import pygame
import random
# Initialize Pygame
pygame.init()
# Set up the display
WIDTH = 800
HEIGHT = 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Shooting Game")
# Set up the game clock
clock = pygame.time.Clock()
# Load the images
player_img = pygame.image.load("player.png")
player_img = pygame.transform.scale(player_img, (50, 50))
bullet_img = pygame.image.load("bullet.png")
bullet_img = pygame.transform.scale(bullet_img, (10, 20))
enemy_img = pygame.image.load("enemy.png")
enemy_img = pygame.transform.scale(enemy_img, (50, 50))
# Set up the player
player_x = 375
player_y = 500
player_speed = 5
# Set up the bullets
bullet_speed = 10
bullets = []
# Set up the enemies
enemy_speed = 3
enemies = []
# Set up the score
score = 0
font = pygame.font.Font(None, 30)
# Main game loop
running = True
while running:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
# Create a bullet
bullet = {"x": player_x + 20, "y": player_y - 20}
bullets.append(bullet)
# Move the player
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and player_x > 0:
player_x -= player_speed
if keys[pygame.K_RIGHT] and player_x < WIDTH - 50:
player_x += player_speed
# Move the bullets
for bullet in bullets:
bullet["y"] -= bullet_speed
if bullet["y"] < 0:
bullets.remove(bullet)
# Create enemies
if random.randint(0, 100) < 5:
enemy = {"x": random.randint(0, WIDTH - 50), "y": 0}
enemies.append(enemy)
# Move the enemies
for enemy in enemies:
enemy["y"] += enemy_speed
if enemy["y"] > HEIGHT:
enemies.remove(enemy)
# Check for collisions between bullets and enemies
for bullet in bullets:
for enemy in enemies:
if (bullet["x"] > enemy["x"] and bullet["x"] < enemy["x"] + 50) and \
(bullet["y"] > enemy["y"] and bullet["y"] < enemy["y"] + 50):
bullets.remove(bullet)
enemies.remove(enemy)
score += 1
# Draw the game
screen.fill((255, 255, 255))
screen.blit(player_img, (player_x, player_y))
for bullet in bullets:
screen.blit(bullet_img, (bullet["x"], bullet["y"]))
for enemy in enemies:
screen.blit(enemy_img, (enemy["x"], enemy["y"]))
score_text = font.render("Score: " + str(score), True, (0, 0, 0))
screen.blit(score_text, (10, 10))
pygame.display.update()
# Limit the frame rate
clock.tick(60)
# Quit Pygame
pygame.quit()