It should be ad-free like dropbox was. Think about it; Hello, I am Brazilian and I believe that few here in my country know their software, which is fantastic, very good. Do not north off topic. A lot of modifications like trucks, trailers, maps, skins, interiors, and much more to make your game fun and easy to play. With dozens of cities to explore from the UK, Belgium, Germany, Italy, the Netherlands, Poland, and many more, your endurance, skill and speed will all be social to their limits. Keep up the pace and be the very best one in Euro Truck Simulator 2 because everyone deserves to have an opportunity at least to try out. There seems to be a bug in the ETS2 Studio Software.
Creating a Skin Important Notice It is reported that some information in the following guide may be inaccurate. However, coarse languages are strongly discouraged from this Wikia, and unfortunately one appeared recently. The administrator has been alerted. Creating a Skin First things first, you're going to need a couple of programs. The texture files themselves come in. DDS format, so you're going to need a capable editor. I recommend it's free + if you're on Windows, grab the second attachment, it's a. However, Photoshop will work as well. You'll need a to use the one I've linked, simply extract the. You're also going to need or , if you don't already have either one of them. I'll link the path, and you simply create the folders inside of each other in that order. We will also be putting our first. It's a text file, think of it as a config file for your skin. You should now have 3 folders: vehicle, def, and material. Each folder should be set up as listed above material should contain ui, which should contain accessory, for example. Creating the Skin Now that we have the folders set up, we can begin creating our skin. You will need templates. If it's not obvious from here, simply select the template belonging to the truck you want to skin. Take the template you want to edit, and open it in a. DDS capable editor such as Gimp or Photoshop, as discussed earlier. Once you've finished editing the template, export it as a. The skin itself is now in place. You can open the file with a text editor. Do not create a. Feel free to edit the name, price, or unlock level. If you would like to use this. The name you want to give that folder is dependent on the brand of the truck you're editing, here is a table showing you what to name it based on the brand: Brand Folder Name DAF daf. Now, simply drag your. That's it for the. The next section is for a custom icon. If that doesn't interest you, feel free to skip the next section. Creating an Icon To make a custom icon, simply open a. You will also need templates of. Extract the two templates to a temporary folder; you're about to edit them. To use the editor, first run the. DDS skin file that we made in the earlier section. Your Files should look like this: Almost done! This step is very simple; just download template last template, I swear. If I didn't give you all of these templates, you'd need to extract the game files yourself, which isn't very fun. You can open this file with a text editor. If you're going to keep everything as 'style13', then you can simply drop this. SCS To review before you complete the final step, your folders should look like this: Both of your. DDS files should be in place, your. DDS files this is what you did during the. You are now ready to compress your three folders vehicle, def, and material into a. Select all three folders, right click on them, find the '7 zip' or 'WinRAR' tab, then hit 'add to archive'. It will then bring up a prompt. Look for a drop-down box that says 'archive format' it should be directly below the naming box. Click it and make sure to select 'zip', if it isn't already selected. For compression level, select 'store'. When done naming it, and the archive format is set to zip, press enter. From here, just drop your. Important note: The number '13' can be replaced by any name you'd like to give it, besides numbers 1-12 1-12 would replace the original game skins in all above instances, to allow you and others to make more than one skin. An example of this would be renaming the instances of '13' to 'gazelle', then changing the name of the skin. The number 13 was used for demonstrational purposes, and any name can take its place. Important note 2: Do NOT use capital letters to name any of your files; it will cause crashing and problems all around.