take out your trusty rocket launcher and blow them up to immediately
  3878. neutralize the threat. After that, I switched back to Franklin and cleaned up
  3879. the area out front. Same premise, but I lobbed hand grenades at the vehicles
  3880. because they were close to his cover.
  3881. When you've cleared all of them, Franklin tells you guys to regroup out
  3882. front. In the next cutscene, the three musketeers plan to kill everyone
  3883. that's been screwing with them throughout this game: Devin, Steve, Stretch,
  3884. and Cheng.
  3885. \/ GET RID OF MR. CHENG
  3886. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3887. Cheng is first on our list because we are controlling Franklin. To get the
  3888. 100% goal, you need to kill him with a sticky bomb. First, though, you need
  3889. to get to him, and he's halfway across the state, in typical GTA5 fashion.
  3890. When you arrive, throw a few stick bombs on the ground and detonate them when
  3891. his car runs over them. After you kill Cheng, you still need to take out his
  3892. friends in the other two vans. It is best to blow up the vans with a rocket
  3893. launcher or hand grenades. Do not try to just speed away without killing all
  3894. of them; these guys seemingly possess superpowers and have no trouble chasing
  3895. Franklin.
  3896. Switch to Trevor for door number two.
  3897. \/ BRING DOWN HAINES
  3898. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3899. Drive into the pier for a small cutscene of what looks like "news reporter
  3900. Haines." To get the 100% goal, you must headshot him. The Ferris Wheel makes
  3901. him a moving target, but it moves really slow and steady; it does not stop or
  3902. make any changes in speed. It's really as simple as getting out the good ol'
  3903. sniper rifle - aim to where his movement is *going* to be and pull the
  3904. trigger when you see his face. Easy! You acquire a two star wanted level for
  3905. your effort, which can be quickly shaken off if you just go north after
  3906. leaving the pier. Go north, my friend. You can also consider the beach or a
  3907. boat; I have not tried either option, but I think they'd both be just as
  3908. effective.
  3909. Now it's time to stretch before the main exercise. Switch to Michael.
  3910. \/ TAKE OUT STRETCH
  3911. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3912. You must kill him with a melee weapon to get the 100% goal. It's much, much
  3913. easier to just rocket launcher him from the other side of the road, though.
  3914. You need to take out his men afterward, but they're very weak and love to
  3915. bunch up. Just switch to the Assault Rifle and mow them down.
  3916. With Stretch out of the way, switch to Trevor for the last target.
  3917. \/ KIDNAP DEVIN
  3918. /\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3919. Drive to the gate of the house. The game makes a big deal about the enemies
  3920. guarding him, but they aren't that much of a challenge, especially with
  3921. Trevor and his special ability. Just hop the hedge and take out the guards on
  3922. this side of the house - there are two or three and they have no cover. From
  3923. here, you need to go left and around the house to reach the pool area with
  3924. Devin. You'll need to kill three or four more to get there - use the corner
  3925. of the house as cover and you should be fine. Use your shotgun for close
  3926. encounters and your rifle for medium and long range encounters.
  3927. With the area clear, head over to the pool - Devin's hiding in the square
  3928. black basket like the coward he is. After the cutscene, you need to drive
  3929. *all the way* to Chiliad Mountain State Wilderness - yes, the game loves
  3930. watching you drive. Devin's desperate pleas make the drive pretty fun,
  3931. though. When you arrive at the rendezvous point, watch the cutscene and make
  3932. one final push.
  3933. Enjoy the credits! And please recommend this guide if you found it helpful!
  3934. To do this, click the link at the top of the page! :)
  3935. ________ ________ ________ ________
  3936. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3937. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3938. 4. Credits
  3939. ________ ________ ________ ________
  3940. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3941. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3942. * CJayC for creating GameFAQs.
  3943. * Sailor Bacon and Devin Morgan for continuing, maintaining, and
  3944. administering GameFAQs.
  3945. * A few song quotes to keep the text light... Black Sabbath's "Spiral
  3946. Architect," Def Leppard's "Photograph," and Chuck Berry's "Too Much
  3947. Monkey Business."
  3948. * You! For reading this guide, of course. :)
  3949. ________ ________ ________ ________
  3950. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3951. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3952. 5. Contact Information
  3953. ________ ________ ________ ________
  3954. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3955. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3956. If you have any questions, comments, suggestions, inquiries, spam, additions,
  3957. grievances, hate mail, and general overall concerns, please email me at:
  3958. "andrew.c.testa(at)gmail(dot)com" <andrew.c.testa@gmail.com>
  3959. All I ask is that you put "Grand Theft Auto V" or "GTA5" or "GTA FAQ" in the
  3960. subject line so I know what the email is about. I don't mind if u talk liek
  3961. dis 2 me or whatever, so long as I can understand you.
  3962. Some FAQ statistics:
  3963. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3964. Pages: 84
  3965. Words: 39,574
  3966. Characters (no spaces): 180,572
  3967. Characters (with spaces): 249,311
  3968. Paragraphs: 3,870
  3969. Lines: 4,738
  3970. Therefore, please do not print this guide! It's way too many pages to print!
  3971. ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  3972. ________ ________ ________ ________
  3973. | | ///////// | | |||||||| | | \\\\\\\\\ | |
  3974. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3975. 6. Legal Disclaimer
  3976. ________ ________ ________ ________
  3977. | | \\\\\\\\\ | | |||||||| | | ///////// | |
  3978. ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯
  3979. This document is Copyright (c) 2013 Andrew "TestaALT" Testa. All Rights
  3980. Reserved. This document may not be reproduced under any circumstances except
  3981. for personal, private use. It may not be sold, altered, or published in any
  3982. way without the advanced permission of the author. It may not be placed on
  3983. any website or otherwise distributed publicly without advance written
  3984. permission. Use of this guide on any other website or as a part of any public
  3985. display is strictly prohibited, and a violation of copyright. All trademarks
  3986. and copyrights contained in this document are owned by their respective
  3987. trademark and copyright holders. All sources, which have contributed to this
  3988. document, are cited and/or credited in some form. The only sites that I
  3989. allow this document to be viewed at are GameFAQs <http://www.gamefaqs.com>,
  3990. IGN <http://www.ign.com>, and Neoseeker <http://www.neoseeker.com>.
  3991. ---
  3992. Thanks for reading this guide! :) You can see some of my other work at:
  3993. <http://www.gamefaqs.com/users/TestaALT/contributions/faqs>
  3994. Liked this FAQ? Recommend it to others! Click the link at the top of the page
  3995. _____________________________________________________________________________
  3996. Copyright (c) 2013 Andrew Testa

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