Whether this fixes it or not, just the fact that they're addressing it and trying to make it better is a massive change for the good. Really frustrating to try to solo someone, and even more frustrating, I imagine, for the person playing. I would say the top 2, Players and MM. In the city, you will find both long streets, created for shooting with the enemy for long distances, and short ones, which can not be better suited for close zip. This is an amazing acknowledgement of the number one problem that has plagued this game. The release of Update 4. First, newcomers will study the new technique gradually, as the level of the technique they receive increases. I am trying to teach a new player how to jesus Blitz and he loves it but just cannot grasp driving, panning camera, penning, sniper mode, armor angles, etc. Mostly the first sentence. No tutorial will fix wot blitz. update 5.1 review, unless they can make me more patient and give me better hand-eye coordination. I am trying to tout a new player how to play Blitz and he loves it but just cannot grasp driving, panning camera, penning, sniper mode, armor angles, etc.
The issue regarding how to educate new players while keeping it fun has been around for years. While I am glad to see WG tackle the problem, the proposed solution looks overly long and complicated, has an impact on tanks without reason, and does not contain enough actual information given to new players in a digestible manner. Equipment, consumables, and provisions are not the problem for new players. I've been rehabbing and chasing aces at low tiers and you could drop a maxed out tier 5 into a tier 3 game with full everything and some of the players would remain unconcerned with cover, ammo choices, armor weak points, etc. Is the lower tier tanks simply to dissuade veterans from playing there? The new system just a cover? It is also interesting how this follows shortly after the conversion from spare parts to credits as one has to wonder if these types of changes are what truly drove the removal of spare parts as the player outcry would be stronger if spare parts were still in the game. I have a number of tier 5 premium tanks and some lower that I enjoy. I'm puzzled that tier 5 will see a removal of a provision slot as this tier has always been in the higher level of missions, counted toward events like the most recent one , and features important tanks that served in combat. Tier 5 will now face tier 6 OFTEN and be at a slightly nerfed state. Of course, it will occasionally face tier 4 and those tanks will also be nerfed. This does not bode well for balance. Putting my premiums and any enriched tanks at a disadvantage for no real reason is going to suck. Further, it will loom over all other premium tanks... You just sold me a Beta Sherman at tier 5 and now you want to ding it? I just rebought the KV-1 and spent gold for camo and you want to ding it? How is this possibly helpful if the goal is to educate new players? How long have players asked for more tutorials? How long have players called for basic concepts to be shown to players? How long have players asked for actual armor profiles int eh game? On and on and on... Remember when provisions were absent, equipment was 3 slots, and camo did not exist? Lets go back to that if you want to simplify... TL;DR: WG launches complicated solution to a problem they created with goals other than education likely the driving force. A translated news post leaves it vague and the entire issue dissolves if veteran players have tanks that are NOT stripped of slots. The news article was abhorrently written, and as such I cannot draw conclusions about whether we will be keeping our camos, consumables and provisions or not. But if they are truly being removed, I feel that this is WG seeing a problem, and just randomly throwing a Band-Aid on it hoping it'll appease the masses. The new players plain and simple do not care about the game mechanics. They want to rush their way to the Tiger II and fight T-34s, unaware that you can't do that. If WG really want to improve the education of the newbies, give them forced and extended tutorials about side scraping, map knowledge, armor profiles, dispersion mechanics, capping to win versus fighting to win, et cetera. Also, this whole redesign of the low tiers, if all the items removed are not given back once tier 6 is reached, is completely pointless. But of course morons with 20 games that buy Super Pershings are half of WGs' profits, so that's never gonna happen. Edited by BrickSniper33A, 16 July 2018 - 06:13 PM. Do rare camos mounted to tiers I-IV stay or go with the roll out of 5. IIUC, whatever camo you have for I-IV stays. If you're a new player and don't have any tier V, you won't see any way to install camo at all. Once you unlock a tier V, you'll be able to put camo on that and on all your I-IV tanks. Is it really necessary to nerf all my tanks tier I to V to help this or is this just a way to push beginning wallet warriors to fork out money to get a high Tier premium to unlock the full game right away? I am looking at what is proposed in the notice and it looks like the cure is worse than the problem. It will do nothing to prevent new players from buying a tier 6 and above tank and it being the same as it is now, only with more cash for WG at the cost of screwing over your long time player base. If this is not done very carefully this is the sort of change that could prompt me to uninstall the game and say good bye. I have a lot of tier 5 and below tanks I enjoy playing. I do not play them often but I do play them. A significant nerf on my elite or premium tier 1 to 5 tanks would not be welcome. IIUC, whatever camo you have for I-IV stays. If you're a new player and don't have any tier V, you won't see any way to install camo at all. Once you unlock a tier V, you'll be able to put camo on that and on all your I-IV tanks. The cynic in me is highly doubtful that that is the case, considering some of the past WG FUBARs, but it would make sense... If only the news posts were properly worded and explained. The player can install Standard Fuel, Protective Kit, or national rations. As soon as this tab becomes available, the player can apply camouflages and attachments to vehicles of any tier. At least there is an acknowledgment that there is a problem with gameplay. A better idea would be to limit the number of specific tanks, starting with just one 183 or kv2 per team -yes, no kv2 platoons allowed. No tutorial will fix that, unless they can make me more patient and give me better hand-eye coordination. The problem we have is not of skill but of teamplay. WG should focus on improving teamplay rather than player skill. Giving distinctive marks to the top three players in your team -by WR at tier- would go a long way. Bad player would know who to follow, and good player would know who to trust for support.